Knowledge (XXG)

PainStation

Source 📝

20: 93:
During the game, the players place their left hands on the PEU (Pain Execution Unit) which serves as a sensor and feedback instrument. Possible feedback effects are heat impulses, an electric shock, and an integrated miniature wire whip. The feedback generated is dependent on the playing process and
205:
and has a modular design. This makes it easier to transport the system and to exchange defective components. Besides a 15-inch color screen, there is standard PC technology inside and a special control plate. The pain levels can be changed from 50% to 150%. The player must confirm that they are
89:
The PainStation consists of a specially made case that gives two players the opportunity of playing a specially adapted and expanded variant of the classic video game, Pong, against each other. The electronic controls are connected by digital transducers to several components providing sensory
154:. The model was developed predominately out of available junk using a tube monitor. The first five high scores were originally computer generated absurdly high as a deterrent, but one entry was actually overwritten by a player at the 58:) in 2001, as an interactive art object. The pair later enhanced the device and released it under the company name of the "//////////fur//// art entertainment interfaces". The designers were inspired by the children's game 169:
Apart from adjustable pain levels, it offers several replaceable whips and an additional source of light which players can use to produce glare on their opponent's side of the screen. The program was reprogrammed under
210:
layout of the controls. Newly added fans in the PEUs cool the system down better between games to avoid electronic problems and can serve the players if they hit the right bonus item.
186:. The higher processor performance makes it possible for the system to control the speed of the whip engine and the strength of the electric current individually. 206:
willing to participate in the game by pressing an "I agree" button before playing. Added benefits for the players include leather padded arm rests and the new
465: 222:, since 2011 - The PainStation is part of the permanent exhibition. Playable during the opening hours of the museum for visitors of the age of 18 or older. 685: 639: 94:
can increase in its intensity. The respective opponent can try to alter his or her playing style to purposely change the intensity of the feedback.
74:
The original concept was followed up with other stages of development which were regularly exhibited worldwide in different cultural contexts.
633: 446: 675: 484: 415: 665: 365:
In the past years, the system has also been repeatedly displayed in clubs and discothèques, at LAN parties and at BDSM parties.
178:, because the hardware the previous version had been based on became obsolete. The PEUs were fabricated for the first time with 507: 525: 429: 55: 660: 610: 219: 150:
G3 Macintosh, as well as a specifically made control plate. The programming was done with Macromedia Director and
655: 462: 202: 680: 670: 296: 574: 542: 67: 613: 377: 291: 138:
No matter the score, the first player to remove his or her hand from the PEU device loses the game.
97:
The following bonus items can be activated by hits in the current version of the software in 2006:
423: 166:
Starting in 2002, the successor of the original PainStation was developed, the PainStation 2.0.
193:
and it was shown to the public on June 25, 2003 on the German Harald Schmidt television show.
171: 443: 155: 481: 50:
The system was originally developed by Tilman Reiff and Volker Morawe, two students at the
38:
developed by the artists' group "/////////fur//// art entertainment interfaces", with pain
578: 529: 511: 488: 469: 450: 189:
The system was also for the first time made coin-operated. It is equipped with a 15-inch
619: 444:
Painstation-Neuzeitliches Duellierungs Artefakt (Painstation - Modern Duelling artifact)
81:, the artists described the PainStation as "The artwork formerly known as PainStation". 244: 147: 649: 390: 504: 59: 522: 300: 190: 31: 226:
The system has been publicly presented at the following exhibitions and fairs:
622: 359: 320: 207: 158:
in 2006. Since then, "GOL" is on the list in second place with 300 points.
274: 39: 19: 380:
2002, "Anerkennung/Interaktive Kunst" (Acknowledgement/Interactive Art)
340: 264: 350: 284: 234: 175: 201:
The new case, painted in three metallic colors, consists mostly of
151: 254: 183: 179: 18: 461:
On the Media, June 27, 2003, Transcript and interview as .mp3 at
65:
A similar game concept was featured in the 1983 James Bond movie
589: 418:. March 7, 2002. Archived from the original on February 7, 2003. 395: 330: 310: 78: 35: 571: 546: 604: 628: 640:
The Diabolical Tilman Reiff Co-Creator of Painstation
62:and the development of the modern computer game. 174:and the application was implemented in C++ and 532:(Description of all models with further hints) 8: 374:International Media Art Award, SWR/ZKM 2003 257:, from September 29, 2006 - October 1, 2006 277:, from February 24, 2006 - March 16, 2006 247:from November 16, 2006 - January 21, 2007 146:The heart of the original system was the 23:PainStation at the Games Convention 2006 407: 421: 287:, from January 30, 2006 - May 19, 2006 7: 501:Even more enhanced duelling artefact 482:Painstation - Do you feel the pain? 243:in the Museum for Communication in 14: 686:Video games developed in Germany 611:Painstation_Gaming_Till_It_Hurts 271:Electrical Fantasista Exhibition 309:(Venus in Furs), Neue Galerie, 52:Kunsthochschule für Medien Köln 101:Increase Ball Speed (3 levels) 1: 590:Heinz Nixdorf Forum Paderborn 107:Quadruple Pain Execution Time 56:Academy of Media Arts Cologne 605:Painstation information page 480:Sample video (QuickTime) at 616:, Tech Live, April 22, 2002 220:Computerspielemuseum Berlin 110:Almost Unblockable Ricochet 702: 104:Double Pain Execution Time 676:Contemporary works of art 636:Telepolis, March 12, 2002 428:: CS1 maint: unfit URL ( 283:, Hannah Maclure Centre, 253:, Maison de la Villette, 203:medium-density fibreboard 634:Leiden und leiden lassen 113:Cut Height of Bar By 50% 666:Arcade-only video games 463:They Like Pain(Station) 356:HNF Heinz-Nixdorf-Forum 297:University of St.Gallen 468:June 22, 2011, at the 24: 572:http://blog.fursr.com 90:feedback to players. 77:Following talks with 68:Never Say Never Again 30:is an art object and 22: 378:Prix Ars Electronica 327:Cyberarts Exhibition 629:Blog of the artists 661:Arcade video games 577:2007-09-27 at the 568:Battle against ESD 528:2007-12-27 at the 510:2007-09-27 at the 487:2006-11-29 at the 449:2007-09-28 at the 416:"No Pain, No Game" 347:Technisches Museum 25: 119:Electric Boogaloo 693: 656:2001 video games 620:No Pain, No Game 592: 587: 581: 564: 558: 557: 555: 554: 545:. Archived from 539: 533: 520: 514: 497: 491: 478: 472: 459: 453: 440: 434: 433: 427: 419: 412: 156:Games Convention 701: 700: 696: 695: 694: 692: 691: 690: 681:Endurance games 671:Pong variations 646: 645: 642:Destructoid.com 625:, March 7, 2002 601: 596: 595: 588: 584: 579:Wayback Machine 565: 561: 552: 550: 541: 540: 536: 530:Wayback Machine 521: 517: 512:Wayback Machine 505:PainStation 2.0 498: 494: 489:Wayback Machine 479: 475: 470:Wayback Machine 460: 456: 451:Wayback Machine 441: 437: 420: 414: 413: 409: 404: 387: 371: 343:, July 20, 2001 273:, BankART NYK, 261:GamesConvention 251:Emergences 2006 216: 199: 197:PainStation 2.5 182:from stainless 164: 162:PainStation 2.0 144: 87: 48: 17: 16:2001 video game 12: 11: 5: 699: 697: 689: 688: 683: 678: 673: 668: 663: 658: 648: 647: 644: 643: 637: 631: 626: 617: 608: 600: 599:External links 597: 594: 593: 582: 559: 534: 523:The Collection 515: 492: 473: 454: 435: 406: 405: 403: 400: 399: 398: 393: 386: 383: 382: 381: 375: 370: 367: 363: 362: 353: 344: 334: 324: 314: 304: 288: 278: 268: 258: 248: 245:Frankfurt/Main 238: 224: 223: 215: 212: 198: 195: 163: 160: 148:Apple Computer 143: 140: 136: 135: 132: 131:Ease the Pain! 129: 126: 123: 122:Burn In Bright 120: 117: 114: 111: 108: 105: 102: 86: 83: 60:Folter-Mau-Mau 47: 44: 15: 13: 10: 9: 6: 4: 3: 2: 698: 687: 684: 682: 679: 677: 674: 672: 669: 667: 664: 662: 659: 657: 654: 653: 651: 641: 638: 635: 632: 630: 627: 624: 621: 618: 615: 612: 609: 607:Official site 606: 603: 602: 598: 591: 586: 583: 580: 576: 573: 569: 563: 560: 549:on 2009-04-16 548: 544: 543:"pong.mythos" 538: 535: 531: 527: 524: 519: 516: 513: 509: 506: 502: 496: 493: 490: 486: 483: 477: 474: 471: 467: 464: 458: 455: 452: 448: 445: 439: 436: 431: 425: 417: 411: 408: 401: 397: 394: 392: 391:Shocking Duel 389: 388: 384: 379: 376: 373: 372: 368: 366: 361: 357: 354: 352: 348: 345: 342: 338: 337:Altitude 2001 335: 332: 329:, OK Center, 328: 325: 322: 318: 315: 312: 308: 307:Venus im Pelz 305: 302: 298: 294: 293: 292:ISC Symposium 289: 286: 282: 279: 276: 272: 269: 266: 262: 259: 256: 252: 249: 246: 242: 239: 236: 232: 229: 228: 227: 221: 218: 217: 213: 211: 209: 204: 196: 194: 192: 187: 185: 181: 177: 173: 167: 161: 159: 157: 153: 149: 141: 139: 133: 130: 127: 125:Death Penalty 124: 121: 118: 115: 112: 109: 106: 103: 100: 99: 98: 95: 91: 85:Basic concept 84: 82: 80: 75: 72: 70: 69: 63: 61: 57: 53: 45: 43: 41: 37: 33: 29: 21: 585: 567: 562: 551:. Retrieved 547:the original 537: 518: 503:, online at 500: 495: 476: 457: 438: 410: 364: 355: 346: 336: 326: 319:, Parkhuis, 316: 306: 290: 280: 270: 260: 250: 240: 230: 225: 200: 188: 168: 165: 145: 137: 134:Cluster Bomb 96: 92: 88: 76: 73: 66: 64: 51: 49: 27: 26: 301:Switzerland 281:Blind Spots 241:pong.mythos 233:Exhibit in 214:Exhibitions 191:LCD monitor 142:PainStation 32:arcade game 28:PainStation 650:Categories 553:2008-01-15 402:References 116:Deadly Row 623:Wired.com 424:cite news 360:Paderborn 321:Rotterdam 208:ergonomic 34:based on 575:Archived 526:Archived 508:Archived 485:Archived 466:Archived 447:Archived 385:See also 275:Yokohama 40:feedback 341:Cologne 317:DEAF 03 265:Leipzig 231:Schmerz 172:Windows 128:Cheese! 46:History 369:Awards 351:Vienna 333:, 2002 323:, 2003 313:, 2003 303:, 2004 285:Dundee 267:, 2006 235:Berlin 180:lasers 176:OpenGL 255:Paris 184:steel 566:See 499:See 442:See 430:link 396:Pong 331:Linz 311:Graz 237:2007 79:Sony 36:Pong 152:C++ 652:: 614:G4 570:, 426:}} 422:{{ 358:, 349:, 339:, 299:, 295:, 263:, 71:. 42:. 556:. 432:) 54:(

Index


arcade game
Pong
feedback
Academy of Media Arts Cologne
Folter-Mau-Mau
Never Say Never Again
Sony
Apple Computer
C++
Games Convention
Windows
OpenGL
lasers
steel
LCD monitor
medium-density fibreboard
ergonomic
Computerspielemuseum Berlin
Berlin
Frankfurt/Main
Paris
Leipzig
Yokohama
Dundee
ISC Symposium
University of St.Gallen
Switzerland
Graz
Rotterdam

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.