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Re-Mission

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25: 354:) or computers preloaded with the same control game plus Re-Mission. Study results indicated that playing Re-Mission led to more consistent treatment adherence, faster rate of increase in cancer knowledge, and faster rate of increase in self-efficacy in young cancer patients. These findings were published in August 2008 in the 373:
constitute a component of a broader integrative approach to healthcare that synergistically combines rationally targeted biological and behavioral interventions to aid patients in the prevention, detection, treatment, and recovery from disease. HopeLab conducted additional research to understand the
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is designed to improve psychological and behavioral outcomes associated with cancer treatment adherence. Each game puts players inside the body to fight cancer with weapons like chemotherapy, antibiotics and the body's natural defenses. Game play parallels real-world strategies used to fight cancer
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questionnaires, and electronic pill-cap monitors were used to determine utilization of prescribed antibiotics. Researchers concluded that a carefully designed video game can have a positive impact on health behavior in young people with chronic illness and that video-game–based interventions may
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published in 2012 by HopeLab and Stanford University researchers, showing that the Re-Mission video game strongly activates brain circuits involved in positive motivation. This reward-related activation is associated with a shift in attitudes and emotions that helped boost players’ adherence to
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game puts players inside the body to defeat cancer, using weapons like chemotherapy, antibiotics and the body's immune cells. The games are designed specifically for teens and young adults who are at risk of adverse cancer outcomes due to poor treatment adherence. Research on
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had been distributed in 81 countries, placing it among the most successful serious games to date. HopeLab engaged organizations and individuals worldwide to facilitate distribution of the game to teens and young adults with cancer. On May 30, 2007,
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is designed to inform the patient on a variety of treatments, how they function, and the importance of maintaining strict adherence to those treatments. Various "weapons" are used, such as the Chemoblaster, Radiation Gun, and antibiotic rocket.
178:, among others. The games engage young cancer patients through entertaining game play while impacting specific psychological and behavioral outcomes associated with successful cancer treatment. HopeLab has made 389:
showing the impact of the game on neurological processes were presented in August 2008 at the 10th International Congress of the Society of Behavioral Medicine. This research informed HopeLab's development of
350:. The study enrolled 375 cancer patients aged 13–29 at 34 medical centers in the United States, Canada and Australia. Subjects received either computers pre-loaded with a popular commercial video game (the 850: 323: 800: 326:
devices. The browser-based games and mobile app offer a variety of game play styles for young cancer patients who spend time online and on mobile devices.
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games available at no charge to young people with cancer and their families, as well as oncology healthcare workers and institutions around the world.
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level. The player must also monitor patient health and report any symptoms back to Dr. West (the in-game doctor and project leader). Each of the 20
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HopeLab conducted an international, multicenter randomized controlled trial to gauge the efficacy of Re-Mission as it relates to
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who is designed to be injected into the human body and fight particular types of cancer and related infections such as
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game in increasing players’ self-efficacy, boosting positive emotions and shifting attitudes about chemotherapy.
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were distributed at no charge to others, though donations were accepted. As of 2012, more than 200,000 copies of
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game is designed to boost positive emotion, increase self-efficacy, and shift attitudes toward chemotherapy.
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and win. More than 120 young people with cancer participated in the research and development of the games.
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games for young cancer patients were conceived by Pam Omidyar and designed based research by the nonprofit
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A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial
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to measure levels of prescribed chemotherapy in the bodies of study participants rather than subjective
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to its members at no cost. HopeLab has also partnered with Starlight Children's Foundation and the
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prescribed chemotherapy and antibiotic treatments in a previous study. As a result, each
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Kato, Pamela M.; Cole, Steve W.; Bradlyn, Andrew S.; Pollock, Brad H. (2008).
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the 2013 follow-up to the original game. A collection of free online games,
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announced a partnership with HopeLab in which Cigna distributes copies of
633:"HopeLab website, Our Research: Re-Mission™ Attitudes Study in the Brain" 221: 470: 364:. Notably, to ascertain treatment compliance, researches used objective 171: 106: 801:
Winners Announced in HopeLab’s Global Competition to Get Kids Moving!
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Using a Mobile App to Fight Cancer, HUFFPOST Live, November 5, 2013
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Silicon Valley Nonprofit in Spotlight After Trip to White House
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Games for Health Keynote Speaker Steve W. Cole on ReMission
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HopeLab's Playful Approach to Overcoming Childhood Obesity
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shows that the new games are as effective as the original
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F as in Fat: How Obesity Policies are Failing in America
705:" by Erin Hoffman, Serious Games Source (November, 2006) 498:
Cole, Steven W.; Yoo, Daniel J.; Knutson, Brian (2012).
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main site supporting game orders and online community
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Study Shows Video Games Can Change Behavior, Biology
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Re-Mission: game sequel lets you blast cancer cells
148: 132: 124: 112: 100: 88: 71: 710:Video Games Aim to Hook Children on Better Health 759:Video Game Helps Young Cancer Patients Take Meds 647:"International Society of Behavioral Medicine" 766:Startup Uses Video Games to Heal Young People 8: 773:Video Game Helps Kids Blast at Their Cancer 724:HopeLab: Providing Help Through Video Games 851:Video games developed in the United States 810:" Trust for America's Health (August 2007) 768:" San Francisco Chronicle (August 4, 2008) 733:," The Huffington Post Blog (May 20, 2013) 731:Learning to Game Your Way to Better Health 726:," Gaming Illustrated (September 30, 2013) 485:"New Cancer-Fighting Game App Goes Global" 412:"Video Game Benefits Children With Cancer" 346:treatments, cancer-related knowledge, and 77: 68: 815:2005-2006 President's Cancer Panel report 533: 523: 212:, the player controls an RX5-E ("Roxxi") 794:OMG! Denver Girls Txt It! Game Is Winner 685:Ruckus Nation idea competition main site 49:of all important aspects of the article. 747:" San Jose Mercury News (July 15, 2009) 403: 471:"HopeLab website, Re-Mission research" 452: 441: 45:Please consider expanding the lead to 752:A Video Game Helping Kids With Cancer 680:main site supporting online game play 257:Foundation to distribute Re-Mission. 7: 14: 740:" Smart Planet (October 30, 2009) 719:," USA Today (September 19, 2013) 310:games are free to play online at 803:" Press Release (March 17, 2008) 782:" Press Release (August 4, 2008) 23: 775:" Toronto Star (August 4, 2008) 318:is available for download as a 316:Re-Mission 2: Nanobot’s Revenge 196:game was released in 2006 as a 37:may be too short to adequately 796:" Denver Post (March 30, 2008) 754:" CTV Toronto (August 7, 2008) 47:provide an accessible overview 1: 525:10.1371/journal.pone.0033909 887: 789:" Pediatrics (August 2008) 761:" Reuters (August 5, 2008) 381:effective. Results of an 866:Realtime Associates games 95:Realtime Associates, Inc. 76: 281:applies insights from a 836:Educational video games 575:10.1542/peds.2007-3134 451:Cite journal requires 846:Third-person shooters 416:www.gamedeveloper.com 139:Third-person shooters 375:mechanisms of action 218:non-Hodgkin lymphoma 202:third-person shooter 871:Medical video games 691:Articles and videos 516:2012PLoSO...733909C 283:brain-imaging study 176:Realtime Associates 861:Windows-only games 320:mobile app for iOS 172:HopeLab Foundation 664:HopeLab main site 198:Microsoft Windows 162: 161: 64: 63: 878: 831:2006 video games 651: 650: 643: 637: 636: 629: 623: 622: 615: 609: 608: 601: 595: 594: 569:(2): e305–e317. 554: 548: 547: 537: 527: 495: 489: 488: 481: 475: 474: 467: 461: 460: 454: 449: 447: 439: 432: 426: 425: 423: 422: 408: 358:medical journal 338:with prescribed 247:Cigna HealthCare 81: 69: 59: 56: 50: 27: 19: 886: 885: 881: 880: 879: 877: 876: 875: 821: 820: 693: 660: 655: 654: 645: 644: 640: 631: 630: 626: 617: 616: 612: 603: 602: 598: 556: 555: 551: 497: 496: 492: 483: 482: 478: 469: 468: 464: 450: 440: 434: 433: 429: 420: 418: 410: 409: 405: 400: 332: 312:re-mission2.org 268:Re-Mission 2 is 265: 190: 84: 67: 66:2006 video game 60: 54: 51: 44: 32:This article's 28: 17: 16:2006 video game 12: 11: 5: 884: 882: 874: 873: 868: 863: 858: 853: 848: 843: 838: 833: 823: 822: 819: 818: 811: 804: 797: 790: 783: 776: 769: 762: 755: 748: 741: 734: 727: 720: 713: 706: 699: 692: 689: 688: 687: 682: 674: 666: 659: 658:External links 656: 653: 652: 638: 624: 610: 596: 549: 490: 476: 462: 453:|journal= 427: 402: 401: 399: 396: 331: 328: 264: 259: 189: 184: 160: 159: 150: 146: 145: 136: 130: 129: 126: 122: 121: 116: 110: 109: 104: 98: 97: 92: 86: 85: 82: 74: 73: 65: 62: 61: 55:September 2013 41:the key points 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 883: 872: 869: 867: 864: 862: 859: 857: 856:Windows games 854: 852: 849: 847: 844: 842: 839: 837: 834: 832: 829: 828: 826: 816: 812: 809: 805: 802: 798: 795: 791: 788: 784: 781: 777: 774: 770: 767: 763: 760: 756: 753: 749: 746: 742: 739: 735: 732: 728: 725: 721: 718: 714: 711: 707: 704: 700: 698: 695: 694: 690: 686: 683: 681: 679: 675: 673: 671: 667: 665: 662: 661: 657: 648: 642: 639: 634: 628: 625: 620: 614: 611: 606: 600: 597: 592: 588: 584: 580: 576: 572: 568: 564: 560: 553: 550: 545: 541: 536: 531: 526: 521: 517: 513: 510:(3): e33909. 509: 505: 501: 494: 491: 486: 480: 477: 472: 466: 463: 458: 445: 437: 431: 428: 417: 413: 407: 404: 397: 395: 393: 388: 384: 380: 376: 371: 367: 363: 362: 357: 356:peer-reviewed 353: 352:control group 349: 348:self-efficacy 345: 341: 337: 329: 327: 325: 321: 317: 313: 309: 305: 301: 296: 291: 289: 284: 280: 276: 273: 269: 263: 260: 258: 256: 252: 248: 243: 239: 234: 231: 227: 223: 219: 215: 211: 207: 206:serious games 204:based in the 203: 199: 195: 192:The original 188: 185: 183: 181: 177: 173: 169: 168: 158: 154: 153:Single player 151: 147: 144: 143:serious games 140: 137: 135: 131: 128:April 3, 2006 127: 123: 120: 117: 115: 111: 108: 105: 103: 99: 96: 93: 91: 87: 80: 75: 70: 58: 48: 42: 40: 35: 30: 26: 21: 20: 678:Re-Mission 2 677: 669: 641: 627: 613: 599: 566: 562: 552: 507: 503: 493: 479: 465: 444:cite journal 430: 419:. 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In 194:Re-Mission 187:Re-Mission 180:Re-Mission 167:Re-Mission 72:Re-Mission 385:study of 83:Cover art 39:summarize 841:Oncology 591:11690124 583:18676516 544:22442733 504:PLOS ONE 330:Research 226:cellular 222:leukemia 134:Genre(s) 535:3307771 512:Bibcode 324:Android 224:, at a 214:nanobot 149:Mode(s) 125:Release 119:Windows 107:HopeLab 589:  581:  542:  532:  314:, and 230:levels 200:based 587:S2CID 293:Each 579:PMID 540:PMID 457:help 383:fMRI 342:and 322:and 220:and 164:The 571:doi 567:122 530:PMC 520:doi 255:ESA 827:: 585:. 577:. 565:. 561:. 538:. 528:. 518:. 506:. 502:. 448:: 446:}} 442:{{ 414:. 394:. 155:, 141:, 817:" 813:" 806:" 799:" 792:" 785:" 778:" 771:" 764:" 757:" 750:" 743:" 736:" 729:" 722:" 715:" 708:" 701:" 649:. 635:. 621:. 607:. 593:. 573:: 546:. 522:: 514:: 508:7 487:. 473:. 459:) 455:( 438:. 424:. 57:) 53:( 43:.

Index


lead section
summarize
provide an accessible overview

Developer(s)
Realtime Associates, Inc.
Publisher(s)
HopeLab
Platform(s)
Windows
Genre(s)
Third-person shooters
serious games
Single player
multiplayer
HopeLab Foundation
Realtime Associates
Microsoft Windows
third-person shooter
serious games
nanobot
non-Hodgkin lymphoma
leukemia
cellular
levels
Cigna HealthCare
ESA
brain-imaging study
re-mission2.org

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