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PlayStation 2 technical specifications

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44: 36: 1678:"DavidBioWare What we've found since then is that the PS2 has enough bus bandwidth to transfer each texture from main memory to video memory as it's needed. That's on the order to 100s of Mb per second. We hadn't anticipated that the PS2 had that kind of brute horsepower on its bus. No other machine I've used does, including any PC or the Dreamcast. We had to reorient our thinking after that. :) So now we have almost more texture memory than we know what to do with." 28: 239: 724:, spherical harmonic lighting, alpha blending, alpha test, destination alpha test, depth test, scissor test, transparency effects, framebuffer effects, post-processing effects, perspective-correct texture mapping, edge-AAx2 (poly sorting required), bilinear, trilinear texture filtering, multi-pass, palletizing (6:1 ratio 4-bit; 3:1 ratio 8-bit), offscreen drawing, framebuffer mask, flat shading, Gouraud shading, cel shading, dithering, 20: 3281: 2198: 231: 1779:, 2001. See chapter/section 5.1.2 for ps2's output resolutions. Also, see chapter 1.2, specifically the diagram of pg.16 & "Pixel Pipeline" of pg.17, as well as chapter 3.1, namely Rasterizing (DDA) of pg.37, showing all the pixel pipes are involved in doing these operations, in parallel, including texture mapping. Lastly, look at pg.18 for GS performance figures. 709: 223: 52: 1160:
The biggest difference between the Dual Shock 2 and the original… all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure-sensitive and have 255 degrees of sensitivity. It is also worth noting that
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The hardware's native fogging & AA uses additional cycles which reduces the overall throughput; but AA & fogging can be done as a post effect, using full-screen passes or sprites, and VRAM imaging operations, using then just a part of a said 2d vfx budget, as opposed to lowering the ceiling,
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Graphics interface (GIF), DMA channel that connects the EE CPU to the GS ("Graphics Synthesizer") co-processor. To draw something to the screen, one must send, using 1 of 3 data paths, render commands & assets to the GS via the GIF channel: 64-bit, 150 MHz bus, maximum theoretical bandwidth
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Scratchpad (SPR) is extended area of memory visible to the EE CPU. This extended memory provides 16 kilobytes of fast RAM available to be used by the application. Scratchpad memory can be used to store temporary data that is waiting to be sent via DMA or for any other temporary storage that the
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encryption. This requirement prevented the production of memory cards by third parties who did not purchase a MagicGate license. Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card – such
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See pages 11-13 about texture syncing & transfer methods, an example of the PS2's setup. Also, see pg.29 for fill-rate for 4 passes, per second, likely at the standard PAL or NTSC rates of 50 Hz or 60 Hz, along with more evidence about using full-screen passes to implement bump mapping, with an
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Stores temporal work or drawing buffers for drawing operations & mapping procedures; main memory, again, pre-storing all aspects & assets of a level, streaming only what that part of the frame needs processed & drawn at a time to the GIF, accumulating a single frame in small, very quick
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VPU1 (Elementary Functional Unit, EFU; FMAC × 5, FDIV × 2) operates independently controlled by microcode, parallel to the CPU core, is typically used for polygon and geometry transformations, clipping, culling, lighting and other visual based calculations (texture matrix includes processing of UV
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Two 32-bit VLIW-SIMD vector units at 294.912 MHz: VPU0 and VPU1 (floating point multiply accumulator × 9, floating point divider × 1) each VPU contains a vector unit (VU), instruction cache, data cache and interface unit. Each vector unit also has upper execution unit containing 4 × FMAC and
169:. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. However their use is unsupported and compatibility is not guaranteed. These memory cards can have up to 128 MB storage space. 514:
Stores all aspects & assets of an application or game's level, for fetching the right data at the right time, with assets being streamed to their appropriate destinations, when needed, a level's geometry, for instance, to either vector unit, via each unit's VIF, and textures to the GS, the
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Serial: results of VU0/FPU sent to VU1 (via 3 methods) and can act as an optional geometry pre-processor that does all base work to update the scene every frame (for e.g. general transformations of world space relating to gameplay, such as boning and animation, physics and general
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On their own, the 16 pipes output/process 16 pixels/cycle (1 pixel/pipe), giving a maximum throughput of 2400 megapixels/sec, at the GS's max clock speed, which includes 32bit pixels & all the systems basic alpha-blending, Z-buffering & filtering operations
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Raster setup & execution consists of the entire block of 16 pixel pipes being involved in every stage of drawing a frame, in parallel, being equipped to handle processing functions such as fogging, texture mapping, AA and more, cycles split between all pipes
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Handles communication between external peripherals or devices & the hardware, also helping transfer data to the SPU2, the system's sound processing unit, via the same bus, its 32-bit bus being shared between the SPU2, optical drive, USB ports and more
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Subsystem Interface 0 (SIF0) and Subsystem Interface 1 (SIF1), used for communication between the EE main CPU and IOP co-processor. These are serial DMA channels where both CPUs can send commands and establish communication through an RPC
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See bits on ps2's TnL & data setup. Also, look to pages 25 & 26 for a comparison of the ps2 to a PC architecture & memory setup, showing ps2 is based more around fast streaming of assets, as well as page 42 for a simple FSAA
300:, in-order execution 2-issue design with 6-stage long integer pipelines, 32 32-bit GPR registers, 32 128-bit SIMD linear scalar registers, two 64-bit integer ALUs, 128-bit load-store unit (LSU) and a branch execution unit (BXU). 285:, 225 mm² die size, 15 W dissipation (combined EE+GS in SCPH-7500x and later SCPH-7000x): 86 mm², 53.5 million transistors) (combined EE+GS+RDRAM+DRAM in SCPH-7900x ended with 65 nm CMOS design) 303:
Instruction set: MIPS III, MIPS IV subset with Sony's proprietary 107 vector SIMD multimedia instructions (MMI). The custom instruction set was implemented by grouping the two 64-bit integer ALUs.
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When needing to do texture mapping, the 16 pipes output/process 8 pixel/cycle & 8 texels/cycle, per each pipe, in parallel, for a maximum throughput of 1200 megapixels & 1200 megatexels
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lower execution unit containing FDIV, integer ALU, load-store unit, branch logic, 16 16-bit integer registers and 32 128-bit floating point registers. VPU1 has an additional EFU unit.
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copy protection isn't compatible with either RGB mode, and thus DVDs cannot be played with RGB. However, motherboard modifications have been known to bypass these issues.
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Emotion Engine (EE) includes an on-chip Serial I/O port (SIO) used internally by the EE's kernel to output debugging and messages and to start the kernel debugger.
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the Dual Shock 2 is a bit lighter than the original Dual Shock because it appears to have less in the way of gears for the vibration function of the controller.
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expansion ports. Compatibility with USB and IEEE 1394 devices is dependent on the software supporting the device. For example, the PS2 BIOS will not boot an
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Vector Unit Interface (VIF), consists of two DMA channels VIF0 for VPU0 and VIF1 for VPU1. Vector units and the main CPU communicate via VIF DMA channels.
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See pages 15 & 18, also, for an example of the default setup including sending textures, stored into main RAM at load up, to the GS, via the GIF.
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3D CG geometric transformations at peak bones/movements/effects (textures)/lights (VU0+VU1, parallel or series): 15–20 million vertices per second
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Disc Drive type: proprietary interface through a custom micro-controller + DSP chip. 24x speed CD-ROM , 4x speed DVD-ROM — region-locked with
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coprocessor (COP1) with 6-stage long pipeline (floating point multiply accumulator × 1, floating point divider × 1). FPU is not IEEE compliant.
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Automatically underclocked to 33.8688 MHz to achieve hardware backwards compatibility with original PlayStation format games.
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PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is
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up to 240p. A display or adapter capable of sync on green (RGsB) is necessary for higher modes. Furthermore, the PS2's
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Separate memory that shares the same local 32-bit bus for the IOP, thus using from the same 150 Mb/sec bandwidth
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doses, bit by bit, using the video memory's buffers & high bandwidth, along the transfer bus speeds provided
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games. This is accomplished through the inclusion of the original PlayStation's CPU which also serves as the PS2's
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eDRAM bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
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slot for Network Adaptor (PC Card type) and External Hard Disk Drive (SCPH-10000, SCPH-15000, SCPH-18000 models)
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NTSC (interleaved/progressive scan): 256 x 448/224, 320 x 448/224, 384 x 448/224, 512 x 448/224 or 640 x 448/224
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PAL (interleaved/progressive scan): 256 x 512/256, 320 x 512/256, 384 x 512/256, 512 x 512/256 or 640 x 512/256
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3D CG geometric transformation with raw 3D perspective operations (VU0+VU1): 66–80+ million vertices per second
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Parallel: results of VU0/FPU sent as another display list via MFIFO (for e.g. complex characters/vehicles/etc.)
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or operate a USB printer, as the machine's operating system does not include this functionality. By contrast,
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and controllers. The PS2's DualShock 2 controller is an upgraded version of the PlayStation's DualShock with
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2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers)
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and geometry transformations (under parallel or serial connection), physics and other gameplay related tasks
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generated by CPU/VPU0 and VPU1 are sent to the GIF, which prioritizes them before dispatching them to the
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Memory management unit (MMU), RDRAM controller and DMA controller: handle memory access within the system
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Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz
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VGA connector is only available for progressive-scan supported games, homebrew-enabled systems, and
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VPU0 (COP2; FMAC × 4, FDIV × 1) is tightly coupled with the main CPU and is typically used for
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Subsystem Interface 2 (SIF2), used for backwards compatibility with PS1 games and debugging.
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standard, and thus not all TVs and HDTVs support it. Upscaling can be used as a workaround.
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Two cores, each supports 24 voices playing ADPCM waveform data with applied digital effects
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IOP memory: 2 MB of 32-bit EDO-RAM @ 37.5 MHz, 150 MB/sec peak bandwidth
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The ASIC from the SCPH-90001 (CXD2976GB) shaved down to show the EE+GS+RDRAM+DRAM silicon
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in the back of the console, and was required to play certain games, notably the popular
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and print images on certain USB printers. A PlayStation 2 HDD can be installed via the
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279 mm² die (combined EE+GS in SCPH-7500x: 86 mm², 53.5 million transistors)
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Allows to mix in a software defined sound buffer (used primarily for streaming audio)
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buttons of the original. Like its predecessor, the DualShock 2 controller features
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consists of various components. At the heart of the console's configuration is its
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only), later games achieved matrix encoded 5.1 surround during gameplay through
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SIF – Serial Interface or Subsystem Interface which consists of 3 DMA channels:
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Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM,
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Tri-strip geometric transformation (VU0+VU1): 150 million vertices per second
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compressed image macroblock layer decoder allowing playback of DVDs and game
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The combined EE+GS+RDRAM+DRAM found in the SCPH-7900x and SCPH-9000x series
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S400 (also known as FireWire 400 or IEEE 1394a) (SCPH-10000 to 3900x only)
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Pixel configuration: RGB:alpha, 24:8, 15:1; 16-, 24-, or 32-bit Z-buffer
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Overall memory: 40 MB (42 MB after revision of system's IOP)
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See Coding Secrets video on PS2's poly count and particle effects.
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Actual real-world polygons (per frame): range of 500–600k at 30
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Curved surface generation (Bézier): 16 million polygons/second
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perpetually, from the prior said textured fill-rate figure
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Video output resolution: Variable from 256×224 to 1920×1080
1121:"PS4 and Xbox One: so why aren't they backwards compatible?" 1858:"Practical Implementation of SH Lighting and HDR Rendering" 1528: 1526: 1524: 552:
Sound memory: 2 MB of 32-bit EDO-RAM @ 37.5 MHz
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VESA: 640 x 480, 800 x 600, 1024 x 768 or 1280×1024 pixels
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VU1 3.08 GFLOPS (Including internal 0.64 GFLOPS EFU)
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controller, provide the software and user control input.
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Image processing performance: 150 million pixels/second
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16 million/s (75-pixel triangle with Z, A, T and fog)
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Overview of the PlayStation 2 technical specifications
1898:"Model numbers for PlayStation 2 and PS2 accessories" 1880:"Model numbers for PlayStation 2 and PS2 accessories" 1666:
example for alternative fogging being shown on pg.31.
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The standard PlayStation 2 memory card has an 8 
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over a serial link, DMA controller for bulk transfer
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1.2 gigapixel/s (with Z-buffer, alpha, and texture)
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Dedicated connection from and to EE and VU1 via GIF
511:DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth 1941:"SCEI Launches PlayStation 2 New Model SCPH-50000" 1801:Using the Z Buffer for Visual and Special Effects 1177:. Uk.gamespot.com. March 23, 2004. Archived from 682:Sprite drawing rate: 18.75 million/s (8×8 pixels) 676:Gpix/s (37,750,000 32-bit pixel raster triangles) 1471:"Vector Unit Architecture for Emotion Synthesis" 1701: 1699: 626:Display color depth: 32-bit (RGBA: 8 bits each) 578:Programmable CRT controller (PCRTC) for output 389:Main RDRAM memory bus. Bandwidth: 3.2 GB/s 145:face, shoulder and D-pad buttons replacing the 1741:"GS Mode Selector: Development & Feedback" 1497:"Designing and Programming the Emotion Engine" 1254:Computer Architecture: A Quantitative Approach 763:Generates sound with resolution of 48 kHz 483:: 6,000 MIPS (million instructions per second) 2236: 1982: 1916:"PlayStation 2 SCPH-39001 Instruction manual" 696:30 million/s (50-pixel triangle with Z and A) 665:Gpix/s (75,000,000 32-pixel raster triangles) 226:Emotion Engine CPU as found in the SCPH-7000x 8: 946:(required for HDD, SCPH-300xx to 500xx only) 878:1.1 ports with an OHCI-compatible controller 699:25 million/s (48-pixel quad with Z, A and T) 593:DTV: 720 x 480 (480p) or 1920 x 1080 (1080i) 712:Graphics Synthesizer as found in SCPH-390xx 600:4 MB of embedded DRAM as video memory 547:as of revision to SCPH-7500x model systems 3095: 2908: 2446: 2280: 2243: 2229: 2221: 1989: 1975: 1967: 1640:Reaching for the Limits of PS2 Performance 1239: 1237: 1235: 973:remote control port (SCPH-500xx and newer) 362:instruction cache, 8 KB + 16 KB 3128:PlayStation Official Magazine – Australia 980: 838:Connection to: SPU and CD/DVD controller. 769:Pitch Modulation (Gaussian Interpolation) 693:50 million/s (48-pixel quad with Z and A) 432:(single precision 32-bit floating point) 114:. Other components, such as the system's 1031:Contrary to popular belief, the PS2's YP 200:are programmed to save screenshots to a 50: 42: 34: 26: 18: 3135:Official PlayStation Magazine (Ireland) 1111: 716:GS effects include: Dot3 bump mapping ( 629:Pixel/Texel pipelines: 16 (unified) 610:Texture buffer bandwidth: 9.6 GB/s 63:describe the various components of the 1842:: CS1 maint: archived copy as title ( 1835: 1625:: CS1 maint: archived copy as title ( 1618: 1455:: CS1 maint: archived copy as title ( 1448: 1101:PlayStation 4 technical specifications 1096:PlayStation 3 technical specifications 864:2 proprietary Memory Card slots using 613:Frame buffer bandwidth: 38.4 GB/s 503:PC800 32-bit dual-channel (2x 16-bit) 61:PlayStation 2 technical specifications 1225:. "Sony's Emotionally Charged Chip". 428:Floating point performance: 6.2  7: 1305:"ソニー、65nm対応の半導体設備を導入。3年間で2,000億円の投資" 1091:PlayStation technical specifications 847:-based "Deckard" IOP with 4 MB 685:Particle drawing rate: 150 million/s 455:Lighting: 38 million polygons/second 1509:from the original on April 28, 2017 679:Texture fillrate: 1.2 Gtexel/s 668:With 1 full texture (diffuse map), 3121:PlayStation Official Magazine – UK 3114:PlayStation: The Official Magazine 3107:Official U.S. PlayStation Magazine 1131:from the original on 14 June 2015. 1119:Stuart, Keith (12 December 2013). 14: 1717:Introducing PS2 to PC programmers 1477:from the original on May 10, 2018 1378:from the original on 14 June 2012 661:With no texture, flat shaded: 2.4 3280: 3279: 2197: 2196: 1904:from the original on 2010-03-16. 1886:from the original on 2010-03-16. 1868:from the original on 2016-10-09. 1751:from the original on 2014-12-03. 1414:from the original on 2014-10-24. 1315:from the original on 2016-08-13. 1068:, PlayStation 2 format DVD-ROM, 655:Mpix/s = 2.352 gigapixel/s 651:Overall pixel fillrate: 16 × 147 2886:PlayStation Broadband Navigator 2057:PlayStation Broadband Navigator 1922:from the original on 2013-12-16 1825:from the original on 2015-05-16 1691:Sony's Emotionally Charged Chip 1676:MDK2 Armageddon Chat Transcript 1608:from the original on 2014-10-06 1438:from the original on 2016-09-19 1338:"Tapping into the power of PS2" 1257:(3 ed.). Morgan Kaufmann. 1149:from the original on 2011-05-15 458:Fog: 36 million polygons/second 382:I/O processor interconnection: 165:a card could only be used as a 98:which operates at 294.912  2263:Sony Interactive Entertainment 2009:Sony Interactive Entertainment 1285:Sony Interactive Entertainment 985:Standard RGB mode only allows 1: 1026: 814:Input Output Processor (IOP) 732:Multi-pass rendering ability 341:Image Processing Unit (IPU): 1719:See pg.10 for IOP/SPU2 block 1011: 3011:PlayStation 2 Expansion Bay 1789:GS User's Manual Supplement 1777:Sony Computer Entertainment 1145:. IGN. September 27, 2001. 277:manufacturing (ending with 3327: 1534:"Inside the Playstation 2" 739:/s (75 Mpixels/pass) 172:The console also features 67:(PS2) video game console. 3275: 3267:Sony Ericsson Xperia Play 2258: 2184: 2004: 851:starting with SCPH-7500x. 766:Digital effects include: 160:capacity and uses Sony's 110:(FPU) in order to render 55:An SCPH-79001 motherboard 47:An SCPH-70001 motherboard 39:An SCPH-39001 Motherboard 31:An SCPH-30001 motherboard 23:An SCPH-10000 motherboard 825:Original PlayStation CPU 564:Graphics processing unit 3142:PlayStation Underground 2159:Linux for PlayStation 2 1589:Coding Secrets/Game Hut 1018:Linux for PlayStation 2 754:Local Memory: 2 MB 481:Instructions per second 327:& STQ coordinates) 218:Central processing unit 202:USB mass storage device 104:vector processing units 94:processor known as the 88:central processing unit 2919:PlayStation controller 2763:TurboGrafx-16 Classics 2118:Compatible with EyeToy 1693:See pages 1, 2 & 4 1309:pc.watch.impress.co.jp 817:I/O Memory: 2 MB 735:Four passes: 300  713: 370:programmer can define. 292:R5900 (COP0), 64-bit, 243: 235: 227: 56: 48: 40: 32: 24: 3173:PlayStation marketing 2939:DualShock / DualSense 1227:Microprocessor Report 1143:"Dual Shock 2 Review" 942:for 3.5-inch HDD and 711: 543:Updated to 4 MB 384:remote procedure call 241: 233: 225: 54: 46: 38: 30: 22: 2385:PlayStation Portable 2047:Online functionality 1565:See second question. 1405:users.ece.gatech.edu 605:gigabytes per second 401:Graphics Synthesizer 281:CMOS), 13.5 million 127:backwards compatible 3311:Video game hardware 2824:PlayStation Network 2430:PlayStation Classic 2268:PlayStation Studios 1729:PS2 Dev Wiki - SPU2 1398:"Aaron D Lanterman" 1249:Patterson, David A. 809:I/O processor (IOP) 471:FPS, 250–300k at 60 296:(mipsel). CPU is a 108:floating-point unit 3043:PlayStation Portal 2980:PlayStation Camera 2856:PlayStation Mobile 1706:PS2 Dev Wiki - IOP 1563:Malice PS2 Q&A 1291:2018-04-13 at the 1204:David A. Patterson 1052:Optical disc drive 843:Replaced with the 801:Dolby Pro Logic II 714: 244: 236: 228: 118:optical drive and 84:video game console 57: 49: 41: 33: 25: 3293: 3292: 3241:Konami System 573 3202: 3201: 3051: 3050: 2924:PlayStation Mouse 2871:PlayStation Video 2866:PlayStation Store 2812: 2811: 2438: 2437: 2218: 2217: 1663:PS2 Optimizations 1578:Amon Ra Prototype 1264:978-0-08-050252-6 1245:Hennessy, John L. 1223:Keith Diefendorff 1048: 1021: 1006: 999:progressive modes 797:Full motion video 726:texture swizzling 393:of 1.2 GB/s. 366:(ScrP) data cache 3318: 3283: 3282: 3262:Super NES CD-ROM 3096: 2949:PlayStation Move 2909: 2851:PlayStation Home 2447: 2397:PlayStation Vita 2281: 2245: 2238: 2231: 2222: 2200: 2199: 1991: 1984: 1977: 1968: 1962: 1961: 1959: 1958: 1952: 1946:. Archived from 1945: 1937: 1931: 1930: 1928: 1927: 1912: 1906: 1905: 1894: 1888: 1887: 1876: 1870: 1869: 1854: 1848: 1847: 1841: 1833: 1831: 1830: 1824: 1817: 1809: 1803: 1798: 1792: 1786: 1780: 1773:GS User's Manual 1770: 1753: 1752: 1737: 1731: 1726: 1720: 1714: 1708: 1703: 1694: 1688: 1679: 1673: 1667: 1660: 1643: 1637: 1631: 1630: 1624: 1616: 1614: 1613: 1598: 1592: 1586: 1580: 1575: 1566: 1560: 1554: 1553: 1551: 1549: 1544:on March 4, 2011 1540:. Archived from 1530: 1519: 1518: 1516: 1514: 1508: 1501: 1493: 1487: 1486: 1484: 1482: 1467: 1461: 1460: 1454: 1446: 1444: 1443: 1437: 1430: 1422: 1416: 1415: 1413: 1402: 1394: 1388: 1387: 1385: 1383: 1368: 1362: 1359: 1357: 1355: 1350:on July 20, 2011 1349: 1343:. Archived from 1342: 1334: 1317: 1316: 1301: 1295: 1282: 1276: 1275: 1273: 1271: 1241: 1230: 1220: 1214: 1200:John L. Hennessy 1197: 1191: 1190: 1188: 1186: 1181:on July 21, 2011 1171: 1165: 1164: 1156: 1154: 1139: 1133: 1132: 1116: 1030: 1023: 1015: 1008: 987:interlaced modes 984: 977: 961:port (Slim only) 675: 664: 654: 519:, via the GIF 474: 470: 211:Final Fantasy XI 90:(CPU), a custom 79:hardware of the 77:sixth-generation 3326: 3325: 3321: 3320: 3319: 3317: 3316: 3315: 3296: 3295: 3294: 3289: 3271: 3245: 3216:Namco System 11 3198: 3177: 3147: 3087: 3047: 3016:PS3 accessories 3006:PS2 accessories 2984: 2975:PlayStation Eye 2953: 2929:Analog Joystick 2900: 2876:PlayStation Vue 2861:PlayStation Now 2846:PlayStation App 2836:Central Station 2808: 2777: 2746: 2688: 2652: 2626: 2585: 2544: 2503: 2434: 2408: 2402:System software 2390:System software 2368: 2357:System software 2340:System software 2272: 2254: 2249: 2219: 2214: 2180: 2147: 2086: 2068: 2052:Central Station 2013: 2000: 1995: 1965: 1956: 1954: 1950: 1943: 1939: 1938: 1934: 1925: 1923: 1914: 1913: 1909: 1896: 1895: 1891: 1878: 1877: 1873: 1856: 1855: 1851: 1834: 1828: 1826: 1822: 1815: 1813:"Archived copy" 1811: 1810: 1806: 1799: 1795: 1787: 1783: 1771: 1756: 1739: 1738: 1734: 1727: 1723: 1715: 1711: 1704: 1697: 1689: 1682: 1674: 1670: 1661: 1646: 1638: 1634: 1617: 1611: 1609: 1602:"Archived copy" 1600: 1599: 1595: 1587: 1583: 1576: 1569: 1561: 1557: 1547: 1545: 1532: 1531: 1522: 1512: 1510: 1506: 1499: 1495: 1494: 1490: 1480: 1478: 1469: 1468: 1464: 1447: 1441: 1439: 1435: 1428: 1426:"Archived copy" 1424: 1423: 1419: 1411: 1400: 1396: 1395: 1391: 1381: 1379: 1370: 1369: 1365: 1353: 1351: 1347: 1340: 1336: 1335: 1320: 1303: 1302: 1298: 1293:Wayback Machine 1283: 1279: 1269: 1267: 1265: 1251:(29 May 2002). 1243: 1242: 1233: 1221: 1217: 1198: 1194: 1184: 1182: 1173: 1172: 1168: 1152: 1150: 1141: 1140: 1136: 1118: 1117: 1113: 1109: 1087: 1059:copy protection 1054: 1046: 1042: 1038: 1034: 1024: 1022: 1009: 1007: 978: 944:Network Adaptor 918: 914: 883:Composite video 858: 835:Sub Bus: 32-bit 811: 772:Envelope (ADSR) 748: 673: 662: 652: 607:peak bandwidth 566: 490: 472: 468: 438:VU0 2.44 GFLOPS 435:FPU 0.64 GFLOPS 425: 379: 220: 186:USB flash drive 73: 17: 12: 11: 5: 3324: 3322: 3314: 3313: 3308: 3298: 3297: 3291: 3290: 3288: 3287: 3276: 3273: 3272: 3270: 3269: 3264: 3259: 3253: 3251: 3247: 3246: 3244: 3243: 3238: 3233: 3228: 3223: 3218: 3212: 3210: 3204: 3203: 3200: 3199: 3197: 3196: 3191: 3185: 3183: 3179: 3178: 3176: 3175: 3170: 3163: 3155: 3153: 3152:Advertisements 3149: 3148: 3146: 3145: 3138: 3131: 3124: 3117: 3110: 3102: 3100: 3093: 3089: 3088: 3086: 3085: 3080: 3075: 3070: 3065: 3059: 3057: 3053: 3052: 3049: 3048: 3046: 3045: 3040: 3039: 3038: 3031:PlayStation VR 3028: 3023: 3018: 3013: 3008: 3003: 2998: 2992: 2990: 2986: 2985: 2983: 2982: 2977: 2972: 2967: 2961: 2959: 2955: 2954: 2952: 2951: 2946: 2941: 2936: 2931: 2926: 2921: 2915: 2913: 2906: 2902: 2901: 2899: 2898: 2893: 2888: 2883: 2878: 2873: 2868: 2863: 2858: 2853: 2848: 2843: 2838: 2833: 2832: 2831: 2820: 2818: 2814: 2813: 2810: 2809: 2807: 2806: 2801: 2796: 2791: 2785: 2783: 2779: 2778: 2776: 2775: 2770: 2768:NEOGEO Station 2765: 2760: 2754: 2752: 2748: 2747: 2745: 2744: 2739: 2734: 2729: 2724: 2719: 2714: 2709: 2704: 2698: 2696: 2690: 2689: 2687: 2686: 2681: 2676: 2671: 2666: 2660: 2658: 2654: 2653: 2651: 2650: 2645: 2640: 2634: 2632: 2628: 2627: 2625: 2624: 2619: 2614: 2609: 2604: 2599: 2593: 2591: 2587: 2586: 2584: 2583: 2578: 2573: 2568: 2563: 2558: 2552: 2550: 2546: 2545: 2543: 2542: 2537: 2532: 2527: 2522: 2517: 2511: 2509: 2505: 2504: 2502: 2501: 2496: 2495: 2494: 2489: 2484: 2474: 2469: 2464: 2459: 2453: 2451: 2444: 2440: 2439: 2436: 2435: 2433: 2432: 2427: 2425:PlayStation TV 2422: 2416: 2414: 2410: 2409: 2407: 2406: 2405: 2404: 2394: 2393: 2392: 2382: 2376: 2374: 2370: 2369: 2367: 2366: 2361: 2360: 2359: 2354: 2344: 2343: 2342: 2337: 2332: 2322: 2321: 2320: 2315: 2305: 2304: 2303: 2298: 2287: 2285: 2278: 2274: 2273: 2271: 2270: 2265: 2259: 2256: 2255: 2250: 2248: 2247: 2240: 2233: 2225: 2216: 2215: 2213: 2212: 2204: 2194: 2185: 2182: 2181: 2179: 2178: 2173: 2166: 2161: 2155: 2153: 2149: 2148: 2146: 2145: 2144: 2143: 2138: 2133: 2128: 2122:Budget ranges 2120: 2115: 2110: 2105: 2100: 2094: 2092: 2088: 2087: 2085: 2084: 2078: 2076: 2070: 2069: 2067: 2066: 2061: 2060: 2059: 2054: 2044: 2039: 2038: 2037: 2035:Emotion Engine 2027: 2021: 2019: 2015: 2014: 2012: 2011: 2005: 2002: 2001: 1996: 1994: 1993: 1986: 1979: 1971: 1964: 1963: 1932: 1907: 1889: 1871: 1849: 1804: 1793: 1781: 1754: 1732: 1721: 1709: 1695: 1680: 1668: 1644: 1632: 1593: 1581: 1567: 1555: 1520: 1488: 1462: 1417: 1389: 1363: 1318: 1296: 1277: 1263: 1231: 1215: 1192: 1166: 1134: 1110: 1108: 1105: 1104: 1103: 1098: 1093: 1086: 1083: 1082: 1081: 1062: 1053: 1050: 1044: 1040: 1036: 1032: 975: 974: 968: 962: 956: 953: 947: 937: 931: 925: 920:(component or 916: 912: 881:AV Multi Out ( 879: 872: 862: 857: 854: 853: 852: 841: 840: 839: 836: 833: 832: 831: 821: 810: 807: 806: 805: 804: 803: 789:Surround sound 781: 780: 779: 778:Digital Reverb 776: 773: 770: 764: 761: 758: 755: 747: 744: 743: 742: 741: 740: 718:normal mapping 706: 705: 704: 703: 700: 697: 694: 688: 687: 686: 683: 680: 677: 670:Gouraud shaded 666: 659: 649: 648: 647: 646: 645: 641: 638: 627: 624: 621: 618: 617: 616: 615: 614: 611: 598: 597: 596: 595: 594: 591: 588: 585: 576: 573: 570: 565: 562: 561: 560: 559: 558: 557: 556: 550: 549: 548: 541: 534: 533: 532: 522: 521: 520: 489: 486: 485: 484: 478: 477: 476: 465: 462: 459: 456: 453: 450: 444: 443: 442: 439: 436: 424: 421: 420: 419: 418: 417: 414: 407: 404: 403:for rendering. 394: 390: 387: 378: 375: 374: 373: 372: 371: 367: 353: 350: 339: 338: 337: 336: 335: 331: 324: 313: 312: 311: 301: 269: 259:Emotion Engine 219: 216: 197:Tourist Trophy 191:Gran Turismo 4 151:force feedback 129:with original 96:Emotion Engine 72: 69: 15: 13: 10: 9: 6: 4: 3: 2: 3323: 3312: 3309: 3307: 3306:PlayStation 2 3304: 3303: 3301: 3286: 3278: 3277: 3274: 3268: 3265: 3263: 3260: 3258: 3255: 3254: 3252: 3248: 3242: 3239: 3237: 3234: 3232: 3229: 3227: 3224: 3222: 3219: 3217: 3214: 3213: 3211: 3209: 3208:Arcade boards 3205: 3195: 3192: 3190: 3187: 3186: 3184: 3180: 3174: 3171: 3169: 3168: 3164: 3162: 3161: 3157: 3156: 3154: 3150: 3144: 3143: 3139: 3137: 3136: 3132: 3130: 3129: 3125: 3123: 3122: 3118: 3116: 3115: 3111: 3109: 3108: 3104: 3103: 3101: 3097: 3094: 3090: 3084: 3081: 3079: 3076: 3074: 3071: 3069: 3066: 3064: 3061: 3060: 3058: 3054: 3044: 3041: 3037: 3034: 3033: 3032: 3029: 3027: 3024: 3022: 3019: 3017: 3014: 3012: 3009: 3007: 3004: 3002: 2999: 2997: 2994: 2993: 2991: 2989:Miscellaneous 2987: 2981: 2978: 2976: 2973: 2971: 2968: 2966: 2963: 2962: 2960: 2956: 2950: 2947: 2945: 2942: 2940: 2937: 2935: 2932: 2930: 2927: 2925: 2922: 2920: 2917: 2916: 2914: 2910: 2907: 2903: 2897: 2894: 2892: 2889: 2887: 2884: 2882: 2879: 2877: 2874: 2872: 2869: 2867: 2864: 2862: 2859: 2857: 2854: 2852: 2849: 2847: 2844: 2842: 2839: 2837: 2834: 2830: 2827: 2826: 2825: 2822: 2821: 2819: 2815: 2805: 2804:BigHit Series 2802: 2800: 2797: 2795: 2792: 2790: 2789:Greatest Hits 2787: 2786: 2784: 2780: 2774: 2771: 2769: 2766: 2764: 2761: 2759: 2756: 2755: 2753: 2749: 2743: 2740: 2738: 2735: 2733: 2730: 2728: 2725: 2723: 2720: 2718: 2715: 2713: 2710: 2708: 2705: 2703: 2700: 2699: 2697: 2695: 2691: 2685: 2682: 2680: 2677: 2675: 2672: 2670: 2667: 2665: 2662: 2661: 2659: 2655: 2649: 2646: 2644: 2641: 2639: 2636: 2635: 2633: 2629: 2623: 2620: 2618: 2615: 2613: 2610: 2608: 2605: 2603: 2600: 2598: 2595: 2594: 2592: 2588: 2582: 2579: 2577: 2574: 2572: 2569: 2567: 2564: 2562: 2559: 2557: 2554: 2553: 2551: 2547: 2541: 2538: 2536: 2533: 2531: 2528: 2526: 2523: 2521: 2518: 2516: 2513: 2512: 2510: 2506: 2500: 2497: 2493: 2490: 2488: 2485: 2483: 2480: 2479: 2478: 2475: 2473: 2470: 2468: 2465: 2463: 2460: 2458: 2455: 2454: 2452: 2448: 2445: 2441: 2431: 2428: 2426: 2423: 2421: 2418: 2417: 2415: 2413:Miscellaneous 2411: 2403: 2400: 2399: 2398: 2395: 2391: 2388: 2387: 2386: 2383: 2381: 2380:PocketStation 2378: 2377: 2375: 2371: 2365: 2364:PlayStation 5 2362: 2358: 2355: 2353: 2352:Main hardware 2350: 2349: 2348: 2347:PlayStation 4 2345: 2341: 2338: 2336: 2335:Main hardware 2333: 2331: 2328: 2327: 2326: 2325:PlayStation 3 2323: 2319: 2318:Main hardware 2316: 2314: 2311: 2310: 2309: 2308:PlayStation 2 2306: 2302: 2301:Main hardware 2299: 2297: 2294: 2293: 2292: 2289: 2288: 2286: 2284:Home consoles 2282: 2279: 2275: 2269: 2266: 2264: 2261: 2260: 2257: 2253: 2246: 2241: 2239: 2234: 2232: 2227: 2226: 2223: 2211: 2210: 2209:PlayStation 3 2205: 2203: 2195: 2193: 2192: 2188:Predecessor: 2187: 2186: 2183: 2177: 2174: 2172: 2171: 2167: 2165: 2162: 2160: 2157: 2156: 2154: 2150: 2142: 2141:BigHit Series 2139: 2137: 2134: 2132: 2129: 2127: 2126:Greatest Hits 2124: 2123: 2121: 2119: 2116: 2114: 2111: 2109: 2106: 2104: 2101: 2099: 2096: 2095: 2093: 2089: 2083: 2080: 2079: 2077: 2075: 2071: 2065: 2062: 2058: 2055: 2053: 2050: 2049: 2048: 2045: 2043: 2042:Expansion Bay 2040: 2036: 2033: 2032: 2031: 2030:Main hardware 2028: 2026: 2023: 2022: 2020: 2016: 2010: 2007: 2006: 2003: 1999: 1998:PlayStation 2 1992: 1987: 1985: 1980: 1978: 1973: 1972: 1969: 1953:on 2014-10-27 1949: 1942: 1936: 1933: 1921: 1917: 1911: 1908: 1903: 1899: 1893: 1890: 1885: 1881: 1875: 1872: 1867: 1863: 1859: 1853: 1850: 1845: 1839: 1821: 1814: 1808: 1805: 1802: 1797: 1794: 1790: 1785: 1782: 1778: 1774: 1769: 1767: 1765: 1763: 1761: 1759: 1755: 1750: 1746: 1745:psx-scene.com 1742: 1736: 1733: 1730: 1725: 1722: 1718: 1713: 1710: 1707: 1702: 1700: 1696: 1692: 1687: 1685: 1681: 1677: 1672: 1669: 1664: 1659: 1657: 1655: 1653: 1651: 1649: 1645: 1641: 1636: 1633: 1628: 1622: 1607: 1603: 1597: 1594: 1590: 1585: 1582: 1579: 1574: 1572: 1568: 1564: 1559: 1556: 1543: 1539: 1535: 1529: 1527: 1525: 1521: 1505: 1498: 1492: 1489: 1476: 1472: 1466: 1463: 1458: 1452: 1434: 1427: 1421: 1418: 1410: 1406: 1399: 1393: 1390: 1377: 1374:. Kim L. Vu. 1373: 1367: 1364: 1346: 1339: 1333: 1331: 1329: 1327: 1325: 1323: 1319: 1314: 1310: 1306: 1300: 1297: 1294: 1290: 1286: 1281: 1278: 1266: 1260: 1256: 1255: 1250: 1246: 1240: 1238: 1236: 1232: 1228: 1224: 1219: 1216: 1213: 1212:1-55860-724-2 1209: 1205: 1201: 1196: 1193: 1180: 1176: 1170: 1167: 1163: 1162: 1148: 1144: 1138: 1135: 1130: 1126: 1122: 1115: 1112: 1106: 1102: 1099: 1097: 1094: 1092: 1089: 1088: 1084: 1079: 1075: 1071: 1067: 1063: 1060: 1056: 1055: 1051: 1049: 1029: 1028: 1019: 1014: 1013: 1004: 1000: 996: 992: 988: 983: 982: 972: 969: 966: 963: 960: 957: 954: 951: 948: 945: 941: 940:Expansion Bay 938: 935: 932: 929: 926: 923: 919: 908: 907:VGA connector 904: 900: 896: 892: 888: 884: 880: 877: 873: 870: 867: 863: 860: 859: 855: 850: 846: 842: 837: 834: 829: 828: 826: 822: 820: 816: 815: 813: 812: 808: 802: 798: 794: 790: 786: 785:Dolby Digital 782: 777: 774: 771: 768: 767: 765: 762: 759: 756: 753: 752: 750: 749: 745: 738: 734: 733: 731: 730: 729: 727: 723: 719: 710: 701: 698: 695: 692: 691: 689: 684: 681: 678: 671: 667: 660: 657: 656: 650: 642: 639: 635: 634: 631: 630: 628: 625: 622: 619: 612: 609: 608: 606: 602: 601: 599: 592: 589: 586: 583: 582: 580: 579: 577: 574: 571: 568: 567: 563: 554: 553: 551: 546: 542: 538: 537: 535: 529: 528: 526: 523: 518: 513: 512: 510: 506: 502: 498: 495: 494: 492: 491: 488:System memory 487: 482: 479: 466: 463: 460: 457: 454: 451: 448: 447: 445: 440: 437: 434: 433: 431: 427: 426: 422: 415: 411: 410: 408: 405: 402: 398: 397:Display lists 395: 391: 388: 385: 381: 380: 376: 368: 365: 361: 357: 354: 351: 348: 344: 340: 332: 329: 328: 325: 322: 318: 317: 314: 309: 305: 304: 302: 299: 295: 294:little endian 291: 287: 286: 284: 280: 276: 273: 270: 267: 264: 260: 256: 253: 249: 246: 245: 240: 232: 224: 217: 215: 213: 212: 207: 206:expansion bay 203: 199: 198: 193: 192: 187: 183: 179: 175: 170: 168: 163: 159: 154: 152: 148: 144: 140: 136: 135:I/O processor 132: 128: 123: 121: 117: 113: 109: 105: 101: 97: 93: 89: 85: 82: 81:PlayStation 2 78: 70: 68: 66: 65:PlayStation 2 62: 53: 45: 37: 29: 21: 3194:Kevin Butler 3165: 3158: 3140: 3133: 3126: 3119: 3112: 3105: 2891:Room for PSP 2679:Best selling 2669:Downloadable 2648:PS VR2 games 2643:Best-selling 2612:Free-to-play 2607:Best-selling 2576:Best-selling 2535:Downloadable 2525:Best-selling 2477:Downloadable 2472:Best-selling 2317: 2207: 2189: 2168: 2113:Online games 2108:Best-selling 2029: 1955:. Retrieved 1948:the original 1935: 1924:. Retrieved 1910: 1892: 1874: 1862:slidegur.com 1861: 1852: 1827:. Retrieved 1807: 1796: 1784: 1744: 1735: 1724: 1712: 1671: 1635: 1610:. Retrieved 1596: 1584: 1558: 1546:. Retrieved 1542:the original 1537: 1511:. Retrieved 1491: 1479:. Retrieved 1465: 1440:. Retrieved 1420: 1404: 1392: 1380:. Retrieved 1366: 1354:November 11, 1352:. Retrieved 1345:the original 1308: 1299: 1280: 1268:. Retrieved 1253: 1218: 1195: 1185:November 11, 1183:. Retrieved 1179:the original 1169: 1159: 1158: 1151:. Retrieved 1137: 1125:the Guardian 1124: 1114: 1025: 1010: 979: 976: 856:Connectivity 751:Audio: SPU2 715: 525:Video memory 356:Cache memory 268:capabilities 209: 195: 189: 171: 155: 153:technology. 139:memory cards 124: 74: 60: 58: 3189:Polygon Man 3160:Double Life 2934:Dual Analog 2912:Controllers 2905:Accessories 2829:2011 outage 2773:Classics HD 2617:PS VR games 2450:PlayStation 2291:PlayStation 2252:PlayStation 2206:Successor: 2191:PlayStation 2074:Accessories 1538:philvaz.com 1153:February 7, 1080:compatible. 1003:Macrovision 993:(NTSC) and 936:Digital Out 497:Main memory 423:Performance 298:superscalar 283:transistors 131:PlayStation 120:DualShock 2 112:3D graphics 3300:Categories 3236:System 357 3231:System 246 3182:Characters 3063:Net Yaroze 3026:Wonderbook 3001:Link Cable 2881:PS2 online 2794:Essentials 2467:Net Yaroze 1957:2013-12-16 1926:2013-12-16 1829:2016-01-25 1612:2014-09-30 1442:2016-02-07 1107:References 997:(PAL) and 922:D-Terminal 869:encryption 823:CPU Core: 722:mipmapping 499:: 32  377:Interfaces 364:scratchpad 288:CPU core: 3226:System 10 3221:System 12 3099:Magazines 3068:PS2 Linux 2841:FirstPlay 2758:PS Mobile 2742:Cancelled 2684:Cancelled 2622:Cancelled 2581:Cancelled 2540:Cancelled 2499:Cancelled 2373:Handhelds 2164:HD Loader 1513:April 26, 1481:April 26, 1372:"Emotion" 1070:DVD Video 866:MagicGate 515:system's 413:protocol. 182:ISO image 178:IEEE 1394 162:MagicGate 3285:Category 3167:Mountain 2996:Multitap 2799:The Best 2782:Reprints 2674:PS minis 2277:Consoles 2202:Category 2170:Mountain 2136:The Best 2131:Platinum 2018:Hardware 1920:Archived 1902:Archived 1884:Archived 1866:Archived 1838:cite web 1820:Archived 1749:Archived 1621:cite web 1606:Archived 1504:Archived 1475:Archived 1451:cite web 1433:Archived 1409:Archived 1376:Archived 1361:example. 1313:Archived 1289:Archived 1287:sie.com 1147:Archived 1129:Archived 1085:See also 971:Infrared 959:Ethernet 819:EDO DRAM 783:Output: 603:48  507:(Direct 257:-based " 252:MIPS III 71:Overview 3257:Jampack 3250:Related 3078:OtherOS 2958:Cameras 2944:Sixaxis 2896:VidZone 2817:Network 2694:PS Vita 2152:Related 1548:July 1, 1270:9 April 950:PC Card 887:S-Video 845:PowerPC 775:Looping 334:motion) 321:polygon 306:32-bit 263:128-bit 184:from a 147:digital 116:DVD-ROM 3073:GScube 3021:PlayTV 2970:Go!Cam 2965:EyeToy 2530:Online 2330:Models 2313:Models 2296:Models 2082:EyeToy 2025:Models 1382:7 July 1261:  1210:  1078:DVD-RW 1074:DVD+RW 989:up to 965:i.LINK 934:S/PDIF 930:DC Out 737:Mpixel 674:  663:  653:  509:Rambus 473:  469:  430:GFLOPS 343:MPEG-2 272:250-nm 167:backup 143:analog 3092:Media 2751:Other 2443:Games 2176:PCSX2 2091:Games 1951:(PDF) 1944:(PDF) 1823:(PDF) 1816:(PDF) 1507:(PDF) 1500:(PDF) 1436:(PDF) 1429:(PDF) 1412:(PDF) 1401:(PDF) 1348:(PDF) 1341:(PDF) 1066:CD-DA 903:SCART 895:SCART 849:SDRAM 746:Audio 672:: 1.2 545:SDRAM 505:RDRAM 358:: 16 279:65-nm 255:R5900 3083:Zego 3056:Kits 1844:link 1627:link 1550:2011 1515:2017 1483:2017 1457:link 1384:2011 1356:2010 1272:2013 1259:ISBN 1208:ISBN 1202:and 1187:2010 1155:2011 1076:and 1027:^††† 995:576i 991:480i 899:RGsB 891:RGBS 787:5.1 720:), 475:FPS 290:MIPS 275:CMOS 266:SIMD 194:and 176:and 92:RISC 75:The 59:The 2737:W–Z 2732:T–V 2722:P–R 2717:M–O 2712:I–L 2707:E–H 2702:A–D 2664:A-Z 2657:PSP 2638:A–Z 2631:PS5 2602:M–Z 2597:A–L 2590:PS4 2571:Q–Z 2566:J–P 2561:D–I 2556:A–C 2549:PS3 2520:L–Z 2515:A–K 2508:PS2 2492:PAL 2462:M–Z 2457:A–L 2420:PSX 2103:L–Z 2098:A–K 2064:PSX 1012:^†† 928:RFU 909:), 905:or 897:), 876:USB 793:DTS 517:GPU 347:FMV 308:FPU 248:CPU 174:USB 100:MHz 3302:: 2487:NA 2482:JP 1918:. 1900:. 1882:. 1864:. 1860:. 1840:}} 1836:{{ 1818:. 1775:, 1757:^ 1747:. 1743:. 1698:^ 1683:^ 1647:^ 1623:}} 1619:{{ 1604:. 1570:^ 1536:. 1523:^ 1502:. 1473:. 1453:}} 1449:{{ 1431:. 1407:. 1403:. 1321:^ 1311:. 1307:. 1247:; 1234:^ 1157:. 1127:. 1123:. 981:^† 924:)) 911:YP 889:, 885:, 874:2 791:, 728:. 501:MB 360:KB 250:: 214:. 158:MB 3036:2 2727:S 2244:e 2237:t 2230:v 1990:e 1983:t 1976:v 1960:. 1929:. 1846:) 1832:. 1629:) 1615:. 1552:. 1517:. 1485:. 1459:) 1445:. 1386:. 1358:. 1274:. 1189:. 1061:. 1045:R 1043:P 1041:B 1037:R 1035:P 1033:B 917:R 915:P 913:B 901:( 893:( 795:(

Index






PlayStation 2
sixth-generation
PlayStation 2
video game console
central processing unit
RISC
Emotion Engine
MHz
vector processing units
floating-point unit
3D graphics
DVD-ROM
DualShock 2
backwards compatible
PlayStation
I/O processor
memory cards
analog
digital
force feedback
MB
MagicGate
backup
USB
IEEE 1394

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