Knowledge (XXG)

Red Storm Rising (video game)

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in 1988 and 1992 gave the game four and a half stars out of five, commending it for balancing realism and gameplay while noting deviations from realism, such as the durability of the player's submarine. The reviewer noted the game is "relatively easy to learn and win. This reviewer does not mean that
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coming from America and preventing amphibious forces from conquering Norway and Iceland. In order to make contact with enemy forces, the player must navigate the sub in a map of the North Sea, depending on his sub's sensors as well as allied aircraft, satellites and
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is able to resist the Soviet attacks. In the course of the campaign the player can gain rank and possibly earn medals as well. In the end of the war, a final score is calculated and the player is awarded a post-war rank if NATO wins the war; this rank can vary from
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the challenge is absent, but while the challenge is omnipresent, it is surmountable". In a 1994 survey of wargames the magazine gave the title three-plus stars out of five, stating that it was "one of the best on the market". In 1996, the magazine ranked
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Success or failure of the missions impacts the progress of the war depicted by shifts in the front line on a simple map of Europe. If the player fails in a mission then Soviet forces capture more territory, but if the player succeeds then
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depending on how successful they have been in their missions. A poor performance in the game, particularly in the final mission, means that the Soviets win the war and the player ends up with the rank of
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submarines and many others. The background story remains true to the book's plot but the final mission is always to prevent the Soviets from launching nuclear missiles by locating and eliminating their
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as the 39th best PC game of all time, calling it "a modern submarine combat game unmatched even by today's offerings, the play balance of scenarios, campaigns and realism was near perfect".
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The goal of the game is always consistent: inflicting as much damage as possible on the Soviets in the Norwegian Sea, thus allowing safe passage to supply
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performing various missions in the context of the global conflict described in the book representing a campaign. Its original
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The player may choose from four different timelines. Starting in the early 1980s limits the player to
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and the Greenland-Iceland-UK barrier. Missions may include interdiction of
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version was co-designed and co-programmed by the famous game designer
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fleets, stopping amphibious landing forces, eliminating Soviet
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included in later timelines but the Soviets begin deploying
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Brooks, Evan (Nov 1988), "Diving Into Red Storm Rising",
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a "must" for fans of Tom Clancy or military simulations.
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Evan (June 1992). 376:, a "spiritual successor" to 488:"150 Best Games of All Time" 245:ballistic missile submarines 1211:Video games based on novels 950:The Cardinal of the Kremlin 1242: 1226:World War III video games 1196:Single-player video games 1127: 281:class and even the newer 224:nuclear-powered submarine 29: 942:The Hunt for Red October 934:The Hunt for Red October 926:The Hunt for Red October 380:, was released in 2017. 176:and released in 1988 by 304:anti-submarine warfare 154: 783:Advanced Warfighter 2 492:Computer Gaming World 474:Computer Gaming World 447:Computer Gaming World 427:Computer Gaming World 360:Computer Gaming World 164:simulation video game 152: 1171:Cold War video games 957:The Sum of All Fears 776:Advanced Warfighter 476:. pp. 194–212. 132:Submarine simulator 1176:Commodore 64 games 399:"Red Storm Rising" 226:tasked to disrupt 221:United States Navy 155: 153:Amiga floppy disks 1191:NEC PC-9801 games 1143: 1142: 300:aircraft carriers 293:Mark 48 torpedoes 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Index


Developer(s)
MicroProse
Publisher(s)
Designer(s)
Sid Meier
Arnold Hendrick
Composer(s)
Platform(s)
Amiga
Atari ST
Commodore 64
DOS
PC-98
Genre(s)
Submarine simulator
Single-player

simulation video game
Tom Clancy
Red Storm Rising
MicroProse
SSN
Norwegian Sea
hunter killer
Commodore 64
Sid Meier
USS Chicago
Norwegian Sea
United States Navy

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