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view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the
442:; he thought that it sounded like a bad-guy name but also realized that it was also the name of a Biblical character, and he changed the spelling of the character Nicodemus to Nikademus.
344:
was very successful for SSI. It was the company's best-selling
Commodore game as of late 1987. Game reviewers Hartley and Pattie Lesser in 1987 complimented the Atari ST version of
901:
324:
The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style
332:
combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.
436:
and other fantasy novels, using all elements from them as inspiration. The name of the character comes from
Nicodemus, a character from the book
57:
44:
896:
690:"RPG Codex Retrospective Interview: Winston Douglas Wood on Phantasie and Star Command :: RPG codex > doesn't scale to your level"
676:"RPG Codex Retrospective Interview: Winston Douglas Wood on Phantasie and Star Command :: RPG codex > doesn't scale to your level"
846:
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allows a group of six characters to adventure the countryside and try to defeat the evil Black
Knights and their
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RPG game, while basic mechanics of combat and character development were inspired by tabletop game
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in the "Eye of the
Monitor" column. Petersen gave the compilation 2 out of 5 stars.
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Regarding the inspiration behind the character of
Nikademus, Wood said that he read
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leader, Nikademus. Players could choose to be one of six character classes (
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35:
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Lesser, Hartley; Lesser, Patricia (April 1987). "The Role of
Computers".
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172:
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389:"a surprisingly good little game, with many interesting features".
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354:#120 (1987), recommending that Atari ST owners should "consider
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and its sequel the best fantasy role-playing games for the
496:
were later re-released together, and reviewed in 1994 in
525:"Opening the Gold Box, Part 3: From Tabletop to Desktop"
321:, gnoll, orc, lizard man, minotaur, and other races.
340:
With more than 50,000 copies sold in North
America,
309:. By selecting "Random" one could also choose from
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620:"C*R*P*G*S / Computer Role-Playing Game Survey"
289:) and could also choose between the races of
8:
348:in their "The Role of Computers" column in
902:Video games developed in the United States
88:
79:
704:"Ludotique | Article | RPGGeek"
548:"The Commodore Games That Live On And On"
60:of all important aspects of the article.
515:
358:as a game well-worth their attention".
56:Please consider expanding the lead to
7:
748:(March 1994). "Eye of the Monitor".
25:
650:"Scorpia's Magic Scroll Of Games"
546:Ferrell, Keith (December 1987).
439:Mrs. Frisby and the Rats of NIMH
409:were inspirations when creating
34:
588:Panak, Steve (September 1988).
235:is the first video game in the
48:may be too short to adequately
58:provide an accessible overview
1:
257:Based on the Isle of Gelnor,
897:Strategic Simulations games
523:Maher, Jimmy (2016-03-18).
918:
847:Atari 8-bit computer games
892:Single-player video games
718:"Jeux & stratégie 35"
527:. The Digital Antiquarian
87:
882:Role-playing video games
433:The Chronicles of Narnia
430:and culture, including
254:
18:Phantasie (video game)
654:Computer Gaming World
624:Computer Gaming World
397:Wood stated that the
375:Computer Gaming World
252:
114:Strategic Simulations
103:Strategic Simulations
732:"GAMES Magazine #70"
461:Jeux & Stratégie
134:Winston Douglas Wood
124:Winston Douglas Wood
372:. In 1991 and 1993
857:Commodore 64 games
805:Compute!'s Gazette
456:#30 (January 1986)
255:
877:NEC PC-9801 games
752:(203): 59–62, 69.
552:Compute's Gazette
228:
227:
75:
74:
16:(Redirected from
909:
832:1985 video games
794:Family Computing
783:ANALOG Computing
772:ANALOG Computing
754:
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734:. December 1985.
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656:. pp. 34–50
648:(October 1993).
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635:
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618:(October 1991).
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594:ANALOG Computing
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554:. pp. 18–22
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361:ANALOG Computing
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21:
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746:Petersen, Sandy
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720:. October 1985.
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590:"Panak Strikes"
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428:Greek mythology
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364:in 1988 called
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77:1985 video game
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43:This article's
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27:1985 video game
23:
22:
15:
12:
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5:
915:
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899:
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887:Sharp X1 games
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852:Atari ST games
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842:Apple II games
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761:External links
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66:September 2018
52:the key points
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577:(120): 79–82.
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487:Phantasie III
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326:dungeon crawl
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223:Single-player
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658:. Retrieved
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628:. Retrieved
626:. p. 16
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598:. Retrieved
596:. p. 83
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556:. Retrieved
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529:. Retrieved
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426:and studied
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213:Role-playing
161:Commodore 64
142:
110:Publisher(s)
98:Developer(s)
63:
47:
45:lead section
837:Amiga games
630:18 November
493:Questron II
482:Phantasie I
453:Casus Belli
393:Development
370:Atari 8-bit
169:Atari 8-bit
152:Platform(s)
120:Designer(s)
872:MSX2 games
867:FM-7 games
826:Categories
600:30 January
558:24 January
510:References
330:turn-based
253:Screenshot
862:DOS games
416:RuneQuest
411:Phantasie
387:Phantasie
366:Phantasie
356:Phantasie
346:Phantasie
342:Phantasie
336:Reception
259:Phantasie
238:Phantasie
232:Phantasie
144:Phantasie
130:Writer(s)
83:Phantasie
50:summarize
660:25 March
531:19 March
502:#203 by
400:Wizardry
299:Halfling
263:sorcerer
245:Gameplay
241:series.
208:Genre(s)
189:Sharp X1
173:Atari ST
157:Apple II
646:Scorpia
616:Scorpia
446:Reviews
424:Tolkien
385:called
383:Scorpia
271:Fighter
219:Mode(s)
199:Release
811:Review
800:Review
789:Review
778:Review
767:Review
750:Dragon
575:Dragon
499:Dragon
490:, and
477:Legacy
406:Ultima
351:Dragon
287:Wizard
285:, and
283:Priest
275:Ranger
165:MS-DOS
139:Series
469:Games
379:'
319:pixie
315:troll
307:Gnome
305:, or
295:Dwarf
291:Human
267:Thief
193:PC-98
177:Amiga
816:Info
662:2016
632:2013
602:2015
560:2015
533:2016
403:and
311:ogre
279:Monk
202:1985
185:FM-7
813:in
802:in
791:in
780:in
769:in
472:#70
464:#35
303:Elf
181:MSX
828::
652:.
622:.
592:.
550:.
484:,
419:.
381:s
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313:,
301:,
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159:,
706:.
692:.
678:.
664:.
634:.
604:.
562:.
535:.
68:)
64:(
54:.
20:)
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