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416:(released 1987) was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game also used fast-moving 3D graphics as well as featuring an enemy that went through a realistic (if speeded-up) life-cycle, beginning each level as
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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and eventually adult Scrim which would then lay more eggs. Even Cooke's more straightforward games, like the 1988 shoot 'em up
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369:(born 1956) is a British computer games programmer, best known for his work published in the 1980s for the
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but was also set on a planet with day and night cycles with dynamically drawn shadows.
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Recently he has created and released games for Apple
Devices (iOS), including
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as an IT lecturer and he teaches students how to create computer games using
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Please help to demonstrate the notability of the topic by citing
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from the article and its talk page, especially if potentially
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As well as these games, Cooke programmed the ZX Spectrum and
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55:Learn how and when to remove these messages
381:His software often used a point and click
99:about living persons that is unsourced or
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406:(released 1985) featured a form of solid
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443:and also released a game for the 16-bit
315:: vague phrasing that often accompanies
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385:. As most Spectrum users did not own a
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199:notability guideline for biographies
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695:. March 2014. pp. 92–95.
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728:Zenfit on Apple App Store.
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551:Tau Ceti
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395:joystick
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