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good job in describing large areas of wild lands, giving inspiration and yet not pedantic detail to DMs with players itching to see a bit of their characters' world and feel it come to life." He called the eponymous city a "superb piece of original design", although he noted that DMs running the scenario "will want to dress up the city a little to add to the scenario as it is a little sparsely populated". Staplehurst concluded the review stating, "The weather, the fatigue of travel, disease, the question of provisions, etc, all play a major part in the characters' concerns, and this increases enjoyment of the game no end. A very good scenario."
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within a few minutes of his first reading. Most of the module concerns the journey to the spiral cities, a trip that may involve travel across deserts, swamps, and the open sea. Designer Merle
Rasmussen has provided dozens of encounters to spice up the journey, neatly addressing a fundamental problem of many wilderness adventures: how to keep the party occupied while they travel long distances. Though it sounds gimmicky, the spiral cities setting is also a nice change of pace from the usual underground dungeons and haunted houses." He added: "
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isn't particularly engaging for either players or DM. The flimsy story line that makes it easy to run also makes it ultimately a drag to play. It should be notes, however, that the extensive wilderness section has a lot of useful ideas and imaginative encounters that could easily be used elsewhere.
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suffers from one of the most common failings of roleplaying modules, the anticlimactic ending. After hours or days of working through an adventure, players have the right to expect a big finish to make all their trials and tribulations worthwhile. Though the architecture is interesting, there's not
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player, particularly as a first excursion into a fully fledged wilderness." Staplehurst praised the module, stating that it "promotes a whole 'experience', a total environment and ecosystem, with background colour and depth which more localised scenarios and modules lack. The designers have done a
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is perfect for DMs who balk at the thought of having to absorb pages of background information before they can run an adventure. Since all of the preliminary information is contained in a few paragraphs and the plot itself is very simple, a DM could conceivably have his adventurers on the road
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much going on in the spiral cities, and rescuing the good guys involved little more than beating up the bad guys. The encounters along the way are generally good ones, but they're also totally unrelated to the purpose of the mission." Swan concluded his review by saying: "
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was written by Merle M. Rasmussen, with cover art by Steve
Peregrine, and was published by TSR in 1984 as a 32-page booklet with an outer folder. The module featured interior art by
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begin by searching for the city of
Quagmire. The characters must travel through a swamp inhabited by monsters to get to the city, which is slowly sinking into the sea. Quagmire is a
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No. 72. He commented that "Just when you thought adventure modules had exhausted every conceivable variation on dungeon design, along comes
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find a message in a bottle that the king of
Quagmire had sent in desperate need of help to be released from their lizard men oppressors.
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183:-shaped city, built like a spiral long ago by a now-dead race in the Serpent Peninsula. The module contains a description of the city.
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fad in the 1980s, showing how staff designers moved projects from concept briefs to story boards and drafts up to publication.
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as the subject of a detailed study of TSR's internal operations during the height of the
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with its 13-level cities in the shape of gigantic spiral seashells." Swan continued: "
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makes a good supplement, but as a self-contained adventure, it's not much."
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Staplehust, Graham (October 1985). "Open Box: Dungeon
Modules".
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Heroic Worlds: A History and Guide to Role-Playing Games
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422:Quagmire! The Making of a 1980's D&D Module
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383:(January–February 1985). "Capsule Reviews".
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206:. The scenario was written for the
280:Games historian Jon Peterson used
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1781:Forgotten Realms Campaign Setting
350:. Prometheus Books. p. 149.
1969:Expedition to the Demonweb Pits
1962:Expedition to the Barrier Peaks
2097:Dungeons & Dragons modules
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1997:The Lost Caverns of Tsojcanth
175:is an adventure in which the
2032:The Temple of Elemental Evil
1530:List of 3rd edition monsters
1525:List of 2nd edition monsters
255:Graham Staplehurst reviewed
1990:The Keep on the Borderlands
1976:The Gates of Firestorm Peak
1313:List of alternative classes
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223:reviewed the adventure in
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790:System Reference Document
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426:by historian Jon Peterson
346:Schick, Lawrence (1991).
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1732:Arms and Equipment Guide
1928:modules and sourcebooks
1037:Masque of the Red Death
812:Geography and cosmology
1841:Wrath of the Immortals
1760:Deities & Demigods
1667:Dungeons & Dragons
1642:Dungeon Master's Guide
1473:Illithid (mind flayer)
1430:Creatures and monsters
536:Sources and influences
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286:Dungeons & Dragons
155:Dungeons & Dragons
1753:Book of Vile Darkness
1746:Book of Exalted Deeds
1151:Characters and beings
759:Strategic Simulations
2046:White Plume Mountain
2004:Queen of the Spiders
1948:Desert of Desolation
1795:Manual of the Planes
939:Magic: The Gathering
734:Wizards of the Coast
403:Rasmussen, Merle M.
1855:Epic Level Handbook
1498:Reptilian humanoids
1415:Strahd von Zarovich
1064:Planes of existence
932:Kingdoms of Kalamar
785:Game System License
391:Steve Jackson Games
194:Publication history
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1934:Against the Giants
1659:Classic boxed sets
1553:Corellon Larethian
1540:Deities and powers
1348:Notable characters
1161:Races and lineages
496:Adventurers League
56:Merle M. Rasmussen
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1983:The Isle of Dread
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273:In his 1991 book
188:player characters
177:player characters
162:role-playing game
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1823:Unearthed Arcana
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501:Controversies
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275:Heroic Worlds
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2056:Online tools
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1767:Draconomicon
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1615:Publications
1563:
1405:Mordenkainen
1122:Outer Planes
1117:Inner Planes
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1021:
1014:
1009:Nentir Vale​
1007:
1000:Hollow World
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993:Savage Coast
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860:Dragon Fist​
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713:Steve Winter
638:Ed Greenwood
613:Dave Arneson
531:Retro-clones
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209:Expert Rules
207:
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185:
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168:Plot summary
153:
150:Expert Rules
140:
139:
138:
20:
1955:Dragonlance
1883:3rd edition
1875:2nd edition
1774:Fiend Folio
1720:Supplements
1329:Dragonlance
1080:Abeir-Toril
1053:Spelljammer
853:Dragonlance
688:Jon Pickens
678:Tom Moldvay
668:Mike Mearls
648:Rob Heinsoo
618:Keith Baker
521:Film series
321:White Dwarf
262:White Dwarf
2091:Categories
1669:(original)
1558:Eilistraee
1360:Catti-brie
1168:Dragonborn
1023:Planescape
956:Strixhaven
832:Birthright
754:Ral Partha
643:Jeff Grubb
633:Monte Cook
628:David Cook
608:Gary Gygax
587:Miniatures
582:Magic item
552:Adventures
381:Swan, Rick
292:References
144:is a 1984
2011:Ravenloft
1941:Dead Gods
1703:Immortals
1689:Companion
1571:Tharizdun
1438:Beholders
1390:Lord Soth
1370:Elminster
1339:Ravenloft
1253:Barbarian
1248:Artificer
1230:Warforged
1200:Half-orcs
1110:Underdark
1030:Ravenloft
986:Blackmoor
972:Mahasarpa
911:Ghostwalk
722:Companies
562:Attribute
557:Alignment
405:Quagmire!
282:Quagmire!
257:Quagmire!
221:Rick Swan
216:Reception
200:Quagmire!
173:Quagmire!
141:Quagmire!
21:Quagmire!
1924:List of
1899:Complete
1893:Expanded
1873:AD&D
1564:Greyhawk
1520:Vampires
1334:Greyhawk
1298:Sorcerer
1220:Tiefling
1205:Halfling
1195:Half-elf
1075:Aebrynis
1016:Pelinore
925:Jakandor
918:Greyhawk
902:Kara-Tur
895:Al-Qadim
874:Exandria
846:Dark Sun
773:Licenses
698:Jim Ward
601:Creators
592:Psionics
545:Gameplay
506:Editions
393:: 43–44.
250:Quagmire
245:Quagmire
240:Quagmire
235:Quagmire
231:Quagmire
148:for the
2102:Mystara
1926:Eberron
1916:modules
1914:Notable
1888:D&D
1881:D&D
1583:Moradin
1566:deities
1548:Bahamut
1503:Kobolds
1488:Owlbear
1468:Goblins
1453:Dragons
1443:Centaur
1420:Wulfgar
1385:Iggwilv
1303:Warlock
1283:Paladin
1273:Fighter
1240:Classes
1100:Mystara
1095:Eberron
1046:Rokugan
979:Mystara
949:Ravnica
867:Eberron
764:WizKids
511:Gen Con
489:General
411:, 1984)
267:D&D
159:fantasy
152:of the
52:Authors
1696:Master
1682:Expert
1593:Tiamat
1588:Mystra
1515:Trolls
1510:Slaadi
1463:Giants
1448:Devils
1410:Tenser
1308:Wizard
1288:Ranger
1263:Cleric
1225:Triton
1215:Kender
963:Theros
943:planes
888:Faerûn
479:Basics
389:(72).
354:
94:, X6,
1890:v3.5
1675:Basic
1576:Vecna
1483:Mimic
1400:Minsc
1355:Alias
1293:Rogue
1268:Druid
1210:Human
1190:Gnome
1173:Dwarf
1127:Sigil
1105:Oerth
1090:Krynn
1085:Athas
749:Paizo
577:Magic
328:: 14.
181:whelk
128:XSOLO
1896:and
1493:Orcs
1478:Lich
1278:Monk
1258:Bard
1183:Drow
352:ISBN
259:for
186:The
65:1984
47:9081
36:Code
1178:Elf
729:TSR
409:TSR
198:X6
132:XS2
124:XL1
120:X13
116:X12
112:X11
108:X10
2093::
366:^
334:^
300:^
248:"
212:.
164:.
130:,
126:,
122:,
118:,
114:,
110:,
106:,
104:X9
102:,
100:X8
98:,
96:X7
92:X5
90:,
88:X4
86:,
84:X3
82:,
80:X2
78:,
76:X1
39:X6
457:e
450:t
443:v
407:(
360:.
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