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3D projection

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3202: 2544: 3197:{\displaystyle {\begin{bmatrix}\mathbf {d} _{x}\\\mathbf {d} _{y}\\\mathbf {d} _{z}\end{bmatrix}}={\begin{bmatrix}1&0&0\\0&\cos(\mathbf {\theta } _{x})&\sin(\mathbf {\theta } _{x})\\0&-\sin(\mathbf {\theta } _{x})&\cos(\mathbf {\theta } _{x})\end{bmatrix}}{\begin{bmatrix}\cos(\mathbf {\theta } _{y})&0&-\sin(\mathbf {\theta } _{y})\\0&1&0\\\sin(\mathbf {\theta } _{y})&0&\cos(\mathbf {\theta } _{y})\end{bmatrix}}{\begin{bmatrix}\cos(\mathbf {\theta } _{z})&\sin(\mathbf {\theta } _{z})&0\\-\sin(\mathbf {\theta } _{z})&\cos(\mathbf {\theta } _{z})&0\\0&0&1\end{bmatrix}}\left({{\begin{bmatrix}\mathbf {a} _{x}\\\mathbf {a} _{y}\\\mathbf {a} _{z}\\\end{bmatrix}}-{\begin{bmatrix}\mathbf {c} _{x}\\\mathbf {c} _{y}\\\mathbf {c} _{z}\\\end{bmatrix}}}\right)} 1801:. They are useful for drawing chessboard floors which, in turn, serve for locating the base of objects on the scene. In the perspective of a geometric solid on the right, after choosing the principal vanishing point —which determines the horizon line— the 45° vanishing point on the left side of the drawing completes the characterization of the (equally distant) point of view. Two lines are drawn from the orthogonal projection of each vertex, one at 45° and one at 90° to the picture plane. After intersecting the ground line, those lines go toward the distance point (for 45°) or the principal point (for 90°). Their new intersection locates the projection of the map. Natural heights are measured above the ground line and then projected in the same way until they meet the vertical from the map. 567: 1195: 3985: 428: 458: 85: 4469: 5312: 420: 3563: 501: 1270: 487: 543: 529: 4205: 1289: 109: 1568: 1440: 515: 1401:) stems from its use in illustrations by the furniture industry. Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off in an angle (typically 30° or 45° or arctan(2) = 63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is cut in half. 4926: 1556: 1664: 3980:{\displaystyle {\begin{aligned}\mathbf {d} _{x}&=c_{y}(s_{z}\mathbf {y} +c_{z}\mathbf {x} )-s_{y}\mathbf {z} \\\mathbf {d} _{y}&=s_{x}(c_{y}\mathbf {z} +s_{y}(s_{z}\mathbf {y} +c_{z}\mathbf {x} ))+c_{x}(c_{z}\mathbf {y} -s_{z}\mathbf {x} )\\\mathbf {d} _{z}&=c_{x}(c_{y}\mathbf {z} +s_{y}(s_{z}\mathbf {y} +c_{z}\mathbf {x} ))-s_{x}(c_{z}\mathbf {y} -s_{z}\mathbf {x} )\end{aligned}}} 4190: 1656: 473: 4464:{\displaystyle {\begin{bmatrix}\mathbf {f} _{x}\\\mathbf {f} _{y}\\\mathbf {f} _{w}\end{bmatrix}}={\begin{bmatrix}1&0&{\frac {\mathbf {e} _{x}}{\mathbf {e} _{z}}}\\0&1&{\frac {\mathbf {e} _{y}}{\mathbf {e} _{z}}}\\0&0&{\frac {1}{\mathbf {e} _{z}}}\end{bmatrix}}{\begin{bmatrix}\mathbf {d} _{x}\\\mathbf {d} _{y}\\\mathbf {d} _{z}\end{bmatrix}}} 43: 1174: 1317:, the displayed angles among the axes as well as the foreshortening factors (scale) are arbitrary. The distortion created thereby is usually attenuated by aligning one plane of the imaged object to be parallel with the plane of projection thereby creating a true shape, full-size image of the chosen plane. Special types of oblique projections are: 4704: 1466:. Axonometric instrument drawings are often used to approximate graphical perspective projections, but there is attendant distortion in the approximation. Because pictorial projections innately contain this distortion, in instrument drawings of pictorials great liberties may then be taken for economy of effort and best effect. 1520:), the direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction (vertical) is determined separately. Approximations are common in dimetric drawings. 4012: 5086:
A "weak" perspective projection uses the same principles of an orthographic projection, but requires the scaling factor to be specified, thus ensuring that closer objects appear bigger in the projection, and vice versa. It can be seen as a hybrid between an orthographic and a perspective projection,
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line. If, as is often the case, the picture plane is vertical, all vertical lines are drawn vertically, and have no finite vanishing point on the picture plane. Various graphical methods can be easily envisaged for projecting geometrical scenes. For example, lines traced from the eye point at 45° to
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the parallel projection rays are not perpendicular to the viewing plane as with orthographic projection, but strike the projection plane at an angle other than ninety degrees. In both orthographic and oblique projection, parallel lines in space appear parallel on the projected image. Because of its
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The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic perspective. It is a reasonable approximation when the depth of the object along the line of sight is small compared to the distance from the camera, and the
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of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D
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The perspective projection requires a more involved definition as compared to orthographic projections. A conceptual aid to understanding the mechanics of this projection is to imagine the 2D projection as though the object(s) are being viewed through a camera viewfinder. The camera's position,
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Projection is achieved by the use of imaginary "projectors"; the projected, mental image becomes the technician's vision of the desired, finished picture. Methods provide a uniform imaging procedure among people trained in technical graphics (mechanical drawing, computer aided design, etc.). By
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While orthographically projected images represent the three dimensional nature of the object projected, they do not represent the object as it would be recorded photographically or perceived by a viewer observing it directly. In particular, parallel lengths at all points in an orthographically
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the picture plane intersect the latter along a circle whose radius is the distance of the eye point from the plane, thus tracing that circle aids the construction of all the vanishing points of 45° lines; in particular, the intersection of that circle with the horizon line consists of two
959: 1536:), the direction of viewing is such that all of the three axes of space appear unequally foreshortened. The scale along each of the three axes and the angles among them are determined separately as dictated by the angle of viewing. Approximations in Trimetric drawings are common. 1613:(1961), while not strictly utilizing parallel projection, is a well-known example, in which a channel of water seems to travel unaided along a downward path, only to then paradoxically fall once again as it returns to its source. The water thus appears to disobey the 5271: 4921:{\displaystyle {\begin{aligned}\mathbf {b} _{x}&=(\mathbf {d} _{x}\mathbf {s} _{x})/(\mathbf {d} _{z}\mathbf {r} _{x})\mathbf {r} _{z},\\\mathbf {b} _{y}&=(\mathbf {d} _{y}\mathbf {s} _{y})/(\mathbf {d} _{z}\mathbf {r} _{y})\mathbf {r} _{z}.\end{aligned}}} 1595:
In this isometric drawing, the blue sphere is two units higher than the red one. However, this difference in elevation is not apparent if one covers the right half of the picture, as the boxes (which serve as clues suggesting height) are then obscured.
4185:{\displaystyle {\begin{aligned}\mathbf {b} _{x}&={\frac {\mathbf {e} _{z}}{\mathbf {d} _{z}}}\mathbf {d} _{x}+\mathbf {e} _{x},\\\mathbf {b} _{y}&={\frac {\mathbf {e} _{z}}{\mathbf {d} _{z}}}\mathbf {d} _{y}+\mathbf {e} _{y}.\end{aligned}}} 1769:
Graphical projection methods rely on the duality between lines and points, whereby two straight lines determine a point while two points determine a straight line. The orthogonal projection of the eye point onto the picture plane is called the
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This technique, also known as "Inverse Camera", is a Perspective Projection Calculus with known values to calculate the last point on visible angle, projecting from the invisible point, after all needed transformations finished.
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and is a two-dimensional representation of a three-dimensional object. It is a parallel projection (the lines of projection are parallel both in reality and in the projection plane). It is the projection type of choice for
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Parallel projection corresponds to a perspective projection with a hypothetical viewpoint; i.e. one where the camera lies an infinite distance away from the object and has an infinite focal length, or "zoom".
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projected image are of the same scale regardless of whether they are far away or near to the virtual viewer. As a result, lengths are not foreshortened as they would be in a perspective projection.
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is uniform, therefore the proportionality of all sides and lengths are preserved, and the axes share a common scale. This enables measurements to be read or taken directly from the drawing.
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Perspective of a geometric solid using two vanishing points. In this case, the map of the solid (orthogonal projection) is drawn below the perspective, as if bending the ground plane.
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are parallel to each other. Thus, lines that are parallel in three-dimensional space remain parallel in the two-dimensional projected image. Parallel projection also corresponds to a
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3D objects are largely displayed on two-dimensional mediums (such as paper and computer monitors). As such, graphical projections are a commonly used design element; notably, in
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While orthographic projection ignores perspective to allow accurate measurements, perspective projection shows distant objects as smaller to provide additional realism.
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The principal vanishing point is the vanishing point of all horizontal lines perpendicular to the picture plane. The vanishing points of all horizontal lines lie on the
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show an image of an object as viewed from a skew direction in order to reveal all three directions (axes) of space in one picture. Axonometric projections may be either
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Alternatively, one could use clipping techniques, replacing the variables with values of the point that's are out of the FOV-angle and the point inside Camera Matrix.
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used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to
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Objects drawn with parallel projection do not appear larger or smaller as they extend closer to or away from the viewer. While advantageous for
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An example of the limitations of isometric projection. The height difference between the red and blue balls cannot be determined locally.
457: 2195: 6302: 6130: 5741: 3254: 6614: 5892: 5865: 5700: 2127: 4637: 6619: 6166: 355: 6624: 6425: 6226: 5818: 5764: 3319: 5791: 5266:{\displaystyle {\begin{aligned}&P_{x}={\frac {X}{Z_{\text{ave}}}}\\&P_{y}={\frac {Y}{Z_{\text{ave}}}}\end{aligned}}} 1817:
control the behavior of the projection transformation. The following variables are defined to describe this transformation:
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is the viewed angle. (Note: This assumes that you map the points (-1,-1) and (1,1) to the corners of your viewing surface)
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field of view is small. With these conditions, it can be assumed that all points on a 3D object are at the same distance
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Perspective projection or perspective transformation is a projection where three-dimensional objects are projected on a
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Subsequent clipping and scaling operations may be necessary to map the 2D plane onto any particular display media.
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its vanishing point, found at the intersection between the parallel line from the eye point and the picture plane.
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in conjunction with an argument using similar triangles, leads to division by the homogeneous coordinate, giving
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following a method, the technician may produce the envisioned picture on a planar surface such as drawing paper.
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If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the
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depicts a staircase which seems to ascend (anticlockwise) or descend (clockwise) yet forms a continuous loop.
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is used exclusively for pictorial purposes rather than for formal, working drawings. In an oblique pictorial
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is an arbitrary offset. These constants are optional, and can be used to properly align the viewport. Using
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Symbols used to define whether a multiview projection is either First Angle (left) or Third Angle (right).
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from the camera without significant errors in the projection (compared to the full perspective model).
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uses tricks of perspective to determine where a player can and cannot move in a puzzle-like fashion.
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onto planes that form a 6-sided box around the object. Although six different sides can be drawn,
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three views of a drawing give enough information to make a 3D object. These views are known as
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respectively. The parallel lines through P.V. (in red) intercept L.O. in the vanishing points
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This transformed point can then be projected onto the 2D plane using the formula (here,
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and the length on these axes are drawn with a 1:1 scale; it is thus similar to the
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represents forward direction - profile view), the following equations can be used:
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Axonometric projection of a scheme displaying the relevant elements of a vertical
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Most conventions use positive z values (the plane being in front of the pinhole
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and described either as a perspective projection with individual point depths
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axis), the mathematical transformation is as follows; To project the 3D point
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It also means that lines which are parallel in nature (that is, meet at the
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is the distance, from the 3D point being projected, to the entrance pupil.
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projection. In each, the appearances of views may be thought of as being
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There are two graphical projection categories, each with its own method:
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using an orthographic projection parallel to the y axis (where positive
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perspective. The standing point (P.S.) is located on the ground plane
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3D Pose from 3 Corresponding Points under Weak-Perspective Projection
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axis, usually 30 or 45°. The length of the third axis is not scaled.
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with respect to the initial coordinate system. This is achieved by
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trick an immobile stairway changes its connectivity. The video game
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In parallel projection, the lines of sight from the object to the
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convention, which can be interpreted either as "rotate about the
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axes (these calculations assume that the axes are ordered as a
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Images drawn in parallel projection rely upon the technique of
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The orthographic projection is derived from the principles of
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a complex object for viewing capability on a simpler plane.
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Because the camera is in 3D, the same works for the screen
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Drawing distinctions: the varieties of graphic expression
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is used as the projection plane; literature also may use
3251:(reading left-to-right)". If the camera is not rotated ( 1774:(P.P. in the scheme on the right, from the Italian term 3350:{\displaystyle \mathbf {d} =\mathbf {a} -\mathbf {c} .} 5282: 4406: 4277: 4214: 3359:
Alternatively, without using matrices (let us replace
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to the result. This transformation is often called a
1679:. L.O. and L.T. are the horizon and the ground lines ( 1128: 1071: 1011: 968: 5738:"The Geometry of Perspective Drawing on the Computer" 5546: 5506: 5473: 5440: 5370: 5327: 5188: 5151: 5120: 5093: 5052: 5015: 4972: 4937: 4707: 4640: 4611: 4605:
The distance of the viewer from the display surface,
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This representation corresponds to rotating by three
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University of Utah § Department of Mathematics. 5559: 5519: 5486: 5453: 5420: 5353: 5294: 5265: 5164: 5133: 5106: 5067: 5038:is the distance from the recording surface to the 5030: 4993: 4958: 4920: 4687: 4626: 4594: 4463: 4184: 3979: 3549: 3522: 3481: 3454: 3413: 3391: 3349: 3308: 3196: 2507: 2482: 2460: 2435: 2401: 2360: 2322: 2290: 2252: 2184: 2113: 2088: 2050: 2024: 1998: 1947: 1900: 1853: 1168: 930: 866: 796: 769: 742: 715: 688: 6147:Creating 3D Environments from Digital Photographs 5421:{\displaystyle B_{x}=A_{x}{\frac {B_{z}}{A_{z}}}} 617:(the rays are perpendicular to the image plane). 5965:Mathematical Methods for Physics and Engineering 6025:Image Processing, Analysis & Machine Vision 4634:, directly relates to the field of view, where 6027:(2nd ed.). Chapman and Hall. p. 14. 5763:Mitchell, William; Malcolm McCullough (1994). 4698:The above equations can also be rewritten as: 3239:(reading right-to-left)" or "rotate about the 423:Several types of graphical projection compared 6167: 5847:. Englewood Cliffs: Prentice Hall], chapter 9 1617:. An extreme example is depicted in the film 1472:is further subdivided into three categories: 431:Various projections and how they are produced 349: 8: 3303: 3285: 2317: 2305: 2285: 2267: 2244: 2226: 2176: 2158: 1785:its intersection with the picture plane, and 1599:This visual ambiguity has been exploited in 1421:-plane and a vertical translation an amount 6123:2D/3D Graphics and Splines with Source Code 1603:, as well as "impossible object" drawings. 605:("to measure along axes"), as described in 6237: 6174: 6160: 6152: 5820:Advanced graphics programming using openGL 1948:{\displaystyle \mathbf {\theta } _{x,y,z}} 356: 342: 91: 5929: 5551: 5545: 5511: 5505: 5478: 5472: 5445: 5439: 5410: 5400: 5394: 5388: 5375: 5369: 5345: 5332: 5326: 5281: 5251: 5242: 5233: 5216: 5207: 5198: 5189: 5187: 5156: 5150: 5125: 5119: 5098: 5092: 5059: 5054: 5051: 5022: 5017: 5014: 4979: 4974: 4971: 4944: 4939: 4936: 4905: 4900: 4890: 4885: 4878: 4873: 4864: 4855: 4850: 4843: 4838: 4821: 4816: 4802: 4797: 4787: 4782: 4775: 4770: 4761: 4752: 4747: 4740: 4735: 4718: 4713: 4708: 4706: 4676: 4671: 4665: 4639: 4618: 4613: 4610: 4582: 4577: 4571: 4565: 4560: 4546: 4541: 4530: 4525: 4519: 4513: 4508: 4494: 4489: 4484: 4482: 4447: 4442: 4431: 4426: 4415: 4410: 4401: 4385: 4380: 4374: 4352: 4347: 4340: 4335: 4332: 4310: 4305: 4298: 4293: 4290: 4272: 4255: 4250: 4239: 4234: 4223: 4218: 4209: 4207: 4169: 4164: 4154: 4149: 4140: 4135: 4128: 4123: 4120: 4107: 4102: 4088: 4083: 4073: 4068: 4059: 4054: 4047: 4042: 4039: 4026: 4021: 4016: 4014: 3965: 3959: 3947: 3941: 3928: 3910: 3904: 3892: 3886: 3873: 3861: 3855: 3842: 3825: 3820: 3807: 3801: 3789: 3783: 3770: 3752: 3746: 3734: 3728: 3715: 3703: 3697: 3684: 3667: 3662: 3652: 3646: 3631: 3625: 3613: 3607: 3594: 3577: 3572: 3567: 3565: 3541: 3535: 3510: 3494: 3473: 3467: 3442: 3426: 3406: 3404: 3383: 3370: 3364: 3339: 3331: 3323: 3321: 3264: 3259: 3256: 3175: 3170: 3159: 3154: 3143: 3138: 3129: 3112: 3107: 3096: 3091: 3080: 3075: 3066: 3065: 3022: 3017: 2996: 2991: 2960: 2955: 2934: 2929: 2911: 2894: 2889: 2863: 2858: 2818: 2813: 2784: 2779: 2761: 2744: 2739: 2718: 2713: 2682: 2677: 2656: 2651: 2611: 2594: 2589: 2578: 2573: 2562: 2557: 2548: 2546: 2500: 2495: 2475: 2473: 2453: 2451: 2428: 2426: 2381: 2376: 2373: 2346: 2341: 2338: 2303: 2265: 2205: 2200: 2197: 2137: 2132: 2129: 2103: 2101: 2074: 2069: 2066: 2043: 2041: 2017: 2015: 1978: 1973: 1970: 1927: 1922: 1919: 1880: 1875: 1872: 1833: 1828: 1825: 1149: 1135: 1123: 1106: 1092: 1078: 1066: 1052: 1018: 1006: 989: 975: 963: 961: 922: 909: 899: 886: 880: 858: 845: 835: 822: 816: 788: 782: 761: 755: 734: 728: 707: 701: 680: 674: 5907:Ingrid Carlbom, Joseph Paciorek (1978). 5796:. Cornell University Press. p. 22. 83: 67:of all important aspects of the article. 5728: 2010:'s position relative to aforementioned 1282:with an angle of 45° and a ratio of 2/3 453: 99: 6023:Sonka, M; Hlavac, V; Boyle, R (1995). 5817:McReynolds, Tom; David Blythe (2005). 5321:-coordinate corresponds to a point at 5114:replaced by an average constant depth 2417:defined by the camera, with origin in 931:{\displaystyle b_{y}=s_{z}a_{z}+c_{z}} 867:{\displaystyle b_{x}=s_{x}a_{x}+c_{x}} 88:Classification of some 3D projections 63:Please consider expanding the lead to 2291:{\displaystyle \langle 1,2,0\rangle } 609:. In general, the resulting image is 18:Projection matrix (computer graphics) 7: 6579:List of computer graphics algorithms 5769:. John Wiley and Sons. p. 169. 2402:{\displaystyle \mathbf {d} _{x,y,z}} 1999:{\displaystyle \mathbf {e} _{x,y,z}} 1901:{\displaystyle \mathbf {c} _{x,y,z}} 1854:{\displaystyle \mathbf {a} _{x,y,z}} 1727:, and hence also their intersection 1719:: thus one can draw the projections 5583:in the above diagram and equation. 5531:—the axial distance from the 5361:multiply the point coordinates by: 2508:{\displaystyle -\mathbf {\theta } } 2323:{\displaystyle \langle 1,2\rangle } 1781:Two relevant points of a line are: 4994:{\displaystyle \mathbf {r} _{x,y}} 4959:{\displaystyle \mathbf {s} _{x,y}} 2436:{\displaystyle \mathbf {\theta } } 2361:{\displaystyle \mathbf {b} _{x,y}} 2089:{\displaystyle \mathbf {b} _{x,y}} 1778:, coined during the renaissance). 1540:Limitations of parallel projection 945:is an arbitrary scale factor, and 25: 6125:. Author Solutions Incorporated. 6048:Subhashis Banerjee (2002-02-18). 5843:D. Hearn, & M. Baker (1997). 5744:from the original on Apr 30, 2015 5701:Transform, clipping, and lighting 1357:. On the flat drawing, two axes, 6121:Koehler; Ralph (December 2000). 5310: 5068:{\displaystyle \mathbf {d} _{z}} 5055: 5031:{\displaystyle \mathbf {r} _{z}} 5018: 4975: 4940: 4901: 4886: 4874: 4851: 4839: 4817: 4798: 4783: 4771: 4748: 4736: 4714: 4672: 4627:{\displaystyle \mathbf {e} _{z}} 4614: 4578: 4561: 4542: 4526: 4509: 4490: 4443: 4427: 4411: 4381: 4348: 4336: 4306: 4294: 4251: 4235: 4219: 4165: 4150: 4136: 4124: 4103: 4084: 4069: 4055: 4043: 4022: 3966: 3948: 3911: 3893: 3862: 3821: 3808: 3790: 3753: 3735: 3704: 3663: 3653: 3632: 3614: 3573: 3407: 3340: 3332: 3324: 3171: 3155: 3139: 3108: 3092: 3076: 2590: 2574: 2558: 2490:and then applying a rotation by 2476: 2454: 2377: 2342: 2133: 2104: 2070: 2044: 2018: 1974: 1876: 1829: 1566: 1554: 1287: 1268: 541: 527: 513: 499: 485: 471: 456: 107: 41: 5001:is the recording surface size ( 55:may be too short to adequately 6095:3D Game Programming All in One 5165:{\displaystyle Z_{\text{ave}}} 5134:{\displaystyle Z_{\text{ave}}} 4896: 4869: 4861: 4834: 4793: 4766: 4758: 4731: 4682: 4659: 3970: 3934: 3918: 3915: 3879: 3848: 3812: 3776: 3760: 3757: 3721: 3690: 3636: 3600: 3028: 3013: 3002: 2987: 2966: 2951: 2940: 2925: 2900: 2885: 2869: 2854: 2824: 2809: 2790: 2775: 2750: 2735: 2724: 2709: 2688: 2673: 2662: 2647: 2298:is projected to the 2D vector 1959:of the camera (represented by 586:(the distance from a camera's 65:provide an accessible overview 1: 6536:3D computer graphics software 6050:"The Weak-Perspective Camera" 2114:{\displaystyle \mathbf {a} .} 1908:– the 3D position of a point 1861:– the 3D position of a point 1615:law of conservation of energy 1206:, up to six pictures (called 6351:Hidden-surface determination 5845:Computer Graphics, C Version 3414:{\displaystyle \mathbf {x} } 2483:{\displaystyle \mathbf {a} } 2461:{\displaystyle \mathbf {c} } 2051:{\displaystyle \mathbf {c} } 2025:{\displaystyle \mathbf {c} } 621:should not be confused with 5998:Goldstein, Herbert (1980). 5354:{\displaystyle A_{x},A_{z}} 5082:Weak perspective projection 3550:{\displaystyle s_{\alpha }} 3482:{\displaystyle c_{\alpha }} 3392:{\displaystyle a_{x}-c_{x}} 288:Projection (linear algebra) 32:Projection (disambiguation) 6651: 6099:. Thomson Course. p.  6091:Kenneth C. Finney (2004). 6063:Alter, T. D. (July 1992). 5971:Cambridge University Press 5887:, Springer, p. xxix, 5860:. Boston: Addison-Wesley. 5575:-coordinate, substituting 5317:To determine which screen 3421:and so on, and abbreviate 1640: 1543: 1432: 1377:, as the third axis, here 1257: 1187: 638: 632: 559: 29: 5823:. Elsevier. p. 502. 4195:Or, in matrix form using 2409:as the position of point 2368:we first define a vector 1772:principal vanishing point 1321:Cavalier projection (45°) 6615:Euclidean solid geometry 6072:(Technical report). MIT 5790:Maynard, Patric (2005). 5616:Cross section (geometry) 5567:is the subject distance. 1912:representing the camera. 1865:that is to be projected. 1373:, although it is not an 953:, the equations become: 641:Geometric transformation 411:and optical techniques. 6563:Vector graphics editors 6558:Raster graphics editors 5676:Perspective (graphical) 5651:Homogeneous coordinates 5626:Curvilinear perspective 4197:homogeneous coordinates 2096:– the 2D projection of 1764:three-point perspective 1643:Perspective (graphical) 1456:Axonometric projections 635:Orthographic projection 629:Orthographic projection 549:Three-point perspective 387:3D projections use the 155:Curvilinear perspective 131:Orthographic projection 6620:Functions and mappings 6446:Checkerboard rendering 5884:The geometry of an art 5665:Cylindrical projection 5561: 5521: 5488: 5455: 5422: 5355: 5296: 5276:assuming focal length 5267: 5166: 5135: 5108: 5069: 5032: 4995: 4960: 4922: 4689: 4628: 4596: 4465: 4186: 3981: 3551: 3524: 3483: 3456: 3415: 3393: 3351: 3310: 3198: 2509: 2484: 2462: 2437: 2403: 2362: 2333:Otherwise, to compute 2324: 2292: 2254: 2186: 2115: 2090: 2052: 2026: 2000: 1949: 1902: 1855: 1736: 1660: 1637:Perspective projection 1590:perspective projection 1586:architectural drawings 1470:Axonometric projection 1452: 1435:Axonometric projection 1429:Axonometric projection 1375:axonometric projection 1199: 1170: 932: 868: 798: 771: 744: 717: 690: 623:axonometric projection 580:perspective projection 571: 449:perspective projection 432: 424: 150:Perspective projection 89: 6625:Graphical projections 6401:Affine transformation 6380:Surface triangulation 6324:Anisotropic filtering 5940:10.1145/356744.356750 5917:ACM Computing Surveys 5646:Exploded-view drawing 5562: 5560:{\displaystyle A_{z}} 5522: 5520:{\displaystyle B_{z}} 5489: 5487:{\displaystyle A_{x}} 5456: 5454:{\displaystyle B_{x}} 5423: 5356: 5297: 5268: 5167: 5136: 5109: 5107:{\displaystyle Z_{i}} 5070: 5033: 4996: 4966:is the display size, 4961: 4923: 4690: 4629: 4597: 4466: 4187: 3982: 3552: 3525: 3484: 3457: 3416: 3394: 3352: 3311: 3199: 2510: 2485: 2463: 2438: 2404: 2363: 2325: 2293: 2255: 2187: 2116: 2091: 2053: 2027: 2001: 1950: 1903: 1856: 1666: 1658: 1647:Transformation matrix 1442: 1204:multiview projections 1197: 1171: 951:matrix multiplication 933: 869: 799: 797:{\displaystyle b_{y}} 772: 770:{\displaystyle b_{x}} 745: 743:{\displaystyle a_{z}} 718: 716:{\displaystyle a_{y}} 691: 689:{\displaystyle a_{x}} 569: 535:Two-point perspective 521:One-point perspective 430: 422: 258:Computer-aided design 195:Exploded view drawing 87: 6600:3D computer graphics 5856:James Foley (1997). 5766:Digital design media 5736:Treibergs, Andrejs. 5671:Multiview projection 5636:Descriptive geometry 5621:Cross-sectional view 5601:3D computer graphics 5544: 5504: 5471: 5438: 5368: 5325: 5280: 5186: 5149: 5118: 5091: 5050: 5013: 4970: 4935: 4705: 4638: 4609: 4481: 4206: 4013: 3564: 3534: 3493: 3466: 3425: 3403: 3363: 3320: 3255: 2545: 2494: 2472: 2450: 2425: 2372: 2337: 2302: 2264: 2196: 2128: 2100: 2065: 2040: 2014: 1969: 1918: 1871: 1824: 1808:Mathematical formula 1534:Trimetric projection 1530:trimetric pictorials 1524:Trimetric projection 1498:Isometric projection 1494:isometric pictorials 1488:Isometric projection 1482:trimetric projection 1474:isometric projection 1371:dimetric projections 1331:cavalier perspective 1296:military perspective 1294:Stone arch drawn in 1190:Multiview projection 1184:Multiview projection 960: 879: 815: 781: 754: 727: 700: 673: 647:descriptive geometry 479:Isometric projection 464:Multiview projection 374:graphical projection 263:Descriptive geometry 136:Isometric projection 101:Graphical projection 30:For other uses, see 6635:Projective geometry 6416:Collision detection 6344:Global illumination 6000:Classical Mechanics 5961:Riley, K F (2006). 5641:Engineering drawing 1518:Dimetric projection 1514:dimetric pictorials 1508:Dimetric projection 1478:dimetric projection 1415:military projection 1405:Military projection 1399:cabinet perspective 1365:on the figure, are 1327:cavalier projection 1306:oblique projections 562:Parallel projection 556:Parallel projection 493:Military projection 444:parallel projection 397:engineering drawing 323:Video game graphics 298:Projective geometry 268:Engineering drawing 160:Reverse perspective 126:Parallel projection 95:Part of a series on 6466:Scanline rendering 6260:Parallax scrolling 6250:Isometric graphics 5557: 5517: 5484: 5451: 5418: 5351: 5292: 5263: 5261: 5162: 5131: 5104: 5065: 5028: 4991: 4956: 4918: 4916: 4685: 4624: 4592: 4590: 4461: 4455: 4395: 4263: 4182: 4180: 3977: 3975: 3547: 3520: 3479: 3452: 3411: 3389: 3347: 3306: 3243:axes (axes of the 3223:axes (axes of the 3194: 3183: 3120: 3055: 2905: 2755: 2602: 2505: 2480: 2458: 2433: 2413:with respect to a 2399: 2358: 2320: 2288: 2250: 2182: 2111: 2086: 2048: 2022: 1996: 1945: 1898: 1851: 1737: 1687:). The bold lines 1661: 1625:forced perspective 1532:(for methods, see 1516:(for methods, see 1496:(for methods, see 1453: 1411:oblique projection 1395:cabinet projection 1389:Cabinet projection 1311:oblique projection 1280:cabinet projection 1260:Oblique projection 1254:Oblique projection 1200: 1166: 1157: 1114: 1060: 997: 928: 864: 794: 767: 750:onto the 2D point 740: 713: 686: 572: 507:Cabinet projection 433: 425: 143:Oblique projection 90: 6587: 6586: 6528:Graphics software 6421:Planar projection 6406:Back-face culling 6278: 6277: 6222:Alpha compositing 6183:Computer graphics 6110:978-1-59200-136-1 6034:978-0-412-45570-4 6009:978-0-201-02918-5 5984:978-0-521-67971-8 5858:Computer Graphics 5830:978-1-55860-659-3 5803:978-0-8014-7280-0 5776:978-0-471-28666-0 5686:Technical drawing 5611:Computer graphics 5416: 5257: 5254: 5222: 5219: 5159: 5128: 5007:Photographic film 4391: 4358: 4316: 4146: 4065: 3213:Tait–Bryan angles 2538:system of axes): 2415:coordinate system 1961:Tait–Bryan angles 1813:orientation, and 1748:point at infinity 1681:linea d'orizzonte 1546:Impossible object 1445:axonometric views 941:where the vector 582:with an infinite 405:computer graphics 389:primary qualities 366: 365: 308:Technical drawing 253:Computer graphics 82: 81: 16:(Redirected from 6642: 6513:Volume rendering 6385:Wire-frame model 6238: 6176: 6169: 6162: 6153: 6136: 6117: 6098: 6078: 6077: 6071: 6060: 6054: 6053: 6045: 6039: 6038: 6020: 6014: 6013: 5995: 5989: 5988: 5968: 5958: 5952: 5951: 5933: 5913: 5904: 5898: 5897: 5875: 5869: 5854: 5848: 5841: 5835: 5834: 5814: 5808: 5807: 5787: 5781: 5780: 5760: 5754: 5753: 5751: 5749: 5733: 5566: 5564: 5563: 5558: 5556: 5555: 5526: 5524: 5523: 5518: 5516: 5515: 5493: 5491: 5490: 5485: 5483: 5482: 5460: 5458: 5457: 5452: 5450: 5449: 5427: 5425: 5424: 5419: 5417: 5415: 5414: 5405: 5404: 5395: 5393: 5392: 5380: 5379: 5360: 5358: 5357: 5352: 5350: 5349: 5337: 5336: 5314: 5301: 5299: 5298: 5295:{\textstyle f=1} 5293: 5272: 5270: 5269: 5264: 5262: 5258: 5256: 5255: 5252: 5243: 5238: 5237: 5227: 5223: 5221: 5220: 5217: 5208: 5203: 5202: 5192: 5171: 5169: 5168: 5163: 5161: 5160: 5157: 5140: 5138: 5137: 5132: 5130: 5129: 5126: 5113: 5111: 5110: 5105: 5103: 5102: 5074: 5072: 5071: 5066: 5064: 5063: 5058: 5037: 5035: 5034: 5029: 5027: 5026: 5021: 5000: 4998: 4997: 4992: 4990: 4989: 4978: 4965: 4963: 4962: 4957: 4955: 4954: 4943: 4927: 4925: 4924: 4919: 4917: 4910: 4909: 4904: 4895: 4894: 4889: 4883: 4882: 4877: 4868: 4860: 4859: 4854: 4848: 4847: 4842: 4826: 4825: 4820: 4807: 4806: 4801: 4792: 4791: 4786: 4780: 4779: 4774: 4765: 4757: 4756: 4751: 4745: 4744: 4739: 4723: 4722: 4717: 4694: 4692: 4691: 4686: 4681: 4680: 4675: 4669: 4633: 4631: 4630: 4625: 4623: 4622: 4617: 4601: 4599: 4598: 4593: 4591: 4587: 4586: 4581: 4575: 4570: 4569: 4564: 4551: 4550: 4545: 4535: 4534: 4529: 4523: 4518: 4517: 4512: 4499: 4498: 4493: 4470: 4468: 4467: 4462: 4460: 4459: 4452: 4451: 4446: 4436: 4435: 4430: 4420: 4419: 4414: 4400: 4399: 4392: 4390: 4389: 4384: 4375: 4359: 4357: 4356: 4351: 4345: 4344: 4339: 4333: 4317: 4315: 4314: 4309: 4303: 4302: 4297: 4291: 4268: 4267: 4260: 4259: 4254: 4244: 4243: 4238: 4228: 4227: 4222: 4191: 4189: 4188: 4183: 4181: 4174: 4173: 4168: 4159: 4158: 4153: 4147: 4145: 4144: 4139: 4133: 4132: 4127: 4121: 4112: 4111: 4106: 4093: 4092: 4087: 4078: 4077: 4072: 4066: 4064: 4063: 4058: 4052: 4051: 4046: 4040: 4031: 4030: 4025: 3986: 3984: 3983: 3978: 3976: 3969: 3964: 3963: 3951: 3946: 3945: 3933: 3932: 3914: 3909: 3908: 3896: 3891: 3890: 3878: 3877: 3865: 3860: 3859: 3847: 3846: 3830: 3829: 3824: 3811: 3806: 3805: 3793: 3788: 3787: 3775: 3774: 3756: 3751: 3750: 3738: 3733: 3732: 3720: 3719: 3707: 3702: 3701: 3689: 3688: 3672: 3671: 3666: 3656: 3651: 3650: 3635: 3630: 3629: 3617: 3612: 3611: 3599: 3598: 3582: 3581: 3576: 3556: 3554: 3553: 3548: 3546: 3545: 3529: 3527: 3526: 3521: 3519: 3515: 3514: 3488: 3486: 3485: 3480: 3478: 3477: 3461: 3459: 3458: 3453: 3451: 3447: 3446: 3420: 3418: 3417: 3412: 3410: 3398: 3396: 3395: 3390: 3388: 3387: 3375: 3374: 3356: 3354: 3353: 3348: 3343: 3335: 3327: 3315: 3313: 3312: 3307: 3281: 3280: 3263: 3211:(more properly, 3203: 3201: 3200: 3195: 3193: 3189: 3188: 3187: 3180: 3179: 3174: 3164: 3163: 3158: 3148: 3147: 3142: 3125: 3124: 3117: 3116: 3111: 3101: 3100: 3095: 3085: 3084: 3079: 3060: 3059: 3027: 3026: 3021: 3001: 3000: 2995: 2965: 2964: 2959: 2939: 2938: 2933: 2910: 2909: 2899: 2898: 2893: 2868: 2867: 2862: 2823: 2822: 2817: 2789: 2788: 2783: 2760: 2759: 2749: 2748: 2743: 2723: 2722: 2717: 2687: 2686: 2681: 2661: 2660: 2655: 2607: 2606: 2599: 2598: 2593: 2583: 2582: 2577: 2567: 2566: 2561: 2521: 2520: 2519:camera transform 2514: 2512: 2511: 2506: 2504: 2489: 2487: 2486: 2481: 2479: 2467: 2465: 2464: 2459: 2457: 2442: 2440: 2439: 2434: 2432: 2408: 2406: 2405: 2400: 2398: 2397: 2380: 2367: 2365: 2364: 2359: 2357: 2356: 2345: 2329: 2327: 2326: 2321: 2297: 2295: 2294: 2289: 2259: 2257: 2256: 2251: 2222: 2221: 2204: 2191: 2189: 2188: 2183: 2154: 2153: 2136: 2120: 2118: 2117: 2112: 2107: 2095: 2093: 2092: 2087: 2085: 2084: 2073: 2057: 2055: 2054: 2049: 2047: 2031: 2029: 2028: 2023: 2021: 2005: 2003: 2002: 1997: 1995: 1994: 1977: 1954: 1952: 1951: 1946: 1944: 1943: 1926: 1907: 1905: 1904: 1899: 1897: 1896: 1879: 1860: 1858: 1857: 1852: 1850: 1849: 1832: 1776:punto principale 1699:, and intercept 1570: 1558: 1291: 1272: 1175: 1173: 1172: 1167: 1162: 1161: 1154: 1153: 1140: 1139: 1119: 1118: 1111: 1110: 1097: 1096: 1083: 1082: 1065: 1064: 1057: 1056: 1023: 1022: 1002: 1001: 994: 993: 980: 979: 937: 935: 934: 929: 927: 926: 914: 913: 904: 903: 891: 890: 873: 871: 870: 865: 863: 862: 850: 849: 840: 839: 827: 826: 803: 801: 800: 795: 793: 792: 776: 774: 773: 768: 766: 765: 749: 747: 746: 741: 739: 738: 722: 720: 719: 714: 712: 711: 695: 693: 692: 687: 685: 684: 652:working drawings 607:Pohlke's theorem 576:projection plane 545: 531: 517: 503: 489: 475: 460: 378:design technique 358: 351: 344: 293:Projection plane 283:Plans (drawings) 111: 92: 77: 74: 68: 45: 37: 27:Design technique 21: 6650: 6649: 6645: 6644: 6643: 6641: 6640: 6639: 6610:Display devices 6590: 6589: 6588: 6583: 6567: 6522: 6389: 6334:Fluid animation 6274: 6236: 6208: 6199:Diffusion curve 6191:Vector graphics 6185: 6180: 6143: 6133: 6120: 6111: 6090: 6087: 6085:Further reading 6082: 6081: 6069: 6062: 6061: 6057: 6047: 6046: 6042: 6035: 6022: 6021: 6017: 6010: 5997: 5996: 5992: 5985: 5960: 5959: 5955: 5931:10.1.1.532.4774 5911: 5906: 5905: 5901: 5895: 5879:Kirsti Andersen 5877: 5876: 5872: 5855: 5851: 5842: 5838: 5831: 5816: 5815: 5811: 5804: 5789: 5788: 5784: 5777: 5762: 5761: 5757: 5747: 5745: 5735: 5734: 5730: 5725: 5720: 5711:Viewing frustum 5696:Texture mapping 5631:Cutaway drawing 5596: 5547: 5542: 5541: 5507: 5502: 5501: 5474: 5469: 5468: 5441: 5436: 5435: 5406: 5396: 5384: 5371: 5366: 5365: 5341: 5328: 5323: 5322: 5308: 5278: 5277: 5260: 5259: 5247: 5229: 5225: 5224: 5212: 5194: 5184: 5183: 5152: 5147: 5146: 5121: 5116: 5115: 5094: 5089: 5088: 5084: 5053: 5048: 5047: 5016: 5011: 5010: 4973: 4968: 4967: 4938: 4933: 4932: 4915: 4914: 4899: 4884: 4872: 4849: 4837: 4827: 4815: 4812: 4811: 4796: 4781: 4769: 4746: 4734: 4724: 4712: 4703: 4702: 4670: 4636: 4635: 4612: 4607: 4606: 4589: 4588: 4576: 4559: 4552: 4540: 4537: 4536: 4524: 4507: 4500: 4488: 4479: 4478: 4454: 4453: 4441: 4438: 4437: 4425: 4422: 4421: 4409: 4402: 4394: 4393: 4379: 4372: 4367: 4361: 4360: 4346: 4334: 4330: 4325: 4319: 4318: 4304: 4292: 4288: 4283: 4273: 4262: 4261: 4249: 4246: 4245: 4233: 4230: 4229: 4217: 4210: 4204: 4203: 4179: 4178: 4163: 4148: 4134: 4122: 4113: 4101: 4098: 4097: 4082: 4067: 4053: 4041: 4032: 4020: 4011: 4010: 3974: 3973: 3955: 3937: 3924: 3900: 3882: 3869: 3851: 3838: 3831: 3819: 3816: 3815: 3797: 3779: 3766: 3742: 3724: 3711: 3693: 3680: 3673: 3661: 3658: 3657: 3642: 3621: 3603: 3590: 3583: 3571: 3562: 3561: 3537: 3532: 3531: 3506: 3502: 3491: 3490: 3469: 3464: 3463: 3438: 3434: 3423: 3422: 3401: 3400: 3379: 3366: 3361: 3360: 3318: 3317: 3258: 3253: 3252: 3247:) in the order 3227:) in the order 3182: 3181: 3169: 3166: 3165: 3153: 3150: 3149: 3137: 3130: 3119: 3118: 3106: 3103: 3102: 3090: 3087: 3086: 3074: 3067: 3061: 3054: 3053: 3048: 3043: 3037: 3036: 3031: 3016: 3005: 2990: 2975: 2974: 2969: 2954: 2943: 2928: 2912: 2904: 2903: 2888: 2877: 2872: 2857: 2845: 2844: 2839: 2834: 2828: 2827: 2812: 2798: 2793: 2778: 2762: 2754: 2753: 2738: 2727: 2712: 2698: 2692: 2691: 2676: 2665: 2650: 2639: 2633: 2632: 2627: 2622: 2612: 2601: 2600: 2588: 2585: 2584: 2572: 2569: 2568: 2556: 2549: 2543: 2542: 2518: 2517: 2492: 2491: 2470: 2469: 2448: 2447: 2423: 2422: 2421:and rotated by 2375: 2370: 2369: 2340: 2335: 2334: 2300: 2299: 2262: 2261: 2199: 2194: 2193: 2131: 2126: 2125: 2098: 2097: 2068: 2063: 2062: 2038: 2037: 2012: 2011: 2008:display surface 1972: 1967: 1966: 1921: 1916: 1915: 1874: 1869: 1868: 1827: 1822: 1821: 1810: 1799:distance points 1752:vanishing point 1653: 1639: 1582: 1581: 1580: 1579: 1578: 1571: 1563: 1562: 1559: 1548: 1542: 1526: 1510: 1490: 1437: 1431: 1407: 1391: 1335:high view point 1323: 1302: 1301: 1300: 1299: 1298: 1292: 1284: 1283: 1273: 1262: 1256: 1250:are also used. 1192: 1186: 1156: 1155: 1145: 1142: 1141: 1131: 1124: 1113: 1112: 1102: 1099: 1098: 1088: 1085: 1084: 1074: 1067: 1059: 1058: 1048: 1046: 1041: 1035: 1034: 1029: 1024: 1014: 1007: 996: 995: 985: 982: 981: 971: 964: 958: 957: 918: 905: 895: 882: 877: 876: 854: 841: 831: 818: 813: 812: 784: 779: 778: 757: 752: 751: 730: 725: 724: 703: 698: 697: 676: 671: 670: 643: 637: 631: 564: 558: 551: 546: 537: 532: 523: 518: 509: 504: 495: 490: 481: 476: 467: 461: 417: 362: 333: 332: 328:Viewing frustum 318:Vanishing point 233: 225: 224: 215:Worm's-eye view 190:Cutaway drawing 180:Bird's-eye view 175: 167: 166: 121: 78: 72: 69: 62: 50:This article's 46: 35: 28: 23: 22: 15: 12: 11: 5: 6648: 6646: 6638: 6637: 6632: 6630:Linear algebra 6627: 6622: 6617: 6612: 6607: 6602: 6592: 6591: 6585: 6584: 6582: 6581: 6575: 6573: 6569: 6568: 6566: 6565: 6560: 6555: 6554: 6553: 6548: 6543: 6532: 6530: 6524: 6523: 6521: 6520: 6515: 6510: 6505: 6500: 6495: 6490: 6485: 6483:Shadow mapping 6480: 6475: 6470: 6469: 6468: 6463: 6458: 6453: 6448: 6443: 6438: 6428: 6423: 6418: 6413: 6408: 6403: 6397: 6395: 6391: 6390: 6388: 6387: 6382: 6377: 6376: 6375: 6365: 6358: 6353: 6348: 6347: 6346: 6336: 6331: 6326: 6321: 6316: 6310: 6305: 6299: 6294: 6288: 6286: 6280: 6279: 6276: 6275: 6273: 6272: 6267: 6262: 6257: 6252: 6246: 6244: 6235: 6234: 6229: 6224: 6218: 6216: 6210: 6209: 6207: 6206: 6201: 6195: 6193: 6187: 6186: 6181: 6179: 6178: 6171: 6164: 6156: 6150: 6149: 6142: 6141:External links 6139: 6138: 6137: 6132:978-0759611870 6131: 6118: 6115:3D projection. 6109: 6086: 6083: 6080: 6079: 6055: 6040: 6033: 6015: 6008: 5990: 5983: 5953: 5924:(4): 465–502. 5899: 5893: 5870: 5849: 5836: 5829: 5809: 5802: 5782: 5775: 5755: 5727: 5726: 5724: 5721: 5719: 5718: 5713: 5708: 5703: 5698: 5693: 5688: 5683: 5681:Plan (drawing) 5678: 5673: 5668: 5661:Map projection 5658: 5653: 5648: 5643: 5638: 5633: 5628: 5623: 5618: 5613: 5608: 5603: 5597: 5595: 5592: 5569: 5568: 5554: 5550: 5539: 5514: 5510: 5499: 5481: 5477: 5466: 5461:is the screen 5448: 5444: 5429: 5428: 5413: 5409: 5403: 5399: 5391: 5387: 5383: 5378: 5374: 5348: 5344: 5340: 5335: 5331: 5307: 5304: 5291: 5288: 5285: 5274: 5273: 5250: 5246: 5241: 5236: 5232: 5228: 5226: 5215: 5211: 5206: 5201: 5197: 5193: 5191: 5155: 5124: 5101: 5097: 5083: 5080: 5062: 5057: 5040:entrance pupil 5025: 5020: 4988: 4985: 4982: 4977: 4953: 4950: 4947: 4942: 4929: 4928: 4913: 4908: 4903: 4898: 4893: 4888: 4881: 4876: 4871: 4867: 4863: 4858: 4853: 4846: 4841: 4836: 4833: 4830: 4828: 4824: 4819: 4814: 4813: 4810: 4805: 4800: 4795: 4790: 4785: 4778: 4773: 4768: 4764: 4760: 4755: 4750: 4743: 4738: 4733: 4730: 4727: 4725: 4721: 4716: 4711: 4710: 4684: 4679: 4674: 4668: 4664: 4661: 4658: 4655: 4652: 4649: 4646: 4643: 4621: 4616: 4603: 4602: 4585: 4580: 4574: 4568: 4563: 4558: 4555: 4553: 4549: 4544: 4539: 4538: 4533: 4528: 4522: 4516: 4511: 4506: 4503: 4501: 4497: 4492: 4487: 4486: 4472: 4471: 4458: 4450: 4445: 4440: 4439: 4434: 4429: 4424: 4423: 4418: 4413: 4408: 4407: 4405: 4398: 4388: 4383: 4378: 4373: 4371: 4368: 4366: 4363: 4362: 4355: 4350: 4343: 4338: 4331: 4329: 4326: 4324: 4321: 4320: 4313: 4308: 4301: 4296: 4289: 4287: 4284: 4282: 4279: 4278: 4276: 4271: 4266: 4258: 4253: 4248: 4247: 4242: 4237: 4232: 4231: 4226: 4221: 4216: 4215: 4213: 4193: 4192: 4177: 4172: 4167: 4162: 4157: 4152: 4143: 4138: 4131: 4126: 4119: 4116: 4114: 4110: 4105: 4100: 4099: 4096: 4091: 4086: 4081: 4076: 4071: 4062: 4057: 4050: 4045: 4038: 4035: 4033: 4029: 4024: 4019: 4018: 3988: 3987: 3972: 3968: 3962: 3958: 3954: 3950: 3944: 3940: 3936: 3931: 3927: 3923: 3920: 3917: 3913: 3907: 3903: 3899: 3895: 3889: 3885: 3881: 3876: 3872: 3868: 3864: 3858: 3854: 3850: 3845: 3841: 3837: 3834: 3832: 3828: 3823: 3818: 3817: 3814: 3810: 3804: 3800: 3796: 3792: 3786: 3782: 3778: 3773: 3769: 3765: 3762: 3759: 3755: 3749: 3745: 3741: 3737: 3731: 3727: 3723: 3718: 3714: 3710: 3706: 3700: 3696: 3692: 3687: 3683: 3679: 3676: 3674: 3670: 3665: 3660: 3659: 3655: 3649: 3645: 3641: 3638: 3634: 3628: 3624: 3620: 3616: 3610: 3606: 3602: 3597: 3593: 3589: 3586: 3584: 3580: 3575: 3570: 3569: 3544: 3540: 3518: 3513: 3509: 3505: 3501: 3498: 3476: 3472: 3450: 3445: 3441: 3437: 3433: 3430: 3409: 3386: 3382: 3378: 3373: 3369: 3346: 3342: 3338: 3334: 3330: 3326: 3305: 3302: 3299: 3296: 3293: 3290: 3287: 3284: 3279: 3276: 3273: 3270: 3267: 3262: 3205: 3204: 3192: 3186: 3178: 3173: 3168: 3167: 3162: 3157: 3152: 3151: 3146: 3141: 3136: 3135: 3133: 3128: 3123: 3115: 3110: 3105: 3104: 3099: 3094: 3089: 3088: 3083: 3078: 3073: 3072: 3070: 3064: 3058: 3052: 3049: 3047: 3044: 3042: 3039: 3038: 3035: 3032: 3030: 3025: 3020: 3015: 3012: 3009: 3006: 3004: 2999: 2994: 2989: 2986: 2983: 2980: 2977: 2976: 2973: 2970: 2968: 2963: 2958: 2953: 2950: 2947: 2944: 2942: 2937: 2932: 2927: 2924: 2921: 2918: 2917: 2915: 2908: 2902: 2897: 2892: 2887: 2884: 2881: 2878: 2876: 2873: 2871: 2866: 2861: 2856: 2853: 2850: 2847: 2846: 2843: 2840: 2838: 2835: 2833: 2830: 2829: 2826: 2821: 2816: 2811: 2808: 2805: 2802: 2799: 2797: 2794: 2792: 2787: 2782: 2777: 2774: 2771: 2768: 2767: 2765: 2758: 2752: 2747: 2742: 2737: 2734: 2731: 2728: 2726: 2721: 2716: 2711: 2708: 2705: 2702: 2699: 2697: 2694: 2693: 2690: 2685: 2680: 2675: 2672: 2669: 2666: 2664: 2659: 2654: 2649: 2646: 2643: 2640: 2638: 2635: 2634: 2631: 2628: 2626: 2623: 2621: 2618: 2617: 2615: 2610: 2605: 2597: 2592: 2587: 2586: 2581: 2576: 2571: 2570: 2565: 2560: 2555: 2554: 2552: 2503: 2499: 2478: 2456: 2431: 2396: 2393: 2390: 2387: 2384: 2379: 2355: 2352: 2349: 2344: 2319: 2316: 2313: 2310: 2307: 2287: 2284: 2281: 2278: 2275: 2272: 2269: 2260:the 3D vector 2249: 2246: 2243: 2240: 2237: 2234: 2231: 2228: 2225: 2220: 2217: 2214: 2211: 2208: 2203: 2181: 2178: 2175: 2172: 2169: 2166: 2163: 2160: 2157: 2152: 2149: 2146: 2143: 2140: 2135: 2122: 2121: 2110: 2106: 2083: 2080: 2077: 2072: 2046: 2034: 2033: 2020: 1993: 1990: 1987: 1984: 1981: 1976: 1964: 1942: 1939: 1936: 1933: 1930: 1925: 1913: 1895: 1892: 1889: 1886: 1883: 1878: 1866: 1848: 1845: 1842: 1839: 1836: 1831: 1809: 1806: 1790: 1789: 1786: 1685:linea di terra 1638: 1635: 1575:Penrose stairs 1572: 1565: 1564: 1560: 1553: 1552: 1551: 1550: 1549: 1541: 1538: 1525: 1522: 1509: 1506: 1502:foreshortening 1489: 1486: 1433:Main article: 1430: 1427: 1406: 1403: 1390: 1387: 1322: 1319: 1293: 1286: 1285: 1274: 1267: 1266: 1265: 1264: 1263: 1258:Main article: 1255: 1252: 1188:Main article: 1185: 1182: 1177: 1176: 1165: 1160: 1152: 1148: 1144: 1143: 1138: 1134: 1130: 1129: 1127: 1122: 1117: 1109: 1105: 1101: 1100: 1095: 1091: 1087: 1086: 1081: 1077: 1073: 1072: 1070: 1063: 1055: 1051: 1047: 1045: 1042: 1040: 1037: 1036: 1033: 1030: 1028: 1025: 1021: 1017: 1013: 1012: 1010: 1005: 1000: 992: 988: 984: 983: 978: 974: 970: 969: 967: 939: 938: 925: 921: 917: 912: 908: 902: 898: 894: 889: 885: 874: 861: 857: 853: 848: 844: 838: 834: 830: 825: 821: 791: 787: 764: 760: 737: 733: 710: 706: 683: 679: 633:Main article: 630: 627: 560:Main article: 557: 554: 553: 552: 547: 540: 538: 533: 526: 524: 519: 512: 510: 505: 498: 496: 491: 484: 482: 477: 470: 468: 462: 455: 452: 451: 446: 416: 413: 364: 363: 361: 360: 353: 346: 338: 335: 334: 331: 330: 325: 320: 315: 310: 305: 300: 295: 290: 285: 280: 275: 273:Map projection 270: 265: 260: 255: 250: 245: 240: 234: 231: 230: 227: 226: 223: 222: 217: 212: 207: 202: 197: 192: 187: 182: 176: 173: 172: 169: 168: 165: 164: 163: 162: 157: 147: 146: 145: 140: 139: 138: 122: 117: 116: 113: 112: 104: 103: 97: 96: 80: 79: 59:the key points 49: 47: 40: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 6647: 6636: 6633: 6631: 6628: 6626: 6623: 6621: 6618: 6616: 6613: 6611: 6608: 6606: 6603: 6601: 6598: 6597: 6595: 6580: 6577: 6576: 6574: 6570: 6564: 6561: 6559: 6556: 6552: 6549: 6547: 6544: 6542: 6539: 6538: 6537: 6534: 6533: 6531: 6529: 6525: 6519: 6516: 6514: 6511: 6509: 6506: 6504: 6501: 6499: 6496: 6494: 6491: 6489: 6488:Shadow volume 6486: 6484: 6481: 6479: 6476: 6474: 6471: 6467: 6464: 6462: 6459: 6457: 6454: 6452: 6449: 6447: 6444: 6442: 6439: 6437: 6434: 6433: 6432: 6429: 6427: 6424: 6422: 6419: 6417: 6414: 6412: 6409: 6407: 6404: 6402: 6399: 6398: 6396: 6392: 6386: 6383: 6381: 6378: 6374: 6371: 6370: 6369: 6366: 6363: 6362:Triangle mesh 6359: 6357: 6354: 6352: 6349: 6345: 6342: 6341: 6340: 6337: 6335: 6332: 6330: 6327: 6325: 6322: 6320: 6317: 6314: 6311: 6309: 6306: 6304: 6300: 6298: 6295: 6293: 6292:3D projection 6290: 6289: 6287: 6285: 6281: 6271: 6268: 6266: 6263: 6261: 6258: 6256: 6253: 6251: 6248: 6247: 6245: 6243: 6239: 6233: 6232:Text-to-image 6230: 6228: 6225: 6223: 6220: 6219: 6217: 6215: 6211: 6205: 6202: 6200: 6197: 6196: 6194: 6192: 6188: 6184: 6177: 6172: 6170: 6165: 6163: 6158: 6157: 6154: 6148: 6145: 6144: 6140: 6134: 6128: 6124: 6119: 6116: 6112: 6106: 6102: 6097: 6096: 6089: 6088: 6084: 6075: 6068: 6067: 6059: 6056: 6051: 6044: 6041: 6036: 6030: 6026: 6019: 6016: 6011: 6005: 6001: 5994: 5991: 5986: 5980: 5976: 5972: 5967: 5966: 5957: 5954: 5949: 5945: 5941: 5937: 5932: 5927: 5923: 5919: 5918: 5910: 5903: 5900: 5896: 5894:9780387259611 5890: 5886: 5885: 5880: 5874: 5871: 5867: 5866:0-201-84840-6 5863: 5859: 5853: 5850: 5846: 5840: 5837: 5832: 5826: 5822: 5821: 5813: 5810: 5805: 5799: 5795: 5794: 5786: 5783: 5778: 5772: 5768: 5767: 5759: 5756: 5743: 5739: 5732: 5729: 5722: 5717: 5716:Virtual globe 5714: 5712: 5709: 5707: 5704: 5702: 5699: 5697: 5694: 5692: 5689: 5687: 5684: 5682: 5679: 5677: 5674: 5672: 5669: 5666: 5662: 5659: 5657: 5654: 5652: 5649: 5647: 5644: 5642: 5639: 5637: 5634: 5632: 5629: 5627: 5624: 5622: 5619: 5617: 5614: 5612: 5609: 5607: 5606:Camera matrix 5604: 5602: 5599: 5598: 5593: 5591: 5587: 5584: 5582: 5578: 5574: 5552: 5548: 5540: 5538: 5534: 5533:camera center 5530: 5512: 5508: 5500: 5497: 5494:is the model 5479: 5475: 5467: 5464: 5446: 5442: 5434: 5433: 5432: 5411: 5407: 5401: 5397: 5389: 5385: 5381: 5376: 5372: 5364: 5363: 5362: 5346: 5342: 5338: 5333: 5329: 5320: 5315: 5313: 5305: 5303: 5289: 5286: 5283: 5248: 5244: 5239: 5234: 5230: 5213: 5209: 5204: 5199: 5195: 5182: 5181: 5180: 5179: 5178: 5173: 5153: 5142: 5122: 5099: 5095: 5081: 5079: 5076: 5060: 5045: 5044:camera center 5041: 5023: 5008: 5004: 4986: 4983: 4980: 4951: 4948: 4945: 4911: 4906: 4891: 4879: 4865: 4856: 4844: 4831: 4829: 4822: 4808: 4803: 4788: 4776: 4762: 4753: 4741: 4728: 4726: 4719: 4701: 4700: 4699: 4696: 4677: 4666: 4662: 4656: 4653: 4650: 4647: 4644: 4641: 4619: 4583: 4572: 4566: 4556: 4554: 4547: 4531: 4520: 4514: 4504: 4502: 4495: 4477: 4476: 4475: 4456: 4448: 4432: 4416: 4403: 4396: 4386: 4376: 4369: 4364: 4353: 4341: 4327: 4322: 4311: 4299: 4285: 4280: 4274: 4269: 4264: 4256: 4240: 4224: 4211: 4202: 4201: 4200: 4199:, the system 4198: 4175: 4170: 4160: 4155: 4141: 4129: 4117: 4115: 4108: 4094: 4089: 4079: 4074: 4060: 4048: 4036: 4034: 4027: 4009: 4008: 4007: 4005: 4001: 3997: 3993: 3960: 3956: 3952: 3942: 3938: 3929: 3925: 3921: 3905: 3901: 3897: 3887: 3883: 3874: 3870: 3866: 3856: 3852: 3843: 3839: 3835: 3833: 3826: 3802: 3798: 3794: 3784: 3780: 3771: 3767: 3763: 3747: 3743: 3739: 3729: 3725: 3716: 3712: 3708: 3698: 3694: 3685: 3681: 3677: 3675: 3668: 3647: 3643: 3639: 3626: 3622: 3618: 3608: 3604: 3595: 3591: 3587: 3585: 3578: 3560: 3559: 3558: 3542: 3538: 3516: 3511: 3507: 3503: 3499: 3496: 3474: 3470: 3448: 3443: 3439: 3435: 3431: 3428: 3384: 3380: 3376: 3371: 3367: 3357: 3344: 3336: 3328: 3300: 3297: 3294: 3291: 3288: 3282: 3277: 3274: 3271: 3268: 3265: 3260: 3250: 3246: 3242: 3238: 3234: 3230: 3226: 3222: 3218: 3215:), using the 3214: 3210: 3190: 3184: 3176: 3160: 3144: 3131: 3126: 3121: 3113: 3097: 3081: 3068: 3062: 3056: 3050: 3045: 3040: 3033: 3023: 3018: 3010: 3007: 2997: 2992: 2984: 2981: 2978: 2971: 2961: 2956: 2948: 2945: 2935: 2930: 2922: 2919: 2913: 2906: 2895: 2890: 2882: 2879: 2874: 2864: 2859: 2851: 2848: 2841: 2836: 2831: 2819: 2814: 2806: 2803: 2800: 2795: 2785: 2780: 2772: 2769: 2763: 2756: 2745: 2740: 2732: 2729: 2719: 2714: 2706: 2703: 2700: 2695: 2683: 2678: 2670: 2667: 2657: 2652: 2644: 2641: 2636: 2629: 2624: 2619: 2613: 2608: 2603: 2595: 2579: 2563: 2550: 2541: 2540: 2539: 2537: 2533: 2529: 2526: 2522: 2501: 2497: 2446: 2429: 2420: 2416: 2412: 2394: 2391: 2388: 2385: 2382: 2353: 2350: 2347: 2331: 2314: 2311: 2308: 2282: 2279: 2276: 2273: 2270: 2247: 2241: 2238: 2235: 2232: 2229: 2223: 2218: 2215: 2212: 2209: 2206: 2201: 2179: 2173: 2170: 2167: 2164: 2161: 2155: 2150: 2147: 2144: 2141: 2138: 2108: 2081: 2078: 2075: 2061: 2060: 2059: 2009: 1991: 1988: 1985: 1982: 1979: 1965: 1962: 1958: 1940: 1937: 1934: 1931: 1928: 1923: 1914: 1911: 1893: 1890: 1887: 1884: 1881: 1867: 1864: 1846: 1843: 1840: 1837: 1834: 1820: 1819: 1818: 1816: 1815:field of view 1807: 1805: 1802: 1800: 1795: 1787: 1784: 1783: 1782: 1779: 1777: 1773: 1767: 1765: 1761: 1757: 1753: 1749: 1744: 1742: 1741:picture plane 1734: 1730: 1726: 1722: 1718: 1714: 1710: 1706: 1702: 1698: 1694: 1690: 1686: 1682: 1678: 1674: 1670: 1669:picture plane 1665: 1657: 1652: 1651:Camera matrix 1648: 1644: 1636: 1634: 1632: 1631: 1626: 1623:, where by a 1622: 1621: 1616: 1612: 1611: 1606: 1602: 1597: 1593: 1591: 1587: 1576: 1569: 1557: 1547: 1539: 1537: 1535: 1531: 1523: 1521: 1519: 1515: 1507: 1505: 1503: 1499: 1495: 1487: 1485: 1483: 1479: 1475: 1471: 1467: 1465: 1461: 1457: 1450: 1446: 1441: 1436: 1428: 1426: 1424: 1420: 1416: 1412: 1409:A variant of 1404: 1402: 1400: 1396: 1388: 1386: 1384: 1380: 1376: 1372: 1368: 1367:perpendicular 1364: 1360: 1356: 1352: 1348: 1344: 1340: 1336: 1332: 1328: 1320: 1318: 1316: 1312: 1307: 1297: 1290: 1281: 1277: 1276:Potting bench 1271: 1261: 1253: 1251: 1249: 1245: 1241: 1237: 1233: 1229: 1225: 1221: 1217: 1213: 1209: 1208:primary views 1205: 1196: 1191: 1183: 1181: 1163: 1158: 1150: 1146: 1136: 1132: 1125: 1120: 1115: 1107: 1103: 1093: 1089: 1079: 1075: 1068: 1061: 1053: 1049: 1043: 1038: 1031: 1026: 1019: 1015: 1008: 1003: 998: 990: 986: 976: 972: 965: 956: 955: 954: 952: 948: 944: 923: 919: 915: 910: 906: 900: 896: 892: 887: 883: 875: 859: 855: 851: 846: 842: 836: 832: 828: 823: 819: 811: 810: 809: 807: 789: 785: 762: 758: 735: 731: 708: 704: 681: 677: 668: 664: 660: 655: 653: 648: 642: 636: 628: 626: 624: 620: 616: 612: 608: 604: 599: 597: 593: 589: 585: 581: 577: 568: 563: 555: 550: 544: 539: 536: 530: 525: 522: 516: 511: 508: 502: 497: 494: 488: 483: 480: 474: 469: 465: 459: 454: 450: 447: 445: 442: 441: 440: 437: 429: 421: 414: 412: 410: 406: 402: 398: 393: 390: 385: 383: 379: 375: 371: 370:3D projection 359: 354: 352: 347: 345: 340: 339: 337: 336: 329: 326: 324: 321: 319: 316: 314: 311: 309: 306: 304: 301: 299: 296: 294: 291: 289: 286: 284: 281: 279: 278:Picture plane 276: 274: 271: 269: 266: 264: 261: 259: 256: 254: 251: 249: 246: 244: 241: 239: 238:3D projection 236: 235: 229: 228: 221: 218: 216: 213: 211: 208: 206: 203: 201: 198: 196: 193: 191: 188: 186: 185:Cross section 183: 181: 178: 177: 171: 170: 161: 158: 156: 153: 152: 151: 148: 144: 141: 137: 134: 133: 132: 129: 128: 127: 124: 123: 120: 115: 114: 110: 106: 105: 102: 98: 94: 93: 86: 76: 66: 60: 58: 53: 48: 44: 39: 38: 33: 19: 6493:Shear matrix 6456:Path tracing 6441:Cone tracing 6436:Beam tracing 6356:Polygon mesh 6297:3D rendering 6291: 6122: 6114: 6094: 6065: 6058: 6043: 6024: 6018: 5999: 5993: 5964: 5956: 5921: 5915: 5902: 5883: 5873: 5868:], chapter 6 5857: 5852: 5844: 5839: 5819: 5812: 5792: 5785: 5765: 5758: 5746:. Retrieved 5731: 5588: 5585: 5580: 5576: 5572: 5570: 5529:focal length 5495: 5462: 5430: 5318: 5316: 5309: 5275: 5176: 5175: 5174: 5143: 5085: 5077: 4930: 4697: 4604: 4473: 4194: 4003: 3999: 3995: 3991: 3989: 3358: 3248: 3244: 3240: 3236: 3232: 3228: 3224: 3220: 3216: 3209:Euler angles 3206: 2531: 2527: 2524: 2516: 2418: 2410: 2332: 2123: 2035: 1909: 1862: 1811: 1803: 1798: 1791: 1780: 1775: 1771: 1768: 1763: 1759: 1755: 1745: 1740: 1738: 1732: 1728: 1724: 1720: 1716: 1712: 1708: 1704: 1700: 1696: 1692: 1688: 1684: 1680: 1676: 1672: 1628: 1618: 1608: 1605:M. C. Escher 1598: 1594: 1583: 1529: 1527: 1513: 1511: 1493: 1491: 1481: 1477: 1473: 1469: 1468: 1463: 1460:orthographic 1459: 1455: 1454: 1422: 1418: 1414: 1408: 1398: 1394: 1392: 1382: 1378: 1362: 1358: 1354: 1350: 1346: 1342: 1338: 1334: 1330: 1326: 1324: 1314: 1310: 1309:simplicity, 1305: 1303: 1295: 1279: 1247: 1243: 1239: 1238:. The terms 1235: 1231: 1227: 1223: 1219: 1215: 1211: 1207: 1203: 1201: 1178: 946: 942: 940: 805: 666: 662: 658: 656: 644: 622: 618: 615:orthographic 614: 610: 600: 584:focal length 573: 438: 434: 394: 386: 373: 369: 367: 243:Anamorphosis 237: 200:Fisheye lens 70: 54: 52:lead section 6508:Translation 6461:Ray casting 6451:Ray tracing 6329:Cel shading 6303:Image-based 6284:3D graphics 6265:Ray casting 6214:2D graphics 5973:. pp.  5663:(including 5537:image plane 2536:left-handed 2445:subtracting 1957:orientation 1397:(sometimes 1329:(sometimes 1216:third-angle 1212:first-angle 592:focal point 466:(elevation) 313:True length 303:Stereoscopy 6605:3D imaging 6594:Categories 6572:Algorithms 6426:Reflection 5723:References 5706:Video card 5656:Homography 5498:coordinate 5465:coordinate 1641:See also: 1544:See also: 1447:, here of 1443:The three 1413:is called 1228:front view 639:See also: 619:Axonometry 603:axonometry 248:Axonometry 205:Multiviews 6551:rendering 6541:animation 6431:Rendering 5926:CiteSeerX 5691:Tesseract 4931:In which 4657:⁡ 4651:⋅ 4642:α 3953:− 3922:− 3795:− 3640:− 3543:α 3512:α 3508:θ 3500:⁡ 3475:α 3444:α 3440:θ 3432:⁡ 3377:− 3337:− 3304:⟩ 3286:⟨ 3261:θ 3241:intrinsic 3221:extrinsic 3127:− 3019:θ 3011:⁡ 2993:θ 2985:⁡ 2979:− 2957:θ 2949:⁡ 2931:θ 2923:⁡ 2891:θ 2883:⁡ 2860:θ 2852:⁡ 2815:θ 2807:⁡ 2801:− 2781:θ 2773:⁡ 2741:θ 2733:⁡ 2715:θ 2707:⁡ 2701:− 2679:θ 2671:⁡ 2653:θ 2645:⁡ 2502:θ 2498:− 2430:θ 2318:⟩ 2306:⟨ 2286:⟩ 2268:⟨ 2245:⟩ 2227:⟨ 2202:θ 2177:⟩ 2159:⟨ 1924:θ 1760:two-point 1756:one-point 1620:Inception 1610:Waterfall 1449:cabinetry 1393:The term 1278:drawn in 1240:elevation 1220:projected 409:geometric 392:display. 220:Zoom lens 73:July 2019 57:summarize 6546:modeling 6473:Rotation 6411:Clipping 6394:Concepts 6373:Deferred 6339:Lighting 6319:Aliasing 6313:Unbiased 6308:Spectral 5881:(2007), 5748:24 April 5742:Archived 5594:See also 5177:Equation 1236:end view 1232:top view 415:Overview 401:drafting 210:Panorama 6478:Scaling 6368:Shading 5977:, 942. 5535:to the 5527:is the 5431:where 5306:Diagram 5046:), and 3249:x, y, z 1794:horizon 1695:lie on 1464:oblique 1315:drawing 1248:section 1224:usually 611:oblique 594:), or " 382:project 376:) is a 6498:Shader 6270:Skybox 6255:Mode 7 6227:Layers 6129:  6107:  6074:AI Lab 6031:  6006:  5981:  5948:708008 5946:  5928:  5891:  5864:  5827:  5800:  5773:  4654:arctan 3245:camera 2006:– the 1955:– The 1649:, and 1601:op art 1480:, and 1234:, and 403:, and 232:Topics 119:Planar 6518:Voxel 6503:Texel 6204:Pixel 6070:(PDF) 5944:S2CID 5912:(PDF) 3399:with 3225:scene 2468:from 2124:When 1202:With 665:, or 174:Views 6242:2.5D 6127:ISBN 6105:ISBN 6029:ISBN 6004:ISBN 5979:ISBN 5889:ISBN 5862:ISBN 5825:ISBN 5798:ISBN 5771:ISBN 5750:2015 5579:for 3489:and 2530:and 2192:and 1762:and 1723:and 1715:and 1707:and 1691:and 1683:and 1573:The 1361:and 1353:and 1345:and 1246:and 1244:plan 596:zoom 590:and 588:lens 372:(or 5975:931 5936:doi 5253:ave 5218:ave 5158:ave 5127:ave 5009:), 5005:or 5003:CCD 4006:): 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5123:Z 5100:i 5096:Z 5061:z 5056:d 5042:( 5024:z 5019:r 4987:y 4984:, 4981:x 4976:r 4952:y 4949:, 4946:x 4941:s 4912:. 4907:z 4902:r 4897:) 4892:y 4887:r 4880:z 4875:d 4870:( 4866:/ 4862:) 4857:y 4852:s 4845:y 4840:d 4835:( 4832:= 4823:y 4818:b 4809:, 4804:z 4799:r 4794:) 4789:x 4784:r 4777:z 4772:d 4767:( 4763:/ 4759:) 4754:x 4749:s 4742:x 4737:d 4732:( 4729:= 4720:x 4715:b 4683:) 4678:z 4673:e 4667:/ 4663:1 4660:( 4648:2 4645:= 4620:z 4615:e 4584:w 4579:f 4573:/ 4567:y 4562:f 4557:= 4548:y 4543:b 4532:w 4527:f 4521:/ 4515:x 4510:f 4505:= 4496:x 4491:b 4457:] 4449:z 4444:d 4433:y 4428:d 4417:x 4412:d 4404:[ 4397:] 4387:z 4382:e 4377:1 4370:0 4365:0 4354:z 4349:e 4342:y 4337:e 4328:1 4323:0 4312:z 4307:e 4300:x 4295:e 4286:0 4281:1 4275:[ 4270:= 4265:] 4257:w 4252:f 4241:y 4236:f 4225:x 4220:f 4212:[ 4176:. 4171:y 4166:e 4161:+ 4156:y 4151:d 4142:z 4137:d 4130:z 4125:e 4118:= 4109:y 4104:b 4095:, 4090:x 4085:e 4080:+ 4075:x 4070:d 4061:z 4056:d 4049:z 4044:e 4037:= 4028:x 4023:b 4004:z 4002:/ 4000:x 3996:y 3994:/ 3992:x 3971:) 3967:x 3961:z 3957:s 3949:y 3943:z 3939:c 3935:( 3930:x 3926:s 3919:) 3916:) 3912:x 3906:z 3902:c 3898:+ 3894:y 3888:z 3884:s 3880:( 3875:y 3871:s 3867:+ 3863:z 3857:y 3853:c 3849:( 3844:x 3840:c 3836:= 3827:z 3822:d 3813:) 3809:x 3803:z 3799:s 3791:y 3785:z 3781:c 3777:( 3772:x 3768:c 3764:+ 3761:) 3758:) 3754:x 3748:z 3744:c 3740:+ 3736:y 3730:z 3726:s 3722:( 3717:y 3713:s 3709:+ 3705:z 3699:y 3695:c 3691:( 3686:x 3682:s 3678:= 3669:y 3664:d 3654:z 3648:y 3644:s 3637:) 3633:x 3627:z 3623:c 3619:+ 3615:y 3609:z 3605:s 3601:( 3596:y 3592:c 3588:= 3579:x 3574:d 3539:s 3517:) 3504:( 3471:c 3449:) 3436:( 3408:x 3385:x 3381:c 3372:x 3368:a 3345:. 3341:c 3333:a 3329:= 3325:d 3301:0 3298:, 3295:0 3292:, 3289:0 3283:= 3278:z 3275:, 3272:y 3269:, 3266:x 3237:x 3233:y 3229:z 3191:) 3185:] 3177:z 3172:c 3161:y 3156:c 3145:x 3140:c 3132:[ 3122:] 3114:z 3109:a 3098:y 3093:a 3082:x 3077:a 3069:[ 3063:( 3057:] 3051:1 3046:0 3041:0 3034:0 3029:) 3024:z 3014:( 3003:) 2998:z 2988:( 2972:0 2967:) 2962:z 2952:( 2941:) 2936:z 2926:( 2914:[ 2907:] 2901:) 2896:y 2886:( 2875:0 2870:) 2865:y 2855:( 2842:0 2837:1 2832:0 2825:) 2820:y 2810:( 2796:0 2791:) 2786:y 2776:( 2764:[ 2757:] 2751:) 2746:x 2736:( 2725:) 2720:x 2710:( 2696:0 2689:) 2684:x 2674:( 2663:) 2658:x 2648:( 2637:0 2630:0 2625:0 2620:1 2614:[ 2609:= 2604:] 2596:z 2591:d 2580:y 2575:d 2564:x 2559:d 2551:[ 2532:z 2477:a 2455:c 2419:C 2411:A 2395:z 2392:, 2389:y 2386:, 2383:x 2378:d 2354:y 2351:, 2348:x 2343:b 2315:2 2312:, 2309:1 2283:0 2280:, 2277:2 2274:, 2271:1 2248:, 2242:0 2239:, 2236:0 2233:, 2230:0 2224:= 2219:z 2216:, 2213:y 2210:, 2207:x 2180:, 2174:0 2171:, 2168:0 2165:, 2162:0 2156:= 2151:z 2148:, 2145:y 2142:, 2139:x 2134:c 2109:. 2105:a 2082:y 2079:, 2076:x 2071:b 2045:c 2032:. 2019:c 1992:z 1989:, 1986:y 1983:, 1980:x 1975:e 1941:z 1938:, 1935:y 1932:, 1929:x 1910:C 1894:z 1891:, 1888:y 1885:, 1882:x 1877:c 1863:A 1847:z 1844:, 1841:y 1838:, 1835:x 1830:a 1735:. 1733:R 1701:α 1697:π 1693:q 1689:s 1677:α 1673:π 1451:. 1423:z 1379:y 1363:z 1359:x 1347:z 1343:y 1339:x 1164:. 1159:] 1151:z 1147:c 1137:x 1133:c 1126:[ 1121:+ 1116:] 1108:z 1104:a 1094:y 1090:a 1080:x 1076:a 1069:[ 1062:] 1054:z 1050:s 1044:0 1039:0 1032:0 1027:0 1020:x 1016:s 1009:[ 1004:= 999:] 991:y 987:b 977:x 973:b 966:[ 947:c 943:s 924:z 920:c 916:+ 911:z 907:a 901:z 897:s 893:= 888:y 884:b 860:x 856:c 852:+ 847:x 843:a 837:x 833:s 829:= 824:x 820:b 806:y 790:y 786:b 763:x 759:b 736:z 732:a 709:y 705:a 682:x 678:a 667:z 663:y 659:x 357:e 350:t 343:v 75:) 71:( 61:. 34:. 20:)

Index

Projection matrix (computer graphics)
Projection (disambiguation)

lead section
summarize
provide an accessible overview

Graphical projection

Planar
Parallel projection
Orthographic projection
Isometric projection
Oblique projection
Perspective projection
Curvilinear perspective
Reverse perspective
Bird's-eye view
Cross section
Cutaway drawing
Exploded view drawing
Fisheye lens
Multiviews
Panorama
Worm's-eye view
Zoom lens
3D projection
Anamorphosis
Axonometry
Computer graphics

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