441:
and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like "World
Heavyweight Title Match" written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one.
431:, laserdisc-based games were considered to be the next major advancement in the arcade industry. However, the maintenance requirement would be very large if they released laserdisc-based games worldwide. Despite this, domestic sales people wanted something like laserdisc, so they tried to find if it could be done with semiconductors. Miyamoto explained that that's why they were interested in microchips that could perform zooming and show pictures at a similar size as a laserdisc. However, he called it a "rascal of a project", explaining that when he made
386:
494:
420:, basing the purchases on the estimate for the demand for arcade games. They were offered a proposition to make an arcade game that used two monitors. They chose to make a boxing game, which utilized the ability to zoom in and out of an object. This was a feature more commonly found in games that involve flying such as flight simulators, but the developers chose boxing because they thought it would be a different way to use it.
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or right hook, but only when the "KO" meter on the display is completely full. The meter increases when the player successfully lands a punch, decreases when the opponent lands one, and drops to zero when the player is knocked down. Once the meter is full, the corner man's digitized speech encourages
338:
so the opponent can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Opponents' impending offensive moves are telegraphed by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will
648:
appears as a playable fighter. The character features a set of wireframe alternate costumes based on his appearance from the original arcade games. Little Mac also features a special mechanic based on the KO gauge from the arcade titles, which, once full, can usually let him instantly KO an opponent
440:
He stated that a lot of new things were being created, but most of it was still under development. They told
Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the new microchips as well as the two monitors, considering lining them up side by side
342:
Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one 3-minute round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the
354:
The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to
Nintendo's Multi-Screen
371:
and three buttons. Two buttons control left and right punches, one for each arm (denoted by "Left!", or "Right!" when hitting the head, or "body blow!" when hitting the body with either arm). A large button on the console allows the player to deliver a powerful
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event the player loses, the computer-controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ("Come on, stand up and fight!") via the game's distinctive
437:, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said "it's not impossible", changing from "it can't be done."
1273:
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427:, a horse racing game from 1975, which used a video tape. It was a mechanical game, and was hard to maintain after it was released and had many breakdowns. While they were developing
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594:, published in July 1984. The magazine gave the game a positive review, describing it as a "knock-out" and a "fabulous boxing game". The review also praised the
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from the NES versions), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind and above as a
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for the NES console to happen. Several elements, such as opponents and their names, were changed for this version. In particular, professional boxer
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713:, when the contract licensing the use of Tyson's name in the console version expired, Nintendo replaced Tyson with an original character named
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was making several coin-operated arcade machines. Nintendo had an excessive number of video monitors after the success of the
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was released in 1994. It was far more faithful to the arcade stand-up gameplay; however, it was not a direct port either.
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367:(representing stamina) for each fighter. Apart from this, the game is more or a less a standard upright. The game has a
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as being "great" and "cartoon-style" and concluded that it is "a very addictive game which is great fun to play."
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series, that brought back many characters from the previous games, as well as introducing Disco Kid and
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was developed and released in the arcades only in North
America by the same company, which is based on
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would be one of the several games that would be re-released. It was released on March 30, 2018.
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In the game, the player takes the role of a green-haired unnamed boxer (sometimes claimed to be
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was developed and released by
Nintendo, which has fewer, but tougher boxers to fight against.
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1333:. Vol. 3, no. 4. United States: Carnegie Publications. December 1984. p. 12.
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472:
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347:. Players are only allowed one continue per play through. Like many games made during the
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all appear in the audience. The game's title music, also heard in the arcade version of
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radio and television commercials in the 1950s, was later used as the theme song to the
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238:
The original arcade game was a global commercial success, becoming the top-performing
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1110:
One of the Origin/Game
Settings Tips about Little Mac's origin and All-Star Mode for
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193:
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from the
Integrated Research & Development Division was the lead developer, and
351:, there is no actual ending and the game continuously loops until the player loses.
38:
1246:"Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)"
402:
78:
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319:
1584:
1402:"The Top Coin-Operated Videogames of All Time – The International Arcade Museum"
846:
471:, is actually the "Gillette Look Sharp March". This jingle, originally heard in
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on their April 15, 1984 issue as being the second top-grossing upright/cockpit
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designed the characters. It was released in the first quarter of 1984, when
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that they would be re-releasing some of their classic arcade games on the
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arcade game, yet the trophy from the game says he debuted in the NES game
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373:
368:
226:
66:
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charts for dedicated arcade cabinets from August 1 through
November 15.
423:
Miyamoto and Takeda discussed an earlier arcade game created by Takeda:
620:
magazine rated Punch-Out!! 21st in its "Top 100 Video Games." In 1996,
559:(1983). It was one of the more successful arcade games during the post-
394:
1547:
1174:"Iwata Asks: Punch-Out!! - The Proposition is to Use Two Televisions"
967:] (in Japanese). Japan: Amusement News Agency. pp. 57, 128.
168:
1056:"The Arcade Flyer Archive – Video Game Flyers: Punch-Out!! (Spain)"
448:
444:
384:
318:
150:
524:
The arcade game was a hit in all regions for
Nintendo. In Japan,
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19:
This article is about the 1984 arcade game. For other uses, see
1556:
1552:
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765:
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401:
The game was developed in 1983 and released in
February 1984.
1370:. Vol. 10, no. 21. 15 November 1984. pp. 28–9.
1300:. Vol. 11, no. 2. November 1985. pp. 128, 130.
993:
1157:. No. 111 (February 1991). 16 January 1991. p. 94.
965:
Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
242:
in the United States. It produced an arcade sequel known as
624:
ranked the game 83rd on their "Top 100 Games of All Time."
1485:"Nintendo Will Release Its Classic Arcade Games On Switch"
1390:. Vol. 10, no. 20. 1 November 1984. p. 47.
588:
The arcade game was reviewed in the August 1984 issue of
377:
the player to either "Put him away!" or "Knock him out!"
289:. It was also the debut project at Nintendo for composer
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571:
charts in July (upright cabinets) and December, and the
277:
The arcade game introduced recurring characters such as
567:
topped the US arcade charts during 1984, including the
505:
1528:
Hardcore Gaming 101 Article on the Punch-Out!!! series
1205:
Beyond Donkey Kong: A History of Nintendo Arcade Games
1114:
implies that Little Mac actually debuted in the 1984
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871:. Unsourced material may be challenged and removed.
785:On September 13, 2017, Nintendo announced during a
733:bore no further resemblance to the arcade version.
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293:, better known for his later contributions to the
549:magazine in 1984, capitalizing on the success of
1282:. Vol. 10, no. 23. pp. 39, 49–51.
225:developed by Nintendo R&D3 and published by
825:
389:An arcade patron playing the arcade version of
1568:
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1166:
1164:
1039:. No. 34 (August 1984). United Kingdom:
994:"Punchout (Registration Number PA0000204664)"
543:took the arcade market by storm according to
8:
774:was released in 2009. It is a reboot of the
695:(NES) caused the development and release of
635:Super Smash Bros. for Nintendo 3DS and Wii U
1795:Nintendo Research & Development 1 games
1327:"Hit Games & High Scores: Arcade Games"
988:
986:
984:
1575:
1561:
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1112:Super Smash bros. for Nintendo 3DS / Wii U
657:During the same year, an arcade sequel to
37:
28:
1437:(4). Harris Publications: 27. April 1995.
931:Learn how and when to remove this message
608:(KLOV) Top 100, as one of their top 100
1382:"Top 20 Performing Video Games of 1984"
952:
950:
948:
944:
806:
1184:from the original on January 11, 2010
1138:. 4gamer.net. 2009-07-15. 2015-02-14.
1031:"Glass Joe Boxes Clever! Punch-Out!!"
1025:
1023:
1021:
581:went on to become the top-performing
7:
1483:Kohler, Chris (September 13, 2017).
869:adding citations to reliable sources
1226:from the original on 17 August 2024
1091:from the original on 7 October 2013
753:Super Nintendo Entertainment System
653:Re-releases, sequels, and spin-offs
254:, a highly popular version for the
229:. It was the inaugural game in the
1272:Sharpe, Roger C. (December 1984).
957:Akagi, Masumi (October 13, 2006).
14:
1294:"The Replay Years: Video Systems"
1129:ボクシングゲームの名作,「パンチアウト!!」がWiiでカムバック!
248:, a spinoff of the series titled
186:
1815:Video games scored by Koji Kondo
1747:
1746:
1085:"Nintendo Interview: Koji Kondo"
1006:from the original on 31 May 2021
845:
691:, the growing popularity of the
492:
1495:from the original on 2020-09-10
1465:from the original on 2021-12-11
1412:from the original on 2013-04-01
1311:"RePlay: The Players' Choice".
1066:from the original on 2019-03-25
856:needs additional citations for
731:Punch-Out!! featuring Mr. Dream
723:Punch-Out!! featuring Mr. Dream
1810:Video games developed in Japan
1202:Horowitz, Ken (30 July 2020).
999:United States Copyright Office
960:アーケードTVゲームリスト国内•海外編(1971-2005)
880:"Punch-Out!!" arcade game
481:, which aired boxing matches.
339:make and react appropriately.
315:List of Punch-Out!! characters
1:
1684:Mike Tyson in popular culture
1544:Punch-Out!! (arcade game)
1274:"1984—Every Which Way But Up"
1257:(in Japanese). No. 234.
1054:Daniel Hower, Eric Jacobson.
693:Nintendo Entertainment System
612:. They also listed it as the
616:for the year 1984. In 1995,
478:Gillette Cavalcade of Sports
1449:"Top 100 Games of All Time"
1043:. 16 July 1984. p. 47.
826:
43:North American arcade flyer
1846:
1261:15 April 1984. p. 29.
649:with a powerful uppercut.
641:Super Smash Bros. Ultimate
349:Golden Age of Arcade Games
312:
21:Punch-Out (disambiguation)
18:
1830:Hamster Corporation games
1820:Single-player video games
1742:
1523:Killer List of Videogames
817:
606:Killer List of Videogames
563:period of the mid-1980s.
36:
1154:Computer and Video Games
1060:The Arcade Flyer Archive
1036:Computer and Video Games
736:During its release, the
727:Mike Tyson's Punch-Out!!
705:was added as the game's
604:was later marked in the
591:Computer and Video Games
363:) with the gameplay and
323:The first match against
261:Mike Tyson's Punch Out!!
1344:"National Play Meter".
1210:McFarland & Company
381:Development and release
610:best games of all time
585:in the United States.
398:
327:
1825:Arcade Archives games
1800:Nintendo Switch games
1790:Nintendo arcade games
1458:(44): 75. July 1996.
1431:"Top 100 Video Games"
1406:www.arcade-museum.com
1362:"National Play Meter"
1259:Amusement Press, Inc.
717:, re-releasing it as
644:, series protagonist
397:in Brooklyn, New York
388:
322:
865:improve this article
674:, a spin-off called
258:originally known as
1706:Fight Night Round 2
744:was re-released as
583:arcade game of 1984
302:The Legend of Zelda
240:arcade game of 1984
1785:Boxing video games
1780:Arcade video games
1350:. August 15, 1984.
1134:2019-04-04 at the
682:real arm wrestling
551:sports video games
539:In North America,
504:. You can help by
457:Donkey Kong Junior
399:
328:
1762:
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1713:Super Smash Bros.
1625:Super Punch-Out!!
1609:Super Punch-Out!!
1219:978-1-4766-4176-8
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758:Super Punch-Out!!
664:Super Punch-Out!!
556:Track & Field
522:
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461:Super Punch-Out!!
267:Super Punch-Out!!
245:Super Punch-Out!!
223:boxing video game
209:
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155:February 17, 1984
55:Nintendo R&D3
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1775:1984 video games
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614:Game of the Year
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357:Game & Watch
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1180:. 2009-08-07.
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921:December 2007
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1497:. Retrieved
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1414:. Retrieved
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1315:. July 1984.
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1254:Game Machine
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1228:. Retrieved
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1008:. Retrieved
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863:Please help
858:verification
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513:October 2008
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90:Genyo Takeda
79:Genyo Takeda
62:Publisher(s)
50:Developer(s)
1805:Punch-Out!!
1633:Punch-Out!!
1617:Punch-Out!!
1601:Punch-Out!!
1593:Main series
1585:Punch-Out!!
1534:Punch-Out!!
1518:Punch-Out!!
1456:GamesMaster
1116:Punch-Out!!
795:Punch-Out!!
793:, and that
780:Donkey Kong
776:Punch-Out!!
771:Punch-Out!!
746:Punch-Out!!
719:Punch-Out!!
698:Punch-Out!!
659:Punch-Out!!
622:GamesMaster
602:Punch-Out!!
530:Punch-Out!!
469:Punch-Out!!
467:version of
453:Donkey Kong
434:Donkey Kong
429:Punch-Out!!
416:Donkey Kong
391:Punch-Out!!
361:Nintendo DS
296:Super Mario
287:Mr. Sandman
232:Punch-Out!!
214:Punch-Out!!
132:Platform(s)
124:Punch-Out!!
108:Composer(s)
86:Designer(s)
74:Producer(s)
32:Punch-Out!!
1769:Categories
1679:Mike Tyson
1663:King Hippo
1653:Little Mac
1645:Characters
1499:2020-07-02
1469:2022-07-05
1416:2015-01-02
1387:Play Meter
1367:Play Meter
1347:Play Meter
1279:Play Meter
1188:2009-08-07
1087:. Kikizo.
1070:2014-10-06
891:newspapers
837:References
707:final boss
703:Mike Tyson
646:Little Mac
574:Play Meter
553:following
546:Play Meter
332:Little Mac
313:See also:
291:Koji Kondo
218:is a 1984
164:March 1984
113:Koji Kondo
1658:Glass Joe
1095:7 October
715:Mr. Dream
579:Punch-Out
565:Punch-Out
541:Punch-Out
485:Reception
336:wireframe
325:Glass Joe
283:Bald Bull
279:Glass Joe
235:series.
173:July 1984
96:Artist(s)
1753:Category
1731:Ultimate
1493:Archived
1460:Archived
1410:Archived
1230:12 April
1224:Archived
1182:Archived
1178:Nintendo
1132:Archived
1089:Archived
1064:Archived
1004:Archived
818:パンチアウト!!
814:Japanese
725:). Like
596:graphics
473:Gillette
463:and the
425:EVR RACE
411:Nintendo
374:uppercut
369:joystick
309:Gameplay
305:series.
270:for the
227:Nintendo
194:fighting
182:Genre(s)
67:Nintendo
1672:Related
1521:at the
905:scholar
822:Hepburn
768:title,
755:title,
661:titled
528:listed
395:Barcade
202:Mode(s)
143:Release
1636:(2009)
1628:(1994)
1620:(1987)
1612:(1984)
1604:(1984)
1548:Curlie
1489:Kotaku
1313:RePlay
1298:RePlay
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742:Boxing
628:Legacy
569:RePlay
455:, and
418:series
285:, and
264:, and
220:arcade
189:Sports
137:Arcade
119:Series
1724:Wii U
1539:NinDB
1463:(PDF)
1452:(PDF)
1249:(PDF)
1010:6 May
963:[
912:JSTOR
898:books
801:Notes
709:. In
449:Luigi
445:Mario
1722:and
1435:Flux
1232:2021
1214:ISBN
1097:2014
1041:EMAP
1012:2021
969:ISBN
884:news
721:(or
711:1990
689:1987
672:1985
638:and
618:Flux
561:boom
299:and
272:SNES
1546:at
1537:at
867:by
766:Wii
687:In
670:In
632:In
508:.
465:NES
393:at
256:NES
1771::
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1176:.
1163:^
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1002:.
996:.
983:^
947:^
824::
820:,
816::
764:A
751:A
729:,
684:.
451:,
447:,
281:,
274:.
169:EU
160:NA
151:JP
1576:e
1569:t
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23:.
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