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Fire Emblem: Genealogy of the Holy War

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417:. When the southwestern kingdom of Verdane takes advantage of Grannvale's weakened state to invade, Byron's son Sigurd repels them and launches a counter-invasion to rescue his childhood friend Edain, daughter of the Duke of Yngvi, who was kidnapped, and in the process, he rescues Shannan the prince of Isaach, who was used as a hostage to force his aunt Ayra to fight against Grannvale. During the campaign, Sigurd meets a mysterious girl named Deirdre. She is revealed to be of Naga blood, a long-lost member of the Grannvalian royal family, the House of Belhalla, and the descendant of the crusader with the power to defeat the evil dragon Loptous. Sigurd and Deirdre fall in love and marry, and their son Seliph is born in Agustria. At this point, Dukes Lombard and Reptor conspire to seize the throne of Grannvale, murder Kurth, and frame Sigurd and his father for the crime. Sigurd is forced into exile, while the archbishop Manfroy of the Loptr Church kidnaps Deirdre and erases her memories in order to use her to resurrect Loptous. His plan is to wed her to Lord Arvis of Velthomer — the two are, unbeknownst to them, half-siblings, and their union will produce a human vessel capable of hosting the consciousness of Loptous. During their exile, Sigurd and his allies are forced to hide Seliph and the rest of their children from the forces of Arvis and the cult. After a year in exile, Sigurd starts making his way back through Jugdral, killing the Dukes responsible for the false accusation. Apparently exonerated, Sigurd returns to Grannvale, only to learn that Arvis has married Deirdre to become Grannvale's king. Arvis orders Sigurd's allies to be executed and personally murders Sigurd. 531:, the story was split into two halves, with the first half acting as an introduction for Seliph's quest. The story's main theme was how the stupidity of humans could forge history. The focus shifted away from the characters to the overall world of Jugdral, intended to show the scale of the conflict and make it seem like history in the making. While the backstory of Jugdral featured a clearly defined battle between good and evil, the main story's distinction between good and evil was blurred, exemplified by the descendants of the Twelve Crusaders being on opposing sides rather than united. A stated example was Arvis, whose conquests were driven by a wish to end discrimination against members of the Loptous bloodline. Due to this, Kaga did not create a storyline focused on poetic justice and morality, instead aiming for a more realistic scenario. This realism also prompted the inclusion of elements such as patricide and incest, which had occurred in history but were not typically included in gaming narratives at the time. The story originally had three acts rather than two. The missing act would have covered the period between the first and second act, which put a more overt focus on the themes of patricide and incest. Due to time constraints, this third act needed to be cut. In a later interview, Kaga felt that the focus on narrative weakened the gameplay. 421:
Loptous's vessel, while Deirdre sacrifices herself to warp Julia away from Julius. Julius overthrows his father and turns the Empire into a tyrannical regime. At this point, Seliph comes out of hiding to protect a nearby village, revealing his long-hidden existence to Grannvale. Traveling across the lands of Jugdral, Seliph joins forces with the long-hidden children of Sigurd's companions, as well as Julia. Making his way through the countries of Jugdral, he gains support from the surviving powers, and gradually frees Grannvale's conquered territories. Arvis is powerless to subvert his son's rule, and is killed in battle against Seliph. During the course of these battles, Julia is captured and Manfroy and Julius attempt to sacrifice her, as her powers could banish Loptous for good. Seliph manages to save her, and after defeating Manfroy and Julius in battle, Julia successfully banishes Loptous, finally ending his rule and allowing Jugdral to recover from the recent conflicts. Seliph takes his rightful place on the throne as the emperor of Grannvale, and restores power to the surrounding countries with their respective heirs.
546:, was greatly expanded based on fan feedback, such as conversations between units being triggered depending on various factors to give more backstory to them. The romance system was suggested by Kaga, partly as an expansion of the Support system and partly due to his wish to create an epic story. Some elements needed to be removed, such as how giving gifts affected a relationship, due to space restrictions. According to Toru Narihiro, one of the game's staff, the romance mechanics were inspired in Kaga's mind by the breeding of pedigree race horses. When he asked for the feature, all of the staff were shocked, and it was estimated that an entire year's development was dedicated to making the feature work. Romance also fell in with a popular gaming trend at the time. The systems governing children were intended to reward players through certain character parings, but were also open so players would not need to engage in the romance system at all while still getting enjoyment from the experience. 542:. The scale of maps was greatly increased due to Kaga's wish for a story that was epic in scope. Adjustments were made to the money, character class and ranking systems to help with balancing, while some unit movements were adjusted to lend greater realism to battles. The "Leadership" leveling system was intended to properly convey the impression of certain characters as leaders without resorting to relying on stat growth. A home base that could be freely explored between missions was initially planned, but most of its features needed to be cut due to hardware limitations, although the base concept remained in the game. The differences between the first prototype and the final build were described by Narihito as "huge", and he estimated that the game had been remade two or three times during development. The Support system, introduced in 401:
who became his vessel for bringing ruin to humanity. By 632, the Divine Dragon Naga had discovered Loptous's part in the gradual conquest of Jugdral, so she chose twelve soldiers to defeat Loptous: this event became known as the Miracle of Darna. The Twelve Crusaders defeated Loptous and his cult, bringing peace to the land in a conflict dubbed the "Holy War"—these twelve would go on to establish Jugdral's countries. The events of
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party during the first generation storyline. The second generation units have their stat values and personal skills influenced by the assigned attributes of their parents. Second generation units can also form optional romantic attachments, but this only allows stat-increasing conversations. When siblings or married characters are next to each other, they grant a
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Over the next fifteen years, Grannvale expands to hold dominion over the whole of Jugdral, and Arvis styles himself the emperor of Grannvale. He and Deirdre have twin children: Julius, the scion of Loptous, and Julia, the scion of Naga. Manfroy uses the Loptyr tome to corrupt Julius, turning him into
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where each unit on both sides is given their chance to move and act. Characters move and attack within the same turn, and in a few cases units can take two moves in a turn. A key part of combat is the Weapon Triangle, a new addition to the series which governs the opposing strengths and weaknesses of
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s Tony Green praised the streamlined and simple-to-learn gameplay, in addition to its emotional story, customization, and the vivid graphics. His main criticism was laid against the difficulty spike after the first two chapters. He felt that the biggest barrier for players was that of language, due
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takes place on the continent of Jugdral, which is divided between eight countries: the Kingdom of Grannvale, the Kingdom of Verdane, the Kingdom of Agustria, the Munster District, the Kingdom of Thracia, the Republic of Miletos, the Kingdom of Silesse, and the Kingdom of Isaach. According to staff,
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takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told
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are set hundreds of years prior to the time period of Archanea, with the latter being in a barely civilized state. It was during this time that the Dragon Tribes were debating how to treat humanity. In ancient times in the year Grann 440, the Earth Dragon Loptous made a pact with the priest Galle,
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system - lances are stronger than swords, swords are stronger than axes, and axes are stronger than lances. A secondary system governs the magic system, where Fire, Lightning, and Wind spells have varying strengths and weaknesses against each other with Light and Dark magic existing outside of the
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Character relationships form a core part of gameplay, and include both optional conversations and story-driven character romances. Conversations see selected characters in the mission map talking with each other, and some romances are triggered by the story when certain characters have joined the
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of characters. Before and during missions, the player units may settle in a home base, where various actions can be taken such as repairing weapons, buying and selling items, and participating in arena battles. Castle towns within mission maps can also be visited for similar services.
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The actions taken in earlier parts of a map can affect later parts of that mission, triggering scripted changes in objectives and enemy behavior: for instance, when a castle is seized, the neighboring castle will deploy additional troops. After each battle, a player character gains
674:, in an import preview of the game, was highly positive: saying that players should "forget about everything know about RPGs and strategy games" when referring to the gameplay, the writer also praised the music, complex storyline and graphics. The editor concluded by calling 510:
both being set on the continent of Archanea, Kaga wanted to create something new for his next title. This was for two reasons: he wanted to move beyond the confines of Archanea, and also wanted to try his hand at a large-scale historical drama. Similar to other
459:: it would be Koya's last work on the series, as both he and Kaga were unsatisfied with the quality of his illustrations. Additional work was done by Mayumi Hirota. This was later blamed upon severe time constraints when compared to the development of 371:
boost to each other. In addition to normal stat growth, some high-ranking units on both sides have a separate "Leadership" rank, which grants stat boosts to all units within three tiles, with the boost increasing with that unit's Leadership rank.
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would reappear in later titles. As of 2024, the game is yet to be released outside of Japan, but is a choice import title. The character and location names in the game were localized through the 2017 mobile game
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in which the player takes the roles of Sigurd and his son Seliph across a variety of story-driven missions on the continent of Jugdral. The story is divided into chapters, which are in turn divided between two
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over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional
463:. In contrast, Kaga was enthusiastic about Hirota's work, praising how she managed to capture his visions for the characters. The overall development was turbulent due to a general staff changeover between 771:
would appear in later games: the Weapons Triangle and expanded Support conversations became a staple of the series, while romance and playable characters from different generations became a core part of
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which determines their weapons, movement, and which skills they possess. Weapon types also affect battle performance: for instance, axes deal more damage, but weigh characters down more than swords.
355:. When a unit gains 100 experience points, they receive random boosts to their statistics such as health, strength and speed. All characters, with the plot related exceptions, are subject to 538:
style of single combat between units. Narihiro also noted that Kaga kept on pushing for more role-playing elements, to the point that the team felt it was being turned into a full-fledged
707:, writer Cassandra Ramos called the game the entry she most wished to see released overseas due to its scale and quality when compared to other entries from the period. Both noted that 284:, it was originally scheduled for a March release, before eventually releasing in May. It met with critical and commercial success. A follow-up title based within the game's storyline, 1793: 2046: 3237: 1998: 2541: 2147: 390: 534:
The game's initial gameplay concept was for a squad-based tactical game that excluded role-playing elements, but it eventually settled back into the more traditional
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In the year Grann 757, barbarians from the kingdom of Isaach besiege Darna Castle, and Prince Kurth of Grannvale and his friend Lord Byron of Chalphy set out on a
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system of tactical battles taking place on grid-based maps, while adding the Weapon Triangle and Support systems, which directly impacted both gameplay and story.
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if they are defeated in battle, removing them from the rest of the game. If the army's leader is killed, the map must be restarted from a
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among them due to the many lasting features it introduced to the series. In a retrospective feature about games not released in the
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would be the last game produced by Yokoi. Character design was handled primarily by Katsuyoshi Koya, who had previously worked on
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As of 2002, the game had sold a total of 494,216 units during its original print run, becoming the second best-selling
578:": the latter has become the more common translation. It was subsequently ported to other platforms through Nintendo's 363:, which can be written to at the start of every turn. Victory is achieved upon capturing a specific castle on the map. 2885: 703:'s Damian McFerren referred to it as the best game in the series, decrying its exclusivity to Japan. In a feature for 2793: 1280: 3149: 2956: 2800: 2548: 2399: 2154: 1312: 1197: 742: 321: 230: 206: 711:
was a suitable subject for a remake in the wake of the international success of more recent titles in the series.
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titles, the setting drew inspiration from Medieval Europe. The story's inspiration changed, drawing from
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Making of Fire Emblem: Development Untold Story Composed in the 25th Anniversary - Awakening and if
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Making of Fire Emblem: Development Untold Story Composed in the 25th Anniversary - Awakening and if
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magic triangle whilst having an advantage over the elemental magic types. Each unit has a
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title to that date. It received a score of 31 points of 40 from Japanese gaming magazine
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When selected during their turn, each player unit has their range of movement displayed.
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was released on May 14, 1996. It is the second title to be released for the
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Jugdral is within the same world as Archanea, the continent featured in the
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title developed by Kaga, as he left to establish developer Tirnanog once
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Fire Emblem: Genealogy of the Holy War Official Nintendo Guidebook
587: 308: 268:. Returning staff included director, designer and scenario writer 188: 733:. Kaga, Hirota and Tsujiyoko returning to their staff roles from 443:, who acted as director, designer and scenario writer; composer 2495: 2073: 554:
When first revealed, it was known under the tentative title of
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title when its mechanics settled into their current form.
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Fire Emblem: Genealogy of the Holy War Super Tactics Book
654:: while a positive score, it was also the lowest-scoring 250:
series, and the second to be developed for the platform.
2027:(in Japanese). Archived from the original on May 1, 2013 1248: 1246: 999:"Fire Emblem: Geneaology of the Holy War - Retroview" 2055:"Fire Emblem Museum: Genealogy of the Holy War cast" 290:, was released in 1999. Many elements introduced in 3187: 3166: 2966: 2902: 2817: 2774: 2733: 2676: 2529: 2427: 2363: 2314: 2275: 2139: 1784:"The best games that were never released in the UK" 276:, character designer Katsuyoshi Koya, and producer 212: 200: 180: 168: 156: 144: 134: 122: 112: 102: 90: 78: 66: 54: 37: 1908:. Fire Emblem: Thracia 776 website. Archived from 1466:Fire Emblem: Genealogy of the Holy War Fan Special 18:List of characters in Fire Emblem: Seisen no Keifu 439:in 1994. Returning staff included series creator 2045:: CS1 maint: bot: original URL status unknown ( 590:on April 27, 2013; and August 27, 2016, for the 1961:「ファイアーエムブレム トラキア776」ROM版発売!HPでマウスパッドのプレゼント企画を開始 1350:Fire Emblem: Genealogy of the Holy War TREASURE 1306: 1304: 1302: 1281:"Fire Emblem Artist Spotlight: Katsuyoshi Koya" 824: 1624:"The Best In The Wonderful World of SNES RPGs" 949: 947: 945: 943: 941: 939: 937: 935: 2507: 2085: 1377: 1375: 1373: 1313:"Fire Emblem Artist Spotlight: Mayumi Hirota" 1034: 1032: 1030: 1028: 1026: 1024: 1022: 1020: 922:Fire Emblem: Genealogy of the Holy War Manual 784:, under the title of "My Castle", as well as 244:in 1996. It is the fourth installment of the 8: 1813: 1811: 1777: 1775: 1773: 1186: 1184: 1182: 1148: 1146: 1144: 1142: 1140: 1091: 1089: 992: 990: 988: 986: 984: 982: 980: 978: 909: 907: 905: 851:ファイアーエムブレムワールド 【FIRE EMBLEM WORLD】 - Series 2514: 2500: 2492: 2360: 2092: 2078: 2070: 1649: 1647: 1645: 1530: 1528: 1526: 1493: 1491: 1489: 1456: 1454: 1421: 1419: 1417: 1415: 1413: 1411: 1340: 1338: 1336: 1334: 605: 262:Development began after the completion of 46: 34: 3238:Super Nintendo Entertainment System games 1872:"Ranked: The five best Fire Emblem games" 1060: 1058: 1056: 668:to the lack of an official localization. 1933:「ファイアーエムブレム トラキア776」に豪華グッズ群が付いた「DXパック」登場 502:titles had used a similar setting, with 1726:from the original on September 15, 2016 1570:. November 28, 2015. pp. 232–234. 1564:メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif 1384:メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif 1165:. November 28, 2015. pp. 269–270. 1155:メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif 841: 805: 3268:Virtual Console games for Nintendo 3DS 2038: 1796:from the original on September 7, 2016 1229:Fire Emblem: Genealogy of the Holy War 685:titles up until 2013, Chris Carter of 570:, has been alternately translated as " 318:Fire Emblem: Genealogy of the Holy War 226:Fire Emblem: Genealogy of the Holy War 1989:"How Fire Emblem Became a Phenomenon" 1747:ファイアーエムブレム 聖戦の系譜 / Newニンテンドー3DS / 任天堂 1394:. November 28, 2015. pp. 34–47. 729:, it was set within the storyline of 7: 3278:Video games scored by Yuka Tsujiyoko 3273:Video games produced by Gunpei Yokoi 2542:Shadow Dragon and the Blade of Light 2148:Shadow Dragon and the Blade of Light 1758:from the original on August 27, 2016 678:"truly a game of epic proportions". 610: 504:Shadow Dragon and the Blade of Light 1884:from the original on March 27, 2015 1782:McFerren, Damian (March 29, 2016). 1654:Ramos, Cassandra (April 19, 2016). 1630:from the original on March 22, 2016 858:from the original on April 17, 2015 601: 527:used by earlier titles. Similar to 2001:from the original on April 5, 2016 1987:Ekins, Gabrella (March 11, 2016). 1870:Carter, Chris (February 5, 2013). 1851:from the original on April 2, 2015 1694:from the original on March 9, 2016 1544:from the original on March 6, 2016 1540:. Nintendo Online Magazine. 1999. 1319:from the original on July 14, 2015 1287:from the original on July 18, 2015 1256:. RocketBaby. 2001. Archived from 890:from the original on July 13, 2015 487:series, its title was changed to " 475:was so different from the typical 436:Fire Emblem: Mystery of the Emblem 265:Fire Emblem: Mystery of the Emblem 237:and published by Nintendo for the 25: 3283:Tactical role-playing video games 3017:Cubivore: Survival of the Fittest 1968:from the original on May 26, 2005 1940:from the original on June 1, 2015 1626:. RacketBoy. September 14, 2008. 879:社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』 745:in 1999, then through a standard 479:game that it was instead dubbed " 2476: 2475: 1656:"RPGamer's What Could Have Been" 1382:"Interview: Masahiro Higuchi". 741:was originally released for the 556:Fire Emblem: Inheritors of Light 523:as opposed to the elements from 3263:Virtual Console games for Wii U 1847:. Translan. November 14, 2002. 1254:"Interview with Yuka Tsujiyoko" 1191:East, Thomas (April 13, 2013). 826:Faiā Emuburemu: Seisen no Keifu 767:. Many of the features used in 491:". It was eventually given the 396:and its sequels: the events of 3253:Video games developed in Japan 3108:Metal Combat: Falcon's Revenge 1715:ファイアーエムブレム 聖戦の系譜 / Wii U / 任天堂 1311:Ward, Robert (July 10, 2015). 1193:"Fire Emblem through the ages" 1049:. August 1996. pp. 56–59. 749:in 2000. It would be the last 743:Nintendo Power flash cartridge 681:In a feature on the five best 433:began after the completion of 1: 3258:Virtual Console games for Wii 3080:Kaeru no Tame ni Kane wa Naru 1964:. ITmedia. December 7, 1999. 1279:Ward, Robert (July 8, 2015). 1153:"Interview: Toru Narihiro". 955:ファイアーエムブレム 聖戦の系譜 完全攻略ガイド 奥義伝承 586:on January 30, 2007; for the 3233:Nintendo Switch Online games 1844:日本ユニ著作権センター/判例全文・2002/11/14d 719:Following the completion of 3243:Japan-exclusive video games 1819:スーパーファミコン - ファイアーエムブレム聖戦の系譜 1427:任天堂公式ガイドブック ファイアーエムブレム聖戦の系譜 1201:. p. 4. Archived from 825: 3314: 2801:Nintendo Puzzle Collection 1936:. ITMedia. July 13, 1999. 1462:ファイアーエムブレム聖戦の系譜 ファンSpecial 1437:. 1996. pp. 110–111. 1198:Official Nintendo Magazine 1122:ファイアーエムブレム聖戦の系譜 - 十二聖戦士の伝説 1098:ファイアーエムブレム聖戦の系譜 - ユグドラル大陸史 757:was completed, developing 582:. It was released for the 322:tactical role-playing game 231:tactical role-playing game 3248:Single-player video games 3094:Mario Kart: Super Circuit 2590:Genealogy of the Holy War 2466: 2284:Tokyo Mirage Sessions ♯FE 2196:Genealogy of the Holy War 2109: 1658:. RPGamer. Archived from 1346:ファイアーエムブレム 聖戦の系譜 TREASURE 1001:. RPGamer. Archived from 816: 769:Genealogy of the Holy War 735:Genealogy of the Holy War 731:Genealogy of the Holy War 721:Genealogy of the Holy War 709:Genealogy of the Holy War 693:Genealogy of the Holy War 676:Genealogy of the Holy War 614: 611: 576:Genealogy of the Holy War 560:Genealogy of the Holy War 473:Genealogy of the Holy War 469:Genealogy of the Holy War 453:Genealogy of the Holy War 431:Genealogy of the Holy War 403:Genealogy of the Holy War 398:Genealogy of the Holy War 386:Genealogy of the Holy War 333:Battles play out using a 292:Genealogy of the Holy War 252:Genealogy of the Holy War 45: 40:Genealogy of the Holy War 2794:Pokémon Puzzle Challenge 1960: 1932: 1904: 1843: 1818: 1746: 1714: 1682: 1592: 1563: 1536: 1498: 1461: 1426: 1383: 1356:. 1999. pp. 86–91. 1345: 1154: 1121: 1097: 1065: 954: 914: 878: 850: 787:Fire Emblem Three Houses 726:Fire Emblem: Thracia 776 481:Holy Sword Emblem Kaiser 338:weapon types based on a 287:Fire Emblem: Thracia 776 3298:Video games about cults 3293:Fiction about patricide 3228:Fire Emblem video games 1070:Kill Time Communication 1066:ファイアーエムブレム 聖戦の系譜を遊びつくす本 540:role-playing video game 405:begin in the year 757. 242:home video game console 3059:Eco Shooter: Plant 530 2696:The Thousand-Year Door 1499:ファイアーエムブレム聖戦の系譜超戦術book 658:title for the system. 566:. Its Japanese title, 314: 3010:Code Name: S.T.E.A.M. 2574:Mystery of the Emblem 2457:Code Name: S.T.E.A.M. 2305:Warriors: Three Hopes 2180:Mystery of the Emblem 1827:(in Japanese) (915). 1662:on September 17, 2016 1505:] (in Japanese). 1468:] (in Japanese). 1433:] (in Japanese). 1390:] (in Japanese). 1352:] (in Japanese). 1161:] (in Japanese). 924:] (in Japanese). 854:. Fire Emblem World. 775:Fire Emblem Awakening 544:Mystery of the Emblem 529:Mystery of the Emblem 508:Mystery of the Emblem 498:While the last three 465:Mystery of the Emblem 461:Mystery of the Emblem 457:Mystery of the Emblem 312: 207:Tactical role-playing 3288:Fiction about incest 2808:Planet Puzzle League 1604:on February 16, 2007 997:Green, Tony (2002). 959:Kadokawa Corporation 3001:Kousoku Card Battle 2523:Intelligent Systems 2171:Shadows of Valentia 2119:Intelligent Systems 1831:: 4. June 30, 2006. 1683:VC ファイアーエムブレム 聖戦の系譜 1598:Intelligent Systems 1225:Intelligent Systems 1127:Intelligent Systems 1103:Intelligent Systems 961:. August 10, 1996. 608: 525:Classical mythology 415:punitive expedition 340:rock–paper–scissors 282:Inheritors of Light 235:Intelligent Systems 61:Intelligent Systems 2994:Trade & Battle 2929:Super Famicom Wars 2025:"Official website" 1994:Anime News Network 1905:ファイアーエムブレム トラキア776 1260:on August 21, 2002 1133:on March 20, 2007. 1109:on March 23, 2007. 793:Fire Emblem Engage 606: 315: 298:Fire Emblem Heroes 3208: 3207: 3045:Dragon Quest Wars 2943:Black Hole Rising 2830:Mega Party Games! 2703:Super Paper Mario 2618:The Sacred Stones 2611:The Blazing Blade 2604:The Binding Blade 2489: 2488: 2450:Super Smash Bros. 2423: 2422: 2224:The Sacred Stones 2217:The Blazing Blade 2210:The Binding Blade 1577:978-4-19-864056-9 1470:ASCII Media Works 1401:978-4-19-864056-9 1239:. Scene: Credits. 1205:on April 16, 2013 1172:978-4-19-864056-9 781:Fire Emblem Fates 641: 640: 353:experience points 335:turn-based system 222: 221: 16:(Redirected from 3305: 3223:1996 video games 3066:Galactic Pinball 2886:Get It Together! 2872:Game & Wario 2724:The Origami King 2625:Path of Radiance 2516: 2509: 2502: 2493: 2479: 2478: 2443:Project X Zone 2 2361: 2231:Path of Radiance 2094: 2087: 2080: 2071: 2066: 2064: 2062: 2050: 2044: 2036: 2034: 2032: 2011: 2010: 2008: 2006: 1984: 1978: 1977: 1975: 1973: 1956: 1950: 1949: 1947: 1945: 1928: 1922: 1921: 1919: 1917: 1912:on June 19, 2000 1900: 1894: 1893: 1891: 1889: 1867: 1861: 1860: 1858: 1856: 1839: 1833: 1832: 1815: 1806: 1805: 1803: 1801: 1779: 1768: 1767: 1765: 1763: 1742: 1736: 1735: 1733: 1731: 1710: 1704: 1703: 1701: 1699: 1678: 1672: 1671: 1669: 1667: 1651: 1640: 1639: 1637: 1635: 1620: 1614: 1613: 1611: 1609: 1600:. 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Index

List of characters in Fire Emblem: Seisen no Keifu

Developer(s)
Intelligent Systems
Publisher(s)
Nintendo
Director(s)
Shouzou Kaga
Producer(s)
Gunpei Yokoi
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Yuka Tsujiyoko
Fire Emblem
Platform(s)
Super Famicom
JP
Genre(s)
Tactical role-playing
Single-player
tactical role-playing game
Intelligent Systems
Super Famicom
home video game console
Fire Emblem
Fire Emblem: Mystery of the Emblem
Shouzou Kaga

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