Knowledge (XXG)

Red Orchestra: Ostfront 41–45

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system. The former requires compensating for the breathing of the character and natural sway from holding the gun, while the latter is much quicker but accurate only at very short range. The player must also keep track of their ammo usage mentally unlike many other FPS games, most of which use an ammunition counter. Additionally, the player's health status is not represented by "health points" as many other games use, but by a diagram of the player's body with reddened sections that show where he has been wounded; there is no way to recover from wounds, although after a brief period of time, the player will function at 100% again. Receiving wounds will temporarily slow the player down, especially if they receive a wound to the legs or feet; receiving a wound to the hands causes the player to drop their currently held weapon on the ground. Rifles usually kill players in one shot if they connect with the torso or head.
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it is easy to crew a tank solo and simply switch to different positions as needed. When grouped together in a vehicle, all players in the vehicle receive points for their actions and for the actions of their fellow crew members; for example, if a player is driving a tank and the tank commander destroys an enemy tank, both the player and the commander will receive the appropriate number of points for that kill. When operating a tank solo, the player can only perform one of the roles at a time; this prevents a solo player from being able to fire, move and reload all at the same time (reloading is a task performed by the commander). The game also features artillery support in some maps which can be utilized by both squad leaders and tank commanders.
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Vehicle support is also a prominent feature of the game. The player can operate the combat vehicles as one of the crew members. Most tanks, for example, can accommodate up to three crew members (a driver, a commander and a machine-gunner) to make them fully effective in close city fighting, however
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features several different map types. Infantry maps focus on infantry combat, but can occasionally include APCs. Tank maps focus on tank combat. Combined Arms features gameplay which makes the coordination of infantry and armor its focal point. However, in many maps only when something on the map
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which use an ammunition counter. Health status is not represented by points, but by a diagram of the player's body with reddened sections that show where they have been wounded. The bolt-action rifles in the game can often kill a player in one shot if rounds connect with any part of the torso or
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is notable for its emphasis on realism in comparison to other World War II-based FPS games. There is no "crosshair" for a player to aim with in the middle of their screen; instead, the player must either aim down the three-dimensional iron sights, or aim from the hip using the game's free-aim
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such as a wall or a fence is part of an objective or blockade can it be interacted with. The maps feature many broken buildings and vehicles as well as propaganda posters and resupply areas to add to the realism.
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modification. It is made to work with the Linux port of Unreal Tournament 2004, and has an installer for both the original mod and the Summer Offensive Map Pack Addon.
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aspect of the game in version 3.0 was brought about by heavy suggestion that vehicles should be included to secure progression in the MSUC. Further refinement of the
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features 16 official maps and 10 community-made maps supported by the developers. The Red Orchestra SDK, though never gone beyond
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concentrates mostly on the multiplayer aspect of the game, although there is a singleplayer "Practice" mode available.
806: 1234: 1214: 884: 433:'s digital content distribution platform. The game was released on Tuesday March 14, 2006, on the Steam network. 835: 912: 1152: 1131: 728: 713: 1264: 1184: 1067: 376: 370: 261: 190: 403: 984: 773: 1224: 1219: 743: 448: 396: 362: 256: 225: 207: 180: 61: 54: 49: 365: 85: 1090: 858: 1193: 698: 430: 282: 90: 78: 1095: 658: 359: 204: 177: 172: 17: 297:
features an advanced ballistics system for both small arms and tank rounds – incorporating
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On Monday November 21, 2005, Tripwire Interactive announced that they would be releasing
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It is notable for its emphasis on realism in comparison to other World War II-based
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originally developed by an independent international mod team, set on the
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Staff (March 2007). "The Best (and Worst) of 2006; The 16th Annual
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total conversion led to version 3.3, the last version of the mod.
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John Gibson, Tripwire Interactive president (April 24, 2009).
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The PC version received "favorable" reviews according to the
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As of April 2009, the game has sold around 400,000 copies.
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Staff (March 2005). "The Best of 2004; The 14th Annual
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Linux Installers for Linux Gamers. 883:Burnes, Andrew (November 21, 2005). 509: 484: 406:Contest, with a grand prize of free 210:video game based on its predecessor 475: 1270:World War II first-person shooters 25: 1024:"Red Orchestra: Ostfront 41-45". 1006:"Red Orchestra: Ostfront 41-15". 666: 628: 540: 159: 142: 1103:from the original on May 1, 2009 685: 680: 675: 670: 665: 647: 642: 637: 632: 627: 559: 554: 549: 544: 539: 1245:Unreal (video game series) mods 1091:"Red Orchestra: Ostfront 41-45" 1060:"Red Orchestra: Ostfront 41-45" 774:"Red Orchestra: Ostfront 41-45" 772:Tom McNamara (March 31, 2006). 1250:Video games about Nazi Germany 983:Andy Mahood (April 12, 2006). 1: 1195:Red Orchestra: Ostfront 41–45 1186:Red Orchestra: Ostfront 41-45 1089:Daniel Emery (July 2, 2006). 805:Bob Colayco (April 5, 2006). 423:Red Orchestra: Ostfront 41-45 295:Red Orchestra: Ostfront 41-45 255:forces. The game's creators, 247:depicts the struggle between 245:Red Orchestra: Ostfront 41-45 230:Red Orchestra: Ostfront 41-45 200:Red Orchestra: Ostfront 41–45 35:Red Orchestra: Ostfront 41–45 442:Red Orchestra: Combined Arms 356:Red Orchestra: Combined Arms 350:Red Orchestra: Combined Arms 268:Red Orchestra: Combined Arms 213:Red Orchestra: Combined Arms 18:Red Orchestra: Combined Arms 1058:Tom Price (June 20, 2006). 440:installer for the original 410:2.5 and 3.0 licenses. The 1291: 1275:Tripwire Interactive games 1260:Video games set in Berlin 720:s 2004 "Best Mod" award. 513: 510: 488: 485: 39: 1230:Multiplayer online games 1030:. June 2006. p. 46. 940:"Unreal Tournament 2004" 232:as their first project. 224:started the game studio 1153:Computer Games Magazine 1132:Computer Games Magazine 1114:(subscription required) 1013:. 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After winning the 208:first-person shooter 181:first-person shooter 55:Tripwire Interactive 752:in September 2011. 507: 482: 374:and previously for 699:review aggregation 480: 472:Critical reception 329: 288: 1235:Tactical shooters 694: 693: 503: 502: 196: 195: 147:November 29, 2012 91:Microsoft Windows 79:Unreal Engine 2.5 16:(Redirected from 1282: 1215:2006 video games 1188:official website 1172: 1171: 1164: 1158: 1157: 1143: 1137: 1136: 1122: 1116: 1115: 1112: 1110: 1108: 1096:The Sunday Times 1086: 1080: 1079: 1077: 1075: 1066:. Archived from 1055: 1049: 1048: 1047:: 78. June 2006. 1038: 1032: 1031: 1021: 1015: 1014: 1003: 997: 996: 994: 992: 980: 974: 973: 971: 969: 953: 944: 943: 936: 930: 929: 927: 925: 908: 902: 901: 899: 897: 880: 874: 873: 871: 869: 854: 848: 847: 845: 843: 834:. 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Index

Red Orchestra: Combined Arms

Developer(s)
Tripwire Interactive
Publisher(s)
Bold Games
Engine
Unreal Engine 2.5
Platform(s)
Microsoft Windows
Linux
OS X
NA
EU
Genre(s)
Tactical
first-person shooter
Multiplayer
tactical
first-person shooter
Red Orchestra: Combined Arms
Make Something Unreal
Tripwire Interactive
Eastern Front
World War II
Soviet
German
Tripwire Interactive
Unreal Tournament 2004
Red Orchestra: Combined Arms

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