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map and killing any opposing captains. Once a town is under the player's control, locals can be drafted into the player's army and bigger towns or enemy armies can be taken on. Some of the bigger towns also have neutral captains and if these survive the battle they come under the player's command as well.
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The player starts out on each map with a small number of soldiers, and maybe a few towns already under control. To win the map, the balance of power needs to be tipped completely to the player's side (represented by a scale below the mini-map), by conquering all (or at least most) of the towns on the
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The player can only control as many armies as captains, so it is important to keep them alive. If a captain is killed, his army is disbanded and his surviving soldiers go back to their town of origin. Unlike the player's main army โ which the main character commands โ the subordinate captains have a
571:
involved with equipment. Once an army is ordered to equip itself from a pile of equipment it is automatically distributed. If there are bows, swords, and pikes available, soldiers will pick them up in that order. As long as there are soldiers without any weapon in the army no one will pick up more
563:
Aside from manpower and food, towns can also provide equipment. Townspeople will occasionally make items but to speed things up the player can order an army to "invent" at a friendly town. Depending on nearby resources and what posture the army is set to (passive, neutral or aggressive), men will
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than one weapon. If everyone has something then people with the least valuable weapon will have first pick and so on. The captain carries any excess equipment. There is no limit to how much a captain can carry, but the more he carries the slower he (and his army) will move.
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600:, but with more ranged weapons and war-machines. More expansion packs with different settings were planned depending on the success of the World War I expansion, but were never released. The unreleased expansions include a fantasy theme,
525:. The player can also use a query tool to view the name, sex, age, allegiance, vital stats, hometown and equipment of any given individual. This aspect of the game has some clear resemblances (though less advanced) with the later
544:, actions can still have some limited effect on the environment. For example, if a large area is deforested, the weather pattern will change and more rain or snow (depending on the season) will fall, making movement slower.
559:
Food is the single most important resource in the game. Aside from friendly towns the player can also slaughter wandering sheep, barter food from neutral towns, or kill an enemy captain and pillage his food supply.
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and the need to load a saved game twice to return to the previous state. In a 1993 survey of strategy games set pre 20th-century, the magazine gave the game three stars out of five.
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animation next to their command icon) before their commands are executed. The further away from the player's main character they are, the longer it takes for orders to reach them.
521:" engine. Each person seems to have a mind of their own and will go about his or her job, fishing, farming, shepherding, collecting wood or making items without any input from the
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then go to work collecting resources and make items. As the more useful items can usually only be made in one or two towns on any given map these have great strategic importance.
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game map, although camera movement is limited to rotating the map by 90 degrees or small discrete intervals and 8 pre-defined levels of zoom. Only the map
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maps that can make it difficult to see in-game, but they gave the game an overall recommendation based on its slow-paced strategy gameplay.
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Matt Bielby; Stuart
Campbell; Mark Ramshaw; Bob Wade; Trenton Webb; Gary Penn; Andy Smith; Maff Evens (May 1991).
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an overall score of 6.6 out of 10 from five reviewers, who praised the high detail of the simulation.
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s 1991 Strategy Game of the Year award, and was ranked the 32nd best game of all time by
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was released, which changed the setting from the conquest of a medieval kingdom, to
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Ed Semrad; Danyon
Carpenter; Al Manuel; Sushi-X; Mike Weigand (September 1994).
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1164:. No. 88. Golden Empire Publications. November 1991. pp. 38โ40, 58.
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favorably cited its graphics and realism, but criticized its unusually strict
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system with the ability to create custom spells, and fantasy races such as
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cost ยฃ29.99 in 1990, and were released in
October 1990; the version for
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as "simply superb ... a joy to play". Reviewing the Amiga version,
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itself is 3-dimensional; people, trees and other game objects are
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1224:"This is Amiga Power: Amiga Power's All-time Top 100 Amiga Games"
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quoted Peter
Molyneux, who stated that the game is "Better than
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1255:
1035:
Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1991).
103:
56:
15:
1211:. No. 81. Golden Empire Publications. pp. 10โ12.
1143:. No. 107. Golden Empire Publications. p. 141.
948:. No. 26. emap Images. November 1990. pp. 8โ9.
1158:"Computer Gaming World's 1991 Games of the Year Awards"
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The game features a fairly advanced (for its time) "
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1135:"An Annotated Listing of Pre-20th Century Wargames"
973:. No. 30. emap Images. March 1991. p. 10.
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134:. Unsourced material may be challenged and removed.
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644:was released in 1991. Magazine advertisements for
1760:Video games scored by Tim Wright (Welsh musician)
987:3DO music: Powermonger (unreleased opening score)
538:While the player cannot form the land like in
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608:. The fantasy scenario was planned to have a
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1750:Video games developed in the United Kingdom
1685:Cancelled 3DO Interactive Multiplayer games
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1017:: CS1 maint: numeric names: authors list (
50:Learn how and when to remove these messages
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1075:. No. 62. EGM Media LLC. p. 36.
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887:criticized the graphics, particularly its
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1745:Super Nintendo Entertainment System games
1715:Multiplayer and single-player video games
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1043:. No. 168. TSR Inc. pp. 47โ54.
212:Learn how and when to remove this message
194:Learn how and when to remove this message
658:version was planned but never released.
87:of all important aspects of the article.
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461:. Originally released in 1990 for the
83:Please consider expanding the lead to
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7:
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132:adding citations to reliable sources
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1755:Video games scored by Barry Leitch
14:
854:The game got 5 out of 5 stars in
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31:This article has multiple issues.
1230:. Future Publishing. p. 11.
847:Strategy Game of the Year (1991)
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586:Powermonger: World War I Edition
552:"lag" time (indicated by a tiny
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20:
1097:Captain Squideo (August 1994).
1000:from the original on 2021-12-21
881:Reviewing the Sega CD version,
495:Screenshot of the Amiga version
119:needs additional citations for
75:may be too short to adequately
39:or discuss these issues on the
1730:Real-time strategy video games
984:Kuokka77 (November 15, 2010).
85:provide an accessible overview
1:
1203:"Playing with Power (Monger)"
1201:Olafson, Peter (April 1991).
1133:Brooks, M. Evan (June 1993).
596:retains the core gameplay of
475:engine but presented using a
1720:Multiplayer null modem games
1067:"Review Crew: Power Monger"
942:"Powermonger Advertisement"
1781:
1680:Bullfrog Productions games
469:, it was derived from the
1184:"Powermonger (PC) Review"
1099:"ProReview: Power Monger"
1072:Electronic Gaming Monthly
894:Electronic Gaming Monthly
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764:Electronic Gaming Monthly
678:
675:
237:
453:video game developed by
1334:Populous: The Beginning
1037:"The Role of Computers"
1619:Mucky Foot Productions
1260:at Amiga Hall of Light
1109:Infotainment World Inc
909:Computer Gaming World'
531:game also designed by
496:
1700:Electronic Arts games
1208:Computer Gaming World
1162:Computer Gaming World
1140:Computer Gaming World
967:"News: Get The Power"
863:Computer Gaming World
842:Computer Gaming World
788:Computer Gaming World
494:
379:MS-DOS, PC-98, X68000
1690:Classic Mac OS games
1295:Bullfrog Productions
1190:on 14 November 2014.
499:The game features a
455:Bullfrog Productions
253:Bullfrog Productions
128:improve this article
1556:The Indestructibles
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672:
594:World War I Edition
1740:Sega Genesis games
670:
642:IBM PC compatibles
606:American Civil War
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451:real-time strategy
414:Real-time strategy
397:Macintosh, Sega CD
1725:NEC PC-9801 games
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1639:Two Point Studios
1612:Related companies
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757:(Amiga, Atari ST)
528:Black & White
457:and published by
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385:Genesis, FM Towns
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1624:Lionhead Studios
1542:Dungeon Keeper 3
1478:Dungeon Keeper 2
1441:Theme Park World
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1186:. Archived from
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1107:. No. 61.
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569:micromanagement
519:artificial life
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1111:. p. 48.
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298:Simon Hunter
284:Kevin Donkin
281:Glenn Corpes
260:Publisher(s)
248:Developer(s)
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126:Please help
121:verification
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72:lead section
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33:Please help
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1670:Amiga games
1603:Mark Healey
1593:Mark Webley
1510:Powermonger
1488:Other games
1327:Populous II
1257:Powermonger
1246:Powermonger
1228:Amiga Power
914:Amiga Power
905:Powermonger
899:Powermonger
868:Powermonger
832:Publication
676:Publication
646:Powermonger
638:Powermonger
624:Development
598:Powermonger
590:World War I
580:In 1991 an
446:Powermonger
314:Platform(s)
304:Composer(s)
272:Designer(s)
233:Powermonger
1659:Categories
1420:Theme Park
1004:2019-10-13
921:References
604:, and the
576:Expansions
505:topography
432:null modem
428:two-player
154:newspapers
36:improve it
1695:DOS games
1629:Lost Toys
1588:Gary Carr
1578:Les Edgar
1517:Hi-Octane
1357:Syndicate
1346:Syndicate
1299:all games
1251:MobyGames
1170:0744-6667
1117:1042-8658
1081:1058-918X
1049:0279-6848
889:pixelated
667:Reception
662:Reception
351:Macintosh
295:Gary Carr
290:Artist(s)
77:summarize
42:talk page
1549:Creation
1524:Genewars
1320:Populous
1309:Populous
998:Archived
651:Populous
634:Atari ST
541:Populous
487:Gameplay
472:Populous
467:Atari ST
430:(over a
409:Genre(s)
343:FM Towns
323:Atari ST
1104:GamePro
993:YouTube
971:The One
946:The One
884:GamePro
776:GamePro
686:AllGame
584:titled
512:sprites
420:Mode(s)
361:Release
355:Sega CD
339:Genesis
168:scholar
1634:22cans
1566:People
1496:Fusion
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1412:series
1384:series
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679:Score
654:". A
630:Amiga
614:elves
610:magic
479:game
463:Amiga
449:is a
438:link)
436:modem
327:PC-98
319:Amiga
175:JSTOR
161:books
1166:ISSN
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1045:ISSN
1019:link
907:won
718:(PC)
632:and
628:The
616:and
465:and
400:1994
394:1993
391:SNES
388:1992
382:1991
367:1990
347:SNES
147:news
1249:at
872:CGW
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