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Punch-Out!! (arcade game)

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and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like "World Heavyweight Title Match" written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one.
431:, laserdisc-based games were considered to be the next major advancement in the arcade industry. However, the maintenance requirement would be very large if they released laserdisc-based games worldwide. Despite this, domestic sales people wanted something like laserdisc, so they tried to find if it could be done with semiconductors. Miyamoto explained that that's why they were interested in microchips that could perform zooming and show pictures at a similar size as a laserdisc. However, he called it a "rascal of a project", explaining that when he made 386: 494: 420:, basing the purchases on the estimate for the demand for arcade games. They were offered a proposition to make an arcade game that used two monitors. They chose to make a boxing game, which utilized the ability to zoom in and out of an object. This was a feature more commonly found in games that involve flying such as flight simulators, but the developers chose boxing because they thought it would be a different way to use it. 1748: 847: 376:
or right hook, but only when the "KO" meter on the display is completely full. The meter increases when the player successfully lands a punch, decreases when the opponent lands one, and drops to zero when the player is knocked down. Once the meter is full, the corner man's digitized speech encourages
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so the opponent can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Opponents' impending offensive moves are telegraphed by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will
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appears as a playable fighter. The character features a set of wireframe alternate costumes based on his appearance from the original arcade games. Little Mac also features a special mechanic based on the KO gauge from the arcade titles, which, once full, can usually let him instantly KO an opponent
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He stated that a lot of new things were being created, but most of it was still under development. They told Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the new microchips as well as the two monitors, considering lining them up side by side
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Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one 3-minute round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the
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The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to Nintendo's Multi-Screen
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and three buttons. Two buttons control left and right punches, one for each arm (denoted by "Left!", or "Right!" when hitting the head, or "body blow!" when hitting the body with either arm). A large button on the console allows the player to deliver a powerful
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event the player loses, the computer-controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ("Come on, stand up and fight!") via the game's distinctive
437:, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said "it's not impossible", changing from "it can't be done." 1273: 1381: 1293: 427:, a horse racing game from 1975, which used a video tape. It was a mechanical game, and was hard to maintain after it was released and had many breakdowns. While they were developing 1794: 1258: 1223: 1492: 594:, published in July 1984. The magazine gave the game a positive review, describing it as a "knock-out" and a "fabulous boxing game". The review also praised the 334:
from the NES versions), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind and above as a
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for the NES console to happen. Several elements, such as opponents and their names, were changed for this version. In particular, professional boxer
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was making several coin-operated arcade machines. Nintendo had an excessive number of video monitors after the success of the
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was released in 1994. It was far more faithful to the arcade stand-up gameplay; however, it was not a direct port either.
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as being "great" and "cartoon-style" and concluded that it is "a very addictive game which is great fun to play."
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series, that brought back many characters from the previous games, as well as introducing Disco Kid and
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was developed and released in the arcades only in North America by the same company, which is based on
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would be one of the several games that would be re-released. It was released on March 30, 2018.
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In the game, the player takes the role of a green-haired unnamed boxer (sometimes claimed to be
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was developed and released by Nintendo, which has fewer, but tougher boxers to fight against.
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all appear in the audience. The game's title music, also heard in the arcade version of
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radio and television commercials in the 1950s, was later used as the theme song to the
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The original arcade game was a global commercial success, becoming the top-performing
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One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode for
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from the Integrated Research & Development Division was the lead developer, and
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on their April 15, 1984 issue as being the second top-grossing upright/cockpit
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designed the characters. It was released in the first quarter of 1984, when
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that they would be re-releasing some of their classic arcade games on the
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arcade game, yet the trophy from the game says he debuted in the NES game
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charts for dedicated arcade cabinets from August 1 through November 15.
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Miyamoto and Takeda discussed an earlier arcade game created by Takeda:
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magazine rated Punch-Out!! 21st in its "Top 100 Video Games." In 1996,
559:(1983). It was one of the more successful arcade games during the post- 394: 1547: 1174:"Iwata Asks: Punch-Out!! - The Proposition is to Use Two Televisions" 967:] (in Japanese). Japan: Amusement News Agency. pp. 57, 128. 168: 1056:"The Arcade Flyer Archive – Video Game Flyers: Punch-Out!! (Spain)" 448: 444: 384: 318: 150: 524:
The arcade game was a hit in all regions for Nintendo. In Japan,
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This article is about the 1984 arcade game. For other uses, see
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The game was developed in 1983 and released in February 1984.
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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in the United States. It produced an arcade sequel known as
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ranked the game 83rd on their "Top 100 Games of All Time."
1485:"Nintendo Will Release Its Classic Arcade Games On Switch" 1390:. Vol. 10, no. 20. 1 November 1984. p. 47. 588:
The arcade game was reviewed in the August 1984 issue of
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the player to either "Put him away!" or "Knock him out!"
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charts in July (upright cabinets) and December, and the
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The arcade game introduced recurring characters such as
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topped the US arcade charts during 1984, including the
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Hardcore Gaming 101 Article on the Punch-Out!!! series
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Beyond Donkey Kong: A History of Nintendo Arcade Games
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implies that Little Mac actually debuted in the 1984
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It is a reboot of the 695:(NES) caused the development and release of 635:Super Smash Bros. for Nintendo 3DS and Wii U 1795:Nintendo Research & Development 1 games 1327:"Hit Games & High Scores: Arcade Games" 988: 986: 984: 1575: 1561: 1553: 1112:Super Smash bros. for Nintendo 3DS / Wii U 657:During the same year, an arcade sequel to 37: 28: 1437:(4). Harris Publications: 27. April 1995. 931:Learn how and when to remove this message 608:(KLOV) Top 100, as one of their top 100 1382:"Top 20 Performing Video Games of 1984" 952: 950: 948: 944: 806: 1184:from the original on January 11, 2010 1138:. 4gamer.net. 2009-07-15. 2015-02-14. 1031:"Glass Joe Boxes Clever! Punch-Out!!" 1025: 1023: 1021: 581:went on to become the top-performing 7: 1483:Kohler, Chris (September 13, 2017). 869:adding citations to reliable sources 1226:from the original on 17 August 2024 1091:from the original on 7 October 2013 753:Super Nintendo Entertainment System 653:Re-releases, sequels, and spin-offs 254:, a highly popular version for the 229:. It was the inaugural game in the 1272:Sharpe, Roger C. (December 1984). 957:Akagi, Masumi (October 13, 2006). 14: 1294:"The Replay Years: Video Systems" 1129:ボクシングゲームの名作,「パンチアウト!!」がWiiでカムバック! 248:, a spinoff of the series titled 186: 1815:Video games scored by Koji Kondo 1747: 1746: 1085:"Nintendo Interview: Koji Kondo" 1006:from the original on 31 May 2021 845: 691:, the growing popularity of the 492: 1495:from the original on 2020-09-10 1465:from the original on 2021-12-11 1412:from the original on 2013-04-01 1311:"RePlay: The Players' Choice". 1066:from the original on 2019-03-25 856:needs additional citations for 731:Punch-Out!! featuring Mr. Dream 723:Punch-Out!! featuring Mr. Dream 1810:Video games developed in Japan 1202:Horowitz, Ken (30 July 2020). 999:United States Copyright Office 960:アーケードTVゲームリスト国内•海外編(1971-2005) 880:"Punch-Out!!" arcade game 481:, which aired boxing matches. 339:make and react appropriately. 315:List of Punch-Out!! characters 1: 1684:Mike Tyson in popular culture 1544:Punch-Out!! (arcade game) 1274:"1984—Every Which Way But Up" 1257:(in Japanese). No. 234. 1054:Daniel Hower, Eric Jacobson. 693:Nintendo Entertainment System 612:. They also listed it as the 616:for the year 1984. In 1995, 478:Gillette Cavalcade of Sports 1449:"Top 100 Games of All Time" 1043:. 16 July 1984. p. 47. 826: 43:North American arcade flyer 1846: 1261:15 April 1984. p. 29. 649:with a powerful uppercut. 641:Super Smash Bros. Ultimate 349:Golden Age of Arcade Games 312: 21:Punch-Out (disambiguation) 18: 1830:Hamster Corporation games 1820:Single-player video games 1742: 1523:Killer List of Videogames 817: 606:Killer List of Videogames 563:period of the mid-1980s. 36: 1154:Computer and Video Games 1060:The Arcade Flyer Archive 1036:Computer and Video Games 736:During its release, the 727:Mike Tyson's Punch-Out!! 705:was added as the game's 604:was later marked in the 591:Computer and Video Games 363:) with the gameplay and 323:The first match against 261:Mike Tyson's Punch Out!! 1344:"National Play Meter". 1210:McFarland & Company 381:Development and release 610:best games of all time 585:in the United States. 398: 327: 1825:Arcade Archives games 1800:Nintendo Switch games 1790:Nintendo arcade games 1458:(44): 75. July 1996. 1431:"Top 100 Video Games" 1406:www.arcade-museum.com 1362:"National Play Meter" 1259:Amusement Press, Inc. 717:, re-releasing it as 644:, series protagonist 397:in Brooklyn, New York 388: 322: 865:improve this article 674:, a spin-off called 258:originally known as 1706:Fight Night Round 2 744:was re-released as 583:arcade game of 1984 302:The Legend of Zelda 240:arcade game of 1984 1785:Boxing video games 1780:Arcade video games 1350:. August 15, 1984. 1134:2019-04-04 at the 682:real arm wrestling 551:sports video games 539:In North America, 504:. You can help by 457:Donkey Kong Junior 399: 328: 1762: 1761: 1713:Super Smash Bros. 1625:Super Punch-Out!! 1609:Super Punch-Out!! 1219:978-1-4766-4176-8 941: 940: 933: 915: 758:Super Punch-Out!! 664:Super Punch-Out!! 556:Track & Field 522: 521: 461:Super Punch-Out!! 267:Super Punch-Out!! 245:Super Punch-Out!! 223:boxing video game 209: 208: 155:February 17, 1984 55:Nintendo R&D3 1837: 1775:1984 video games 1750: 1749: 1720:for Nintendo 3DS 1577: 1570: 1563: 1554: 1504: 1503: 1501: 1500: 1480: 1474: 1473: 1471: 1470: 1464: 1453: 1445: 1439: 1438: 1427: 1421: 1420: 1418: 1417: 1398: 1392: 1391: 1378: 1372: 1371: 1358: 1352: 1351: 1341: 1335: 1334: 1323: 1317: 1316: 1308: 1302: 1301: 1290: 1284: 1283: 1269: 1263: 1262: 1250: 1242: 1236: 1235: 1233: 1231: 1199: 1193: 1192: 1190: 1189: 1170: 1159: 1158: 1145: 1139: 1126: 1120: 1107: 1101: 1100: 1098: 1096: 1081: 1075: 1074: 1072: 1071: 1051: 1045: 1044: 1027: 1016: 1015: 1013: 1011: 990: 979: 978: 954: 936: 929: 925: 922: 916: 914: 873: 849: 841: 830: 829: 819: 811: 738:Game & Watch 614:Game of the Year 517: 514: 496: 489: 407:Shigeru Miyamoto 357:Game & Watch 345:digitized speech 217: 172: 163: 154: 101:Shigeru Miyamoto 41: 29: 1845: 1844: 1840: 1839: 1838: 1836: 1835: 1834: 1765: 1764: 1763: 1758: 1738: 1667: 1639: 1588: 1581: 1513: 1508: 1507: 1498: 1496: 1482: 1481: 1477: 1468: 1466: 1462: 1451: 1447: 1446: 1442: 1429: 1428: 1424: 1415: 1413: 1400: 1399: 1395: 1380: 1379: 1375: 1360: 1359: 1355: 1343: 1342: 1338: 1325: 1324: 1320: 1310: 1309: 1305: 1292: 1291: 1287: 1271: 1270: 1266: 1248: 1244: 1243: 1239: 1229: 1227: 1220: 1212:. p. 144. 1201: 1200: 1196: 1187: 1185: 1172: 1171: 1162: 1147: 1146: 1142: 1136:Wayback Machine 1127: 1123: 1108: 1104: 1094: 1092: 1083: 1082: 1078: 1069: 1067: 1053: 1052: 1048: 1029: 1028: 1019: 1009: 1007: 992: 991: 982: 975: 956: 955: 946: 937: 926: 920: 917: 874: 872: 862: 850: 839: 834: 833: 812: 808: 803: 791:Nintendo Switch 787:Nintendo Direct 655: 630: 518: 512: 509: 502:needs expansion 487: 383: 359:titles and the 317: 311: 211: 176: 167: 158: 149: 44: 27: 26:1984 video game 24: 17: 16:1984 video game 12: 11: 5: 1843: 1841: 1833: 1832: 1827: 1822: 1817: 1812: 1807: 1802: 1797: 1792: 1787: 1782: 1777: 1767: 1766: 1760: 1759: 1757: 1756: 1743: 1740: 1739: 1737: 1736: 1735: 1734: 1727: 1709: 1702: 1699:Power Punch II 1695: 1688: 1687: 1686: 1675: 1673: 1669: 1668: 1666: 1665: 1660: 1655: 1649: 1647: 1641: 1640: 1638: 1637: 1629: 1621: 1613: 1605: 1596: 1594: 1590: 1589: 1582: 1580: 1579: 1572: 1565: 1557: 1551: 1550: 1541: 1530: 1525: 1512: 1511:External links 1509: 1506: 1505: 1475: 1440: 1422: 1393: 1373: 1353: 1336: 1331:Computer Games 1318: 1303: 1285: 1264: 1237: 1218: 1194: 1180:. 2009-08-07. 1160: 1140: 1121: 1102: 1076: 1046: 1017: 980: 974:978-4990251215 973: 943: 942: 939: 938: 853: 851: 844: 838: 835: 832: 831: 805: 804: 802: 799: 782:as opponents. 654: 651: 629: 626: 536:of the month. 534:arcade cabinet 520: 519: 499: 497: 486: 483: 382: 379: 310: 307: 207: 206: 203: 199: 198: 197: 196: 191: 184: 178: 177: 175: 174: 165: 156: 146: 144: 140: 139: 134: 128: 127: 120: 116: 115: 110: 104: 103: 98: 92: 91: 88: 82: 81: 76: 70: 69: 64: 58: 57: 52: 46: 45: 42: 34: 33: 25: 15: 13: 10: 9: 6: 4: 3: 2: 1842: 1831: 1828: 1826: 1823: 1821: 1818: 1816: 1813: 1811: 1808: 1806: 1803: 1801: 1798: 1796: 1793: 1791: 1788: 1786: 1783: 1781: 1778: 1776: 1773: 1772: 1770: 1755: 1754: 1745: 1744: 1741: 1733: 1732: 1728: 1726: 1725: 1721: 1717: 1716: 1715: 1714: 1710: 1708: 1707: 1703: 1701: 1700: 1696: 1694: 1693: 1692:Arm Wrestling 1689: 1685: 1682: 1681: 1680: 1677: 1676: 1674: 1670: 1664: 1661: 1659: 1656: 1654: 1651: 1650: 1648: 1646: 1642: 1635: 1634: 1630: 1627: 1626: 1622: 1619: 1618: 1614: 1611: 1610: 1606: 1603: 1602: 1598: 1597: 1595: 1591: 1587: 1586: 1578: 1573: 1571: 1566: 1564: 1559: 1558: 1555: 1549: 1545: 1542: 1540: 1536: 1535: 1531: 1529: 1526: 1524: 1520: 1519: 1515: 1514: 1510: 1494: 1490: 1486: 1479: 1476: 1461: 1457: 1450: 1444: 1441: 1436: 1432: 1426: 1423: 1411: 1407: 1403: 1397: 1394: 1389: 1388: 1383: 1377: 1374: 1369: 1368: 1363: 1357: 1354: 1349: 1348: 1340: 1337: 1332: 1328: 1322: 1319: 1314: 1307: 1304: 1299: 1295: 1289: 1286: 1281: 1280: 1275: 1268: 1265: 1260: 1256: 1255: 1247: 1241: 1238: 1225: 1221: 1215: 1211: 1207: 1206: 1198: 1195: 1183: 1179: 1175: 1169: 1167: 1165: 1161: 1156: 1155: 1150: 1149:"Success Joe" 1144: 1141: 1137: 1133: 1130: 1125: 1122: 1119: 1117: 1113: 1106: 1103: 1090: 1086: 1080: 1077: 1065: 1061: 1057: 1050: 1047: 1042: 1038: 1037: 1032: 1026: 1024: 1022: 1018: 1005: 1001: 1000: 995: 989: 987: 985: 981: 976: 970: 966: 962: 961: 953: 951: 949: 945: 935: 932: 924: 921:December 2007 913: 910: 906: 903: 899: 896: 892: 889: 885: 882: –  881: 877: 876:Find sources: 870: 866: 860: 859: 854:This article 852: 848: 843: 842: 836: 828: 827:Panchi-Auto!! 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Kikizo. 1070:2014-10-06 891:newspapers 837:References 707:final boss 703:Mike Tyson 646:Little Mac 574:Play Meter 553:following 546:Play Meter 332:Little Mac 313:See also: 291:Koji Kondo 218:is a 1984 164:March 1984 113:Koji Kondo 1658:Glass Joe 1095:7 October 715:Mr. Dream 579:Punch-Out 565:Punch-Out 541:Punch-Out 485:Reception 336:wireframe 325:Glass Joe 283:Bald Bull 279:Glass Joe 235:series. 173:July 1984 96:Artist(s) 1753:Category 1731:Ultimate 1493:Archived 1460:Archived 1410:Archived 1230:12 April 1224:Archived 1182:Archived 1178:Nintendo 1132:Archived 1089:Archived 1064:Archived 1004:Archived 818:パンチアウト!! 814:Japanese 725:). 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Index

Punch-Out (disambiguation)

Developer(s)
Nintendo R&D3
Publisher(s)
Nintendo
Producer(s)
Genyo Takeda
Designer(s)
Artist(s)
Shigeru Miyamoto
Composer(s)
Koji Kondo
Punch-Out!!
Platform(s)
Arcade
JP
NA
EU
Genre(s)
Sports
fighting
arcade
boxing video game
Nintendo
Punch-Out!!
arcade game of 1984
Super Punch-Out!!
Arm Wrestling
NES

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