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Pilotwings 64

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enjoyed the game's large environments, exclaiming, "You'll not believe just how huge the islands really are and, because certain elements are hidden at first, it'll take you months to see everything." IGN's Levi Buchanan described this low-pressure, "challenge without competition" aspect of the game
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managed to sell about one unit with about every tenth Nintendo 64 console, with regional sales totaling 136,986 copies by the end of the year. The game was one of two original releases for the system during its September 26, 1996 debut in North America, which was a few days earlier than the date set
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prominently demonstrates the graphical features of its own console. Gatchel suggested that just as design elements present in the game generated its production requirements, these same elements were influenced by the Nintendo 64's technology during development. The large islands within the game were
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for the event. Depending on the mission, points are awarded or deducted based on time, damage, fuel usage, accuracy, softness of landing, and similar criteria. The player is awarded a bronze, silver, or gold license based on the number of points attained. More difficult tests become available as the
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was designed to allow gamers to experience free flight in realistic 3D environments on the Nintendo 64. Prior to the game's conception, Paradigm had worked on military vehicle and flight simulators, but not video games. Dave Gatchel of Paradigm disclosed that with regard to creating the game, they
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critic remarked that once beyond the introductory missions the game becomes satisfyingly challenging, and succeeds as both a flight simulation and an example of Nintendo's surrealistic gameplay: "It's a weird mix of total realism and self-conscious videogame elements, and the two don't grate."
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features a "Birdman" mode that puts the character in a bird suit and gives players the opportunity to freely explore the game's detailed, object-dense environments set among its four distinct islands. One of the islands is based on the United States, and has geographical replications of famous
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s "100 Best Nintendo Games of All Time" in its landmark 100th issue in September 1997. In February 2006, it was rated the 117th best game made on a Nintendo system in the magazine's "Top 200 Games" list for its 200th issue. In July 2007, the United Kingdom video game magazine
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a particularly harsh review score, declaring the game to be nothing more than a graphical showcase for those with nothing better to do. The sound effects present in the game were impressive to several reviewers, but the soundtrack has been negatively compared to
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were used to reduce the computational load of distant landscape objects and terrains when they were rendered. The processes respectively substitute simpler geometrical shapes for more complex ones and less detailed textures for more detailed ones, lowering the
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that allows the player to move and gain height as well as hover, tilt, and rotate in the air using the belt's equipped thrusters. Goals entail flying through rings, landing on floating platforms or popping large balloons before landing. The third event, the
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workstations, Nintendo contacted the American company in 1994 concerning it becoming one of the Nintendo 64's "Dream Team" of first developers. Paradigm worked directly with a team at Silicon Graphics and spent nine months developing a technology base for
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It's difficult to explain, but the feeling of the flight simulation is very realistic. You can glide down from the top of a mountain, then turn around and look back up at the peak and say, 'Hey, I was just up there.' It's that real.
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was well received by most reviewers. The game's combination of 3D graphics, realistic settings, and flight simulation were applauded by many news sources and major gaming publications. In his release review of the Nintendo 64,
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Flying Game of the Year, explaining that it shows the potential of the fun factor of flying and allows for more than one path from point A to point B, and says that "fun, variety and easy-paced action gave PW64 this award."
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I never met Akito Nakatsuka, who has been listed in the credits of the game for music arrangement. I can assure you that I wrote, arranged, produced, and installed/integrated each of the tracks in the game
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NP's very own comic strip character, Nester, entertained readers since our very first issue. After December 1993, he went AWOL (however, he's been spotted masquerading as "Lark" in PilotWings 64) ...
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as arranger. According to Hess, Nakatsuka did not participate in the making of the game's music despite his credit. The tracks were produced to complement each level, such as a "soothing"
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began with a "physics-based approach", but deviated from this in order to gain a balance between accuracy and fun for players. He indicated that there was never an issue as to whether
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and Makoto Wada acted as Paradigm's primary technical and design contacts individually. Wada, the game's director, was also involved in design aspects such as modeling and animation.
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The game received positive review scores and praise from gaming publications and news sources alike for its visual presentation and flying controls. Similar to its SNES predecessor,
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magazine as the "cheapest game in Nintendo's frighteningly-priced opening range of titles". It was confirmed in early 1998 that the game had sold over one million units worldwide.
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serves to demonstrate the graphical capabilities of its gaming hardware. Although the flight simulator did not enjoy the same commercial success as its fellow launch game
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As Nintendo was in charge of its actual game design, they dictated the aircraft and characters that would be present in the game. The six playable pilots in
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writer Ashley Dunn characterized the game's E3 demonstration as "brain-dead" in its gameplay and suggested that even young children would rather fly a
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involved high "skill, dexterity and control", and that "it is a game that you must own and whilst not quite in the same league of 'must-have'itude as
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and oversaw the project from Japan. Miyamoto's involvement was more removed than with the SNES game due to his simultaneous work on the platform game
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test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the
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event, and the "Jumble Hopper", which grants the player special spring-loaded boots use in bouncing across the landscape to an end space. Lastly,
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events that are unlocked if the player performs well in the main missions. The player can also earn medals in many of these events. They include
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all voiced positive comments on the game's polygon rendering and frame rates, as well as its sense of control and flying. Alex Constantides of
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began in earnest during June 1995, with Nintendo working on the game design and Paradigm working on the technical production. Nintendo's
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in Tokyo in November 1995 when the console was first demonstrated to the public as the "Ultra 64". The game was later displayed at the
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created using Paradigm's own 3D development tool Vega UltraVision. Navigation of these environments is relatively smooth thanks to
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nonetheless went on to sell over one million copies worldwide. The game received its first official re-release on the
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or a simulation, as their goal was to "always have a more arcade feel". The technical team studied the original
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required to complete the game, each of which has its own objectives and unique flight controls using the
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for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with
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reported little or no units of the flight simulator being shipped to retailers. About 90,000 copies of
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saw a release in European nations on March 1, 1997, when it was one of three launch games along with
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sold an average of one copy with every fourth console. Despite selling out, some store locations for
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magazine. The female character Robin is called "Hooter" in the Japanese version. The soundtrack for
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in which the player must complete a variety of missions involving different airborne vehicles and
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were sold in its first few days on sale in the country, putting the game at number four on the
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Piloting the hang glider, the player navigates a series of descending rings along a river.
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sales charts for that September. It went on to become the sixth best-selling Nintendo 64
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said that not everyone is appealed by its gameplay's "sedate nature", but agreed that
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summarized, "The graphics, sound, control, and all around excitement add up to make
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make it one of the most impressive games ever made. Glenn Rubenstein of the website
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initially sold at a one-to-one ratio with each console in the United States,
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time for a given frame and thus putting less demand on the geometric engine.
2413:[1996 Video Game Software Sales Top 100] (in Japanese). Geimin.net. 2306:. Vol. 2, no. 21. Imagine Publishing. September 1996. p. 146. 1684: 1566: 1517: 1364: 1296: 1083:, it remains an astounding achievement and another triumph for Nintendo." A 984: 572:
taking advantage of several key Nintendo 64 hardware features. Conventional
1890:"Taking Flight Simulations to the Next Level with Paradigm's Pilotwings!". 3237: 1867: 1171:
listed it at number 40 on its "100 Best Nintendo Games" in February 2009.
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on the SNES makes use of the power of the 16-bit console, principally its
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received production input from Nintendo producer and EAD General Manager
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are all named after various birds. The character Lark is modeled after
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was released in Japan on June 23, 1996, as one of three Nintendo 64
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puts the player in control of one of six pilots as they try to earn
3032:. No. 200. Nintendo of America. February 2006. pp. 58–66. 1416:. No. 88. Nintendo of America. September 1996. pp. 24–31. 464: 433: 348: 171: 1745:. No. 100. Nintendo of America. September 1997. p. 10. 1623:. No. 80. Nintendo of America. January 1996. pp. 25–28. 1208:, which was released as a launch title for the handheld console. 3017:. No. 100. Nintendo of America. September 1997. p. 97. 2061:. No. 40. Sunrise Publications. August 1996. Archived from 1065:
as a design philosophy adopted by later Nintendo titles such as
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Leadbetter, Rich (June 1996). "Maximum Reviews:Pilotwings 64".
1809:"Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack" 2354: 1641:. No. 85. Nintendo of America. June 1996. pp. 14–30. 1187: 1055: 816: 1845:(Press release). Nintendo. September 29, 1996. Archived from 296:
through various forms of aviation. The events are flying an
2762:"Flying Colors; Nintendo 64's Flight Sim is a True Top Gun" 1194:, but no game was ever shown. After their briefing time at 1030:
found that the flight mechanics and vast areas featured in
1709:. No. 86. Nintendo of America. July 1996. p. 33. 1513:"Q&A: Paradigm Entertainment On Stuntman, Pilot Wings" 492:
and Paradigm's other Nintendo 64 releases. Development on
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Air Hendrix (October 1996). "Pro Review: Pilotwings 64".
2437:"The History of Nintendo: A New "Reality" (1996–Present)" 1872:[Pilotwings 64 Original Soundtrack] (in Japanese) 3013:"Nintendo Power's 100 Best Nintendo Games of All Time". 483:(R&D3) divisions. Due to Paradigm's experience with 2383:
High Score! The Illustrated History of Electronic Games
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at number 69 on its own "Top 100 Games" list. The UK's
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Horwitz, Jer & Miller, Skyler (October 31, 2000).
1999:. No. 86. Ziff Davis. September 1996. p. 25. 1764:[Pilot Introduction] (in Japanese). Nintendo. 1096:
has been criticized for lacking innovative gameplay.
1547:. No. 66. Ziff Davis. January 1995. p. 60. 3340: 3308: 3048:"Edge's Top 100 games – almost certainly not yours" 1977:Stuart, Keith (July 1996). "Pilotwings 64 review". 1619:"Out of the Shadows: Nintendo 64 Debuts in Japan". 213: 201: 163: 151: 139: 129: 117: 107: 91: 81: 69: 41: 24: 1178:that they were producing a Nintendo 64 sequel to 1130:, although the 'Birdman' track was highly rated. 2219:. No. 1. Future Publishing. pp. 52–57. 2650:Campbell, Stuart (June 1997). "Short List 10". 1914:"The E3 Extravaganza: Din, Chaos and Evolution" 1236: 648:was one of thirteen Nintendo 64 games shown at 523: 1042:one hell of a great ride." Staff reviewers of 3283: 2877:. Tribune Company. p. 71. Archived from 2590:"Top-Selling Nintendo 64 Titles (1996) - USA" 2297: 2295: 2293: 1705:"Paradigm Simulation Inc.: The Flight Crew". 1632: 1630: 1614: 1612: 1475: 8: 2488: 2486: 1990: 1988: 1786:Davies, Paul (March 1997). "Pilotwings 64". 1556: 1554: 1473: 1471: 1469: 1467: 1465: 1463: 1461: 1459: 1457: 1455: 1433: 1431: 1429: 1427: 1425: 1423: 906: 846: 693: 2381:DeMaria, Rusel; Wilson, Johnny Lee (2003). 2254:. No. 58. October 1996. pp. 40–49 2215:Weaver, Tim (April 1997). "Pilotwings 64". 1843:"Pilotwings 64 Takes Flight on Nintendo 64" 1405: 1403: 1401: 1399: 1397: 1395: 1393: 1391: 1389: 1387: 392:. The second event is the "Rocket Belt", a 308:. Several bonus tasks are offered, such as 3426:Video games developed in the United States 3290: 3276: 3268: 2936: 2934: 2083: 2081: 2079: 1907: 1905: 1323: 1321: 1291: 1289: 1258: 1256: 1007:. In the United Kingdom, it was listed by 692: 667: 30: 21: 2180: 2178: 2176: 3421:Video games produced by Shigeru Miyamoto 2669: 2667: 2152:"Hyper@ctive 2.0 Reviews: Pilotwings 64" 2111: 2109: 477:Entertainment Analysis & Development 2869:"Game Reviews Reveal Stunning Graphics" 2318:"Pilotwings 64 Metacritic Review Score" 2273: 2271: 2269: 2010:"Retrospective Review: Pilotwings 64". 1949:"Nintendo Review: Pilotwings 64 Review" 1592:"Wii Music — A First Time for Everyone" 1561:Brightman, Benjamin (August 30, 2006). 1503: 1501: 1499: 1497: 1372:from the original on September 14, 2022 1252: 1217: 339:Nintendo Switch Online + Expansion Pack 3191:"E3 2010: Pilotwings Resort Announced" 2833:"Can New N64 Outsell the Competition?" 2622:"U.K. Launch Leaves Many Empty-handed" 2362:from the original on February 23, 2013 2041:(9). Metropolis Media. September 1996. 1947:Constantides, Alex (August 15, 2001). 1942: 1940: 3140:Giancarlo Varanini (April 30, 2003). 3080:"100 Best Nintendo Games – Part Four" 2796:Burrill, William (December 5, 1996). 2348:Buchanan, Levi (September 29, 2008). 1198:, Nintendo announced a sequel titled 656:(E3) in Los Angeles during May 1996. 7: 3431:Video games set in the United States 2598:. Screen Digest Limited: 130. 1997. 2523:Wolinsky, Howard (October 7, 1996). 1673:Parish, Jeremy (November 14, 2006). 1563:"Interview: Paradigm's Dave Gatchel" 1358:Phillips, Tom (September 13, 2022). 697: 672: 510:for the SNES, reprised his role for 3142:"Pilotwings comes to the GameCube?" 3088:. Future Publishing. Archived from 2089:"Pilot Wings 64 review for the N64" 1480:"Special Features: Pilotwings 64". 663: 384:'s single analog stick. The first, 276:Super Nintendo Entertainment System 3189:Thomas, Lucas M. (June 15, 2010). 2962:Buchanan, Levi (October 1, 2008). 2867:Gwinn, Eric (September 27, 1996). 2725:Curtiss, Aaron (October 3, 1996). 2185:Perry, Doug (September 25, 1996). 620:, a mascot for the North American 14: 1981:. No. 34. Future Publishing. 1807:Watts, Martin (August 25, 2013). 1490:. September 1996. pp. 63–65. 1330:"N64 Launches in Europe Saturday" 908: 848: 3236: 3222: 2845:. October 13, 1996. p. 1E. 2493:IGN staff (September 26, 1996). 2280:Maximum: The Video Game Magazine 1892:Maximum: The Video Game Magazine 1263:IGN staff (September 26, 1996). 1004:Star Wars: Shadows of the Empire 927: 922: 917: 912: 907: 867: 862: 857: 852: 847: 553:extensively during development. 3201:from the original on 2010-07-22 3122:from the original on 2010-02-13 3078:East, Tom (February 24, 2009). 3060:from the original on 2009-03-18 2974:from the original on 2009-02-07 2920:from the original on 2012-09-26 2849:from the original on 2024-08-17 2778:from the original on 2011-06-08 2686:from the original on 2011-06-15 2632:from the original on 2011-06-15 2602:from the original on 2024-02-09 2571:from the original on 2024-08-17 2505:from the original on 2011-06-15 2495:"N64 and Mario Sell One-to-One" 2447:from the original on 2010-09-07 2417:from the original on 2008-12-27 2330:from the original on 2024-08-17 2197:from the original on 2010-04-07 2133:from the original on 2008-10-06 1926:from the original on 2011-03-07 1768:from the original on 2011-06-05 1573:from the original on 2024-08-17 1525:from the original on 2012-10-18 1340:from the original on 2012-04-02 1328:IGN staff (February 28, 1997). 1307:from the original on 2010-02-09 1275:from the original on 2012-04-02 642:in Japan on December 16, 1996. 376:There are three main events in 3416:Video games developed in Japan 2676:"Paradigm's Side of the Story" 2674:IGN staff (February 4, 1998). 2559:IGN staff (November 1, 1996). 1448:. August 1996. pp. 69–72. 630:was composed by Dan Hess with 481:Research and Development No. 3 1: 3386:Flight simulation video games 2964:"Nintendo 64 Week: Day Three" 2810:. p. G.3. Archived from 2016:(in Japanese). No. 773. 1912:Dunn, Ashley (May 22, 1996). 1662:. April 1996. pp. 78–79. 654:Electronic Entertainment Expo 440:'s) and major cities such as 3441:Paradigm Entertainment games 3401:Nintendo Switch Online games 3112:"E3: PilotWings 2 Confirmed" 2735:. p. 18. Archived from 2707:. Business Wire. May 5, 1998 2537:. p. 43. Archived from 1898:. January 1996. p. 106. 1869:「パイロットウィングス64」オリジナル・サウンドトラック 1730:. February 1996. p. 64. 1444:. Vol. 2, no. 20. 1438:"NG Alphas: Pilotwings 64". 232:flight simulation video game 3167:AnGeL (December 30, 2008). 3110:IGN staff (June 18, 1997). 2620:IGN staff (March 3, 1997). 2350:"Nintendo 64 Week: Day One" 1237: 531:Shigeru Miyamoto, June 1996 3457: 3085:Official Nintendo Magazine 2561:"N64 Tops September Sales" 2411:"1996年テレビゲームソフト売り上げTOP100" 2284:Emap International Limited 2031:"Reviews: Pilotwings 64". 1995:"Reviews: Pilotwings 64". 1896:Emap International Limited 1594:. Nintendo. Archived from 1265:"Nintendo 64 Breaks Loose" 1190:, development courtesy of 1168:Official Nintendo Magazine 3436:Single-player video games 3002:. March 1997. p. 88. 2995:Electronic Gaming Monthly 2914:The Seattle Times Company 1997:Electronic Gaming Monthly 1545:Electronic Gaming Monthly 1483:Electronic Gaming Monthly 1238:Pairottouingusu Rokujūyon 1228: 1134:Electronic Gaming Monthly 1045:Electronic Gaming Monthly 733:Electronic Gaming Monthly 701: 698: 676: 673: 29: 2525:"Nintendo hits a winner" 2304:Next Generation Magazine 2053:"Review – PilotWings 64" 1953:Computer and Video Games 1868: 1789:Computer and Video Games 1760: 1441:Next Generation Magazine 1147:was ranked number 38 in 1061:Computer and Video Games 709:Computer and Video Games 467:-based graphics company 463:was co-developed by the 424:landmarks including the 3406:Parachuting video games 2767:St. Louis Post-Dispatch 1720:"Nintendo's Ultramen". 1652:"Paradigm Simulation". 563:capability. Similarly, 536:According to Miyamoto, 3396:Nintendo 64-only games 2838:The Charlotte Observer 2187:"Pilotwings 64 Review" 2121:"Pilotwings 64 Review" 1174:Paradigm announced at 991:in the United States. 946:, the other two being 528: 407:also features several 382:Nintendo 64 controller 354: 250:. It was one of three 36:North American box art 2843:The McClatchy Company 2535:Sun-Times Media Group 1071:. Rich Leadbetter of 545:should be more of an 352: 341:on October 13, 2022. 3169:"PilotWings on Wii?" 2760:(October 24, 1996). 2119:(December 1, 1996). 1849:on December 22, 1996 1598:on February 21, 2009 973:Electronics Boutique 660:Reception and legacy 2992:"The Best of '96". 2814:on February 1, 2013 2541:on November 3, 2012 2387:McGraw-Hill Osborne 2020:. October 10, 2003. 1637:"The Fun Machine". 963:by Nintendo. While 695: 687:80/100 (13 reviews) 670: 469:Paradigm Simulation 373:player progresses. 240:Paradigm Simulation 61:Paradigm Simulation 3411:Video game sequels 3230:Video games portal 3092:on August 31, 2009 2949:IDG Communications 1919:The New York Times 1741:"Player's Pulse". 1687:on August 19, 2012 1446:Imagine Publishing 1099:The New York Times 668: 504:, the producer of 436:'s face replacing 355: 185:September 29, 1996 3391:Nintendo 64 games 3363: 3362: 3354:Wii Sports Resort 3331:Pilotwings Resort 2909:The Seattle Times 2902:(June 20, 1996). 2732:Los Angeles Times 2530:Chicago Sun-Times 2472:. October 2, 1996 2286:. pp. 118–9. 2117:Rubenstein, Glenn 1819:on April 21, 2022 1794:Future Publishing 1728:Future Publishing 1511:(July 26, 2006). 1201:Pilotwings Resort 1023:The Seattle Times 955:Saikyō Habu Shōgi 936: 935: 691: 690: 599:texture filtering 438:George Washington 426:Statue of Liberty 242:and published by 223: 222: 208:Flight simulation 56:Nintendo R&D3 3448: 3381:1996 video games 3292: 3285: 3278: 3269: 3262: 3246: 3241: 3240: 3232: 3227: 3226: 3225: 3210: 3209: 3207: 3206: 3186: 3180: 3179: 3177: 3176: 3164: 3158: 3157: 3155: 3154: 3137: 3131: 3130: 3128: 3127: 3107: 3101: 3100: 3098: 3097: 3075: 3069: 3068: 3066: 3065: 3046:(July 4, 2007). 3040: 3034: 3033: 3025: 3019: 3018: 3010: 3004: 3003: 2989: 2983: 2982: 2980: 2979: 2959: 2953: 2952: 2938: 2929: 2928: 2926: 2925: 2896: 2890: 2889: 2887: 2886: 2864: 2858: 2857: 2855: 2854: 2829: 2823: 2822: 2820: 2819: 2793: 2787: 2786: 2784: 2783: 2754: 2748: 2747: 2745: 2744: 2722: 2716: 2715: 2713: 2712: 2701: 2695: 2694: 2692: 2691: 2671: 2662: 2661: 2647: 2641: 2640: 2638: 2637: 2617: 2611: 2610: 2608: 2607: 2586: 2580: 2579: 2577: 2576: 2556: 2550: 2549: 2547: 2546: 2520: 2514: 2513: 2511: 2510: 2490: 2481: 2480: 2478: 2477: 2462: 2456: 2455: 2453: 2452: 2432: 2426: 2425: 2423: 2422: 2407: 2401: 2400: 2378: 2372: 2371: 2369: 2367: 2345: 2339: 2338: 2336: 2335: 2314: 2308: 2307: 2299: 2288: 2287: 2275: 2264: 2263: 2261: 2259: 2242: 2236: 2235: 2227: 2221: 2220: 2212: 2206: 2205: 2203: 2202: 2182: 2171: 2170: 2168: 2167: 2158:. 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Archived from 1670: 1664: 1663: 1649: 1643: 1642: 1634: 1625: 1624: 1616: 1607: 1606: 1604: 1603: 1588: 1582: 1581: 1579: 1578: 1558: 1549: 1548: 1540: 1534: 1533: 1531: 1530: 1505: 1492: 1491: 1477: 1450: 1449: 1435: 1418: 1417: 1407: 1382: 1381: 1379: 1377: 1355: 1349: 1348: 1346: 1345: 1325: 1316: 1315: 1313: 1312: 1293: 1284: 1283: 1281: 1280: 1260: 1241: 1240: 1230: 1222: 932: 931: 930: 926: 925: 921: 920: 916: 915: 911: 910: 872: 871: 870: 866: 865: 861: 860: 856: 855: 851: 850: 696: 671: 532: 502:Shigeru Miyamoto 485:Silicon Graphics 417:human cannonball 362:flight simulator 314:human cannonball 284:Shigeru Miyamoto 193: 184: 175: 125:Hiroaki Takenaka 102:Shigeru Miyamoto 34: 22: 16:Nintendo 64 game 3456: 3455: 3451: 3450: 3449: 3447: 3446: 3445: 3366: 3365: 3364: 3359: 3336: 3304: 3296: 3260: 3242: 3235: 3228: 3223: 3221: 3218: 3213: 3204: 3202: 3188: 3187: 3183: 3174: 3172: 3166: 3165: 3161: 3152: 3150: 3139: 3138: 3134: 3125: 3123: 3109: 3108: 3104: 3095: 3093: 3077: 3076: 3072: 3063: 3061: 3044:Schofield, Jack 3042: 3041: 3037: 3027: 3026: 3022: 3012: 3011: 3007: 2998:. No. 92. 2991: 2990: 2986: 2977: 2975: 2961: 2960: 2956: 2947:. No. 97. 2940: 2939: 2932: 2923: 2921: 2900:Kent, Steven L. 2898: 2897: 2893: 2884: 2882: 2881:on June 4, 2011 2874:Chicago Tribune 2866: 2865: 2861: 2852: 2850: 2831: 2830: 2826: 2817: 2815: 2795: 2794: 2790: 2781: 2779: 2772:Lee Enterprises 2756: 2755: 2751: 2742: 2740: 2739:on June 4, 2011 2724: 2723: 2719: 2710: 2708: 2703: 2702: 2698: 2689: 2687: 2673: 2672: 2665: 2649: 2648: 2644: 2635: 2633: 2619: 2618: 2614: 2605: 2603: 2588: 2587: 2583: 2574: 2572: 2558: 2557: 2553: 2544: 2542: 2522: 2521: 2517: 2508: 2506: 2492: 2491: 2484: 2475: 2473: 2464: 2463: 2459: 2450: 2448: 2434: 2433: 2429: 2420: 2418: 2409: 2408: 2404: 2397: 2389:. p. 382. 2380: 2379: 2375: 2365: 2363: 2347: 2346: 2342: 2333: 2331: 2316: 2315: 2311: 2302:"Flying High". 2301: 2300: 2291: 2277: 2276: 2267: 2257: 2255: 2246:"Pilotwings 64" 2244: 2243: 2239: 2230:"Now Playing". 2229: 2228: 2224: 2214: 2213: 2209: 2200: 2198: 2184: 2183: 2174: 2165: 2163: 2150: 2149: 2145: 2136: 2134: 2115: 2114: 2107: 2098: 2096: 2093:Game Revolution 2087: 2086: 2077: 2068: 2066: 2051: 2050: 2046: 2030: 2029: 2025: 2009: 2008: 2004: 1994: 1993: 1986: 1976: 1975: 1971: 1962: 1960: 1959:on May 26, 2008 1946: 1945: 1938: 1929: 1927: 1911: 1910: 1903: 1889: 1888: 1884: 1875: 1873: 1870: 1866: 1865: 1861: 1852: 1850: 1841: 1840: 1836: 1822: 1820: 1806: 1805: 1801: 1785: 1784: 1780: 1771: 1769: 1762: 1758: 1757: 1753: 1740: 1739: 1735: 1726:. No. 29. 1719: 1718: 1714: 1704: 1703: 1699: 1690: 1688: 1672: 1671: 1667: 1658:. No. 16. 1655:Next Generation 1651: 1650: 1646: 1636: 1635: 1628: 1618: 1617: 1610: 1601: 1599: 1590: 1589: 1585: 1576: 1574: 1560: 1559: 1552: 1542: 1541: 1537: 1528: 1526: 1507: 1506: 1495: 1486:. No. 86. 1479: 1478: 1453: 1437: 1436: 1421: 1410:"Now Playing". 1409: 1408: 1385: 1375: 1373: 1357: 1356: 1352: 1343: 1341: 1327: 1326: 1319: 1310: 1308: 1299:(in Japanese). 1295: 1294: 1287: 1278: 1276: 1262: 1261: 1254: 1250: 1245: 1244: 1223: 1219: 1214: 1115:Game Revolution 1086:Next Generation 937: 928: 923: 918: 913: 868: 863: 858: 853: 841:Next Generation 669:Aggregate score 666: 662: 650:Shoshinkai show 632:Akito Nakatsuka 574:level of detail 534: 530: 458: 390:thermal columns 347: 197: 188: 179: 170: 124: 100: 65: 37: 20: 19:1996 video game 17: 12: 11: 5: 3454: 3452: 3444: 3443: 3438: 3433: 3428: 3423: 3418: 3413: 3408: 3403: 3398: 3393: 3388: 3383: 3378: 3368: 3367: 3361: 3360: 3358: 3357: 3350: 3344: 3342: 3338: 3337: 3335: 3334: 3327: 3320: 3312: 3310: 3306: 3305: 3297: 3295: 3294: 3287: 3280: 3272: 3264: 3263: 3248: 3247: 3233: 3217: 3216:External links 3214: 3212: 3211: 3181: 3159: 3132: 3102: 3070: 3035: 3030:Nintendo Power 3028:"NP Top 200". 3020: 3015:Nintendo Power 3005: 2984: 2954: 2930: 2891: 2859: 2824: 2788: 2774:. p. 40. 2749: 2717: 2696: 2663: 2642: 2612: 2581: 2551: 2515: 2482: 2457: 2427: 2402: 2395: 2373: 2340: 2309: 2289: 2282:. No. 7. 2265: 2237: 2232:Nintendo Power 2222: 2207: 2172: 2143: 2105: 2095:. June 6, 2004 2075: 2044: 2023: 2013:Weekly Famitsu 2002: 1984: 1969: 1936: 1901: 1894:. No. 3. 1882: 1859: 1834: 1799: 1778: 1751: 1743:Nintendo Power 1733: 1712: 1707:Nintendo Power 1697: 1665: 1644: 1639:Nintendo Power 1626: 1621:Nintendo Power 1608: 1583: 1550: 1535: 1509:Carless, Simon 1493: 1451: 1419: 1413:Nintendo Power 1383: 1350: 1317: 1285: 1251: 1249: 1246: 1243: 1242: 1216: 1215: 1213: 1210: 1186:and later the 1150:Nintendo Power 1081:Super Mario 64 1028:Steven L. Kent 998:Super Mario 64 965:Super Mario 64 949:Super Mario 64 934: 933: 904: 898: 897: 894: 886: 885: 882: 879:Nintendo Power 874: 873: 844: 836: 835: 832: 824: 823: 820: 812: 811: 808: 800: 799: 796: 788: 787: 784: 781:GameRevolution 776: 775: 772: 764: 763: 760: 752: 751: 748: 740: 739: 736: 728: 727: 724: 716: 715: 712: 704: 703: 700: 689: 688: 685: 679: 678: 675: 664: 661: 658: 623:Nintendo Power 522: 517:Super Mario 64 457: 454: 430:Mount Rushmore 346: 343: 330:Super Mario 64 294:pilot licenses 257:Super Mario 64 221: 220: 215: 211: 210: 205: 199: 198: 196: 195: 186: 177: 167: 165: 161: 160: 155: 149: 148: 141: 137: 136: 133: 127: 126: 123:Yoshiyuki Kato 121: 115: 114: 111: 105: 104: 95: 89: 88: 85: 79: 78: 73: 67: 66: 64: 63: 58: 53: 47: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 3453: 3442: 3439: 3437: 3434: 3432: 3429: 3427: 3424: 3422: 3419: 3417: 3414: 3412: 3409: 3407: 3404: 3402: 3399: 3397: 3394: 3392: 3389: 3387: 3384: 3382: 3379: 3377: 3374: 3373: 3371: 3356: 3355: 3351: 3349: 3346: 3345: 3343: 3339: 3333: 3332: 3328: 3326: 3325: 3324:Pilotwings 64 3321: 3319: 3318: 3314: 3313: 3311: 3307: 3302: 3301: 3293: 3288: 3286: 3281: 3279: 3274: 3273: 3270: 3266: 3261:(in Japanese) 3259: 3255: 3254: 3253:Pilotwings 64 3250: 3249: 3245: 3239: 3234: 3231: 3220: 3215: 3200: 3196: 3192: 3185: 3182: 3170: 3163: 3160: 3149: 3148: 3143: 3136: 3133: 3121: 3117: 3113: 3106: 3103: 3091: 3087: 3086: 3081: 3074: 3071: 3059: 3055: 3054: 3049: 3045: 3039: 3036: 3031: 3024: 3021: 3016: 3009: 3006: 3001: 2997: 2996: 2988: 2985: 2973: 2969: 2965: 2958: 2955: 2951:. p. 76. 2950: 2946: 2945: 2937: 2935: 2931: 2919: 2915: 2911: 2910: 2905: 2901: 2895: 2892: 2880: 2876: 2875: 2870: 2863: 2860: 2848: 2844: 2840: 2839: 2834: 2828: 2825: 2813: 2809: 2805: 2804: 2799: 2792: 2789: 2777: 2773: 2769: 2768: 2763: 2759: 2753: 2750: 2738: 2734: 2733: 2728: 2721: 2718: 2706: 2700: 2697: 2685: 2681: 2677: 2670: 2668: 2664: 2659: 2655: 2654: 2646: 2643: 2631: 2627: 2623: 2616: 2613: 2601: 2597: 2596: 2595:Screen Digest 2591: 2585: 2582: 2570: 2566: 2562: 2555: 2552: 2540: 2536: 2532: 2531: 2526: 2519: 2516: 2504: 2500: 2496: 2489: 2487: 2483: 2471: 2470:Business Wire 2467: 2461: 2458: 2446: 2442: 2438: 2431: 2428: 2416: 2412: 2406: 2403: 2398: 2396:0-07-222428-2 2392: 2388: 2384: 2377: 2374: 2366:September 17, 2361: 2357: 2356: 2351: 2344: 2341: 2329: 2325: 2324: 2319: 2313: 2310: 2305: 2298: 2296: 2294: 2290: 2285: 2281: 2274: 2272: 2270: 2266: 2253: 2252: 2247: 2241: 2238: 2233: 2226: 2223: 2218: 2211: 2208: 2196: 2192: 2188: 2181: 2179: 2177: 2173: 2162:on 1997-07-21 2161: 2157: 2153: 2147: 2144: 2132: 2128: 2127: 2122: 2118: 2112: 2110: 2106: 2094: 2090: 2084: 2082: 2080: 2076: 2065:on 1999-09-08 2064: 2060: 2059: 2058:Game Informer 2054: 2048: 2045: 2040: 2036: 2035: 2027: 2024: 2019: 2015: 2014: 2006: 2003: 1998: 1991: 1989: 1985: 1980: 1973: 1970: 1958: 1954: 1950: 1943: 1941: 1937: 1925: 1921: 1920: 1915: 1908: 1906: 1902: 1897: 1893: 1886: 1883: 1871: 1863: 1860: 1848: 1844: 1838: 1835: 1831: 1818: 1814: 1810: 1803: 1800: 1795: 1791: 1790: 1782: 1779: 1767: 1763: 1755: 1752: 1748: 1744: 1737: 1734: 1729: 1725: 1724: 1716: 1713: 1708: 1701: 1698: 1686: 1682: 1681: 1676: 1669: 1666: 1661: 1660:Imagine Media 1657: 1656: 1648: 1645: 1640: 1633: 1631: 1627: 1622: 1615: 1613: 1609: 1597: 1593: 1587: 1584: 1572: 1568: 1564: 1557: 1555: 1551: 1546: 1539: 1536: 1524: 1520: 1519: 1514: 1510: 1504: 1502: 1500: 1498: 1494: 1489: 1485: 1484: 1476: 1474: 1472: 1470: 1468: 1466: 1464: 1462: 1460: 1458: 1456: 1452: 1447: 1443: 1442: 1434: 1432: 1430: 1428: 1426: 1424: 1420: 1415: 1414: 1406: 1404: 1402: 1400: 1398: 1396: 1394: 1392: 1390: 1388: 1384: 1376:September 13, 1371: 1367: 1366: 1361: 1354: 1351: 1339: 1335: 1331: 1324: 1322: 1318: 1306: 1302: 1298: 1297:"Nintendo 64" 1292: 1290: 1286: 1274: 1270: 1266: 1259: 1257: 1253: 1247: 1239: 1234: 1226: 1221: 1218: 1211: 1209: 1207: 1203: 1202: 1197: 1193: 1189: 1185: 1181: 1180:Pilotwings 64 1177: 1172: 1170: 1169: 1164: 1163:Pilotwings 64 1160: 1159: 1153: 1151: 1146: 1145:Pilotwings 64 1142: 1139: 1138:Pilotwings 64 1135: 1131: 1129: 1125: 1120: 1119:Pilotwings 64 1116: 1112: 1109: 1105: 1101: 1100: 1095: 1094:Pilotwings 64 1091: 1088: 1087: 1082: 1078: 1077:PilotWings 64 1074: 1070: 1069: 1063: 1062: 1057: 1053: 1052: 1047: 1046: 1041: 1040:Pilotwings 64 1037: 1033: 1032:Pilotwings 64 1029: 1025: 1024: 1018: 1017:Pilotwings 64 1014: 1012: 1011: 1006: 1005: 1000: 999: 994: 993:Pilotwings 64 990: 986: 982: 981:Pilotwings 64 978: 974: 970: 969:Pilotwings 64 966: 961: 960:Pilotwings 64 957: 956: 951: 950: 945: 944:launch titles 941: 940:Pilotwings 64 905: 903: 900: 899: 895: 893: 892: 888: 887: 883: 881: 880: 876: 875: 845: 843: 842: 838: 837: 833: 831: 830: 826: 825: 821: 819: 818: 814: 813: 809: 807: 806: 802: 801: 797: 795: 794: 790: 789: 785: 783: 782: 778: 777: 773: 771: 770: 766: 765: 761: 759: 758: 757:Game Informer 754: 753: 749: 747: 746: 742: 741: 737: 735: 734: 730: 729: 725: 723: 722: 718: 717: 713: 711: 710: 706: 705: 694:Review scores 686: 684: 681: 680: 659: 657: 655: 651: 647: 646:Pilotwings 64 643: 641: 637: 633: 629: 628:Pilotwings 64 625: 624: 619: 615: 614:Pilotwings 64 610: 608: 604: 603:anti-aliasing 600: 596: 593:also applies 592: 591:Pilotwings 64 588: 584: 579: 575: 571: 570:Pilotwings 64 566: 565:Pilotwings 64 562: 558: 554: 552: 548: 544: 543:Pilotwings 64 539: 538:Pilotwings 64 533: 527: 521: 519: 518: 513: 512:Pilotwings 64 509: 508: 503: 499: 495: 494:Pilotwings 64 491: 490:Pilotwings 64 486: 482: 478: 474: 470: 466: 462: 461:Pilotwings 64 455: 453: 451: 450:New York City 447: 443: 439: 435: 431: 427: 422: 421:Pilotwings 64 418: 414: 410: 406: 405:Pilotwings 64 402: 400: 395: 391: 387: 383: 379: 378:Pilotwings 64 374: 371: 367: 363: 359: 358:Pilotwings 64 351: 344: 342: 340: 336: 335:Pilotwings 64 332: 331: 326: 325:Pilotwings 64 321: 319: 318:United States 315: 311: 307: 303: 299: 295: 291: 290:Pilotwings 64 287: 285: 281: 280:Pilotwings 64 277: 273: 272: 267: 263: 262:Pilotwings 64 259: 258: 253: 252:launch titles 249: 245: 241: 237: 234:developed by 233: 229: 228: 227:Pilotwings 64 219: 218:Single-player 216: 212: 209: 206: 204: 200: 194:March 1, 1997 191: 187: 182: 178: 176:June 23, 1996 173: 169: 168: 166: 162: 159: 156: 154: 150: 147: 146: 142: 138: 134: 132: 128: 122: 120: 116: 112: 110: 106: 103: 99: 96: 94: 90: 86: 84: 80: 77: 74: 72: 68: 62: 59: 57: 54: 52: 49: 48: 46: 44: 40: 33: 28: 25:Pilotwings 64 23: 3352: 3329: 3323: 3322: 3315: 3298: 3265: 3252: 3244:1990s portal 3203:. Retrieved 3194: 3184: 3173:. Retrieved 3162: 3151:. Retrieved 3145: 3135: 3124:. Retrieved 3115: 3105: 3094:. Retrieved 3090:the original 3083: 3073: 3062:. Retrieved 3053:The Guardian 3051: 3038: 3029: 3023: 3014: 3008: 2993: 2987: 2976:. Retrieved 2967: 2957: 2942: 2922:. Retrieved 2907: 2894: 2883:. Retrieved 2879:the original 2872: 2862: 2851:. Retrieved 2836: 2827: 2816:. Retrieved 2812:the original 2803:Toronto Star 2801: 2791: 2780:. Retrieved 2765: 2752: 2741:. Retrieved 2737:the original 2730: 2720: 2709:. Retrieved 2699: 2688:. Retrieved 2679: 2651: 2645: 2634:. Retrieved 2625: 2615: 2604:. Retrieved 2593: 2584: 2573:. Retrieved 2564: 2554: 2543:. Retrieved 2539:the original 2528: 2518: 2507:. Retrieved 2498: 2474:. Retrieved 2460: 2449:. Retrieved 2440: 2430: 2419:. Retrieved 2405: 2382: 2376: 2364:. Retrieved 2353: 2343: 2332:. Retrieved 2321: 2312: 2303: 2279: 2256:. Retrieved 2249: 2240: 2231: 2225: 2217:N64 Magazine 2216: 2210: 2199:. Retrieved 2190: 2164:. 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Index

The image shows a stylized title displaying "Pilotwings 64" in blue and red text. Two characters pose on the far left beside a yellow and checkerboard-colored autogyro. A third character is running from the right side of the foreground toward the others. On the right are the logos "Only for Nintendo 64" under a peeled away portion of the image and "K–A ESRB" set within a red tint.
Developer(s)
Nintendo EAD
Nintendo R&D3
Paradigm Simulation
Publisher(s)
Nintendo
Director(s)
Producer(s)
Genyo Takeda
Shigeru Miyamoto
Designer(s)
Artist(s)
Composer(s)
Pilotwings
Platform(s)
Nintendo 64
JP
NA
PAL
Genre(s)
Flight simulation
Single-player
flight simulation video game
Nintendo
Paradigm Simulation
Nintendo
Nintendo 64
launch titles
Super Mario 64

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