571:, was released in 2003. It featured a full 3D environment, overpasses and tunnels, and much improved graphics. Gameplay changed significantly, with dynamic pricing of goods across the entire map and cargo that can find alternate means of transportation if no train service is provided; track was no longer laid on discrete square tiles, but as curved track on a 3D map. A map editor is included but cannot be used during the game.
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Some features of the first version are missing in this sequel, such as the ability to build tunnels and signal towers, but many new possibilities were added, such as the ability to have unlimited money, trains, and train routes, much better control of routes, dozens of new maps, and the ability to
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is essentially the same game as
Railroad Tycoon, with improved hi-resolution graphics, new sound effects, and several additions. The additions are: new maps (South America and Africa) with region-specific cargo types (e.g. troops for Africa), new time ranges and locomotives, bandits who can hijack
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The player manages the business as described above and may also handle individual train movement and build additional industries. The game also has other railroad companies attempting to put the player out of business with stock dealings and "Rate Wars".
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There are dozens of new scenarios to play including ones in Africa, North
America, Germany, the Swiss Alps, the jungles of South America, and even several places around the world in a possible future where Earth's oceans have risen. Most of the ones in
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features a variety of scenarios and trains from both North
America and Europe and is less industry-focused than previous versions. It has a simpler user interface for track laying, full 3D graphics, and real time gameplay.
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The player starts with one million dollars, half as equity, half as loan. The player can get more cash by selling $ 500,000 bonds at various interest rates (which depend on the current economic condition in the game).
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The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The railroad must be built in a certain time to win the game.
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The original version allowed the player to start companies in several settings: the U.S. West and
Midwest or the Northeast, England, and (on a smaller scale including southern England) Europe.
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was later added which contained new scenarios focusing on modern and near-future times, plus added new elements to the economy. The game and its expansion were repackaged together in the
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sold very poorly, due to some bugs and slow gameplay (most notoriously the F4 map screen, which brings the game to a crawl).
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acquired rights to the name from MicroProse, Sid Meier's original company which he himself left a year earlier to form
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license and featuring box art very similar to the third entry in the series, it has been published under the title
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takes place in the eastern United States in 1830. Each player takes charge of a pioneering new railway company.
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released the full version of the original
Railroad Tycoon game for free, which is available on their website.
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671:"Review: Sid Meier's Railroads! Is a fun and challenging look at a fascinating industry"
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521:. There are also many more first and second century campaigns to choose from than in
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A sequel featuring improved graphics and more complex gameplay was published by
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was created and released in 1993. Despite a host of new features and graphics,
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series since the original to have direct input from Sid Meier himself.
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with more stylistic box art and simplified rules. Originally using the
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went on sale in 2000. It featured many scenarios and features of
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was released in
October 2006. It was the first game in the
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and then, with 50 additional user-made scenarios, into the
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series. There are five games in the series; the original
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67:. Unsourced material may be challenged and removed.
603:and Glenn Drover. The game, published in 2005 by
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452:trains, and sheriffs who will arrest them.
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685:"GameSpy: Sid Meier's Railroads! - Page 1"
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127:Learn how and when to remove this message
839:Video game franchises introduced in 1990
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502:create and modify scenarios and maps.
437:An updated version of this game named
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65:adding citations to reliable sources
530:Railroad Tycoon II: Second Century
457:Sid Meier's Railroad Tycoon Deluxe
426:Sid Meier's Railroad Tycoon Deluxe
413:As part of the release of the new
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32:Railroad Tycoon (disambiguation)
829:Take-Two Interactive franchises
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52:needs additional citations for
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824:Golden Joystick Award winners
359:was written by game designer
819:Fiction about rail transport
588:Railroad Tycoon (board game)
543:A short lived, budget title
455:Although the game is called
398:Railroad Tycoon (video game)
391:Sid Meier's Railroad Tycoon
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597:railway-themed board game
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321:business simulation game
18:Railroad Tycoon (series)
488:Gathering of Developers
201:Gathering of Developers
797:Sid Meier's Railroads!
642:Sid Meier's Railroads!
637:Sid Meier's Railroads!
630:Sid Meier's Railroads!
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439:Railroad Tycoon Deluxe
433:Railroad Tycoon Deluxe
350:Sid Meier's Railroads!
332:Railroad Tycoon Deluxe
834:Video game franchises
619:Railways of the World
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415:Sid Meier's Railroads
297:Sid Meier's Railroads
370:RollerCoaster Tycoon
61:improve this article
30:For other uses, see
574:An expansion pack,
567:The second sequel,
545:The Next Millennium
165:Business simulation
775:Railroad Tycoon II
549:The Second Century
528:An expansion pack
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363:and published by
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59:Please help
54:verification
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605:Eagle Games
257:PlayStation
245:NEC PC-9801
221:Platform(s)
813:Categories
657:References
650:Railroads!
582:Board game
365:MicroProse
211:Creator(s)
197:Microprose
117:March 2016
87:newspapers
709:MobyGames
507:Dreamcast
361:Sid Meier
261:Dreamcast
215:Sid Meier
419:2K Games
353:(2006).
341:(1998),
335:(1993),
329:(1990),
265:Mac OS X
241:FM Towns
237:Atari ST
205:2K Games
177:MPS Labs
160:Genre(s)
517:are in
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303: (
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