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Red Faction II

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voluntarily pledged allegiance to him. He declares Alias and Tangier, a fellow squadmember, to be enemies of the state for supporting the Red Faction. Tangier helps Alias escape, and shortly after fleeing to safety, Alias lends aid to surviving Red Faction members who are defending themselves from the enemy. Alias and Echo, the lead of the Red Faction, meet up in a secret location to discuss an alternate strategy to stop Molov, and Echo is killed in action during a firefight with Quill, a former squadmember. Tangier radios Alias soon afterward, and the two agree to shut down Molov's commandeered nanotech laboratory located within the colossal statue of Sopot. Inside the laboratory, Alias triumphs over Repta, a former squadmember, and destroys the nanotech laboratory's power generators. Alias's explosives weaken the foundation of the statue and render it unstable. Alias encounters Repta again and once again triumphs over him, causing the energy field within Repta to reach
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with far less intelligent, mutated horrors known as "The Processed". Collectively betrayed by their leader, the player's squad flees underground and ally themselves with the Red Faction as mercenaries. The Red Faction at this point in the story is an organized resistance movement that is strongly opposed to the rule of Sopot and the skewed political tenets of The Commonwealth. The squad eventually pursues Sopot and neutralizes all opposition in their way as the Red Faction takes the conflict to the streets in a joint uprising against the rule of The Commonwealth. During the initial stages of the game, the Red Faction and the squad mutually support each other as they overcome shared objectives such as sabotaging propaganda installations. The uprising culminates in successfully trapping Sopot in his missile silo and executing him.
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possession. Molov, desperate to eliminate his enemies, climbs aboard a nearby battle armor and launches a frenzied assault against Alias. Using the destructible environment to his advantage, Alias manages to evade Molov's fire and launches a counterattack that not only kills Molov, but also destroys the statue. As the statue crumbles, Shrike swoops in with his close air support craft to extract Alias. From this point, the story ends in one of four possible ways, depending on the player's Heroics score.
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Alias returns to the makeshift base of operations only to discover that all of the Red Faction resistance members present have been brutally slaughtered. The squad's leader, Molov, remarks that with Sopot dead and with the nanotech research in his possession, the Commonwealth's military forces have
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features local multiplayer. Deathmatch, Bagman, Arena (all available with either individual or team play), Capture the Flag, and "Regime" (an unlockable mode equivalent to Bagman) can be played across a selection of around 40 levels, each with destructible walls. Every game mode except Capture the
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known as The Commonwealth. Sopot uses the nanotechnology to enhance his already formidable military forces, and successfully creates the first supersoldiers with the research data. However, fearing the potential of his new supersoldiers, he orders them all to be hunted down, executed, and replaced
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groups and assorted terrorist organizations. This has gone on for years; the research has changed hands in the criminal underworld many times. The player is introduced to their role as an explosives expert (codenamed "Alias") as he embarks on a special operations mission to claim the research data
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Players can also create their own bots. Bots, like the human players, are able to keep statistics pertaining to gameplay. Bots obtain more statistic points as they fight matches in multiplayer, which allows the player to upgrade their abilities as they are used. These statistics include Health,
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Alias and Tangier meet up and pursue Molov, who is scaling Sopot's statue with the nanotech cell โ€“ the culmination of Capek's research โ€“ and awaiting extraction from Shrike, Molov's subordinate. Shrike betrays his commanding officer, and Tangier manages to reclaim the nanotech cell from Molov's
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developed by Axel Capek, the head scientist of the Ultor Corporation prior to its fall, has been claimed by the Earth Defense Force (EDF). With this technology, the EDF commences a reorganization of the Ultor Corporation with a particular focus on enhanced
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said the PS2 version was enjoyable but not particularly innovative. They recommended it to fans of the original game whilst conceding that Red Faction II was "not the best example of its fiercely competitive genre."
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The game's short campaign and lack of online multiplayer were criticized by many. Redeeming features include dual wielding, great split-screen multiplayer, and improved graphics.
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The PlayStation 2 and GameCube versions received "favorable" reviews, while the Xbox and PC versions received "mixed or average reviews", according to the
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Damage, Agility, and Accuracy. There are also two other stats pertaining to their gameplay: Camping Tendency and Aggressiveness.
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and suitable weaponry. However, the research that was done by Capek in his laboratories has been consequently stolen by other
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series. The game changed the direction of the first game by introducing a greater emphasis on action and a new setting on
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Eventually, the research is successfully claimed by the elite forces of Victor Sopot, Chancellor of the dystopic
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Flag has the same stage set; Capture the Flag has another set of levels dedicated to it.
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gave the same console version a score of six out of ten.
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Edge staff (December 2002). "Red Faction II (PS2)".
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Archived from 1978:Deez, Ivan (April 10, 2003). 1743:"Red Faction II Review (PS2)" 1679:"Red Faction II Review (PS2)" 1551:Reiner, Andrew (April 2003). 1487:Helgeson, Matt (April 2003). 1377:. No. 230. p. 102. 1180:I. G. N. Staff (2002-10-07). 2775:Video games set in the 2070s 2181:. No. 683. p. 85. 2148:. p. 70. Archived from 1980:"Red Faction II Review (PC)" 1646:Pong Sifu (March 31, 2003). 1582:Pong Sifu (March 31, 2003). 1497:. p. 89. Archived from 2755:Video games about terrorism 2750:Science fiction video games 1403:EGM staff (December 2002). 2806: 2570:Red Faction: Battlegrounds 2138:Todd, Brett (July 2003). 1438:Electronic Gaming Monthly 1436:"Red Faction II (Xbox)". 1410:Electronic Gaming Monthly 1182:"Red Faction 2 Completed" 612:Electronic Gaming Monthly 602: 597: 592: 587: 546: 541: 536: 531: 128: 2725:Fiction about rebellions 2720:Cranky Pants Games games 369:video game developed by 2780:Video games set on Mars 2577:Red Faction: Armageddon 2127:. 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It is the sequel to 2615:Saints Row: The Third 1710:"Red Faction II (GC)" 1489:"Red Faction II (GC)" 1374:Computer Gaming World 1341:. 24 September 2002. 1274:Nintendo World Report 424: 2178:Entertainment Weekly 1015:Entertainment Weekly 367:first-person shooter 339:First-person shooter 40:improve this article 2740:PlayStation 2 games 1658:on February 4, 2005 1627:on February 7, 2005 1596:on February 4, 2005 576: 520: 2765:Video game sequels 2121:"Red Faction II". 2071:"Red Faction II". 1129:Cranky Pants Games 1059:review aggregation 518: 443: 221:Kate Marlin-Nelson 2702: 2701: 2672:Related companies 2211:The Village Voice 2152:on March 15, 2006 2102:on March 29, 2004 1501:on April 22, 2005 1054: 1053: 1036:The Village Voice 572: 571: 373:and published by 358: 357: 325: 287:November 15, 2002 116: 115: 108: 90: 2797: 2715:2002 video games 2662:Agents of Mayhem 2461: 2454: 2447: 2438: 2414: 2413: 2411: 2409: 2385: 2379: 2378: 2368: 2362: 2361: 2359: 2357: 2338: 2329: 2328: 2326: 2324: 2305: 2296: 2295: 2293: 2291: 2272: 2263: 2262: 2260: 2258: 2237: 2228: 2227: 2225: 2223: 2201: 2195: 2194: 2192: 2190: 2168: 2162: 2161: 2159: 2157: 2140:"Red Faction II" 2135: 2129: 2128: 2118: 2112: 2111: 2109: 2107: 2090:"Red Faction II" 2085: 2079: 2078: 2068: 2062: 2061: 2059: 2057: 2037: 2031: 2030: 2028: 2026: 2006: 2000: 1999: 1997: 1995: 1975: 1966: 1965: 1963: 1961: 1939: 1933: 1932: 1930: 1928: 1912: 1906: 1905: 1903: 1901: 1885: 1879: 1878: 1876: 1874: 1858: 1852: 1851: 1849: 1847: 1831: 1825: 1824: 1822: 1820: 1800: 1794: 1793: 1791: 1789: 1769: 1763: 1762: 1760: 1758: 1738: 1732: 1731: 1729: 1727: 1705: 1699: 1698: 1696: 1694: 1674: 1668: 1667: 1665: 1663: 1654:. 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