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Front Mission 4

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307:, players have greater control over Links. Up to four units can be linked together to form one "link"; an offensive link for Player Phase battles, and a defensive link for Enemy Phase battles. Additionally, the player can dictate the degree of support a unit can provide; a linked unit can use battle skills or no battle skills at all. For linked actions, a weapon must be set in order to participate in an offensive or defensive linked battle. Lastly, two special actions can also be set as linked actions: Antilock and Salvage from EMP and radio backpacks, respectively. Antilock causes missiles within range to miss, while Salvage restores any wanzers destroyed in battle. 280:. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in 326:(EMP) waves that disable various functions on its target. Jetpacks have built-in verniers that allow a wanzer to scale buildings and directly bypass obstacles such as water. Radio backpacks have communications equipment that allows a wanzer to act as a forward air controller by signaling a transport to drop supplies, armor coating, or call in an air strike. Aside from these new additions, turbo backpacks now come with a small amount of item space and repair backpacks can remove EMP-inflicted status damage. 409:. However, they are discovered by the VSA and are forced to escape north to Cumana, where a Chinese businessman named Chang offers to help them escape. However, this fails when they are attacked by unknown wanzers at the harbor, which spills over into the city. Darril captures their leader, Anizka Ivanovna Aleksandrov, and they head for another escape route. Along the way, the deserters find a village being attacked by the VSA. Darril decides to help the villagers and in the process, meets the 361:. Zaftra began losing foreign investments and many businesses withdrew from the union, resulting in major economic losses. Superpowers such as the United States of the New Continent (USN) refused offers from the union to import their natural resources, the major economic driver of their economy. With a failing economy and growing distrust from the world community, the Republic of Zaftra disbanded the Peace Mediation Organization (PMO) in 2094. Meanwhile, the discovery of natural resources in 849:. North American reaction to the game was consistent across the board, receiving mixed to generally good reviews. It was praised for its deep gameplay, customizable wanzers, and high production values. On the disapproving side, many felt the plot advanced at a sluggish pace, the AI was subpar, and the menu system was cumbersome at times. At least 4 of the critics below mentioned the high complexity of the game would be a benefit or a fault of the game depending on the player. 579:. The music has been described as very different from the "very abstract and heavy" music of the previous game, and much more similar to the music of the first game with an emphasis on melody as well as light and thematic elements. The soundtrack also incorporates "South American"-style elements, with the use of pan flutes and tribal percussion. The music from the game was bundled with music from the remake of the first, 483:(Venezuelan Freedom Alliance). Growing up in poor living conditions, Luis aspired to change Venezuela for the better as a child. At the age of 15, he joined la Alianza as a soldier, but assumes leadership five years after the group's head dies. Luis opposes Governor Bruno Diaz's rule and wants better treatment of his people from the U.S.N. Central Government. Luis is also referenced in 413:(Venezuelan Liberation Alliance) rebel group. Ivanovna escapes during the skirmish, but keeps a homing beacon on the deserters' truck believing they may be of use to her in the future. As the game's plot thickens, the protagonists discover that Glaeser lied about the investigation and pieces its connections between the base attacks in Germany and the deserters' pursuers in Venezuela. 369:(EC) to stop importing raw materials from Zaftra. Consequently, Zaftran citizens began migrating to other countries in search for work. In 2096, the Republic of Zaftra returned to the spotlight after a mysterious blitzkrieg of EC military bases leaves Europe in an imminent resource crisis. Elsewhere in the world, Venezuela suddenly declares independence from the USN. 801: 751: 746: 796: 791: 786: 781: 741: 736: 731: 595:
tracks, he complimented the album as "impressive", especially given that it was the "first work of a promising new composer". While he did not feel that all of the tracks were of consistent quality, he said that none of them were "bad" and that the more "atmospheric" tracks stood out as particularly
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in May 2004, with the games director Toshiro Tsuchida explaining the plot and new features including voice chat. The game featured only English voiceover, and had in Japan was subtitled. The North American release of the game featured some cosmetic changes, such as the change of the USN to the UCS
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Billy Renges is a U.S.N. corporal in the employ of the 332nd Mobile Company. Billy was born into a poor family struggling to make ends meet. Determined to escape a life of poverty, he enlisted in the U.S.N. Army to live the good life. Renges met and befriended Darril Traubel during the 2nd Huffman
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Darril Traubel is a U.S.N. sergeant and a platoon leader for the U.S.N. Army 332nd Mobile Company. A talented soldier, Darril's achievements on the battlefield made him into a rising star in the U.S.N. Army. However, his sense of justice has led him to disregard orders and eventually, his demotion
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master sergeant and a member of the E.C. Armored Tactics Research Corps, otherwise known as the Durandal. Before joining the Durandal, Elsa was in the employ of the French Army and served them for three years from 2093 to 2096. Although Eliane had no actual combat experience with the military, her
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that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy
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Phillip Chaeffer is a U.S.N. private first class serving the 332nd Mobile Company. Phillip enlisted in the U.S.N. Army during the 2nd Huffman Conflict and served as an infantryman in the war. Sometime during the war, he starts a friendship with Darril Traubel and Billy Renges. As the youngest and
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Bruno Diaz is the governor of the U.S.N. state, Venezuela. As a puppet leader following the orders of the U.S.N. Central Government, Bruno had extensive connections to the mafia and foreign sources. He used these sources to oppress the Venezuelan people and made himself wealthy by robbing them of
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and run into some opposition there, but another set of wanzers ambush the Durandal after they return to Germany with their findings, which includes a wanzer AI microchip. The team delivers the microchip to Niklas Glaeser, a German general leading the investigation. In a news conference, Glaeser's
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has a number of new gameplay mechanics. Weapons are now capable of attacking more than once during any battle, provided that the unit initiating the attack has sufficient AP and weapon ammunition. The time of day affects a weapon's chances of hitting its target; for example, accuracy is lowered
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The title was the top selling game of Christmas 2003 in Japan and sold over 160,000 copies. It received generally positive reviews, highlighting the high production values and customization of mechs for combat, but also cited the game's high level of difficulty and complexity.
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compete for the world's resources, and two individuals are sent to investigate when five bases of one nation are attacked unprovoked by persons unknown. The game was developed to sound different musically than previous titles, with South American instruments like the
587:. It was released by Square Enix on May 10, 2004. The four-disc album has two discs devoted to each game, and has 97 tracks. It is 3:24:24 long, and has catalog numbers of SQEX-10021~4. The album was well received by Ben Schweitzer of RPGFan. Preferring the 498:
William Clift is the president of the U.S.N. Central Government. As president of the U.S.N., William made resolving domestic and international conflicts the focus of his presidency during the 2090s. His administration was heavily involved in the Venezuelan
319:, there are new auxiliary backpacks that offer unique features when used on the battlefield. In addition to the item, turbo, and repair backpacks, players can now use jetpacks, sensor backpacks, EMP backpacks, and radio backpacks. 460:
Conflict, and the two have formed a strong friendship since then. When Darril was reassigned to the 332nd Mobile Company, he applied for a transfer to the company to serve with his best friend. Billy also makes an appearance in
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Meanwhile, Venezuela suddenly secedes from the USN. In response, the USN sends in the 332nd Mobile Company to force them back into the fold. Darril Traubel and his two of friends are on patrol duty when they witness a
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sold 169,606 copies in Japan by the end of 2003. Additionally, it was the top-selling game during the week of Christmas in Japan. It was re-released alongside other titles in the series in Square Enix's
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are simultaneously attacked by unknown assailants. The EC leadership discuss the attacks and appoint the union's Durandal military research unit to lead the probe. While probing for evidence at a
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grasp of combat theory and wanzer piloting impressed her superior officers. As a result, Elsa was accepted into the Durandal upon the recommendation of her superiors. Elsa is also referenced in
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from captain to sergeant in 2096. Ever since the demotion, Traubel has become a disillusioned soldier and has lost interest in fighting for the U.S.N. Darril also makes appearances in
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The missions in FM4 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. There are a number of returning features from
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So what if he breaks a few rules here and there? It beats going by the book. Besides, I don't want to relive Huffman...too many civvies died there, while we couldn't do anything.
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their money. Diaz, however, desired to break away from the U.S.N. and accepted military support from an unknown foreign source to make it happen. Bruno is also referenced in
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during night time. Weather conditions affect the effective range of weapons; for example, a blizzard will reduce a machine gun's maximum firing range by one square. Like in
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most inexperienced of the three men, Chaeffer has a tendency to act recklessly and attract unwanted attention from enemy forces. Phillip is also referenced in
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Phase, a set amount of AP is replenished. A unit's AP amount and recharge value depends on how many AP-specific abilities its pilot has learned.
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Sensor backpacks are equipped with sonar and radar sensors that extend the firing range of missile launchers. EMP backpacks are armed with
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noteworthy. Reviewers from Square Enix Music Online had similar praises and criticisms, calling it "not the most diverse or consistent of
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Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. Unlike in
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revolves around two individuals - Durandal recruit Elsa Eliane and USN sergeant Darril Traubel. In 2096, five military bases in
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is part of a serialized storyline that follows the stories of various characters and their struggles involving
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revelations that the attackers were USN puzzle the Durandal, who believe they were of Zaftran origin.
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Chaeffer must've messed with my control settings... I'm gonna kick his butt when I get back to base!.
899: 530: 62: 50: 1229: 865:." The critic consensus seemed to be that fans of mecha or strategy RPG games would be pleased with 1256: 366: 108: 86: 17: 1963: 1949: 1188: 136: 869:
and that the general audience should rent it first. Another complaint heard (particularly with
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scores" but still "highly worthy"; they also noted the atmospheric tracks as worthy of note.
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special forces unit. The Durandal theorize that the attackers staged out of a small base in
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Hey Darril... I think our squad leader might've skipped a few classes in Officer School.
401:(VSA) transport crash in the jungle. Inspecting the remains, they find a crate carrying 931:
Named exclusively in the North American release as the Unified Continental States (UCS)
1993: 1854: 871: 686: 550: 339: 221: 164: 141: 128: 1700: 575:. The game was Iwasaki's first as a composer, as he had previously only worked as a 1467: 842: 626: 572: 536: 402: 117: 101: 534:
at Jump Fest. In February 2004, a North American release was announced alongside
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were given access to a free demo of the game. The game was put on display at
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series. In December 2003, Square Enix showed off video of the game alongside
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line on May 11, 2006. Around the time of the Ultimate Hits re-release,
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base, they encounter Rolf Wagner, the leader of the Bundeswehr's elite
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roundel on the Bundeswehr units changed to a simple black X emblem.
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Dengeki, ed. (February 2004). "100 Year History of Front Mission".
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worth $ 25 million. The three then decide to steal the gold and go
1365:"How Long Is The Single Player Campaign In Front Mission Evolved?" 985:(in Japanese). No. February 2004 Special Edition. MediaWorks. 155: 39: 406: 234: 1826: 1342: 1315: 1288: 1261: 1234: 1193: 760: 1001:
Front Mission World Historica - Report of Conflicts 19702121
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Dengeki PlayStation Editorial, LogicGate, ed. (March 2007).
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alternates control between the game's two main characters.
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The game takes place in 2096, 6 years before the events of
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Music of the Front Mission series § Front Mission 4
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as the fourth main entry and sixth entry overall in the
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were used to compose a more dynamic musical structure.
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for a June release. In March 2004, registers users of
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is set in 2096, taking place in between the events of
1559:"Weekly Famitsu Rates Front Mission 4, Growlanser IV" 1927: 1881: 274:borrows several of the gameplay mechanics found in 188: 176: 147: 135: 123: 107: 95: 85: 73: 61: 49: 32: 1748:"Front Mission Series Goes Ultimate Hits In Japan" 1693:"2003 Top 100 Best Selling Japanese Console Games" 994: 992: 903: 1024:Famitsu Books Editorial, ed. (February 2004). 1838: 8: 1438:: CS1 maint: multiple names: authors list ( 1338:"E3 2004: Front Mission 4 - Progress Report" 861:series, nothing surpasses the complexity of 778: 728: 647: 585:Front Mission 4 plus 1st Original Soundtrack 1496:"Front Mission 4 for PlayStation 2 Reviews" 1213:: CS1 maint: numeric names: authors list ( 1845: 1831: 1823: 1619:"Front Mission 4 for PlayStation 2 Review" 1386: 1384: 646: 611: 56:Square Enix Product Development Division 6 29: 2050:Video games featuring female protagonists 507:Conflict. William is also referenced in 1076:Front Mission 4 Official Strategy Guide 943: 884: 2055:Video games scored by Hidenori Iwasaki 1431: 1206: 1026:Front Mission 4 Official Perfect Guide 431:. The video game takes place in 2096. 2070:Video games set in the United Kingdom 1617:Massimilla, Bethany (June 14, 2004). 1490: 1488: 1457: 1455: 1453: 1451: 1449: 7: 2010:Military science fiction video games 1721:Jenkins, David (December 29, 2003). 1557:Winkler, Chris (December 10, 2003). 651: 616: 1463:"Front Mission 4 for PlayStation 2" 1311:"Square Enix: E3 2004 Booth Report" 855:summed it up with, "Outside of the 835:sold over 260,000 copies in Japan. 607: 1815:Ten-Mou / Worldwide Network System 1525:Kevin; Crispin; Shoe (July 2004). 953:"Square Enix Talks Current Status" 811:PlayStation: The Official Magazine 773:Official U.S. PlayStation Magazine 571:, with some tracks contributed by 25: 18:List of Front Mission 4 characters 2035:Tactical role-playing video games 1746:Winkler, Chris (August 3, 2006). 1644:"GameSpy: Front Mission 4 Review" 780: 730: 509:Front Mission 5: Scars of the War 485:Front Mission 5: Scars of the War 481:la Alianza de Libertad Venezolana 474:Front Mission 5: Scars of the War 466:Front Mission 5: Scars of the War 454:Front Mission 5: Scars of the War 442:Front Mission 5: Scars of the War 428:Front Mission 5: Scars of the War 1141:Square Enix (October 23, 2007). 1120:Square Enix (October 23, 2007). 1099:Square Enix (October 23, 2007). 799: 794: 789: 784: 779: 749: 744: 739: 734: 729: 524:revealed plans to develop a new 479:Luis Perez is the leader of the 38: 1642:Lopez, Miquel (June 11, 2004). 1162:Akitsu, Toru (September 2004). 1049:Akitsu, Toru (September 2004). 567:The soundtrack was composed by 2045:Video games developed in Japan 1393:"Front Mission 4 Plus 1st OST" 1391:Schweitzer, Ben (2006-02-14). 1336:Alfonso, Andrew (2004-05-10). 1228:Gantayat, Anoop (2003-12-08). 411:Alianza de Libertad Venezolana 1: 1282:Dunham, Jeremy (2004-03-10). 1255:Dunham, Jeremy (2004-02-23). 858:Romance of the Three Kingdoms 852:Official PlayStation Magazine 435:Elsa Eliane is a former E.C. 2080:Video games set in the 2090s 2075:Video games set in Venezuela 1667:Sulic, Ivan (May 31, 2004). 1230:"Square Enix Jumps for Jump" 1166:(in Japanese). GAME NOVELS. 1164:Front Mission 4 II - Elsa #2 1145:(Nintendo DS). Square Enix. 1124:(Nintendo DS). Square Enix. 1103:(Nintendo DS). Square Enix. 1053:(in Japanese). GAME NOVELS. 1257:"Square Enix Announces Two" 1051:Front Mission 4 I - Elsa #1 1028:(in Japanese). Enterbrain. 1003:(in Japanese). MediaWorks. 904: 583:, and the album was titled 349:. The story takes place in 215:developed and published by 2096: 2065:Video games set in Germany 2060:Video games set in Denmark 1538:. No. 180. p. 99 1421:. Square Enix Music Online 560: 310:Returning features aside, 213:tactical role-playing game 183:Tactical role-playing game 2025:Single-player video games 1863: 1535:Electronic Gaming Monthly 1189:"New Front Mission Games" 1074:Barba, Rick (June 2004). 895: 663:Electronic Gaming Monthly 655: 652: 620: 617: 317:Front Mission Alternative 205:, also known in Japan as 37: 2020:PlayStation 2-only games 1395:. RPGFan. Archived from 456:as a playable character. 44:North American cover art 2040:Video games about mecha 951:Winkler, Chris (2003). 464:, and is referenced in 1363:Spencer (2010-05-28). 1284:"Front Mission 4 Demo" 905:Furonto Misshon Fuoosu 577:synthesizer programmer 1187:IGNPS2 (2003-08-06). 421:Many characters from 399:Venezuelan State Army 324:electromagnetic pulse 217:Square Enix Co., Ltd. 841:holds a 75% on both 531:Front Mission Online 208:Front Mission Fourth 2015:PlayStation 2 games 1918:5: Scars of the War 1789:(archived from the 1599:on December 9, 2007 1143:Front Mission First 1122:Front Mission First 1101:Front Mission First 649: 614: 520:On August 6, 2003, 493:Front Mission First 462:Front Mission First 450:Front Mission First 225:series. Like other 1309:SNG (2004-05-13). 612: 425:are referenced in 367:European Community 359:Republic of Zaftra 2030:Square Enix games 1987: 1986: 1794: 1669:"Front Mission 4" 1589:"Front Mission 4" 1527:"Front Mission 4" 1173:978-4-7575-1290-0 1085:978-0-7440-0389-5 1060:978-4-7575-1289-4 1035:978-4-7577-1782-4 1010:978-4-8402-3663-8 820: 819: 645: 644: 581:Front Mission 1st 340:Front Mission 1st 198: 197: 160:December 18, 2003 16:(Redirected from 2087: 2000:2003 video games 1847: 1840: 1833: 1824: 1819: 1810: 1800:official website 1788: 1787: 1784: 1783: 1781:Official website 1767: 1766: 1764: 1763: 1754:. Archived from 1743: 1737: 1736: 1734: 1733: 1718: 1712: 1711: 1709: 1708: 1699:. Archived from 1697:The-MagicBox.com 1689: 1683: 1682: 1680: 1679: 1664: 1658: 1657: 1655: 1654: 1639: 1633: 1632: 1630: 1629: 1614: 1608: 1607: 1605: 1604: 1595:. Archived from 1593:GameInformer.com 1587:McNamara, Andy. 1584: 1578: 1577: 1575: 1574: 1565:. 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Index

List of Front Mission 4 characters

Developer(s)
Square Enix Product Development Division 6
Publisher(s)
Square Enix
Director(s)
Toshiro Tsuchida
Producer(s)
Artist(s)
Yusuke Naora
Composer(s)
Hidenori Iwasaki
Ryo Yamazaki
Front Mission
Platform(s)
PlayStation 2
JP
NA
Genre(s)
Tactical role-playing game
Single-player
tactical role-playing game
Square Enix Co., Ltd.
Front Mission
mecha
Front Mission 2
Superstates
pan flute
Front Mission 2

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