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Paper Beast

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243:. This mode allows players to experiment with different actions, such as modifying the terrain by adding water, rocks, and sand, changing the weather, and growing vegetation. The game's physics system and AI will respond to these decisions, allowing players to observe the impacts of these actions. Animals also interact with each other in the world, and their interactions will also modify the terrain and leave behind imprints. Players can also add items into the world to further disrupt the ecosystem. For instance, players can be use an anti-gravity capsule to levitate the animals near it. 252: 305:, the story was conveyed to the players non-verbally, and it relied entirely on players' interaction with the wildlife. According to Chahi, this approach "empowers the players’ imagination and can impact their emotions more directly". Chahi added that the game was "poetic", and that the game world was created to showcase the "miracles of life". While the game utilizes 232:. In the adventure mode, the player assumes control of the first explorer and must navigate the world through manipulating the environment and interacting with the wildlife. Players are tasked to rescue them from dangers and predators, assist them in various ways, and use their abilities in order to progress in the game. The 321:
were the composers for the game's original soundtrack. The audio team, which included 3 full-time staff, recorded sounds inspired by "papers, cardboard, adhesive tape, wifi waves, radio noises and natural tones" to create audio that is both "natural" and "artificial" at the same time.
236:, which governs the behaviors of these animals, will react to the player's actions accordingly. Each species in the game also behaves differently and they have their own unique goals. The player can also modify the terrain so as to overcome environmental obstacles. 294:, with procedural behavior. The creatures in the game have an origami-like form as the team felt that they fit naturally with VR's "low-poly designs". Chahi founded Pixel Reefs in 2016 and started the game's production with four people. The development for 29: 498: 345:
in July 2020. Compared to the PSVR version, the PC version was released with improved visuals, a continuous movement option and a new species for the sandbox mode. Pixel Reef released the
494: 286:. When the project was completed, Chahi developed ideas around the volcano work for a virtual reality game, where the landscape and creatures within it, represented by 830: 228:. In the game, players explore a large ecosystem composed of various digital life-forms originating from lost internet codes and algorithms deep inside the 1084: 723: 486: 966: 1167: 205:. In the game, players are tasked to navigate a world inhabited by various digital life-forms. It received generally positive reviews upon release. 437: 547: 605: 478:
described the game as a unique experience but felt that the adventure mode was "constrained by the physical limits of its vignettes".
750: 634: 1021: 1177: 1132: 578: 349:, which allows players to play the game without using any VR headset, on October 20, 2020. The game was made available for 309:, the team created its own engine to make the game compatible with VR systems. The team also used the engine to create its 1142: 1137: 1076: 907: 56: 693: 482: 935: 1162: 1157: 268: 201: 1127: 519: 858: 225: 1152: 233: 1147: 472:
described it as "a transformative VR odyssey", praising the game's world and the wildlife. Rick Lane from
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lasted for approximately four years, and as of 2019, the team was composed of a total of 16 members.
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on December 3, 2020. An enhanced edition of the game was released on September 27, 2023 for
144: 724:"Explore the Wild Side of Data in 'Paper Beast,' Available Now on the Oculus Rift Platform" 524: 413: 358: 177: 113: 831:"Another World creator's surreal VR ecosystem sim Paper Beast coming to PC this summer" 727: 326: 279: 221: 180: 105: 85: 967:"Paper Beast : Réflexion et contemplation en VR pour le nouveau jeu d'Eric Chahi" 28: 1121: 971: 425: 354: 338: 263: 255: 196: 192: 184: 163: 109: 101: 61: 945: 314: 310: 552: 350: 342: 334: 318: 80: 73: 1049: 993: 940: 885: 751:"Paper Beast is a VR game that turns big data into a peaceful, ethereal world" 387: 251: 1026: 835: 755: 610: 468: 274: 1054: 998: 863: 474: 448: 330: 291: 240: 229: 1110: 466:
received generally positive reviews upon release. Christian Donlan from
287: 698: 520:"Paper Beast release date period confirmed, coming to PSVR next year" 153: 209:, a non-VR version of the game, was released on October 20, 2020. 239:
The game also features a sandbox mode, which has elements of a
663:"'Out of This World' Developer Reveals 'Paper Beast' for PSVR" 694:"Another World Creator Éric Chahi Is Back With A PS4 VR Game" 548:"It's a busy month, but Paper Beast looks like a gem for PSV" 635:"Create Your Own Universe with Paper Beast's Sandbox Mode" 908:"Paper Beast Enhanced Edition announced for PS5, PS VR2" 290:-like forms purported created out of the landscape of 859:"Non-VR version of Paper Beast to release October 20" 278:(2011), Chahi went to work with a volcano museum on 1077:"D.I.C.E. Awards By Video Game Details Paper Beast" 159: 143: 119: 91: 79: 67: 55: 45: 35: 21: 329:on March 24, 2020. The game was also released for 1022:"Paper Beast review: a transformative VR odyssey" 325:Announced on April 10, 2019, it was released for 282:to create a virtual simulation for the island's 183:game developed and published by Pixel Reef for 579:"Paper Beast's folded VR ecosystem is out now" 606:"Paper Beast is coming to PC VR on 24th July" 8: 398: 266:, who previously worked as the creator for 1085:Academy of Interactive Arts & Sciences 687: 685: 487:Academy of Interactive Arts & Sciences 397: 372: 27: 18: 930: 928: 857:Hetfield, Malindy (September 16, 2020). 718: 716: 572: 570: 250: 936:"Paper Beast for PlayStation 4 Reviews" 510: 499:Immersive Reality Technical Achievement 779:"Paper Beast coming to PC this summer" 7: 661:Vincent, Brittany (April 10, 2019). 546:Devore, Jordon (September 3, 2020). 518:Ashworth, Mack (December 10, 2019). 402: 377: 1020:Donlan, Christian (April 6, 2020). 368: 749:Maher, Cian (September 16, 2020). 577:Clayton, Natelie (July 25, 2020). 495:Immersive Reality Game of the Year 438:PlayStation Official Magazine – UK 14: 692:Plunkett, Luke (April 10, 2019). 633:Chahi, Eric (February 11, 2020). 1168:Video games developed in France 805:"Paper Beast launches March 24" 258:, the game's creative director 1: 1048:Lane, Rick (August 5, 2020). 803:Romano, Sal (March 9, 2020). 829:Wales, Matt (June 9, 2020). 777:Romano, Sal (June 8, 2020). 483:24th Annual D.I.C.E. Awards 207:Paper Beast: Folded Edition 199:, who previously worked on 1194: 313:. Japanese punk rock band 195:. The game was created by 887:New on Luna+: Paper Beast 406: 403: 381: 378: 262:The game was directed by 26: 226:first-person perspective 234:artificial intelligence 259: 1178:Virtual reality games 1133:Fiction about origami 284:Piton de la Fournaise 254: 1050:"Paper Beast review" 994:"Paper Beast review" 1143:PlayStation 5 games 1138:PlayStation 4 games 400: 375: 272:. 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Index


Developer(s)
Publisher(s)
Director(s)
Éric Chahi
Composer(s)
Roly Porter
Engine
Unity
Platform(s)
Microsoft Windows
PlayStation 4
PlayStation VR
PlayStation 5
PlayStation VR2
Genre(s)
Adventure
puzzle
Single-player
virtual reality
adventure
PlayStation 4
Windows
PlayStation 5
Éric Chahi
Another World
adventure game
first-person perspective
internet
artificial intelligence

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