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Rainbow Cotton

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Silk fairy options having full conversations to each other was a feature of the game the team was proud of, and they also made lines for them as development went on. They also had special programming that made sure that their conversations flowed correctly, and that they did not talk over each other. However, Sasa retrospectively regrets making the game as difficult as it was, due to the severe bullet hit projectories of the game, and also wanted to add more to the game.
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full, 360-degree field of view and can look left, right, forward, and behind Cotton. A new addition is a branching level system, in which stages change depending on the path taken by players. The game also introduces two energy gauges, one for Cotton and one for her broom; players can fly when the broom has energy but if it runs out, Cotton travels on-foot while Silk will carry her during stages set in the sky. The
365:; the player flies through each stage, destroying constantly-moving formations of enemies and avoiding their projectiles and stage obstacles. There are five stages total, which become progressively more difficult as the player progresses. Stages include towns and castles that take place across different environments. Each stage also has a massive boss that must be defeated in order to advance further. 1671: 1657: 413:, returned as planner and acted as co-programmer alongside Hiroki Honda and Hiromi Yoshizawa. Visual scenes were illustrated by Manabu Kenmochi, while Hironobu Terakado and Yusuke Nemoto served as co-designers. Other people also collaborated in its creation process, such as sound designer Tetsuro "WASi303" Sato. During development, the game was made as a follow-up to 342: 434:
was used to get a head start on development, however, it was developed using typical Dreamcast development software in the end. The game was made using development methods of "yesteryear", such as lunch breaks in the middle of the night and staff having to live at the office for months at a time. The
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where players assume the role of young witch Cotton alongside her fairy companion Silk. The plot involves an evil demon called Tweed, whose legion of followers steals a legendary Willow candy from York Country. In response, the queen of Fairy Country calls upon Silk, who drafts Cotton with retrieving
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Maxime Roure criticized the compressed presentation of anime cutscenes and automatic centering of Cotton herself, but praised the colorful and animated visuals, audio and double gauge mechanic, regarding it to be "A nice and beautiful game, which suffers from its passage to 3D because of a limited
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entries, as players are able to level up their attack multiple times by collecting crystals dropped by enemies. There are also chests, doors and other bonus locations for additional items. Players can rescue captured fairies from enemies, acting as "options" after being freed. Players also have a
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s Peter Bartholow commended the audiovisual presentation but heavily criticized the controls for being unrefined and frustrating, the automatic centering of Cotton and large size of her in-game model that limits the playfield, as well as poor animation and pacing of story cutscenes, stating that
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s Anoop Gantayat criticized the controls for being frustrating and automatic centering system, issues with collision detection, overall length of each stage and obstruction of view due to the size of foreground elements but praised the cartoon-style presentation and sound.
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During gameplay, players must blast various monsters and avoid being shot while collecting crystal power-ups to enhance Cotton's firepower and unleash powerful magic spells on enemies, in addition of bombs capable of obliterating enemies and hearts to restore energy.
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entry in the series. In the game, players assume the role of the titular young witch who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat the evil demon Tweed and retrieve a stolen Willow candy from York Country. Its
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development kits were difficult to obtain at the start of production, due to the number of units available and the cost of them at the time, so the team was unable to get a development kit for a while. Because of that,
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s Michael Hobbs criticized the gameplay for being tepid due to the size of Cotton herself for limiting the playfield and lack of autofire mechanism but, like Faure, praised the colorful graphics and boss fights.
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compared to the final version. However, the game was later delayed by a month, with the final release date being January 20, 2000. Although the title was not officially released outside Japan, an English
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voted to give the game a 3.6716 out of 10 score, ranking at the number 418 spot, indicating a low following. Possibly in response to this, designer Yusuke Nemoto retrospectively apologized for the game.
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mostly consisted of new members at Success, with development headed by Takato Yoshinari. The game was met with mixed to negative reception from critics, most of which reviewed it as a
1401:"Rainbow Cotton (Import) Review - While the game may sport a spiffy set of tech specs, Rainbow Cotton's core gameplay is so flawed that it leaves the overall experience unsalvageable" 1248: 1851: 712:, speed and anime-style audio design. However, Faure felt mixed in regards to the playability and criticized issues with collision detection and repetitive action. 1114:"Comment - 平田 健一; Comment - 剣持 学; Comment - 笹 瑞穂; Comment - 根本 裕介; Comment - 寺門 広修; Comment - 吉澤 宏美; Comment - 本田 大樹; Comment - 佐藤 哲郎 (WASi303); Comment - 吉成 隆杜" 1414: 635:
was met with mixed to negative reception from critics, most of which reviewed it as an import title. Fan reception was negative; Readers of the Japanese
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was released in 2021. On September 13, 2023, it was announced that a remake with an official English localization and refinements will be releasing on
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who were new to video game development at the time although with a few members, like composer Kenichi Hirata, that were already familiar with the
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Christian Daxer commended the detailed visuals, level design and Japanese-style music but criticized issues with the camera and clipping.
1309: 1861: 1240: 298: 1612:"World Republic: Rainbow Cotton - It's bright, it's cute, it's polygonal Cotton. Pity the gameplay doesn't live up to the look..." 1836: 313:
due to its gameplay, which was heavily criticized by many for the frustrating controls. A remake was released on May 9, 2024 on
849: 1775: 1754: 704: 453: 1821: 812:"World Republic: Rainbow Cotton - Cotton fans raise a glass! Success' hungry little witch flies again...on the Dreamcast!" 1500:
Daxer, Christian (April 2000). "DC Import: Rainbow Cotton - Mit Hexenbesen und Zauberlasen - Krawall im Fantasy-Reich".
383: 1721: 980: 1502: 1149: 885:"Rainbow Cotton (Import) - Flying a broom should be far more enjoyable than this. Panzer Dragoon, where are you!?" 1811: 1856: 1816: 407:
series. Production was headed by Takato Yoshinari, the founder of Success. Mizuho Sasa, main programmer behind
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s core gameplay is so flawed that it leaves the overall experience unsalvageable. Even the most devoted
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Hellot, Grégoire (March 2000). "Zoom: Toutes les sorties japonaises et US - Rainbow Cotton".
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s Alexandre Faure also commended the colorful pastel-esque visuals for being reminiscent of
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once Cotton's energy runs out but players can keep playing by using a limited number of
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elements while flying through 3D environments on a predetermined track.
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fans will have a hard time embracing this most recent incarnation."
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also incorporates some role playing game elements as with previous
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Faure, Alexandre (March 2000). "Tests: Rainbow Cotton (Import)".
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Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Windows
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Roure, Maxime (March 2000). "Test Dreamcast - Rainbow Cotton".
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the stolen candy. The game features gameplay similar to
1241:"Rainbow Cotton Fan Translation Released For Dreamcast" 1476:"Test Aus Aller Welt: Rainbow Cotton (Import Test)". 333:, marking the game's first release outside of Japan. 1746: 229: 217: 178: 146: 134: 124: 102: 80: 70: 60: 50: 38: 24: 820:. No. 19. Millennium Publishing. p. 100. 1619:. No. 23. Millennium Publishing. p. 94. 763: 1722: 1104: 1102: 1100: 930:"Dreamcast Hot Information: Rainbow Cotton". 8: 1605: 1603: 1531:"Weekly Dreamcast Soft Review - レインボーコットン". 1098: 1096: 1094: 1092: 1090: 1088: 1086: 1084: 1082: 1080: 676:In a similar manner as Roure and Bartholow, 419:and as such, was tentatively referred to as 1053: 1051: 1049: 1047: 1045: 981:"Dreamcast Hot Information: Rainbow Cotton" 805: 803: 801: 799: 797: 790:https://www.youtube.com/watch?v=q1t8rp-rAko 1729: 1715: 1707: 1630:"ドリマガ 読者しース (Part2) for ドリームキャスト (期開限定)". 1576: 1574: 1550: 1548: 1526: 1524: 1023: 1021: 492: 30: 21: 1852:Video games featuring female protagonists 1394: 1392: 975: 973: 971: 949: 947: 925: 923: 921: 919: 917: 915: 835: 833: 831: 829: 827: 352:is a 3D rail shooter game reminiscent of 1495: 1493: 1370: 1368: 1028:"Dreamcast Hot Information: レインボーコットン". 1471: 1469: 1433: 1431: 1332: 1330: 1144: 1142: 878: 876: 874: 872: 870: 868: 866: 782: 744: 1375:"New Games Cross Review: レインボーコットン". 1267: 1265: 1014:. February 4, 2000. pp. 124–125. 940:. December 3, 1999. pp. 112–113. 7: 1272:Yarwood, Jack (September 14, 2023). 883:Gantayat, Anoop (January 25, 2000). 497: 286:, consisting of shooting mixed with 1399:Bartholow, Peter (April 28, 2000). 488: 1640:. 11 October 2002. pp. 30–33. 1555:Mathers, Martin (March 23, 2000). 1308:Romano, Sal (September 13, 2023). 1239:Traynor, Patrick (July 31, 2021). 1171:"Japon Previews: Rainbow Cotton". 840:Kalata, Kurt (December 18, 2016). 14: 1790:Fantasy: Superlative Night Dreams 1557:"Import Reviews - Rainbow Cotton" 1038:. November 19, 1999. p. 123. 397:was mostly created by members at 205: 1669: 1655: 1195:. December 1999. pp. 28–29. 964:. January 21, 2000. p. 100. 438:The game was first announced as 267:franchise, it is a follow-up to 1541:. January 21, 2000. p. 22. 1417:from the original on 2021-02-03 1385:. January 28, 2000. p. 30. 1290:from the original on 2023-09-18 1251:from the original on 2021-07-31 1221:from the original on 2014-08-05 993:. October 1, 1999. p. 118. 901:from the original on 2021-02-03 852:from the original on 2021-01-19 261:. The fifth installment in the 1847:Video games developed in Japan 1: 1610:Hobbs, Michael (April 2000). 1381:(in Japanese). No. 580. 1842:Video games about witchcraft 1636:(in Japanese). No. 36. 1537:(in Japanese). No. 54. 1156:(in Japanese). Vol. 8. 1034:(in Japanese). No. 48. 1010:(in Japanese). No. 55. 989:(in Japanese). No. 43. 960:(in Japanese). No. 54. 936:(in Japanese). No. 49. 810:Sakai, Jun (December 1999). 735:as a "spectacular failure". 1827:Japan-exclusive video games 1513:(in German). No. 101. 1207:"レインボーコットン | ドリームキャスト" 764: 253:developed and published by 1878: 1585:(in French). No. 10. 1482:(in German). No. 91. 1451:(in French). No. 95. 1350:(in French). No. 98. 1184:(in French). No. 95. 1122:Cotton Original Soundtrack 1063:レインボーコットン (Rainbow Cotton) 1862:Single-player video games 1486:. April 2000. p. 84. 1160:. August 1999. p. 8. 755: 501: 498: 29: 652:playability." Likewise, 1837:Success (company) games 1776:2: Magical Night Dreams 731:s Kurt Kalata regarded 390:Development and release 1755:Fantastic Night Dreams 346: 1247:. SHIRO Media Group. 1124:] (in Japanese). 1112:(December 19, 2012). 442:but its final title, 344: 273:(1994) and the first 1822:Dreamcast-only games 1061:(January 20, 2000). 345:Gameplay screenshot. 257:exclusively for the 1596:. pp. 100–101. 846:Hardcore Gaming 101 725:Hardcore Gaming 101 495: 1677:Video games portal 1565:Paragon Publishing 1561:Dreamcast Magazine 1534:Dreamcast Magazine 1128:. pp. 3, 6–10 1118:コットン オリジナルサウンドトラック 1031:Dreamcast Magazine 1007:Dreamcast Magazine 986:Dreamcast Magazine 957:Dreamcast Magazine 954:"Rainbow Cotton". 933:Dreamcast Magazine 638:Dreamcast Magazine 598:Dreamcast Magazine 586:Dreamcast Magazine 493: 449:Dreamcast Magazine 347: 1799: 1798: 1638:SoftBank Creative 1539:SoftBank Creative 1383:ASCII Corporation 1154:Dream Information 1069:) (in Japanese). 1036:SoftBank Creative 1012:SoftBank Creative 991:SoftBank Creative 962:SoftBank Creative 938:SoftBank Creative 629: 628: 440:Panorama Cotton 2 421:Panorama Cotton 2 288:role-playing game 239: 238: 111:Hironobu Terakado 1869: 1812:2000 video games 1731: 1724: 1717: 1708: 1679: 1674: 1673: 1672: 1665: 1660: 1659: 1658: 1642: 1641: 1627: 1621: 1620: 1616:Gamers' Republic 1607: 1598: 1597: 1595: 1587:FJM Publications 1578: 1569: 1568: 1552: 1543: 1542: 1528: 1519: 1518: 1511: 1497: 1488: 1487: 1473: 1464: 1463: 1461: 1449: 1435: 1426: 1425: 1423: 1422: 1396: 1387: 1386: 1372: 1363: 1362: 1360: 1348: 1334: 1325: 1324: 1322: 1321: 1305: 1299: 1298: 1296: 1295: 1269: 1260: 1259: 1257: 1256: 1236: 1230: 1229: 1227: 1226: 1203: 1197: 1196: 1194: 1182: 1168: 1162: 1161: 1146: 1137: 1136: 1134: 1133: 1106: 1075: 1074: 1055: 1040: 1039: 1025: 1016: 1015: 1001: 995: 994: 977: 966: 965: 951: 942: 941: 927: 910: 909: 907: 906: 880: 861: 860: 858: 857: 842:"Rainbow Cotton" 837: 822: 821: 817:Gamers' Republic 807: 792: 787: 770: 769: 757: 749: 730: 720: 715:Gamers' Republic 705:Cotton Boomerang 701: 692: 684: 668: 660: 650: 620:Gamers' Republic 496: 481:on May 9, 2024. 209: 207: 194:January 20, 2000 193: 92:Hiromi Yoshizawa 66:Takato Yoshinari 34: 22: 1877: 1876: 1872: 1871: 1870: 1868: 1867: 1866: 1857:Cotton (series) 1817:Dreamcast games 1802: 1801: 1800: 1795: 1742: 1735: 1675: 1670: 1668: 1661: 1656: 1654: 1651: 1646: 1645: 1629: 1628: 1624: 1609: 1608: 1601: 1589: 1580: 1579: 1572: 1554: 1553: 1546: 1530: 1529: 1522: 1505: 1499: 1498: 1491: 1475: 1474: 1467: 1455: 1443: 1437: 1436: 1429: 1420: 1418: 1411:CBS Interactive 1398: 1397: 1390: 1374: 1373: 1366: 1354: 1342: 1336: 1335: 1328: 1319: 1317: 1307: 1306: 1302: 1293: 1291: 1271: 1270: 1263: 1254: 1252: 1238: 1237: 1233: 1224: 1222: 1213:(in Japanese). 1205: 1204: 1200: 1188: 1176: 1170: 1169: 1165: 1148: 1147: 1140: 1131: 1129: 1108: 1107: 1078: 1057: 1056: 1043: 1027: 1026: 1019: 1003: 1002: 998: 979: 978: 969: 953: 952: 945: 929: 928: 913: 904: 902: 882: 881: 864: 855: 853: 839: 838: 825: 809: 808: 795: 788: 784: 779: 774: 773: 750: 746: 741: 728: 718: 699: 690: 682: 666: 658: 648: 630: 491: 487: 475:Nintendo Switch 459:fan translation 416:Panorama Cotton 392: 363:Panorama Cotton 339: 323:Nintendo Switch 284:Panorama Cotton 270:Panorama Cotton 213: 204: 197: 188: 171: 167: 163: 159: 157:Nintendo Switch 155: 120: 114:Manabu Kenmochi 98: 20: 19:2000 video game 17: 16:2000 video game 12: 11: 5: 1875: 1873: 1865: 1864: 1859: 1854: 1849: 1844: 1839: 1834: 1829: 1824: 1819: 1814: 1804: 1803: 1797: 1796: 1794: 1793: 1786: 1779: 1772: 1765: 1758: 1750: 1748: 1744: 1743: 1736: 1734: 1733: 1726: 1719: 1711: 1705: 1704: 1697:Rainbow Cotton 1693: 1686:Rainbow Cotton 1681: 1680: 1666: 1650: 1649:External links 1647: 1644: 1643: 1622: 1599: 1570: 1563:. 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Index


Developer(s)
Success
Publisher(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Cotton
Platform(s)
Dreamcast
Nintendo Switch
PlayStation 4
PlayStation 5
Windows
Xbox One
JP
Genre(s)
Rail shooter
Single-player
rail shooter
video game
Success
Dreamcast
Cotton
Panorama Cotton
3D
gameplay
role-playing game

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