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During the game, the players place their left hands on the PEU (Pain
Execution Unit) which serves as a sensor and feedback instrument. Possible feedback effects are heat impulses, an electric shock, and an integrated miniature wire whip. The feedback generated is dependent on the playing process and
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and has a modular design. This makes it easier to transport the system and to exchange defective components. Besides a 15-inch color screen, there is standard PC technology inside and a special control plate. The pain levels can be changed from 50% to 150%. The player must confirm that they are
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The PainStation consists of a specially made case that gives two players the opportunity of playing a specially adapted and expanded variant of the classic video game, Pong, against each other. The electronic controls are connected by digital transducers to several components providing sensory
154:. The model was developed predominately out of available junk using a tube monitor. The first five high scores were originally computer generated absurdly high as a deterrent, but one entry was actually overwritten by a player at the
58:) in 2001, as an interactive art object. The pair later enhanced the device and released it under the company name of the "//////////fur//// art entertainment interfaces". The designers were inspired by the children's game
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Apart from adjustable pain levels, it offers several replaceable whips and an additional source of light which players can use to produce glare on their opponent's side of the screen. The program was reprogrammed under
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layout of the controls. Newly added fans in the PEUs cool the system down better between games to avoid electronic problems and can serve the players if they hit the right bonus item.
186:. The higher processor performance makes it possible for the system to control the speed of the whip engine and the strength of the electric current individually.
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willing to participate in the game by pressing an "I agree" button before playing. Added benefits for the players include leather padded arm rests and the new
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222:, since 2011 - The PainStation is part of the permanent exhibition. Playable during the opening hours of the museum for visitors of the age of 18 or older.
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can increase in its intensity. The respective opponent can try to alter his or her playing style to purposely change the intensity of the feedback.
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The original concept was followed up with other stages of development which were regularly exhibited worldwide in different cultural contexts.
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In the past years, the system has also been repeatedly displayed in clubs and discothèques, at LAN parties and at BDSM parties.
178:, because the hardware the previous version had been based on became obsolete. The PEUs were fabricated for the first time with
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G3 Macintosh, as well as a specifically made control plate. The programming was done with
Macromedia Director and
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No matter the score, the first player to remove his or her hand from the PEU device loses the game.
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The following bonus items can be activated by hits in the current version of the software in 2006:
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Starting in 2002, the successor of the original PainStation was developed, the PainStation 2.0.
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and it was shown to the public on June 25, 2003 on the German Harald
Schmidt television show.
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The system was originally developed by Tilman Reiff and Volker Morawe, two students at the
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developed by the artists' group "/////////fur//// art entertainment interfaces", with pain
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The system was also for the first time made coin-operated. It is equipped with a 15-inch
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Painstation-Neuzeitliches
Duellierungs Artefakt (Painstation - Modern Duelling artifact)
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The system has been publicly presented at the following exhibitions and fairs:
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in 2006. Since then, "GOL" is on the list in second place with 300 points.
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2002, "Anerkennung/Interaktive Kunst" (Acknowledgement/Interactive Art)
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The new case, painted in three metallic colors, consists mostly of
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On the Media, June 27, 2003, Transcript and interview as .mp3 at
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A similar game concept was featured in the 1983 James Bond movie
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418:. March 7, 2002. Archived from the original on February 7, 2003.
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The
Diabolical Tilman Reiff Co-Creator of Painstation
62:and the development of the modern computer game.
174:and the application was implemented in C++ and
532:(Description of all models with further hints)
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374:International Media Art Award, SWR/ZKM 2003
257:, from September 29, 2006 - October 1, 2006
277:, from February 24, 2006 - March 16, 2006
247:from November 16, 2006 - January 21, 2007
146:The heart of the original system was the
23:PainStation at the Games Convention 2006
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287:, from January 30, 2006 - May 19, 2006
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501:Even more enhanced duelling artefact
482:Painstation - Do you feel the pain?
243:in the Museum for Communication in
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686:Video games developed in Germany
611:Painstation_Gaming_Till_It_Hurts
271:Electrical Fantasista Exhibition
309:(Venus in Furs), Neue Galerie,
52:Kunsthochschule für Medien Köln
101:Increase Ball Speed (3 levels)
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590:Heinz Nixdorf Forum Paderborn
107:Quadruple Pain Execution Time
56:Academy of Media Arts Cologne
605:Painstation information page
480:Sample video (QuickTime) at
616:, Tech Live, April 22, 2002
220:Computerspielemuseum Berlin
110:Almost Unblockable Ricochet
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104:Double Pain Execution Time
676:Contemporary works of art
636:Telepolis, March 12, 2002
428:: CS1 maint: unfit URL (
283:, Hannah Maclure Centre,
253:, Maison de la Villette,
203:medium-density fibreboard
634:Leiden und leiden lassen
113:Cut Height of Bar By 50%
666:Arcade-only video games
463:They Like Pain(Station)
356:HNF Heinz-Nixdorf-Forum
297:University of St.Gallen
468:June 22, 2011, at the
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572:http://blog.fursr.com
90:feedback to players.
77:Following talks with
68:Never Say Never Again
30:is an art object and
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378:Prix Ars Electronica
327:Cyberarts Exhibition
629:Blog of the artists
661:Arcade video games
577:2007-09-27 at the
568:Battle against ESD
528:2007-12-27 at the
510:2007-09-27 at the
487:2006-11-29 at the
449:2007-09-28 at the
416:"No Pain, No Game"
347:Technisches Museum
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119:Electric Boogaloo
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656:2001 video games
620:No Pain, No Game
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545:. Archived from
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579:Wayback Machine
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451:Wayback Machine
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273:, BankART NYK,
261:GamesConvention
251:Emergences 2006
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197:PainStation 2.5
182:from stainless
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162:PainStation 2.0
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148:Apple Computer
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131:Ease the Pain!
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122:Burn In Bright
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60:Folter-Mau-Mau
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607:Official site
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549:on 2009-04-16
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391:Shocking Duel
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125:Death Penalty
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85:Basic concept
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551:. Retrieved
547:the original
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134:Cluster Bomb
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301:Switzerland
281:Blind Spots
241:pong.mythos
233:Exhibit in
214:Exhibitions
191:LCD monitor
142:PainStation
32:arcade game
28:PainStation
650:Categories
553:2008-01-15
402:References
116:Deadly Row
623:Wired.com
424:cite news
360:Paderborn
321:Rotterdam
208:ergonomic
34:based on
575:Archived
526:Archived
508:Archived
485:Archived
466:Archived
447:Archived
385:See also
275:Yokohama
40:feedback
341:Cologne
317:DEAF 03
265:Leipzig
231:Schmerz
172:Windows
128:Cheese!
46:History
369:Awards
351:Vienna
333:, 2002
323:, 2003
313:, 2003
303:, 2004
285:Dundee
267:, 2006
235:Berlin
180:lasers
176:OpenGL
255:Paris
184:steel
566:See
499:See
442:See
430:link
396:Pong
331:Linz
311:Graz
237:2007
79:Sony
36:Pong
152:C++
652::
614:G4
570:,
426:}}
422:{{
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54:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.