437:, the indigenous population is completely absent. The world is populated only by colonists who arrive from the metropolitan centres by ship and settle into the new world with the support of the administrator (i.e. the Mayor), fitting into the freshly colonised society in accordance with labour force needs. Thus, the subaltern, who, from a historical point of view, had inhabited the Greater Antilles prior to colonisation, is excluded from the re-enactment of this colonial reality. To use Spivakâs critical parlance, it has no voice within the simulated historical world of the game."
212:
choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Roles that have already been selected earlier in a round are not available to be selected again. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.
545:
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well as reposition their existing colonists. If a player has more colonists than available buildings, excess colonists can be stored on the San Juan space to be reassigned in a future Mayor phase. Finally, the colonist ship is replenished with a number of colonists from the supply - either the total number of unoccupied building spaces on all player boards or the total number of players, whichever is larger.
281:
Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
425:
magazine wrote "It feels disrespectful for
Seyfarth to disregard slavery so completely. By using slavery as a gameplay mechanic without acknowledging the human cost of it (or even using its name directly), by rendering the institution to a mere tool, the true costs of running your economic engine are
342:
was released as a 3-5 player game but later received an official two-player variant from Alea. The two-player game is played with one
Prospector, and in each round both players select three roles, before a doubloon is added to the seventh role and the Governor tile switches sides. Some players prefer
272:
The player who selected
Prospector takes one doubloon from the supply, and all other players take no action. The game is played with two Prospectors with five players, one Prospector with four players, and no Prospectors with three players, ensuring that there will always be three unselected roles in
249:
Each player in turn order has the option to sell one of their resources by placing them on an empty space in the trading house and taking the appropriate number of doubloons in return. Players can only trade goods that are not already in the trading house, and if the trading house is full they cannot
235:
Each player in turn order takes one colonist from the colonist ship until its supply is exhausted. The player who selected Mayor may then take an additional colonist from the central supply. After this, players may place their newly acquired colonists on their plantations, quarries, and buildings, as
355:
The other major strategy is to produce crops that are worth more (i.e. tobacco and coffee), and to use the cash produced from selling/trading to buy more buildings that also give new abilities. Expensive buildings can give a player many victory points, but fewer goods are likely to be shipped to the
323:
A player's total score is calculated by adding the number on each of their victory chips, the building value of all of their buildings, and the bonus points from large buildings. Manned large buildings award bonus points based on various game conditions (such as the
Fortress, which gives one victory
461:
or bracketing the (abstracted) exploitation or even enslavement of indigenous peoples. Our tendency to bracket, of course, doesn't mean that there aren't legitimate objections to such colonialist-themed games. It suggests that we have subjectively made an internal calculation about how egregious we
391:
A second expansion was under development, but it was later announced that it was cancelled. Instead, a different, but inclusive, expansion is included in the Alea 10th anniversary 'treasure chest' released in 2009, which contains expansions for a number of different games by the company. The Puerto
351:
There are two primary strategies used in Puerto Rico, corresponding to the two means of earning victory points (VP). One strategy, often called the 'shipping strategy', is to attempt a high level of goods production, and to ship those goods back to the homeland for points. Corn is produced free and
242:
Each player produces goods based on their occupied plantations and production buildings, taking them from the supply and storing them on their player boards. Corn can be produced simply by having an occupied plantation, while all other goods require an occupied plantation and an occupied production
221:
Each player in turn order may select one of the plantation tiles available in the central offer and add it to their personal player board. The player who selected
Settler has the option to instead take a quarry tile, which provides a discount on building prices. After each player has had the option
280:
Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player.
228:
Each player in turn order has the ability to purchase one building from the central market and add the building to their personal player board. The player who selected
Builder receives a one-doubloon discount on any building they purchase, and occupied quarries provide further discounts. There are
256:
Each player in turn order ships goods in exchange for victory points, placing goods on the empty spaces of one of the available ships and taking one victory point chip for each barrel. The player who selected
Captain gains one additional victory point, provided they were able to ship at least one
211:
During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player who selected the role acts first and also receives a small privilege - for example,
265:
ship as many barrels of that good as possible. Each ship can contain only one type of good, and goods cannot be added to ships that have already been filled. The
Captain phase continues until it is no longer possible for any player to ship, meaning that some players may get multiple turns in the
444:
in 2019: "Still, even those of us who are fairly good at seeing the connection between some games and our collective, colonialist past and present tend to find ourselves bracketing such concerns for the sake of gameplay. (Honestly, we probably pull in and out of the gameplay as the incorrigible
207:
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
392:
Rico expansions included consist of the original expansion, as well as a small expansion of several new buildings and red 'nobleman' colonists, which interact with the new buildings. An
English language translation of the new expansion was released at the end of 2009 by Rio Grande Games.
356:
homeland, and so the VPs from exports can be expected to be low. In filling all their building spaces, a player can cause the game to end relatively quickly, before players using the 'shipping strategy' can capitalise on their investment in buildings and crops that increase shipment VPs.
266:
phase. Afterward, any ships that are completely filled are cleared, while partially filled ships remain so for future
Captain phases, and all remaining unshipped goods spoil - players may keep one barrel of their choosing on their player board, but all others are returned to the supply.
250:
trade at all. The player who selected Trader earns an additional doubloon, provided they were able to trade a good. At the end of the phase the trading house is cleared of all goods if all four of its spaces are filled, otherwise it remains partially filled for future Trader phases.
191:
released in 2004, which adds new buildings with different abilities that can replace or be used alongside those in the original game. A second, smaller expansion became available in 2009. Additionally, changes to the rules have been suggested that serve to balance the game.
229:
three types of buildings in the game: production buildings are required for producing goods, "violet buildings" grant players in-game advantages when occupied by a colonist, and large violet buildings provide bonus victory points if occupied at the end of the game.
352:
indigo has a low investment cost, therefore these goods are commonly chosen when this strategy is used because all exports are valued the same. The major disadvantage of this strategy is that doubloons are harder to acquire, and thus buildings are harder to build.
426:
ignored. It almost seems to uncritically adopt the slavers' mindset, without any self-awareness. The effect is to make players gathered around a table for a game of Puerto Rico into unwitting moral accomplices in the horrors of human servitude."
343:
to instead play with just five roles being selected each round - three for the Governor and two for the non-Governor - so that players never have the ability to select twice in a row and pull off powerful combos (like Craftsman/Trader).
276:
Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.
293:
The prices of the Factory and University buildings may be swapped, such that the Factory costs 8 doubloons and the university costs 7 doubloons. In a private conversation, the designer Andreas Seyfarth said he would make this
418:
is sanitized of all references to the exploitation of African slaves on plantations, or the indigenous Taino inhabitants of the island, who were virtually wiped out by the Spanish colonists."
200:
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and
297:
In a forum on BoardGameGeek, some players have suggested that players starting with a corn plantation should start with 1 doubloon fewer than players who start with an indigo plantation.
1130:
289:
The following changes may be made to the official rules in order to create what some players believe is a more balanced game giving each player a more equal chance of winning:
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243:
building. The player who selected Craftsman may produce one additional good of their choosing, provided that they were able to produce at least one of that type.
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point for every three colonists on the player board, or the City Hall, which awards a point for every small or large violet building owned by the player).
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A playable online version is available, and, as of January 2017, 660,000 games had been played this way. An iPad version was launched in August 2011.
445:
social meanings impress themselves on us more or less, depending on what game activity we are carrying out). How many of us have carried on playing
327:
The winner is the player with the most victory points. In the event of a tie, the player with the most total goods added to doubloons is given the
1468:
1448:
1116:
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Captain is selected and the last VP chip is given to a player. (Additional chips are to be used during that round, once the supply is exhausted.)
705:"Ender's Comprehensive Overview: An analysis of Puerto Rico as a two-player game, and a comparison of the most popular variants | Puerto Rico"
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to add a plantation, the offer is replenished from a face-down pile so that it contains one more plantation than the number of players.
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think that the representational offense is and whether it is âworth itâ to criticize the collective ludic activity of our friends."
42:
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and published by the same companies, following the same art style and making use of some of the same buildings and resources.
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was highly reviewed upon its initial release in 2002, it has come under renewed attention since then for its core premise of
1263:
672:
1167:
867:"Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago"
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can be played by three, four or five players, although an official two-player variant also exists. There is an official
24:
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504:, Number #2 Rated Game. August 18, 2008 - February 28, 2010 and December 2010 â unknown. Currently, #24 rated game.
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181:. The aim of the game is to amass victory points in two ways: by exporting goods and by constructing buildings.
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Mayor is selected and there are not enough colonists to refill the colonist ship with the appropriate number.
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375:. The addition consists of 14 new buildings that may be used alongside of, or instead of, the original 17.
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Builder is selected and a player has built out their 12th city space, thus having no room left to build.
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as if there are no indigenous peoples present in our fictionalized colonial world to âmess it upâ â a
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There are also many minor strategies that play on the nuances of how the buildings interact.
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good. The Captain phase is the only phase where player actions are not optional - a player
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815:"Puerto Rico â A game about trading the elephant in the room â Lancaster Board and Sword"
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949:"PLAYING GAMES WITH HISTORY: PHILOSOPHERS ON THE ETHICS OF HISTORICAL BOARD GAMES"
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498:, Number #1 Rated Game. 2003 - August 17, 2008 and March 1, 2010 â December 2010
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729:"Colonial Slavery Board Game's Relaunch Is Hoping Third Time's The Charm"
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In each case, players finish the current round before the game ends.
796:"Should Board Gamers Play the Roles of Racists, Slavers and Nazis?"
159:. Players assume the roles of colonial governors on the island of
1191:
978:
515:
429:
Academics Cornel Borit, Melania Borit, and Petter Olsen discussed
1071:, American Publisher, with PDF download of English language rules
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In February 2004, Seyfarth released a separate card game called
1112:
997:
Rogerson, Melissa J.; Gibbs, Martin; Smith, Wally (May 2015).
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in a study of colonialism in popular board games in 2018. "In
1047:
865:
Borit, Cornel; Borit, Melania; Olsen, Petter (2018-04-10).
414:
In 2011, Jarrah E. Hodge at Bitch Media observed that "
1003:
Proceedings of the 2015 DiGRA International Conference
771:"Renowned board game Puerto Rico now shipping on iPad"
492:(General strategy, Multiplayer Category), Winner. 2003
1105:
can be played online multiplayer at Board Game Arena.
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was the highest-rated game on the board game website
16:
German-style board game designed by Andreas Seyfarth
331:. If a tie still exists between players, they tie.
122:
114:
106:
98:
90:
63:
51:
440:Philosophy professor Stephanie Partridge wrote of
920:"Revenge of the Feminerd: Board Game Colonialism"
384:for two, three or four players. It is based on
175:for over five years, until it was surpassed by
669:"Discussion with Andreas Seyfarth, webarchive"
1124:
8:
1058:An unofficial online multiplayer version of
999:"Digitising Boardgames: Issues and Tensions"
595:
593:
32:
942:
940:
747:"Play board games online from your browser"
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1117:
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306:The game can end in three different ways:
892:
882:
1050:- free online multiplayer adaptation of
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19:For the US territory or other uses, see
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31:
7:
947:Birds, Aesthetics for (2019-08-21).
625:
623:
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215:The available roles are as follows:
1093:Video review and rules explanation
1007:Digital Games Research Association
600:Appelcline, Shannon (2003-11-19).
371:released an official expansion to
14:
838:"How Board Games Handle Slavery"
543:
529:
40:
794:Draper, Kevin (1 August 2019).
1469:Board games introduced in 2002
1449:Deutscher Spiele Preis winners
363:Expansions and online versions
1:
972:Kaufeld, John (April 2003).
261:ship a good if able to, and
147:designed by German designer
25:Puerto Rico (disambiguation)
1081:an introduction to playing
151:and published in 2002 in a
1490:
1040:- The official version of
1031:'s home page for the game
982:. No. 58. p. 70.
871:Open Library of Humanities
633:(2007). "Puerto Rico". In
490:International Gamers Award
18:
1439:Board games about history
1352:The Voyages of Marco Polo
1146:
1095:by Board Games with Scott
640:Hobby Games: The 100 Best
421:In 2017, Sam Desatoff at
39:
1288:The Pillars of the Earth
567:Other games by Seyfarth
1474:Works about Puerto Rico
602:"Review of Puerto Rico"
1459:Rio Grande Games games
1444:Andreas Seyfarth games
1140:Deutscher Spiele Preis
645:Green Ronin Publishing
472:Deutscher Spiele Preis
1192:The Settlers of Catan
561:, card game based on
285:Game balance variants
145:Euro-style board game
1216:Tigris and Euphrates
953:AESTHETICS FOR BIRDS
647:. pp. 251â253.
110:90–150 minutes
1400:Lost Ruins of Arnak
1069:at Rio Grande Games
466:Awards and rankings
451:(Settlers of) Catan
127:Economic management
36:
800:The New York Times
537:Puerto Rico portal
335:Two-player variant
163:during the age of
102:5–10 minutes
1464:Multiplayer games
1426:
1425:
1368:Terraforming Mars
1344:Russian Railroads
654:978-1-932442-96-0
367:In January 2004,
136:
135:
131:Strategic thought
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1264:Saint Petersburg
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1005:. Vol. 12.
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671:. Archived from
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484:Spiel des Jahres
153:German-language
149:Andreas Seyfarth
86:Lacerta (Poland)
78:Rio Grande Games
58:Andreas Seyfarth
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1168:Flying Dutchman
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1054:for 2-5 players
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991:Further reading
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844:. 14 March 2017
842:Vice (magazine)
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735:. 19 June 2023.
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486:, Nominee. 2002
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1023:External links
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675:on 2016-11-08.
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974:"Puerto Rico"
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926:. 23 May 2011
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635:Lowder, James
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1240:Carcassonne
1152:Hoity Toity
1103:Puerto Rico
1083:Puerto Rico
1076:Puerto Rico
1067:Puerto Rico
1060:Puerto Rico
1052:Puerto Rico
1048:Tropic Euro
1042:Puerto Rico
1033:(in German)
924:Bitch Media
894:10037/13311
563:Puerto Rico
447:Puerto Rico
442:Puerto Rico
435:Puerto Rico
431:Puerto Rico
416:Puerto Rico
409:colonialism
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386:Puerto Rico
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340:Puerto Rico
329:tie-breaker
270:Prospector:
185:Puerto Rico
169:Puerto Rico
161:Puerto Rico
155:edition by
140:Puerto Rico
34:Puerto Rico
21:Puerto Rico
1454:Alea games
1433:Categories
1176:Modern Art
958:2021-03-18
930:2021-03-18
848:2021-03-18
820:2021-03-18
780:2022-12-29
756:2022-12-29
714:2019-09-06
611:2008-08-01
584:References
240:Craftsman:
99:Setup time
64:Publishers
1320:7 Wonders
1272:Louis XIV
1232:Taj Mahal
1208:Löwenherz
1200:El Grande
1160:Labyrinth
1015:2342-9666
903:2056-6700
877:(1): 17.
631:Wham, Tom
571:Manhattan
399:Criticism
204:(money).
202:doubloons
189:expansion
165:Caribbean
70:(Germany)
53:Designers
1408:Ark Nova
1392:The Crew
1384:Wingspan
1304:Dominion
1296:Agricola
1184:6 nimmt!
1044:for iPad
775:MacWorld
559:San Juan
523:See also
457:fantasy
381:San Juan
347:Strategy
254:Captain:
226:Builder:
219:Settler:
196:Gameplay
178:Agricola
118:Very Low
75:(Brazil)
1360:Mombasa
1328:Village
1256:Amun Re
637:(ed.).
509:Reviews
294:change.
247:Trader:
91:Players
1419:(2023)
1411:(2022)
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1395:(2020)
1387:(2019)
1379:(2018)
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1312:Fresco
1307:(2009)
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1280:Caylus
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606:RPGnet
403:While
302:Ending
233:Mayor:
123:Skills
115:Chance
94:3 to 5
1224:Tikal
979:Scrye
516:Scrye
143:is a
1376:Azul
1079:and
1038:iPad
1029:Alea
1011:ISSN
899:ISSN
649:ISBN
423:Vice
369:Alea
263:must
259:must
157:Alea
80:(UK)
73:Grow
68:Alea
23:and
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1086:at
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879:doi
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