Knowledge (XXG)

Poietic Generator

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182: 158: 146: 546:" (within the meaning of the Renaissance) in which the vanishing point lies, in the first case, in a physical center (the server), in the second in a "code" under cover of which the network is sharing information (its sign of recognition in some way). He speaks in the first case of a "temporal perspective" because it is in the center where emerges moment by moment the "proper time" of the network (its rhythmic pulsations). In the second case, he speaks of a "digital perspective" because it is a "code" (an arbitrary number) which is the guarantor of the emergence of the proper time of the network in each of its nodes. These two perspectives are of course not visual as is the case of the spatial perspective, but they share with it some topological and symbolic attributes. In particular, one can speak of "legitimate perspective", as 122: 134: 194: 244:) by design. This was done to prevent a single player from drawing figurative signs by themselves. The overall image is continuously formed in the style of a spiral, that is to say the sign of the first player occupies the whole image, and the signs of the newcomers are juxtaposed in the first winding around it, and so on. If a player forfeits the game, their sign immediately disappears and its position remains empty until another player occupies it. A zoom in/zoom out feature ensures that the image, constituted by the juxtaposition of all signs, is permanently visible to all the players. 218: 230: 558:, implements these two non-visual perspectives, described by Oliver Auber as "anoptical perspectives," as perfectly and obvious as possible. Throughout the game, players can gradually take a cognitive step back, and by analogy grasp in thought the nature of the perspectives in question. The hypothesis of Olivier Auber is that these perspectives are exercised within the framework of "real" systems, opaque and complex as mentioned above, and that they shape the imagination and judgment, that is to say the 521:
observing and interpreting autopoietic phenomena, that is to say the "life", which takes place there. According to Olivier Auber, there would be in the Poietic Generator, intrusion of eigenfrequencies, similar to those existing in other autopoietic systems (cell, cerebral cortex, etc.). Despite their apparent complexity, these temporal phenomena (oscillations between structure and chaos, complexity and simplicity) could be analyzed, even "mathematised", particularly in the light of the
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brought in a personal support to attempts to practice large-scale experiments using channels such as broadcast television stations, museums, public places, etc. Without listening and support from these institutional broadcasters, very few of these projects have been successful. Handicapped by its transdisciplinary or even "undisciplinary" nature, and naturally questioning the legitimacy of human organizations to which it is dealing with, the
573:. For Olivier Auber, the Poietic Generator, as a model and experience available to all, could contribute to "a certain conceptual knowledge (dianoia) of how the doxa is formed and exercised on us, especially through technology". At a time when technical objects are close to the body and are preparing to invade it, the Poietic Generator could help us by providing "a set of conceptual tools for the new "perspecteurs" ( 206: 466:. It has also initiated various experiments with some communities, including some contributors of Knowledge (XXG). As a model, the Poietic Generator directly inspired the work of some architects, planners, social scientists and anthropologists. Indirectly, the Poietic Generator probably inspired many other artists and designers too. 157: 590:
Since the 1990s, many scientists in all disciplines, mentioned the Poietic Generator as a model which may help to rethink the cultural, even anthropological changing, latent in networks, and especially emphasized the urgency of a "redefinition of the notion of authorship". Some of these researchers
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of meta-levels: specifically the "becoming other". According to testimony, the Poietic Generator has an amazing ability to immerse its players in a learning process of social phenomena: it gives not only the possibility to live a kind of "conversation", but in some degree, to access to its model by
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devices, quotes the Poietic Generator as one of the few representatives of the "alteraction" devices category. These type of devices support processes of pure synchronous human communication, free from algorithmic control or introduction of external data. This alteraction process, envisioned as "an
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Every player draws on a small part of a global mosaic formed by the dynamic juxtaposition of those parts, which are manipulated by all the participants (eventually it will be possible for several thousand players to play simultaneously). Every player can therefore change the sign in their square,
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from 2002). At the request of various groups of artists, teachers or researchers, this led to several hundred recorded game sessions, some of them commented. In several of these sessions, 70 players participated simultaneously. Several experiments were in kindergarten, elementary and secondary
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The Poietic Generator may be seen as a generic model of multiple complex systems (informational, urban, economic, ecological, etc.) to which everyone is confronted daily. But unlike these systems, often opaque about their prerequisites, their rules and infrastructure, the Poietic Generator is
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depending on the overall state of the image, which itself depends on the actions of all the individual players. Out of this cybernetic loop emerges a kind of narrative: autonomous forms, sometimes abstract, sometimes figurative, appear in a completely unpredictable manner and tell stories.
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in 1990 as part of the "Communication and monumentality" exhibition. Other museums, art galleries, digital public spaces, festivals, and international conferences, etc. then followed, including the 1991 "Communicating Machines" exhibition by the
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protocol (case version 2). Therefore, no location in the network plays a particular role and according to the rules of the Poietic Generator, an "all-all" interaction may take place without the intervention of any kind of control center.
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perfectly transparent: "everything is known or knowable", in particular the fact that it operates either centrally or without any center. According to Olivier Auber, these two architectures, centered or not, are achieving some forms of "
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Since 1987, the Poietic Generator directly inspired multiple variations and derivative works. Some of them developed by its original author based on his own research process, some of them by other artists and/or researchers, especially
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on the Poietic Generator has never found any other field to flourish as the Internet itself. Nevertheless, the Poietic Generator and writings of its author are quoted in many academic thesis, and in at least one "100% plagiarized".
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However, it differs from these models in several respects. It is not an algorithm like Conway's, but human players who control in real time the graphic elements of a global matrix, based on one unit per person. Unlike the
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In other respects, many commercial games have partially taken up the principle of the Poetic Generator (the act of dropping one or more 2D or 3D pixels into a more or less synchronous collective space), notably The
145: 1024:, Catalogue de l'exposition « Machines Ă  communiquer faites Ĺ“uvres Â», La Communication, Lucien Sfez (Ă©d.), Paris, Presses Universitaires de France et la CitĂ© des sciences et de l'industrie, (1991) 771: 1111: 586:
Attempts like this are crucial to emancipate the technology from the status a mere instrument for defined purposes, and to recognize the role that it should have as a creator of culture and practices.
133: 121: 433:, who deals with the mechanisms of the "system of art" in several of her works, considers the Poietic Generator to be the prototype of a new "cognitive art". This new "cognitive art", following 1861:
De nouvelles perspectives pour les « rĂ©seaux sociaux ?», confĂ©rence dans les cadre des « Entretiens du nouveau monde industriel Â», Centre Georges Pompidou, 4 octobre 2008 (
529:). Structuring phases corresponds to a "becoming other" (Quéau) and a greater "simplicity" (Dessalles). The emergence of these kinds of paradigm shifts would be both unexpected and 229: 217: 1135: 340:
and Xerox PARC), and at other laboratories. The subjects of the experiments were diverse: network protocols, the process of emergence of forms, human-machine interfaces,
2212: 1959: 2163: 63:, there is no concept of winning or losing, the goal of the game is simply to collectively draw recognizable forms and to observe how people create them together. 1049:
Elisa Giaccardi, Center for LifeLong Learning and Design (L3D), Department of Computer Science and Institute of Cognitive Science, University of Colorado :
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Saillenfest, Antoine; Dessalles, Jean-Louis; Auber, Olivier (December 22, 2016). "Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator".
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which invites a questioning of the processes of social interaction, especially when they are mediated by technological devices interacting with
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radio station to finance the mobile version of the Poietic Generator via the crowd-funded platform This version is currently online (2012).
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Since 1987, the Poietic Generator (various versions) inspired many experiments in diverse contexts. The first public experiment was at the
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at work in the continuous emergence of the global picture. Since its inception, the Poietic Generator has been designed as part of a wider
1009:- Mario Costa (ed.) (2005), Phenomenology of New Tech Arts, Salerno: UniversitĂ  di Salerno (Catalog, pp. 56), WJ-SPOTS#1 (Paris 2009) - 725: 1189: 163:
Announcement of a session on the Mbone (February 1996). Screenshot of the "session directory" (Lawrence Berkeley National Laboratory)
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Several experiments were performed on the periphery of academic research. For instance, experiments were conducted in particular at
2189: 1998: 2088: 2073: 2058: 1983: 1546: 1132: 2336: 2137: 2043: 1298:, Proceedings of CADE '99, Third Conference on Computers in Art & Design Education”, University of Teesside, 7–9 April 1999. 254: 2204: 2103: 2174: 691: 1492: 1163:
Chronologie historique résumée d'échanges artistiques par télécommunications. Les précurseurs, jusqu'en 1995, avant l'Internet
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This latest version is available on the web, via Android mobile phone, iPhone / iPad, via Facebook, and has a reference site.
2374:Étude sur une thèse 100% plagiĂ©e (diffusĂ©e pendant plusieurs annĂ©es par l'ANRT) reprenant les textes d'olivier Auber : 986: 1956: 707: 427:. Several French artists attempted somewhat similar experiments, but none of them had the durability of Poietic Generator. 2160: 2287: 1813: 240:
In practice, each player can draw (using a graphics tablet) on a very simple image. This image is limited in size (20Ă—20
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in Dossier Artmedia VIII, in "Ligeia", Paris, 2002, pp. 21-245 (CNRF journal, including Artmedia VIII Proceedings),
1208:: Arte telemática: dos intercâmbios pontuais aos ambientes virtuais multiusuário (Itaú Cultural:São Paulo, 2003.) ( 1161: 1862: 1221: 380: 2392: 2240: 929: 423:. The introduction of the Minitel in France, offered, for the first time in the world, an easy way to implement 958:
Charles Lenay "The poietic generator - interactive telecommunication artwork". Whole Earth Review. Spring, 1989
796: 279: 268: 2182: 40: 1248:/ Techno-Poetry and Virtual Reality, essai (Italian/English). Préface par Eugenio Miccini, Sometti. Collana: 577:) that we could all become" in order, he says, to "rethink the imagination of the technology in full light". 252:
The Poietic Generator runs on two types of architecture, a centralized network (for versions 1, 3, 4), or an
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Like in the Renaissance, art becomes (a) heuristic, a type of probe with the task to explore a continent.
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thanks to many contributors. The game takes place within a two-dimensional matrix in the tradition of
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Internet et globalisation esthétique. L'avenir de l'art et de la philosophie à l'époque des réseaux
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In attempting to uncover the "anoptical perspectives", the Poietic Generator positions itself as a
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Le copyleft appliquĂ© Ă  la crĂ©ation hors logiciel. Une reformulation des donnĂ©es culturelles ?
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Anoptikon : une exploration de l'internet invisible : Ă©chapper Ă  la main de Darwin
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https://web.archive.org/web/20020605145918/http://perso.enst.fr/~auber/sommaireA.html#statut
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The most recent event was in the spring of 2011 when 70 people responded to a call on the
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Mediators in Visual Interaction: An Analysis of the “Poietic Generator” and “Open Studio”
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Olivier Auber, la perspective numérique, in Technology Review, MIT Ed. mars-avril 2008
1386:, vitrail monumental dessiné collectivement par minitel, (Jean-Claude Anglade) 1987. ( 2419: 2322:
L'art numérique: médiation et mises en exposition d'une esthétique communicationnelle
2201: 2100: 1620:"Workshop Report on Creativity Support Tools, National Science Foundation, June 2005" 1419: 1399: 1375: 1360: 841: 635: 574: 430: 424: 388: 297: 28: 2171: 1639:, Centre for Social Anthropology and Computing, University of Kent Canterbury 2012. 1321: 347:
Since 1997, the Poietic Generator is accessible to everyone on the web as a work of
332:(where Olivier Auber was a guest artist between 1994 and 1997), during the Internet 1991: 1489: 1086: 690:
Prior the free art license (2000), the Poietic Generator had its own free license:
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Olivier Auber : Perspectives anoptiques : thĂ©orie et applications, ibid.
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Recording of an experiment with the "Elmediator" digital public space (2005-03-23)
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Prospects for Extending User Capabilities Beyond Mixed, Dual and Blended Reality
1356: 908: 704: 623: 605: 551: 530: 442: 396: 392: 372: 67: 60: 36: 2375: 2256: 849: 445:, re-institutes the task of questioning again, and in a more radical way, the " 2051: 1916: 845: 726:"Explaining Exquisite Corpse, the Surrealist Drawing Game That Just Won't Die" 669:
Olivier Auber, independent researcher, member dof the research cluster of the
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Art Libre : Un enchevĂŞtrement de rĂ©seaux discursifs et crĂ©atifs ?
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CrĂ©ation collective et Ă©mergence de signes : l'oeuvre d'Olivier Auber
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Recording the first real-time group interaction without any center (1996)
32: 2220: 675:"Evolution, Complexity and COgnition" (ECCO), Vrije Universiteit Brussel 638: â€“ art projects using computer-mediated telecommunications networks 2261:
Sémiotique de la représentation de soi dans les dispositifs interactifs
1652: 1379: 1185:: CRONOLOGIA DE EXPERIÊNCIAS ARTÍSTICAS NAS REDES DE TELECOMUNICAÇÕES ( 1010: 650: 644: 611: 496: 412: 408: 272: 235:
First permanent urban display, Rue du Chien Marin, Brussels. Dec. 2013.
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The Systemic Image: A New Theory of Interactive Real-Time Simulations
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Examples of recent works using some Poietic Generator's principles:
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recognize the Poietic Generator as one of the historical works of
333: 283: 1828:, MIT Press (2016) - p. 28, 29, 283, 326, 327, 386. Available on 1441:(lauréat du concours du symbole France-Japon, Paris-Kobé, 1988), 1205: 1182: 968: 795:"gp" IP Multicast version of the Poietic Generator, developed in 387:, Jean-Paul Fourmentraux, Louis-José Lestocart, Elisa Giaccardi, 1131:. A call to finance the mobile version of the Poietic Generator 768:
Poietic Generator reloaded, l'aventure peut (re)commencer !
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schools (including one experiment linking multiple classrooms).
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Derivative experiment: Knowledge (XXG) Watchlist, 2006/2008, (
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Grandeur et déchéance programmée de l'art numérique en France
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Reception by the institutions of research, culture and media
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Vidéotex version for the Minitel system (1987): deprecated.
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Esquisse d'une position théorique pour un art de la vitesse
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Olivier Auber, derivative works of the Poietic Generator:
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Networked Art Works in the Formative Years of the Internet
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The name "Poietic Generator", derived from the concept of
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Poietic Generator classroom experiment in Brussels (2013)
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Some scientists supporting the Poietic Generator :
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A petits pas vers l'annonciation, ballet pour angelinos
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Perspectives anoptiques : thĂ©orie et applications
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Social network game played on a two-dimensional matrix
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Art et Internet. les nouvelles figures de la création
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ProspecTic, nouvelles technologies, nouvelles pensées
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Jean-Davis Boussemaer, Université Grenoble 3, 2003 (
1406:, PUF, collection « Lignes d'art Â», 2006. 640:
Pages displaying wikidata descriptions as a fallback
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Recording of a web experiment, X-00 festival (2000)
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Each player draws on one element of the total matrix
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BREAK21 festival - Ljubljana, Slovenie, 11 mai 2000
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intermediate action which makes one become other" (
2271:, Isabelle Lassignardie, UniversitĂ© de Pau, 2003 ( 1842:Du GĂ©nĂ©rateur poĂŻĂ©tique Ă  la perspective numĂ©rique 1276:EpistĂ©mologie de la complexitĂ© et art contemporain 944:The exhibition "Communication and monumentality" ( 504:), lies outside the field studied by the general 495:Jean-Paul Fourmentraux, in his classification of 31:in 1986, and developed from 1987 under the label 647: â€“ Art that uses the Internet as its medium 371:Several art historians and theorists, including 258:distributed network capable of implementing the 2307:Mario Costa et l'esthĂ©tique de la communication 989:art en ligne · art en rĂ©seau · art en mouvement 969:Festival X-00, Lorient, France, 16-19 mars 2000 761: 759: 948:, 1990) presented the seven laureates of the 705:http://poietic-generator.net/blog/?page_id=91 8: 2255:, Antoine Moreau, UniversitĂ© de Nice, 2011 ( 1953:Culture visuelle et art collectif sur le web 1700:Metaxu : thĂ©orie de l'art intermĂ©diaire 508:, as its branch covering multiplayer games ( 2309:, AmĂ©lie Hamon, UniversitĂ© Paris I, 2006. ( 2269:Le Net-art, tĂ©moin d'une ère post-nationale 653: â€“ Online social experiment on Reddit 2286:CĂ©cile Wekler, UniversitĂ© Paris 3, 2006 ( 1764: 1714:Modèles dynamiques en Sciences cognitives 1702:, Editions Champ Vallon, 1989 - 337 pages 956:. The Poietic Generator was one of them: 2332:, Julien Piedpremier, Paris VIII, 2005. 703:Poietic Generator's contributors : 1635:Sally A. Applin & Michael Fischer: 1346:edited by Judy Malloy, MIT Press, 2016. 1133:(KissKissBanBank crowdfunding platform) 662: 114: 1824:As discussed by Inge Hinterwaldner in 1791: 1780: 1339:Art and Minitel in France in the 1980s 1252:, Comune di Mantova, Sometti (I) 2002. 391:and Norbert Hillaire, Annick Bureaud, 1597:Atelier urbain du Grand Paris : 1408:Que sais-je ? L’art contemporain 1296:Interactive Strategies of Network Art 1278:, Collège de France / PLASTIR, 2007 ( 338:Lawrence Berkeley National Laboratory 39:and its principle is similar to both 7: 2355:, Eric Le Maillot, Groupe EAC, 2006 1462:@rbre (open collective memory), 2000 2353:Art Internet, anatomie de l'echange 2347:, Charlotte Bruge. Lille III, 2003 1422:, Ă  propros of "cognitive art" in 1344:Social Media Archeology and Poetics 620: â€“ Taxonomy of game activities 323:CitĂ© des Sciences et de l'Industrie 278:IP Multicast version, developed in 151:Interface, Multicast version (1994) 1951:Anne Sauvageot et Michel LĂ©glise, 974:ThĂ©ophanie assistĂ©e par ordinateur 927:http://poietic-generator.net/blog/ 863:http://play.poietic-generator.net/ 127:Illustration of the concept (1988) 14: 2393:Poietic Generator (official site) 1746:simplicitytheory.telecom-paris.fr 823:IP Unicast version, developed in 562:of those who are enrolled in it. 289:IP Unicast version, developed in 211:Mobile phone user interface(2012) 2324:, Lauren Malka, Paris IV, 2005. 2263:, Fanny Georges, Paris I, 2007 ( 987:MusĂ©e Royal de Mariemont : 724:Gotthardt, Alexxa (2018-08-04). 228: 216: 204: 192: 180: 168: 156: 144: 132: 120: 2292:L’interactivitĂ© dans le Web-art 267:Videotex version, developed in 116:Images of the Poietic Generator 1444:Le TrĂ©sor des Nibelungen, 2001 1410:, PUF, 9eme Ă©dition, mai 2009. 1246:Tecno-Poesia e realtĂ  virtuali 1228:, Paris, L'Harmattan, 2003. ( 554:. The Poietic Generator as an 516:) which does not consider the 93:), illustrates the process of 1: 2284:Quand un mĂ©dia devient mĂ©dium 1265:, Paris, CNRS Editions, 2005. 1250:Archivio della Poesia del 900 101:to create an "Art of Speed". 2377:ArchĂ©ologie du copier-coller 1994:(urbanism and philosophy) - 1457:NibelungenMuseum, Worms 2001 840:Mobile version developed in 753:, Olivier Auber, SPEED 1997. 614: â€“ Concept in semiotics 296:Mobile version developed in 2213:Sandra Travers de Faultrier 1467:Tourouvre 2006, QuĂ©bec 2008 1438:L'Anneau France-Japon, 1988 1075:(perspective-numerique.net) 2452: 1683:Les Dispositifs du Net Art 1472:L’Invisible Monument, 2002 1404:FrĂ©quenter les incorporels 1328:, Éditions Flammarion 2003 2112:Isabelle Rieusset-LemariĂ© 1669:Interactive documentaries 861:Play over the web : 2133:(history of sciences) - 1680:Jean-Paul Fourmentraux, 1261:Jean-Paul Fourmentraux: 805:Telecom ParisTech server 2129:(history of sciences), 2099:(cognitive sciences) - 2009:(history of science) - 1934:lettre de soutien, 1995 1891:Auber, Olivier (2019). 946:Centre Georges Pompidou 472:Million Dollar Homepage 419:networks foreshadowing 367:Position in art history 344:, group behavior, etc. 342:collective intelligence 318:Centre Georges Pompidou 2127:Michel Tibon-Cornillot 2084:(history of science)- 1790:Cite journal requires 1514:l’AgrĂ©gateur PoĂŻĂ©tique 1274:Louis-JosĂ© Lestocart, 909:"GĂ©nĂ©rateur PoĂŻĂ©tique" 829:Olivier Auber's server 679:Global Brain Institute 588: 455: 113: 78:in philosophy of art ( 2401:Perspective numĂ©rique 2235:Olivier Auber : 2221:Jean-François Colonna 1840:Olivier Auber : 1725:Olivier Auber : 1426:, PUF (2009), p. 123. 999:Texte d'Olivier Auber 584: 451: 108: 41:Conway's Game of Life 2170:(artificial life) - 1600:La citĂ© bionumĂ©rique 1488:Elen S. Riot : 1449:Boston CyberArt 2001 1005:IX (Salerno 2005) - 997:VIII (Paris 2002) - 952:contest launched by 527:Jean-Louis Dessalles 464:fr:Albertine Meunier 2082:Jean-Pierre Le Goff 1775:2016arXiv161208657S 1742:"Simplicity Theory" 1661:Bar chart for words 1022:Jean-Louis Boissier 950:France-Japon Symbol 827:for the Web (1997)( 618:Game classification 486:Theoretical aspects 25:social-network game 2362:2014-11-29 at the 2339:2010-03-26 at the 2330:Les grandes images 2316:2012-10-13 at the 2301:2008-11-19 at the 2278:2014-12-02 at the 2207:2014-11-29 at the 2192:2014-11-29 at the 2177:2014-11-29 at the 2166:2014-11-29 at the 2155:2014-11-29 at the 2140:2014-11-29 at the 2121:2014-11-29 at the 2106:2014-11-29 at the 2091:2014-11-29 at the 2076:2014-11-29 at the 2061:2014-11-29 at the 2046:2014-11-29 at the 2031:2014-11-29 at the 2016:2014-11-29 at the 2001:2014-11-29 at the 1986:2014-11-29 at the 1962:2010-09-11 at the 1939:2014-11-29 at the 1868:2013-06-18 at the 1808:Lenay, C. (1988): 1659:, SIGGRAH, 2006), 1605:2012-07-01 at the 1562:2012-04-02 at the 1549:2012-04-02 at the 1537:Derivative works ( 1519:2013-05-09 at the 1495:2012-05-24 at the 1424:L'art contemporain 1305:2014-05-17 at the 1192:2009-04-25 at the 1170:2014-05-17 at the 1156:2013-10-18 at the 1138:2012-09-28 at the 1114:2014-12-10 at the 1092:2013-04-26 at the 1060:2014-07-08 at the 932:2012-06-23 at the 810:2015-09-24 at the 774:2014-01-07 at the 765:Olivier Auber, in 710:2012-05-20 at the 510:coordination games 293:for the Web (1997) 70:in life sciences ( 2379:, Jean NoĂ«l darde 2054:(digital arts) - 2037:Jean-Pierre Dupuy 2007:Isabelle Stengers 1930:Isabelle Stengers 1908:978-2-36405-181-2 1665:Martin Wattenberg 1569:Albertine Meunier 1507:Derivative work ( 1107:Place de la Toile 889:"Iphone/Ipad App" 799:for the Internet 523:simplicity theory 514:cooperative games 336:experiment (with 330:Telecom ParisTech 282:for the Internet 105:Rules of the game 95:self-organization 21:Poietic Generator 2443: 2399: 2381: 2372: 2366: 2250: 2244: 2233: 2227: 2223:(mathematics) - 2198:Pierre Sirinelli 2183:Philippe Coiffet 2022:Bernard Stiegler 1977:Francisco Varela 1973: 1967: 1949: 1943: 1927: 1921: 1920: 1888: 1882: 1879: 1873: 1859: 1853: 1838: 1832: 1822: 1816: 1806: 1800: 1799: 1793: 1788: 1786: 1778: 1768: 1756: 1750: 1749: 1738: 1732: 1723: 1717: 1709: 1703: 1693: 1687: 1678: 1672: 1649: 1643: 1633: 1627: 1626: 1624: 1616: 1610: 1595: 1589: 1578: 1572: 1539:Free Art Licence 1535: 1529: 1509:Free Art Licence 1505: 1499: 1486: 1480: 1433: 1427: 1417: 1411: 1397: 1391: 1372: 1366: 1354: 1348: 1337:Annick Bureaud: 1335: 1329: 1322:Norbert Hillaire 1315: 1309: 1289: 1283: 1272: 1266: 1259: 1253: 1242:Caterina Davinio 1239: 1233: 1219: 1213: 1203: 1197: 1180: 1174: 1148: 1142: 1129: 1123: 1104:France-Culture, 1102: 1096: 1087:(Transactiv.exe) 1083: 1077: 1071: 1065: 1047: 1041: 1031: 1025: 1019: 1013: 984: 978: 966: 960: 942: 936: 925:Reference site: 923: 917: 916: 913:www.facebook.com 905: 899: 898: 885: 879: 878: 871: 865: 859: 853: 838: 832: 821: 815: 793: 787: 784: 778: 763: 754: 746: 740: 739: 737: 736: 721: 715: 701: 695: 688: 682: 667: 641: 385:Caterina Davinio 353:Free Art License 232: 220: 208: 196: 184: 172: 160: 148: 136: 124: 92: 72:Francisco Varela 57:exquisite corpse 49:exquisite corpse 2451: 2450: 2446: 2445: 2444: 2442: 2441: 2440: 2416: 2415: 2397: 2389: 2384: 2373: 2369: 2364:Wayback Machine 2341:Wayback Machine 2318:Wayback Machine 2303:Wayback Machine 2280:Wayback Machine 2251: 2247: 2234: 2230: 2209:Wayback Machine 2194:Wayback Machine 2179:Wayback Machine 2168:Wayback Machine 2157:Wayback Machine 2142:Wayback Machine 2123:Wayback Machine 2114:(humanities) - 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Index

social-network game
Olivier Auber
free art
board games
Conway's Game of Life
surrealists
exquisite corpse
exquisite corpse
board games
autopoiesis
Francisco Varela
poietic
Paul Valéry
René Passeron
fr
self-organization
action research
Illustration of the concept (1988)
Each player draws on one element of the total matrix
Interface, Multicast version (1994)
Announcement of a session on the Mbone (February 1996). Screenshot of the "session directory" (Lawrence Berkeley National Laboratory)
Recording the first real-time group interaction without any center (1996)
Recording of a web experiment, X-00 festival (2000)
Recording of an experiment with the "Elmediator" digital public space (2005-03-23)
Mobile phone user interface(2012)
Poietic Generator classroom experiment in Brussels (2013)
First permanent urban display, Rue du Chien Marin, Brussels. Dec. 2013.
pixels
ad hoc
multicast

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