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is, but
Activision's got the timing down to an art (you have just enough time to plan your move and make it - no more, no less) and there's a complete lack of blind jumps - a frustrating bit that plagues most platformers." He also praised the soundtrack and the way the non-linear levels encourage exploration, and concluded that the game is fresh, original, and fun.
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477:. Gossett stated during development that coming up with designs that would be clear and not confusing in the game's environment was a challenge, since 3D gaming was a relatively new medium which he and the rest of the team were still learning how to work with. Two key members of the development team had a background in the
893:
all panned the game, saying that awkward camera angles make the task of jumping from platform to platform annoying and often require the player to make blind jumps, while their co-reviewer Kelly
Rickards said every new level offers a fresh challenge, thereby maintaining an exciting pace, and that the
927:
voiced no criticisms about the camera, but still considered the game a major disappointment, citing an inconsistent visual style, lack of gameplay innovation, and a game engine that had become outdated over the course of the game's long delays. They concluded, "There is some fun here, but the appeal
529:
said it was "one of the biggest surprises of the show" and "one of the games that'll really test the PlayStation and push its hardware to the limit." The release date was originally set for the second quarter of 1997, but slipped to the fourth quarter, and was pushed back again to March 1998. Causes
938:
acknowledged that the game often requires the player to make blind jumps, but regarded this as simply one of several aspects which demand precision and practice, making it a game strictly for patient and skilled players. They deemed it "a great mix of action and adventure". The PlayStation version
916:
as one of the most successful attempts at 3D platforming to date, while acknowledging that it still had not solved the ongoing problem of the camera sometimes confounding the player's view. They particularly praised
Activision's decision to keep movement primarily two-dimensional, thereby avoiding
903:
s Joe
Fielder outright contradicted the complaints about the camera, asserting that "the intelligent camera ensures your perspective is always perfect for what you need to accomplish", and while discussing the gameplay remarked, "This may sound like fairly standard fare for a platform game, and it
449:
The developers decided to set the game in a magical parallel universe because there were no genuinely unexplored lands in the real world, and because it provided a story explanation for gameplay elements such as morphing creatures and floating platforms. Director Tony Grant explained the team's
29:
379:, however, the game is set in a 3D environment which allows the player character to move in any direction. The player character also has a much wider range of attacks, some of which must be acquired through item pick-ups.
302:. It was first unveiled in 1996, when 3D platform gaming was still in its infancy, making designing the game a challenge. The PlayStation version development team included staff from the
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films which
Campbell was most famous for starring in, included a number of lines referencing the films in the script, but Campbell objected that he was fed up with making
441:
In this adventure, Pitfall Harry Jr. meets a girl named Mira who enlists his aid in freeing her people from "The
Scourge", an evil woman bent on controlling the world.
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was really open, but the structure we've chosen is somewhere in the middle. We have definite paths, but they're not as limited as those in
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being repeatedly delayed, and upon release critics sharply disagreed over whether it was a successful effort at bringing
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gave the PlayStation version 4.0/5 for sound, 4.0/5 for control, 4.5/5 for fun factor, and 4.5/5 for graphics.
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gave the PlayStation version each a score of 4/10, one gave it 2/10, and the other gave it 7/10.
466:. They branch a lot, but we wanted to make sure the player always has a sense of where to go."
2097:
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series; lead programmer
Franscois-Yves Bertrand developed the camera and collision system for
474:
139:
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s viewpoint of the PlayStation version, three critics gave it each a score of 78, 82, and 80.
2007:
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The game's characters, creatures, and terrain were all modeled from concept sketches by
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Ngo, George "Eggo"; Chau, Anthony "Dangohead"; Higgins, Geoff "El Nino" (May 1998).
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495:, and lead modeler/animator Jeff Buchanan worked on the models and animations for
274:'s internal Console Development Group and published by Activision in 1998 for the
1997:
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was met with divisive reviews. John
Davison, Kraig Kujawa, and Crispin Boyer of
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for the delays included heavy personnel changes which occurred in early 1997.
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game overall, while not perfect, is an enjoyable action-oriented adventure.
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Davison, John; Kujawa, Kraig; Boyer, Crispin; Rickards, Kelly (June 1998).
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series, which was a pioneer in 3D gaming, but personnel changes led to
28:
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on
December 10, 1998, and the Game Boy Color version was published by
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awkward control issues, and the way the game translates classic
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In Japan, the PlayStation version was ported and published by
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1948:. No. 42. Imagine Media. June 1998. pp. 136, 142
1225:. No. 89. Ziff Davis. December 1996. pp. 210–12
1781:. Vol. 6, no. 5. Metropolis Media. p. 10
410:
340:
2035:"PlayStation ProReview: Pitfall 3D: Beyond the Jungle"
1298:. No. 89. Ziff Davis. December 1996. p. 211.
1283:. No. 89. Ziff Davis. December 1996. p. 213.
1343:"ECTS: The European Game Show Sets London on Fire!"
456:, it was extremely linear, and we don't like that.
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1748:. No. 61. FuncoLand. May 1998. Archived from
1977:. Vol. 1, no. 9. Ziff Davis. p. 92
1381:. No. 93. Ziff Davis. April 1997. p. 46
1322:. No. 106. Ziff Davis. May 1998. p. 49
519:The game was demonstrated at the September 1996
1471:"Pitfall 3D: Beyond the Jungle for PlayStation"
1214:"Pitfall 3D: Activision's Rumble in the Jungle"
993:
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987:
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450:approach to level design: "If you think about
2118:
8:
1181:"GameBoy Station - Archives | December 1998"
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2272:Video games developed in the United Kingdom
2277:Video games developed in the United States
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1352:. No. 88. Ziff Davis. pp. 160–61
1341:Rider, David; Semrad, Ed (November 1996).
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921:elements into a three-dimensional world.
429:Learn how and when to remove this message
1998:"Pitfall 3D [Beyond the Jungle]"
1969:"Pitfall 3D [Beyond the Jungle]"
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1773:"Pitfall 3D [Beyond the Jungle]"
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1537:"Pitfall 3D [Beyond the Jungle]"
1504:"Pitfall 3D: Beyond the Jungle - Review"
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1627:. No. 107. Ziff Davis. p. 116
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506:. The developers, who were fans of the
296:series, following the 1994 installment
2045:from the original on November 14, 2004
1842:"Pitfall 3D: Beyond the Jungle Review"
1802:"Pitfall 3D: Beyond the Jungle Review"
883:Upon its release for the PlayStation,
375:is available as an Easter Egg. Unlike
2014:from the original on November 6, 2015
1919:from the original on January 22, 2022
1465:
1463:
928:is almost retro – there's nothing in
587:
547:
7:
1852:from the original on January 4, 2005
1572:"Pitfall 3D: Beyond the Jungle (PS)"
586:
546:
33:North American PlayStation cover art
1535:Damattia, Nathan (April 10, 1998).
620:
537:
2282:Video games scored by Mark Cooksey
1974:Official U.S. PlayStation Magazine
1885:from the original on July 26, 2019
1818:from the original on June 13, 1998
1594:from the original on April 4, 2023
827:Official U.S. PlayStation Magazine
14:
2267:Victor Interactive Software games
2041:. No. 116. IDG. p. 90.
1996:Walk, Gary Eng (April 17, 1998).
1479:. CBS Interactive. Archived from
1168:- Out Today - Currys Price £24.99
837:
796:
292:in 1998. The game is part of the
1871:Averett, Steve (June 16, 1999).
1448:from the original on May 1, 1999
1260:. December 1996. pp. 149–50
1122:. March 27, 1998. Archived from
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502:Pitfall Harry Jr. was voiced by
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1840:Fielder, Joe (March 31, 1998).
1742:"Pitfall 3D: Beyond the Jungle"
1154:. February 26, 1999. p. 22
932:that hasn't been seen before."
1434:"Pitfall 3D Delayed Until '98"
1294:"Pitfall's Virtual Fighters".
1:
2093:Pitfall 3D: Beyond the Jungle
2069:Pitfall 3D: Beyond the Jungle
1432:Fielder, Joe (May 14, 1997).
885:Pitfall 3D: Beyond the Jungle
263:Pitfall 3D: Beyond the Jungle
22:Pitfall 3D: Beyond the Jungle
1907:IGN staff (March 27, 1998).
1873:"Pitfall: Beyond the Jungle"
1710:"Pitfall: Beyond the Jungle"
521:European Computer Trade Show
362:Pitfall: The Mayan Adventure
299:Pitfall: The Mayan Adventure
2257:PlayStation (console) games
2237:Cancelled Sega Saturn games
1967:Kujawa, Kraig (June 1998).
1084:. April 9, 1998. p. 17
994:
969:
952:Victor Interactive Software
359:Just as in its predecessor
55:David A. Palmer Productions
2303:
2081:Pitfall: Beyond the Jungle
1146:"Out Now! Latest Releases"
289:Pitfall: Beyond the Jungle
2287:Video games set in Mexico
2242:Crave Entertainment games
2141:
1690:(in Japanese). Enterbrain
1625:Electronic Gaming Monthly
1618:"Review Crew: Pitfall 3D"
1379:Electronic Gaming Monthly
1350:Electronic Gaming Monthly
1320:Electronic Gaming Monthly
1296:Electronic Gaming Monthly
1281:Electronic Gaming Monthly
1279:"The Man with the Plan".
1222:Electronic Gaming Monthly
1110:"videogames.com Calendar"
1019:Electronic Gaming Monthly
988:
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890:Electronic Gaming Monthly
681:Electronic Gaming Monthly
600:
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526:Electronic Gaming Monthly
26:
2033:Scary Larry (May 1998).
1722:. March 1999. p. 59
1570:Edge staff (June 1998).
411:improve the plot summary
1413:. July 1997. p. 20
1248:"NG Alphas: Pitfall 3D"
1800:Tony V. (March 1998).
1313:"Pitfall 3D (Preview)"
947:based on six reviews.
402:needs an improved
130:Francois Yves Bertrand
2185:3D: Beyond The Jungle
1752:on September 11, 1999
2247:Game Boy Color games
2003:Entertainment Weekly
1516:on November 14, 2014
1126:on February 18, 1999
1076:"Games New Releases"
868:Entertainment Weekly
2192:The Lost Expedition
2178:The Mayan Adventure
1081:The Daily Telegraph
584:
544:
377:The Mayan Adventure
280:Crave Entertainment
81:Crave Entertainment
1551:on August 16, 2000
941:review aggregation
939:held a 68% on the
542:
339:. You can help by
2262:Pony Canyon games
2209:
2208:
1585:Future Publishing
1372:"Protos: Pitfall"
1000:on May 28, 1999.
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475:Christian Gossett
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221:December 14, 1998
148:Christian Gossett
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2222:1998 video games
2163:II: Lost Caverns
2155:II: Lost Caverns
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2008:Dotdash Meredith
2006:. No. 427.
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254:Single-player
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204:April 9, 1998
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134:Gary Jesdanun
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2158:(Activision)
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2047:. Retrieved
2038:
2028:
2016:. Retrieved
2001:
1991:
1979:. Retrieved
1972:
1962:
1950:. Retrieved
1945:
1942:"Pitfall 3D"
1921:. Retrieved
1912:
1909:"Pitfall 3D"
1887:. Retrieved
1876:
1866:
1854:. Retrieved
1845:
1820:. Retrieved
1805:
1795:
1783:. Retrieved
1776:
1766:
1754:. Retrieved
1750:the original
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1687:
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1629:. Retrieved
1624:
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1578:
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1549:the original
1540:
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1520:November 25,
1518:. Retrieved
1514:the original
1507:
1497:
1485:. Retrieved
1481:the original
1476:GameRankings
1474:
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1195:December 12,
1193:. Retrieved
1189:the original
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1158:December 12,
1156:. Retrieved
1151:Daily Mirror
1149:
1140:
1128:. Retrieved
1124:the original
1113:
1104:
1097:- New £39.99
1094:
1093:
1088:December 12,
1086:. Retrieved
1079:
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995:Pittofōru GB
981:
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970:Pittofōru 3D
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945:GameRankings
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569:GameRankings
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516:references.
513:
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451:
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425:
416:
409:Please help
404:plot summary
401:
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341:adding to it
336:
313:
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262:
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260:
208:
182:
144:Robert Stahl
132:Justin Lloyd
118:Ryan Sinnock
108:John Lafleur
67:Publisher(s)
40:Developer(s)
2136:video games
1812:CraveOnline
1756:January 25,
1684:"ピットフォール3D"
1650:"ピットフォールGB"
1166:Pitfall 3-D
1164:Game Boy -
1095:Pitfall 3-D
977:Pony Canyon
588:Publication
445:Development
276:PlayStation
183:PlayStation
169:PlayStation
164:Platform(s)
158:David Logan
154:Composer(s)
114:Designer(s)
104:Producer(s)
94:Director(s)
2216:Categories
1848:. Fandom.
1660:Enterbrain
1541:Gamecenter
1120:Ziff Davis
1062:References
982:Pitfall GB
957:Pitfall 3D
930:Pitfall 3D
914:Pitfall 3D
548:Aggregator
471:comic book
373:Atari 2600
310:Pitfall 3D
272:Activision
244:Platformer
98:David Pass
74:Activision
48:Activision
2087:MobyGames
2075:MobyGames
1720:FuncoLand
989:ピットフォールGB
964:ピットフォール3D
539:Reception
534:Reception
514:Evil Dead
509:Evil Dead
419:June 2016
348:June 2016
316:into 3D.
286:known as
140:Artist(s)
2199:Pitfall!
2147:Pitfall!
2043:Archived
2012:Archived
1917:Archived
1883:Archived
1850:Archived
1846:GameSpot
1816:Archived
1589:Archived
1446:Archived
1438:GameSpot
1115:GameSpot
943:website
897:GameSpot
756:GameSpot
459:Mario 64
371:for the
368:Pitfall!
320:Gameplay
282:for the
239:Genre(s)
2134:Pitfall
2049:July 3,
2039:GamePro
2018:July 3,
1981:July 3,
1952:July 3,
1923:July 3,
1889:July 3,
1856:July 3,
1822:July 3,
1785:July 3,
1778:GameFan
1726:July 3,
1694:July 3,
1688:Famitsu
1665:July 3,
1655:Famitsu
1631:July 3,
1598:July 3,
1555:July 3,
1509:AllGame
1487:July 3,
1452:July 3,
1417:July 3,
1406:GamePro
1385:July 3,
1356:July 3,
1326:July 2,
1264:July 2,
1229:July 3,
1130:July 3,
1051:GamePro
1034:GameFan
935:GamePro
919:Pitfall
912:hailed
726:GameFan
696:Famitsu
689:4.25/10
610:AllGame
473:artist
314:Pitfall
294:Pitfall
278:and by
250:Mode(s)
179:Release
2202:(2012)
2166:(Sega)
2150:(1982)
1442:Fandom
764:7.1/10
716:6.5/10
1621:(PDF)
1592:(PDF)
1575:(PDF)
1375:(PDF)
1346:(PDF)
1316:(PDF)
1217:(PDF)
1038:'
1004:Notes
901:'
704:26/40
701:17/40
591:Score
551:Score
464:Crash
266:is a
84:(GBC)
57:(GBC)
2098:IMDb
2051:2023
2020:2023
1983:2023
1954:2023
1925:2023
1891:2023
1858:2023
1824:2023
1787:2023
1758:2014
1728:2023
1696:2023
1667:2023
1633:2023
1600:2023
1580:Edge
1557:2023
1545:CNET
1522:2014
1489:2023
1454:2023
1419:2023
1387:2023
1358:2023
1328:2023
1266:2023
1231:2023
1197:2023
1160:2023
1132:2023
1090:2023
779:7/10
776:3/10
719:8/10
674:6/10
666:Edge
659:8/10
489:and
383:Plot
76:(PS)
51:(PS)
2096:at
2085:at
2073:at
1913:IGN
1878:IGN
1411:IDG
1031:In
909:IGN
873:N/A
832:N/A
791:N/A
771:IGN
761:N/A
746:N/A
734:80%
731:N/A
686:N/A
671:N/A
656:N/A
615:N/A
597:GBC
576:68%
573:N/A
557:GBC
343:.
2218::
2037:.
2010:.
2000:.
1971:.
1944:.
1933:^
1911:.
1899:^
1875:.
1844:.
1832:^
1814:.
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1775:.
1744:.
1712:.
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1577:.
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1462:^
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1219:.
1205:^
1183:.
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1118:.
1112:.
1092:.
1078:.
992:,
967:,
876:B−
602:PS
562:PS
523:.
499:.
226:EU
217:NA
200:EU
191:NA
171:,
2126:e
2119:t
2112:v
2053:.
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1985:.
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998:)
986:(
973:)
961:(
749:B
432:)
426:(
421:)
417:(
413:.
406:.
350:)
346:(
228::
219::
202::
193::
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