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PlayNET

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The founders launched the business initially with their own money. They then raised over $ 2.5 million from a variety of investors, including the venture capital funds of the Town of North Greenbush NY, Key Bank, Alan Patricof & Associates, and the New York State Science and Technology
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in 1986 called PlayNET "one of the best values around for Commodore users". The reviewer stated that he had found the network's users "to be just about the friendliest group of people around", but criticized the slow disk load times and the network's weekday hours of operation.
395:(single or multiuser). PlayNet's graphical display was better than many of these competing systems because it used specialized client software with a nonstandard protocol. However, this specialized software and nonstandard protocol limited its market to the Commodore 64. 210:
The service had two membership options: an $ 8/month service charge plus $ 2.75/hour connect time charge, or no service charge and $ 3.75 per hour connection charge. File downloads were charged a flat rate of $ 0.50 each
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Unlike other online systems of the era, PlayNet was highly graphical and required client software, and included error correction in the communication protocols. The server software for PlayNet ran on
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the communications protocol and allow people running the QuantumLink software on an emulator or original hardware (via a serial cable) to run a reduced version of the service called
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employees, Dave Panzl and Howard Goldberg, as the first person-to-person, online communication and game network to feature home computer based graphics.
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PlayNet was initially successful and had more than 5000 subscribers, but struggled to grow beyond that, and was short on funds. PlayNet approached
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to become Commodore's official online service, but was rejected. Commodore instead suggested to a rival that they obtain PlayNet's software.
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PlayNet was originally designed around online interactive games which allowed chatting while playing. PlayNet also featured
46: 604: 561: 435:"On the Way to the Web: The Secret History of the Internet and Its Founders", by Michael A. Banks, 2008, pages 91, 189. 380:. In 1985, pricing was $ 6 per month, with additional fees of $ 2 per hour, after a one-time membership fee of $ 30. 163: 89: 614: 599: 61: 535: 524: 478: 275:. AOL continued to use Stratus computers and parts of the PlayNet server software until the late 1990s or later. 256:
s). Games were mostly 'traditional' games and some well-known boardgames. Games were programmed in a mixture of
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Foundation, and a group of individual investors through a limited R&D partnership led by McGinn Smith.
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The PlayNet offices were initially located in the J Building on Peoples Avenue in Troy, NY part of the
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The client software on the Commodore 64 ran a multitasking pseudo-operating system based on a
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incubator program. It subsequently moved to RPI's Technology Park in North Greenbush NY.
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in March, 1986 and ceased operations in 1988 after Quantum stopped paying royalties.
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https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/
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https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/
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that operated from 1984 to 1987. It was operated by the PlayNet, Inc of
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https://www.filfre.net/2017/11/a-net-before-the-web-part-5-the-pony/
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https://www.filfre.net/2017/11/a-net-before-the-web-part-5-the-pony/
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https://casetext.com/case/beam-v-key-venture-capital-corporation
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Lockwood, Russ. "Tracking the Affordable Home Service."
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The system competed with many other online services like
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https://wiki.archiveteam.org/index.php/AOL#Diagrams
49:. Unsourced material may be challenged and removed. 181:. The modified version of the PlayNet software ( 548:A+: The Independent Guide for Apple Computing 177:), which in October 1991 changed its name to 8: 271:fault-tolerant computers and was written in 446:https://www.youtube.com/watch?v=1W_yfq1CLwY 169:In 1985, PlayNet licensed their system to 151:PlayNet was founded in 1983 by two former 109:Learn how and when to remove this message 342:Games/features never finished/released: 650:1984 establishments in New York (state) 645:Internet properties established in 1984 428: 357:Various other card games and wargames 7: 364:Connections to PlayNet were made by 220:is believed to be based on PlayNet. 47:adding citations to reliable sources 640:Pre–World Wide Web online services 193:still appeared to be used by AOL. 14: 360:Auditoriums and panel discussions 481:from the original on 2023-05-28. 444:Early news story about PlayNET: 244:libraries, online shopping, and 198:Rensselaer Polytechnic Institute 23: 560:Behling, B. W. (January 1986). 218:Halt and Catch Fire (TV series) 34:needs additional citations for 398:In 2005, hobbyists managed to 1: 605:AOL Disk Collection: Q-Link 666: 635:Online video game services 175:Quantum Computer Services 171:Control Video Corporation 191:communication protocols 393:Bulletin board systems 348:Dungeons & Dragons 615:RUN Magazine Issue 20 610:Quantum Link Reloaded 404:Quantum Link Reloaded 216:The second season of 550:, April 1985: 54-56. 389:The Source (service) 281:Finite State Machine 173:(CVC, later renamed 43:improve this article 16:American former ISP 600:Remembering Q-Link 469:"America, Online!" 372:providers such as 153:GE Global Research 137:personal computers 128:) was an American 262:assembly language 246:instant messaging 203:PlayNet declared 119: 118: 111: 93: 657: 578: 577: 575: 573: 568:. pp. 81–84 557: 551: 544: 538: 533: 527: 522: 516: 511: 505: 500: 494: 489: 483: 482: 465: 459: 454: 448: 442: 436: 433: 400:reverse engineer 368:at 300 baud via 250:On Line Messages 224:Software details 114: 107: 103: 100: 94: 92: 51: 27: 19: 665: 664: 660: 659: 658: 656: 655: 654: 620: 619: 595:Remember Q-Link 586: 581: 571: 569: 559: 558: 554: 545: 541: 534: 530: 523: 519: 512: 508: 501: 497: 490: 486: 467: 466: 462: 455: 451: 443: 439: 434: 430: 426: 412: 290: 238:bulletin boards 230:electronic mail 226: 149: 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 663: 661: 653: 652: 647: 642: 637: 632: 622: 621: 618: 617: 612: 607: 602: 597: 592: 585: 584:External links 582: 580: 579: 552: 539: 528: 517: 506: 495: 484: 477:. 1995-09-01. 460: 449: 437: 427: 425: 422: 411: 408: 362: 361: 358: 355: 350: 340: 339: 338:Several others 336: 331: 326: 321: 316: 311: 306: 301: 296: 289: 286: 285: 284: 225: 222: 179:America Online 148: 145: 141:Troy, New York 130:online service 117: 116: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 662: 651: 648: 646: 643: 641: 638: 636: 633: 631: 628: 627: 625: 616: 613: 611: 608: 606: 603: 601: 598: 596: 593: 591: 588: 587: 583: 567: 563: 556: 553: 549: 543: 540: 537: 532: 529: 526: 521: 518: 515: 510: 507: 504: 499: 496: 493: 488: 485: 480: 476: 475: 470: 464: 461: 458: 453: 450: 447: 441: 438: 432: 429: 423: 421: 418: 417: 409: 407: 405: 401: 396: 394: 391:, as well as 390: 386: 381: 379: 375: 371: 367: 359: 356: 354: 351: 349: 345: 344: 343: 337: 335: 332: 330: 329:Chinese Chess 327: 325: 322: 320: 317: 315: 312: 310: 307: 305: 302: 300: 297: 295: 292: 291: 287: 282: 278: 277: 276: 274: 270: 265: 263: 259: 255: 251: 247: 243: 239: 235: 231: 223: 221: 219: 214: 213: 208: 206: 201: 199: 194: 192: 188: 184: 180: 176: 172: 167: 165: 160: 156: 154: 146: 144: 142: 138: 135: 131: 127: 123: 113: 110: 102: 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 630:Commodore 64 590:PlayNET page 570:. Retrieved 565: 555: 547: 542: 531: 520: 509: 498: 487: 472: 463: 452: 440: 431: 414: 413: 397: 382: 363: 346:Multiplayer 341: 266: 253: 249: 242:file sharing 227: 215: 209: 202: 195: 186: 183:Quantum Link 168: 161: 157: 150: 134:Commodore 64 125: 121: 120: 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 234:online chat 624:Categories 424:References 385:CompuServe 304:Backgammon 205:bankruptcy 69:newspapers 562:"PlayNET" 410:Reception 324:Connect 4 288:Game list 283:language. 164:Commodore 99:June 2011 58:"PlayNET" 479:Archived 319:Stratego 294:Checkers 572:July 3, 378:Telenet 309:Hangman 269:Stratus 248:(using 147:History 126:PlayNET 122:PlayNet 83:scholar 374:Tymnet 366:modems 314:Bridge 187:Q-Link 85:  78:  71:  64:  56:  566:Ahoy! 474:Wired 416:Ahoy! 353:Poker 299:Chess 258:BASIC 252:, or 90:JSTOR 76:books 574:2014 387:and 376:and 370:X.25 273:PL/1 260:and 132:for 124:(or 62:news 254:OLM 185:or 45:by 626:: 564:. 471:. 406:. 334:Go 264:. 240:, 236:, 232:, 143:. 576:. 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

Index


verification
improve this article
adding citations to reliable sources
"PlayNET"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
online service
Commodore 64
personal computers
Troy, New York
GE Global Research
Commodore
Control Video Corporation
Quantum Computer Services
America Online
Quantum Link
communication protocols
Rensselaer Polytechnic Institute
bankruptcy

Halt and Catch Fire (TV series)
electronic mail
online chat
bulletin boards
file sharing

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