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API that supports it, as well as one of the first programmers to design and implement shaders using this technology. He led the
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when it was originally formed in 1991. He has given numerous talks and lectures on a variety of computer graphics subjects at
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team devoted to educating developers and helping them take advantage of new graphics hardware technology.
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and has become the leading creator of vendor-neutral graphics benchmarking tools. He was a member of the
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computer in 1981 and publishing numerous instructional and review articles in trade publications.
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He currently manages relationships with a variety of game developers and other graphics ISVs at
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professional and frequent contributor to graphics standards. He was an early participant in the
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Board of
Promoters. He came up with the name Khronos (a transliteration for the Greek word "
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Prior to joining Intel, he was a driver engineering manager and then director of
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In the late 1980s, he was a co-architect of PEX, a 3D graphics extension to the
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from the article and its talk page, especially if potentially
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