Knowledge (XXG)

Pretail

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173:(MVP) equivalent. Thanks to pretailing risks associated with launching a product - financing and manufacturing are thus reduced. In addition to this, more people can invest in the project or participate to the project as salesmen. By testing the demand for the project entrepreneurs can lower perceived and actual risks associated with launching a product and starting a company. By using pretail model companies can match supply and demand 152:
platforms make consumers feel that they are part of a community that consists of people who are interested in the particular product or service. Consumers thus consider the product as "the first", "the newest", "the one that I helped launch". Pretail is gaining popularity as it satisfies the
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for introducing new products, services, and brands to market by pre-launching online, from creating an interest waitlist of signups before launch to collecting reservations or pre-orders in limited quantity before release, realization, or commercial availability. Pretail allows new product
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The tendency of consumers to increasingly value the experience associated with a process of purchasing gives rise to experiential buying - creating a memorable buying experience. Pretail provides a sense of belongingness that customers perceive as important.
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Pretail results in marketing efficiency, margin efficiency (cutting down on the middlemen like physical retailers or distributors), and product efficiency (getting direct feedback from potential customers fosters innovation and eliminates guesswork).
110:, test market demand, pricing and take pre-orders to build a demand and fandom community. Consumer involvement with products and services pre-launch is becoming mainstream according to industry experts on consumer behavior trends. 74:
Pretail demand is growing in consumer retail: electronics, movies, music, video games, books, fashion, software apps, connected devices, cars, toys, cosmetics, art, events, etc. This trend is being driven by companies to enhance
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Product development costs are pushed down, more and more people can start their own business, create goods, and provide services to broader audiences. By being able to measure demand before
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for $ 2 billion. One of the reasons for this acquisition was the apparent public interest in this type of technology which was shown two years earlier when the campaign on
130:. The aim of pretail is to build customer awareness and get sufficient financing to start product development. Pretail is future-oriented and is usually implemented using 54:
Retailers today are increasingly pretailing to test, promote, and monetize consumer demand in the initial phase of the new commerce pipeline as first introduced in a 2012
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ideas/prototypes to be mass produced only when they have reached an initial threshold of buy-in from investors/consumers.  Pretail includes pre-sale commerce,
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article. Some examples are: Tesla’s model 3 pre-order or VR gaming headset Oculus Rift funded through Kickstarter. Consumers engaging in pretail are known as an
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has a successful and unique pretail story. Unlike many other projects, it attracted a substantial amount of capital without big platforms such as
225:. However, machines used there are usually big and expensive. That is the reason why this project collected such a substantial amount of money. 406:"Presumers: The product, the story, the status: why consumer involvement with products and services pre-launch is set to go mainstream" 221:, and through that process creates a lot of chewable ice nuggets. This type of ice making is often used in upscale cocktail bars or 177:
before they actually start producing a product. It is the framework that serves for connecting increasingly demanding consumers and
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This ice maker freezes water in a special way. Rather than freezing the water directly, the ice maker scrapes flakes away from the
428: 181:. However, using pretail model for launching does not guarantee success of the product or enterprise, not all pretailers become 387:"The Rise of Pre-Commerce: The sharing economy and crowdfunding have fundamentally altered the way we develop products" 79:, better organize product releases, lower market risk, and increase early fan adoption. Large companies such as 533: 453: 350: 118:
Pretail is related to a wide variety of business areas: from product innovation (concept & ideation) and
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is started allows companies to forecast financing needed and develop inventory policy more accurately.
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Opal Nugget Ice Maker is a specialized ice maker which collected more than $ 2.7 million on the
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managed to raise a total of $ 2.4 million when the project was still in the prototype stage.
30:(also referred to as pre-tail, pre-retail, pre-launch, or pre-commerce) is a sub-category of 178: 327: 274: 258: 234: 194: 174: 527: 262: 238: 59: 35: 149: 131: 88: 63: 44: 391: 281: 266: 246: 99: 277:
to a popular enterprise that raised $ 28 million during its self-run campaign.
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Entrepreneurs and small companies are embracing crowdfunding platforms such as
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platforms, controlled media channels, mass media, and social networks.
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retailers, pre-launch marketing services, incubation marketplaces, 
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for novel products which are of high consumers` interest nowadays.
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Glowforge has been awarded three Make Editor’s Choice Awards at the
479:"5 Crowdfunded Side Projects That Became Million-dollar Companies" 273:. With a team of only 14 people, the company went from an unknown 127: 370:"Pretail: Why consumers now love to shop at the concept stage" 351:"Pre-Tail, E-Tail, to Retail: The New Commerce Pipeline" 66:, backer, supporter, or presumer (pre-launch consumer). 241:
as a side project. In 2014 the company was acquired by
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before product realization to fund manufacturing, test
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are pre-tailing new products to measure demand, manage
47:communities, and demand chain management systems. 8: 429:"Why You Should Care About Pre-Commerce Now" 253:Glowforge Laser Marker, Engraver and Cutter 114:Differencies with other forms of commerce 454:"The all-time biggest wins on Indiegogo" 165:Pretail allows innovators to test their 315: 7: 422: 420: 418: 345: 343: 341: 339: 337: 237:set that was initially started by 138:Pretail as a competitive advantage 25: 143:Evolution of consumer preferences 502:Hurst, Samantha (2015-10-24). 229:Oculus Virtual Reality Headset 91:market dynamics, and monetize 1: 452:Morris, Chris (2016-09-22). 555: 427:Dao, Linh (2016-11-29). 189:Supply chain and finance 404:Trend briefing report, 368:Trend briefing report, 120:supply chain management 77:new product development 359:, September 7th, 2012. 259:laser marker, engraver 171:Minimum Viable Product 161:Market evaluation tool 206:Opal Nugget Ice Maker 233:Oculus Headset is a 284:event in New York. 201:Successful examples 395:, April 25th, 2013 167:product-market fit 108:product-market fit 508:Crowdfund Insider 410:Trendwatching.com 374:Trendwatching.com 282:World Maker Faire 16:(Redirected from 546: 518: 517: 515: 514: 499: 493: 492: 490: 489: 477:Robinson, Ryan. 474: 468: 467: 465: 464: 449: 443: 442: 440: 439: 424: 413: 402: 396: 383: 377: 366: 360: 349:Hartley, Scott. 347: 332: 320: 223:fast-food chains 21: 554: 553: 549: 548: 547: 545: 544: 543: 534:Business models 524: 523: 522: 521: 512: 510: 501: 500: 496: 487: 485: 476: 475: 471: 462: 460: 451: 450: 446: 437: 435: 426: 425: 416: 412:, November 2013 403: 399: 384: 380: 367: 363: 348: 335: 328:Financial Times 323:Pretail Lexicon 321: 317: 312: 290: 255: 235:virtual reality 231: 208: 203: 195:mass production 191: 163: 145: 140: 116: 72: 23: 22: 15: 12: 11: 5: 552: 550: 542: 541: 539:Retail formats 536: 526: 525: 520: 519: 494: 469: 444: 414: 397: 385:Gansky, Lisa. 378: 361: 333: 314: 313: 311: 308: 307: 306: 301: 296: 289: 286: 254: 251: 230: 227: 207: 204: 202: 199: 190: 187: 162: 159: 144: 141: 139: 136: 115: 112: 95:anticipation. 71: 68: 24: 14: 13: 10: 9: 6: 4: 3: 2: 551: 540: 537: 535: 532: 531: 529: 509: 505: 498: 495: 484: 480: 473: 470: 459: 455: 448: 445: 434: 430: 423: 421: 419: 415: 411: 407: 401: 398: 394: 393: 388: 382: 379: 375: 371: 365: 362: 358: 357: 352: 346: 344: 342: 340: 338: 334: 330: 329: 324: 319: 316: 309: 305: 302: 300: 297: 295: 292: 291: 287: 285: 283: 278: 276: 272: 268: 264: 260: 252: 250: 248: 244: 240: 239:Palmer Luckey 236: 228: 226: 224: 220: 215: 213: 205: 200: 198: 196: 188: 186: 184: 180: 179:entrepreneurs 176: 172: 168: 160: 158: 156: 151: 142: 137: 135: 133: 129: 125: 121: 113: 111: 109: 105: 101: 96: 94: 90: 86: 82: 78: 69: 67: 65: 61: 60:early adopter 57: 52: 48: 46: 42: 37: 36:online retail 33: 29: 19: 511:. Retrieved 507: 497: 486:. Retrieved 482: 472: 461:. Retrieved 457: 447: 436:. Retrieved 432: 409: 400: 390: 381: 373: 364: 354: 326: 318: 279: 263:laser cutter 256: 232: 216: 209: 192: 164: 150:Crowdfunding 146: 132:crowdfunding 117: 97: 89:supply chain 73: 53: 49: 45:crowdfunding 27: 26: 392:FastCompany 376:, June 2013 267:Kickstarter 247:Kickstarter 100:Kickstarter 528:Categories 513:2020-06-09 488:2020-06-09 463:2020-06-09 438:2020-06-09 310:References 257:Glowforge 32:e-commerce 18:Pre-retail 304:Pre-order 294:Ecommerce 271:Indiegogo 212:Indiegogo 183:e-tailers 124:marketing 104:Indiegogo 41:pre-order 288:See also 243:Facebook 219:cylinder 275:startup 169:with a 28:Pretail 483:Forbes 433:Medium 356:Forbes 299:Retail 175:trends 155:demand 93:fandom 81:Amazon 70:Growth 56:Forbes 128:sales 85:Apple 458:CNBC 261:and 126:and 102:and 83:and 34:and 269:or 214:. 122:to 64:fan 530:: 506:. 481:. 456:. 431:. 417:^ 408:, 389:, 372:, 353:, 336:^ 325:, 62:, 516:. 491:. 466:. 441:. 331:. 20:)

Index

Pre-retail
e-commerce
online retail
pre-order
crowdfunding
Forbes
early adopter
fan
new product development
Amazon
Apple
supply chain
fandom
Kickstarter
Indiegogo
product-market fit
supply chain management
marketing
sales
crowdfunding
Crowdfunding
demand
product-market fit
Minimum Viable Product
trends
entrepreneurs
e-tailers
mass production
Indiegogo
cylinder

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