400:. Over time, the factories grow and develop new technologies to use against the player. There are also visible signs of interdependency among the islands, such as supply boats moving between them. In order to win the game, the player must prevent the escalation by bombing all the factories as quickly as possible, keeping them from advancing their technology. If left alone for too long, the factories create enough new weaponry to overwhelm the player.
1093:
419:. Hudson published this version and released it in Japan on February 22, 1985. A conversion for the arcade-based VS. System was created based on this port, and it was distributed to arcades in Japan by Nintendo. Although a United States release was planned for the Summer of 1985, Will Wright stated in an interview that he was not sure if it actually did get released. An
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in 1988 approved of the
Nintendo version's graphics, calling it a "high adventure with realistic overtones" that did not involve dragons or elves. The magazine named it the Action-Strategy Game of the Year for Nintendo, writing that
486:
had been "rescued from
Broderbund's computer software vaults, updated slightly, and sent out to challenge all the bright new blew them out of the water ... a delightful game experience". In 1996,
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for the
Commodore 64 sold about 20,000 to 30,000 units in America, while the NES version sold about a million units in Japan. Will Wright attributed this large discrepancy to the lack of
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scattered across islands on a small planetoid occupied by the
Bungeling Empire (frequent villains in Broderbund games), while fending off escalating counterattacks by
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379:. There is also a hidden island for the player to reload on. Failure means that the Bungeling Empire develops a war machine to take over the planet
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being one of the first
American games published in Japan. Sales of the game gave Wright the financial freedom to create SimCity.
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Wright continued to develop the editor for the game as a personal toy because he enjoyed it so much. He researched
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and realised that others might enjoy constructing and building cities themselves. The result was a more advanced
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version was developed by Zap and published by Sony. The
Japanese releases of the game are alternatively titled
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475:"possesses all the virtues needed to appease the demanding gamer", with "amazingly detailed" graphics.
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632:"Will Wright's lost arcade game lost in a fire. Nintendo Vs. Raid on Bungeling Bay arcade. INTERVIEW"
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Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World".
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The game offers an insight into the design style of Wright, who also designed
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620:. Vol. 49, no. 11. The Cash Box Publishing. 1985-08-24. p. 41.
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designed by Will Wright. The
Commodore 64 version was published in the UK by
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Katz, Arnie; Kunkel, Bill; Worley, Joyce (June 1988). "Video Gaming World".
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738:. No. 148. pp. 63β65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
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Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
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459:on the NES due to its cartridge system, along with
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806:
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614:"The Great Screen Test of 1985: Nintendo".
494:the 24th-best computer game ever released.
1171:Video games developed in the United States
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30:
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1146:Multiplayer and single-player video games
601:"VS.-Pak Library of Proven Best Sellers"
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532:"Popular Computing Weekly (1984-12-20)"
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16:1984 video game designed by Will Wright
319:. The game inspired Wright to develop
7:
1176:Video games set on fictional islands
651:"The Replay Interviews: Will Wright"
295:(γγ³γ²γͺγ³γ°γγ€ lit.: Bungeling Bay) is a
1151:Nintendo Entertainment System games
753:. Season 4. Episode 5. 2008-03-10.
14:
1092:
1091:
603:. Flyer Fever. 20 February 2021.
649:Donovan, Tristan (2011-05-23).
749:"Interview with Will Wright".
676:Trunzo, James V. (June 1985).
1:
585:(in Japanese). No. 258.
383:. Players have to attack its
152:Nintendo Entertainment System
549:"γγ³γ²γͺγ³γ°γγ€ | γ²γΌγ | ζ ͺεΌδΌη€Ύγγγ½γ³"
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391:which serves as home base.
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589:15 April 1985. p. 21.
311:in 1984. It was the first
1161:Nintendo VS. System games
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29:
351:. The player controls a
299:video game developed by
1071:Sim City: The Card Game
678:"Raid on Bungeling Bay"
574:"Raid on Bungeling Bay"
510:that eventually became
337:Commodore 64 screenshot
1131:Helicopter video games
338:
36:Commodore 64 cover art
1181:ZAP Corporation games
1057:Raid on Bungeling Bay
769:Raid on Bungeling Bay
735:Computer Gaming World
719:Computer Gaming World
704:Computer Gaming World
587:Amusement Press, Inc.
492:Raid on Bungeling Bay
488:Computer Gaming World
478:Computer Gaming World
453:Raid on Bungeling Bay
409:Raid on Bungeling Bay
342:Raid on Bungeling Bay
336:
292:Raid on Bungeling Bay
57:ZAP Corporation (MSX)
25:Raid on Bungeling Bay
387:while defending the
534:. 20 December 1984.
471:wrote in 1985 that
283:Nintendo VS. System
1126:Commodore 64 games
940:Streets of SimCity
411:was ported to the
339:
1136:Hudson Soft games
1103:
1102:
998:
997:
706:. pp. 40β42.
355:launched from an
303:and published by
288:
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206:February 22, 1985
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1186:Ariolasoft games
1121:Broderbund games
1116:1984 video games
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1064:Cities: Skylines
1039:Related articles
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555:. Archived from
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389:aircraft carrier
357:aircraft carrier
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100:Hudson Soft (FC)
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19:1984 video game
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783:GAMES Magazine
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762:External links
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559:on 2011-01-16.
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504:urban planning
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437:Bangeringu Bei
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385:infrastructure
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215:September 1987
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1166:Shoot 'em ups
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1025:Lucy Bradshaw
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721:. p. 54.
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638:. 2015-12-07.
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425:Bungeling Bay
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278:Arcade system
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271:Single-player
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181:December 1984
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1020:Jerry Martin
987:
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884:SimCity 3000
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877:SimCity 2000
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685:. Retrieved
681:
671:
660:. Retrieved
654:
644:
635:
626:
617:The Cash Box
615:
609:
595:
582:Game Machine
580:
557:the original
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511:
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487:
483:
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472:
466:
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452:
451:
424:
408:
407:
395:
393:
369:fighter jets
359:to bomb six
349:shoot 'em up
341:
340:
320:
309:Commodore 64
297:shoot 'em up
291:
290:
289:
261:Shoot 'em up
235:
219:
194:
170:Commodore 64
169:
148:Commodore 64
63:Publisher(s)
43:Developer(s)
1010:Will Wright
918:Other games
825:video games
553:Hudson Soft
417:Hudson Soft
413:Famicom/NES
365:gun turrets
301:Will Wright
143:Platform(s)
137:Will Wright
133:Designer(s)
55:(FC/NES/AC)
53:Hudson Soft
48:Will Wright
1110:Categories
1015:Mike Perry
861:Main games
662:2017-02-19
518:References
508:simulation
377:battleship
353:helicopter
317:Ariolasoft
313:video game
305:Broderbund
231:April 1985
220:VS. System
89:Ariolasoft
77:Broderbund
1141:MSX games
961:Societies
933:SimCopter
898:Rush Hour
891:SimCity 4
774:MobyGames
751:Good Game
687:6 October
656:Gamasutra
490:declared
448:Reception
361:factories
325:in 1989.
79:(C64/NES)
1097:Category
682:Compute!
468:Compute!
431:γγ³γ²γͺγ³γ°γγ€
375:, and a
329:Gameplay
307:for the
256:Genre(s)
110:Nintendo
1078:Lincity
1051:SimCity
1046:Simlish
989:BuildIt
968:Creator
926:SimTown
907:SimCity
869:SimCity
852:SimCity
636:YouTube
512:SimCity
397:SimCity
322:SimCity
267:Mode(s)
166:Release
1003:People
982:Social
910:(2013)
872:(1989)
779:Review
498:Legacy
156:Arcade
836:Maxis
577:(PDF)
404:Ports
381:Earth
344:is a
124:(MSX)
91:(C64)
50:(C64)
689:2013
484:Raid
473:Raid
461:Raid
247:1985
190:1985
122:Sony
112:(AC)
823:Sim
781:in
772:at
421:MSX
415:by
236:MSX
195:NES
160:MSX
1112::
974:DS
954:DS
947:64
680:.
653:.
634:.
579:.
565:^
551:.
540:^
514:.
444:.
434:,
371:,
367:,
346:2D
243:JP
227:JP
211:NA
202:JP
186:EU
177:NA
158:,
154:,
150:,
117:JP
105:JP
96:JP
84:EU
72:NA
814:e
807:t
800:v
691:.
665:.
441:)
428:(
245::
229::
213::
204::
188::
179::
119::
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98::
86::
74::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.