Knowledge (XXG)

Lord of Ultima

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IT Reviews concluded: "Ultimately... this browser-based strategy affair proved rather too slow paced for our liking." However, the reviewer noted that: "If you're the sort of player who can happily dip in and out of a game very casually, it's worth checking out. There's considerable depth in the town
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Fans of Lord of Ultima supported a KickStarter campaign to recreate the game. This Kickstarter campaign was fully funded in just 17 minutes. The remake was released as "Crown of the Gods" which focused on emulating the gameplay while using different artwork and lore to avoid copyright infraction.
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announced that all servers would be turned off on May 12, 2014. On March 1, 2014 EA no longer offered support through their official LOU forum. User reports suggest most servers had already been turned off as of March 5, 2014 well in advance of the May 12th closure, prompting anger among remaining
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Players started off with a single city, which was protected from attack for seven days. A player could choose to settle inactive cities or create new cities after the required prerequisites have been met. A player can also build a castle enabling them to conquer other cities with castles and vice
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versa. It was a common mistake for new players to "castle their first city", resulting in their elimination. Players without castles could raid dungeons (PvE battles) but cannot plunder other players' cities. Joining an alliance was crucial in this game for both protection and economic support.
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Several third party tools were commonly used to support the player. City planning tools help to design a city layout by displaying the potential resource gain per hour. City design was crucial for the player to rank highly on the in-game leaderboards.
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MMOHut cited the game's positive points as an "original strategy script", and the fact that "city layouts take thought." It criticised Lord of Ultima's "slow paced gameplay" and "very weak connection with the Ultima franchise."
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The objective of the game was to attain the title "Lord of Ultima", which can only be done with the support of an alliance by jointly completing and holding a level 10 alliance palace of each of 8 in-game faiths.
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players who were told days earlier by EA to spend their remaining funds as no refund would be issued. A number of websites had urged players to seek refunds via PayPal for recently bought game funds.
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In Lord of Ultima, game-play primarily revolved around collecting resources to develop cities and armies and then battle against each other for power and prestige.
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According to GameRankings, PC Gamer magazine in the UK gave it a score of 75%, and Game Vortex awarded it 82%.
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series of games, there was very little actual connection to the other games in the series.
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planning, a decent guild system, and after all, it's free to play."
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Lord of Ultima shut down on May 12, 2014 at 07:00 UTC.
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Massively multiplayer online real-time strategy games
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While it is, technically, part of the 357: 1078:Browser-based multiplayer online games 1032:Shroud of the Avatar: Forsaken Virtues 514:"Lord of Ultima for PC - GameRankings" 295:Web technology, and was not based on 7: 926:Ultima Forever: Quest for the Avatar 91:adding citations to reliable sources 365:Sliwinski, Alexander (2010-04-20). 284:money, providing the game with its 748:II: The Revenge of the Enchantress 14: 33:to comply with Knowledge (XXG)'s 1098:Video games developed in Germany 67: 20: 78:needs additional citations for 1: 944:Ultima Worlds Online: Origin 741:I: The First Age of Darkness 387:Reahard, Jef (2010-04-20). 1129: 790:VII Part Two: Serpent Isle 618: 276:strategy game similar to 175: 1083:Free-to-play video games 200:April 20, 2010 46:may contain suggestions. 31:may need to be rewritten 762:IV: Quest of the Avatar 769:V: Warriors of Destiny 905:Escape from Mt. 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Developer(s)
EA Phenomic
Genre(s)
Real-time
military strategy
City-building
free-to-play
browser-based
massively multiplayer
real-time strategy
video game
Electronic Arts
EA Phenomic
Ultima

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