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ways. Some appreciate the player exploring or killing enemies, but there are also more whimsical gods like Ru, who expects sacrifices of his worshippers. Favor with one's god is rewarded with widely different benefits, ranging from passive enhancements to occasional gifts to the player to powerful activated abilities. Some gods' enhancements are tailored to specific play styles, such as
Okawaru's gifts of weapons and combat boosts supporting fighter types; and Sif Muna's gifts of spell books and increases to MP regeneration, which are more beneficial to sorcerer types. A player can also choose to abandon their god in favor of another, but this will usually cause the deity to become angry at the player. Consequently they will harass the player for a time with actions like summoning powerful monsters against the player, inflicting nasty status effects like slowing, or simply dealing large amounts of damage on the player.
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friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items. Conversely, the developer team seeks to avoid providing incentives for repeating boring actions without consideration, or providing illusory gameplay choices where one alternative is always superior.
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Fifteen different runes can be obtained in any particular game, and obtaining all of them is generally considered an extra feat. While all the possible 654 race/class combinations have been won on the online servers, only 186 of them were ever played online as an all-rune win (as of 2010-08-24). Dungeon maps in
504:, conjuration, enchantments, summoning, etc.), utilize magical artifacts, and pray to divinities. Training occurs through repetition of skill-related actions (e.g., hitting a monster with a longsword trains long blades and fighting skills), using experience from a pool refilled as the player defeats monsters.
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is a central game mechanic. Its diverse pantheon of gods reward character conformance to particular codes of conduct. Trog, the berserker god, expects abstinence from casting spells and offers aid in battle, whereas Sif Muna expects frequent spellcraft in exchange for magical assistance and gifts of
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The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels and adds species-specific abilities. In the 0.29 version, 27 species are available, from those with little deviation from the common
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Characters are initially defined by their species and their background. Character advancement is based on experience points gained by defeating monsters, which increase both an experience level and a set of skills including melee weapons, ranged weapons and magic. The player determines which skills
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has pruned gameplay elements which they considered superfluous, including several races, backgrounds, magical schools, and most recently the food system. The development team has also expressed a desire to maintain the current total length of the game, and so as new areas are added to the dungeon,
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The game also offers a pantheon of 26 gods. The player can choose to worship one of the gods once the appropriate altar is found. A few backgrounds even start the game already worshipping a specific god. The choice of the deity significantly impacts gameplay. Favor with gods is earned in different
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The game has an explicit design philosophy intended to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a
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complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair of Beasts, which often branch further in to additional areas, like the Elven Halls or The Swamp, and obtain at least three "Runes of Zot" with which to gain access to the Orb.
507:
John Harris, in his "@Play" column states that the experience pool system "deftly avoids the many problems of a skill-based development system", mainly praising the need to move on through the course of the game to further improve a PC's skills. In the same article, John Harris states that this
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The background choice determines the starting skills and equipment, with 25 choices as of 0.29 such as fighters, necromancers, and berserkers; unlike species choice, background choice only affects the start of the game – the player is not prevented from pursuing any skills and using any
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spellbooks. Some deities campaign against evil, matched by a god of death who revels in indiscriminate killing, while others prove unpredictable objects of worship. Xom, an example of the latter, toys with followers, meting out punishments and showering gifts on inscrutable whims.
713:). Features of online play include automated high-score tracking and real-time recording of online play for later viewing. Also, ghosts of other players' characters are frequently encountered on a player's journey, providing an additional challenge. A biannual tournament for all
212:) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must first obtain at least three "runes of Zot" of the 15 available; these are located at the ends of diverse dungeon branches such as the Spider Nest, Tomb, and Slime Pits.
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Most levels are randomly generated to maximize variety, while the levels containing the objective items are randomly chosen between several manually-designed layouts, which usually contain random elements, and which are authored in a Crawl-specific language incorporating
224:
scripting. Randomly generated levels may contain randomly chosen manually designed fragments called "vaults", as well as portals to special manually designed mini-levels called "portal vaults" such as volcanoes and wizard's laboratories.
461:, and elemental spellcasters. Wanderers represent an atypical option and receive a random skill set. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill.
717:
players is held after each major release on the servers (usually in
September and April). Additionally, players may test experimental game modes, races, and gods, that are not yet ready to be added to the main version.
556:
Version 400b26e070t, a popular last community release, includes the 2003–2004 patches (Darshan
Shaligram) and updates the game to the standard tile version (M. Itakura, Denzi, Alex Korol, Nullpodoh).
208:
game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a
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588:, had retired from developing the game. Several patches had been made to the game, particularly one by Shaligram known as the "Travel patch", which borrowed the implementation of
612:
has since then developed an unprecedented variety of extensions which fit into this general vein of "play aid", such as allowing searching through every item ever discovered by
426:, and other fantasy beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
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was first among roguelikes in ASCII Dreams' Roguelike of the Year in 2008, in a poll of 371 roguelike players. It later polled second in 2009 (behind
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in which hungry strangers convince the people of a town to each share a small amount of their food in order to make a meal that everyone enjoys.
269:
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experience system "is probably the best skill system yet seen in any roguelike; it could make a claim at being one of the best in any CRPG".
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There is also a port of the tile version that is under development. The latest unstable builds can be downloaded from the official website.
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mechanics such as humans and hill orcs, to species such as mummies and octopodes which have unusual gameplay mechanics.
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were 4.0.0 beta 26, from March 24, 2003, and a later alpha release, version 4.1.0, dating from July 2005.
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42:
782:"-Crawl- -Stone Soup- Release Announcement (yes, Release Announcement) - Dungeon Crawl Stone Soup 0.1"
371:, and first released to the general public on October 2, 1997. The game had a quirky license based on
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development, which had progressed slowly in the years since Linley
Henzell, creator of the original
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version of the game. Players unfamiliar with the genre may find the tile version more accessible.
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begun in 2006 by
Darshan "greensnark" Shaligram and Erik Piper as an attempt to restart
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starts with the player's choice of one of over twenty races: several different types of
1233:"GameSetWatch - COLUMN: @Play: Crawlapalooza, Part 4: Travel Functions & Play Aids"
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to provide an auto-exploration ability in game. These patches were compiled into the
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982:"Dungeon Crawl: Stone Soup: The eternal war against the Hypothetical Optimal Player"
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client and some of these also allow graphical play in web browser (referred to as
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1137:"GameSetWatch - COLUMN: @Play: Crawlapalooza, Part 1: Skills & Advancement"
1258:"Play-testing: Hit Me With Your Dowsing Rod << Dungeon Crawl Stone Soup"
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by Linley
Henzell. It has been identified as one of the "major roguelikes" by
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skill system covers many abilities, including the ability to move freely in
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from among over twenty selections. Classes include the traditional roles of
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or silently, mount effective attacks with different categories of weapons (
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889:"Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2011"
868:"Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2010"
848:"Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2009"
827:"Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2008"
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An unofficial port of the console version was developed and released on
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1069:"Dungeon Crawl Stone Soup manual - List of Character Backgrounds"
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1049:"Dungeon Crawl Stone Soup manual - List of Character Species"
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old ones have been shortened or even removed to compensate.
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1213:"The Dawn of Stone Soup << Dungeon Crawl Stone Soup"
1029:"Dungeon Crawl Stone Soup manual - Experience and Skills"
1298:"Dungeon Crawl:SS (ASCII) - Android Apps on Google Play"
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improvements, such as mouse interaction and an optional
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Subject to racial exclusions, the player next chooses a
189:), released on Aug 30, 2024. "Stone Soup" refers to the
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Several public servers support online play through an
379:; Stone Soup has contacted every past contributor and
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is to recover the "Orb of Zot" hidden deep within a
1009:"Dungeon Crawl Stone Soup manual - Starting Screen"
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137:and the community-developed successor to the 1997
1108:First post about new release at groups.google.com
1465:Lua (programming language)-scripted video games
1318:"Dungeon Crawl Stone Soup - Development Builds"
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1129:
803:"Analysis: The Eight Rules Of Roguelike Design"
664:branch is the ability to play (locally or in a
602:project, which eventually released publicly on
500:from different magical colleges (the elements,
955:"Dungeon Crawl Stone Soup manual - Philosophy"
1120:"Linley's Dungeon Crawl - Download - License"
8:
1089:"Dungeon Crawl Stone Soup manual - Religion"
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27:Free and open-source roguelike video game
1500:Video game franchises introduced in 1997
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445:as well as specialty roles, among them
185:. The latest release is version 0.32 (
1455:Free and open-source Android software
1445:Creative Commons-licensed video games
1418:Dungeon Crawl RogueBasin wiki article
7:
736:Free and open-source software portal
181:). The game is released under the
25:
1495:Android (operating system) games
980:Nicholas Feinberg (2016-09-20).
801:Harris, John (2 February 2011).
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559:The game has been ported to the
549:The last official versions of
1:
1413:Linley's Dungeon Crawl - Meta
1188:Linley's Dungeon Crawl - News
935:"0.31 "The Alchemy of Forms""
687:ports of the game available.
656:0.27.1, offline tiles version
281:Linley Henzell, Crawl devteam
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171:), and third in 2011 (behind
1278:"Patch Notes For DCSS 0.6.0"
660:One notable addition of the
1450:Dungeon crawler video games
18:Linley's Dungeon Crawl
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1338:"CAO/CDO Scoring Overview"
758:List of open source games
266:
40:
1394:Public Stone Soup server
662:Dungeon Crawl Stone Soup
654:Dungeon Crawl Stone Soup
626:graphical user interface
578:Dungeon Crawl Stone Soup
202:Dungeon Crawl Stone Soup
157:Dungeon Crawl Stone Soup
122:Dungeon Crawl Stone Soup
49:Dungeon Crawl Stone Soup
36:Dungeon Crawl Stone Soup
1475:Orcs in popular culture
1470:Open-source video games
990:. Roguelike Celebration
657:
644:Graphical tile version
586:Linley's Dungeon Crawl
551:Linley's Dungeon Crawl
341:Linley's Dungeon Crawl
262:Linley's Dungeon Crawl
251:Linley's Dungeon Crawl
143:Linley's Dungeon Crawl
117:
1480:Roguelike video games
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620:has made a number of
367:by Linley Henzell in
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590:Dijkstra's algorithm
183:GNU GPL-2.0-or-later
131:free and open source
1358:"Index of /rawdata"
375:'s license and the
191:European folk story
178:Dungeons of Dredmor
165:) and 2010 (behind
1423:2018-08-10 at the
1097:. 8 December 2021.
1077:. 8 December 2021.
1057:. 8 December 2021.
1037:. 8 December 2021.
1017:. 8 December 2021.
891:. 27 December 2011
763:List of roguelikes
750:Video games portal
658:
614:regular expression
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85:September 19, 2006
807:www.gamasutra.com
391:Original gameplay
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16:(Redirected from
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1387:Official website
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1360:. Archived from
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1408:Source code
701:Online play
692:Google Play
666:web browser
604:SourceForge
561:Nintendo DS
363:originally
297:Platform(s)
287:Designer(s)
237:equipment.
151:John Harris
72:Web browser
67:Platform(s)
1434:Categories
1368:2010-05-06
1343:2010-05-06
1323:2012-10-31
1303:2012-10-31
1283:2010-05-06
1263:2010-05-06
1243:2010-05-05
1218:2010-05-05
1195:2009-01-23
1171:2009-05-06
1147:2010-05-06
994:2023-07-12
966:2017-09-27
940:2022-09-14
919:2 November
895:2012-03-06
874:2012-03-06
853:2009-02-19
833:2012-03-06
812:2020-09-27
787:2012-03-06
769:References
715:Stone Soup
668:) using a
637:Stone Soup
633:featuritis
618:Stone Soup
610:Stone Soup
600:Stone Soup
502:necromancy
496:), master
451:berserkers
381:relicensed
365:programmed
147:programmed
133:roguelike
910:"LICENSE"
670:graphical
631:To avoid
459:crusaders
455:assassins
358:roguelike
344:(or just
322:Roguelike
210:MacGuffin
206:roguelike
139:roguelike
96:Roguelike
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1421:Archived
722:See also
711:webtiles
545:Versions
512:Religion
484:blades,
474:polearms
420:centaurs
356:) was a
317:Genre(s)
197:Gameplay
91:Genre(s)
1404:client)
987:YouTube
685:Android
595:NetHack
565:DSCrawl
538:NetHack
528:dungeon
514:within
435:fighter
424:merfolk
404:dwarves
328:Mode(s)
308:Release
245:History
129:) is a
102:Mode(s)
82:Release
1398:Telnet
1094:GitHub
1074:GitHub
1054:GitHub
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1014:GitHub
960:GitHub
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498:spells
494:staves
492:, and
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592:from
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533:Crawl
524:Crawl
516:Crawl
486:maces
482:short
470:armor
466:Crawl
447:monks
443:thief
416:tengu
412:ogres
400:elves
396:Crawl
373:Bison
353:Crawl
204:is a
141:game
921:2018
673:tile
572:DCSS
490:axes
478:long
464:The
369:1995
187:0.32
175:and
127:DCSS
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1400:or
707:SSH
563:as
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