217:, the characters approach the Black Mountains and traverse the Great Pass through them to reach the land of Hule. Having survived travel through the Great Pass, the characters must pass through the "sanctified land" of Hule. Hule is ruled by the totalitarian Master through strict social orders, and where his stronghold is located. The characters must get to the capital of Hule without being noticed by the Diviners. The characters then need to enter the Dark Wood, to locate the Temple of Death. The scenario presents encounters in wilderness, town, and dungeon settings.
295:#71, writing that the module: "soars with surprises at every turn", with locales such as "a zombie palace made entirely of fungus, a flying ship manned by skeletons, and a ladder of light that extends to the moon." He also found the maps and illustrations "attractive and functional", and said the views of the Temple would help players visualize the unusual structure. He cautioned that because the adventure is largely set in the wilderness, it will challenge the
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go on an overland trek "of no special significance" — whilst the finale "will stretch the abilities of most parties to the limit". In conclusion, Hampshire considered it a "fairly good module", but "not particularly inspired and rather marred" by some errors. He conjectured that the problems might be the result of not enough playtesting.
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magazine. He felt it was "well presented" and "thought out carefully", but contained "a few traps for the unwary DM" (e.g. a walled town without any gates shown on the map). Hampshire also thought the pace of the module uneven as the fast pace of the early encounters drops when the player characters
275:. Morris felt that this module was "perhaps one of the three or four best role-playing supplements for any system" and gave it a superlative rating, adding, "my only regret is that the adventure was designed for
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271:"constructed a logical, continually challenging, imaginative and vividly portrayed adventure", and declared, "Frankly, I have not seen a better D&D scenario than this." Morris also praised the artwork by
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to keep the players headed in the right direction. He felt that the Master is "somewhat of a letdown" as he is "a pretty dull guy in light of what's come before". Swan felt that "the two
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236:, and was published by TSR in 1983 as a 32-page booklet with an outer folder. It is the second part of the two-part
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the tribes of the Sind Desert have joined together under the mysterious being called the Master, and the
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adventures can't enjoyably be played on their own" but concluded that "Taken with
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267:#55, giving the module a rating of 10 out of 10 overall. Morris felt that
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in 1983. The module is intended for player characters of levels 6-10.
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must eliminate the threat of war against the
Republic. In
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Heroic Worlds: A History and Guide to Role-Playing Games
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456:Hampshire, Steve (December 1984). "Game Reviews".
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193:. It was written by David Cook and published by
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418:(November–December 1984). "Capsule Reviews".
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1884:Dungeon Master Option: High-Level Campaigns
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462:(review) (21). TSR Hobbies (UK), Ltd.: 23.
352:(July 1984). "Open Box: Dungeon Modules".
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16:Dungeons & Dragons adventure module
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1817:Forgotten Realms Campaign Setting
394:. Prometheus Books. p. 149.
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2005:Expedition to the Demonweb Pits
1998:Expedition to the Barrier Peaks
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2033:The Lost Caverns of Tsojcanth
2068:The Temple of Elemental Evil
1566:List of 3rd edition monsters
1561:List of 2nd edition monsters
306:Masters of the Desert Nomads
2026:The Keep on the Borderlands
2012:The Gates of Firestorm Peak
1349:List of alternative classes
243:Master of the Desert Nomads
207:Master of the Desert Nomads
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289:reviewed the adventure in
205:In the previous adventure
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1964:modules and sourcebooks
1073:Masque of the Red Death
848:Geography and cosmology
1877:Wrath of the Immortals
1796:Deities & Demigods
1703:Dungeons & Dragons
1678:Dungeon Master's Guide
1509:Illithid (mind flayer)
1466:Creatures and monsters
572:Sources and influences
502:Dungeons & Dragons
177:Dungeons & Dragons
1789:Book of Vile Darkness
1782:Book of Exalted Deeds
1187:Characters and beings
795:Strategic Simulations
2082:White Plume Mountain
2040:Queen of the Spiders
1984:Desert of Desolation
1831:Manual of the Planes
975:Magic: The Gathering
770:Wizards of the Coast
1891:Epic Level Handbook
1534:Reptilian humanoids
1451:Strahd von Zarovich
1100:Planes of existence
968:Kingdoms of Kalamar
821:Game System License
426:Steve Jackson Games
221:Publication history
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1970:Against the Giants
1695:Classic boxed sets
1589:Corellon Larethian
1576:Deities and powers
1384:Notable characters
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190:D&D Expert Set
57:D&D Expert Set
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211:player characters
187:for use with the
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537:Controversies
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301:Desert Nomads
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2092:Online tools
2080:
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2017:
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1803:Draconomicon
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1775:Battlesystem
1773:
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1669:
1651:Publications
1599:
1441:Mordenkainen
1158:Outer Planes
1153:Inner Planes
1087:
1080:
1071:
1064:
1057:
1050:
1045:Nentir Vale​
1043:
1036:Hollow World
1034:
1029:Savage Coast
1027:
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896:Dragon Fist​
894:
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780:Judges Guild
749:Steve Winter
674:Ed Greenwood
649:Dave Arneson
567:Retro-clones
500:
457:
419:
410:
391:
353:
350:Morris, Dave
317:
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285:
279:rather than
262:
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206:
204:
201:Plot summary
188:
183:designed by
175:
170:
169:
168:
55:
20:
1991:Dragonlance
1919:3rd edition
1911:2nd edition
1810:Fiend Folio
1756:Supplements
1365:Dragonlance
1116:Abeir-Toril
1089:Spelljammer
889:Dragonlance
724:Jon Pickens
714:Tom Moldvay
704:Mike Mearls
684:Rob Heinsoo
654:Keith Baker
557:Film series
355:White Dwarf
264:White Dwarf
255:Dave Morris
2127:Categories
1705:(original)
1594:Eilistraee
1396:Catti-brie
1204:Dragonborn
1059:Planescape
992:Strixhaven
868:Birthright
790:Ral Partha
679:Jeff Grubb
669:Monte Cook
664:David Cook
644:Gary Gygax
623:Miniatures
618:Magic item
588:Adventures
416:Swan, Rick
327:References
269:David Cook
234:Tim Truman
230:David Cook
185:David Cook
86:David Cook
2047:Ravenloft
1977:Dead Gods
1739:Immortals
1725:Companion
1607:Tharizdun
1474:Beholders
1426:Lord Soth
1406:Elminster
1375:Ravenloft
1289:Barbarian
1284:Artificer
1266:Warforged
1236:Half-orcs
1146:Underdark
1066:Ravenloft
1022:Blackmoor
1008:Mahasarpa
947:Ghostwalk
758:Companies
598:Attribute
593:Alignment
368:0265-8712
362:: 18–19.
287:Rick Swan
257:reviewed
250:Reception
195:TSR, Inc.
1960:List of
1935:Complete
1929:Expanded
1909:AD&D
1600:Greyhawk
1556:Vampires
1370:Greyhawk
1334:Sorcerer
1256:Tiefling
1241:Halfling
1231:Half-elf
1111:Aebrynis
1052:Pelinore
961:Jakandor
954:Greyhawk
938:Kara-Tur
931:Al-Qadim
910:Exandria
882:Dark Sun
809:Licenses
734:Jim Ward
637:Creators
628:Psionics
581:Gameplay
542:Editions
283:rules."
281:Advanced
2138:Mystara
1962:Eberron
1952:modules
1950:Notable
1924:D&D
1917:D&D
1619:Moradin
1602:deities
1584:Bahamut
1539:Kobolds
1524:Owlbear
1504:Goblins
1489:Dragons
1479:Centaur
1456:Wulfgar
1421:Iggwilv
1339:Warlock
1319:Paladin
1309:Fighter
1276:Classes
1136:Mystara
1131:Eberron
1082:Rokugan
1015:Mystara
985:Ravnica
903:Eberron
800:WizKids
547:Gen Con
525:General
459:Imagine
319:Imagine
82:Authors
76:Mystara
1732:Master
1718:Expert
1629:Tiamat
1624:Mystra
1551:Trolls
1546:Slaadi
1499:Giants
1484:Devils
1446:Tenser
1344:Wizard
1324:Ranger
1299:Cleric
1261:Triton
1251:Kender
999:Theros
979:planes
924:Faerûn
515:Basics
424:(71).
398:
366:
277:Expert
120:, X5,
1926:v3.5
1711:Basic
1612:Vecna
1519:Mimic
1436:Minsc
1391:Alias
1329:Rogue
1304:Druid
1246:Human
1226:Gnome
1209:Dwarf
1163:Sigil
1141:Oerth
1126:Krynn
1121:Athas
785:Paizo
613:Magic
428:: 56.
174:is a
158:XSOLO
1932:and
1529:Orcs
1514:Lich
1314:Monk
1294:Bard
1219:Drow
396:ISBN
364:ISSN
261:for
95:1983
67:6-10
47:9069
36:Code
1214:Elf
765:TSR
162:XS2
154:XL1
150:X13
146:X12
142:X11
138:X10
2129::
434:^
376:^
335:^
309:,
246:.
160:,
156:,
152:,
148:,
144:,
140:,
136:,
134:X9
132:,
130:X8
128:,
126:X7
124:,
122:X6
118:X4
116:,
114:X3
112:,
110:X2
108:,
106:X1
39:X5
493:e
486:t
479:v
404:.
370:.
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