Knowledge (XXG)

Pinball

Source πŸ“

1546:: Some targets on the playfield increase the scoring value of something else, which could be as simple as hitting a ramp, or a complicated sequence of targets. Upon their inception, the jackpot was the main goal of most pinball machines in the 1980s. Jackpots would often range from one to four million (back when this was a significant addition to the score), and their value would accrue between games until it was scored. Scoring it was usually a complicated task. Modern games often dilute the meaning of "jackpot". Modern games give off several jackpots in each multiball mode, which is usually quite easy to attain, and the value of today's jackpots is far less significant. Many jackpots awarded during special modes often do not increase at all, but are instead simply fixed-value bonuses. 38: 1455:: Toys are various items on, above, or beneath the playfield (items beneath the playfield visible through windows) or attached to the cabinet (usually to the backbox). Usually, each toy is unique to the machine it was made for, and reflects the game's theme. They may be visual only, and have no effect on gameplay; they may be alternate ways of performing common game functions (for example, instead of using a drop hole to hold the ball, a hand or claw might reach out, grab the ball, and capture it that way); or they may be an integral part of the game rules and play (for instance, having a smaller playfield over the main playfield that can be tilted right and left by the player, using the flipper buttons). 1204: in) in length, used for redirecting the ball up the playfield. They are the main control that the player has over the ball, usually by corresponding pushbuttons on the cabinet's sides. They can primarily be switched fully on, sometimes with two different strengths for thrusting the flipper up and for holding it in position. Careful timing of this limited positional control allows the player to direct the ball in a range of directions with various levels of velocity and spin. With the flippers, the player attempts to move the ball to hit various types of scoring targets, and to keep the ball from disappearing off the bottom of the playfield. 2039:). Without this diode, when the solenoid is de-energized, the magnetic field that was built up in the coil collapses and generates a brief, high-voltage pulse backward into the wiring, capable of destroying the solid-state components used to control the solenoid. Proper wiring polarity must be retained during coil replacement or this diode will act as a dead short, immediately destroying electronic switches. Older electromechanical AC game solenoids do not require this diode, since they were controlled with mechanical switches. However, electromechanical games running on DC do require diodes to protect the rectifier. 54: 439: 266: 1324:: These are targets that drop below the playfield when hit. Eliminating an entire row in this manner may lead to any of various features. Once an entire bank of drop targets is hit, the bank may reset or pop back up. Alternatively, the drop targets can be placed in front of other targets, requiring the drop target to be knocked down before the targets behind can be hit, or the drop target may only pop up at specific times to deny the player the ability to shoot the ball into whatever is behind it. If used in the latter way, the target is usually blocking a lane or ramp. 1699: 1373: 1390:: These are targets activated when a ball rolls over them. Often a series of rollover targets are placed side-by-side and with dividers between them forming "lanes"; the player must guide the ball to particular lanes (or to all lanes) to complete an objective. Such lanes are frequently placed at the bottom sides of the playfield: "inlanes" feed the ball back to the flippers, "outlanes" cause the ball to drain immediately. On many machines, outlanes can have extra balls or "specials" lit to play the same role as the older gobble holes. 1461:: Some machines feature electrically operated magnets below the playfield to affect the ball's speed and trajectory according to the current state of gameplay. This may be done to make the ball's movement unpredictable, temporarily halt the ball (as a ball saver, for example), or otherwise control the ball by non-mechanical means. Electromagnets may also be used in above-playfield elements (often as part of the playfield toys) to grab the ball and move it elsewhere (onto a mini-playfield, for example). The Williams machine 1562:: If a player has earned this, when they lose a ball they get another one to play immediately afterward and the machine does not count the lost ball towards the limit of balls for that game. For example, if the player were on ball two and they earn an extra ball, the next ball will still be counted as ball two instead of the third ball. When a machine says "SHOOT AGAIN" on the scoreboard, it signifies that an extra ball will shoot. In a multiplayer game, the player who just lost the ball is the same one to shoot again. 2068: 2051:
to 96 individually addressable lights. Recently developed games have switched from incandescent bulbs to LEDs. And there is general illumination lighting that comprises two or more higher-power light strings connected and controlled in parallel for providing broad illumination to the playfield and backbox artwork. Additionally, 12 to 24 high-impulse lighting outputs, traditionally incandescent but now LED, provide flash effects within the game. Traditionally, these were often controlled by solenoid-level drivers.
1984: 1534:: Each time a ball goes into a specific hole or target, it is locked, and a new ball appears at the plunger. The multiball feature starts when the player has locked the required number of balls (often three). On some games, the balls are physically locked in place by solenoid-actuated gates, but many newer machines use virtual ball locks instead, in which the game merely keeps count of the number of locked balls and then auto-launches them from the main ball trough when it is time for them to be released. 1435: 1161: 1293: 1261: 2028:
the ball in the inlane for more precise aiming. As the flipper nears the end of its upward travel, a switch under the flipper disconnects the power-winding and leaves only the second sustain winding to hold the flipper up in place. If this switch fails 'open' the flipper will be too weak to be usable, since only the weak winding is available. If it fails 'closed' the coil will overheat and destroy itself, since both windings will hold the flipper at the top of its stroke.
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complex and require a series of targets to be hit in a particular order. Recent pinball games are distinguished by increasingly complex rule sets that require a measure of strategy and planning by the player for maximum scoring. Players seeking the highest scores would be well-advised to study the placard (usually found in the lower-left corner of the playfield) to learn each game's specific patterns required for these advanced features and scoring.
373:, all major manufacturers of coin-operated games turned to manufacturing for the war effort. Some, like Williams, bought old games from operators and refurbished them, adding new artwork with a patriotic theme. At the end of the war, a generation of Americans looked for amusement in bars and malt shops, and pinball saw another golden age. Improvements such as the tilt-sensing mechanism and the awarding of free games (replays) appeared. 1425:, this is a small pole most often found centered between and just below the lowest set of flippers and also rarely next to the outlanes. When activated (typically by hitting a specific target or targets), the pole ascends from inside the machine, blocking the area between the flippers for a limited time, making it more difficult to drain and lose the ball. After time expires, it returns to its resting place just below the playfield. 894: 1248:) that does not propel the ball away; most bumpers on machines built since the 1960s are active bumpers, variously called "pop bumpers", "thumper bumpers", "jet bumpers", or "turbo bumpers". Most recent games include a set of pop bumpers, usually three, sometimes more or fewer depending on the designer's goals. Bumpers predate flippers, and active bumpers served to add interest and complexity to older games. 2043:
powering solenoids, causing heavier wiring and slower performance. For locations that suffer from low AC wall outlet voltage, additional taps may be provided on the AC transformer in electromechanical games to permit raising the game's DC voltage levels, thus strengthening the solenoids. Microprocessor games have electronic power supplies that automatically compensate for inaccurate AC supply voltages.
1396:: Used in some games, a whirlwind spinner is a rapidly rotating (often rubberized) disk on the playfield that momentarily "grabs" the ball and throws it in a random direction. Some games couple a whirlwind spinner with a magnet placed in the center, although Data East seems to be the only manufacturer to do so. Bally's "Fireball" and Chicago Coin's "Casino" were popular games with a whirlwind spinner. 1631:: There are special tilt switches placed on the underside of the playfield, on the coin door, and (on electromechanical games) in the lower cabinet and upper cabinet, designed to prevent cheating. If a player lifts and drops, pounds, or kicks the machine and activates any slam tilt, the entire game ends immediately for all players and may go into a reset/reboot mode. These are also used on video and 986: 849:. In 2017, Multimorphic began shipping its pinball machine platform after several years of development. It is a modular design where different games can be swapped into the cabinet. It also has a large interactive display as the playfield surface, which differs from all prior pinball machines traditionally made of plywood and embedded with translucent plastic inserts for lighting. 1625:: Many modern games include a feature that prevents a player from being disappointed if a ball sent into play quickly drains before substantial points have been added. This player will immediately be given another (free) ball to compensate. Electromechanical games made during the 1970s had a similar Ball Index switch system that returned a drained ball if no points were made. 2023:: These are found in every modern pinball machine since the flipper age. They are usually hidden under the playfield, or covered by playfield components. By applying power to the coil, the magnetic field created by electromagnetism causes a metal object (usually called a plunger) to move. The plunger is then connected mechanically to a feature or accessory on the playfield. 1999:
installed, like bumpers, slingshots, and sockets for lamps and flashing lights. All of the wiring is fastened to the playfield and big components like speakers, mains transformers or shaker motors are bolted into the bottom of the cabinet. The player-accessible parts like the spring plunger, buttons and the coin door with its mechanics are attached directly to the cabinet.
1878:: A mechanism to get a free game during play is usually called a "special". Typically, some hard-to-reach feature of the game will light the outlanes (the areas to the extreme left and right of the flippers) for special. Since the outlanes always lose the ball, having "special" there makes it worth shooting for them (and is usually the only time, if this is the case). 209: 1336:: These targets award different points depending on how hard the target was hit. It is a metal arm that pivots under the playfield. When a ball hits it, it ratchets back sometimes, resetting immediately or resetting only after it is hit all the way back. A large sum of points is usually awarded when the target is hit back all the way with one strike of the ball. 885: 301: 950:– called out precisely what he was going to shoot for, and then proceeded to do so. Astonished committee members reportedly voted to remove the ban, which was followed in other cities. Sharpe reportedly acknowledges, in a self-deprecating manner, his courtroom shot was by sheer luck although there was admittedly skill involved in what he did. 1872:: A free game is awarded if the player exceeds a specified score. Some machines allow the operator to set this score to increase with each consecutive game in which the replay score is achieved, in order to prevent a skilled player from gaining virtually unlimited play on one credit by simply achieving the same replay score in every game. 1443:
to a flipper so one can make several ramp shots in a row. The number of ramp shots scored in a game is often tallied, and reaching certain numbers may lead to various game features. At other times, the ramps will go to smaller "mini-playfields" (small playfields, usually raised above the main game surface, with special goals or scoring).
1472:: Sometimes a ball can move around only within a confined area. A typical application of this has a short lane on the playfield with a narrow opening, inside which a captive ball is held. The player can strike this captive ball with the ball in play, pushing it along the lane to activate a rollover switch or target. In games such as 1123:). This penalty was instituted because nudging the machine too much may damage it or result in unearned play and scoring that wears game parts. Many games also have a slam tilt in the bottom of the cabinet to end the game if the cabinet is raised and dropped to the floor in an attempt to trigger the coin counting switch falsely. 1068:
to the cabinet. Newer games have pivot brackets that allow them to be folded down for easier transport. The EMs have a tin panel in the back of the head, with a lock to unlatch for service. Newer games are serviced from the front. Typically they have a lock on the side of the head, or centered above the backglass to unlatch.
3193: 735:. TPF, however, was unable to make good on its promises to produce new machines, and in October 2010 transferred its Williams Electronics Games licenses as well as its pinball spare parts manufacturing and distribution business to Planetary Pinball Supply Inc, a California distributor of pinball replacement parts. 253:, it used thin metal pins and replaced the cue at the player's end of the table with a coiled spring and a plunger. The player shot balls up the inclined playfield toward the scoring targets using this plunger, a device that remains in use in pinball to this day, and the game was also directly ancestral to 1619:". Wizard modes come in two varieties: goal-oriented types where the player receives a huge number of points after completing a specific task, or multiball modes with 4–6 balls in play, and virtually every feature active. Some games offer both and award the latter as a condition for completing the former. 2339:
pinball simulations have become possible. Tilting has also been simulated, which can be activated using one or more keys (sometimes the space bar) for "moving" the machine. Flipper button computer peripherals were also released, allowing pinball fans to add an accurate feel to their game play instead
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PAPA also designates the winner of the A Division in the annual PAPA World Pinball Championships as the World Pinball Champion. Current Junior (16 and under) and Senior (50 and over) World Champions are Joshua Henderson and Paul McGlone, respectively. Samuel Ogden has become one of the most memorable
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All but very old games use low DC voltages to power the solenoids and electronics (or relays). Some microprocessor games use high voltages (potentially hazardous) for the score displays. Very early games used low-voltage AC power for solenoids, requiring fewer components, but AC is less efficient for
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The average score changed again in the 1970s with the advent of electronic displays. Average scores soon began to commonly increase back into tens or hundreds of thousands. Since then, there has been a trend of scoring inflation, with modern machines often requiring scores of over a billion points to
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featured a mini-playfield that used electromagnets controlled by the flipper buttons, allowing the player to flip the ball on the mini-playfield, essentially working as invisible flippers. Contrary to a popular myth, there are no professionally produced pinball machines that contain magnets under the
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Early pinball machines typically had full solenoid current passing through trigger switches for all types of solenoids, from kickers to pop bumpers to the flippers themselves. This caused arcing across switch contacts and rapid contact fouling and failure. As electronics were gradually implemented in
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The introduction of flippers ushered in the "golden age" of pinball, where the fierce competition between the various pinball manufacturers led to constant innovation in the field. Various types of stationary and moving targets were added, spinning scoring reels replaced games featuring static scores
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The very first pinball games appeared in the early 1930s and did not have flippers. After launching the ball simply proceeded down the playfield, directed by static nails (or "pins") to one of several scoring areas. These pins gave the game its name. In 1947, the first mechanical flippers appeared on
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The backbox is installed with hinges on modern machines or screws on older games. It contains the scoring displays and electronic circuit boards and is historically covered with a removable, painted, partially transparent, backglass which defined the game's appeal as much as the playfield design and
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After successful testing, the playfield is set on hinges into the cabinet. The cabinet of computerized games contains very few parts. On older electromechanical games, the entire floor of the lower box was used to mount custom relays and special scoring switches, making them much heavier. To protect
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When any of these sensors is activated, the game registers a "tilt" and the lights go out, solenoids for the flippers no longer work, and other playfield systems become inoperative so that the ball can do nothing other than roll down the playfield directly to the drain. A tilt will usually result in
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would place a red button in the artwork of games he developed. The methods used to find the hidden items usually involved pressing the flipper buttons in a certain order or during specific events. Designers also included hidden messages or in-jokes; one example of this is the phrase "DOHO" sometimes
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Initially, holes and saucers worked by using tubes behind the playing field, with a pin at the top to hold the ball for later drops. Another version of the tube uses two spinning wheels to transfer the ball from hole to hole. Newer versions use an electronic track with a carriage or an electromagnet
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launcher is sometimes substituted for the plunger in modern machines. The shape of the ball launch button that replaces the plunger may be modified to fit the aesthetics of a particular game's theme, such as being made to look like the trigger of a gun in a game with a military or action-hero theme.
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The electromechanical (EM) heads contain the score reels, relays and stepper units that control the scores and other sequencing operations dealing with players, balls, scores, credits and so forth. Most EM backglasses are removed from the rear of the head, where a lever will release it so it can be
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The electromechanical (EM) heads often have 'animation' or moving parts incorporated into the backglass and spring to life if the player achieves the required sequence on the playfield to activate it. Most games have an "insert board" between the backglass and controls that have lights to highlight
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One identifiable attribute of the pinball machine is the cabinet design that contains the mechanical, electrical and electronic parts, assemblies and wires. The modern cabinet consists of two major items. The 'backbox', 'head', or 'lightbox' is the vertical box atop the cabinet opposite the player's
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While the video game craze of the late 1970s and early 1980s dealt a severe blow to pinball revenue, it sparked the industry's creative talents. All companies involved tried to take advantage of the new solid-state technology to improve player appeal of pinball and win back former players from video
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Many pinball leagues have formed, with varying levels of competitiveness, formality and structure. These leagues exist everywhere from the Free State Pinball Association (FSPA) in the Washington, D.C. area to the Tokyo Pinball Organization (TPO) in Japan. In the late 1990s, game manufacturers added
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A typical pinball machine I/O mix includes 16 to 24 outputs for driving solenoids, motors, electromagnets and other mechanical devices in the game. These devices can draw up to 500 W momentarily and operate at voltages up to 50 Vdc. There is also individually controlled lighting that consists of 64
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Flipper solenoids contain two coil windings in one package; a short, heavy gage 'power' winding to give the flipper its initial thrust up, and a long, light gage 'hold' winding that uses lower power (and creates far less heat) and essentially just holds the flipper up allowing the player to capture
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The main construction on one hand involves the mounting of mechanical components onto the wooden playfield, such as hammering in anchored metal railing that keeps the balls from exiting the playfield and attachment of plastic parts with nuts and screws. On the other hand, electrical components are
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Ramps are inclined planes with a gentle enough slope that the ball may travel along it. The player attempts to direct the ball with enough force to make it to the top of the ramp and down the other side. If the player succeeds, a "ramp shot" has been made. Ramps frequently end so that the ball goes
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are rubber pads that propel the ball away upon impact, like bumpers, but are usually a horizontal side of a wall. Every recent pinball machine includes slingshots to the upper left and upper right of the lowest set of flippers; older games used more experimental arrangements. They operate similarly
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that strikes the ball. With both devices the result is the same: The ball is propelled upwards onto the playfield. Once a ball is in play, it tends to move downward towards the player, although the ball can move in any direction, sometimes unpredictably, due to contact with objects on the playfield
1088:, away from the player, and includes multiple targets and scoring objectives. Some operators intentionally extend threaded levelers on the rear legs and/or shorten or remove the levelers on the front legs to create additional incline in the playfield, making the ball move faster and harder to play. 1067:
Newer games may have digital displays, some with alpha-numeric digit displays, or a dot-matrix display (DMD-often used to describe the era of the 90s) and speakers. All games have some sort of cabling connecting the head to the rest of the game. The heads of all games have 2-4 bolts securing them
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Pinball machines, like many other mechanical games, were sometimes used as gambling devices. Some pinball machines, such as Bally's "bingos", featured a grid on the backglass scoring area with spaces corresponding to targets or holes on the playfield. Free games could be won if the player could get
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Some hobbyists and small companies modify existing pinball machines or create their own custom pinball machines. Some want, for example, a game with a specific subject or theme that cannot be bought in this form or was never built at all. Some custom games are built by using the programmable P-ROC
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Pop bumpers are operated by a switch connected to a ring surrounding the bottom circumference of the bumper that is suspended several millimeters above the playfield surface. When the ball rolls over this ring and forces one side of it down, a switch is closed that activates the bumper's solenoid.
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was purchased by the Stern family, who brought the company into the digital era as Stern Enterprises, which closed its doors in the mid-1980s. Bally exited the pinball business in 1988 and sold their assets to Williams, who subsequently used the Bally trademark from then on for about half of their
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There are other idiosyncratic features on many pinball playfields. Pinball games have become increasingly complex and multiple play modes, multi-level playfields, and even progression through a rudimentary "plot" have become common features in recent games. Pinball scoring objectives can be quite
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The backglass is the game's 'advertisement', intended to catch the eye of passersby and entice gameplay. Many backglasses are beautifully illustrated and approach fine illustration or fine art quality. The silkscreened graphics are partially translucent and have small lights mounted in strategic
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Williams exited the pinball business to focus on making gaming equipment for casinos, which was more profitable. They licensed the rights to reproduce Bally/Williams parts to Illinois Pinball and reproduce full-sized machines to The Pinball Factory. Stern Pinball remained the only manufacturer of
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Two different systems for ranking pinball players exist. The World Pinball Player Rankings (WPPR) was created by the IFPA. The WPPR formula takes into account the quantity and quality of the players in the field, and awards points based on that calculation for the nearly 200 IFPA endorsed events
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Recently, some pinball manufacturers have replaced some of the discrete control wiring with standard communication buses. In one case, the pinball control system might include a custom embedded network node bus, a custom embedded Linux-based software stack, and a 48-V embedded power distribution
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Solenoids also control pop-bumpers, kickbacks, drop target resets, and many other features on the machine. These solenoid coils contain a single coil winding. The plunger size and wire gage & length are matched to the strength required for each coil to do its work, so some types are repeated
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The wiring for the game's electronic system is a major effort. A color-coded flexible wiring harness is typically soldered to many lamps, switches and solenoids, and connected with plugs to the main electronic circuit boards in modern machines. Technicians are guided by a set of instructions and
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Later, this type of feature was discontinued to legitimize the machines, and to avoid legal problems in areas where awarding free games was considered illegal, some games, called Add-A-Ball, did away with the free game feature, instead giving players extra balls to play, between 5 and 25 in most
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started incorporating full soundtracks, elaborate light shows and backbox animations - a radical change from the previous decade's electromechanical games. Although pinball continued to compete with video games in arcades, pinball held a premium niche, since the video games of the time could not
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and digital displays. The first pinball machine using a microprocessor was Flicker, a prototype made by Bally in 1974. Bally soon followed that up with a solid-state version of Bow and Arrow in the same year with a microprocessor board that would be used in eight other machines until 1978, which
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as billiards. Pins took too long to reset when knocked down, so they were eventually fixed to the table, and holes in the table's bed became the targets. Players could ricochet balls off the pins to achieve the more challenging scorable holes. A standardized version of the game eventually became
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in the UK) games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored
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Pinball scoring can be peculiar and varies greatly from machine to machine. During the 1930s and the 1940s, lights mounted behind the painted backglasses were used for scoring purposes, making the scoring somewhat arbitrary. Frequently the lights represented scores in the hundreds of thousands.
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By the first years of the 1990s, pinball had made a strong comeback and saw new sales highs. Some new manufacturers entered the field, such as Capcom Pinball and Alvin G. and Company, founded by Alvin Gottlieb, son of David Gottlieb. Gary Stern, the son of Williams co-founder Sam Stern, founded
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Historically, pinball machines have employed a central fixed I/O board connected to the primary CPU controlled by a custom microcontroller platform running an in-house operating system. For a variety of reasons that include thermal flow, reliability, vibration reduction and serviceability, I/O
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had happened (causing almost all scores to end in 0), the set digit was usually the tens place. The chances of a match appear to be 1 in 10, but the operator can alter this probability – the default is usually 7% in all modern Williams and Bally games for example. Other non-numeric methods are
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The primary skill of pinball involves application of the proper timing and technique to the operation of the flippers, nudging the playfield when appropriate without tilting, and choosing targets for scores or features. A placard is often placed in a lower corner of the playfield with pricing
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lists: If a player attains one of the highest scores ever (or the highest score on a given day), they are invited to add their initials to a displayed list of high-scorers on that particular machine. "Bragging rights" associated with being on the high-score list are a powerful incentive for
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Other steps include installation of removable boards with speaker and dot-matrix displays and/or hinged wooden boards with lights and displays. The cabinet and backbox are covered with artwork that was historically sprayed on with stencils and later is applied as full-size decal stickers.
292:. The game also shrank in size to fit atop a bar or counter. The balls became marbles and the wickets became small metal pins. Redgrave's popularization of the spring launcher and innovations in game design (playfield bells) are acknowledged as the birth of pinball in its modern form. 1229:
lit from behind. Multiplayer scores were added soon after, and then bells and other noise-makers, all of which began to make pinball less a game and more of an experience. The flippers have loaned pinball its common name in many languages, where the game is known mainly as "flipper".
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A game typically includes 64 to 96 TTL-level inputs from a variety of sensors such as mechanical leaf switches, optical sensors and electromagnetic sensors. Occasionally extra signal conditioning is necessary to adapt custom sensors, such as eddy sensors, to the system TTL inputs.
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position. It usually consists of a wooden box with colorful graphics on the side and a large 'backglass' in the front. The backglass usually has very stylized graphics related to or depicting the theme of the game, and also the game's name, and sometimes the manufacture year.
1147:). This is often used for a "skill shot", in which a player attempts to launch a ball so that it exactly hits a specified target. Once the ball is in motion in the main area of the playfield, the plunger is not used again until another ball must be brought onto the playfield. An 820:. The game has an LCD screen for scores, info, and animations located in the playfield surface at player's eye view. The game was designed with modularity in mind so that the playfield and artwork could be swapped out for future game titles. Heighway Pinball's second title, 1575:): For example, if the player hit a specific target three times within the next 20 seconds, they might score several tens of millions of points for it. There are many and various time-related features in pinball. Progression through each mode is frequently accompanied by 1552:: After each ball is played, the player scores bonus points depending on how many times certain features have been activated or the numbers of items that the player may obtain. Some games award a seemingly arbitrary number of points that depend on the number of times 699:
series found marketplace success and lasting fan interest, starting a new trend for realistic pinball simulation. This market existed largely independently from the physical pinball manufacturers, and relied upon original designs instead of licenses until the 2000s.
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The games from Williams now dominated the industry, with complicated mechanical devices and more elaborate display and sound systems attracting new players to the game. Licensing popular movies and icons of the day became a staple for pinball, with Bally/Williams'
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By the 1930s, manufacturers were producing coin-operated versions of bagatelles, now known as "marble games" or "pin games". The table was under glass and used Montague Redgrave's plunger device to propel the ball into the upper playfield. In 1931 David Gottlieb's
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was responsible for the ban, believing that it robbed school children of their hard-earned nickels and dimes. La Guardia spearheaded major raids throughout the city, collecting thousands of machines. The mayor participated with police in destroying machines with
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a grounded plumb bob centered in an electrified metal ring – when the machine is jostled or shaken too far or too hard, the bob contacts the ring, completing a circuit. The bob is usually cone-shaped allowing the operator to slide it vertically, controlling the
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Contact with or manipulation of scoring elements (such as targets or ramps) scores points for the player. Electrical switches embedded in the scoring elements detect contact and relay this information to the scoring mechanism. Older pinball machines used an
515:. These earned significantly greater profits than the pinball machines of the day while simultaneously requiring less maintenance. Bally, Williams, and Gottlieb continued to make pinball machines while also manufacturing video games in much higher numbers. 962:. Although it was rarely enforced, Chicago's ban on pinball lasted three decades and ended in 1976. Philadelphia and Salt Lake City also had similar bans. Regardless of these events, some towns in America still have such bans on their books; the town of 2237:(1973) was a digital version of pinball that had a vertical playfield with a paddle at the bottom, controlled by a dial, with the screen filled with simple squares to represent obstacles, bumpers and pockets. This inspired a number of clones, including 1952:
forfeiting the end-of-ball bonus points that would have been earned by the player during that ball; the game is automatically over if it is the last ball and the player has no extra ball. Older games would immediately end the ball in play on a tilt.
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In 2018, the IFPA and Stern Pinball created the Stern Pro Circuit. The top 32 qualifiers in this series are invited to the Stern Pro Circuit Final for an invitation-only, no-entry-fee-required event where all contestants who qualify win prize money.
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to mathematically analyze the results of more than 100,000 competitive matches. Since 2008 the IFPA has held a World Championship tournament, inviting the top-ranked WPPR players to compete; the 2019 title holder was Johannes Ostermeier of Germany.
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leaned back and carefully sliding it up and out. The newer solid state game heads contain most circuit boards and digital displays that perform the same functions as their EM predecessors, but much faster and with exponentially higher capacity.
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Modern games give tilt warnings before sacrificing the ball in play. The number of tilt warnings can be adjusted by the operator of the machine. Until recently most games also had a "slam tilt" switch which guarded against kicking or slamming the
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By the end of 1932, approximately 150 companies manufactured pinball machines, most of them in Chicago, Illinois. Chicago has been the center of pinball manufacturing ever since. Competition was strong, and by 1934, only 14 companies remained.
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before the ball is lost. Most pinball machines use one ball per turn, except during special multi-ball phases, and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include
1353:), and the game may include mechanisms to move the ball between them. A "gobble hole" is sometimes included in some older games, which does not return the ball, but gives a large bonus or a game feature, which may be the ball itself. 1837:
which, true to its theme, awards points in terms of a real basketball score: Each successful shot can give from one to three points. Getting a hundred points by the end of a game is considered respectable, which makes it one of the
957:
in 1974 because (1) if pinball machines were games of chance, the ordinance was preempted by state law governing games of chance in general, and (2) if they were games of skill, the ordinance was unconstitutional as a denial of the
1318:: These are static targets that have two concentric elements, similar to a stationary target. Hitting the outer ring usually scores lower than hitting the center bull's eye. They are found chiefly in older electro-mechanical games. 1540:: This occurs when there is more than one ball in play at a time and usually includes some kind of jackpot scoring. Multiball ends when all but one ball is lost down the bottom of the playfield, and then regular play resumes. 941:
courtroom that pinball games had become games of skill and were not games of chance, which are more closely associated with gambling. He began to play one of two games set up in the courtroom, and – in a move he compares to
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was a designer, working for Williams until their exit from the industry in 1999. About a year later, Lawlor returned to the industry, starting his own company, working in conjunction with Stern Pinball to produce new games.
1899:: Bally/Midway, Williams and Stern Pinball machines award 1–3 free games if a player gets on the high score list. Typically, one or two credits are awarded for a 1st–4th place listing, and three for the Grand Champion. 1409:: A switch is an area that is blocked off after the ball passes through it once. An example of this is the initial firing lane: as a ball passes through the firing lane, it hits a switch and cannot reenter that chute. 1276:
to pop bumpers, with a switch on each side of a solenoid-operated lever arm in a typical arrangement. The switches are closed by ball contact with the rubber on the kicker's face, which activates the solenoid.
1943:
an electrified ball on a slight ramp with a grounded post at the top of the ramp – when the front of the machine is lifted (literally, tilted) too high, the ball rolls to the top of the ramp and completes the
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cases. These extra balls were indicated via lighted graphics in the backglass or by a ball count wheel, but in some areas that was disallowed, and some games were shipped with a sticker to cover the counters.
1511:, which featured a miniature basketball and hoop. For older games, the backglass image is screen printed in layers on the reverse side of a piece of glass; in more recent games, the image is imprinted into a 1283:
The smaller, lower-powered solenoids were first to be transistorized, followed later by the higher-current solenoids as the price, performance, and reliability of power transistors improved over the years.
914:, and a common use for such machines was for gambling. Other machines allowed players to win and accumulate large numbers of "free games" which could then be cashed out for money with the location owner. 686:
Amid the 1990s closures, virtual pinball simulations, marketed on computers and home consoles, had become high enough in quality for serious players to take notice: these video versions of pinball such as
1280:
pinball design, solenoids began to be switched by power transistors under software control to lower switch voltage and current, vastly extend switch service lifetime, and add flexibility to game design.
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During the 1980s, pinball manufacturers navigated technology changes while going through changes of ownership and mergers: Gottlieb was sold to Premier Technologies, and Bally merged with Williams. The
387:, introduced in 1947, was the first game to add player-controlled flippers to keep the ball in play longer. The low-power flippers required three pairs around the playfield to get the ball to the top. 1960:, or for overly aggressive behavior with the machine, which could give a false indication that a coin had been inserted, thereby giving a free game or credit. This feature was taken out by default in 1556:
switch has been hit. Virtually all games have the ability to assign a multiplier to the bonus. Most games cap the bonus multiplier at 5x or 10x, although more modern games apparently have no limit.
393:
was the first game to feature just two flippers at the bottom of the playfield. Unlike in modern machines, the flippers faced outwards. These flippers were made more powerful by the addition of a
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in 1994. By 1997, there were two companies left: Sega Pinball and Williams. In 1999, Sega sold their pinball division to Gary Stern, President of Sega Pinball at the time, who called his company
1217:
Some pinball models have a third or fourth flipper. A few later machines have flippers that the machine's software could operate independently of the flipper button. During "Thing Flips" on
852:
In 2017, American Pinball released its first production game, Houdini, followed by Oktoberfest (2018), Hot Wheels (2020), Legends of Valhalla (2020), and Galactic Tank Force (2023). In 2022
227:, billiard tables were narrowed, with wooden pins or skittles at one end of the table, and players would shoot balls with a stick or cue from the other end, in a game inspired as much by 1359:: A shallow hole with a kicker inside. The ball remains visible on the playfield and is kicked out straight up (usually into a duct or rail chute) or sideways back onto the playfield. 1221:
pinball machine, the upper-left flipper automatically triggers a brief moment after the ball passes an optical sensor just above the flipper. Very few machines came with curve-shaped
1800:
thousands. In an effort to keep with the traditional high scores attained with the painted backglass games, the first pinball machines to use mechanical wheels for scoring, such as
1599:: This is a special scoring mode, which is reached after meeting certain prerequisites to access this mode (e.g., finishing all modes). This is the pinball equivalent of the final 1568:: When a ball goes into one of the outlane instead of draining goes into a kicker that will launch the ball back into play. Their use is limited and has to be earned to be used. 1762:
in the back box. It is used for scoring and mini-games and to display full color videos. Other display innovations on pinball machines include pinball video game hybrids like
408:
released in January 1950. However, the flippers were rather far apart to allow for a turret ball shooter at the bottom center of the playfield. Another 1950 Gottlieb game,
588:
made the manufacturers refocus on their pinball sales. A trend started of pinball becoming increasingly elaborate to use more computing resources, following video games.
3248: 484:(1977). This new technology led to a boom for Williams and Bally, who attracted more players with games featuring more complex rules, digital sound effects, and speech. 37: 2047:
electronics have been located in the upper backbox of the game, requiring significant custom wiring harnesses to connect the central I/O board to the playfield devices.
638:
The end of the 1990s saw another downturn in the industry, with Gottlieb, Capcom, and Alvin G. closing by the end of 1996. Data East's pinball division was acquired by
115:, American Pinball, Chicago Gaming Company, Pinball Brothers, Dutch Pinball, Spooky Pinball and Multimorphic, Inc., as well as several smaller boutique manufacturers. 1884:: At the end of the game, if a set digit of the player's score matches a random digit, a free game is awarded. In earlier machines, the set digit was usually the 1589:
means that the player can run one play mode while another mode is in progress. This strategy usually yields higher scores. A noted example of this is Williams'
284:, Ohio. In 1871 Redgrave was granted U.S. Patent #115,357 for his "Improvements in Bagatelle", another name for the spring launcher that was first introduced in 1972:
Players can hold a ball in place with the flipper, giving them more control over where they want to place the ball when they shoot it forward. This is known as
3336: 725:, it was announced that the future of this game was uncertain. In 2006, TPF announced that they would be reproducing two popular 1990s era Williams machines, 2198: 1330:: Used rarely, these targets look like stationary targets, but when hit, they kick the ball away in the opposite direction, much like a slingshot or bumper. 1056:
locations to highlight parts of the artwork and light up scores, the ball currently in play, which player's turn it is on a multi-player game, and so on.
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The popularity of competitive pinball continues to increase with widely adopted tournament rules, standard competition formats and guides for new players.
362:, in 1944. Other manufacturers quickly followed suit with similar features. Electric lights soon became standard on all pinball games, to attract players. 315:
became the first hit of the coin-operated era. Selling for $ 17.50, the game dispensed five to seven balls for a penny. At its peak, Gottlieb produced 400
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technique to reflect the monitor in the head of the as well as modifications by the use of ColorDMD that is used to replace the standard mono color DMDs.
4890: 161:
The origins of pinball are intertwined with the history of many other games. Games played outdoors by rolling balls or stones on a grass course, such as
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area in 1972 and 1973 under the auspices of the World Pinball Association which also published a newsletter carrying results of regional tournaments.
2804: 4066: 1680: 1304:: These are static targets that simply record when a ball strikes them. These are generally the simplest playfield elements. They are also known as 626: 563:. Although these novel features did not win back players as the manufacturers had hoped, they changed players' perception of pinball for decades. 338:
to reflect the success of this game. These early machines were relatively small, mechanically simple and designed to sit on a counter or bar top.
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selling well over 6,000 machines, but short of the 10,000-plus production runs for releases just six years earlier. The next Pinball 2000 game,
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The 1930s saw major advances in pinball design with the introduction of electrification. Pacific Amusements in Los Angeles, California produced
1635:
games. A similar Incline Tilt prevents a player from lifting the front of the cabinet to tip the ball back up the playfield by ending his turn.
2194:
messages to some games encouraging players to join a local league, providing website addresses for prospective league players to investigate.
2035:
All solenoids and coils used on microprocessor games include a special reverse-biased diode to eliminate a high-voltage pulse of reverse EMF (
527:
games. Some of this creativity resulted in landmark designs and features still present today. Some of these include speech, such as Williams'
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the cabinet art. Since a damaged backglass is hard to restore, newer games use (sometimes optional) plastic translites behind a clear glass.
1099:-loaded rod that strikes the ball as it rests in an entry lane, or as in some newer games, by a button that signals the game logic to fire a 3650: 1252:
This pulls down a tapered ring surrounding the central post of the bumper that pushes downward and outward on the ball, propelling it away.
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since 2001. This game was followed several additional pinball machines, incorporating both existing media properties and original themes.
614:
from 1992 hitting a modern sales record of 20,270 machines. In 1994, Williams commemorated this benchmark with a limited edition of 1,000
326:
found it hard to obtain more Baffle Ball units to sell. In his frustration he founded Lion Manufacturing to produce a game of his design,
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Pinball designers also entice players with the chance to win a free game or credit. Ways to get a free game might include the following:
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During the 1950s and 1960s when the scoring mechanism was limited to mechanical wheels, high scores were frequently only in the hundreds
1264:
Slingshots have rubber bands around them. Switches behind the rubber detect the ball's impact and a solenoid-driven lever kicks it away.
4692: 1932:
Players can influence the movement of the ball by moving or bumping the pinball machine, a technique known as "nudging" or "shaking".
4315: 4049: 4024: 2959: 2910: 2880: 2762: 1025: 3855: 2159: 1842:
scoring pinball machines of all time. The inflated scores are the source of one of the Spanish-language names of pinball machines,
618:
pinball machines, featuring gold-colored trim and updated software with new game features. Other notable popular licenses included
430:
had something similar to the flipper back in 1935, but it was Humpty Dumpty that became so popular it forced everyone to copy it.)
330:, named after a popular magazine. The game became a smash hit. Its larger playfield and ten pockets made it more challenging than 127:. The opinions on the relevance of the earlier prototypes varies depending on the definition of the pinball machine, for example: 5052: 3959: 3391: 2975: 2186:
was, so they started a Pinball Club Team to compete against clubs at other schools. They asked two other schools to participate.
488: 47: 1043:
The cabinet of a pinball machine is the (traditionally wooden) frame usually shaped like a box, with the playfield laid inside.
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After most pinball manufacturers' closure in the 1990s, smaller independent manufacturers started appearing in the early 2000s.
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as a way to preserve pinball culture and bring it to new audiences. Another example of preserving historic pinball machines is
2300: 438: 265: 219:, Alsace, France c. 1750–70. It already has a spring mechanism to propel the ball, 100 years before Montague Redgrave's patent. 491:
of the 1980s signaled the end of the boom for pinball. Arcades replaced rows of pinball machines with video games like 1978's
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films. Due to internal company issues, Heighway Pinball ceased manufacturing operations and closed its doors in April 2018.
476: 2832: 937:, a star witness for the AMOA – Amusement and Music Operators Association, testified in April 1976 before a committee in a 792:. This was later followed by three additional remakes of earlier machines. They would announce their first original title, 152:
Richard M. Bueschel traces the history way back to the 1500s when the table versions of garden bowling games were invented.
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to propel the ball out of a bonus hole in the middle of the playfield. Another solenoid rang a bell to reward the player.
87:
The game's object is generally to score as many points as possible by hitting these targets and making various shots with
1240:
are round knobs that, when hit, will actively push the ball away. There is also an earlier variety of bumper (known as a
5114: 2494: 2429: 772: 3700: 3365: 5129: 4362: 1349:: The player directs the ball into a hole. In modern games, there are both vertical and horizontal holes (also called 954: 610: 123:
The history of pinball machines varies by the source. These machines definitely arrived in recognizable form prior to
53: 2214:
champions in the PAPA tournaments, winning four straight competitions from 2004 to 2008 in the 50 and over category.
2187: 1935:
There are tilt mechanisms which guard against excessive manipulation of this sort. The mechanisms generally include:
653:
By this time, Williams games rarely sold more than 4,000 units. In 1999, Williams attempted to revive sales with the
3337:"Chicago Gaming's Medieval Madness Debut Ushers In Modern Pinball Era's Latest Sensation - Articles - Vending Times" 2517:" and who later uses pinball as a symbol and tool for his messianic mission. The album was subsequently made into a 1964:
S.A.M System games, but can be added as an option. A slam tilt will typically end the current game for all players.
1656:, the wife of then-Williams display artist Scott "Matrix" Slomiany. DOHO was popularly thought to be an acronym for 1639:
In the 1990s, game designers often put hidden, recurring images or references in their games, which became known as
5119: 4197: 3625: 3344: 2179: 1772:
in 1984 and the use of a small color video monitor for scoring and minigames in the backbox of the pinball machine
1754: 1698: 861: 767: 679: 3566: 3275: 3111: 1903:
When a free game is won, Williams and Bally/Midway machines typically makes a single loud bang, most often with a
1372: 1139:-loaded rod with a small handle, used to propel the ball into the playfield. The player can control the amount of 996: 5029: 4876: 3194:"Spain's Marsaplay Introduces Pinball Machine That Unites Classic And Modern Features - Articles - Vending Times" 2306: 2153: 1818: 1809: 1512: 1490: 1214:
and by the early 1950s, the two-flipper configuration at the bottom above the center drain had become standard.
975: 779:) in the backbox, the first widebody pinball machine since 1994 and the first new US pinball machine not made by 5019: 4265: 3730: 2546: 2316: 1804:, allowed the score to reach into the millions by adding a number of permanent zeros to the end of the score. 1104:
or by the player's actions. To return the ball to the upper part of the playfield, the player uses one or more
1003: 585: 423:, with artist Leroy Parker, produced games that collectors consider some of the best classic pinball machines. 31: 3514: 2721: 2440:. Pinball video game engines and editors for creation and recreation of pinball machines include for instance 3488: 3019: 1384:: A ball can push through a flat surface hinged in the middle, causing it to spin; each rotation adds points. 5124: 4993: 3829: 2368: 2332: 2086:
controller board. Modifications include the use of ColorDMD that is used to replace the standard mono color
2067: 1833: 1610: 1507: 1210: 959: 535: 383: 4496: 3226: 1995:
templates to ensure all wires (that can have a total length of almost half a mile) are installed properly.
1983: 1415:: This block will allow balls to come through one way but will block the ball if it is going the other way. 4963: 3886: 2664:"Internet Pinball Machine Database: M. Redgrave Bagatelle Company '1871 Redgrave Parlor Bagatelle' Images" 2627:"Who Makes Pinball Machines in 2023? A Guide to All the Pinball Manufacturers Making Modern Pinball Games" 1781: 934: 776: 755: 553: 499: 443: 142: 2818: 2205:
worldwide. PAPA manages a ranking system known as the PAPA Advanced Rating System (PARS), which uses the
657:
line of games, merging a video display into the pinball playfield. The reception was initially good with
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the top of the playfield, tempered glass is slid into side rails and secured with a metal locking bar.
1434: 188:
The evolution of outdoor games finally led to indoor versions that could be played on a table, such as
4796:"Are You a Pinball Wizard? Everything You Ever Wanted to Know About a Pinhead's Least Favorite Phrase" 2800: 1915:. "Knocking" is the act of winning a free game when the knocker makes the loud and distinctive noise. 1160: 173:
games played by hitting the balls with sticks and propelling them at targets, often around obstacles.
2949: 2870: 2556: 2328: 2270: 2242: 2206: 2128: 1725: 1690:-like game, available only after a complex sequence of events had been accomplished during the game. 1498: 780: 717: 647: 592: 576: 547: 101: 4341: 4216: 4170: 2663: 738:
In 2006, Illinois pinball company PinBall Manufacturing Inc. produced 178 reproductions of Capcom's
4968: 3802: 3540: 2576: 2197:
Competitive pinball has become increasingly popular in recent years, with the relaunch of both the
2036: 1961: 1600: 1292: 1260: 1222: 1115:". However, excessive nudging is generally penalized by losing the current player's turn (known as 922: 762: 674: 541: 335: 319:
machines per day and establishing the company as the first major manufacturer of pinball machines.
224: 112: 93: 2993: 571: 247:, or Japanese billiards in English, was invented in Western Europe, despite its name. Also called 4420: 2482: 2477: 2471: 2395: 2356: 2147: 2111: 2087: 1777: 1720: 1640: 1576: 1502: 853: 692: 4824: 2522: 2362: 3756: 2900: 5039: 4667: 4469: 4045: 4020: 3734: 2955: 2906: 2876: 2758: 2701: 2518: 2341: 2183: 2151:), though these were basically mods of existing or soon to be released pinball machines (e.g. 2137:
was one of the few regular pinball companies that manufactured custom pinball games (e.g. for
1957: 1789: 1605: 1505:
depending on the era). Some backglasses include a mechanical device tied to gameplay, such as
947: 659: 277: 146: 4657: 3227:"Jersey Jack Pinball CEO Explains How He's Making The Beloved Arcade Game Cool Again (VIDEO)" 1987:
The underside of a 1990s playfield, showing a variety of mechanical and electrical components
1947:
an impact sensor – usually located on the coin door, the playfield and/or the cabinet itself.
1711:
system for scoring wherein a pulse from a switch would cause a complex mechanism composed of
5109: 4899: 4632: 3445: 2626: 2563: 2172: 2123: 1824: 1708: 1081: 921:
Pinball was banned beginning in the early 1940s until 1976 in New York City. New York mayor
845: 813: 788: 727: 170: 3607:"Internet Pinball Machine Database: Multimorphic, Inc. 'Lexy Lightspeed Escape From Earth'" 4942: 3899: 2433: 1991:
The assembly of a pinball machine is a complex process and involves several manual steps.
1737: 1674: 1136: 1096: 963: 953:
Like New York, Los Angeles banned pinball machines in 1939. The ban was overturned by the
743: 559: 462:
and scoring reels that drove games in the 1950s and 1960s were replaced in the 1970s with
455: 334:, selling 50,000 units in 7 months. Moloney eventually changed the name of his company to 323: 4240: 3674: 3428:"Internet Pinball Machine Database: Heighway Pinball 'Full Throttle (Standard Edition)'" 3319:"Internet Pinball Machine Database: Jersey Jack Pinball 'Dialed In! (Standard Edition)'" 3301:"Internet Pinball Machine Database: Jersey Jack Pinball 'The Hobbit (Standard Edition)'" 1060:
portions of the backglass artwork or game name or other mechanical devices or displays.
404:
The first game to feature the familiar dual-inward-facing-flipper design was Gottlieb's
4927: 4712: 4608: 3764: 2601: 2514: 2448: 2442: 2383: 2374: 2345: 2142: 2138: 2079: 1616: 1296:
Stationary targets detect the ball's impact and typically increment the player's score.
1143:
used for launching by pulling the plunger a certain distance (thus changing the spring
1085: 683:. Most members of the design teams for Stern Pinball are former employees of Williams. 493: 451: 394: 359: 132: 77: 3963: 3249:"Top Ten Things You Should Know About Wizard of Oz Pinball | Ministry of Pinball" 2513:, which centers on the title character, a "deaf, dumb, and blind kid", who becomes a " 742:
for the European and US markets. In 2010, MarsaPlay in Spain manufactured a remake of
84:, hitting various lights, bumpers, ramps, and other targets depending on its design. 5103: 4932: 4922: 4202: 3937: 3651:"Houston's Barrels of Fun takes aim at pinball revival with game based on Bowie film" 2324:
in 1983, allowed the user to create their own simulated pinball machine and play it.
1716: 831: 775:. It is the first pinball machine manufactured in the US with a large color display ( 463: 105: 1643:. For example, Williams' designers hid cows in the video displays of the games, and 867:
In 2023, Barrels of Fun released its first production game, Jim Henson's Labyrinth.
4983: 4937: 3678: 2421: 2415: 2400: 2348:. Modern pinball video games are often based around established franchises such as 2265: 2230: 2095: 1785: 1764: 927: 901: 825: 798: 688: 654: 643: 519: 398: 370: 269: 197: 124: 2778: 1907:
that strikes a piece of metal, or the side of the cabinet, with a rod, known as a
1119:) or ending of the entire game when the nudging is particularly violent (known as 17: 3789: 1466:
playfield intended to clandestinely make gameplay harder or increase ball losses.
5088: 4908: 4795: 4388: 3471:"Internet Pinball Machine Database: Heighway Pinball 'Alien (Standard Edition)'" 3410:"Internet Pinball Machine Database: Spooky Pinball LLC 'America's Most Haunted'" 2465: 2437: 2389: 2258: 2106: 1912: 1148: 985: 722: 696: 518:
Many of the larger companies were acquired by, or merged with, other companies.
471: 467:
included Eight Ball, the machine that held the sales record from 1977 to 1993.
311: 136: 73: 4728: 4366: 3125: 3089: 805:
In 2014, the new pinball manufacturer Spooky Pinball released their first game
397:(direct current) power supply. These innovations were some of many by designer 200:. The tabletop versions of these games became the ancestors of modern pinball. 5078: 5073: 4442: 4410: 4087: 2926: 2570: 2500: 2409: 2404: 2311: 2295: 2101: 1885: 1857: 1644: 1632: 1111:
Manipulation of the ball may also be accomplished by various tricks, such as "
911: 897: 631: 420: 281: 249: 189: 4521: 3626:"There's a secret pinball game buried in your iPhone β€” here's how to play it" 3589:"Internet Pinball Machine Database: Dutch Pinball 'The Big Lebowski Pinball'" 3067: 4978: 4973: 4958: 4663: 3914:"EM Pinball Circuits-Basics to not-so-basic | EM Pinball Tech | Pinside.com" 3704: 3147: 2336: 2134: 1715:
to ratchet up the score. In later games these tasks have been taken over by
943: 938: 839:
In 2016, Dutch Pinball, based in the Netherlands, released their first game
712: 630:. Expanding markets in Europe and Asia helped fuel the revival of interest. 601: 233: 182: 72:
points if the ball came to rest in them. Today, pinball is most commonly an
4853: 3318: 3300: 2537:
has since moved into popular usage as a term for an expert pinball player.
2229:
Simulating a pinball machine has also been a popular theme of video games.
809:. This was followed by a few more themed, original, and contracted titles. 208: 4750: 4145: 4127: 3606: 3588: 3470: 3427: 3409: 3172: 1924:
information and details about game-specific rules and scoring techniques.
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In 2013, the Chicago Gaming Company announced the creation of a remake of
5083: 5001: 4772: 4291: 4128:"Internet Pinball Machine Database: Bally Midway 'Granny and the Gators'" 4109: 3701:"Williams Pinball Machines Woodrail Flipper and Arcade Games 1940s/1950s" 2698:
Amazing Facts - The Indispensable Collection of True Life Facts and Feats
2460: 2321: 2276: 2117: 1904: 1813: 1730: 1494: 1173: 1100: 416: 351: 254: 97: 2335:
and graphics capabilities have improved, more accurate ball physics and
300: 4568: 2510: 2282: 1010: in this section. Unsourced material may be challenged and removed. 910:
the balls to land in a winning pattern; however, doing this was nearly
505: 228: 193: 174: 4826:
Arcade-Style Game Design – Pinball's Connections to Coin-Op Videogames
3881:"Unwinnable Weekly". No. 4. Unwinnable. June 5, 2014. p. 27. 111:
Currently active pinball machine manufacturers include Stern Pinball,
4857: 4659:
History of Digital Games: Developments in Art, Design and Interaction
4588: 2287: 857: 529: 511: 139:
and Raymond Maloney's Ballyhoo were manufactured in large quantities;
4868: 2579:, Los Angeles City Council member, 1933–35, opposed pinball machines 3276:"No Place like Jersey: Inside the factory of the wizard of pinball" 480:(1976), though the first mainstream solid-state game was Williams' 412:, was the first with inward-facing flippers placed close together. 4751:"Internet Pinball Machine Database: Gottlieb 'Kings & Queens'" 3985:
Bucher, Matthias (March 2004). "DOHO: Solving A Pinball Mystery".
3023: 2246: 1982: 1712: 1697: 1648:
seen quickly displayed on the dot matrix displays, a reference to
1433: 1371: 1291: 1259: 1159: 1140: 570: 459: 437: 280:
settled in the United States and manufactured bagatelle tables in
264: 207: 166: 162: 58: 52: 36: 4862: 3392:"Pulp Fiction is the Next Chicago Gaming Company Pinball Machine" 2201:(PAPA) and the International Flipper Pinball Association (IFPA). 721:-themed pinball machine under the Bally label. With the death of 4342:"Pinball and car news, tech and resources - Performance Pinball" 4171:"Pinball and car news, tech and resources - Performance Pinball" 639: 442:
A clear-walled electromechanical pinball machine created by the
178: 4872: 4689:
Power-Up: How Japanese Video Games Gave the World an Extra Life
4544:"PAPA.ORG – The Professional & Amateur Pinball Association" 1527:
Common features in modern pinball games include the following:
358:
s designer, Harry Williams, eventually formed his own company,
135:, declare that the history begins in the 1930s when Gottlieb's 4850:
World's largest online searchable database of pinball machines
4042:
The Complete Pinball Book: Collecting the Game and Its History
4000:
Sullivan, Dwight (March 2004). "Hidden Brick Game in ST:TNG".
3045: 1759: 1749: 979: 434:
1970s: Solid-state electronics and digital displays introduced
2432:
released for all major home video game and computer systems,
446:
to illustrate the inner workings of a typical pinball machine
239:
Somewhere between the 1750s and 1770s, the bagatelle variant
149:'s patents for the spring plunger and playfield bells (1871); 4316:"The custom pinball machines of Chicago's Pinball Expo 2013" 3173:"Internet Pinball Machine Database: MarsaPlay 'New Canasta'" 2261:
The latter replaced the dial controls with button controls.
2182:
wanted to make pinball playing a varsity school sport, like
2093:
A few notable examples of custom pinball machines include a
1603:
in video games. Classic examples of this include Williams'
4490:"Article about the Jersey City State College pinball club" 3090:"Pinball News article on The Pinball Factory's rereleases" 2700:. Sterling Publishing Company. October 1991. p. 221. 715:, Australia, announced that they would be producing a new 157:
Pre-modern: Development of outdoor and tabletop ball games
4729:"BBC News - Virtual games bring pinball to new audiences" 4110:"Internet Pinball Machine Database: Bally 'Baby Pac-Man'" 2722:"The Pinball Hall of Fame in Las Vegas, NV - Episode 209" 2090:
or the addition of features, e.g. figures or other toys.
533:; ramps for the ball to travel around, such as Williams' 4773:"Internet Pinball Machine Database: Gottlieb 'Buckaroo'" 4633:"Competitive Pinball 101: Complete Guide to Tournaments" 4412:
Pinball News - The Matrix at the Dutch Pinball Open 2012
1489:
is a vertical graphic panel mounted on the front of the
470:
The first solid-state pinball is believed by some to be
4847: 2844: 2842: 2190:
took up the challenge, while the other school did not.
1719:
chips and displays are made on electronic segmented or
966:
lifted its ordinance banning pinball in December 2016.
145:, a pinball historian, asserts that the origin lies in 3703:. Marvin's Marvelous Mechanical Museum. Archived from 3022:. Pat Lawlor Design. December 29, 2009. Archived from 1723:(DMD). The first DMD on a pinball machine was used by 4292:"Pacific Northwest Pinball - Custom Pinball Projects" 4146:"Internet Pinball Machine Database: Mr. Game 'Dakar'" 4067:"What are Dot Matrix Display (DMD) Pinball Machines?" 3856:"Game over for law outlawing pinball in Indiana town" 3251:(in Dutch). Site.ministryofpinball.nl. Archived from 1808:
win a free game. At the peak of this trend, Williams
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are one or more mechanically or electromechanically (
76:
in which the ball is fired into a specially designed
4543: 3962:. Hem.bredband.net. October 25, 1999. Archived from 2994:"Top 8 Most Innovative Pinball Machines of All Time" 1497:, and score displays (lights, mechanical wheels, an 930:
before dumping the remnants into the city's rivers.
5066: 5038: 5010: 4992: 4951: 4915: 3489:"Heighway Pinball's Alien Pinball Machine Unveiled" 3188: 3186: 2499:Perhaps the most famous media about pinball is the 1084:surface inclined upward, usually at six and a half 877: 342:
1933: Electrification and active bumpers introduced
185:eventually derived from ground billiards variants. 4195:"The Next Generation 1996 Lexicon A to Z: Match". 2894: 2892: 1493:. The backglass contains the name of the machine, 4865:Pictures and history of historic pinball machines 4609:"Match Play Ratings | Match Play Events Handbook" 3731:"11 Things You Didn't Know About Pinball History" 2381:Popular pinball simulations of the 1990s include 2171:Two Pinball World Championships were held in the 2481:that consists of digital recreations of classic 1816:have been played into ten billions and Williams 1615:(Lost in the Zone). Named after The Who's song " 1376:Rollovers detect when the ball passes over them. 856:released an online pinball game. That same year 557:; and blinking chase lights, as used on Bally's 3724: 3722: 2559:– Pinball arcades located in Las Vegas, Nevada. 1672:bject until its true meaning was revealed in a 1164:Flippers allow the player to redirect the ball. 711:In November 2005, The Pinball Factory (TPF) in 304:An early pinball game without flippers, c. 1932 3068:"Pinball News article with Steve Irwin update" 2833:"Flipper Fantasy: Collecting Pinball Machines" 1828:, have been played into one hundred billion. 812:In 2015, the new British pinball manufacturer 591:Games in the latter half of the 1980s such as 223:In France, during the long 1643–1715 reign of 4884: 4832:(Master of Science in Digital Media thesis). 4044:. Schiffer Publishing, Limited. p. 225. 4019:. Schiffer Publishing, Limited. p. 132. 3148:"Pinball News article on Big Bang Bar update" 2463:article described virtual pinball games e.g. 1843: 1176:) controlled levers, roughly 3 to 7 cm ( 898:When Pinball was Illegal, Retro Report Voices 8: 4716:. No. 10 (January 1986). pp. 26–7. 4389:"Fan Creation: Ghostbusters Pinball Machine" 4363:"Scared Stiff Pinball Dancing Boogiemen Kit" 4310: 4308: 2746: 2744: 2742: 2199:Professional and Amateur Pinball Association 1861:experienced players to master a new machine. 1758:is the first US pinball machine that used a 1736:MarsaPlay in Spain manufactured a remake of 824:, was released in 2017 and was based on the 286: 241: 213: 4522:"International Flipper Pinball Association" 4266:"Advanced networks make pinball games pop!" 3167: 3165: 1438:A wire ramp along which the ball can travel 816:released the racing themed pinball machine 673:original pinball machines until 2013, when 669:, sold only a little over 3,500 machines. 604:Pinball with funding from Data East Japan. 567:1980s and 1990s: Pinball in the digital age 350:in 1933, which had an electrically powered 204:Late 18th century: Spring launcher invented 4891: 4877: 4869: 3366:"Medieval Madness Remake: In-Depth Review" 2864: 2862: 1888:; after a phenomenon often referred to as 596:reproduce an accurate pinball experience. 2648:sfn error: no target: CITEREFDeLeon2021 ( 2078:machine with all metal parts plated with 1026:Learn how and when to remove this message 4443:"Bill Paxton Pinball: The Official Site" 2264:Other early pinball video games include 2066: 1091:The ball is put into play by use of the 754:, which was the first game to include a 299: 261:1869: Spring launchers become mainstream 169:, eventually evolved into various local 4017:The Pinball Compendium: 1982 to Present 3541:"Heighway Pinball Reportedly Shuttered" 3220: 3218: 2976:"The Internet Pinball Machine Database" 2948:Tolbert, Candace; Tolbert, Jim (1978). 2869:Tolbert, Candace; Tolbert, Jim (1978). 2593: 3895: 3884: 3126:"Pinball News article on Big Bang Bar" 2684: 2643: 874: 5058:Timeline of arcade video game history 3070:. Pinballnews.com. September 19, 2006 2327:Most early simulations were top-down 7: 4823:DeLeon, Christopher Lee (May 2012). 3567:"Heighway Pinball Faces Liquidation" 2902:Pinball: The Lure of the Silver Ball 1008:adding citations to reliable sources 621:Indiana Jones: The Pinball Adventure 545:; multi-level games like Gottlieb's 4706:Roberts, Mike; Doyle, Eric (1985). 3960:"Pinball Cows and Easter Eggs page" 3274:Plante, Chris (February 28, 2013). 3112:"Planetary Pinball: Press Releases" 2567:– feature documentary about pinball 2032:throughout the game, some are not. 1593:, with its Multi-Multiball feature. 46:, 1991 pinball machine designed by 4656:Williams, Andrew (16 March 2017). 3755:Porges, Seth (September 2, 2005). 3729:Porges, Seth (September 1, 2009). 2899:Flower, Gary; Kurtz, Bill (1988). 2855:. New English Library. p. 27. 454:brought pinball into the realm of 426:(On a side note, the lesser-known 419:. Game designers Wayne Neyens and 415:The post-war era was dominated by 25: 4727:Rubens, Paul (February 3, 2014). 4088:"The History Of Pinball Machines" 3225:Bradford, Harry (June 26, 2013). 2927:"The History of Pinball Machines" 2525:. The movie features a Gottlieb 1684:went so far as to embed a hidden 1678:article on the subject. The game 1609:(The King's Ransom) and Midway's 575:A row of pinball machines at the 539:; "multiball", used on Williams' 192:, or on the floor of a pub, like 5053:Golden age of arcade video games 3649:Silverman, Dwight (2023-10-13). 3515:"Heighway Begins Shipping Alien" 2781:. Scholzroland.de. April 2, 1932 1893:sometimes used to award a match. 1364:to pull the ball between holes. 984: 892: 883: 4834:Georgia Institute of Technology 4524:. Ifpapinball.com. June 9, 2019 4423:from the original on 2021-12-11 2583:Pinball museum (disambiguation) 2407:. More recent examples include 1447:Toys, magnets and captive balls 995:needs additional citations for 296:1931: Coin operation introduced 3786:Cossack v. City of Los Angeles 2160:The Who's Tommy Pinball Wizard 1752:screen in the backbox in 2010. 1681:Star Trek: The Next Generation 771:pinball machine, based on the 627:Star Trek: The Next Generation 322:In 1932, Gottlieb distributor 1: 5048:History of arcade video games 4241:"Pinball Flippers Rebuilding" 4090:. Home Leisure Direct Website 3624:Peter Wolinski (2022-10-26). 2819:"Pinball wizard's last twist" 2573:, game designer and innovator 2552:List of pinball manufacturers 1729:and features also video mode 1401:Switches, gates, and stoppers 758:(LCD) screen in the backbox. 88: 4589:"PAPA/IFPA Tournament Rules" 3446:"Full Throttle Launch Party" 2495:Category:Works about pinball 1112: 960:equal protection of the laws 57:A self-made pinball game in 27:Arcade entertainment machine 3675:"When Pinball was Illegal…" 955:Supreme Court of California 5146: 4040:Rossignoli, Marco (2011). 4015:Shalhoub, Michael (2012). 3830:"Pinball Was Once Illegal" 2606:Merriam-Webster Dictionary 2492: 973: 843:, based on the 1998 film, 276:In 1869, British inventor 43:Terminator 2: Judgment Day 29: 4906: 4848:Internet Pinball Database 4468:. Schiffer. p. 299. 4464:Michael Shalhoub (2012). 4205:. March 1996. p. 36. 2602:"Definition of PIN-TABLE" 2180:Jersey City State College 1810:No Fear: Dangerous Sports 1149:electronically controlled 976:Glossary of pinball terms 891: 882: 704:2000s and beyond: Revival 377:1947: Flippers introduced 4994:Electro-mechanical games 2547:List of pinball machines 2317:Pinball Construction Set 1911:, or less commonly with 586:Video game crash of 1983 458:. The electromechanical 272:for U.S. Patent #115,357 32:Pinball (disambiguation) 3894:Cite magazine requires 2849:McKeown, Harry (1976). 2396:3D Pinball: Space Cadet 131:some researchers, like 4964:Fortune teller machine 4687:Kohler, Chris (2016). 4466:The Pinball Compendium 4217:"Pinscape Build Guide" 4175:performancepinball.com 2951:Tilt: The Pinball Book 2872:Tilt: The Pinball Book 2751:Sharpe, Roger (1977). 2307:David's Midnight Magic 2225:Video game simulations 2082: 1988: 1844: 1703: 1571:Various timed rounds ( 1439: 1377: 1368:Spinners and rollovers 1297: 1265: 1256:Kickers and slingshots 1165: 807:America's Most Haunted 756:liquid-crystal display 580: 447: 444:Pacific Pinball Museum 360:Williams Manufacturing 305: 287: 273: 242: 220: 214: 61: 50: 5025:List of manufacturers 4270:Design World Magazine 4245:homepinballrepair.com 2529:machine and Gottlieb 2493:Further information: 2399:that was included in 2351:Metroid Prime Pinball 2178:In 1974, students at 2070: 1986: 1979:Manufacturing process 1848:("million machine"). 1770:Granny and the Gators 1701: 1591:Bram Stoker's Dracula 1579:animations and sound. 1437: 1375: 1295: 1263: 1163: 864:pinball game on IOS. 574: 441: 303: 268: 211: 56: 40: 4708:"Coin-Op Connection" 3966:on November 24, 2021 3229:. Huffingtonpost.com 3198:www.vendingtimes.com 3026:on November 11, 2012 2557:Pinball Hall of Fame 2369:Kirby's Pinball Land 2243:Midway Manufacturing 2207:Glicko Rating System 1831:The 1997 Bally game 1788:in 1999 that uses a 1394:Whirlwind Spinner(s) 1004:improve this article 871:Relation to gambling 796:, based on the film 579:in Las Vegas, Nevada 577:Pinball Hall of Fame 450:The introduction of 102:Williams Electronics 30:For other uses, see 5115:Single-player games 4969:Love tester machine 4569:"Stern Pro Circuit" 4419:. October 9, 2012. 4391:. 25 September 2012 4369:on February 9, 2015 3372:. February 10, 2016 3255:on December 3, 2013 3020:"Pat Lawlor Design" 2726:Travel Thru History 2577:John W. Baumgartner 2320:, released for the 2188:St. Peter's College 2088:dot-matrix displays 2037:electromotive force 1721:dot-matrix displays 946:'s home run in the 933:The ban ended when 923:Fiorello La Guardia 763:Jersey Jack Pinball 675:Jersey Jack Pinball 666:Star Wars Episode I 113:Jersey Jack Pinball 94:Bally Manufacturing 67:(originally called 5130:Culture of Chicago 5040:Arcade video games 4863:Pinballhistory.com 4794:Alsheimer, Colin. 3938:"Pinball Glossary" 3862:. 12 December 2016 3521:. 14 February 2017 3390:Alsheimer, Colin. 2905:. pp. 36–39. 2625:Alsheimer, Colin. 2489:In popular culture 2485:pinball machines. 2472:The Pinball Arcade 2357:Mario Pinball Land 2083: 2021:Solenoids or coils 1989: 1919:Playing techniques 1845:mΓ‘quina del millΓ³n 1784:color monitors in 1776:from manufacturer 1704: 1702:Dot-matrix display 1503:dot-matrix display 1440: 1378: 1302:Stationary Targets 1298: 1266: 1166: 693:Full Tilt! Pinball 616:Addams Family Gold 581: 523:pinball releases. 448: 306: 274: 221: 62: 51: 18:Pinball video game 5120:Individual sports 5097: 5096: 5030:Glossary of terms 4900:Amusement arcades 4673:978-1-317-50381-1 4666:. pp. 62–3. 4637:Pinball Tennessee 4475:978-0-7643-4107-6 4322:. 21 October 2013 4065:Beresford, Andy. 3735:Popular Mechanics 3707:on March 23, 2012 3681:. 26 October 2015 3655:Houston Chronicle 3150:. Pinballnews.com 3128:. Pinballnews.com 3092:. Pinballnews.com 2998:Popular Mechanics 2852:Pinball Portfolio 2707:978-0-884-86043-3 2099:theme machine, a 1822:and Bally/Midway 1709:electromechanical 1606:Black Knight 2000 1550:End-of-ball bonus 1463:The Twilight Zone 1341:Holes and saucers 1219:The Addams Family 1036: 1035: 1028: 948:1932 World Series 907: 906: 677:started shipping 660:Revenge from Mars 611:The Addams Family 477:The Spirit of '76 456:electronic gaming 278:Montague Redgrave 147:Montague Redgrave 16:(Redirected from 5137: 5020:List of machines 4952:Mechanical games 4893: 4886: 4879: 4870: 4837: 4831: 4811: 4810: 4808: 4806: 4791: 4785: 4784: 4782: 4780: 4769: 4763: 4762: 4760: 4758: 4747: 4741: 4740: 4738: 4736: 4724: 4718: 4717: 4703: 4697: 4696: 4684: 4678: 4677: 4653: 4647: 4646: 4644: 4643: 4629: 4623: 4622: 4620: 4619: 4613:matchplay.events 4605: 4599: 4598: 4596: 4595: 4585: 4579: 4578: 4576: 4575: 4565: 4559: 4558: 4556: 4554: 4540: 4534: 4533: 4531: 4529: 4518: 4512: 4511: 4509: 4507: 4501: 4495:. 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September 2005 3799: 3793: 3783: 3777: 3776: 3774: 3772: 3761: 3752: 3746: 3745: 3743: 3741: 3726: 3717: 3716: 3714: 3712: 3697: 3691: 3690: 3688: 3686: 3671: 3665: 3664: 3662: 3661: 3646: 3640: 3639: 3637: 3636: 3621: 3615: 3614: 3603: 3597: 3596: 3585: 3579: 3578: 3576: 3574: 3563: 3557: 3556: 3554: 3552: 3537: 3531: 3530: 3528: 3526: 3519:arcadeheroes.com 3511: 3505: 3504: 3502: 3500: 3495:. 8 October 2016 3493:arcadeheroes.com 3485: 3479: 3478: 3467: 3461: 3460: 3458: 3457: 3442: 3436: 3435: 3424: 3418: 3417: 3406: 3400: 3399: 3387: 3381: 3380: 3378: 3377: 3362: 3356: 3355: 3353: 3352: 3343:. Archived from 3341:vendingtimes.com 3333: 3327: 3326: 3315: 3309: 3308: 3297: 3291: 3290: 3288: 3286: 3271: 3265: 3264: 3262: 3260: 3245: 3239: 3238: 3236: 3234: 3222: 3213: 3212: 3210: 3209: 3200:. 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No. 15. 4198:Next Generation 4194: 4193: 4189: 4179: 4177: 4169: 4168: 4164: 4154: 4152: 4144: 4143: 4139: 4126: 4125: 4121: 4108: 4107: 4103: 4093: 4091: 4086: 4085: 4081: 4071: 4069: 4064: 4063: 4059: 4052: 4039: 4038: 4034: 4027: 4014: 4013: 4009: 4002:PinGame Journal 3999: 3998: 3994: 3987:PinGame Journal 3984: 3983: 3979: 3969: 3967: 3958: 3957: 3953: 3943: 3941: 3936: 3935: 3931: 3922: 3920: 3912: 3911: 3907: 3896:|magazine= 3893: 3883: 3880: 3879: 3875: 3865: 3863: 3854: 3853: 3849: 3839: 3837: 3827: 3826: 3822: 3812: 3810: 3801: 3800: 3796: 3784: 3780: 3770: 3768: 3759: 3754: 3753: 3749: 3739: 3737: 3728: 3727: 3720: 3710: 3708: 3699: 3698: 3694: 3684: 3682: 3673: 3672: 3668: 3659: 3657: 3648: 3647: 3643: 3634: 3632: 3623: 3622: 3618: 3605: 3604: 3600: 3587: 3586: 3582: 3572: 3570: 3569:. 26 April 2018 3565: 3564: 3560: 3550: 3548: 3545:Replay Magazine 3539: 3538: 3534: 3524: 3522: 3513: 3512: 3508: 3498: 3496: 3487: 3486: 3482: 3469: 3468: 3464: 3455: 3453: 3444: 3443: 3439: 3426: 3425: 3421: 3408: 3407: 3403: 3389: 3388: 3384: 3375: 3373: 3364: 3363: 3359: 3350: 3348: 3335: 3334: 3330: 3317: 3316: 3312: 3299: 3298: 3294: 3284: 3282: 3273: 3272: 3268: 3258: 3256: 3247: 3246: 3242: 3232: 3230: 3224: 3223: 3216: 3207: 3205: 3192: 3191: 3184: 3171: 3170: 3163: 3153: 3151: 3146: 3145: 3141: 3131: 3129: 3124: 3123: 3119: 3110: 3109: 3105: 3095: 3093: 3088: 3087: 3083: 3073: 3071: 3066: 3065: 3061: 3051: 3049: 3048:. Stern Pinball 3046:"Stern Pinball" 3044: 3043: 3039: 3029: 3027: 3018: 3017: 3013: 3003: 3001: 3000:. 5 August 2008 2992: 2991: 2987: 2974: 2973: 2969: 2962: 2947: 2946: 2942: 2932: 2930: 2929:. 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Gawker Media 3820: 3807:Chicago Reader 3794: 3790:11 Cal. 3d 726 3778: 3765:Chicago Reader 3747: 3718: 3692: 3666: 3641: 3616: 3598: 3580: 3558: 3532: 3506: 3480: 3462: 3437: 3419: 3401: 3382: 3357: 3328: 3310: 3292: 3266: 3240: 3214: 3182: 3161: 3139: 3117: 3103: 3081: 3059: 3037: 3011: 2985: 2967: 2960: 2954:. p. 85. 2940: 2918: 2911: 2888: 2881: 2875:. p. 94. 2858: 2838: 2824: 2810: 2792: 2770: 2763: 2738: 2713: 2706: 2689: 2677: 2655: 2636: 2617: 2592: 2590: 2587: 2586: 2585: 2580: 2574: 2568: 2560: 2554: 2549: 2542: 2539: 2515:Pinball Wizard 2490: 2487: 2454:Unit3D Pinball 2449:Future Pinball 2443:Visual Pinball 2384:Pinball Dreams 2375:Sonic Spinball 2292:Pinball Action 2226: 2223: 2168: 2165: 2145:and the movie 2143:Michael Jordan 2139:Aaron Spelling 2064: 2061: 2025: 2024: 2016: 2013: 1980: 1977: 1969: 1966: 1958:coin mechanism 1949: 1948: 1945: 1941: 1929: 1926: 1920: 1917: 1901: 1900: 1894: 1879: 1873: 1863: 1862: 1853: 1852:Special scores 1850: 1790:Pepper's ghost 1695: 1694:Scoring points 1692: 1637: 1636: 1626: 1620: 1617:Pinball Wizard 1594: 1580: 1569: 1563: 1557: 1547: 1541: 1535: 1520: 1517: 1501:display, or a 1482: 1479: 1478: 1477: 1467: 1459:Electromagnets 1456: 1448: 1445: 1431: 1428: 1427: 1426: 1416: 1410: 1402: 1399: 1398: 1397: 1391: 1385: 1369: 1366: 1361: 1360: 1354: 1342: 1339: 1338: 1337: 1331: 1328:Kicking Target 1325: 1319: 1313: 1289: 1286: 1257: 1254: 1246:passive bumper 1234: 1231: 1157: 1154: 1128: 1125: 1073: 1070: 1048: 1045: 1040: 1037: 1034: 1033: 992: 990: 983: 971: 968: 905: 904: 889: 888: 880: 879: 872: 869: 705: 702: 568: 565: 551:and Williams' 494:Space Invaders 464:circuit boards 435: 432: 378: 375: 343: 340: 297: 294: 262: 259: 205: 202: 158: 155: 154: 153: 150: 140: 133:Steven L. Kent 120: 117: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 5142: 5131: 5128: 5126: 5123: 5121: 5118: 5116: 5113: 5111: 5108: 5107: 5105: 5090: 5087: 5085: 5082: 5080: 5077: 5075: 5072: 5071: 5069: 5065: 5059: 5056: 5054: 5051: 5049: 5046: 5045: 5043: 5041: 5037: 5031: 5028: 5026: 5023: 5021: 5018: 5017: 5015: 5013: 5009: 5003: 5000: 4999: 4997: 4995: 4991: 4985: 4982: 4980: 4977: 4975: 4972: 4970: 4967: 4965: 4962: 4960: 4957: 4956: 4954: 4950: 4944: 4941: 4939: 4936: 4934: 4933:Game of skill 4931: 4929: 4926: 4924: 4923:Coin-operated 4921: 4920: 4918: 4916:General terms 4914: 4910: 4905: 4901: 4894: 4889: 4887: 4882: 4880: 4875: 4874: 4871: 4864: 4861: 4859: 4855: 4852: 4849: 4846: 4845: 4841: 4835: 4828: 4827: 4821: 4820: 4816: 4801: 4797: 4790: 4787: 4774: 4768: 4765: 4752: 4746: 4743: 4730: 4723: 4720: 4715: 4714: 4709: 4702: 4699: 4694: 4690: 4683: 4680: 4675: 4669: 4665: 4661: 4660: 4652: 4649: 4638: 4634: 4628: 4625: 4614: 4610: 4604: 4601: 4590: 4584: 4581: 4570: 4564: 4561: 4549: 4545: 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Bbc.co.uk 4691:. pp.  4506:October 27, 4250:November 8, 3989:(103): 6–7. 3970:October 27, 3944:October 27, 3918:pinside.com 3711:October 27, 3630:Tom's Guide 3551:24 February 3525:24 February 3154:October 27, 3132:October 27, 3096:October 27, 3074:October 27, 3052:October 27, 3030:October 27, 2933:October 27, 2785:October 27, 2685:DeLeon 2012 2670:October 27, 2644:DeLeon 2021 2466:Zen Pinball 2390:Pro Pinball 2259:Atari, Inc. 2148:Richie Rich 2107:Bill Paxton 2071:A restored 1746:New Canasta 1641:easter eggs 1633:coin pusher 1597:Wizard Mode 1334:Vari-Target 1242:dead bumper 1208:Gottlieb's 1145:compression 802:, in 2023. 752:New Canasta 723:Steve Irwin 697:Pro Pinball 642:and became 472:Mirco Games 410:Spot Bowler 381:Gottlieb's 332:Baffle Ball 317:Baffle Ball 312:Baffle Ball 137:Baffle Ball 80:known as a 74:arcade game 5104:Categories 5079:Medal game 5074:Claw crane 4800:Kineticist 4775:. Ipdb.org 4753:. 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Index

Pinball video game
Pinball (disambiguation)

Terminator 2: Judgment Day
Steve Ritchie

Niger
arcade game
cabinet
flippers
Bally Manufacturing
Gottlieb
Williams Electronics
Stern Pinball
Jersey Jack Pinball
World War II
Steven L. Kent
Baffle Ball
Roger Sharpe
Montague Redgrave
bocce
bowls
ground billiards
Croquet
golf
pall-mall
billiards
bowling
shuffleboard

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