435:
Silk fairy options having full conversations to each other was a feature of the game the team was proud of, and they also made lines for them as development went on. They also had special programming that made sure that their conversations flowed correctly, and that they did not talk over each other. However, Sasa retrospectively regrets making the game as difficult as it was, due to the severe bullet hit projectories of the game, and also wanted to add more to the game.
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full, 360-degree field of view and can look left, right, forward, and behind Cotton. A new addition is a branching level system, in which stages change depending on the path taken by players. The game also introduces two energy gauges, one for Cotton and one for her broom; players can fly when the broom has energy but if it runs out, Cotton travels on-foot while Silk will carry her during stages set in the sky. The
365:; the player flies through each stage, destroying constantly-moving formations of enemies and avoiding their projectiles and stage obstacles. There are five stages total, which become progressively more difficult as the player progresses. Stages include towns and castles that take place across different environments. Each stage also has a massive boss that must be defeated in order to advance further.
1671:
1657:
413:, returned as planner and acted as co-programmer alongside Hiroki Honda and Hiromi Yoshizawa. Visual scenes were illustrated by Manabu Kenmochi, while Hironobu Terakado and Yusuke Nemoto served as co-designers. Other people also collaborated in its creation process, such as sound designer Tetsuro "WASi303" Sato. During development, the game was made as a follow-up to
342:
434:
was used to get a head start on development, however, it was developed using typical
Dreamcast development software in the end. The game was made using development methods of "yesteryear", such as lunch breaks in the middle of the night and staff having to live at the office for months at a time. The
360:
where players assume the role of young witch Cotton alongside her fairy companion Silk. The plot involves an evil demon called Tweed, whose legion of followers steals a legendary Willow candy from York
Country. In response, the queen of Fairy Country calls upon Silk, who drafts Cotton with retrieving
651:
Maxime Roure criticized the compressed presentation of anime cutscenes and automatic centering of Cotton herself, but praised the colorful and animated visuals, audio and double gauge mechanic, regarding it to be "A nice and beautiful game, which suffers from its passage to 3D because of a limited
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entries, as players are able to level up their attack multiple times by collecting crystals dropped by enemies. There are also chests, doors and other bonus locations for additional items. Players can rescue captured fairies from enemies, acting as "options" after being freed. Players also have a
661:
s Peter
Bartholow commended the audiovisual presentation but heavily criticized the controls for being unrefined and frustrating, the automatic centering of Cotton and large size of her in-game model that limits the playfield, as well as poor animation and pacing of story cutscenes, stating that
32:
685:
s Anoop
Gantayat criticized the controls for being frustrating and automatic centering system, issues with collision detection, overall length of each stage and obstruction of view due to the size of foreground elements but praised the cartoon-style presentation and sound.
368:
During gameplay, players must blast various monsters and avoid being shot while collecting crystal power-ups to enhance Cotton's firepower and unleash powerful magic spells on enemies, in addition of bombs capable of obliterating enemies and hearts to restore energy.
277:
entry in the series. In the game, players assume the role of the titular young witch who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat the evil demon Tweed and retrieve a stolen Willow candy from York
Country. Its
429:
development kits were difficult to obtain at the start of production, due to the number of units available and the cost of them at the time, so the team was unable to get a development kit for a while. Because of that,
721:
s
Michael Hobbs criticized the gameplay for being tepid due to the size of Cotton herself for limiting the playfield and lack of autofire mechanism but, like Faure, praised the colorful graphics and boss fights.
456:
compared to the final version. However, the game was later delayed by a month, with the final release date being
January 20, 2000. Although the title was not officially released outside Japan, an English
641:
voted to give the game a 3.6716 out of 10 score, ranking at the number 418 spot, indicating a low following. Possibly in response to this, designer Yusuke Nemoto retrospectively apologized for the game.
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297:
mostly consisted of new members at
Success, with development headed by Takato Yoshinari. The game was met with mixed to negative reception from critics, most of which reviewed it as a
1401:"Rainbow Cotton (Import) Review - While the game may sport a spiffy set of tech specs, Rainbow Cotton's core gameplay is so flawed that it leaves the overall experience unsalvageable"
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1851:
712:, speed and anime-style audio design. However, Faure felt mixed in regards to the playability and criticized issues with collision detection and repetitive action.
1114:"Comment - 平田 健一; Comment - 剣持 学; Comment - 笹 瑞穂; Comment - 根本 裕介; Comment - 寺門 広修; Comment - 吉澤 宏美; Comment - 本田 大樹; Comment - 佐藤 哲郎 (WASi303); Comment - 吉成 隆杜"
1414:
635:
was met with mixed to negative reception from critics, most of which reviewed it as an import title. Fan reception was negative; Readers of the
Japanese
1273:
461:
was released in 2021. On
September 13, 2023, it was announced that a remake with an official English localization and refinements will be releasing on
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who were new to video game development at the time although with a few members, like composer Kenichi Hirata, that were already familiar with the
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Christian Daxer commended the detailed visuals, level design and Japanese-style music but criticized issues with the camera and clipping.
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1612:"World Republic: Rainbow Cotton - It's bright, it's cute, it's polygonal Cotton. Pity the gameplay doesn't live up to the look..."
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due to its gameplay, which was heavily criticized by many for the frustrating controls. A remake was released on May 9, 2024 on
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812:"World Republic: Rainbow Cotton - Cotton fans raise a glass! Success' hungry little witch flies again...on the Dreamcast!"
1500:
Daxer, Christian (April 2000). "DC Import: Rainbow Cotton - Mit Hexenbesen und Zauberlasen - Krawall im Fantasy-Reich".
383:
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980:
1502:
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885:"Rainbow Cotton (Import) - Flying a broom should be far more enjoyable than this. Panzer Dragoon, where are you!?"
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series. Production was headed by Takato Yoshinari, the founder of Success. Mizuho Sasa, main programmer behind
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s core gameplay is so flawed that it leaves the overall experience unsalvageable. Even the most devoted
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452:. It was first slated for launch on December 23, 1999, with early previews showcasing a different
301:; reviewers unanimously praised the colorful 3D visual presentation but drew comparison with both
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Hellot, Grégoire (March 2000). "Zoom: Toutes les sorties japonaises et US - Rainbow Cotton".
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s Alexandre Faure also commended the colorful pastel-esque visuals for being reminiscent of
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once Cotton's energy runs out but players can keep playing by using a limited number of
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1310:"Rainbow Cotton coming to PS5, PS4, Xbox One, Switch, and PC in spring 2024"
1274:"Dreamcast Rail Shooter Rainbow Cotton Is Getting Its First Western Release"
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elements while flying through 3D environments on a predetermined track.
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fans will have a hard time embracing this most recent incarnation."
446:, was revealed by Success in the October 1999 issue of the Japanese
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also incorporates some role playing game elements as with previous
340:
189:
1581:
Faure, Alexandre (March 2000). "Tests: Rainbow Cotton (Import)".
1073:. Level/area: レインボーコットン 製作スタッフ (Rainbow Cotton Production Staff).
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Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Windows
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Roure, Maxime (March 2000). "Test Dreamcast - Rainbow Cotton".
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the stolen candy. The game features gameplay similar to
1241:"Rainbow Cotton Fan Translation Released For Dreamcast"
1476:"Test Aus Aller Welt: Rainbow Cotton (Import Test)".
333:, marking the game's first release outside of Japan.
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820:. No. 19. Millennium Publishing. p. 100.
1619:. No. 23. Millennium Publishing. p. 94.
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930:"Dreamcast Hot Information: Rainbow Cotton".
8:
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1603:
1531:"Weekly Dreamcast Soft Review - レインボーコットン".
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676:In a similar manner as Roure and Bartholow,
419:and as such, was tentatively referred to as
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1045:
981:"Dreamcast Hot Information: Rainbow Cotton"
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790:https://www.youtube.com/watch?v=q1t8rp-rAko
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1630:"ドリマガ 読者しース (Part2) for ドリームキャスト (期開限定)".
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1852:Video games featuring female protagonists
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352:is a 3D rail shooter game reminiscent of
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1028:"Dreamcast Hot Information: レインボーコットン".
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1375:"New Games Cross Review: レインボーコットン".
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1014:. February 4, 2000. pp. 124–125.
940:. December 3, 1999. pp. 112–113.
7:
1272:Yarwood, Jack (September 14, 2023).
883:Gantayat, Anoop (January 25, 2000).
497:
286:, consisting of shooting mixed with
1399:Bartholow, Peter (April 28, 2000).
488:
1640:. 11 October 2002. pp. 30–33.
1555:Mathers, Martin (March 23, 2000).
1308:Romano, Sal (September 13, 2023).
1239:Traynor, Patrick (July 31, 2021).
1171:"Japon Previews: Rainbow Cotton".
840:Kalata, Kurt (December 18, 2016).
14:
1790:Fantasy: Superlative Night Dreams
1557:"Import Reviews - Rainbow Cotton"
1038:. November 19, 1999. p. 123.
397:was mostly created by members at
205:
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1195:. December 1999. pp. 28–29.
964:. January 21, 2000. p. 100.
438:The game was first announced as
267:franchise, it is a follow-up to
1541:. January 21, 2000. p. 22.
1417:from the original on 2021-02-03
1385:. January 28, 2000. p. 30.
1290:from the original on 2023-09-18
1251:from the original on 2021-07-31
1221:from the original on 2014-08-05
993:. October 1, 1999. p. 118.
901:from the original on 2021-02-03
852:from the original on 2021-01-19
261:. The fifth installment in the
1847:Video games developed in Japan
1:
1610:Hobbs, Michael (April 2000).
1381:(in Japanese). No. 580.
1842:Video games about witchcraft
1636:(in Japanese). No. 36.
1537:(in Japanese). No. 54.
1156:(in Japanese). Vol. 8.
1034:(in Japanese). No. 48.
1010:(in Japanese). No. 55.
989:(in Japanese). No. 43.
960:(in Japanese). No. 54.
936:(in Japanese). No. 49.
810:Sakai, Jun (December 1999).
735:as a "spectacular failure".
1827:Japan-exclusive video games
1513:(in German). No. 101.
1207:"レインボーコットン | ドリームキャスト"
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253:developed and published by
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1585:(in French). No. 10.
1482:(in German). No. 91.
1451:(in French). No. 95.
1350:(in French). No. 98.
1184:(in French). No. 95.
1122:Cotton Original Soundtrack
1063:レインボーコットン (Rainbow Cotton)
1862:Single-player video games
1486:. April 2000. p. 84.
1160:. August 1999. p. 8.
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501:
498:
29:
652:playability." Likewise,
1837:Success (company) games
1776:2: Magical Night Dreams
731:s Kurt Kalata regarded
390:Development and release
1755:Fantastic Night Dreams
346:
1247:. SHIRO Media Group.
1124:] (in Japanese).
1112:(December 19, 2012).
442:but its final title,
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273:(1994) and the first
1822:Dreamcast-only games
1061:(January 20, 2000).
345:Gameplay screenshot.
257:exclusively for the
1596:. pp. 100–101.
846:Hardcore Gaming 101
725:Hardcore Gaming 101
495:
1677:Video games portal
1565:Paragon Publishing
1561:Dreamcast Magazine
1534:Dreamcast Magazine
1128:. pp. 3, 6–10
1118:コットン オリジナルサウンドトラック
1031:Dreamcast Magazine
1007:Dreamcast Magazine
986:Dreamcast Magazine
957:Dreamcast Magazine
954:"Rainbow Cotton".
933:Dreamcast Magazine
638:Dreamcast Magazine
598:Dreamcast Magazine
586:Dreamcast Magazine
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449:Dreamcast Magazine
347:
1799:
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1638:SoftBank Creative
1539:SoftBank Creative
1383:ASCII Corporation
1154:Dream Information
1069:) (in Japanese).
1036:SoftBank Creative
1012:SoftBank Creative
991:SoftBank Creative
962:SoftBank Creative
938:SoftBank Creative
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440:Panorama Cotton 2
421:Panorama Cotton 2
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111:Hironobu Terakado
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705:Cotton Boomerang
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620:Gamers' Republic
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481:on May 9, 2024.
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194:January 20, 2000
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92:Hiromi Yoshizawa
66:Takato Yoshinari
34:
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1213:(in Japanese).
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459:fan translation
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1563:. No. 7.
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1517:. p. 107.
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1361:. p. 105.
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1284:Hookshot Media
1279:Time Extension
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1150:"Release List"
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1567:. p. 76.
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1515:Future-Verlag
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1453:Yellow Media
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1419:. Retrieved
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224:Rail shooter
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89:Hiroki Honda
52:Publisher(s)
40:Developer(s)
1590: [
1506: [
1503:Video Games
1456: [
1444: [
1355: [
1343: [
1189: [
1177: [
1126:Wave Master
710:Sega Saturn
688:Video Games
574:Video Games
499:Publication
410:Cotton 100%
210:May 9, 2024
148:Platform(s)
126:Composer(s)
95:Mizuho Sasa
76:Mizuho Sasa
72:Designer(s)
62:Producer(s)
1806:Categories
1421:2021-02-03
1340:Consoles +
1320:2023-09-13
1294:2023-09-20
1255:2021-08-06
1225:2021-02-04
1174:Consoles +
1132:2022-12-07
905:2021-02-03
895:Ziff Davis
856:2021-02-03
777:References
646:Consoles +
508:Consoles +
432:Windows CE
251:video game
246:is a 2000
1702:MobyGames
1583:Dreamzone
1316:. Gematsu
1067:Dreamcast
756:レインボーコットン
697:Dreamzone
609:Dreamzone
490:Reception
485:Reception
427:Dreamcast
384:continues
259:Dreamcast
183:Dreamcast
153:Dreamcast
104:Artist(s)
1769:Panorama
1691:GameFAQs
1633:Dorimaga
1484:Computec
1479:Mega Fun
1415:Archived
1406:GameSpot
1288:Archived
1249:Archived
1219:Archived
1217:. 2014.
899:Archived
850:Archived
752:Japanese
655:GameSpot
564:Mega Fun
531:GameSpot
471:Xbox One
337:Gameplay
327:Xbox One
280:gameplay
219:Genre(s)
173:Xbox One
1783:Rainbow
1378:Famitsu
1352:M.E.R.7
1314:Gematsu
1186:M.E.R.7
1110:Success
1071:Success
1059:Success
760:Hepburn
592:4.66/10
519:Famitsu
479:Windows
399:Success
331:Windows
255:Success
230:Mode(s)
179:Release
169:Windows
56:Success
45:Success
1739:Cotton
1441:Joypad
1245:SHIRO!
671:Cotton
579:60/100
554:Joypad
548:6.0/10
536:4.8/10
404:Cotton
375:Cotton
329:, and
264:Cotton
140:Cotton
135:Series
1747:Games
1594:]
1510:]
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1448:]
1359:]
1347:]
1193:]
1181:]
1120:[
739:Notes
729:'
719:'
700:'
691:'
683:'
667:'
659:'
649:'
524:20/40
502:Score
1762:100%
1215:Sega
1158:Sega
600:(UK)
589:(JP)
576:(DE)
558:4/10
477:and
356:and
307:and
1700:at
1689:at
890:IGN
708:on
679:IGN
613:78%
603:69%
568:61%
543:IGN
512:75%
454:HUD
1808::
1602:^
1592:fr
1573:^
1559:.
1547:^
1523:^
1508:de
1492:^
1468:^
1458:fr
1446:fr
1430:^
1413:.
1409:.
1403:.
1391:^
1367:^
1357:fr
1345:fr
1329:^
1312:.
1286:.
1282:.
1276:.
1264:^
1243:.
1209:.
1191:fr
1179:fr
1152:.
1141:^
1116:.
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983:.
970:^
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897:.
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887:.
865:^
848:.
844:.
826:^
814:.
796:^
762::
758:,
754::
625:C−
473:,
469:,
465:,
423:.
386:.
325:,
321:,
317:,
275:3D
206:WW
190:JP
1730:e
1723:t
1716:v
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1228:.
1135:.
1065:(
908:.
859:.
662:"
208::
192::
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