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List of motion and gesture file formats

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of its development all 3D motion capture systems stored their data in multiple files, each with a different proprietary format, making the exchange of data between various biomechanics and gait analysis laboratories very difficult. With the introduction and adoption of the C3D file format by all major 3D motion capture companies all necessary 3D information, analog data and parameters describing the data can be seamlessly transferred between researchers and laboratories, regardless of the hardware or environment used to collect the data. The major features of the C3D file format are listed below:
214:, a video game company. Once entered in the public domain it has been used by Oxford Metrics (Vicon Motion Capture Systems). The Acclaim format is composed of two different files, one for the skeleton and the other one for the movement. The separation between these two types has been done because the same skeleton is often used for numerous distinct movements. The file containing the skeleton description in the ASF file (Acclaim Skeleton File) and the file containing the movement data is the AMC file (Acclaim Motion Capture data). 24: 140:, which was developed by a motion capture company called Biovision. The BVA format (also developed by Biovision) is an older format which was the precursor to BVH. The BVH format is mainly used as a standard representation of movements in the animation of humanoid structures. It is currently one of the most popular motion data formats and has been widely adopted by the animation community (probably because of its simple specifications). 370:
Prior to the introduction of the C3D file format almost all biomechanics and gait analysis software was written for each specific 3D system manufacturers file format. As a result, researchers and clinicians were restricted to either writing their own analysis software or else using only the software
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The C3D file format is a public domain, binary file format developed in the mid-1980s at The National Institutes of Health in Bethesda, Maryland. It stores 3D coordinate information, analog data and associated information used in 3D motion data capture and subsequent analysis operations. At the time
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MVN motion capture data. The format contains the 3D positions and orientations of all segments captured with Xsens MVN. In addition, the format includes several other variables to be exported such as joint angles, segment velocity and free acceleration, center of mass trajectory and calibrated sensor
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The HTR format (Hierarchical Translation Rotation) has been developed as a native format for the skeleton of the Motion Analysis software. It has been created as an alternative to the BVH format to make up for its main drawbacks. A HTR variant exist which is called the GTR format (Global Translation
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Thanks to the fact that the RAW data from this file are read by Synertial SDK and the skeleton structure is recomputed each time they are needed, the file format is memory efficient. GRC file format data are compatible and can be exported into BVH and FBX file formats using Synertial software tools.
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The format is a variant of the BVH file format developed by Biovision. The ASK file (Alias Skeleton) only contain information concerning the skeleton and, as a result, does not contain any information about the channels or the movement. The offset coordinates are absolute, unlike the BVH in which
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format is used by the popular 3D figure software Poser and DAZ Studio. The format can encode both body and facial animation, and can be applied by dropping the file onto the character in the viewport. It is text-based, akin to XML in structure, and can be easily edited. There is also a face-only
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The GMS (Gesture and Motion Signal) format is a low-level, binary, minimal, but generic, format for storing Gesture and Motion Signals in a flexible, organized, optimized way. The GMS format takes into account the minimal features a format carrying movement/gesture information needs: flexible
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dimensionality for the signals, versatile structuration, flexible types of the encoded variables, and spatial and temporal properties of gesture and motion signals. GMS received the support of the FP6 Network of Excellence IST-2002-002114 – "Enactive Interfaces".
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The V file format is a binary motion data format developed by Vicon Motion Systems. This file is normally used in conjunction with a VSK file also developed by Vicon Motion System. The VSK file contains the skeleton Hierarchy. The V file can contain the following
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provided by with their 3D data collection system. The introduction of the C3D format resulted in the availability of a substantial body of third-party software and freed the research community from dependence on any individual 3D data system manufacturer.
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The MBX format is a binary hierarchical skeletal format that is exclusive to the Noitom Perception Neuron motion capture system. Files can be loaded into the Noitom Axis Studio software and then exported to BVH and other formats from their software.
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for use in their proprietary software called (at the time) Diva. This file format is essentially a dump of a Diva scene. It includes all translational marker data as well as all rotational bone data in the scene and more.
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This file format also allows renaming the markers of a CSM file to match the convention used in Autodesk 3D Studio Max. A name defined by the user is associated to the predefined label expected by Character Studio.
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The TRC file format is another file format from Motion Analysis. It contains not only the raw data from the full body motion capture system they developed but also the output data coming from their face tracker.
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mocap system. GRC includes RAW data from inertial sensors (such as rotation, acceleration, and magnetic field strength), skeleton details, absolute position of the skeleton root and various metadata (notes,
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This file format allows renaming the segments of a BVH file to match the convention used in Autodesk 3D Studio Max. The name defined by the user is associated to the predefined label for the biped segment.
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they are relative. The SDL file associated to the ASK file contains the data of the movement but it can contain much other information concerning the scene than the very samples of the movement.
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variant (no neck) called FC2. Motion capture software that can output PZ2 includes Zign Track, F-Clone, Kinect Capture, Brekel Face, and Faceshift via a free script.
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General information on capture, like frame rate, calculation properties of markers, camera filters, synchronization method, recording system data/time
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proprietary file format (.fbx) owned by Autodesk since 2006. The Blender Foundation has published an unofficial specification for binary FBX.
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The public specification and description of the C3D format allows anyone to access data without depending on a manufacturer for information.
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Store Trial information relating to the circumstances of the test session such as sample rates, filenames, dates, EMG muscles recorded, etc.
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Store information describing the physical design of the laboratory such as EMG channels used, force plate positions, and marker sets, etc.
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are widely used today in many applications that deal with motion and gesture signal. It is the case in domains like motion capture,
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data of the individual motion trackers. MVNX data can also be imported into leading software programs including MATLAB and Excel.
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The CSM format is an optical tracking format that is used by Character Studio (an animation and skinning plug-in for
226:“Flock of Birds” developed by LambSoft. It allowed stocking the data coming from a magnetic motion capture system. 36: 363:
Extensibility - the C3D format provides the ability to store new information without making older data obsolete.
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Store subject information e.g. ID, age at trial, with physical parameters such as weight, leg length, etc.
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Adaptative Optics is a company dedicated to the creation of hardware support for the motion capture. This
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Store calculated analysis results such as gait timing, cycle information and related information.
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The ability to store 3D positional and analog data in both processed and unprocessed form.
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The GMS file format, conversely to most others, is NOT skeleton-based, and is binary.
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The C3D file format, conversely to most others, is not skeleton-based, and is binary.
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file format simply describes the captors and their position at each sampling period.
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The TRC file format, conversely to most others, is not skeleton-based.
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systems to inter-communicate through control data. Motion and gesture
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software developed by OptiTrack. The file can contain information on:
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The MVNX format is a human-readable open XML based format for storing
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The GRC file format is file format to store motion capture data from
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Rotation) and is the same format less the structural information.
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systems, etc., on the one hand, and with the need of allowing
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The format is uniquely used by the motion capture system
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The Tak, pronounced "take," file format is used by the
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takes more and more importance with the development of
335:- Local rotation data (with root translation data) 45:but its sources remain unclear because it lacks 124:Existing formats that encode gesture and motion 333:- Global segment translation and rotation data 8: 394:A closed binary file format developed by 76:Learn how and when to remove this message 7: 271:Marker position and residual error 14: 22: 274:Skeleton information and 6DoF 1: 320:) for importing marker data. 210:This format was developed by 88:The question of gesture and 138:Biovision Hierarchical Data 475: 250:HTR and GTR file formats 151:eg. Humerus = L UpperArm 129:BVA and BVH file formats 31:This article includes a 158:eg. LeftShoulder = LSHO 60:more precise citations. 454:Computer file formats 278:position and rotation 295:Recorded Camera Data 224:Ascension Technology 206:ASF/AMC file formats 116:, gesture analysis, 459:Gesture recognition 185:ASK/SDL file format 114:character animation 94:gesture controllers 33:list of references 324:V/VSK file format 86: 85: 78: 466: 281:Force Plate Data 81: 74: 70: 67: 61: 56:this article by 47:inline citations 26: 25: 18: 474: 473: 469: 468: 467: 465: 464: 463: 444: 443: 430: 417: 415:PZ2 file format 405: 403:FBX file format 392: 390:HDF file format 380: 378:GMS file format 341: 339:C3D file format 334: 332: 330: 326: 314: 312:CSM file format 302: 300:TRC file format 261: 259:TAK file format 252: 244: 232: 230:GRC file format 220: 218:BRD file format 208: 196: 194:AOA file format 187: 174: 165: 163:MBX file format 146: 144:MNM file format 131: 126: 106:virtual reality 82: 71: 65: 62: 51: 37:related reading 27: 23: 12: 11: 5: 472: 470: 462: 461: 456: 446: 445: 442: 441: 439:motion capture 436: 429: 426: 416: 413: 404: 401: 396:House of Moves 391: 388: 379: 376: 368: 367: 364: 361: 358: 355: 352: 349: 340: 337: 325: 322: 313: 310: 301: 298: 297: 296: 293: 291:SMPTE Timecode 288: 285: 282: 279: 272: 260: 257: 251: 248: 231: 228: 219: 216: 207: 204: 195: 192: 186: 183: 173: 170: 164: 161: 145: 142: 130: 127: 125: 122: 102:motion capture 84: 83: 41:external links 30: 28: 21: 13: 10: 9: 6: 4: 3: 2: 471: 460: 457: 455: 452: 451: 449: 440: 437: 435: 432: 431: 427: 425: 422: 414: 412: 410: 402: 400: 397: 389: 387: 384: 377: 375: 372: 365: 362: 359: 356: 353: 350: 347: 346: 345: 338: 336: 331:- Marker data 323: 321: 319: 311: 309: 306: 299: 294: 292: 289: 286: 283: 280: 277: 273: 270: 269: 268: 266: 258: 256: 249: 247: 242: 237: 229: 227: 225: 217: 215: 213: 205: 203: 201: 193: 191: 184: 182: 179: 171: 169: 162: 160: 159: 153: 152: 143: 141: 139: 135: 128: 123: 121: 119: 115: 111: 107: 103: 99: 95: 91: 80: 77: 69: 59: 55: 49: 48: 42: 38: 34: 29: 20: 19: 16: 418: 406: 393: 385: 381: 373: 369: 342: 327: 315: 307: 303: 262: 253: 233: 221: 209: 197: 188: 175: 166: 157: 154: 150: 147: 137: 132: 118:biomechanics 110:file formats 87: 72: 63: 52:Please help 44: 15: 434:file format 172:MVNX format 136:stands for 58:introducing 448:Categories 276:Rigid Body 236:Synertial 100:systems, 66:July 2009 428:See also 241:TimeCode 318:3ds Max 212:Acclaim 54:improve 265:Motive 243:, ..). 98:haptic 90:motion 329:data: 284:Auido 200:ASCII 178:Xsens 39:, or 419:The 407:The 421:PZ2 409:FBX 134:BVH 450:: 96:, 43:, 35:, 79:) 73:( 68:) 64:( 50:.

Index

list of references
related reading
external links
inline citations
improve
introducing
Learn how and when to remove this message
motion
gesture controllers
haptic
motion capture
virtual reality
file formats
character animation
biomechanics
BVH
Xsens
ASCII
Acclaim
Ascension Technology
Synertial
TimeCode
Motive
Rigid Body
SMPTE Timecode
3ds Max
House of Moves
FBX
PZ2
file format

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