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Pitfall 3D: Beyond the Jungle

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is, but Activision's got the timing down to an art (you have just enough time to plan your move and make it - no more, no less) and there's a complete lack of blind jumps - a frustrating bit that plagues most platformers." He also praised the soundtrack and the way the non-linear levels encourage exploration, and concluded that the game is fresh, original, and fun.
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all panned the game, saying that awkward camera angles make the task of jumping from platform to platform annoying and often require the player to make blind jumps, while their co-reviewer Kelly Rickards said every new level offers a fresh challenge, thereby maintaining an exciting pace, and that the
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voiced no criticisms about the camera, but still considered the game a major disappointment, citing an inconsistent visual style, lack of gameplay innovation, and a game engine that had become outdated over the course of the game's long delays. They concluded, "There is some fun here, but the appeal
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said it was "one of the biggest surprises of the show" and "one of the games that'll really test the PlayStation and push its hardware to the limit." The release date was originally set for the second quarter of 1997, but slipped to the fourth quarter, and was pushed back again to March 1998. Causes
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acknowledged that the game often requires the player to make blind jumps, but regarded this as simply one of several aspects which demand precision and practice, making it a game strictly for patient and skilled players. They deemed it "a great mix of action and adventure". The PlayStation version
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as one of the most successful attempts at 3D platforming to date, while acknowledging that it still had not solved the ongoing problem of the camera sometimes confounding the player's view. They particularly praised Activision's decision to keep movement primarily two-dimensional, thereby avoiding
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s Joe Fielder outright contradicted the complaints about the camera, asserting that "the intelligent camera ensures your perspective is always perfect for what you need to accomplish", and while discussing the gameplay remarked, "This may sound like fairly standard fare for a platform game, and it
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The developers decided to set the game in a magical parallel universe because there were no genuinely unexplored lands in the real world, and because it provided a story explanation for gameplay elements such as morphing creatures and floating platforms. Director Tony Grant explained the team's
29: 379:, however, the game is set in a 3D environment which allows the player character to move in any direction. The player character also has a much wider range of attacks, some of which must be acquired through item pick-ups. 302:. It was first unveiled in 1996, when 3D platform gaming was still in its infancy, making designing the game a challenge. The PlayStation version development team included staff from the 2271: 2276: 512:
films which Campbell was most famous for starring in, included a number of lines referencing the films in the script, but Campbell objected that he was fed up with making
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In this adventure, Pitfall Harry Jr. meets a girl named Mira who enlists his aid in freeing her people from "The Scourge", an evil woman bent on controlling the world.
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was really open, but the structure we've chosen is somewhere in the middle. We have definite paths, but they're not as limited as those in
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being repeatedly delayed, and upon release critics sharply disagreed over whether it was a successful effort at bringing
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gave the PlayStation version 4.0/5 for sound, 4.0/5 for control, 4.5/5 for fun factor, and 4.5/5 for graphics.
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gave the PlayStation version each a score of 4/10, one gave it 2/10, and the other gave it 7/10.
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series; lead programmer Franscois-Yves Bertrand developed the camera and collision system for
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s viewpoint of the PlayStation version, three critics gave it each a score of 78, 82, and 80.
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The game's characters, creatures, and terrain were all modeled from concept sketches by
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Ngo, George "Eggo"; Chau, Anthony "Dangohead"; Higgins, Geoff "El Nino" (May 1998).
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was met with divisive reviews. John Davison, Kraig Kujawa, and Crispin Boyer of
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for the delays included heavy personnel changes which occurred in early 1997.
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game overall, while not perfect, is an enjoyable action-oriented adventure.
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Davison, John; Kujawa, Kraig; Boyer, Crispin; Rickards, Kelly (June 1998).
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series, which was a pioneer in 3D gaming, but personnel changes led to
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on December 10, 1998, and the Game Boy Color version was published by
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awkward control issues, and the way the game translates classic
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In Japan, the PlayStation version was ported and published by
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May 1998. p. 49 519:The game was demonstrated at the September 1996 1471:"Pitfall 3D: Beyond the Jungle for PlayStation" 1214:"Pitfall 3D: Activision's Rumble in the Jungle" 993: 968: 987: 962: 618: 450:approach to level design: "If you think about 2118: 8: 1181:"GameBoy Station - Archives | December 1998" 835: 794: 582: 2272:Video games developed in the United Kingdom 2277:Video games developed in the United States 2125: 2111: 2103: 1352:. No. 88. Ziff Davis. pp. 160–61 1341:Rider, David; Semrad, Ed (November 1996). 590: 581: 550: 541: 18: 1936: 1934: 1644: 1642: 921:elements into a three-dimensional world. 429:Learn how and when to remove this message 1998:"Pitfall 3D [Beyond the Jungle]" 1969:"Pitfall 3D [Beyond the Jungle]" 1902: 1900: 1773:"Pitfall 3D [Beyond the Jungle]" 1678: 1676: 1611: 1609: 1537:"Pitfall 3D [Beyond the Jungle]" 1504:"Pitfall 3D: Beyond the Jungle - Review" 1307: 1305: 1242: 1240: 1835: 1833: 1627:. No. 107. Ziff Davis. p. 116 1208: 1206: 1067: 1009: 506:. The developers, who were fans of the 296:series, following the 1994 installment 2045:from the original on November 14, 2004 1842:"Pitfall 3D: Beyond the Jungle Review" 1802:"Pitfall 3D: Beyond the Jungle Review" 883:Upon its release for the PlayStation, 375:is available as an Easter Egg. Unlike 2014:from the original on November 6, 2015 1919:from the original on January 22, 2022 1465: 1463: 928:is almost retro – there's nothing in 587: 547: 7: 1852:from the original on January 4, 2005 1572:"Pitfall 3D: Beyond the Jungle (PS)" 586: 546: 33:North American PlayStation cover art 1535:Damattia, Nathan (April 10, 1998). 620: 537: 2282:Video games scored by Mark Cooksey 1974:Official U.S. PlayStation Magazine 1885:from the original on July 26, 2019 1818:from the original on June 13, 1998 1594:from the original on April 4, 2023 827:Official U.S. PlayStation Magazine 14: 2267:Victor Interactive Software games 2041:. No. 116. IDG. p. 90. 1996:Walk, Gary Eng (April 17, 1998). 1479:. CBS Interactive. Archived from 1168:- Out Today - Currys Price £24.99 837: 796: 292:in 1998. The game is part of the 1871:Averett, Steve (June 16, 1999). 1448:from the original on May 1, 1999 1260:. December 1996. pp. 149–50 1122:. March 27, 1998. Archived from 856: 851: 846: 841: 836: 815: 810: 805: 800: 795: 639: 634: 629: 624: 619: 502:Pitfall Harry Jr. was voiced by 391: 327: 27: 1840:Fielder, Joe (March 31, 1998). 1742:"Pitfall 3D: Beyond the Jungle" 1154:. February 26, 1999. p. 22 932:that hasn't been seen before." 1434:"Pitfall 3D Delayed Until '98" 1294:"Pitfall's Virtual Fighters". 1: 2093:Pitfall 3D: Beyond the Jungle 2069:Pitfall 3D: Beyond the Jungle 1432:Fielder, Joe (May 14, 1997). 885:Pitfall 3D: Beyond the Jungle 263:Pitfall 3D: Beyond the Jungle 22:Pitfall 3D: Beyond the Jungle 1907:IGN staff (March 27, 1998). 1873:"Pitfall: Beyond the Jungle" 1710:"Pitfall: Beyond the Jungle" 521:European Computer Trade Show 362:Pitfall: The Mayan Adventure 299:Pitfall: The Mayan Adventure 2257:PlayStation (console) games 2237:Cancelled Sega Saturn games 1967:Kujawa, Kraig (June 1998). 1084:. April 9, 1998. p. 17 994: 969: 952:Victor Interactive Software 359:Just as in its predecessor 55:David A. Palmer Productions 2303: 2081:Pitfall: Beyond the Jungle 1146:"Out Now! Latest Releases" 289:Pitfall: Beyond the Jungle 2287:Video games set in Mexico 2242:Crave Entertainment games 2141: 1690:(in Japanese). Enterbrain 1625:Electronic Gaming Monthly 1618:"Review Crew: Pitfall 3D" 1379:Electronic Gaming Monthly 1350:Electronic Gaming Monthly 1320:Electronic Gaming Monthly 1296:Electronic Gaming Monthly 1281:Electronic Gaming Monthly 1279:"The Man with the Plan". 1222:Electronic Gaming Monthly 1110:"videogames.com Calendar" 1019:Electronic Gaming Monthly 988: 963: 890:Electronic Gaming Monthly 681:Electronic Gaming Monthly 600: 595: 560: 555: 526:Electronic Gaming Monthly 26: 2033:Scary Larry (May 1998). 1722:. March 1999. p. 59 1570:Edge staff (June 1998). 411:improve the plot summary 1413:. July 1997. p. 20 1248:"NG Alphas: Pitfall 3D" 1800:Tony V. (March 1998). 1313:"Pitfall 3D (Preview)" 947:based on six reviews. 402:needs an improved 130:Francois Yves Bertrand 2185:3D: Beyond The Jungle 1752:on September 11, 1999 2247:Game Boy Color games 2003:Entertainment Weekly 1516:on November 14, 2014 1126:on February 18, 1999 1076:"Games New Releases" 868:Entertainment Weekly 2192:The Lost Expedition 2178:The Mayan Adventure 1081:The Daily Telegraph 584: 544: 377:The Mayan Adventure 280:Crave Entertainment 81:Crave Entertainment 1551:on August 16, 2000 941:review aggregation 939:held a 68% on the 542: 339:. You can help by 2262:Pony Canyon games 2209: 2208: 1585:Future Publishing 1372:"Protos: Pitfall" 1000:on May 28, 1999. 880: 879: 580: 579: 475:Christian Gossett 439: 438: 431: 357: 356: 259: 258: 230:February 26, 1999 221:December 14, 1998 148:Christian Gossett 85: 77: 58: 52: 2294: 2252:Pitfall (series) 2232:Activision games 2222:1998 video games 2163:II: Lost Caverns 2155:II: Lost Caverns 2127: 2120: 2113: 2104: 2083:(Game Boy Color) 2055: 2054: 2052: 2050: 2030: 2024: 2023: 2021: 2019: 2008:Dotdash Meredith 2006:. No. 427. 1993: 1987: 1986: 1984: 1982: 1964: 1958: 1957: 1955: 1953: 1938: 1929: 1928: 1926: 1924: 1904: 1895: 1894: 1892: 1890: 1868: 1862: 1861: 1859: 1857: 1837: 1828: 1827: 1825: 1823: 1797: 1791: 1790: 1788: 1786: 1768: 1762: 1761: 1759: 1757: 1738: 1732: 1731: 1729: 1727: 1706: 1700: 1699: 1697: 1695: 1680: 1671: 1670: 1668: 1666: 1646: 1637: 1636: 1634: 1632: 1622: 1613: 1604: 1603: 1601: 1599: 1593: 1576: 1567: 1561: 1560: 1558: 1556: 1547:. 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Index


Developer(s)
Activision
Publisher(s)
Crave Entertainment
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
PlayStation
Game Boy Color
NA
EU
NA
EU
Genre(s)
Platformer
Single-player
platform game
Activision
PlayStation
Crave Entertainment
Game Boy Color
Pitfall: The Mayan Adventure
Virtua Fighter

adding to it

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