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enjoyed the game's large environments, exclaiming, "You'll not believe just how huge the islands really are and, because certain elements are hidden at first, it'll take you months to see everything." IGN's Levi
Buchanan described this low-pressure, "challenge without competition" aspect of the game
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managed to sell about one unit with about every tenth
Nintendo 64 console, with regional sales totaling 136,986 copies by the end of the year. The game was one of two original releases for the system during its September 26, 1996 debut in North America, which was a few days earlier than the date set
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prominently demonstrates the graphical features of its own console. Gatchel suggested that just as design elements present in the game generated its production requirements, these same elements were influenced by the
Nintendo 64's technology during development. The large islands within the game were
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for the event. Depending on the mission, points are awarded or deducted based on time, damage, fuel usage, accuracy, softness of landing, and similar criteria. The player is awarded a bronze, silver, or gold license based on the number of points attained. More difficult tests become available as the
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was designed to allow gamers to experience free flight in realistic 3D environments on the
Nintendo 64. Prior to the game's conception, Paradigm had worked on military vehicle and flight simulators, but not video games. Dave Gatchel of Paradigm disclosed that with regard to creating the game, they
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critic remarked that once beyond the introductory missions the game becomes satisfyingly challenging, and succeeds as both a flight simulation and an example of
Nintendo's surrealistic gameplay: "It's a weird mix of total realism and self-conscious videogame elements, and the two don't grate."
423:
features a "Birdman" mode that puts the character in a bird suit and gives players the opportunity to freely explore the game's detailed, object-dense environments set among its four distinct islands. One of the islands is based on the United States, and has geographical replications of famous
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s "100 Best
Nintendo Games of All Time" in its landmark 100th issue in September 1997. In February 2006, it was rated the 117th best game made on a Nintendo system in the magazine's "Top 200 Games" list for its 200th issue. In July 2007, the United Kingdom video game magazine
1121:
a particularly harsh review score, declaring the game to be nothing more than a graphical showcase for those with nothing better to do. The sound effects present in the game were impressive to several reviewers, but the soundtrack has been negatively compared to
388:, usually requires the player to fly through a series of floating marker rings or snap a photograph of a particular piece of scenery before landing on a target area. The player's movement is affected by wind currents, and altitude can be gained by flying through
580:
were used to reduce the computational load of distant landscape objects and terrains when they were rendered. The processes respectively substitute simpler geometrical shapes for more complex ones and less detailed textures for more detailed ones, lowering the
396:
that allows the player to move and gain height as well as hover, tilt, and rotate in the air using the belt's equipped thrusters. Goals entail flying through rings, landing on floating platforms or popping large balloons before landing. The third event, the
487:
workstations, Nintendo contacted the
American company in 1994 concerning it becoming one of the Nintendo 64's "Dream Team" of first developers. Paradigm worked directly with a team at Silicon Graphics and spent nine months developing a technology base for
368:. Before each mission, the player must choose one of six character pilots, each with their own advantages and disadvantages based on factors such as weight. Tests before each event require the player to complete an objective in order to earn a
525:
It's difficult to explain, but the feeling of the flight simulation is very realistic. You can glide down from the top of a mountain, then turn around and look back up at the peak and say, 'Hey, I was just up there.' It's that real.
1182:. However, even though Nintendo expressed interest in Paradigm's early presentations, the game was cancelled because Nintendo did not have the resources to aid in its development at that time. There were rumors of a sequel on the
1019:
was well received by most reviewers. The game's combination of 3D graphics, realistic settings, and flight simulation were applauded by many news sources and major gaming publications. In his release review of the
Nintendo 64,
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Flying Game of the Year, explaining that it shows the potential of the fun factor of flying and allows for more than one path from point A to point B, and says that "fun, variety and easy-paced action gave PW64 this award."
1829:
I never met Akito
Nakatsuka, who has been listed in the credits of the game for music arrangement. I can assure you that I wrote, arranged, produced, and installed/integrated each of the tracks in the game
1747:
NP's very own comic strip character, Nester, entertained readers since our very first issue. After
December 1993, he went AWOL (however, he's been spotted masquerading as "Lark" in PilotWings 64) ...
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634:
as arranger. According to Hess, Nakatsuka did not participate in the making of the game's music despite his credit. The tracks were produced to complement each level, such as a "soothing"
541:
began with a "physics-based approach", but deviated from this in order to gain a balance between accuracy and fun for players. He indicated that there was never an issue as to whether
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and Makoto Wada acted as Paradigm's primary technical and design contacts individually. Wada, the game's director, was also involved in design aspects such as modeling and animation.
323:
The game received positive review scores and praise from gaming publications and news sources alike for its visual presentation and flying controls. Similar to its SNES predecessor,
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1808:
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magazine as the "cheapest game in Nintendo's frighteningly-priced opening range of titles". It was confirmed in early 1998 that the game had sold over one million units worldwide.
3141:
3425:
2727:"Valley Weekend; Mario is Back to Help Launch New Nintendo; The little guy is still pursuing the elusive Princess Toadstool, but in a 64-bit format that allows better moves"
2705:"Take-Two Interactive Software, Inc. Announces Exclusive Partnership With Gathering of Developers, Ltd., for Edge of Reality, Inc.'s 4 X 4 Mud Monsters for the Nintendo 64"
327:
serves to demonstrate the graphical capabilities of its gaming hardware. Although the flight simulator did not enjoy the same commercial success as its fellow launch game
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As Nintendo was in charge of its actual game design, they dictated the aircraft and characters that would be present in the game. The six playable pilots in
401:, challenges the player to take off and land on a runway after completing objectives like navigating a path of rings or destroying targets with missiles.
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writer Ashley Dunn characterized the game's E3 demonstration as "brain-dead" in its gameplay and suggested that even young children would rather fly a
2151:
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involved high "skill, dexterity and control", and that "it is a game that you must own and whilst not quite in the same league of 'must-have'itude as
514:
and oversaw the project from Japan. Miyamoto's involvement was more removed than with the SNES game due to his simultaneous work on the platform game
597:, which keeps track of an object's depth and tells the graphics processor which portions of the object to render and which to hide. This, along with
316:
test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the
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event, and the "Jumble Hopper", which grants the player special spring-loaded boots use in bouncing across the landscape to an end space. Lastly,
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events that are unlocked if the player performs well in the main missions. The player can also earn medals in many of these events. They include
3057:
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all voiced positive comments on the game's polygon rendering and frame rates, as well as its sense of control and flying. Alex Constantides of
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began in earnest during June 1995, with Nintendo working on the game design and Paradigm working on the technical production. Nintendo's
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in Tokyo in November 1995 when the console was first demonstrated to the public as the "Ultra 64". The game was later displayed at the
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created using Paradigm's own 3D development tool Vega UltraVision. Navigation of these environments is relatively smooth thanks to
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3395:
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2683:
2629:
2502:
2194:
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2466:"Nintendo 64 Sold Out; Company Pushes for More Product; Frenzied Consumers Demand to Buy Before Product Officially Launches"
3198:
1562:
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653:
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231:
207:
82:
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2798:"Nintendo's N64 lineup takes shape; A pair of new games are superb, but not quite up to Super Mario's super standards"
1304:
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nonetheless went on to sell over one million copies worldwide. The game received its first official re-release on the
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or a simulation, as their goal was to "always have a more arcade feel". The technical team studied the original
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217:
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452:. Representations of Nintendo characters and many other quirks can be found in the landscapes of the game.
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required to complete the game, each of which has its own objectives and unique flight controls using the
254:
for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with
2842:
2534:
1759:
602:
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reported little or no units of the flight simulator being shipped to retailers. About 90,000 copies of
2436:
1232:
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saw a release in European nations on March 1, 1997, when it was one of three launch games along with
971:
sold an average of one copy with every fourth console. Despite selling out, some store locations for
649:
70:
42:
3251:
638:-inspired musical piece played during the exploratory Birdman mode. A CD soundtrack was released by
626:
magazine. The female character Robin is called "Hooter" in the Japanese version. The soundtrack for
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3275:
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988:
130:
108:
92:
60:
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in which the player must complete a variety of missions involving different airborne vehicles and
278:, which was a North American launch game for its respective console in 1991. Also like that game,
3229:
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1918:
1445:
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152:
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were sold in its first few days on sale in the country, putting the game at number four on the
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202:
101:
55:
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Piloting the hang glider, the player navigates a series of descending rings along a river.
987:
sales charts for that September. It went on to become the sixth best-selling Nintendo 64
2899:
2757:
1412:
1149:
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997:
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780:
622:
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429:
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said that not everyone is appealed by its gameplay's "sedate nature", but agreed that
3369:
2594:
2469:
2057:
1675:"Out to Launch: Wii – What Lessons Can Nintendo Learn From its Past System Launches?"
1659:
1508:
756:
449:
317:
180:
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summarized, "The graphics, sound, control, and all around excitement add up to make
1034:
make it one of the most impressive games ever made. Glenn Rubenstein of the website
3243:
3052:
2802:
1846:
1205:
1123:
828:
586:
497:
385:
305:
97:
3111:
2963:
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2560:
2494:
2186:
1329:
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3190:
2386:
1543:"Press Start: Nintendo And Paradigm Team Up To Make Ultra 64 Flight Simulator".
1127:
1110:
943:
639:
594:
546:
441:
412:
408:
309:
251:
247:
157:
31:
2538:
2410:
1360:"N64 classic Goldeneye 007 headed to Nintendo Switch Online and Xbox Game Pass"
3299:
3219:
2999:
2322:
2017:
1727:
1487:
1067:
682:
606:
365:
189:
144:
2904:"Game Gear – Nintendo 64 Console, Another 'Super Mario' Add Zip To Video Fun"
967:
initially sold at a one-to-one ratio with each console in the United States,
589:
time for a given frame and thus putting less demand on the geometric engine.
2413:[1996 Video Game Software Sales Top 100] (in Japanese). Geimin.net.
2306:. Vol. 2, no. 21. Imagine Publishing. September 1996. p. 146.
1684:
1566:
1517:
1364:
1296:
1083:, it remains an astounding achievement and another triumph for Nintendo." A
984:
572:
taking advantage of several key Nintendo 64 hardware features. Conventional
1890:"Taking Flight Simulations to the Next Level with Paradigm's Pilotwings!".
3237:
1867:
1171:
listed it at number 40 on its "100 Best Nintendo Games" in February 2009.
559:
on the SNES makes use of the power of the 16-bit console, principally its
3257:
3146:
2657:
2125:
1300:
1191:
1183:
1035:
972:
792:
472:
398:
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301:
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received production input from Nintendo producer and EAD General Manager
243:
235:
75:
2943:
2807:
2033:
2012:
1679:
1175:
1050:
976:
768:
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are all named after various birds. The character Lark is modeled after
605:, makes the object appear solid and smooth along its edges rather than
445:
389:
3347:
2250:
1103:
890:
577:
560:
265:
3267:
2234:. No. 88. Nintendo of America. September 1996. pp. 95, 97.
942:
was released in Japan on June 23, 1996, as one of three Nintendo 64
292:
puts the player in control of one of six pilots as they try to earn
3032:. No. 200. Nintendo of America. February 2006. pp. 58–66.
1416:. No. 88. Nintendo of America. September 1996. pp. 24–31.
464:
433:
348:
171:
1745:. No. 100. Nintendo of America. September 1997. p. 10.
1623:. No. 80. Nintendo of America. January 1996. pp. 25–28.
1208:, which was released as a launch title for the handheld console.
3017:. No. 100. Nintendo of America. September 1997. p. 97.
2061:. No. 40. Sunrise Publications. August 1996. Archived from
1065:
as a design philosophy adopted by later Nintendo titles such as
635:
3271:
2278:
Leadbetter, Rich (June 1996). "Maximum Reviews:Pilotwings 64".
1809:"Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack"
2354:
1641:. No. 85. Nintendo of America. June 1996. pp. 14–30.
1187:
1055:
816:
1845:(Press release). Nintendo. September 29, 1996. Archived from
296:
through various forms of aviation. The events are flying an
2762:"Flying Colors; Nintendo 64's Flight Sim is a True Top Gun"
1194:, but no game was ever shown. After their briefing time at
1030:
found that the flight mechanics and vast areas featured in
1709:. No. 86. Nintendo of America. July 1996. p. 33.
1513:"Q&A: Paradigm Entertainment On Stuntman, Pilot Wings"
492:
and Paradigm's other Nintendo 64 releases. Development on
2941:
Air Hendrix (October 1996). "Pro Review: Pilotwings 64".
2437:"The History of Nintendo: A New "Reality" (1996–Present)"
1872:[Pilotwings 64 Original Soundtrack] (in Japanese)
3013:"Nintendo Power's 100 Best Nintendo Games of All Time".
483:(R&D3) divisions. Due to Paradigm's experience with
2383:
High Score! The Illustrated History of Electronic Games
1165:
at number 69 on its own "Top 100 Games" list. The UK's
2435:
Horwitz, Jer & Miller, Skyler (October 31, 2000).
1999:. No. 86. Ziff Davis. September 1996. p. 25.
1764:[Pilot Introduction] (in Japanese). Nintendo.
1096:
has been criticized for lacking innovative gameplay.
1547:. No. 66. Ziff Davis. January 1995. p. 60.
3340:
3308:
3048:"Edge's Top 100 games – almost certainly not yours"
1977:Stuart, Keith (July 1996). "Pilotwings 64 review".
1619:"Out of the Shadows: Nintendo 64 Debuts in Japan".
213:
201:
163:
151:
139:
129:
117:
107:
91:
81:
69:
41:
24:
1178:that they were producing a Nintendo 64 sequel to
1130:, although the 'Birdman' track was highly rated.
2219:. No. 1. Future Publishing. pp. 52–57.
2650:Campbell, Stuart (June 1997). "Short List 10".
1914:"The E3 Extravaganza: Din, Chaos and Evolution"
1236:
648:was one of thirteen Nintendo 64 games shown at
523:
1042:one hell of a great ride." Staff reviewers of
3283:
2877:. Tribune Company. p. 71. Archived from
2590:"Top-Selling Nintendo 64 Titles (1996) - USA"
2297:
2295:
2293:
1705:"Paradigm Simulation Inc.: The Flight Crew".
1632:
1630:
1614:
1612:
1475:
8:
2488:
2486:
1990:
1988:
1786:Davies, Paul (March 1997). "Pilotwings 64".
1556:
1554:
1473:
1471:
1469:
1467:
1465:
1463:
1461:
1459:
1457:
1455:
1433:
1431:
1429:
1427:
1425:
1423:
906:
846:
693:
2381:DeMaria, Rusel; Wilson, Johnny Lee (2003).
2254:. No. 58. October 1996. pp. 40–49
2215:Weaver, Tim (April 1997). "Pilotwings 64".
1843:"Pilotwings 64 Takes Flight on Nintendo 64"
1405:
1403:
1401:
1399:
1397:
1395:
1393:
1391:
1389:
1387:
392:. The second event is the "Rocket Belt", a
308:. Several bonus tasks are offered, such as
3426:Video games developed in the United States
3290:
3276:
3268:
2936:
2934:
2083:
2081:
2079:
1907:
1905:
1323:
1321:
1291:
1289:
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1256:
1007:. In the United Kingdom, it was listed by
692:
667:
30:
21:
2180:
2178:
2176:
3421:Video games produced by Shigeru Miyamoto
2669:
2667:
2152:"Hyper@ctive 2.0 Reviews: Pilotwings 64"
2111:
2109:
477:Entertainment Analysis & Development
2869:"Game Reviews Reveal Stunning Graphics"
2318:"Pilotwings 64 Metacritic Review Score"
2273:
2271:
2269:
2010:"Retrospective Review: Pilotwings 64".
1949:"Nintendo Review: Pilotwings 64 Review"
1592:"Wii Music — A First Time for Everyone"
1561:Brightman, Benjamin (August 30, 2006).
1503:
1501:
1499:
1497:
1372:from the original on September 14, 2022
1252:
1217:
339:Nintendo Switch Online + Expansion Pack
3191:"E3 2010: Pilotwings Resort Announced"
2833:"Can New N64 Outsell the Competition?"
2622:"U.K. Launch Leaves Many Empty-handed"
2362:from the original on February 23, 2013
2041:(9). Metropolis Media. September 1996.
1947:Constantides, Alex (August 15, 2001).
1942:
1940:
3140:Giancarlo Varanini (April 30, 2003).
3080:"100 Best Nintendo Games – Part Four"
2796:Burrill, William (December 5, 1996).
2348:Buchanan, Levi (September 29, 2008).
1198:, Nintendo announced a sequel titled
656:(E3) in Los Angeles during May 1996.
7:
3431:Video games set in the United States
2598:. Screen Digest Limited: 130. 1997.
2523:Wolinsky, Howard (October 7, 1996).
1673:Parish, Jeremy (November 14, 2006).
1563:"Interview: Paradigm's Dave Gatchel"
1358:Phillips, Tom (September 13, 2022).
697:
672:
510:for the SNES, reprised his role for
3142:"Pilotwings comes to the GameCube?"
3088:. Future Publishing. Archived from
2089:"Pilot Wings 64 review for the N64"
1480:"Special Features: Pilotwings 64".
663:
384:'s single analog stick. The first,
276:Super Nintendo Entertainment System
3189:Thomas, Lucas M. (June 15, 2010).
2962:Buchanan, Levi (October 1, 2008).
2867:Gwinn, Eric (September 27, 1996).
2725:Curtiss, Aaron (October 3, 1996).
2185:Perry, Doug (September 25, 1996).
620:, a mascot for the North American
14:
1981:. No. 34. Future Publishing.
1807:Watts, Martin (August 25, 2013).
1490:. September 1996. pp. 63–65.
1330:"N64 Launches in Europe Saturday"
908:
848:
3236:
3222:
2845:. October 13, 1996. p. 1E.
2493:IGN staff (September 26, 1996).
2280:Maximum: The Video Game Magazine
1892:Maximum: The Video Game Magazine
1263:IGN staff (September 26, 1996).
1004:Star Wars: Shadows of the Empire
927:
922:
917:
912:
907:
867:
862:
857:
852:
847:
553:extensively during development.
3201:from the original on 2010-07-22
3122:from the original on 2010-02-13
3078:East, Tom (February 24, 2009).
3060:from the original on 2009-03-18
2974:from the original on 2009-02-07
2920:from the original on 2012-09-26
2849:from the original on 2024-08-17
2778:from the original on 2011-06-08
2686:from the original on 2011-06-15
2632:from the original on 2011-06-15
2602:from the original on 2024-02-09
2571:from the original on 2024-08-17
2505:from the original on 2011-06-15
2495:"N64 and Mario Sell One-to-One"
2447:from the original on 2010-09-07
2417:from the original on 2008-12-27
2330:from the original on 2024-08-17
2197:from the original on 2010-04-07
2133:from the original on 2008-10-06
1926:from the original on 2011-03-07
1768:from the original on 2011-06-05
1573:from the original on 2024-08-17
1525:from the original on 2012-10-18
1340:from the original on 2012-04-02
1328:IGN staff (February 28, 1997).
1307:from the original on 2010-02-09
1275:from the original on 2012-04-02
642:in Japan on December 16, 1996.
376:There are three main events in
3416:Video games developed in Japan
2676:"Paradigm's Side of the Story"
2674:IGN staff (February 4, 1998).
2559:IGN staff (November 1, 1996).
1448:. August 1996. pp. 69–72.
630:was composed by Dan Hess with
481:Research and Development No. 3
1:
3386:Flight simulation video games
2964:"Nintendo 64 Week: Day Three"
2810:. p. G.3. Archived from
2016:(in Japanese). No. 773.
1912:Dunn, Ashley (May 22, 1996).
1662:. April 1996. pp. 78–79.
654:Electronic Entertainment Expo
440:'s) and major cities such as
3441:Paradigm Entertainment games
3401:Nintendo Switch Online games
3112:"E3: PilotWings 2 Confirmed"
2735:. p. 18. Archived from
2707:. Business Wire. May 5, 1998
2537:. p. 43. Archived from
1898:. January 1996. p. 106.
1869:「パイロットウィングス64」オリジナル・サウンドトラック
1730:. February 1996. p. 64.
1444:. Vol. 2, no. 20.
1438:"NG Alphas: Pilotwings 64".
232:flight simulation video game
3167:AnGeL (December 30, 2008).
3110:IGN staff (June 18, 1997).
2620:IGN staff (March 3, 1997).
2350:"Nintendo 64 Week: Day One"
1237:
531:Shigeru Miyamoto, June 1996
3457:
3085:Official Nintendo Magazine
2561:"N64 Tops September Sales"
2411:"1996年テレビゲームソフト売り上げTOP100"
2284:Emap International Limited
2031:"Reviews: Pilotwings 64".
1995:"Reviews: Pilotwings 64".
1896:Emap International Limited
1594:. Nintendo. Archived from
1265:"Nintendo 64 Breaks Loose"
1190:, development courtesy of
1168:Official Nintendo Magazine
3436:Single-player video games
3002:. March 1997. p. 88.
2995:Electronic Gaming Monthly
2914:The Seattle Times Company
1997:Electronic Gaming Monthly
1545:Electronic Gaming Monthly
1483:Electronic Gaming Monthly
1238:Pairottouingusu Rokujūyon
1228:
1134:Electronic Gaming Monthly
1045:Electronic Gaming Monthly
733:Electronic Gaming Monthly
701:
698:
676:
673:
29:
2525:"Nintendo hits a winner"
2304:Next Generation Magazine
2053:"Review – PilotWings 64"
1953:Computer and Video Games
1868:
1789:Computer and Video Games
1760:
1441:Next Generation Magazine
1147:was ranked number 38 in
1061:Computer and Video Games
709:Computer and Video Games
467:-based graphics company
463:was co-developed by the
424:landmarks including the
3406:Parachuting video games
2767:St. Louis Post-Dispatch
1720:"Nintendo's Ultramen".
1652:"Paradigm Simulation".
563:capability. Similarly,
536:According to Miyamoto,
3396:Nintendo 64-only games
2838:The Charlotte Observer
2187:"Pilotwings 64 Review"
2121:"Pilotwings 64 Review"
1174:Paradigm announced at
991:in the United States.
946:, the other two being
528:
407:also features several
382:Nintendo 64 controller
354:
250:. It was one of three
36:North American box art
2843:The McClatchy Company
2535:Sun-Times Media Group
1071:. Rich Leadbetter of
545:should be more of an
352:
341:on October 13, 2022.
3169:"PilotWings on Wii?"
2760:(October 24, 1996).
2119:(December 1, 1996).
1849:on December 22, 1996
1598:on February 21, 2009
973:Electronics Boutique
660:Reception and legacy
2992:"The Best of '96".
2814:on February 1, 2013
2541:on November 3, 2012
2387:McGraw-Hill Osborne
2020:. October 10, 2003.
1637:"The Fun Machine".
963:by Nintendo. While
695:
687:80/100 (13 reviews)
670:
469:Paradigm Simulation
373:player progresses.
240:Paradigm Simulation
61:Paradigm Simulation
3411:Video game sequels
3230:Video games portal
3092:on August 31, 2009
2949:IDG Communications
1919:The New York Times
1741:"Player's Pulse".
1687:on August 19, 2012
1446:Imagine Publishing
1099:The New York Times
668:
504:, the producer of
436:'s face replacing
355:
185:September 29, 1996
3391:Nintendo 64 games
3363:
3362:
3354:Wii Sports Resort
3331:Pilotwings Resort
2909:The Seattle Times
2902:(June 20, 1996).
2732:Los Angeles Times
2530:Chicago Sun-Times
2472:. October 2, 1996
2286:. pp. 118–9.
2117:Rubenstein, Glenn
1819:on April 21, 2022
1794:Future Publishing
1728:Future Publishing
1511:(July 26, 2006).
1201:Pilotwings Resort
1023:The Seattle Times
955:Saikyō Habu Shōgi
936:
935:
691:
690:
599:texture filtering
438:George Washington
426:Statue of Liberty
242:and published by
223:
222:
208:Flight simulation
56:Nintendo R&D3
3448:
3381:1996 video games
3292:
3285:
3278:
3269:
3262:
3246:
3241:
3240:
3232:
3227:
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3210:
3209:
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3186:
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3155:
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3131:
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3128:
3127:
3107:
3101:
3100:
3098:
3097:
3075:
3069:
3068:
3066:
3065:
3046:(July 4, 2007).
3040:
3034:
3033:
3025:
3019:
3018:
3010:
3004:
3003:
2989:
2983:
2982:
2980:
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2959:
2953:
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2858:
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2854:
2829:
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2793:
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2220:
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2206:
2205:
2203:
2202:
2182:
2171:
2170:
2168:
2167:
2158:. Archived from
2148:
2142:
2141:
2139:
2138:
2113:
2104:
2103:
2101:
2100:
2085:
2074:
2073:
2071:
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2049:
2043:
2042:
2028:
2022:
2021:
2007:
2001:
2000:
1992:
1983:
1982:
1974:
1968:
1967:
1965:
1964:
1955:. Archived from
1944:
1935:
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1932:
1931:
1909:
1900:
1899:
1887:
1881:
1880:
1878:
1877:
1864:
1858:
1857:
1855:
1854:
1839:
1833:
1832:
1826:
1824:
1815:. Archived from
1804:
1798:
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1783:
1777:
1776:
1774:
1773:
1756:
1750:
1749:
1738:
1732:
1731:
1717:
1711:
1710:
1702:
1696:
1695:
1693:
1692:
1683:. Archived from
1670:
1664:
1663:
1649:
1643:
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1634:
1625:
1624:
1616:
1607:
1606:
1604:
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1407:
1382:
1381:
1379:
1377:
1355:
1349:
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1325:
1316:
1315:
1313:
1312:
1293:
1284:
1283:
1281:
1280:
1260:
1241:
1240:
1230:
1222:
932:
931:
930:
926:
925:
921:
920:
916:
915:
911:
910:
872:
871:
870:
866:
865:
861:
860:
856:
855:
851:
850:
696:
671:
532:
502:Shigeru Miyamoto
485:Silicon Graphics
417:human cannonball
362:flight simulator
314:human cannonball
284:Shigeru Miyamoto
193:
184:
175:
125:Hiroaki Takenaka
102:Shigeru Miyamoto
34:
22:
16:Nintendo 64 game
3456:
3455:
3451:
3450:
3449:
3447:
3446:
3445:
3366:
3365:
3364:
3359:
3336:
3304:
3296:
3260:
3242:
3235:
3228:
3223:
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3218:
3213:
3204:
3202:
3188:
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3139:
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3134:
3125:
3123:
3109:
3108:
3104:
3095:
3093:
3077:
3076:
3072:
3063:
3061:
3044:Schofield, Jack
3042:
3041:
3037:
3027:
3026:
3022:
3012:
3011:
3007:
2998:. No. 92.
2991:
2990:
2986:
2977:
2975:
2961:
2960:
2956:
2947:. No. 97.
2940:
2939:
2932:
2923:
2921:
2900:Kent, Steven L.
2898:
2897:
2893:
2884:
2882:
2881:on June 4, 2011
2874:Chicago Tribune
2866:
2865:
2861:
2852:
2850:
2831:
2830:
2826:
2817:
2815:
2795:
2794:
2790:
2781:
2779:
2772:Lee Enterprises
2756:
2755:
2751:
2742:
2740:
2739:on June 4, 2011
2724:
2723:
2719:
2710:
2708:
2703:
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2434:
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2429:
2420:
2418:
2409:
2408:
2404:
2397:
2389:. p. 382.
2380:
2379:
2375:
2365:
2363:
2347:
2346:
2342:
2333:
2331:
2316:
2315:
2311:
2302:"Flying High".
2301:
2300:
2291:
2277:
2276:
2267:
2257:
2255:
2246:"Pilotwings 64"
2244:
2243:
2239:
2230:"Now Playing".
2229:
2228:
2224:
2214:
2213:
2209:
2200:
2198:
2184:
2183:
2174:
2165:
2163:
2150:
2149:
2145:
2136:
2134:
2115:
2114:
2107:
2098:
2096:
2093:Game Revolution
2087:
2086:
2077:
2068:
2066:
2051:
2050:
2046:
2030:
2029:
2025:
2009:
2008:
2004:
1994:
1993:
1986:
1976:
1975:
1971:
1962:
1960:
1959:on May 26, 2008
1946:
1945:
1938:
1929:
1927:
1911:
1910:
1903:
1889:
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1875:
1873:
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1852:
1850:
1841:
1840:
1836:
1822:
1820:
1806:
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1801:
1785:
1784:
1780:
1771:
1769:
1762:
1758:
1757:
1753:
1740:
1739:
1735:
1726:. No. 29.
1719:
1718:
1714:
1704:
1703:
1699:
1690:
1688:
1672:
1671:
1667:
1658:. No. 16.
1655:Next Generation
1651:
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1636:
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1628:
1618:
1617:
1610:
1601:
1599:
1590:
1589:
1585:
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1574:
1560:
1559:
1552:
1542:
1541:
1537:
1528:
1526:
1507:
1506:
1495:
1486:. No. 86.
1479:
1478:
1453:
1437:
1436:
1421:
1410:"Now Playing".
1409:
1408:
1385:
1375:
1373:
1357:
1356:
1352:
1343:
1341:
1327:
1326:
1319:
1310:
1308:
1299:(in Japanese).
1295:
1294:
1287:
1278:
1276:
1262:
1261:
1254:
1250:
1245:
1244:
1223:
1219:
1214:
1115:Game Revolution
1086:Next Generation
937:
928:
923:
918:
913:
868:
863:
858:
853:
841:Next Generation
669:Aggregate score
666:
662:
650:Shoshinkai show
632:Akito Nakatsuka
574:level of detail
534:
530:
458:
390:thermal columns
347:
197:
188:
179:
170:
124:
100:
65:
37:
20:
19:1996 video game
17:
12:
11:
5:
3454:
3452:
3444:
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3408:
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3327:
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3306:
3305:
3297:
3295:
3294:
3287:
3280:
3272:
3264:
3263:
3248:
3247:
3233:
3217:
3216:External links
3214:
3212:
3211:
3181:
3159:
3132:
3102:
3070:
3035:
3030:Nintendo Power
3028:"NP Top 200".
3020:
3015:Nintendo Power
3005:
2984:
2954:
2930:
2891:
2859:
2824:
2788:
2774:. p. 40.
2749:
2717:
2696:
2663:
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2612:
2581:
2551:
2515:
2482:
2457:
2427:
2402:
2395:
2373:
2340:
2309:
2289:
2282:. No. 7.
2265:
2237:
2232:Nintendo Power
2222:
2207:
2172:
2143:
2105:
2095:. June 6, 2004
2075:
2044:
2023:
2013:Weekly Famitsu
2002:
1984:
1969:
1936:
1901:
1894:. No. 3.
1882:
1859:
1834:
1799:
1778:
1751:
1743:Nintendo Power
1733:
1712:
1707:Nintendo Power
1697:
1665:
1644:
1639:Nintendo Power
1626:
1621:Nintendo Power
1608:
1583:
1550:
1535:
1509:Carless, Simon
1493:
1451:
1419:
1413:Nintendo Power
1383:
1350:
1317:
1285:
1251:
1249:
1246:
1243:
1242:
1216:
1215:
1213:
1210:
1186:and later the
1150:Nintendo Power
1081:Super Mario 64
1028:Steven L. Kent
998:Super Mario 64
965:Super Mario 64
949:Super Mario 64
934:
933:
904:
898:
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894:
886:
885:
882:
879:Nintendo Power
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788:
787:
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781:GameRevolution
776:
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623:Nintendo Power
522:
517:Super Mario 64
457:
454:
430:Mount Rushmore
346:
343:
330:Super Mario 64
294:pilot licenses
257:Super Mario 64
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123:Yoshiyuki Kato
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3333:
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3324:Pilotwings 64
3321:
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3307:
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3293:
3288:
3286:
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3279:
3274:
3273:
3270:
3266:
3261:(in Japanese)
3259:
3255:
3254:
3253:Pilotwings 64
3250:
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2951:. p. 76.
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2595:Screen Digest
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2470:Business Wire
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2403:
2398:
2396:0-07-222428-2
2392:
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2377:
2374:
2366:September 17,
2361:
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2196:
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2177:
2173:
2162:on 1997-07-21
2161:
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2110:
2106:
2094:
2090:
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2082:
2080:
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2065:on 1999-09-08
2064:
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2059:
2058:Game Informer
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1660:Imagine Media
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