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instinct and lack the intelligence to make moral decisions; in the fifth edition, this is expressed by labeling such beasts as "unaligned". According to Greg
Littmann, the predetermined assignment of an alignment to monsters means that they are good or evil by nature. Nevertheless, the rules do allow for individual variances, permitting "a red dragon looking to defect to the side of good"—even though Littmann acknowledges the rarity of such situations. As 5th Edition developed, it removed preassigned alignments to races and monsters. While some monsters have a "strong association to a given alignment", nature is determined by the Dungeon Master.
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cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence. Examples of the first type are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind their superior's back, or a mercenary who readily switches sides if made a better offer. An example of the second type would be a masked killer who strikes only for the sake of causing fear and distrust in the community. Examples of this alignment include many drow, some cloud giants, and yugoloths.
260:(2022), a sourcebook which revised roughly 250 previously published monsters, removed preassigned alignments for creatures except in the cases of specifically named characters. Creature stat blocks that also have playable races "now state that they can be any alignment" while "other monsters, such as demons, with a strong association to a given alignment feature the word 'typically' next to their alignment. This insinuates that exceptions to a preassigned alignment are possible, encouraging DMs to potentially subvert player expectations and utilize monsters in unanticipated ways".
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characters are driven to protect the interest of the group above the interest of the individual and would strive to be honest and to obey just and fair laws. Chaotic creatures and individuals embraced the individual above the group and viewed laws and honesty as unimportant. At that time, the rulebook specified that "chaotic behavior is usually the same as behavior that could be called 'evil
737:
highlighted that "the variety of ways each individual alignment can be interpreted or justified can lead to a single character being viewed as several alignments, with each being just as appropriate as the other. While this is alright when it comes to placing favorite movie or anime characters on the
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A lawful evil character sees a well-ordered system as being necessary to fulfill their own personal wants and needs, using these systems to further their power and influence. Examples of this alignment include tyrants, devils, corrupt officials, undiscriminating mercenary types who have a strict code
336:
Originally the law/chaos axis was defined as the distinction between "the belief that everything should follow an order, and that obeying rules is the natural way of life", as opposed to "the belief that life is random, and that chance and luck rule the world". According to the early rulebook, lawful
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universe...... So you can't fail to be Good if you're Lawful...... So again it's impossible to see how you could be Evil and be Lawful in the new sense...... Being
Chaotic is so undermining of our ability to act rationally that a Chaotic person will not possess the ability to be Good...... But then,
618:
A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not
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A chaotic good character does whatever is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself but for others as well. Chaotic good characters usually intend to
362:
implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and
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implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society
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Creatures not sapient enough to make decisions based on moral choices, but operating purely on instinct, are described as "unaligned". Sharks are savage predators, for example, but they are not evil: they have no alignment. The use of "unaligned" for creatures was introduced in the 4th edition, and
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A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to
547:
A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the
538:
A lawful good character typically acts with compassion and always with honor and a sense of duty. However, lawful good characters will often regret taking any action they fear would violate their code, even if they recognize such action as being good. Such characters include gold dragons, righteous
1389:
Since neutral alignments are traditionally labeled "true" versions of the other axis (so "true good" equals "neutral good"), the new system can be shown as above. The change represents a staggering metaphysical and psychological shift. Lawful
Neutral, Lawful Evil, Chaotic Good, and Chaotic Neutral
214:
4th
Edition, released in 2008, reduced the number of alignments to five: lawful good, good, evil, chaotic evil, and unaligned. In that edition, "good" replaced neutral good and did not encompass chaotic good; "evil" replaced neutral evil and did not encompass lawful evil; "unaligned" replaced true
565:
A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, but often follows a personal code in addition to, or even in preference to, one set down by a benevolent authority. Examples of this alignment include a soldier who always follows
424:
Although good characters can be defined as having a respect for others, Littmann notes that this does not necessarily extend to the treatment of evil creatures—"a party of good characters will chop and char a tribe of orcs to so much smoking hamburger without the slightest hesitation or regrets".
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A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free. Examples of this
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alignment chart, the individual interpretation of in-game alignments means players can be upset with where a
Dungeon Master places their character or how the setting applies an objective morality to what is a subjective view of morals and ethics". Pilon suggested that the more complex alignment
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is now "more of a storytelling tool" than something with "mechanical benefits", adding that "the history of the mechanic means that
Wizards of the Coast is unlikely to ever remove it in entirely, but the current nine options are outdated and should either be improved or changed outright". Pilon
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game mechanics, such as "no rules that limit certain classes to characters of a specific alignment, or spells that impact characters differently depending on" alignment. Players do not need to be rigid or "consistently faithful" to their alignment choice; alignment in this edition is more of a
420:
Within the game, altruistic heroes and creatures such as angels are considered good. Villains and violent criminals are considered evil, as are inherently evil creatures such as demons and most undead. Animals are considered neutral even when they attack innocents, because they act on natural
150:
introduced a second axis of good, implying altruism and respect for life, versus evil, implying selfishness and no respect for life. As with the law-versus-chaos axis, a neutral position exists between the extremes. Characters and creatures could be lawful and evil at the same time (such as a
408:
implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or
180:, released in 1988, retained the two-axis system. In that edition, a character who performs too many actions outside their alignment can find their alignment changed, and is penalized by losing experience points, making it harder to reach the next level.
232:
5th
Edition, released in 2014, returned to the previous schema of nine alignments, and included a tenth option of "unaligned" for creatures that operate on instinct, not moral decision-making. With 5th Edition, alignment was decoupled from most of the
341:". Neutral creatures and characters believe in the importance of both groups and individuals, and felt that law and chaos are both important. They believe in maintaining the balance between law and chaos and were often motivated by self-interest.
574:
A neutral character (also called "true neutral") is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance. Druids frequently follow this dedication to balance and, under
583:, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls' clan from being totally exterminated. Examples of this alignment include lizardfolk, most druids, and many humans.
288:
A character's alignment can change. If a lawful neutral character consistently performs good acts, when neutral or evil actions were possible, the character's alignment will shift to lawful good. During game sessions, the
370:
with respect to law and chaos has a normal respect for authority and feels neither a compulsion to follow rules nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others if it suits
416:
with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
388:. Although player characters can adventure for personal gain rather than from altruistic motives, it is generally assumed that the player characters will be opposed to evil and will tend to fight evil creatures.
96:, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded."
2007:
Ewell, Patrick J.; Guadagno, Rosanna E.; Jones, Matthew; Dunn, Robert Andrew (July 2016). "Good Person or Bad
Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play".
225:
highlighted that 4th
Edition's de-emphasis of "alignment and traditional racial stereotypes", along with other adjustments to the core races, allowed for more "PCs and NPCs with unknown and shifting motives".
2168:
285:, a character's alignment being seen as their outlook on life. A player decides how a character should behave in assigning an alignment, and should then play the character in accordance with that alignment.
548:
bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would. Examples of this alignment include many celestials, some cloud giants, and most gnomes.
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work well in groups because they resent being given orders and usually do not behave themselves unless there is no alternative. Examples of this alignment include higher forms of undead (such as
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803:
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do the right thing, but their methods are generally disorganized and often out of sync with the rest of society. Examples of this alignment include copper dragons, many elves, and unicorns.
92:
have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to
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tropes including alignment. Evil beings of traditionally good races and good beings of traditionally evil races were encouraged but the alignment definition remained true to
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noted that a party of good or neutral characters works better as the motivations for adventures are easier, the group dynamics are smoother, and the "heroic aspects of
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standards, with good and evil retaining their meanings. Oppositely aligned characters will side with each other briefly if a threat looms over all.
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implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
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avatar creation process to show that
American undergraduate students tend to select avatars that are similar to their own moral values.
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2214:
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1475:"Ten Things You Might Not Know About the Dungeons & Dragons Fifth Edition Player's Handbook (Dungeons & Dragons/D&D Next)"
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Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "
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in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
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neutral and did not encompass lawful neutral and chaotic neutral. 4th Edition was the start of de-emphasizing alignment in
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1927:
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305:
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3110:
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2910:
2890:
2618:
1745:
Littman, Greg (2014). "Sympathy for the Devils: Free Will and Dungeons & Dragons". In Robichaud, Christopher (ed.).
1638:
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the people in the middle are those who will neither. So true Neutrals will neither law nor chaos, neither good nor evil.
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686:
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123:
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2250:
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1305:
201:
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alignment system when describing himself as "...not good. I’m not lawful, neutral, or chaotic." The alignment chart
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orders, a judge or enforcer who adheres mercilessly to the letter of the law, a disciplined monk, and some wizards.
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1081:
297:
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decides when alignment violations occur, as it is subjective and often frowned upon, if not outright disallowed.
88:". The two axes, along with "neutral" in the middle, allow for nine alignments in combination. Later editions of
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3195:
2987:
2219:
1670:
273:
188:
1502:"D&D 5E lead designer says improvements to racial depictions will take "several years" to fully implement"
748:– five colors of mana with 32 unique combinations which correspond to various outlooks – could be adapted to
872:
681:
3473:
2386:
2074:
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humorously categorizes various items—often characters from works of pop culture—in a three-by-three grid.
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should have compatible alignments; a party with both good and evil characters may turn against itself.
34:
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129:(1974) allowed players to choose among three alignments when creating a character: lawful, implying
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3047:
2564:
2417:
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alignment system is occasionally referenced as a system of moral classification in other contexts.
27:
Categorization of ethical and moral perspective of creatures in the Dungeons & Dragons universe
250:(2020), player and monster races no longer had preassigned alignments. In December 2021, official
3643:
3566:
3185:
3130:
2800:
1581:
1214:
1157:
706:
651:
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3615:
3512:
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1879:
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623:), violent killers who strike for pleasure rather than profit, demons, red dragons, and orcs.
46:
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2017:
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1006:
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112:
62:
1607:"The next version of D&D is coming, and Monsters of the Multiverse is your first taste"
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3090:
3027:
2295:
1905:
1577:
1528:
1445:
976:
798:
646:
385:
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noted that alignment is a way to categorize players' characters, along with gender, race,
93:
1954:
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2199:
1986:
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134:
1639:"Dungeons & Dragons: Everything You Need To Know About Monsters Of The Multiverse"
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1959:
1932:
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138:
116:
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954:
282:
1981:
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rules, were required to be this alignment. In an example given in the 2nd Edition
1747:
Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks
1408:
1372:
316:
shine through in ways that just don't happen when players play evil characters".
3406:
2754:
2749:
2712:
2685:
2485:
2320:
2310:
2300:
2280:
1441:
1333:
1050:
254:
removed the suggested alignments for playable races in 5th Edition sourcebooks.
77:
1928:"The Walking Dead digs into Eugene's psyche, which is fine if you're into that"
3190:
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2655:
2275:
2265:
2240:
1900:
1758:
1137:
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lets society benefit from the potential that its individuals have within them.
152:
108:
17:
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1554:"D&D: WotC's New Batch of Errata Removes Racial Alignments, Retcons Drow"
1206:
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3203:
3022:
3002:
2862:
2742:
2662:
2604:
2543:
2021:
962:
111:
credited the inspiration for the alignment system to the fantasy stories of
2520:
2029:
186:
3rd Edition, released in 2000, kept the same alignment system. However the
1350:(4th ed.). Renton, Washington: Wizards of the Coast. pp. 19–20.
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3105:
2852:
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2648:
2557:
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2534:
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The system has also been used in research into how people create virtual
58:
2045:"How Dungeons & Dragons Could Improve Its Outdated Alignment System"
1309:
837:(Paperback ed.). Chicago: University of Chicago Press. p. 17.
3215:
3120:
3017:
2732:
2727:
2678:
2611:
2499:
2396:
2143:
1479:
929:
251:
205:
43:
167:), released between 1977 and 1979, continued the two-axis system. The
3042:
2595:
979:(Oct–Nov 1991). "An Introduction to Dungeons & Dragons, Part V".
54:
192:(2004), released for 3.5 Edition, subverted many of the established
1529:"The changes to D&D races are right – but for the wrong reason"
281:, and sometimes nationality. Alignment was designed to help define
3208:
3142:
3032:
2737:
2722:
2717:
2381:
709:
in the digital world. For example, the computer role-playing game
130:
1374:
Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom
1057:(4th ed.). Lake Geneva, Wisconsin: TSR Hobbies. p. 11.
2815:
807:(2nd ed.). London: Routledge & Kegan Paul. p. 79.
85:
81:
3246:
2782:
2443:
2110:
2070:
1390:
have been removed as archetypes for all of the denizens in the
873:"Dungeons & Dragons Alignments Are Almost Entirely Useless"
530:
provided archetype examples of each alignment, as shown below.
3125:
2832:
592:
alignment include many barbarians and rogues, and some bards.
73:
1091:(2nd ed.). Lake Geneva, Wisconsin: TSR. pp. 46–49.
1452:(5th ed.). Renton, Washington: Wizards of the Coast.
804:
Dicing with Dragons: An Introduction to Role-playing Games
433:
The nine alignments can be shown in a grid, as follows:
1674:. Indianapolis, Indiana: New Riders. pp. 257–260.
141:; and neutral, seeking a balance between the extremes.
1377:. Chicago: Open Court Publishing. pp. 30–32, 35.
380:
The conflict of good versus evil is a common motif in
1955:"Alignment chart memes are back—and better than ever"
238:
roleplaying guide. Starting with the publication of
174:
went back to the earlier one-axis alignment system.
3688:
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3465:
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3257:
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834:
Shared Fantasy: Role Playing Games as Social Worlds
133:and respect for society's rules; chaotic, implying
1149:
257:Mordenkainen Presents: Monsters of the Multiverse
2010:Cyberpsychology, Behavior, and Social Networking
898:"Gary Gygax – Creator of Dungeons & Dragons"
660:, analyzed the program's characters in terms of
1010:. Lake Geneva, Wisconsin: TSR Hobbies. p.
959:Dungeons & Dragons, Volume 1: Men and Magic
719:alignment system and researchers have used the
1086:Advanced Dungeons & Dragons, 2nd Edition,
2082:
925:"Advanced Readings in D&D: Poul Anderson"
923:Knode, Mordicai; Callahan, Tim (2013-06-17).
793:
791:
333:predates good versus evil in the game rules.
8:
1693:
1691:
654:, while reviewing the HBO television series
3481:Dungeon Master Option: High-Level Campaigns
1884:: CS1 maint: numeric names: authors list (
1740:
1738:
1736:
1734:
395:rules define "good" and "evil" as follows:
348:rules define "law" and "chaos" as follows:
3356:
3254:
3243:
2790:
2779:
2451:
2440:
2118:
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2075:
2067:
1711:. Hoboken, New Jersey: Wiley. p. 43.
1632:
1630:
1628:
1219:: CS1 maint: location missing publisher (
732:, commented that alignment in 5th Edition
601:of conduct, blue dragons, and hobgoblins.
1823:
1660:
1658:
1436:
1434:
1432:
1430:
1152:Dungeons & Dragons: Player's Handbook
1132:
1130:
1128:
752:in order to update the alignment system.
1829:"Basic Rules for Dungeons & Dragons"
1821:
1819:
1817:
1815:
1813:
1811:
1809:
1807:
1805:
1803:
1300:
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1110:
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1074:
866:
864:
862:
860:
435:
1037:
1035:
1033:
1031:
787:
668:as chaotic good, her vampire boyfriend
1877:
1270:"Dragonshards – Intrigue and Betrayal"
1212:
1055:Dungeons & Dragons: Basic Rulebook
664:alignments and identified protagonist
151:tyrant), or chaotic but good (such as
3735:Fictional elements introduced in 1974
3435:Player's Option: Combat & Tactics
1450:Dungeons & Dragons Monster Manual
539:knights, paladins, and most dwarves.
241:Icewind Dale: Rime of the Frostmaiden
7:
3442:Player's Option: Skills & Powers
498:
3449:Player's Option: Spells & Magic
1371:Cogburn, Jon; Silcox, Mark (2012).
742:system from Wizards of the Coast's
684:", the 11th episode of season 7 of
488:
1899:Havrilesky, Heather (2009-06-14).
1862:"The Chart That Explains Everyone"
896:Calisuri and Corvar (2000-05-30).
25:
3414:Forgotten Realms Campaign Setting
1005:Advanced Dungeons & Dragons,
690:television series, the character
518:
513:
493:
478:
473:
871:Hoffer, Christian (2020-04-27).
508:
468:
147:Dungeons & Dragons Basic Set
3602:Expedition to the Demonweb Pits
3595:Expedition to the Barrier Peaks
577:Advanced Dungeons & Dragons
160:Advanced Dungeons & Dragons
1552:Zambrano, J. R. (2021-12-14).
762:Alignment (role-playing games)
247:Tasha's Cauldron of Everything
1:
3745:Role-playing game terminology
3630:The Lost Caverns of Tsojcanth
2043:Pilon, Zachary (2022-07-23).
1407:Baichtal, John (2008-03-02).
1236:"Dragonshards - So It Begins"
1191:. Jefferson, North Carolina.
1188:The Tropes of Fantasy Fiction
329:The law versus chaos axis in
3665:The Temple of Elemental Evil
3163:List of 3rd edition monsters
3158:List of 2nd edition monsters
1926:Handlen, Zack (2017-02-26).
1637:Disalvo, Paul (2022-01-31).
1605:Hall, Charlie (2022-01-18).
1527:Bains, Callum (2022-04-22).
1185:Lissauer, Gabrielle (2015).
3623:The Keep on the Borderlands
3609:The Gates of Firestorm Peak
2946:List of alternative classes
1953:Jay Hathaway (2018-02-23).
1582:"Book Updates: Sage Advice"
1500:Meehan, Alex (2020-11-26).
1473:Lucard, Alex (2014-08-11).
1268:Baker, Keith (2017-10-28).
1234:Baker, Keith (2004-06-18).
208:"alignment is a spectrum".
53:is a categorization of the
3761:
3658:The Ruins of Undermountain
1708:Dungeon Master For Dummies
310:Dungeon Master for Dummies
3359:
3253:
3242:
2789:
2778:
2450:
2439:
2423:System Reference Document
2117:
2106:
1980:DoubleBond (2009-09-11).
1860:Studio 260 (2016-05-12).
1759:10.1002/9781118921166.ch1
694:makes a reference to the
632:retained in 5th edition.
504:
484:
464:
459:
456:
453:
3365:Arms and Equipment Guide
1842:. 2018-09-19. p. 36
1671:Designing Virtual Worlds
1409:"D&D 4E Sneak Peek!"
680:as chaotic neutral. In "
274:Designing Virtual Worlds
189:Eberron Campaign Setting
144:The 1977 release of the
3561:modules and sourcebooks
2670:Masque of the Red Death
2445:Geography and cosmology
2022:10.1089/cyber.2015.0207
682:Hostiles and Calamities
296:Characters acting as a
3740:Fictional philosophies
3730:Dungeons & Dragons
3474:Wrath of the Immortals
3393:Deities & Demigods
3300:Dungeons & Dragons
3275:Dungeon Master's Guide
3106:Illithid (mind flayer)
3063:Creatures and monsters
2169:Sources and influences
2099:Dungeons & Dragons
1836:Dungeons & Dragons
1789:. BoLS Interactive LLC
1586:Dungeons & Dragons
963:Tactical Studies Rules
750:Dungeons & Dragons
734:Dungeons & Dragons
35:Dungeons & Dragons
3386:Book of Vile Darkness
3379:Book of Exalted Deeds
2784:Characters and beings
2392:Strategic Simulations
1787:The Hypertext d20 SRD
1751:John Wiley & Sons
775:Book of Vile Darkness
768:Book of Exalted Deeds
67:non-player characters
3679:White Plume Mountain
3637:Queen of the Spiders
3581:Desert of Desolation
3428:Manual of the Planes
2572:Magic: The Gathering
2367:Wizards of the Coast
2050:Comic Book Resources
1840:Wizards of the Coast
1392:Dungeons and Dragons
1278:Wizards of the Coast
1244:Wizards of the Coast
1162:Wizards of the Coast
1156:(Special ed.).
745:Magic: The Gathering
729:Comic Book Resources
712:Neverwinter Nights 2
676:as lawful evil, and
204:highlighted that in
178:AD&D 2nd Edition
169:1981 version of the
124:original version of
3488:Epic Level Handbook
3131:Reptilian humanoids
3048:Strahd von Zarovich
2697:Planes of existence
2565:Kingdoms of Kalamar
2418:Game System License
1274:D&D 3.5 Archive
1240:D&D 3.5 Archive
726:Zachary Pilon, for
672:as lawful neutral,
438:
3567:Against the Giants
3292:Classic boxed sets
3186:Corellon Larethian
3173:Deities and powers
2981:Notable characters
2794:Races and lineages
2129:Adventurers League
1982:"Alignment Charts"
1666:Bartle, Richard A.
1558:Bell of Lost Souls
1314:Keith Baker's Blog
1158:Renton, Washington
678:Lafayette Reynolds
652:Heather Havrilesky
650:television critic
436:
391:The third edition
344:The third edition
3717:
3716:
3713:
3712:
3709:
3708:
3616:The Isle of Dread
3541:
3540:
3498:Psionics Handbook
3268:Player's Handbook
3238:
3237:
3234:
3233:
3008:Volothamp Geddarm
2774:
2773:
2770:
2769:
2456:Campaign settings
2435:
2434:
2431:
2430:
2413:Open Game License
1901:"I Like to Watch"
1753:. pp. 7–22.
1347:Player's Handbook
1088:Player's Handbook
1082:Cook, David "Zed"
666:Sookie Stackhouse
581:Player's Handbook
528:Player's Handbook
524:
523:
80:", the other on "
69:, and creatures.
63:player characters
47:role-playing game
16:(Redirected from
3752:
3651:Red Hand of Doom
3466:High-level rules
3456:Unearthed Arcana
3357:
3343:Rules Cyclopedia
3255:
3244:
2791:
2780:
2514:Forgotten Realms
2472:Council of Wyrms
2452:
2441:
2372:Grenadier Models
2159:Related products
2119:
2108:
2091:
2084:
2077:
2068:
2061:
2060:
2058:
2057:
2040:
2034:
2033:
2004:
1998:
1997:
1995:
1994:
1977:
1971:
1970:
1968:
1967:
1950:
1944:
1943:
1941:
1940:
1923:
1917:
1916:
1914:
1913:
1896:
1890:
1889:
1883:
1875:
1873:
1872:
1857:
1851:
1850:
1848:
1847:
1833:
1825:
1798:
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1795:
1794:
1779:
1773:
1772:
1742:
1729:
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1726:
1725:
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1662:
1653:
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1602:
1596:
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1574:
1568:
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1542:
1540:
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1524:
1518:
1517:
1515:
1514:
1497:
1491:
1490:
1488:
1487:
1470:
1464:
1463:
1446:Crawford, Jeremy
1438:
1425:
1424:
1422:
1421:
1404:
1398:
1397:
1368:
1362:
1361:
1330:
1324:
1323:
1321:
1320:
1302:
1293:
1292:
1290:
1289:
1280:. Archived from
1265:
1259:
1258:
1256:
1255:
1246:. Archived from
1231:
1225:
1224:
1218:
1210:
1182:
1176:
1175:
1155:
1134:
1103:
1102:
1078:
1069:
1068:
1039:
1026:
1025:
1007:Players Handbook
997:
991:
990:
977:Pulsipher, Lewis
973:
967:
966:
947:
941:
940:
938:
937:
920:
914:
913:
911:
910:
893:
887:
886:
884:
883:
868:
855:
854:
852:
851:
825:
819:
818:
799:Livingstone, Ian
795:
687:The Walking Dead
526:The 3.5 edition
439:
376:Good versus evil
340:
325:Law versus chaos
113:Michael Moorcock
21:
3760:
3759:
3755:
3754:
3753:
3751:
3750:
3749:
3720:
3719:
3718:
3705:
3696:D&D Insider
3684:
3672:Tomb of Horrors
3548:
3537:
3493:
3461:
3348:
3287:
3249:
3230:
3167:
3091:Gelatinous cube
3057:
3028:Raistlin Majere
2998:Drizzt Do'Urden
2976:
2955:Character lists
2950:
2867:
2785:
2766:
2704:Material Plane
2691:
2446:
2427:
2401:
2350:
2296:Robert J. Kuntz
2229:
2173:
2149:Popular culture
2113:
2102:
2095:
2065:
2064:
2055:
2053:
2042:
2041:
2037:
2006:
2005:
2001:
1992:
1990:
1979:
1978:
1974:
1965:
1963:
1952:
1951:
1947:
1938:
1936:
1925:
1924:
1920:
1911:
1909:
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1893:
1876:
1870:
1868:
1859:
1858:
1854:
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1831:
1827:
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1801:
1792:
1790:
1781:
1780:
1776:
1769:
1744:
1743:
1732:
1723:
1721:
1719:
1699:Slavicsek, Bill
1697:
1696:
1689:
1682:
1664:
1663:
1656:
1647:
1645:
1636:
1635:
1626:
1617:
1615:
1604:
1603:
1599:
1590:
1588:
1578:Jeremy Crawford
1576:
1575:
1571:
1562:
1560:
1551:
1550:
1546:
1537:
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1467:
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1428:
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1406:
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1401:
1385:
1370:
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1358:
1332:
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1327:
1318:
1316:
1304:
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1296:
1287:
1285:
1267:
1266:
1262:
1253:
1251:
1233:
1232:
1228:
1211:
1199:
1184:
1183:
1179:
1172:
1142:Tweet, Jonathan
1136:
1135:
1106:
1099:
1080:
1079:
1072:
1065:
1041:
1040:
1029:
1022:
999:
998:
994:
975:
974:
970:
949:
948:
944:
935:
933:
922:
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917:
908:
906:
895:
894:
890:
881:
879:
870:
869:
858:
849:
847:
845:
829:Fine, Gary Alan
827:
826:
822:
815:
797:
796:
789:
784:
758:
638:
629:
616:
607:
598:
589:
587:Chaotic neutral
572:
563:
554:
545:
536:
499:Chaotic neutral
451:
449:
446:
444:
431:
412:People who are
386:fantasy fiction
378:
366:Someone who is
338:
327:
322:
279:character class
266:
102:
94:Ian Livingstone
61:perspective of
28:
23:
22:
15:
12:
11:
5:
3758:
3756:
3748:
3747:
3742:
3737:
3732:
3722:
3721:
3715:
3714:
3711:
3710:
3707:
3706:
3704:
3703:
3701:D&D Beyond
3698:
3692:
3690:
3686:
3685:
3683:
3682:
3675:
3668:
3661:
3654:
3647:
3640:
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3332:
3325:
3318:
3311:
3304:
3295:
3293:
3289:
3288:
3286:
3285:
3282:Monster Manual
3278:
3271:
3263:
3261:
3259:Core rulebooks
3251:
3250:
3247:
3240:
3239:
3236:
3235:
3232:
3231:
3229:
3228:
3223:
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3025:
3020:
3015:
3013:Gord the Rogue
3010:
3005:
3000:
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2797:
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2715:
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2701:
2699:
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2675:
2674:
2673:
2659:
2652:
2645:
2638:
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2600:
2599:
2592:
2585:
2568:
2561:
2554:
2547:
2540:
2539:
2538:
2531:
2524:
2510:
2503:
2496:
2489:
2482:
2475:
2468:
2460:
2458:
2448:
2447:
2444:
2437:
2436:
2433:
2432:
2429:
2428:
2426:
2425:
2420:
2415:
2409:
2407:
2403:
2402:
2400:
2399:
2394:
2389:
2384:
2379:
2374:
2369:
2364:
2358:
2356:
2352:
2351:
2349:
2348:
2343:
2338:
2333:
2328:
2326:Jonathan Tweet
2323:
2318:
2313:
2308:
2303:
2298:
2293:
2291:Harold Johnson
2288:
2283:
2278:
2273:
2268:
2263:
2258:
2253:
2248:
2243:
2237:
2235:
2231:
2230:
2228:
2227:
2222:
2217:
2212:
2207:
2205:Game mechanics
2202:
2200:Dungeon Master
2197:
2192:
2187:
2181:
2179:
2175:
2174:
2172:
2171:
2166:
2161:
2156:
2151:
2146:
2141:
2136:
2131:
2125:
2123:
2115:
2114:
2111:
2104:
2103:
2096:
2094:
2093:
2086:
2079:
2071:
2063:
2062:
2035:
2016:(7): 435–440.
1999:
1987:Know Your Meme
1972:
1945:
1918:
1891:
1852:
1799:
1774:
1767:
1730:
1717:
1703:Baker, Richard
1687:
1680:
1654:
1624:
1597:
1580:(2021-02-21).
1569:
1544:
1519:
1492:
1465:
1459:978-0786965618
1458:
1426:
1399:
1383:
1363:
1357:978-0786948673
1356:
1325:
1308:(2018-03-28).
1294:
1260:
1226:
1197:
1177:
1170:
1146:Williams, Skip
1104:
1097:
1070:
1063:
1027:
1020:
992:
987:Games Workshop
968:
942:
915:
903:TheOneRing.net
888:
856:
843:
820:
813:
786:
785:
783:
780:
779:
778:
771:
764:
757:
754:
637:
634:
628:
625:
615:
612:
606:
603:
597:
594:
588:
585:
571:
568:
562:
561:Lawful neutral
559:
553:
550:
544:
541:
535:
532:
522:
521:
516:
511:
506:
502:
501:
496:
494:(True) neutral
491:
489:Lawful neutral
486:
482:
481:
476:
471:
466:
462:
461:
458:
455:
452:
447:
442:
430:
427:
418:
417:
410:
403:
377:
374:
373:
372:
364:
357:
326:
323:
321:
318:
302:Bill Slavicsek
291:Dungeon Master
269:Richard Bartle
265:
262:
135:rebelliousness
101:
98:
26:
24:
18:Lawful Neutral
14:
13:
10:
9:
6:
4:
3:
2:
3757:
3746:
3743:
3741:
3738:
3736:
3733:
3731:
3728:
3727:
3725:
3702:
3699:
3697:
3694:
3693:
3691:
3687:
3681:
3680:
3676:
3674:
3673:
3669:
3667:
3666:
3662:
3660:
3659:
3655:
3653:
3652:
3648:
3646:
3645:
3641:
3639:
3638:
3634:
3632:
3631:
3627:
3625:
3624:
3620:
3618:
3617:
3613:
3611:
3610:
3606:
3604:
3603:
3599:
3597:
3596:
3592:
3590:
3589:
3585:
3583:
3582:
3578:
3576:
3575:
3571:
3569:
3568:
3564:
3562:
3560:
3555:
3554:
3552:
3550:
3544:
3534:
3533:
3528:
3527:
3522:
3519:
3517:
3515:
3511:
3509:
3507:
3503:
3502:
3500:
3496:
3490:
3489:
3485:
3483:
3482:
3478:
3476:
3475:
3471:
3470:
3468:
3464:
3458:
3457:
3453:
3451:
3450:
3446:
3444:
3443:
3439:
3437:
3436:
3432:
3430:
3429:
3425:
3423:
3422:
3421:Libris Mortis
3418:
3416:
3415:
3411:
3409:
3408:
3404:
3402:
3401:
3397:
3395:
3394:
3390:
3388:
3387:
3383:
3381:
3380:
3376:
3374:
3373:
3369:
3367:
3366:
3362:
3361:
3358:
3355:
3351:
3345:
3344:
3340:
3338:
3337:
3333:
3331:
3330:
3326:
3324:
3323:
3319:
3317:
3316:
3312:
3310:
3309:
3305:
3303:
3301:
3297:
3296:
3294:
3290:
3284:
3283:
3279:
3277:
3276:
3272:
3270:
3269:
3265:
3264:
3262:
3260:
3256:
3252:
3245:
3241:
3227:
3224:
3222:
3219:
3217:
3214:
3210:
3207:
3205:
3202:
3201:
3200:
3198:
3194:
3192:
3189:
3187:
3184:
3182:
3179:
3178:
3176:
3174:
3170:
3164:
3161:
3159:
3156:
3154:
3151:
3149:
3146:
3144:
3141:
3137:
3134:
3133:
3132:
3129:
3127:
3124:
3122:
3119:
3117:
3114:
3112:
3109:
3107:
3104:
3102:
3099:
3097:
3094:
3092:
3089:
3087:
3084:
3082:
3079:
3077:
3074:
3072:
3069:
3068:
3066:
3064:
3060:
3054:
3051:
3049:
3046:
3044:
3041:
3039:
3036:
3034:
3031:
3029:
3026:
3024:
3021:
3019:
3016:
3014:
3011:
3009:
3006:
3004:
3001:
2999:
2996:
2994:
2991:
2989:
2986:
2985:
2983:
2979:
2973:
2970:
2968:
2965:
2963:
2960:
2959:
2957:
2953:
2947:
2944:
2942:
2939:
2937:
2934:
2932:
2929:
2927:
2924:
2922:
2919:
2917:
2914:
2912:
2909:
2907:
2904:
2902:
2899:
2897:
2894:
2892:
2889:
2887:
2884:
2882:
2879:
2878:
2876:
2874:
2870:
2864:
2861:
2859:
2856:
2854:
2851:
2849:
2846:
2844:
2841:
2839:
2836:
2834:
2831:
2829:
2826:
2824:
2821:
2817:
2814:
2813:
2812:
2809:
2807:
2804:
2802:
2799:
2798:
2796:
2792:
2788:
2781:
2777:
2761:
2758:
2757:
2756:
2753:
2751:
2748:
2744:
2741:
2739:
2736:
2734:
2731:
2729:
2726:
2724:
2721:
2719:
2716:
2714:
2711:
2709:
2706:
2705:
2703:
2702:
2700:
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2755:Outer Planes
2750:Inner Planes
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2377:Judges Guild
2346:Steve Winter
2271:Ed Greenwood
2246:Dave Arneson
2189:
2164:Retro-clones
2097:
2054:. Retrieved
2048:
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2013:
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1991:. Retrieved
1985:
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1418:. Retrieved
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1342:Wyatt, James
1334:Heinsoo, Rob
1328:
1317:. Retrieved
1313:
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1282:the original
1273:
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1248:the original
1239:
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1151:
1085:
1054:
1051:Moldvay, Tom
1004:
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980:
971:
965:. p. 9.
958:
955:Dave Arneson
945:
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928:
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661:
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614:Chaotic evil
608:
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570:True neutral
564:
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543:Neutral good
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514:Neutral evil
479:Chaotic good
474:Neutral good
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3588:Dragonlance
3516:3rd edition
3508:2nd edition
3407:Fiend Folio
3353:Supplements
2962:Dragonlance
2713:Abeir-Toril
2686:Spelljammer
2486:Dragonlance
2321:Jon Pickens
2311:Tom Moldvay
2301:Mike Mearls
2281:Rob Heinsoo
2251:Keith Baker
2154:Film series
1783:"Alignment"
1507:Dicebreaker
1310:"Alignment"
1306:Keith Baker
1138:Cook, Monte
1043:Gygax, Gary
1001:Gygax, Gary
982:White Dwarf
596:Lawful evil
534:Lawful good
509:Lawful evil
469:Lawful good
244:(2020) and
202:Keith Baker
107:co-creator
3724:Categories
3302:(original)
3191:Eilistraee
2993:Catti-brie
2801:Dragonborn
2656:Planescape
2589:Strixhaven
2465:Birthright
2387:Ral Partha
2276:Jeff Grubb
2266:Monte Cook
2261:David Cook
2241:Gary Gygax
2220:Miniatures
2215:Magic item
2185:Adventures
2056:2022-07-28
1993:2018-12-04
1966:2018-12-04
1939:2017-02-27
1912:2015-03-05
1871:2016-06-22
1846:2020-06-11
1793:2021-11-05
1724:2017-02-06
1681:0131018167
1648:2022-02-01
1618:2022-05-15
1591:2022-05-15
1563:2022-05-15
1538:2022-02-01
1513:2022-05-15
1486:2022-02-01
1420:2022-05-15
1319:2022-05-15
1288:2019-11-25
1254:2019-11-25
1098:0880387165
1064:0935696482
951:Gary Gygax
936:2017-02-19
909:2015-03-05
882:2022-02-02
850:2017-02-06
844:0226249441
814:0710094663
782:References
657:True Blood
437:Alignment
429:Alignments
384:and other
153:Robin Hood
109:Gary Gygax
84:" versus "
76:" versus "
3644:Ravenloft
3574:Dead Gods
3336:Immortals
3322:Companion
3204:Tharizdun
3071:Beholders
3023:Lord Soth
3003:Elminster
2972:Ravenloft
2886:Barbarian
2881:Artificer
2863:Warforged
2833:Half-orcs
2743:Underdark
2663:Ravenloft
2619:Blackmoor
2605:Mahasarpa
2544:Ghostwalk
2355:Companies
2195:Attribute
2190:Alignment
1215:cite book
1207:882191819
627:Unaligned
171:Basic Set
51:alignment
3557:List of
3532:Complete
3526:Expanded
3506:AD&D
3197:Greyhawk
3153:Vampires
2967:Greyhawk
2931:Sorcerer
2853:Tiefling
2838:Halfling
2828:Half-elf
2708:Aebrynis
2649:Pelinore
2558:Jakandor
2551:Greyhawk
2535:Kara-Tur
2528:Al-Qadim
2507:Exandria
2479:Dark Sun
2406:Licenses
2331:Jim Ward
2234:Creators
2225:Psionics
2178:Gameplay
2139:Editions
2030:27428031
1880:cite web
1705:(2006).
1668:(2004).
1643:TheGamer
1533:Wargamer
1448:(2014).
1344:(2008).
1148:(2003).
1084:(1989).
1053:(1981).
1003:(1978).
957:(1974).
831:(2002).
801:(1982).
756:See also
485:Neutral
460:Chaotic
457:Neutral
450:vs evil
264:Function
165:AD&D
3559:Eberron
3549:modules
3547:Notable
3521:D&D
3514:D&D
3216:Moradin
3199:deities
3181:Bahamut
3136:Kobolds
3121:Owlbear
3101:Goblins
3086:Dragons
3076:Centaur
3053:Wulfgar
3018:Iggwilv
2936:Warlock
2916:Paladin
2906:Fighter
2873:Classes
2733:Mystara
2728:Eberron
2679:Rokugan
2612:Mystara
2582:Ravnica
2500:Eberron
2397:WizKids
2144:Gen Con
2122:General
1612:Polygon
1480:GameFan
930:Tor.com
739:D&D
717:D&D
707:avatars
696:D&D
662:D&D
642:D&D
454:Lawful
414:neutral
409:master.
393:D&D
382:D&D
368:neutral
346:D&D
331:D&D
314:D&D
235:D&D
230:D&D
217:D&D
212:D&D
206:Eberron
198:D&D
194:D&D
184:D&D
126:D&D
105:D&D
100:History
90:D&D
55:ethical
44:fantasy
40:D&D
32:In the
3329:Master
3315:Expert
3226:Tiamat
3221:Mystra
3148:Trolls
3143:Slaadi
3096:Giants
3081:Devils
3043:Tenser
2941:Wizard
2921:Ranger
2896:Cleric
2858:Triton
2848:Kender
2596:Theros
2576:planes
2521:Faerûn
2112:Basics
2028:
1765:
1715:
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1456:
1381:
1354:
1205:
1195:
1168:
1095:
1061:
1018:
985:(27).
841:
811:
636:Legacy
621:liches
252:errata
3523:v3.5
3308:Basic
3209:Vecna
3116:Mimic
3033:Minsc
2988:Alias
2926:Rogue
2901:Druid
2843:Human
2823:Gnome
2806:Dwarf
2760:Sigil
2738:Oerth
2723:Krynn
2718:Athas
2382:Paizo
2210:Magic
1906:Salon
1832:(PDF)
1414:Wired
989:: 14.
647:Salon
505:Evil
465:Good
445:chaos
371:them.
360:Chaos
298:party
222:Wired
131:honor
78:chaos
59:moral
3529:and
3126:Orcs
3111:Lich
2911:Monk
2891:Bard
2816:Drow
2026:PMID
1886:link
1866:WNYC
1763:ISBN
1713:ISBN
1676:ISBN
1454:ISBN
1379:ISBN
1352:ISBN
1221:link
1203:OCLC
1193:ISBN
1166:ISBN
1093:ISBN
1059:ISBN
1016:ISBN
839:ISBN
809:ISBN
640:The
448:Good
406:Evil
400:Good
320:Axes
304:and
137:and
122:The
115:and
86:evil
82:good
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2362:TSR
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