Knowledge (XXG)

Learning curve

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247: 259: 362: 1330:. The energy needed to produce energy is a measure of our difficulty in learning how to make remaining energy resources useful in relation to the effort expended. Energy returns on energy invested have been in continual decline for some time, caused by natural resource limits and increasing investment. Energy is both nature's and our own principal resource for making things happen. The point of diminishing returns is when increasing investment makes the resource more expensive. As natural limits are approached, easily used sources are exhausted and ones with more complications need to be used instead. As an environmental signal persistently diminishing EROI indicates an approach of whole system limits in our 77: 1424: 1029:
eliminating and new products' introduction. Their results indicated that the optimal switching time is determined by the characteristics of product and process, market factors, and the features of learning curve on this production. Konstantaras, Skouri, and Jaber applied the learning curve on demand forecasting and the economic order quantity. They found that the buyers obey to a learning curve, and this result is useful for decision-making on
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stimulate innovations on products and the selection of organizational design structures. Balachander and Srinivasan used to study a durable product and its pricing strategy on the principles of the learning curve. Based on the concepts that the growing experience in producing and selling a product would cause the decline of unit production cost, they found the potential best introductory price for this product. As for the problems of
1412: 1098: 1110: 1134: 1695:, see the "Discussions" section, Dr. Smith's remark about the usage of the term "steep learning curve": "First, semantics. A steep learning curve is one where you gain proficiency over a short number of trials. That means the curve is steep. I think semantically we are really talking about a prolonged or long learning curve. I know it is a subtle distinction, but I can't miss the opportunity to make that point." 300: 146: 105: 1285:, relate to the much broader subject of natural limits for resources and technologies in general. Such limits generally present themselves as increasing complications that slow the learning of how to do things more efficiently, like the well-known limits of perfecting any process or product or to perfecting measurements. These practical experiences match the predictions of the 43: 1008:
general pattern is of first speeding up and then slowing down, as the practically achievable level of methodology improvement is reached. The effect of reducing local effort and resource use by learning improved methods often has the opposite latent effect on the next larger scale system, by facilitating its expansion, or
1502:. "Matthew Crawley, the presumptive heir of Downton Abbey and now the co-owner of the estate, says, 'I've been on a steep learning curve since arriving at Downton.' By this he means that he has had a difficult time learning the ways of Downton, but people did not start talking that way until the 1970s." 1007:
The economic learning of productivity and efficiency generally follows the same kinds of experience curves and have interesting secondary effects. Efficiency and productivity improvement can be considered as whole organization or industry or economy learning processes, as well as for individuals. The
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within a title. As with learning curves in educational settings, difficulty curves can have multitudes of shapes, and games may frequently provide various levels of difficulty that change the shape of this curve relative to its default to make the game harder or easier. Optimally the difficulty of a
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is the idealized general form of all learning curves, with slowly accumulating small steps at first followed by larger steps and then successively smaller ones later, as the learning activity reaches its limit. That idealizes the normal progression from discovery of something to learn about followed
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When wages are proportional to number of products made, workers may resist changing to a different post or having a new member on the team, since it would temporarily decrease productivity. Learning curves has been used to adjust for temporary dips so that workers are paid more for the same product
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A comprehensive understanding of the application of learning curve on managerial economics would provide plenty of benefits on strategic level. People could predict the appropriate timing of the introductions for new products and offering competitive pricing decisions, deciding investment levels by
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for the limits of waste reduction generally. Approaching limits of perfecting things to eliminate waste meets geometrically increasing effort to make progress, and provides an environmental measure of all factors seen and unseen changing the learning experience. Perfecting things becomes ever more
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curve with a steep start actually represents rapid progress. In fact, the gradient of the curve has nothing to do with the overall difficulty of an activity, but expresses the expected rate of change of learning speed over time. An activity that it is easy to learn the basics of, but difficult to
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The common English usage aligns with a metaphorical interpretation of the learning curve as a hill to climb. (A steeper hill is initially hard, while a gentle slope is less strainful, though sometimes rather tedious. Accordingly, the shape of the curve (hill) may not indicate the total amount of
1166:) through a resistor. The increase in skill or retention of information may increase rapidly to its maximum rate during the initial attempts, and then gradually levels out, meaning that the subject's skill does not improve much with each later repetition, with less new knowledge gained over time. 277:
The first known use of the term 'learning curve' is from 1903: "Bryan and Harter (6) found in their study of the acquisition of the telegraphic language a learning curve which had the rapid rise at the beginning followed by a period of slower learning, and was thus convex to the vertical axis."
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Efficiency and development curves typically follow a two-phase process of first bigger steps corresponding to finding things easier, followed by smaller steps of finding things more difficult. It reflects bursts of learning following breakthroughs that make learning easier followed by meeting
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under the limitation of scarce resources, Liao observed that without including the effects of the learning curve on labor hours and machines hours, people might make incorrect managerial decisions. Demeester and Qi used the learning curve to study the transition between the old products'
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I/(R-uR) approaches infinity as increasingly difficult tasks make the effort unproductive. That point is approached as a vertical asymptote, at a particular point in time, that can be delayed only by unsustainable effort. It defines a point at which enough investment has been made and the
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Graphical representation of the common sense principle that more one does something the better one gets at it. Learning curve shows the rate of improvement in performing a task as a function of time, or the rate of change in average cost (in hours or money) as a function of cumulative
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the system model parameters. The machine learning curve is useful for many purposes including comparing different algorithms, choosing model parameters during design, adjusting optimization to improve convergence, and determining the amount of data used for training.
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gameplay as a "difficulty curve", which described how hard the game may get as the player progresses through the game and requiring the player to either become more proficient with the game, gain better understanding of the game's mechanics, and/or spend time
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difficult despite increasing effort despite continuing positive, if ever diminishing, results. The same kind of slowing progress due to complications in learning also appears in the limits of useful technologies and of profitable markets applying to
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increases in correspondence with players ability. Games must neither be too challenging nor too undemanding nor too fortuitous. The players will continue playing as long as a game is perceived to be winnable. This is therefore referred to as the
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to the limit of learning about it. The other shapes of learning curves (4, 5 & 6) show segments of S-curves without their full extents. In this case the improvement of proficiency starts slowly, then increases rapidly, and finally levels off.
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they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.
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of group learning, among other fields. These processes of rapidly emerging new form appear to take place by complex learning within the systems themselves, which when observable, display curves of changing rates that accelerate and decelerate.
1397:, define a learning curve as the rate at which skill is acquired, so a steep increase would mean a quick increment of skill. However, the term is often used in common English with the meaning of a difficult initial learning process. 274:, and recording the success over a number of trials. The translation does not use the term 'learning curve' — but he presents diagrams of learning against trial number. He also notes that the score can decrease, or even oscillate. 325:
industry from 1940 to mid-1945. Specifically, they tabulated and plotted the direct man-hour cost of various products as a function of cumulative production. This formed the basis of many studies on learning curves in the 1950s.
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One of the key studies in the area concerns diminishing returns on investments generally, either physical or financial, pointing to whole system limits for resource development or other efforts. The most studied of these may be
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Psychologist Arthur Bills gave a more detailed description of learning curves in 1934. He also discussed the properties of different types of learning curves, such as negative acceleration, positive acceleration, plateaus, and
1462:. If two products have similar functionality then the one with a "steep" curve is probably better, because it can be learned in a shorter time. On the other hand, if two products have different functionality, then one with a 1071:
The vertical axis is a measure representing 'learning' or 'proficiency' or other proxy for "efficiency" or "productivity". It can either be increasing (for example, the score in a test), or decreasing (the time to complete a
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by, for instance, limiting resources. One perspective is that if players are not tricked to believe that the video game world is real - if the world does not feel vibrant - then there is no point in creating the game.
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Reichenbach, Daniel J.; Tackett, A Darrel; Harris, James; Camacho, Diego; Graviss, Edward A.; Dewan, Brendan; Vavra, Ashley; Stiles, Anquonette; Fisher, William E.; Brunicardi, F Charles; Sweeney, John F. (2006).
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The horizontal axis represents experience either directly as time (clock time, or the time spent on the activity), or can be related to time (a number of trials, or the total number of units produced).
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An example of what the common (yet confusing) expression "steep learning curve" is referring to. The subject spends a great amount of time but does not see an increase in proficiency at first.
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An example of a subject becoming more proficient at a task as they spend more time doing it. In this example, proficiency increases rapidly at first but at later stages there are
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Exponential rise or fall to a Limit; proficiency can exponentially approach a limit in a manner similar to that in which a capacitor charges or discharges (
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U.S. Department of Defense Manual Number 5000.2-M, mandates the use of learning curves for costing of defense programs (variable costs of production)
1192:: the mathematical function is sometimes called Henderson's Law. This form of learning curve is used extensively in industry for cost projections. 361: 210:
first described the learning curve in 1885 in the field of the psychology of learning, although the name did not come into use until 1903. In 1936
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For the performance of one person in a series of trials the curve can be erratic, with proficiency increasing, decreasing or leveling out in a
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which has different appearances depending on the time scale of observation. It has now also become associated with the evolutionary theory of
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Konstantaras, I.; Skouri, K.; Jaber, M. Y. (2012), "Inventory models for imperfect quality items with shortages and learning in inspection",
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function, and is almost always used for a decreasing performance metric, such as cost. It also has the property that if plotted as the
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suggesting that an activity is difficult to learn and that expending much effort does not increase proficiency by much, although a
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Gersick, Connie JG (1991). "Revolutionary Change Theories: A Multilevel Exploration of the Punctuated Equilibrium Paradigm".
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Product A has lower functionality and a short learning curve. Product B has greater functionality but takes longer to learn.
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Gaming and Cognition: Theories and Practice from the Learning Sciences: Theories and Practice from the Learning Sciences
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required. Instead, it can be understood as a matter of preference related to ambition, personality and learning style.)
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system, while experience may be the number of training examples used for learning or the number of iterations used in
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Balacahnder, S.; Srinivasan, K. (1998), "Modifying customer expectations of price decreases for a durable product",
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models the minimal cost achievable. In other words, the learning ceases after cost reaches a sufficiently low level.
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in aircraft manufacturing, meaning that the unit cost decreases by 20% for every doubling of total units made.
350: 56: 1481:, which is difficult to learn, but offers a wide array of features after the user has learned how to use it. 1477:
is extremely simple to learn, but offers little after this. At the other extreme is the UNIX terminal editor
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models the fraction of production done by machines (assumed to be unable to learn, unlike a human worker).
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Hax, Arnoldo C.; Majluf, Nicolas S. (October 1982), "Competitive cost dynamics: the experience curve",
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Source Book of World War II Basic Data-Airframe Industry. Volume 1. Direct Man-Hours-Progress Curves
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The expression "steep learning curve" is used with opposite meanings. Most sources, including the
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The specific case of a plot of Unit Cost versus Total Production with a power law was named the
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The main learning curve models on a log-log plot. Wright, Plateau, Stanford-B, DeJong, S-curve.
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curve (a short time to learn) and limited functionality may not be as good as one with a
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Petley, Brian W. (1988). "Towards the Limits of Precision and Accuracy in Measurement".
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Hermann Ebbinghaus' memory tests, published in 1885, involved memorizing series of
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Hall, Granville Stanley; Titchener, Edward Bradford; Dallenbach, Karl M. (1903).
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constraints that make learning ever harder, perhaps toward a point of cessation.
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of experience the result is a straight line, and it is often presented that way.
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Liao, W. M. (1979), "Effects of learning on resource allocation decisions",
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is the "learning rate". In words, it means that the unit cost decreases by
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gain proficiency in, may be described as having "a steep learning curve".
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Leibowitz, Nathaniel; Baum, Barak; Enden, Giora; Karniel, Amir (2010).
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is a reversal of the technical meaning. He identifies the first use of
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Exponential growth; the proficiency can increase without limit, as in
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In 1952, the US Air Force published data on the learning curve in the
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Graphs are unavailable due to technical issues. There is more info on
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Graphs are unavailable due to technical issues. There is more info on
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Aponte, Maria-Virginia; Levieux, Guillaume; Natkin, Stéphane (2009).
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Abernathy, W. J.; Wayne, K. (1974), "Limits of the learning curve",
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EROEI measures the return on invested effort as a ratio of R/I or
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A Mind Forever Voyaging: A History of Storytelling in Video Games
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Gaming Matters: Art, Science, Magic, and the Computer Game Medium
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Meek, Christopher; Thiesson, Bo; Heckerman, David (Summer 2002).
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then a smooth curve results, which can often be described with a
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International Encyclopedia of the Social and Behavioral Sciences
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The main statistical models for learning curves are as follows:
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World-Builders on World-Building: An Exploration of Subcreation
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Anzanello, Michel Jose; Fogliatto, Flavio Sanson (2011-09-01).
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measuring the strength of learning. It is usually expressed as
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is a graphical representation of the relationship between how
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discusses the use of the term "on a steep learning curve" in
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Plots relating performance to experience are widely used in
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When the results of a large number of individual trials are
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for various industries that ranged from 10 to 25 percent.
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A learning curve is a plot of proxy measures for implied
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and proposed a mathematical model of the learning curve.
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curve (a long time to learn) and greater functionality.
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Ruggill, Judd Ethan; McAllister, Ken S. (11 May 2011).
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Mechanisms of skill acquisition and the law of practice
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The idea of learning curves is often translated into
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The learning curve may refer to a specific task or a
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Cost-quantity relationships in the airframe industry
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American Heritage Dictionary of the English Language
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The common expression "a steep learning curve" is a
1907:(Doctoral dissertation, The Ohio State University). 1821: 1819: 1210:. Performance is the error rate or accuracy of the 517:
is the exponent measuring the strength of learning.
1958: 1801: 1799: 1352:, uR, is approached and R-uR approaches zero. The 991: 962: 936: 916: 858: 834: 756: 736: 670: 650: 599: 572: 509: 487: 465: 443: 423: 401: 1733:Memory: A Contribution to Experimental Psychology 2527: 2525: 2381:Sammut, Claude (2011). Webb, Geoffrey I. (ed.). 2243:IEEE Transactions on Semiconductor Manufacturing 535: 2547:"Downton Abbey" anachronisms: beyond nitpickery 1890:Air Materiel Command Wright-Patterson AFB OH. " 27:Relationship between proficiency and experience 2708:"Feedforward as an Essential Active Principle" 2067:International Journal of Industrial Ergonomics 2177:International Journal of Production Economics 1812:. Vol. 14. University of Illinois Press. 1725: 1723: 1505:Zimmer also comments that the popular use of 1361:, usually planned to be the same as when the 8: 2691:: CS1 maint: multiple names: authors list ( 2288:Ritter, F. E., & Schooler, L. J. (2002) 1715:A "Steep Learning Curve" for "Downton Abbey" 2644:. University of Alabama Press. p. 89. 50:It has been suggested that this article be 1257:in complex systems generally, relating to 2613: 2222: 1828:"Factors Affecting the Cost of Airplanes" 1759: 1680: 975: 949: 929: 894: 871: 851: 823: 772: 749: 725: 686: 663: 642: 615: 591: 585: 561: 548: 527: 502: 480: 458: 436: 416: 393: 378: 1709: 1707: 1705: 1703: 1701: 1036:Learning curves have been used to model 360: 349:. Research by BCG in the 1970s observed 2387:(1st ed.). Springer. p. 578. 1606: 1407: 1394:Merriam-Webster's Collegiate Dictionary 1144:Several main functions have been used: 1093: 345:. He named this particular version the 182:people are at a task and the amount of 2684: 2298:, pp. 8602–8605. Amsterdam: Pergamon. 1785: 1775: 1649: 1647: 1645: 1446:can be described with adjectives like 2559:Larsen, Jimmy Marcus (May 24, 2010). 2017: 2015: 917:{\displaystyle n=\log(\phi )/\log(2)} 835:{\displaystyle y=K(M+(1-M)(x+B)^{n})} 7: 2671:. Taylor & Francis. p. 67. 2594:. In Natkin, S.; Dupire, J. (eds.). 2454:Journal of Machine Learning Research 1835:Journal of the Aeronautical Sciences 1314:or EROEI, discussed at length in an 1060:or progression toward a limit) with 573:{\displaystyle y=\max(Kx^{n},K_{0})} 310:described the effect of learning on 214:described the effect of learning on 80:Learning curve of the production of 2434:. Learning Curve My Personal Tutor. 2279:. University of Southern California 1127:Exponential rise or fall to a limit 1048:Examples and mathematical modeling 495:is the cost of the first unit made, 2324:Journal of Mathematical Psychology 2159:10.1111/j.1540-5915.1979.tb00011.x 2040:10.1111/j.1540-5915.1979.tb00026.x 1809:The American Journal of Psychology 1673:10.1097/01.sla.0000220039.26524.fa 986: 473:is the total number of units made, 25: 2597:Lecture Notes in Computer Science 2171:Demeester, L. L.; Qi, M. (2005), 1473:For example, the Windows program 1316:Encyclopedia of the Earth article 1202:Learning curve (machine learning) 992:{\displaystyle \phi \approx 80\%} 846:The key variable is the exponent 737:{\displaystyle y=K(M+(1-M)x^{n})} 678:models worker's prior experience. 2714:. IGI Global. pp. 112–115. 2706:Van Eck, Richard (31 May 2010). 2665:Wolf, Mark, J.P. (12 May 2020). 2545:Zimmer, Ben (February 13, 2012) 2508:Physics in a Technological World 2473:The Academy of Management Review 2384:Encyclopedia of Machine Learning 1713:Zimmer, Ben (February 8, 2013) 1525:Difficulty curves in video games 1422: 1410: 1312:Energy Return on Energy Invested 1132: 1120: 1108: 1096: 1016:in the 1880s and updated in the 144: 103: 41: 1879:General experimental psychology 1040:in the semiconductor industry. 373:Wright's model ("log-linear"): 32:Learning curve (disambiguation) 2417:Journal of Intelligent Systems 2211:Applied Mathematical Modelling 2022:Yelle, Louis E. (April 1979). 1961:Contemporary strategy analysis 1940:Henderson, Bruce (1968-01-01) 1417:Short and long learning curves 1172:; similar in appearance to an 911: 905: 891: 885: 829: 820: 807: 804: 792: 783: 731: 718: 706: 697: 639: 626: 567: 538: 1: 1586:Learning-by-doing (economics) 1354:difficulty of useful learning 1292:product life cycle management 2743:. Dylan Holmes. p. 83. 2239:"Fifty Years of Moore's Law" 1742:10.5214/ans.0972.7531.200408 1730:Ebbinghaus, Hermann (1913). 1382:Oxford Dictionary of English 1287:second law of thermodynamics 1243:over time, but describes an 1103:S-curve or sigmoid function 651:{\displaystyle y=K(x+B)^{n}} 341:, which is sometimes called 2615:10.1007/978-3-642-04052-8_3 2237:Mack, Chris A. (May 2011). 2079:10.1016/j.ergon.2011.05.001 1485:"On a steep learning curve" 1344:. The inverse I/R measures 1296:software development cycles 1180:of proficiency against the 1150:S-Curve or Sigmoid function 2808: 2189:10.1016/j.ijpe.2004.01.005 1918:"What is Henderson's Law?" 1199: 1018:Khazzoom-Brookes Postulate 250:Figure 2 from Ebbinghaus' 67:Proposed since April 2024. 29: 2336:10.1016/j.jmp.2010.01.006 2224:10.1016/j.apm.2011.12.005 1957:Grant, Robert M. (2004), 1044:while they are learning. 230:, is sometimes called an 2485:10.5465/amr.1991.4278988 2255:10.1109/TSM.2010.2096437 1521:interpretation as 1978. 1227:Initially introduced in 402:{\displaystyle y=Kx^{n}} 351:experience curve effects 57:Experience curve effects 2737:"The Rise of Cutscenes" 2533:"Steep learning curves" 2408:Madhavan, P.G. (1997). 2350:"Learning Curve Basics" 2102:Harvard Business Review 1946:Boston Consulting Group 1550:illusion of winnability 1274:General learning limits 1263:organizational behavior 1223:Broader interpretations 963:{\displaystyle 1-\phi } 335:Boston Consulting Group 86:Boeing Wichita division 2735:Holmes, Dylan (2012). 2419:. p. 113, Fig. 3. 1865:psychclassics.yorku.ca 1826:Wright, T. P. (1936). 1375:"Steep learning curve" 1334:to make things happen. 1251:punctuated equilibrium 1012:, as discussed in the 993: 964: 938: 918: 860: 836: 758: 738: 672: 652: 601: 574: 511: 489: 467: 445: 425: 403: 366: 303: 267: 255: 222:. This form, in which 93: 2430:Singh, Anmol (2021). 2133:10.1287/mnsc.44.6.776 1717:. visualthesaurus.com 1338:Useful Natural Limits 1233:behavioral psychology 1200:Further information: 1089:mathematical function 1026:production management 994: 965: 939: 937:{\displaystyle \phi } 919: 861: 837: 759: 739: 673: 653: 602: 600:{\displaystyle K_{0}} 575: 512: 490: 468: 446: 426: 404: 364: 302: 261: 249: 79: 2290:"The learning curve" 1999:10.1287/inte.12.5.50 1942:The Experience Curve 1877:Bills, A.G. (1934). 1515:steep learning curve 1326:also referred to as 1255:revolutionary change 1031:inventory management 974: 948: 928: 870: 850: 771: 748: 685: 662: 614: 584: 526: 501: 479: 457: 435: 415: 377: 308:Theodore Paul Wright 212:Theodore Paul Wright 30:For other uses, see 2561:"Difficulty Curves" 2516:1988ptw..conf..291P 1620:Business Dictionary 1346:learning difficulty 1253:and other kinds of 1196:In machine learning 431:is the cost of the 264:Über das Gedächtnis 252:Über das Gedächtnis 226:is plotted against 130:diminishing returns 2275:Newell, A. (1980) 2121:Managerial Science 1903:Asher, H. (1956). 1581:Labor productivity 1241:incremental change 1158:Exponential growth 1115:Exponential growth 989: 960: 934: 914: 856: 832: 754: 734: 668: 648: 610:Stanford-B model: 597: 570: 507: 485: 463: 441: 421: 399: 367: 304: 272:nonsense syllables 268: 256: 208:Hermann Ebbinghaus 94: 2787:Cognitive science 2750:978-1-4800-0575-4 2721:978-1-61520-718-3 2678:978-0-429-51601-6 2651:978-0-8173-1737-9 2394:978-0-387-30768-8 2217:(11): 5334–5343, 2147:Decision Sciences 2028:Decision Sciences 1751:978-0-7222-2928-6 1661:Annals of Surgery 1626:on 14 August 2020 1591:Population growth 1517:as 1973, and the 1438:with meanings of 1342:learning progress 1283:experience curves 1174:exponential decay 1164:exponential decay 859:{\displaystyle n} 757:{\displaystyle M} 671:{\displaystyle B} 510:{\displaystyle n} 488:{\displaystyle K} 466:{\displaystyle x} 444:{\displaystyle x} 424:{\displaystyle y} 316:aircraft industry 220:aircraft industry 204:body of knowledge 166: 165: 125: 124: 84:airframes at the 74: 73: 69: 16:(Redirected from 2799: 2755: 2754: 2732: 2726: 2725: 2703: 2697: 2696: 2690: 2682: 2662: 2656: 2655: 2633: 2627: 2626: 2624: 2622: 2617: 2593: 2584: 2578: 2577: 2575: 2573: 2556: 2550: 2543: 2537: 2536: 2529: 2520: 2519: 2503: 2497: 2496: 2468: 2462: 2461: 2451: 2442: 2436: 2435: 2427: 2421: 2420: 2414: 2405: 2399: 2398: 2378: 2372: 2370: 2368: 2367: 2361: 2355:. Archived from 2354: 2346: 2340: 2339: 2321: 2312: 2306: 2286: 2280: 2273: 2267: 2266: 2234: 2228: 2227: 2226: 2206: 2200: 2199: 2168: 2162: 2161: 2142: 2136: 2135: 2116: 2110: 2109: 2097: 2091: 2090: 2058: 2052: 2051: 2019: 2010: 2009: 1982: 1976: 1975: 1964: 1954: 1948: 1938: 1932: 1931: 1929: 1928: 1914: 1908: 1901: 1895: 1894:." (1952): 0201. 1888: 1882: 1875: 1869: 1868: 1857: 1851: 1850: 1832: 1823: 1814: 1813: 1803: 1794: 1793: 1787: 1783: 1781: 1773: 1763: 1727: 1718: 1711: 1696: 1694: 1684: 1651: 1640: 1639: 1633: 1631: 1622:. Archived from 1616:"Learning Curve" 1611: 1571:Forgetting curve 1426: 1414: 1363:task is complete 1208:machine learning 1190:experience curve 1136: 1124: 1112: 1100: 998: 996: 995: 990: 969: 967: 966: 961: 943: 941: 940: 935: 923: 921: 920: 915: 898: 865: 863: 862: 857: 841: 839: 838: 833: 828: 827: 763: 761: 760: 755: 743: 741: 740: 735: 730: 729: 681:DeJong's model: 677: 675: 674: 669: 657: 655: 654: 649: 647: 646: 606: 604: 603: 598: 596: 595: 579: 577: 576: 571: 566: 565: 553: 552: 516: 514: 513: 508: 494: 492: 491: 486: 472: 470: 469: 464: 450: 448: 447: 442: 430: 428: 427: 422: 408: 406: 405: 400: 398: 397: 347:experience curve 312:production costs 232:experience curve 228:total production 216:production costs 148: 147: 140: 107: 106: 99: 65: 45: 44: 37: 21: 2807: 2806: 2802: 2801: 2800: 2798: 2797: 2796: 2772: 2771: 2763: 2758: 2751: 2734: 2733: 2729: 2722: 2705: 2704: 2700: 2683: 2679: 2664: 2663: 2659: 2652: 2635: 2634: 2630: 2620: 2618: 2591: 2586: 2585: 2581: 2571: 2569: 2558: 2557: 2553: 2544: 2540: 2531: 2530: 2523: 2505: 2504: 2500: 2470: 2469: 2465: 2449: 2444: 2443: 2439: 2429: 2428: 2424: 2412: 2407: 2406: 2402: 2395: 2380: 2379: 2375: 2365: 2363: 2359: 2352: 2348: 2347: 2343: 2319: 2314: 2313: 2309: 2287: 2283: 2274: 2270: 2236: 2235: 2231: 2208: 2207: 2203: 2170: 2169: 2165: 2144: 2143: 2139: 2118: 2117: 2113: 2099: 2098: 2094: 2060: 2059: 2055: 2021: 2020: 2013: 1984: 1983: 1979: 1973: 1956: 1955: 1951: 1939: 1935: 1926: 1924: 1922:Henderson's Law 1916: 1915: 1911: 1902: 1898: 1889: 1885: 1876: 1872: 1859: 1858: 1854: 1830: 1825: 1824: 1817: 1805: 1804: 1797: 1784: 1774: 1752: 1729: 1728: 1721: 1712: 1699: 1653: 1652: 1643: 1629: 1627: 1614: 1612: 1608: 1604: 1596:Trial and error 1567: 1527: 1487: 1430: 1427: 1418: 1415: 1377: 1372: 1320:OilDrum article 1279:Learning curves 1276: 1225: 1204: 1198: 1140: 1137: 1128: 1125: 1116: 1113: 1104: 1101: 1050: 1010:economic growth 1005: 972: 971: 946: 945: 926: 925: 868: 867: 848: 847: 819: 769: 768: 767:S-curve model: 746: 745: 721: 683: 682: 660: 659: 638: 612: 611: 587: 582: 581: 557: 544: 524: 523: 522:Plateau model: 499: 498: 477: 476: 455: 454: 433: 432: 413: 412: 389: 375: 374: 359: 343:Henderson's Law 331:Bruce Henderson 297: 292: 244: 172: 171: 170: 167: 162: 149: 145: 135: 134: 133: 126: 121: 108: 104: 70: 46: 42: 35: 28: 23: 22: 18:Learning curves 15: 12: 11: 5: 2805: 2803: 2795: 2794: 2789: 2784: 2774: 2773: 2770: 2769: 2767:Learning curve 2762: 2761:External links 2759: 2757: 2756: 2749: 2727: 2720: 2698: 2677: 2657: 2650: 2628: 2579: 2551: 2538: 2521: 2498: 2463: 2437: 2422: 2400: 2393: 2373: 2341: 2330:(3): 338–340. 2307: 2281: 2268: 2249:(2): 202–207. 2229: 2201: 2183:(2): 265–283, 2163: 2153:(1): 116–125, 2137: 2127:(6): 776–786, 2111: 2092: 2073:(5): 573–583. 2053: 2034:(2): 302–328. 2011: 1977: 1971: 1949: 1933: 1909: 1896: 1883: 1870: 1852: 1841:(4): 122–128. 1815: 1795: 1786:|journal= 1750: 1719: 1697: 1667:(6): 730–737. 1641: 1605: 1603: 1600: 1599: 1598: 1593: 1588: 1583: 1578: 1576:Learning speed 1573: 1566: 1563: 1554:world building 1526: 1523: 1486: 1483: 1436:learning curve 1432: 1431: 1428: 1421: 1419: 1416: 1409: 1376: 1373: 1371: 1368: 1367: 1366: 1350:useful returns 1335: 1307:Natural Limits 1281:, also called 1275: 1272: 1224: 1221: 1197: 1194: 1186: 1185: 1167: 1160: 1154: 1142: 1141: 1138: 1131: 1129: 1126: 1119: 1117: 1114: 1107: 1105: 1102: 1095: 1074: 1073: 1069: 1049: 1046: 1020:in the 1980s. 1014:Jevons paradox 1004: 1001: 988: 985: 982: 979: 959: 956: 953: 933: 913: 910: 907: 904: 901: 897: 893: 890: 887: 884: 881: 878: 875: 855: 844: 843: 831: 826: 822: 818: 815: 812: 809: 806: 803: 800: 797: 794: 791: 788: 785: 782: 779: 776: 765: 753: 733: 728: 724: 720: 717: 714: 711: 708: 705: 702: 699: 696: 693: 690: 679: 667: 645: 641: 637: 634: 631: 628: 625: 622: 619: 608: 594: 590: 569: 564: 560: 556: 551: 547: 543: 540: 537: 534: 531: 520: 519: 518: 506: 496: 484: 474: 462: 452: 440: 420: 396: 392: 388: 385: 382: 358: 355: 296: 293: 291: 288: 262:Figure 4 from 243: 240: 176:learning curve 168: 164: 163: 152: 150: 143: 138: 137: 136: 127: 123: 122: 111: 109: 102: 97: 96: 95: 72: 71: 49: 47: 40: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2804: 2793: 2790: 2788: 2785: 2783: 2780: 2779: 2777: 2768: 2765: 2764: 2760: 2752: 2746: 2742: 2738: 2731: 2728: 2723: 2717: 2713: 2709: 2702: 2699: 2694: 2688: 2680: 2674: 2670: 2669: 2661: 2658: 2653: 2647: 2643: 2639: 2632: 2629: 2616: 2611: 2607: 2603: 2599: 2598: 2590: 2583: 2580: 2568: 2567: 2562: 2555: 2552: 2548: 2542: 2539: 2535:. 2009-07-16. 2534: 2528: 2526: 2522: 2517: 2513: 2509: 2502: 2499: 2494: 2490: 2486: 2482: 2478: 2474: 2467: 2464: 2459: 2455: 2448: 2441: 2438: 2433: 2426: 2423: 2418: 2411: 2404: 2401: 2396: 2390: 2386: 2385: 2377: 2374: 2362:on 2013-07-18 2358: 2351: 2345: 2342: 2337: 2333: 2329: 2325: 2318: 2311: 2308: 2305: 2304:9780080430768 2301: 2297: 2296: 2291: 2285: 2282: 2278: 2272: 2269: 2264: 2260: 2256: 2252: 2248: 2244: 2240: 2233: 2230: 2225: 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1532: 1524: 1522: 1520: 1516: 1512: 1508: 1503: 1501: 1497: 1496: 1495:Downton Abbey 1491: 1484: 1482: 1480: 1476: 1471: 1469: 1465: 1461: 1457: 1453: 1449: 1445: 1441: 1437: 1425: 1420: 1413: 1408: 1406: 1404: 1398: 1396: 1395: 1390: 1389: 1384: 1383: 1374: 1369: 1364: 1360: 1355: 1351: 1347: 1343: 1339: 1336: 1333: 1329: 1328:Hubert curves 1325: 1321: 1317: 1313: 1308: 1305: 1304: 1303: 1299: 1297: 1293: 1288: 1284: 1280: 1273: 1271: 1268: 1264: 1260: 1256: 1252: 1248: 1247: 1242: 1238: 1234: 1230: 1222: 1220: 1217: 1213: 1209: 1203: 1195: 1193: 1191: 1183: 1179: 1175: 1171: 1168: 1165: 1161: 1159: 1155: 1151: 1147: 1146: 1145: 1135: 1130: 1123: 1118: 1111: 1106: 1099: 1094: 1092: 1090: 1086: 1081: 1079: 1070: 1067: 1066: 1065: 1063: 1059: 1055: 1047: 1045: 1041: 1039: 1034: 1032: 1027: 1021: 1019: 1015: 1011: 1002: 1000: 983: 980: 977: 957: 954: 951: 931: 908: 902: 899: 895: 888: 882: 879: 876: 873: 853: 824: 816: 813: 810: 801: 798: 795: 789: 786: 780: 777: 774: 766: 751: 726: 722: 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Index

Learning curves
Learning curve (disambiguation)
merged
Experience curve effects
Discuss

B-29
Boeing Wichita division
WWII
Phabricator
MediaWiki.org
diminishing returns
Phabricator
MediaWiki.org
proficient
experience
misnomer
learning
body of knowledge
Hermann Ebbinghaus
Theodore Paul Wright
production costs
aircraft industry
experience curve
Wright's law


nonsense syllables
ogive

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