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Loot (video games)

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38: 133:, loot often forms the core economy of the game, in which the player fights to obtain loot and then uses it to purchase other items. Loot is often assigned to tiers of rarity, with the rarer items being more powerful and more difficult to obtain. The various tiers of rarity are often indicated by particular colors that allow a player to quickly recognize the quality of their loot. The concept of color-coded loot rarity was initially popularized with the 1996 game 878: 868: 113:
from defeated enemies, and loot is considered distinct from items purchased from in-game shops. In multiplayer games, loot may be provided in such a manner that only one player may acquire any given item. "Ninja-looting" is the resulting practice of looting items off enemies defeated by other
237:, along with giving players a means to circumvent normal progression through additional monetary transactions. Games that allow for certain players to have unfair advantages over other players via paid loot boxes are referred to as "pay-to-win" by critics. 70:, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities. 326: 406: 167:
expanded on this with either grey (inferior), white (common), blue (magic), yellow (rare), orange (unique) or green (set). Blizzard Entertainment later re-used the system for the 2004 game
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loot, with better loot such as more powerful weapons or stronger armor obtained from more difficult challenges. The random nature of loot was established in the
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Loot boxes are a particular type of randomized loot system that consists of boxes that can be unlocked through normal play, or by purchasing more via
211:). The quality of loot often scales with the tiers but not always, and higher tier loot can sometimes only be found in later stages of the game. 88:
series rewarded player progress with in-game treasure, which was typically preset in the games' programming. Recent games tend to randomly or
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which was based on roguelike design principles. Fixed items, determined essential for game progress, may also drop alongside random loot.
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s popularity, most loot-driven games have since based their own system off this same color-coding hierarchy, (e.g.
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in recent years. The system has garnered a great deal of controversy for being too similar to
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In single-player games, loot is often obtained as treasure through exploration or
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that increase their power or level up their abilities, such as
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Level up! : the guide to great video game design
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situation, loot may be taken from a defeated player.
806: 774: 625: 582: 551: 321: 319: 30:For consumable virtual items in videogames, see 360:Advanced game design : a systems approach 528: 335:. August 31, 2004. p. 3E. Archived from 261:(2nd ed.). Hoboken: Wiley. p. 399. 8: 41:Characters discovering treasure in the game 96:genre of games and made mainstream through 867: 535: 521: 513: 390:: CS1 maint: location missing publisher ( 292:"Defining Loot Tables in ARPG Game Design" 78:Early computer role-playing games such as 114:players. Players may choose to employ a 485:"How Color-Coded Loot Conquered Gaming" 246: 428: 383: 497:from the original on October 21, 2022 7: 252: 250: 483:Wright, Steven (January 20, 2020). 464:from the original on April 16, 2021 304:from the original on April 16, 2021 450:Grayson, Nathan (April 16, 2021). 25: 118:to distribute their spoils. In a 877: 876: 866: 290:Bycer, Josh (October 14, 2014). 645:Bartle taxonomy of player types 27:Acquiring items in video games 1: 413:. At 2:37:05. Archived from 405:Hanson, Ben (16 May 2019). 924: 332:Milwaukee Journal Sentinel 218: 29: 864: 821:Iron Realms Entertainment 720:Player versus environment 358:Sellers, Michael (2017). 149:, took the idea from the 783:Designing Virtual Worlds 435:: CS1 maint: location ( 127:role-playing video games 908:Video game terminology 257:Rogers, Scott (2014). 98:Blizzard Entertainment 47: 90:procedurally generate 54:is the collection of 40: 846:Mythic Entertainment 790:A Rape in Cyberspace 725:Player versus player 700:Non-player character 585:codebases, libraries 139:and its 2000 sequel 635:Alternate character 544:Multi-user dungeons 173:World of Warcraft' 145:, whose designer, 48: 890: 889: 851:Plaintext Players 841:The Mud Connector 231:AAA console games 169:World of Warcraft 58:picked up by the 16:(Redirected from 915: 880: 879: 870: 869: 715:Player character 710:Persistent world 537: 530: 523: 514: 507: 506: 504: 502: 480: 474: 473: 471: 469: 447: 441: 440: 434: 426: 424: 422: 402: 396: 395: 389: 381: 355: 349: 348: 346: 344: 323: 314: 313: 311: 309: 287: 281: 280: 254: 227:microtransaction 60:player character 50:In video games, 21: 18:Looting (gaming) 923: 922: 918: 917: 916: 914: 913: 912: 903:MUD terminology 893: 892: 891: 886: 860: 808: 802: 770: 727:, Playerkilling 627: 621: 584: 583:Minor branches, 578: 547: 541: 511: 510: 500: 498: 482: 481: 477: 467: 465: 449: 448: 444: 427: 420: 418: 404: 403: 399: 382: 370: 357: 356: 352: 342: 340: 339:on May 18, 2016 325: 324: 317: 307: 305: 289: 288: 284: 269: 256: 255: 248: 243: 223: 217: 76: 35: 28: 23: 22: 15: 12: 11: 5: 921: 919: 911: 910: 905: 895: 894: 888: 887: 865: 862: 861: 859: 858: 853: 848: 843: 838: 833: 828: 823: 818: 812: 810: 804: 803: 801: 800: 793: 786: 778: 776: 772: 771: 769: 768: 763: 758: 756:Video game bot 753: 748: 743: 738: 733: 728: 722: 717: 712: 707: 705:Online wedding 702: 697: 692: 687: 682: 677: 672: 670:Hack and slash 667: 662: 657: 652: 647: 642: 637: 631: 629: 623: 622: 620: 619: 614: 609: 604: 599: 594: 588: 586: 580: 579: 577: 576: 571: 566: 561: 555: 553: 552:Major branches 549: 548: 542: 540: 539: 532: 525: 517: 509: 508: 475: 442: 417:on 19 May 2019 397: 368: 350: 315: 282: 267: 245: 244: 242: 239: 219:Main article: 216: 213: 75: 72: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 920: 909: 906: 904: 901: 900: 898: 885: 884: 875: 874: 863: 857: 854: 852: 849: 847: 844: 842: 839: 837: 834: 832: 829: 827: 824: 822: 819: 817: 814: 813: 811: 809:organizations 805: 799: 798: 794: 791: 787: 785: 784: 780: 779: 777: 773: 767: 764: 762: 759: 757: 754: 752: 751:Virtual goods 749: 747: 744: 742: 739: 737: 734: 732: 729: 726: 723: 721: 718: 716: 713: 711: 708: 706: 703: 701: 698: 696: 693: 691: 688: 686: 685:Kill stealing 683: 681: 678: 676: 673: 671: 668: 666: 663: 661: 658: 656: 653: 651: 648: 646: 643: 641: 638: 636: 633: 632: 630: 624: 618: 615: 613: 610: 608: 605: 603: 600: 598: 595: 593: 590: 589: 587: 581: 575: 572: 570: 567: 565: 562: 560: 557: 556: 554: 550: 545: 538: 533: 531: 526: 524: 519: 518: 515: 496: 492: 491: 486: 479: 476: 463: 459: 458: 453: 446: 443: 438: 432: 431:cite magazine 416: 412: 411:Game Informer 408: 401: 398: 393: 387: 379: 375: 371: 369:9780134668185 365: 361: 354: 351: 338: 334: 333: 328: 322: 320: 316: 303: 299: 298: 293: 286: 283: 278: 274: 270: 268:9781118877210 264: 260: 253: 251: 247: 240: 238: 236: 232: 228: 222: 214: 212: 210: 209: 204: 203: 198: 197: 192: 191: 186: 185: 180: 179: 174: 170: 166: 162: 158: 157: 152: 148: 144: 143: 138: 137: 132: 131:loot shooters 128: 123: 121: 117: 112: 107: 105: 104: 99: 95: 91: 87: 86: 81: 73: 71: 69: 65: 61: 57: 53: 46: 45: 39: 33: 19: 881: 871: 795: 781: 775:Publications 695:Mob, Monster 689: 499:. 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Boston. 241:References 215:Loot boxes 196:Torchlight 626:Concepts, 468:April 16, 386:cite book 308:April 16, 297:Gamasutra 277:877770975 190:Overwatch 165:Diablo II 151:roguelike 142:Diablo II 94:roguelike 74:Functions 883:Category 746:Twinking 736:Spawning 680:Immortal 665:Grinding 650:Cybersex 617:TinyMUCK 495:Archived 490:GameSpot 462:Archived 302:Archived 235:gambling 221:Loot box 208:Fortnite 85:Gold Box 64:currency 32:Loot box 831:Lysator 660:Griefer 597:GodWars 564:DikuMUD 559:AberMUD 343:Jan 31, 202:Destiny 156:Angband 44:Trine 2 836:Kesmai 761:Wizard 675:Healer 640:Avatar 612:Talker 546:(MUDs) 457:Kotaku 421:19 May 376:  366:  275:  265:  205:, and 161:Diablo 136:Diablo 111:looted 103:Diablo 68:spells 826:Jagex 816:Areae 731:Quest 569:LPMud 159:. In 56:items 873:List 741:Tank 690:Loot 607:MUSH 503:2022 470:2021 437:link 423:2019 392:link 374:OCLC 364:ISBN 345:2010 310:2021 273:OCLC 263:ISBN 52:loot 655:God 602:MOO 592:DGD 574:MU* 129:or 125:In 120:PVP 100:'s 82:'s 80:SSI 899:: 493:. 487:. 460:. 454:. 433:}} 429:{{ 409:. 388:}} 384:{{ 372:. 329:. 318:^ 300:. 294:. 271:. 249:^ 199:, 193:, 187:, 181:, 66:, 792:" 788:" 536:e 529:t 522:v 505:. 472:. 439:) 425:. 394:) 380:. 347:. 312:. 279:. 34:. 20:)

Index

Looting (gaming)
Loot box

Trine 2
items
player character
currency
spells
SSI
Gold Box
procedurally generate
roguelike
Blizzard Entertainment
Diablo
looted
loot system
PVP
role-playing video games
loot shooters
Diablo
Diablo II
David Brevik
roguelike
Angband
World of Warcraft
Titan Quest
Borderlands
Overwatch
Torchlight
Destiny

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