Knowledge (XXG)

Temple of Death

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217:, the characters approach the Black Mountains and traverse the Great Pass through them to reach the land of Hule. Having survived travel through the Great Pass, the characters must pass through the "sanctified land" of Hule. Hule is ruled by the totalitarian Master through strict social orders, and where his stronghold is located. The characters must get to the capital of Hule without being noticed by the Diviners. The characters then need to enter the Dark Wood, to locate the Temple of Death. The scenario presents encounters in wilderness, town, and dungeon settings. 295:#71, writing that the module: "soars with surprises at every turn", with locales such as "a zombie palace made entirely of fungus, a flying ship manned by skeletons, and a ladder of light that extends to the moon." He also found the maps and illustrations "attractive and functional", and said the views of the Temple would help players visualize the unusual structure. He cautioned that because the adventure is largely set in the wilderness, it will challenge the 323:
go on an overland trek "of no special significance" — whilst the finale "will stretch the abilities of most parties to the limit". In conclusion, Hampshire considered it a "fairly good module", but "not particularly inspired and rather marred" by some errors. He conjectured that the problems might be the result of not enough playtesting.
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magazine. He felt it was "well presented" and "thought out carefully", but contained "a few traps for the unwary DM" (e.g. a walled town without any gates shown on the map). Hampshire also thought the pace of the module uneven as the fast pace of the early encounters drops when the player characters
275:. Morris felt that this module was "perhaps one of the three or four best role-playing supplements for any system" and gave it a superlative rating, adding, "my only regret is that the adventure was designed for 571: 271:"constructed a logical, continually challenging, imaginative and vividly portrayed adventure", and declared, "Frankly, I have not seen a better D&D scenario than this." Morris also praised the artwork by 1560: 2142: 299:
to keep the players headed in the right direction. He felt that the Master is "somewhat of a letdown" as he is "a pretty dull guy in light of what's come before". Swan felt that "the two
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the tribes of the Sind Desert have joined together under the mysterious being called the Master, and the
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adventures can't enjoyably be played on their own" but concluded that "Taken with
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in 1983. The module is intended for player characters of levels 6-10.
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must eliminate the threat of war against the Republic. In
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Heroic Worlds: A History and Guide to Role-Playing Games
2091: 1948: 1900: 1868: 1755: 1694: 1660: 1574: 1464: 1383: 1357: 1274: 1196: 1098: 857: 808: 757: 636: 580: 524: 99: 91: 81: 71: 63: 51: 43: 35: 456:Hampshire, Steve (December 1984). "Game Reviews". 2143:Role-playing game supplements introduced in 1983 193:. It was written by David Cook and published by 485: 418:(November–December 1984). "Capsule Reviews". 8: 19: 1884:Dungeon Master Option: High-Level Campaigns 451: 449: 447: 445: 443: 441: 439: 437: 435: 1759: 1657: 1646: 1193: 1182: 854: 843: 521: 510: 492: 478: 470: 462:(review) (21). TSR Hobbies (UK), Ltd.: 23. 352:(July 1984). "Open Box: Dungeon Modules". 316:Steve Hampshire reviewed the scenario for 332: 16:Dungeons & Dragons adventure module 344: 342: 340: 338: 336: 18: 1838:Player's Option: Combat & Tactics 7: 1845:Player's Option: Skills & Powers 385: 383: 381: 379: 377: 1852:Player's Option: Spells & Magic 14: 1817:Forgotten Realms Campaign Setting 394:. Prometheus Books. p. 149. 27: 2005:Expedition to the Demonweb Pits 1998:Expedition to the Barrier Peaks 2133:Dungeons & Dragons modules 1: 2033:The Lost Caverns of Tsojcanth 2068:The Temple of Elemental Evil 1566:List of 3rd edition monsters 1561:List of 2nd edition monsters 306:Masters of the Desert Nomads 2026:The Keep on the Borderlands 2012:The Gates of Firestorm Peak 1349:List of alternative classes 243:Master of the Desert Nomads 207:Master of the Desert Nomads 2159: 2061:The Ruins of Undermountain 289:reviewed the adventure in 205:In the previous adventure 1762: 1656: 1645: 1192: 1181: 853: 842: 826:System Reference Document 520: 509: 390:Schick, Lawrence (1991). 104: 26: 1768:Arms and Equipment Guide 1964:modules and sourcebooks 1073:Masque of the Red Death 848:Geography and cosmology 1877:Wrath of the Immortals 1796:Deities & Demigods 1703:Dungeons & Dragons 1678:Dungeon Master's Guide 1509:Illithid (mind flayer) 1466:Creatures and monsters 572:Sources and influences 502:Dungeons & Dragons 177:Dungeons & Dragons 1789:Book of Vile Darkness 1782:Book of Exalted Deeds 1187:Characters and beings 795:Strategic Simulations 2082:White Plume Mountain 2040:Queen of the Spiders 1984:Desert of Desolation 1831:Manual of the Planes 975:Magic: The Gathering 770:Wizards of the Coast 1891:Epic Level Handbook 1534:Reptilian humanoids 1451:Strahd von Zarovich 1100:Planes of existence 968:Kingdoms of Kalamar 821:Game System License 426:Steve Jackson Games 221:Publication history 23: 1970:Against the Giants 1695:Classic boxed sets 1589:Corellon Larethian 1576:Deities and powers 1384:Notable characters 1197:Races and lineages 532:Adventurers League 240:series, following 190:D&D Expert Set 57:D&D Expert Set 2120: 2119: 2116: 2115: 2112: 2111: 2019:The Isle of Dread 1944: 1943: 1901:Psionics Handbook 1671:Player's Handbook 1641: 1640: 1637: 1636: 1411:Volothamp Geddarm 1177: 1176: 1173: 1172: 859:Campaign settings 838: 837: 834: 833: 816:Open Game License 211:player characters 187:for use with the 167: 166: 2150: 2054:Red Hand of Doom 1869:High-level rules 1859:Unearthed Arcana 1760: 1746:Rules Cyclopedia 1658: 1647: 1194: 1183: 917:Forgotten Realms 875:Council of Wyrms 855: 844: 775:Grenadier Models 562:Related products 522: 511: 494: 487: 480: 471: 464: 463: 453: 430: 429: 412: 406: 405: 387: 372: 371: 346: 181:adventure module 72:Campaign setting 64:Character levels 44:TSR product code 31: 24: 2158: 2157: 2153: 2152: 2151: 2149: 2148: 2147: 2123: 2122: 2121: 2108: 2099:D&D Insider 2087: 2075:Tomb of Horrors 1951: 1940: 1896: 1864: 1751: 1690: 1652: 1633: 1570: 1494:Gelatinous cube 1460: 1431:Raistlin Majere 1401:Drizzt Do'Urden 1379: 1358:Character lists 1353: 1270: 1188: 1169: 1107:Material Plane 1094: 849: 830: 804: 753: 699:Robert J. Kuntz 632: 576: 552:Popular culture 516: 505: 498: 468: 467: 455: 454: 433: 421:The Space Gamer 414: 413: 409: 402: 389: 388: 375: 358:(review) (55). 348: 347: 334: 329: 313:is great fun". 311:Temple of Death 292:The Space Gamer 259:Temple of Death 252: 228:was written by 226:Temple of Death 223: 215:Temple of Death 203: 171:Temple of Death 92:First published 21:Temple of Death 17: 12: 11: 5: 2156: 2154: 2146: 2145: 2140: 2135: 2125: 2124: 2118: 2117: 2114: 2113: 2110: 2109: 2107: 2106: 2104:D&D Beyond 2101: 2095: 2093: 2089: 2088: 2086: 2085: 2078: 2071: 2064: 2057: 2050: 2043: 2036: 2029: 2022: 2015: 2008: 2001: 1994: 1987: 1980: 1973: 1966: 1956: 1954: 1946: 1945: 1942: 1941: 1939: 1938: 1921: 1913: 1904: 1902: 1898: 1897: 1895: 1894: 1887: 1880: 1872: 1870: 1866: 1865: 1863: 1862: 1855: 1848: 1841: 1834: 1827: 1820: 1813: 1806: 1799: 1792: 1785: 1778: 1771: 1763: 1757: 1753: 1752: 1750: 1749: 1742: 1735: 1728: 1721: 1714: 1707: 1698: 1696: 1692: 1691: 1689: 1688: 1685:Monster 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Index


D&D Expert Set
Mystara
David Cook
X1
X2
X3
X4
X6
X7
X8
X9
X10
X11
X12
X13
XL1
XSOLO
XS2
Dungeons & Dragons
adventure module
David Cook
D&D Expert Set
TSR, Inc.
player characters
David Cook
Tim Truman
Master of the Desert Nomads
Dave Morris
White Dwarf

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