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Loadstar: The Legend of Tully Bodine

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575:(systems with much higher full motion video capabilities than the Sega CD). He also complimented the voices and the "low key" musical score, but found the game controls poorly, with the track switching being inadequately responsive and the cursor often getting lost in the backgrounds. He nonetheless concluded that the game's production values make it above average, and deemed it "fast, fun, and addictive". 66: 25: 168: 240: 590:
reviewed the PC version of the game, rating it two stars out of five, and stated that "all the company managed to do is to prove just how little $ 3 million worth of Ned Beatty on digitized footage adds to a game. For all the bells and whistles,
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s Captain Squideo said the production values of the full motion video are extraordinary, but tainted by the typically grainy video quality of the Sega CD, and that the game needed a port to the
470:, and that they shipped the game as soon as it could pass the test for any game to be released for a Sega platform, which was simply to play for a certain amount of hours without 83: 38: 1078: 1113: 478:, he said that most of the higher-level staff at Rocket Science Games were overly fixated on the movie aspects of the game, recounting, "They had people from ILM [ 950: 423:. Ninety minutes of video footage appear during the game. The player must steer clear of accidents and the police, and shoot down enemies and creatures, like in 981: 531: 582:
is among your favorite games, then why don't you try Rocket Science Games' first PC title, "Loadstar: The Legend of Tully Bodine?" and gave the game a 71.
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The main character, Tully Bodine, has agreed to convoy contraband camels for big cash. However, he has to steer clear of the police in the process.
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The game was intended to be the first installment of a three-part series, with the second and third entries planned for release in 1995.
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in the full-motion scenes was a surprise. A decent shooter." The magazine's five reviewers scored the game an average of 7 out of 10.
482:], and the quality they worked to went far beyond that which was actually needed. The gameplay was viewed as almost irrelevant." 214: 149: 52: 755: 731: 98: 1118: 87: 936: 988: 568: 494: 479: 123: 1002: 913: 638: 586: 181: 76: 1073: 1047: 847: 540: 873: 579: 362: 613: 505:
and slated to be published by BMG Interactive. However, this version was never released for unknown reasons.
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had invested heavily in Rocket Science Games, and used this as leverage to get the developer to use the
429:. The goal is to get the camels to their destination, deflecting attacks with the shield along the way. 699: 959: 700:"E-3 The Biggest And Best Electronic Entertainment Show Ever! โ€“ '95 Next Generation Software Listing" 380: 262: 255: 250: 287: 277: 658: 1083: 765: 760: 741: 736: 311: 792: 820: 471: 299: 420: 348: 343: 684: 269: 1037: 463: 408: 292: 1067: 1009: 995: 643: 352: 521:"bombed miserably." Its sales by that point were below 20,000 units. According to 239: 1032: 1027: 550: 425: 65: 1042: 852: 555: 466:, in a 1998 interview, complained that there was almost no quality control on 376: 455:, at the time an employee of Rocket Science Games, worked as a programmer on 1052: 918: 452: 887: 167: 888:"Loadstar: The Legend of Tully Bodine - PC Review - Coming Soon Magazine" 663: 475: 412: 304: 928: 868: 704: 560: 522: 502: 441: 384: 316: 388: 320: 659:"Elon Musk made a game in 1984, and you can play it in your browser" 682:"Rocket Science Catches Fire: World's First 'Digital Supergroup'". 437: 932: 841: 572: 161: 59: 18: 816:"No ROM at the Inn Leaves CD Firms on Road to Consolidation" 578:
Coming Soon Magazine said this about the DOS version: "If
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is just three stages of shooter set on train tracks."
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The graphics are very well done, and seeing 982:Cadillacs and Dinosaurs: The Second Cataclysm 944: 532:Cadillacs and Dinosaurs: The Second Cataclysm 8: 1079:Cancelled 3DO Interactive Multiplayer games 53:Learn how and when to remove these messages 1114:Video games developed in the United States 951: 937: 929: 535:sold under 8,000 copies combined by 1996. 501:was announced to be in development during 238: 229: 215:Learn how and when to remove this message 150:Learn how and when to remove this message 785:: Maybe It Does Take a Rocket Scientist" 631: 629: 627: 192:of all important aspects of the article. 671:from the original on February 18, 2018. 604: 828:from the original on October 17, 2015. 712:from the original on November 29, 2018 391:compatible operating systems in 1995. 188:Please consider expanding the lead to 99:"Loadstar: The Legend of Tully Bodine" 7: 975:Loadstar: The Legend of Tully Bodine 814:Greenstein, Jane (August 19, 1996). 657:Bailey, Dustin (February 15, 2018). 499:Loadstar: The Legend of Tully Bodine 372:Loadstar: The Legend of Tully Bodine 233:Loadstar: The Legend of Tully Bodine 88:adding citations to reliable sources 614:"Even Interactresses Get The Blues" 779:Sengstack, Jeff (April 14, 1997). 14: 839:"Review Crew: Load Star [ 612:Wilson, Johnny L. (August 1994). 444:console as the lead platform for 34:This article has multiple issues. 166: 64: 23: 688:. No. 40. 9 December 1994. 267:Rocket Science Games (Sega CD) 180:may be too short to adequately 75:needs additional citations for 42:or discuss these issues on the 190:provide an accessible overview 1: 1089:Interactive movie video games 548:"will bring back memories of 989:Wing Nuts: Battle in the Sky 876:. February 1995. p. 50. 768:. July 1996. pp. 33โ€“34. 480:Industrial Light & Magic 1094:Science fiction video games 921:. January 1995. p. 98. 855:. January 1995. p. 42. 744:. May 1996. pp. 33โ€“34. 636:"What the Hell Happened?". 569:3DO Interactive Multiplayer 513:In 1997, Jeff Sengstack of 495:3DO Interactive Multiplayer 379:developed and published by 1140: 1124:Rocket Science Games games 1104:Single-player video games 848:Electronic Gaming Monthly 646:. April 1998. p. 44. 541:Electronic Gaming Monthly 237: 866:"ProReview: Loadstar". 756:"Preview โ€“ Coming Soon" 732:"Preview โ€“ Coming Soon" 1119:BMG Interactive games 618:Computer Gaming World 960:Rocket Science Games 381:Rocket Science Games 256:Rocket Science Games 84:improve this article 766:Paragon Publishing 742:Paragon Publishing 1061: 1060: 821:Los Angeles Times 795:on April 14, 1997 620:. pp. 24โ€“26. 421:interactive movie 368: 367: 349:Interactive movie 225: 224: 217: 207: 206: 160: 159: 152: 134: 57: 1131: 1074:1994 video games 953: 946: 939: 930: 923: 922: 908: 902: 901: 899: 898: 884: 878: 877: 863: 857: 856: 836: 830: 829: 811: 805: 804: 802: 800: 791:. 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Retrieved 891: 882: 867: 861: 846: 840: 834: 819: 809: 797:. Retrieved 793:the original 788: 782: 774: 761:3DO Magazine 759: 750: 737:3DO Magazine 735: 726: 714:. 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Developer(s)
Rocket Science Games
Publisher(s)
BMG Interactive
Producer(s)
Designer(s)
Brian Moriarty
Writer(s)
Ron Cobb
Platform(s)

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