Knowledge (XXG)

R.B.I. Baseball '95

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288:'s point of view, aimed to deliver a more "up close and personal" sense of realistic experience while making use of the Super 32X's software rendering and sprite scaling capabilities. When the ball has been hit, the familiar gameplay of the franchise returns, with the player and computer guiding the runners and defense across the baseball field to either get an out or score a run; as with traditional baseball, the game ends when a team has a higher score than their opponent at the end of the ninth or relevant extra inning. 376:
uses has unique codes that allows access to an Animation Test/Sprite Viewer, find hidden messages placed within the game's code by the developers, and the ability to play as the Warner Corporate and Dream Team for an extra difficult challenge (with Warner Corporate replacing Team Tengen, which was
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in 1992, virtually all of the sprites of the players, umpires, field, and ball (among others) have been completely redrawn, making use of the higher palette of the Super 32X and increasing their sprite count for increased fluidity; this also would apply to the Scoreboard shown in between the start
32: 284:, all of which had the player delivering pitches and hitting the ball from a view above and behind the umpire (with windows in the upper corners to show runners at first and third base), all instances of this now take place from the 252:, as well as the 32X, priced in the US at $ 49.95 and $ 54.95 USD respectively. For some reason, the game instead moved onto a cartridge, effectively becoming a 32X exclusive, and its price at launch was upped to $ 59.95. 320:
that required the player to use the defense to get out one or multiple runners in a single play, which like Home Run Derby and Defense Practice, gives the player twenty different scenarios per session.
355:, the Basebrawl during a hit by pitch, and the coach delivering signs, among many others) had to be downsized in sprite dimensions and put in Grayscale; the Crazyball feature that was made popular in 340:
are recycled for this game, though this came at a cost: due to possible technical limitations, and likely also the game's shorter development time, all of the short animated movies from
313:, attempt to successfully master twenty different defense tactics in the Defense Practice minigame, and create teams; not returning for this game is Pickles, a minigame exclusive to 519: 302:, tour each stadium in an overhead view, look at the statistics of every team's players, play the traditional Game Breakers that have been present from 351:
that would play in the first and third base windows throughout the game (such as fans doing the wave, a player having a close slide at a base, the
438: 514: 504: 499: 362:, which would replace all of the normal sound effects of the game with stock cartoon and gag sound cues, was also removed. 509: 61: 405:
is not the worst baseball game, but for the first 32-bit baseball game, it makes no strides forward. Disappointing".
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and halfway point of each inning. Some sprites and virtually every vocal cue by sportscaster
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predecessors in one very noticeable form: Unlike any of the prior entries going up to
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As how it has been with every entry since the Genesis/Mega Drive version of
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reviewed the game, rating it two stars out of five, and wrote that "
231: 259: 221: 162: 244:'s history is curious as it was originally announced at 298:, in regards to extra modes, are the ability to play 224:
in North America in 1995. It is the last game in the
188: 176: 168: 156: 144: 132: 112: 92: 80: 70: 60: 50: 38: 24: 8: 520:Video games developed in the United States 30: 21: 439:Video Games & Computer Entertainment 451: 7: 457: 455: 258:was the first baseball game for the 14: 1: 515:Time Warner Interactive games 505:R.B.I. Baseball video games 369:, the Password system that 273:plays differently from its 230:series to be released on a 216:developed and published by 536: 432:Electronic Gaming Monthly 324:For the first time since 29: 472:. July 1995. p. 69. 500:Cancelled Sega CD games 218:Time Warner Interactive 56:Time Warner Interactive 45:Time Warner Interactive 234:platform, and follows 266:Gameplay and updates 220:exclusively for the 510:Sega 32X-only games 256:R.B.I. Baseball '95 206:R.B.I. Baseball '95 275:Genesis/Mega Drive 202: 201: 527: 490:1995 video games 474: 473: 459: 385: 373: 367:RBI Baseball III 359: 348: 337: 317: 310: 295: 281: 271:RBI Baseball '95 242:RBI Baseball '95 236:RBI Baseball '94 104:Richard Seaborne 76:Richard Seaborne 34: 25:RBI Baseball '95 22: 535: 534: 530: 529: 528: 526: 525: 524: 480: 479: 478: 477: 465:Next Generation 461: 460: 453: 448: 411: 398:Next Generation 394: 383: 371: 357: 346: 342:RBI Baseball IV 335: 326:RBI Baseball IV 315: 308: 304:RBI Baseball IV 293: 279: 268: 227:R.B.I. Baseball 150:R.B.I. Baseball 139: 127: 125: 123: 121: 120:Valerie Couderc 119: 107: 105: 103: 101: 99: 87: 20: 19:1995 video game 17: 16:1995 video game 12: 11: 5: 533: 531: 523: 522: 517: 512: 507: 502: 497: 492: 482: 481: 476: 475: 468:. No. 7. 450: 449: 447: 444: 443: 442: 436: 428: 420: 410: 407: 393: 390: 300:Home Run Derby 291:Returning for 267: 264: 200: 199: 190: 186: 185: 180: 174: 173: 170: 166: 165: 160: 154: 153: 146: 142: 141: 136: 130: 129: 124:Lindsay Dawson 116: 110: 109: 106:Charles Tolman 98:Mike Alexander 96: 90: 89: 84: 78: 77: 74: 68: 67: 64: 58: 57: 54: 48: 47: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 532: 521: 518: 516: 513: 511: 508: 506: 503: 501: 498: 496: 493: 491: 488: 487: 485: 471: 470:Imagine Media 467: 466: 458: 456: 452: 445: 440: 437: 435:- August 1995 434: 433: 429: 426: 425: 421: 419:- August 1995 418: 417: 413: 412: 408: 406: 404: 400: 399: 391: 389: 387: 380: 377:present from 375: 368: 363: 361: 354: 350: 343: 339: 332: 327: 322: 319: 312: 305: 301: 297: 289: 287: 283: 276: 272: 265: 263: 261: 257: 253: 251: 247: 243: 239: 237: 233: 229: 228: 223: 219: 215: 212: 208: 207: 198: 194: 193:Single-player 191: 187: 184: 181: 179: 175: 171: 167: 164: 161: 159: 155: 152: 151: 147: 143: 137: 135: 131: 118:Jennifer Case 117: 115: 111: 97: 95: 94:Programmer(s) 91: 85: 83: 79: 75: 73: 69: 66:Bill Hindorff 65: 63: 59: 55: 53: 49: 46: 43: 41: 37: 33: 28: 23: 463: 430: 422: 414: 402: 396: 395: 382: 378: 370: 366: 364: 356: 345: 341: 334: 325: 323: 314: 307: 303: 292: 290: 278: 270: 269: 255: 254: 241: 240: 235: 225: 205: 204: 203: 148: 140:Earl Vickers 138:Doug Brandon 128:Jules Marino 88:Jules Marino 52:Publisher(s) 40:Developer(s) 441:- June 1995 427:- June 1995 197:multiplayer 158:Platform(s) 134:Composer(s) 102:Doug Nonast 100:Doug Coward 82:Designer(s) 72:Producer(s) 62:Director(s) 484:Categories 462:"Finals". 446:References 214:video game 122:Jose Erazo 495:32X games 392:Reception 331:Jack Buck 126:Doug Gray 114:Artist(s) 86:Mike Klug 353:spitball 248:for the 246:CES 1995 211:baseball 178:Genre(s) 424:GameFan 416:GamePro 409:Reviews 403:RBI '95 286:catcher 250:Sega CD 189:Mode(s) 169:Release 108:May Yam 183:Sports 145:Series 384:' 372:' 358:' 347:' 336:' 333:from 316:' 309:' 294:' 280:' 209:is a 232:Sega 172:1995 388:). 381:to 379:III 344:to 306:to 260:32X 222:32X 163:32X 486:: 454:^ 386:94 374:95 360:94 349:94 338:94 318:94 311:94 296:95 282:94 262:. 238:. 195:,

Index


Developer(s)
Time Warner Interactive
Publisher(s)
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
R.B.I. Baseball
Platform(s)
32X
Genre(s)
Sports
Single-player
multiplayer
baseball
video game
Time Warner Interactive
32X
R.B.I. Baseball
Sega
CES 1995
Sega CD
32X
Genesis/Mega Drive
catcher
Home Run Derby
Jack Buck

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