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Raven (game show)

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517:. The emblems were introduced from the second series. The first series featured no emblems, but sashes of the colours: Mauve, Light Blue, Green, Black, Olive and Light Brown. In series 1, warriors that progressed wore the same kit unless more than one wearing that kit progressed, whereby the others used a different sash. In series 2–10, every contestant that progressed wore a different symbol and colour in the final, e.g., in Series 5, three warriors wearing the cloud progressed to the final from their heat, so all had to wear a different symbol and colour in the final week. Every series had at least one symbol qualify twice, though warriors wearing five of them qualified in series 6, 7, 9 and 10. Series 11 onwards uses four different colours on the group of warriors: blue, yellow, green and red, with their animal symbol stencilled on the front in black, and all wearing black trousers. Those who make it through to the finals week wear black tunics to match their trousers, with their animal symbol stencilled on the front in white. 1320:
the challenge must remain on the golden path at all times – should they fall from the path or be struck by any obstacles, they will lose their (often final) life. It consists of many obstacles designed to knock the warrior off the path, and the configuration consisted of swinging dummies, falling rocks being pushed by demons, a swinging gate, a swinging boulder carousel, a narrow beam with sharp objects and spikes falling down. The warriors then released a drawbridge to the next part of the challenge that consisted of a 3 shield section, sometimes with 4 shields, later changed to 3, followed by a spiky swinging barrel with golden ropes to crawl across. The last part of the challenge consisted of swinging blades/axes. From the third series onwards, gnashing jaws were adding to the end of the challenge. The victor would pass through the golden portal and would compete in the next day of the quest. The burden then fell upon the next warrior with the fewest lives and rings. This process continues until one warrior is eliminated.
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use this lever to knock down the inflatable objects that are in their way, after this the warriors must engage the lever into the slot which will vanquish the first demon that is stood before them. Once vanquishing the first demon the warriors must collect a circular disk, they must scale a wall and crawl under a framework maze before matching the symbols on the podium, this will allow them to pick up a cylinder containing symbols, which they must attach to rope; after climbing up a waterfall and sliding down with the cylinder, it must be placed correctly in the slot to activate the portal to escape. After one warrior has taken out all their demons, Nevar attempts to attack the two remaining warriors; when two warriors have gone through the portal, his next shot causes instant elimination to the remaining warrior. In the final, the first warrior to go through the portal wins and the remaining two are blasted by Nevar.
435:. The spin-off reveals Nevar's backstory, who has ruled the island with his dark magic for four years, making Staffs of Power from the Enchanted Oak to arm his demons, in order to stop the warriors from reaching the fortress. Nevar was once a normal human, no more than an upstart baron with a band of brigands as his followers, and considered no more than an irritation on Alaunus. However, he became twisted and corrupt when he stole the Enchanted Oak and used it to create a Staff of Power for himself; as a result, each time he uses his staff for evil, half of his remaining life-force is taken away, taking its toll on his mind and his body. His iron mask and his cloak hides his scarred, burnt face, marks given to him from a battle with Raven. Until the third series, his mask resembled many small pieces of metal covering his face, before becoming a full metal mask in the fourth series. 398:): In Series 11 & 12, Aisha Toussaint plays Raven, sharing the same name as Mackenzie's character. Originally one of Raven of Old's warriors, she fought alongside him in the final battle against Nevar, during which he was banished to a desolate realm. However, Nevar used six magic symbols he had crafted in order to banish Raven of Old to the same realm with him. Upon finding the original six symbols, she recovered Raven of Old's staff of power, and became 'Raven' in the process. She now leads the warriors through the eleventh and twelfth tournaments, and the catchphrase of the previous tournaments said by Raven of Old returned. She is able to use her staff to temporarily summon Raven of Old whenever she is in need of guidance. 329:. The number of lives started was 7 from Series 1–3, and this changed to 9 lives from Series 4–10. From series 5, contestants with a full number of lives intact could gain further lives with 9 rings, whereas they couldn’t beforehand. Warriors also received symbolic emblems that follow them throughout their quest (Sun, Mountain, Tree, Wave, Cloud, and Moon). Losing any challenge meant the loss of a life, but these could be won back, by winning at least 7 (Series 2–3), later 9, gold rings, although in Series 1, the final day's challenges were played to win back lives. To lose all lives from a standard meant the warrior would be automatically eliminated from the process, though this never occurred. 1422:
was changed to a shape puzzle forming a bridge that led to a shield). The shield was depicted as protection from Nevar's fire, and only the emblems would destroy the demons in their path. After the ramp part, they faced a framework with ropes attached to form a maze to crawl through, followed by another two emblem shape pieces to collect each. There was then two diamond walls with a hand battering ram to smash through them, with the last two emblem shaped pieces beyond. A different ram hung from chains to burst open a final gate, after which the portal may be accessed. The warriors held the shield up towards Nevar to protect themselves as Nevar fired down at them, as they ran through the portal.
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of power, instead of the feathered lives seen previously. The warrior with the fewest rings leaves at the end of the second day, leaving the three remaining warriors to face off against each other in The Last Stand on the third day. Whoever wins The Last Stand proceeds to represent their group in the Grand Tournament. In the Grand Tournament, the format is similar to the heats with the warrior with the fewest rings leaving on the second day and the remaining three facing off in the Tournaments version of The Last Stand. The winner earns the title of a True Warrior and becomes part of Raven's army to eventually take down Nevar permanently.
404:: A mysterious figure who wears a black-hooded cloak and an iron mask, introduced in the second series and described as the enemy of all that is good and true, and Raven's arch enemy. While the forging of the six golden symbols returned magic to Raven's homeland, it also brought the vile scourge of Nevar, whose sole aim is to defeat Raven and conquer the land. All that can be seen of Nevar's true form is his eyes, which have red irises and red-pink, scorched skin around them. He is also responsible for the demons featuring heavily in the warrior's tasks in an attempt to impede their progress. He only appears in person in 344:), have ever completed. Only in Series 1 that warriors volunteer to do the challenge but in the first day, no-one was sent home. Should a warrior reach the portal at the end of the Way of the Warrior, they will be admitted through to the next day of the quest, and the task must then fall upon the next warrior with the fewest lives and rings. This process continues until somebody is eliminated. If there was a tie on lives and rings, a drawing of feathers decides which one would face the challenge, that warrior being the one who picked the black feather. 1402:
lives they had on their standard at the end of the day, and being blasted would make them lose a life; they are eliminated if they lose all their lives. The winner is the first to use their constructed key to open the portal and go through to the next stage of the quest. A second round is then played with the loser of the first round racing against the warrior in third place. Only two warriors would pass through the portal to the next stage of the quest. This format of The Last Stand featured in the third series as well.
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strength, agility, and teamwork, depending on the challenge. Warriors play challenges to win treasure rings, and should they fail the challenge, they will forfeit any rings gained in the challenge, as well as lose one of their lives. There were some exceptions for this rule, for example in Dragon's Roost, Dark Path, Pole Climb, Treetop Treasure, and others, warriors could keep any rings they collected during the challenge. But the overriding rule was that if they lost the challenge, they would definitely lose a life.
2262: 1464:(Series 1-7): Warriors must haul a pallet of puzzle pieces up a small hill, then assemble the statue (Series 1-4) or shield (Series 5-6) from the pieces, all while a wall of fire is approaching from the nearby erupting volcano. In Series 1 the first to assemble their statue and shield the other players behind it will win a life while the others receive no penalty. In subsequent series any players that have failed to assemble their statue or shield in time will lose a life. Known as 1766:(Series 1): Played only once, this serves as the final challenge of the series and the mechanism of awarding the grand prize. The Raven's Eye, an artifact shown throughout the series, is placed alongside two identical duplicates and the warrior in first place guesses which one is genuine based on voice clues produced by all three. Had they guessed incorrectly, the runner up would have gone next, however the one time this challenge was played, the leader guessed correctly. 1528:(Series 4): Three warriors are placed on a 7x7 grid with a warrior at each corner, a golden square in the fourth, and two demons standing guard. The warriors and the demons take it in turns to move one square; the warriors can move in any direction but the demons cannot move backwards. If a demon steps into the same square as a warrior, that person is eliminated. Warriors must evade the demons and make their way to the golden square. 388:
catchphrases, including, "Are you ready? Then let the challenge... begin", and, "May the luck of the Raven's Eye be with you". Since the eleventh tournament began, the character's name was altered to 'Raven of Old', with his staff of power having been passed on to the new Raven. He also provides commentary on the challenges in all series except Series 11, and during series 12 is shown watching the warriors using a talisman.
1676:(Series 1-12): Warriors each scale a tree or pole to a platform high up, then jump off while trying to grab hanging rings. In Series 1 and 7 the warriors must successfully catch the rings to avoid losing a life, but in others there is no penalty for missing the ring. Warriors who are unable to jump due to fear of heights will also lose a life. This is one of only two challenges to have appeared in every series of Raven. 1970:(Series 9-10): A simple archery challenge similar to Serpent's Eye. Warriors shoot three arrows each into a target using a longbow. The warriors must hit the target at least once to pass, and hitting the golden warrior's eye in the middle will award treasure rings. But hitting the silver warrior's skulls around the edge of the target is an automatic failure, even if they previously managed to hit the target elsewhere. 1958:(Series 1-6): Warriors must navigate a maze while blindfolded, taking care not to touch any of the various lengths of string that make up the maze walls. Touching a string will ring a bell and awaken the demons in the maze. In Series 1, Raven will turn his back on the challenger and recite a series of instructions to guide them through safely. In subsequent series a second warrior is chosen to guide them through. 1550:(Series 2-12): A trivia and knowledge challenge; warriors are posed a number of true or false questions by the Tree of Wisdom, and must step on coloured squares depending on what they think the answer is. If they are correct they move forward, if they are wrong they stay put. A demon follows from behind and too many wrong answers will result in capture. Warriors who make it to the end of the path win a ring. 2010:
and 3. Matthew Napier produced 6 series in total, from Series 2 to 7. Series 8 to 10 were produced by Dougie Napier, who directed the previous two series. Series 11 was produced by Nick Gunaydin upon his interview. The set and games designers are Tom Barker and Liz Barron, who created the look and helped format the show as well as devising most of the challenges. The directors have changed between series:
1946:(Series 2-12): This challenge serves as the final challenge of each week for every series except Series 1. Originally a challenge to assemble parts of a key to unlock a portal, it was later developed into a gauntlet of physical challenges with the portal at the end. In all cases Nevar is nearby firing bolts of lightning at the warriors that must be dodged. The layout of the course varies between series. 1806:(Series 3-6): A simple archery challenge. Warriors shoot three arrows each into a target using a longbow. The warriors must hit the target at least once to pass, and hitting the green serpent's eye in the middle will award treasure rings. From Series 4, hitting the red serpent around the edge of the target is an automatic failure, even if they previously managed to hit the target elsewhere. 1431:
the shields serve to only shield the warriors from the Demons instead of Nevar's line of fire (with four symbols instead of six only being present by the second row of Demons), the two diamond walls are replaced by a three spiked gate opened by a Skull tether and a talisman is collected after the final door is burst open in order to drop a boulder that blocks the way to the Portal.
1736:(Series 8-12): Warriors must climb down a cliff while retrieving treasure rings encased in ice. Depending on the series they are either racing head-to-head or trying to outrun a demon that gives chase after finding the first ring. In series 8-10, the bottom two warriors face off to see who faces the final challenge of the day. From series 11, every warrior participates. 1534:(Series 10-12): Although sharing a name with another challenge, this challenge is very different. Warriors must navigate between stumps by laying planks to reach treasure rings suspended above them. If they step onto the ground, touch a demon or drop a ring at any time they are eliminated. Series 11 onwards includes demons chasing competitors across the stumps. 44: 533:. Their prize is a warrior's "heart's desire" – in certain cases this proved to be a holiday of some sort – and from the second series, the Ultimate Warrior was also presented with a Staff of Power and the three finalists all won a trophy. From Series 11 onwards, the title was renamed from Ultimate Warrior to True Warrior. 461:, Nevar's pursuit continues. He plans to retrieve the mystical Dragon's Eye, which Raven and his warriors attempt to find first. The Eye was said to be a stone of great evil that could grant it's wielder ultimate power, and Raven and the warriors sought to destroy it before it could fall into Nevar's hands. A new character, 1562:(Series 2-5): One of three challenges housed in the Wizard's Tower. Warriors navigate a horizontal pole through a maze while hooking saucers of green liquid along the way. The aim is to bring all four saucers to the chest in the middle without spilling any of the liquid. In series 5 the number of saucers is reduced to two. 1492:(Series 9-12): A team challenge, originally played in pairs but later changed to teams. One warrior assembles two jigsaw puzzles, which reveal clues that the other must use to identify chests containing treasure rings within a time limit. In Series 11 this changes to one warrior communicating the clue to all of the others. 466:
side and was working solely to claim the Eye for himself. Ervan was also exposed as the warrior who had traveled through the Forgotten Kingdom and wrote the journal detailing how to get through the land. Nevar was again thought to have been destroyed, but was shown once again to have survived following the end credits.
1840:(Series 1-3): Warriors tied together in pairs climb through a tunnel filled with giant spider webs and collect the rings inside before the timer runs out. A variant of this challenge played in the final week involves carrying a treasure chest through the cobwebs, sometimes retrieving a key from the tunnels. 1934:(Series 1-2, 4): Warriors must sneak past two blind demons anchored to the ground while retrieving treasure rings with poles. The rings are attached to skulls with chimes hanging down. Ringing the chimes causes the demons to swing their axes in the warrior's direction; touching the axe is an instant fail. 1434:
The second version was used as the final challenge during the grand tournament, and is completely different to all the past incarnations. The course is suspended above a large pool of water and the aim was the warriors had to collect 8 out of 12 of their respective pieces, that are scattered all over
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The challenge has undergone multiple changes and developments. From Series 5–7, warriors had to drag a key across an overhead maze to unlock a cage containing puzzle pieces, which are assembled to vanquish the demon in their path. Much of the rest of the challenge remained the same, except a cylinder
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The Way of the Warrior features in the first ten series and was faced at the end of most days, used to test a warrior to the limits and fell upon the warrior with the fewest lives and rings on their standard at the end of the day, thereby being an elimination challenge. The warrior chosen to complete
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In both series 11 and 12, two versions of the course were built. The first one, that was used during the heats, remains nearly identical to Series 9 – 10's variation with a few noticeable differences. The pieces to build the ramp to the shields are already on the other side of the initial two ramps,
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as Guardian of the Portal, where he attempts to stop the remaining warriors from reaching the portal. In Series 9 and 10's Last Stands, he has also shown he has the power of teleportation. Nevar returns in Series 11 with a new staff and mask, having been defeated in the final battle by Raven and his
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The first series in 2002 was executive produced by Nigel Pope who was involved in devising the original format for the show. The producer was Colin Ward Nobbs who wrote all the scripts, co-devised the games and revised the format, and was then asked to stay on as the Executive Producer for Series 2
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Introduced in the second series, this challenge originally consisted of the two warriors in first and second place faced each other to collect and assemble four components of a key from a battlefield and avoid being blasted by Nevar's lightning. Each warrior entered this challenge with however many
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The designs of the emblems varied and changed, particularly between series 2 and 4, but have remained the same emblems (eg: between series 2 and 4, the moon and water changed direction). In the prologue to the seventh series, it was revealed that the symbols were "forged long ago, from gold, cooled
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to a human and back. He can read the warriors' thoughts, usually from the Raven's Eye in his staff of power, and he recaps what has happened previously on the quest, and both gives and takes away the warriors' lives from their standards. He has an elaborate style of speech, which has generated some
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Raven conducts four groups of four warriors (the Bears, the Wolves, the Wild Cats, and the Stags), similar to the spin-off shows, in a three-day chunk in which they start off with six rings. They would lose one if they were claimed by a demon and Raven rescued them from Nevar's realm with her staff
1760:(Series 1): Always played as the final challenge at the end of the heat weeks, a riddle is carved into an archway. Warriors take it in turns to speak their answer into a nearby rock, and a portal opens for them if their answer is correct. Warriors who enter the portal are transported to the final. 1572:
in Series 4-5): Pairs of warriors race up a ladder to retrieve treasure rings from a nest at the top. In some cases there are more rings to collect along the way. Unusually any rings collected by the losing player are not forfeited. This challenge was replaced in Series 4 with Pole Climb after the
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had gone from the show, and this included the Last Stand which appeared significantly more brighter and colourful than the bleakness of the challenge depicted from prior series. This time the challenge featured two large ramps to carry letters for a word puzzle (in Series 9 and 10, the word puzzle
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From the fourth series, the Last Stand was changed into an assault course for the three remaining warriors, their remaining lives and rings determining the relative time they are released from their starting cages. Once released from the starting cages the warriors retrieve a lever, they must then
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The many challenges the warriors faced have varied over time and some challenges are used only in certain series, whereas some have featured in every series, i.e. Deep Loch, Leap of Faith, Riddle Bridge, and the Way of the Warrior. All the challenges in the quest test a variety of virtues, such as
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was introduced in this series, and he took on the role and persona of Raven's assistant and an occasional guide to the warriors, but his motivations and intentions were frequently in question and he changed sides regularly between Raven and Nevar. It appeared in the conclusion, that he was neither
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after Series 8 (Series 1-3, 5-10): A bridge (or a rope in Series 5-6) is suspended high up between two trees. Warriors must each cross from one tree to the other, aided by hanging ropes. There are treasure rings suspended at various points along the way. The original bridge was originally retired
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as the new Raven and host, with Mackenzie's character also appearing in the show, renamed as "Raven of Old". Two series were commissioned and filming began in July 2017 with the eleventh series starting on 4 December 2017, and a twelfth series later airing on 4 June 2018. No further series were
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Series 8, which introduced a number of changes to the programme, was produced under a slightly different production crew, including the director and editors; filming moved to Aviemore being based at Lagganlia Centre for Outdoor Education at Kincraig, rather than the previous location of Castle
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This format of the show features three groups of six warriors who compete in various challenges over the course of three (broadcast) weeks. Each group features for five days, and after the second day, the warrior with the fewest lives and rings must face the Way of the Warrior, an elimination
1579:(Series 4-6): Set in an unstable mine, pairs of warriors try to knock down pit props with symbols drawn on with one warrior describing the symbols to the other. All four props with rings must be knocked down to win, but knocking down too many incorrect props will cause the mine to collapse. 1652:(Series 1): The first challenge on Day 1 of each week except for the final. Warriors must follow a series of coloured markers to find their standards that accompany them for the rest of the series. The first four to reach their standard leave unscathed while the remaining two lose a life. 1516:(Series 1-10): A swim across a freezing lake; warriors must race their competitors to the other side. The warrior that comes last or fails to finish loses a life. In Series 9 and 10, the format was changed to swimming to a pontoon in the middle of the lake, then back to the starting line. 409:
ultimate warriors. He was banished to a desolate realm, but forged symbols of his own to combat Raven's magic and thus banished his nemesis alongside him. From this point on, he attempts to escape from his realm and conquer the lands once more, as Raven II tries to thwart him.
1556:(Series 8): Five demons stand on a pentagram, each covering a symbol. As they disappear, one warrior must read the symbol and communicate it to their partner in a separate room to spell out on a wall. Each correct word grants one ring, two mistakes costs both warriors a life. 1778:(Series 6-10): A tug-of-war style physical challenge, warriors must pull on a lever to reveal treasure rings while their opponent is pulling in the opposite direction. This challenge was retired after Series 10 after one competitor injured herself and had to be replaced. 444:, Nevar followed Raven to a mysterious land far to the east after putting a dark spell on Raven's homeland and leaving it in his icy grip. Raven and the warriors traveled to the east to find the magical waters that could break this spell. In this series, a new character 1480:(Series 2-3, 5-6): A solo challenge where warriors catapult ice balls to put out fires in the castle wall. Warriors must hit at least one fire within the time limit to avoid losing a life. Series 6 removes the time limit, instead placing a limit on the number of balls. 1327:
in the eighth series, the challenge underwent major transformation. While the format remained essentially the same, it was livened up a bit, consisting of new obstacles such as a falling balance walkway releasing falling rocks, skull shields, and spinning sharp blades.
1452:(Series 5-7, 11-12): Two teams of three warriors compete to manoeuvre large battering rams in front of a door. The winning team is the first to break down the door. Series 11 introduces added treasure rings along the path and demons chasing the teams from behind. 1522:(Series 7-12): Teams of three warriors man a catapult to fire missiles at demons advancing towards a post with treasure rings. One of the demons respawns once when hit and must be fired at twice. The challenge ends in failure if one demon reaches the rings. 521:
in water drawn from the deepest loch" in order to vanquish the darkness that overshadowed the land. On completion of the final symbol, light and sorcery returned to the land before the evil Nevar appeared, who tried to return the land to darkness.
1706:(Series 3-5): Warriors compete in two groups of three to build a tower out of millstones to reach a lever. The millstones must be carried through a gauntlet of dragon eggs, which freeze the players temporarily if they are knocked down and broken. 1486:(Series 7): Warriors scale the face of a cliff while collecting three treasure rings at various points. Collecting the first ring spawns a demon that gives chase. Getting caught by the demon or failing to collect a ring loses a life. 1510:(Series 6): Two warriors work together to guide a ball through a maze set in a locked door. The maze also contains traps, which immediately end the challenge if tripped. This challenge was always played on the first day of the week. 1646:
after Series 3 and replaced with a rope, but was brought back for Series 7 after the High Rope tree was struck by lightning and deemed unsafe. Following the move to a new location in Series 8, the game was rebranded as Ring Reach.
1504:(Series 2-4): Pairs of blindfolded warriors must navigate a safe path through a forest by vines. Warriors must take care to keep to their vine and avoid false paths marked with a skull. The winner is the first to reach the end. 1458:(Series 5-7): A kayak race across a loch to retrieve treasure rings on the opposite bank. Originally an individual challenge, it was changed to a team challenge in Series 7 with added treasure rings and hazards on the water. 1998:. The production includes many CGI effects throughout, including the appearance and disappearance of objects and characters (including contestants), rapidly encroaching lava flows, burning targets and fizzing gases, and the 1922:(Series 1): Pairs of warriors stand in a circular arena with a shield and three bags of chalk to throw at each other. Missiles can be blocked with the shield, the player who lands the most hits on their opponent wins. 1658:(Series 11-12): Warriors must identify pairs of idols by the symbols printed on their underside while leaving four unique ones. Added challenges include a time limit and idols that automatically grant or remove rings. 1754:(Series 1-12): Two warriors work together to solve riddles put to them by spelling the answer on lettered tiles on the ground. This and Leap of Faith are the only challenges to make an appearance in every series. 1601:(Series 2 & 6): Each warrior, while blindfolded, uses an ice stick to extinguish a fireball conjured by a demon before the flame engulfs them. In the final week of Series 2, the demon creates two fireballs. 1712:(Series 5-6): Warriors compete head to head to race blindfolded along a path using only a stick to navigate. If they step off the path or are caught by the two demons patrolling the area they are eliminated. 1625:(Series 1): This challenge is only ever played once in the final of Series 1. Warriors have one minute to navigate a ball through a tilting maze. If the ball falls into a trap they start from the beginning. 1700:(Series 11-12): Warriors work together in pairs to move statues around a maze using magnets underneath. The person operating the magnets cannot see where they are going and must be guided by their partner. 288:, over five days through a series of tasks and feats. At various stages in the adventure, the group loses the least successful warrior, until two go through to the final week to compete for the title of 1474:(Series 7): A solo challenge where warriors push a large boulder through a series of tunnels, while collecting rings and avoiding traps. Behind them is a demon rolling an anti-ship mine towards them. 2673: 340:), and 5 in the final weeks in Series 2–3, 8–10, the warrior with the fewest lives and rings must face the Way of the Warrior, a complex and difficult series of obstacles that only four warriors, ( 1688:(Series 1-8): A combat challenge where two warriors try to knock each other off balance beams or platforms. The winner then stays on to face the next competitor until all warriors have fought. 1834:(Series 4): Teams of warriors must use planks to cross over a pit filled with snakes. Individuals who fall will lose a life, but their team may still win if the other members make it across. 1876:(Series 7-8, 10-12): Warriors race to assemble stone statues of warriors in order to defeat demons guarding the way forward. This is similar in many ways to the Blasted Mountain challenge. 383:): Originally from the Island of Alaunus, Raven is an ancient, immortal Scottish warlord and the warriors' guide throughout the quest; his name refers to his ability to shape-shift from a 1435:
the course, and put them into a wheel that would expel Nevar from the arena. The warriors could collect any of the pieces in any order but they can only carry a maximum of two at a time.
1682:(Series 7): Similar to Leap of Faith, this is set at ground level and warriors must take a running jump off a jetty into the lake. Warriors must catch at least one ring during the jump. 1670:(Series 7): Set in the heart of The Blasted Mountain, warriors must fish coloured skulls out of the lava using poles. The first to retrieve ten skulls escapes the eruption that follows. 2613: 2608: 1940:(Series 7): Two warriors co-operate to match a symbol in a gorge to one painted on a skull on the bank, which must be filled with water before the approaching demon reaches them. 1498:(Series 11-12): Warriors race in pairs across a river while suspended on wires. There are optional treasure rings to collect, but only the winner may keep the rings they collect. 318:
challenge deciding whether they would continue to the next day or not. Only two warriors in each week go through to compete in the final week of the quest, where one becomes the
1613:(Series 1-2): Warriors start off chained to trees and must free themselves by retrieving keys using nearby hooked poles. The first to open both locks chaining them wins a ring. 431:, that kept watch over the warriors safety and progress. Raven appeared in this series only in a guest capacity, mainly in scenes with another new character, the astronomer 2668: 1468:
in Series 1. In Series 7 the Blasted Mountain was still a prime location but Raven would lead the warriors inside the mountain to face certain challenges along the way.
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commissioned afterwards. The revived series sees Raven conducts four warriors over three days and one goes through to the final week to compete for the title of
1631:(Series 3): One of three challenges housed in the Wizard's Tower. Three warriors go head-to-head to build paths along the floor to a vent using puzzle pieces. 1858:(Series 1-2, 5-6): Warriors cross a series of unstable stepping stones. In Series 2 this is played as a race, but other series play it as a simple challenge. 1772:(Series 2): Pairs of warriors compete to climb up a series of large wicker rings to the top. The winner gets a treasure ring while the loser forfeits a life. 1595:(Series 3-4): A head-to-head race to build a bridge over a stream using puzzle pieces. Players must work quickly to avoid a mist that creeps over the stream. 2653: 1864:(Series 7): A cross between Snake Pit and Stepping Stones, warriors race head-to-head using a plank to cross between stones to a platform holding a ring. 2648: 1904:(Series 8-11): Warriors swim out onto a lake to collect treasure rings, but not before using a catapult to detonate three mines floating in their path. 2663: 2221: 2678: 452:. At the conclusion of this series, Nevar is thought to have been slain, until the last ten seconds of the show, where he is shown to have survived. 2688: 1898:(Series 11-12): Pairs of warriors try to solve a riddle on a board covered with symbols; one reads the riddle and the other attempts to solve it. 1852:(Series 6): Similar to Snake Pit, warriors cross a hazardous area using planks. This version is played against a timer rather than competitively. 448:
was introduced, and she acted as a guide to the warriors and as assistance to Raven throughout the course of this quest, in the journey to find
1886:(Series 8-10): Pairs of warriors work together with one warrior finding the keys to a series of chests that only the other warrior can see. 1816:, warriors remove jousting poles from a wire cage to dislodge giant skulls, while taking care not to let the red skulls fall to the ground. 1822:(Series 8): A blindfolded warrior is guided by their partner along a maze to skulls, which must be broken open to reveal treasure rings. 2314: 1892:(Series 2): Warriors go head-to-head to try and knock each other off their platforms using a boulder on a rope. Similar to Long Staff. 2658: 1790:(Series 11-12): Warriors in kayaks navigate a section of river avoiding skulls and collecting all seven rings within the time limit. 2623: 2618: 2460: 1730:(Series 8): Warriors compete to haul puzzle pieces out of the loch and assemble them into a set of steps to reach treasure rings. 1619:(Series 11-12): Warriors have a bow and four arrows and must shoot at floating balloons. Each balloon hit grants a treasure ring. 1589:
played in pairs; warriors must measure out four units of liquid using two jugs, one holding three units, the other holding five.
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The pass rate for this challenge was not high, and only four warriors in history have ever completed the challenge. They were:
2561: 2307: 1800:(Series 11-12): a variant of Ascent, warriors race down a hill, retrieve a treasure ring, then climb back the way they came. 1694:(Series 11-12): A puzzle where warriors pull levers to drop rings, while trying not to drop the skulls that hang among them. 1664:(Series 8): Pairs of warriors work together to bring a key and a pair of locked boxes down a cliff face within a time limit. 1166: 1101: 1046: 971: 926: 851: 786: 711: 676: 1724:(Series 9-12): Warriors attempt to gather rings suspended over a river using a floating pole, before diving into the water. 1196: 1186: 1146: 1131: 1111: 1091: 1036: 1026: 1016: 1001: 991: 951: 936: 906: 896: 841: 831: 821: 806: 796: 756: 741: 721: 701: 656: 646: 626: 486:
Warriors are given four to seven-letter names composed from letters selected from their real names. Each warrior is given a
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Toward. Filming for Series 11 returned to Lagganlia Centre and features new composers as part of the production crew.
1784:(Series 3): Similar to Enchanted Stream and Gold Rush, players compete to assemble a puzzle and earn a treasure ring. 2510: 2453: 2360: 2294: 2110: 493:
From series 2 to series 10, there are six emblems and colours to represent the warriors: a red outfit containing a
457: 370: 246: 2540: 2467: 2103: 440: 366: 240: 1870:(Series 11-12): Warriors must place five prism staffs into corresponding holes in stones within a time limit. 2554: 380: 277: 73: 2225: 2547: 2485: 2400: 2346: 1586: 1952:(Series 1): Played on the first day of each week, warriors must answer a riddle posed by a troll. 2586: 2517: 1540:(Series 8): Warriors must each cross a river via two tightropes while avoiding the demons below. 273: 1910:(Series 7): Warriors attempt to destroy moving cannonballs by shooting at them with a crossbow. 2273: 2199: 2096: 487: 419: 362: 326: 234: 2299: 427:
was introduced as a childhood friend of Raven, along with her companion, a blue spirit named
1916:(Series 7): Warriors cross a narrow beam over a great chasm while avoiding swinging rocks. 1846:(Series 7, 11-12): Warriors race head to head to climb to the top of a giant spider's web. 2284: 1813: 395: 296: 78: 2185: 361:
For additional characters from the spin-offs relevant to the overall show mythology, see
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Ishal repeated the challenge in Week 4 Day 3 (episode 18) but failed to complete it.
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None of the contestants were able to complete the challenge following Series 4.
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Each warrior starts out with a number of lives, represented by feathers on a
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for Best Children's Programme, in 2003 and 2006 for Series 1 and 4.
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from the second to tenth series, designs from series 4–10 displayed
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in 2002. For the first seven series it was shot in the grounds of
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from 16 December 2002 to 11 March 2010, over the course of ten
494: 1446:(Series 8): Played only once, a race to the top of a hill. 1413:
From series 8–10, with the show's move to being filmed in
27:
British children's adventure game show first aired in 2002
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children's adventure game show. It originally aired on
2002:
of Raven in the title sequence. The show has won two
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British television series revived after cancellation
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The challenge did not return in the revived series.
2571: 2532: 2502: 2477: 2445: 2388: 2370: 2338: 1573:tree the challenge on set was struck by lightning. 227: 202: 177: 167: 162: 152: 144: 139: 128: 117: 109: 101: 93: 85: 69: 56: 34: 284:, and conducted a group of six children, known as 2200:"Interview with Nick Gunaydin, Series Producer" 2135:"Hit kids' show Raven is returning to the BBC" 1417:, meant that many of the original features of 490:with their lives and rings displayed upon it. 2315: 529:The winners from each series are known as an 8: 1350:), leaving Dyasa to attempt the challenge. ( 1323:When the show's filming location changed to 2614:2010s British children's television series 2609:2000s British children's television series 2322: 2308: 2300: 2260: 1384:), leaving Wenra to attempt the challenge. 1374:), leaving Brena to attempt the challenge. 1364:), leaving Kinia to attempt the challenge. 42: 31: 2669:British English-language television shows 2169:Detailed under "Any other information". 2129: 2127: 2012: 1203: 535: 338:Series 2–10 heats, Series 4–6 final week 2644:2018 Scottish television series endings 2634:2010 Scottish television series endings 2123: 1410:of symbols replaced the circular disc. 2639:2017 Scottish television series debuts 2629:2002 Scottish television series debuts 2172:"James Mackenzie, actor, Mandy Actors" 7: 1382:Series 4, Week 4, Day 2 (episode 17) 1372:Series 3, Week 4, Day 5 (episode 20) 1362:Series 2, Week 4, Day 5 (episode 20) 1348:Series 2, Week 3, Day 4 (episode 14) 1300:Series 9, Week 3, Day 2 (episode 12) 1986:8 miles (13 km) south-west of 2222:"JODE STEELE AND DAVID WAINWRIGHT" 1637:, also known in Series 5 and 6 as 25: 2649:BAFTA winners (television series) 1978:The series was first produced by 513:, and a grey outfit containing a 295:The series returned in 2017 with 2679:Television series by BBC Studios 2151:. Glasgow Live. 27 November 2017 1812:(Series 7): Similar to the game 1315:Way of the Warrior (Series 1–10) 1194: 1184: 1174: 1164: 1154: 1144: 1129: 1119: 1109: 1099: 1089: 1079: 1064: 1054: 1044: 1034: 1024: 1014: 999: 989: 979: 969: 959: 949: 934: 924: 914: 904: 894: 884: 869: 859: 849: 839: 829: 819: 804: 794: 784: 774: 764: 754: 739: 729: 719: 709: 699: 689: 674: 664: 654: 644: 634: 624: 537:Ultimate Warriors and Finalists 2654:BBC children's television shows 509:, a blue outfit containing the 501:, a yellow outfit containing a 2689:Television shows about wizards 2461:Richard Osman's House of Games 505:, a green outfit containing a 497:, a white outfit containing a 129: 118: 1: 2664:British children's game shows 2333:current television programmes 2059:John Payne (Weeks 1 – 3) 342:Ishal, Varna, Worjo and Kinsa 334:Series 1, Series 7 final week 1392:The Last Stand (Series 2–12) 1205:True Warriors and Finalists 770: 124:15 (12 regular, 3 spin-offs) 97:David Brockett (Series 1-10) 2290:Official CBBC Raven Website 2238:Download the PDF to access. 2061:Dougie Napier (Final Week) 2705: 360: 2659:BBC television game shows 2541:BBC Scotland Investigates 2401:Am Mòd Nàiseanta Rìoghail 1764:Riddle of the Raven's Eye 232: 41: 2624:2010s British game shows 2619:2000s British game shows 2533:News and current affairs 2295:The Raven's Eye Magazine 2104:Raven: The Secret Temple 1568:(Series 2-3, appears as 441:Raven: The Secret Temple 367:Raven: The Secret Temple 332:At the end of days 1–4 ( 241:Raven: The Secret Temple 2511:BBC Scotland's Hogmanay 2111:Raven: The Dragon's Eye 2027:Bob Harvey, Brian Ross 1298:*Replaced Yenja during 458:Raven: The Dragon's Eye 371:Raven: The Dragon's Eye 247:Raven: The Dragon's Eye 525:Ultimate/True Warriors 483: 51:title card (2017–2018) 1974:Production and awards 1650:Hunt for the Standard 1617:Forest of Golden Orbs 477: 18:Raven (BBC TV series) 2684:Demons in television 1758:Riddle of the Portal 1587:water pouring puzzle 1994:and the village of 1546:, later renamed to 1478:Burning Battlements 1456:Battle of the Boats 1206: 538: 478:Warrior emblems in 413:Spin-off characters 2587:The Adventure Show 2555:The Seven and Nine 2548:Reporting Scotland 2518:Celtic Connections 2228:on 7 November 2017 2202:. 27 November 2017 1962:Way Of The Warrior 1932:The Eyeless Demons 1585:(Series 11-12): A 1204: 536: 484: 153:Production company 2596: 2595: 2347:Mrs. Brown's Boys 2097:Raven: The Island 2083: 2082: 1296: 1295: 1202: 1201: 450:The Secret Temple 420:Raven: The Island 363:Raven: The Island 253: 252: 235:Raven: The Island 110:Original language 102:Country of origin 16:(Redirected from 2696: 2324: 2317: 2310: 2301: 2264: 2239: 2237: 2235: 2233: 2224:. Archived from 2218: 2212: 2211: 2209: 2207: 2196: 2190: 2189: 2182: 2176: 2175: 2167: 2161: 2160: 2158: 2156: 2145: 2139: 2138: 2131: 2013: 1882:, also known as 1868:Stone of Destiny 1796:, also known as 1742:, also known as 1704:Millstone Towers 1611:Forest of Chains 1593:Enchanted Stream 1508:Dead Man's Vault 1466:Burning Mountain 1462:Blasted Mountain 1439:Other challenges 1207: 1198: 1188: 1178: 1168: 1158: 1148: 1133: 1123: 1113: 1103: 1093: 1083: 1068: 1058: 1048: 1038: 1028: 1018: 1003: 993: 983: 973: 963: 953: 938: 928: 918: 908: 898: 888: 873: 863: 853: 843: 833: 823: 808: 798: 788: 778: 768: 758: 743: 733: 723: 713: 703: 693: 678: 668: 658: 648: 638: 628: 539: 531:Ultimate Warrior 320:Ultimate Warrior 290:Ultimate Warrior 223: 221: 213: 211: 198: 196: 188: 186: 181:16 December 2002 163:Original release 131: 120: 46: 32: 21: 2704: 2703: 2699: 2698: 2697: 2695: 2694: 2693: 2599: 2598: 2597: 2592: 2567: 2562:The Sunday Show 2528: 2498: 2473: 2441: 2384: 2366: 2334: 2328: 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2010 180: 176: 173: 170: 166: 161: 158: 155: 151: 147: 143: 138: 134: 127: 123: 116: 112: 108: 104: 100: 96: 92: 88: 84: 80: 75: 72: 68: 65: 62: 59: 55: 50: 45: 40: 37: 33: 30: 19: 2585: 2578: 2560: 2553: 2546: 2539: 2523: 2516: 2509: 2491: 2484: 2468:The Hit List 2466: 2459: 2452: 2434: 2427: 2420: 2413: 2406: 2399: 2377: 2359: 2352: 2345: 2331:BBC Scotland 2279: 2268: 2252: 2230:. Retrieved 2226:the original 2216: 2204:. Retrieved 2194: 2180: 2165: 2153:. Retrieved 2143: 2109: 2102: 2095: 2084: 2035:Bill McLeod 2008: 1992:Toward Point 1980:BBC Scotland 1977: 1967: 1966: 1961: 1960: 1955: 1954: 1949: 1948: 1943: 1942: 1937: 1936: 1931: 1930: 1925: 1924: 1919: 1918: 1913: 1912: 1907: 1906: 1902:Target Mines 1901: 1900: 1895: 1894: 1889: 1888: 1883: 1879: 1878: 1873: 1872: 1867: 1866: 1862:Stone Bridge 1861: 1860: 1855: 1854: 1849: 1848: 1844:Spider's Web 1843: 1842: 1837: 1836: 1831: 1830: 1825: 1824: 1819: 1818: 1809: 1808: 1803: 1802: 1797: 1793: 1792: 1788:River Slalom 1787: 1786: 1781: 1780: 1775: 1774: 1769: 1768: 1763: 1762: 1757: 1756: 1751: 1747: 1744:Riddle Rocks 1743: 1739: 1738: 1734:Raven's Rock 1733: 1732: 1728:Puzzle Stack 1727: 1726: 1721: 1720: 1715: 1714: 1709: 1708: 1703: 1702: 1697: 1696: 1691: 1690: 1685: 1684: 1679: 1678: 1673: 1672: 1667: 1666: 1661: 1660: 1655: 1654: 1649: 1648: 1642: 1638: 1634: 1633: 1628: 1627: 1623:Giant Shield 1622: 1621: 1616: 1615: 1610: 1609: 1604: 1603: 1598: 1597: 1592: 1591: 1582: 1581: 1576: 1575: 1569: 1565: 1564: 1559: 1558: 1553: 1552: 1547: 1544:Demon Square 1543: 1542: 1537: 1536: 1531: 1530: 1525: 1524: 1519: 1518: 1513: 1512: 1507: 1506: 1501: 1500: 1496:Cursed Chasm 1495: 1494: 1489: 1488: 1483: 1482: 1477: 1476: 1471: 1470: 1465: 1461: 1460: 1455: 1454: 1449: 1448: 1443: 1442: 1433: 1429: 1426:Series 11–12 1412: 1408: 1404: 1400: 1387: 1381: 1377: 1371: 1367: 1361: 1357: 1351: 1347: 1343: 1338: 1330: 1322: 1318: 1309: 1299: 1297: 530: 528: 519: 492: 485: 479: 462: 456: 454: 449: 445: 439: 437: 432: 428: 424: 418: 416: 405: 401: 400: 391: 390: 376: 375: 351: 348:Series 11–12 341: 337: 333: 331: 324: 319: 316: 302:True Warrior 301: 294: 289: 285: 262:BBC Scotland 256: 255: 254: 245: 239: 233: 216:12 June 2018 157:BBC Scotland 145:Running time 70:Presented by 48: 35: 29: 2206:27 November 2155:27 November 2000:zoomorphism 1826:Skull River 1820:Skull Rings 1748:Riddle Path 1722:Pool Plunge 1710:Nevar's Eye 1662:Key Descent 1538:Demon River 1472:Boulder Run 1397:Series 2–10 313:Series 1–10 132:of episodes 81:(2017–2018) 76:(2002–2010) 2603:Categories 2580:Sportscene 2486:Beechgrove 2446:Game shows 2379:River City 2354:Scot Squad 2258:BBC Online 2232:3 November 2118:References 2078:Moe Abutoq 1920:The Circle 1908:Target Run 1810:Skull Cage 1770:Ring Climb 1686:Long Staff 1643:Ring Reach 1605:Fire Water 1599:Fire Demon 1577:Dwarf Mine 1570:Pole Climb 1554:Demon Star 1548:Demon Path 1520:Demon Army 1484:Cliff Face 1306:Challenges 392:Raven (II) 282:title role 220:2018-06-12 210:2017-12-04 195:2010-03-11 185:2002-12-16 148:30 minutes 140:Production 61:Children's 2478:Lifestyle 2429:Seachd Là 1938:The Gorge 1914:The Chasm 1832:Snake Pit 1782:Ring Rock 1776:Ring Rack 1680:Loch Leap 1656:Idol Wise 1641:, and as 1639:High Rope 1635:High Walk 1629:Gold Rush 1514:Deep Loch 1502:Dark Path 1490:Conundrum 1274:Wildcats 1251:Wildcats 1096:Tridic * 446:Satyarani 121:of series 64:game show 2493:Landward 2391:BBC Alba 2389:Gaelic ( 2090:See also 1926:The Drop 1814:KerPlunk 1794:Scramble 1716:Orb Race 1668:Lava Pit 1415:Aviemore 1325:Aviemore 1254:Cersage 1171:Grolath 503:mountain 488:standard 470:Warriors 327:standard 286:warriors 94:Music by 86:Starring 2188:. IMDb. 2074:11, 12 2016:Series 1990:, near 1335:Victors 1283:Karpel 1280:Wolves 1277:Cahira 1271:Sotteo 1260:Larsai 1245:Wolves 1242:Nantin 1231:Fourth 1219:Second 1213:Winner 1210:Series 1191:Cleral 1181:Norpal 1161:Coprov 1151:Limonn 1141:Sarjed 1116:Reggos 1106:Javmay 1086:Bertar 1061:Sarpes 1021:Phidel 1011:Pargan 946:Versad 921:Tonesh 736:Sharka 716:Cullin 578:Emblem 572:Emblem 566:Emblem 563:Fourth 560:Emblem 554:Emblem 551:Second 548:Emblem 545:Winner 542:Series 268:in the 228:Related 218: ( 214: – 208: ( 203:Release 193: ( 189: – 183: ( 178:Release 168:Network 113:English 2339:Comedy 2066:9, 10 2004:BAFTAs 1996:Toward 1988:Dunoon 1884:Ravine 1750:, and 1444:Ascent 1292:Stags 1286:Bears 1263:Bears 1257:Stags 1248:Janra 1225:Third 1126:Japul 1076:Dyrel 1051:Rimah 1041:Milex 1031:Druan 996:Lenat 986:Beron 976:Sonos 966:Danil 956:Hanso 931:Kerud 911:Tezan 901:Rohak 891:Nejad 881:Kenat 866:Sonlu 856:Suhan 836:Molyn 826:Kyson 816:Arnor 801:Wenra 791:Sarla 781:Wilga 771:Kinsa 761:Dejan 751:Linma 726:Nosoo 706:Brena 696:Worjo 686:Jaddo 671:Ersca 661:Ishal 651:Napat 641:Kinia 631:Varna 621:Grema 611:Hadan 606:Halei 601:Bryal 596:Brhea 591:Intho 586:Lamar 575:Sixth 569:Fifth 557:Third 429:Haryad 369:, and 308:Format 274:series 2572:Sport 2503:Music 2436:Spòrs 2422:Rapal 2415:Eòrpa 2408:An Là 2371:Drama 2280:Raven 2269:Raven 2253:Raven 2048:6, 7 2040:3, 4 2032:2, 5 2019:Name 1378:Kinsa 1368:Worjo 1358:Varna 1344:Ishal 1289:Axra 1234:Heat 1228:Heat 1222:Heat 1216:Heat 846:Obra 511:water 499:cloud 480:Raven 463:Ervan 433:Cyrus 402:Nevar 385:raven 377:Raven 260:is a 257:Raven 57:Genre 49:Raven 36:Raven 2274:IMDb 2234:2017 2208:2017 2157:2017 515:moon 507:tree 357:Cast 266:CBBC 172:CBBC 2283:at 2272:at 2256:at 1268:12 1239:11 1138:10 495:sun 455:In 438:In 417:In 135:290 130:No. 119:No. 2605:: 2126:^ 2056:8 2024:1 1746:, 1302:. 1073:9 1008:8 943:7 878:6 813:5 748:4 683:3 618:2 583:1 423:, 365:, 322:. 304:. 292:. 2393:) 2323:e 2316:t 2309:v 2236:. 2210:. 2174:. 2159:. 2137:. 1380:( 1370:( 1360:( 1354:) 1346:( 394:( 379:( 373:. 222:) 212:) 197:) 187:) 20:)

Index

Raven (BBC TV series)

Children's
game show
James Mackenzie
Aisha Toussaint
BBC Scotland
CBBC
Raven: The Island
Raven: The Secret Temple
Raven: The Dragon's Eye
BBC Scotland
CBBC
United Kingdom
series
James Mackenzie
title role
Aisha Toussaint
standard
Raven: The Island
Raven: The Secret Temple
Raven: The Dragon's Eye
James Mackenzie
raven
Aisha Toussaint
Raven: The Island
Raven: The Secret Temple
Raven: The Dragon's Eye

standard

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