229:, and one through a secret room connected to Chief Irons' office. The latter was designed and installed by the Umbrella Corporation to better facilitate Irons' duties within their clandestine research operations, as these sewer entrances allowed access to their secret underground laboratories. In the remake, however, the underground lab is accessed through a secret tunnel and office hidden by a large moving statue in the main hall of the RPD, which in the original game would only give you a key to some of the rooms in the station.
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although often other technology from later time periods is used, such as laptops seeming to use wireless streaming for their security footage. It has become a popular meme in
Resident Evil 2's remake to question the use of a USB dongle in the police station's S.T.A.R.S. office since the game takes place in 1998. The technology wasn't readily available at that level in the real world until at least a year later.
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305:(2004). During the viral outbreak in Raccoon City, a large number of infections occurred in the station, as violent, infected people were arrested and brought to the department, where they attacked officers and other prisoners. By the time the city was sealed, the R.P.D.'s headquarters building was abandoned.
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remake is fully rendered in 3D. Its lighting was drastically changed for the remake, from having brightly-lit interiors to dark and often flooded or blood-filled rooms, making it significantly more scary to explore. The remake retains the station's late 1990s setting, with period-accurate computers,
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called the station a "fascinating" example of how the game meshes comprehensible mechanisms and architecture with "videogame conceits". Describing the building's design as "strange and abstract", he noted that it combines the "credible and conceptual". Calling the main hall "far too big", he stated
429:, describing it as a "claustrophobic gothic building". He cited an actual police officer's testimonial that it was unlike the majority of police stations, but that rural police buildings, which were often converted houses, could have many winding passages, although the aspect of requiring security
225:, a known art and sculpture enthusiast. Irons' proclivity to constantly purchase ever more grandiose pieces leads to many of the building's storage rooms being filled with neglected artworks he no longer appreciates. The building contains two entrances to the city's sewer system; one through the
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feature, journalist Andy Kelly described the station as a "great setting" for multiple reasons, citing its construction around a central hub, helping the player to create a mental map of its layout. Describing the remake's incarnation, he called the lighting "moody" and "atmospheric", and the
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describes the police station as "extravagant", "massive" and "iconically odd", characterizing it as "an intriguingly skewed vision of
American midwestern urbanism", albeit crafted by Japanese game developers during the 90s who were influenced by 1970s and 80s
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As a level, it has been praised by critics and fans for its unusual, artistic appearance, elaborate puzzles interwoven with the architecture, and intricate hub-based level design. The game's depiction of a highly-prepared police force falling victim to a
266:, with Vickers being brutally killed by the creature at the precinct entrance (except in the Resident Evil 3 remake, where he's bitten and infected by a zombie before stumbling to the police department to bite and mortally wound officer Marvin Branagh.
365:, giving it a church-like appearance. Its idiosyncratic design is representative of America as seen through a Japanese lens, including the main hall's giant goddess statue. The original main hall of the station is a flat,
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architecture "gorgeous", citing the nostalgia elicited from its appearance. He also mentioned the level's subversion of expectations, such as zombies impinging upon the main hall in the B scenario, and Mr. X's presence.
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concept, and were uncanny because they were so familiar. He stated that the building's decorations had psychological resonance, as they mirrored the mind of Chief Irons.
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Eventually, the building suffers the same fate as the rest of
Raccoon City, when it is annihilated by the United States government to prevent the spread of the T-Virus.
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themselves plays a role in the implicit irony of the setting. Its redesign in the series' remakes was also praised for making the setting more detailed and atmospheric.
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that it left the player feeling "vulnerable, exposed, and daunted", describing it as an unexpected rug-pull after fighting through the zombie outbreak outside.
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275:. The "Desperate Times" scenario details the escape of a handful of officers and survivors the day before the arrival of Jill Valentine and Brad Vickers.
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The station is temporarily used as a rallying point and temporary shelter for surviving citizens during the incident, including the survivors of
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Although the artworks within the building were removed and relocated, it was once again decorated by
Raccoon City's Chief of Police,
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remake. Describing its lobby as "absurdly overwrought", he remarked that the level's numerous appearances evoked the
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from the first game. Accompanying a delay and drastic revision of the game, with the original being referred to as
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believed it was too sterile and boring, and did not sufficiently resemble the complex design of
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holed up in the precinct while being pursued by one of
Umbrella's deadly Bio-Organic Weapons,
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outbreak, many of the series' central characters seek refuge within the precinct, including
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called the station's artwork "eerie", calling it "extravagantly remodeled" in the
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space and centralized location near
Raccoon City's central business district.
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214:) by the local government and converted for use by the RPD due to its ample
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489:"The making of Resident Evil 2 Remake's Raccoon City Police Department"
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573:"How realistic is Resident Evil 2 remake? We ask a cop and paramedic"
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The
Raccoon Police Station was initially conceived by a team led by
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Virtual Cities: An Atlas & Exploration of Video Game Cities
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Virtual Cities: An Atlas & Exploration of Video Game Cities
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called the police station one of the most memorable aspects of
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The entrance of the police station, as seen in the remake of
160:. It also appears in numerous subsequent games, including
254:. One day before them, S.T.A.R.S. Alpha Team operatives
541:"The many selves of Resident Evil 2's police station"
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The
Raccoon Police Station first appeared on film in
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In 2021, the
Raccoon Police Station was added to the
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115:is a fictional police station that appears in
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311:Resident Evil: Welcome to Raccoon City
179:Resident Evil: The Darkside Chronicles
173:Resident Evil: The Umbrella Chronicles
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1460:Fictional elements introduced in 1998
539:Evans-Thirlwell, Edwin (2019-07-06).
142:, where it becomes overrun by deadly
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198:Formerly Raccoon City's prestigious
128:franchise. The headquarters of the
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1403:George A. Romero's Resident Evil
202:, the building was purchased in
553:from the original on 2022-07-06
461:The Hunt for Resident Evil 1.5
272:Resident Evil Outbreak: File 2
1:
308:The station appears again in
291:as one of its playable maps.
1340:Ultimate Marvel vs. Capcom 3
1347:Marvel vs. Capcom: Infinite
869:Survivor 2 – Code: Veronica
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1375:Resident Evil 4 HD Project
571:Kelly, Rosh (2020-03-27).
487:Kelly, Andy (2019-07-04).
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402:Edwin Evans-Thirlwell of
369:image, while the one for
302:Resident Evil: Apocalypse
130:Raccoon Police Department
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600:. Unbound. p. 115.
520:Kill Screen – Previously
514:Smith, Ed (2015-09-14).
463:. Page Publishing, Inc.
459:Mandel, Richard (2019).
163:Resident Evil 3: Nemesis
16:Fictional police station
1031:Welcome to Raccoon City
903:The Darkside Chronicles
896:The Umbrella Chronicles
89:In-universe information
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942:Operation Raccoon City
433:was seen as accurate.
333:Assault on Precinct 13
158:pharmaceutical company
113:Raccoon Police Station
22:Raccoon Police Station
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361:style, often used in
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336:. However, producer
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363:religious buildings
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270:
268:
256:Brad Vickers
241:
220:
207:
197:
184:
177:
171:
161:
133:
120:
112:
110:
105:Raccoon City
69:
56:
44:
27:
1297:Capcom Five
1290:Development
1017:Retribution
913:Other games
808:Revelations
799:Revelations
667:Video games
395:Kill Screen
318:Development
233:Appearances
223:Brian Irons
194:Description
1444:Categories
1319:Sweet Home
1125:Characters
1088:Television
1003:Extinction
996:Apocalypse
956:Resistance
887:Chronicles
700:3: Nemesis
582:2023-05-17
557:2023-05-17
525:2023-05-17
500:2023-05-17
446:References
414:unheimlich
206:(prior to
200:art museum
1410:Save Room
1302:RE Engine
1224:Locations
1064:Damnation
1010:Afterlife
546:Eurogamer
405:Eurogamer
378:Reception
148:bioweapon
1429:Category
1190:Merchant
1170:Ada Wong
1117:Universe
1071:Vendetta
876:Dead Aim
862:Survivor
835:Outbreak
826:Outbreak
577:PCGamesN
551:Archived
494:PC Gamer
431:keycards
422:PCGamesN
385:PC Gamer
166:and its
138:and its
102:Location
32:location
1311:Related
1215:Zombies
1180:Nemesis
842:File #2
759:Remakes
749:Village
264:Nemesis
244:T-Virus
227:kennels
216:parking
144:zombies
1396:Teppen
1249:People
928:Gaiden
604:
467:
176:, and
168:remake
140:remake
117:Capcom
74:(2020)
61:(1998)
1175:Mr. X
659:Media
382:In a
330:film
285:game
151:Mr. X
79:Genre
714:Zero
678:Main
602:ISBN
465:ISBN
258:and
250:and
212:80's
204:1969
111:The
94:Type
119:'s
1446::
575:.
549:.
543:.
518:.
491:.
479:^
442:.
354:.
182:.
170:,
788:4
781:3
774:2
735:6
728:5
721:4
693:2
641:e
634:t
627:v
610:.
585:.
560:.
528:.
503:.
473:.
47:.
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