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Rifts (role-playing game)

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575:, who specialize in mutating animals into talking servants considered by many players as cannon fodder but is one of their primary weapons against the supernatural as without them they would have to rely solely on human psychics; Missouri; and Iron Heart which consists of the eastern half of Ontario, Canada. The Coalition States are most often described as technologically advanced fascist human supremacists with a totalitarian government, restrictive internal media, restrictive education (such as enforced illiteracy), and a massive military. The Coalition is ruled by Emperor Karl Prosek, and is genocidally opposed to all aliens, D-bees (Dimensional Beings, to include humans from other times and even unlucky CS troops that have traveled through a Rift and survived to return... only to be "contained" by his former comrades), human mutations, and Magic. His ultimate goal is to control the Earth by humans and for humans, and do so by attacking anything and everyone that is foreign to Earth as it was before the cataclysm. Nevertheless, Prosek allows some of the less threatening non-humans to live alongside lesser-privileged humans in the burbs surrounding Chi-Town. Most of these poor souls think that they may eventually gain citizenship so they can live within the protective walls of the arcology. 922:(the powerful supernatural beings legends named War, Famine, Pestilence, and Death) are traveling across the continent, seeking to reunite and combine their powers into an ultimate destroyer of a monster; but a group of powerful adventurers is hot on their tails, including the legendary rogue scholar Erin Tarn (marked for death by the Coalition States for her writings, which criticize the Coalition States), and the 20th century's most accomplished time-displaced expert on the paranormal, Victor Lazlo (whose writings were so popular among P.A. magic-users that they named a kingdom after him), and even the disguised (and unfortunately amnesiac) Egyptian Goddess 515:
that arrive on earth are referred to as Dimensional Beings (called D-Bees). Some are familiar fantasy races, such as elves and dwarfs, while others have never been seen before (created specifically for the game setting). Non-humanoid creatures have also arrived, including monstrous creatures and mystical demons with hides as strong as tank armor. The most powerful (and a common theme in the Palladium Megaverse) are the Lovecraftian Alien Intelligences, living mountains of flesh with lidless eyes, wriggling tentacles, and great supernatural powers. In some rare cases, even the ancient gods of mythology have returned to reclaim their former lands.
612:, have returned to the plains in the millions. American Natives have divided into two groups. The Traditionalists, who were also taken by the spirit people and returned to Earth along with the Bison, refuse to use most items of technology, preferring the old ways. Then there is the modern camp, who have designed many technological marvels of their own. The pockets of civilization include the "Colorado Baronies", Hope, Testament, Wilmington, and Charity, a collective of small and a few large towns, founded by the survivors of the 25: 527:" do it mechanically, and "Crazies" make use of performance-enhancing brain implants. All such augmentations boost strength, speed, endurance, and dexterity to superhuman levels. However, all come at great cost. Chemicals cause the body to wear out faster, decreasing life span to a few years. Mechanical Borg augmentation causes a loss of humanity when those with multiple limb and organ replacements become more machine than human. Brain implants cause mental instability ranging from mild phobias to crippling 1262:, indestructible, extremely powerful weapons with the life-force of an intelligent being driving them. Rune weapons are capable of communicating with their wielders, animating and fighting by themselves, casting magic, and may harm potential users if they don't like their motives and personality (based on the RPG tradition of assigning an "alignment" to a character of good, selfish or evil), and can bind themselves psychically to those they do. Some of the strongest Rune Weapons, reminiscent of 969:), an offshoot of Bio-Wizardry. They are an evil power that spans many dimensions and are the sworn enemies of the True Atlanteans who have been banished from Atlantis. The Splugorth minions are a particular threat on the coast lines of adjacent North and South America, conducting slave raids against human and D-Bee settlements to feed the insatiable hunger of the Atlantean slave markets, and in some cases, the hunger (often literal) of Atlantis' extradimensional visitors. 1611:
he didn't like the lack of an introductory adventure, commenting, "For a game that is meant to stand alone, it’s surprising that no introductory scenario was included. Nor were any character sheets, handouts or pull-outs provided to aid the players." Smith had thought that the completely new rules system would clear up some of the long-standing problems with old Palladium rule systems. However, Smith found that "Instead of clearing up old discrepancies,
1255:, which is a fusion of magic and technology. The aims of Techno-Wizardry are to use magic not only to power technology, but to make it more effective than it was prior to magic infusion. Techno-Wizardry also encompasses the creation of more traditional magic weapons, so a Techno-Wizard can make both a flaming sword or a plasma cannon, often with many of the same components and spells. 1642:
tend to be rather conventional elves and orcs - although it's perfectly possible to play a baby dragon. One of the key concepts is 'mega-damage', which is important when you're playing with giant robots and such. This is the game for people who want to have everything possible in their campaigns - and then to blow a lot of it up with cool super-weapons."
1338:-era laser pistol will cause between 100 and 400 points of damage (more than enough to totally destroy a small car in one shot). This means someone shot by such a laser pistol would be literally cut in half without protective armor and trees, bystanders, or anything else in the line of fire would meet a similar fate. Thus, an average player character in 965:. They are huge, tentacled monstrosities with a giant eye atop their massive, amorphous bodies. The Splugorth rule through the use of subject races enslaved by Bio-Wizardry, a form of mysticism that involves the use of parasites and symbiotes to enhance one's abilities. The Splugorth are also masters of Rune Magic (such as the creation of the fabled 343: 604:) and "Houstown", its unofficial capital. Though the nation is not part of a cohesive power structure or political organization, "Emperor Sabre Laser" is attempting to unite the city-states under his banner. Much of the western United States has more or less willingly reverted to a mix of modern and past technology, and the days of the 582:". At one time it was a Coalition State, but constant disagreement with Chi-Town over issues like Glitter Boy production, education level of the populace, and use of mutant animals, led to secession and eventually a short civil war. A cease-fire was signed (mainly due to the CS's bigger problem with Tolkeen), but distrust has remained. 752:, the "Silver River Republics" of Cordoba (the "South American Chi-Town"), Santiago (one of the most tolerant Human nations on Rifts Earth), Achilles (a nation founded by Mutants) and New Babylon (a nation where Humans and a race of Aliens live side by side) have thrived and created nations whose strength rivals that of the CS. 1148:. But Palladium Fantasy RPG or Recon happen in entirely different dimensions so could be source books but not Rifts' past. While Splycers on the other hand is intentionally a big mystery it may or may not be an alternate reality or a completely different dimension so as Kevin likes to point out so often, it is all up to the GM. 1610:
found the information about rifts and the new Earth gave both players and referees a good base of knowledge. He especially liked the section on magic, saying, "The magic system, when taken as a whole, is clear, concise and logical, explaining magic in general in a new and 'realistic' light." However,
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However, Combat is determined through the use of 20 sided dice. In its most basic form the combat system is an opposed roll of two dice, with additions and subtractions for character skills and environmental factors. One character will generally be offensive, the other defensive, and the highest dice
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success. Each character, based on training, intelligence, and experience level, has a base percentage chance of success. If a number equal to or below a player's percentage is rolled on percentile dice, then the use of the skill is considered to be a success. While modifiers are suggested in cases of
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are designed to help facilitate the transition of magic and psychic characters and creatures from other Palladium game lines into this new landscape, for which many automatically gain increased benefits due to the magic-rich environment. But a pistol or rifle that fires projectiles in our time fires
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Dangerous augmentations are often necessary dangers for humans in order to keep pace with the world around them, and those that choose augmentation accept these risks for the power they bring. Still others are required to receive augmentations either for self-defense, work, or even against their will
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or PPE. Found in various places, objects, and animals, one of the greatest sources of PPE is in young and prepubescent children. An adult's level of PPE can vary based on other factors. PPE also allows Psionics which uses energy known as Inner Strength Points or ISP. Psychic phenomenon (more commonly
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What is already a huge release of mystical energy is multiplied as a result of several special conditions: a rare multi-planetary alignment, occurrence during the Winter Solstice, and all at midnight. The deaths of millions at this time amplifies these already high psychic energies, triggering many
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Although the NGR recognizes the Posy Apocalypse calendar, it still uses the Pre-Rifts A.D. calendar. According to the NGR, the Great Cataclysm began on December 22, in the year A.D. 2098. Exactly 291 years have passed since the ley lines exploded and shook the planet. This means it is the year A.D.
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has no systematic method of designing weaponry, the game is criticized frequently for severe power escalation; often magic, equipment, and character classes from new books are more potent than those from an earlier one (sometimes even with the same character class), with the result of many thinking
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Despite the near-total collapse of human civilization, most of the powerful technology managed to survive the centuries. There are many reasons given for the survival or rapid development of the high technology. In The New German Republic/Triax Industries the infrastructure survived. In the case of
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For hundreds of years after the holocaust, many creatures, both mythical beasts and alien beings, come through the Rifts – some of them now permanently opened  – to wreak additional havoc. The old world gone, a new Dark Age dawns and humanity's shrinking population is reduced,
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begins with two future-historical premises: first, a golden age of humanity occurs, with tremendous advances in science, technology, military, and society. Humanity as a whole is at peace as a majority of Earth's nations decide to cease world war and begin to share ideas and technology freely. Much
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was ranked 22nd. The magazine editor Paul Pettengale commented: "It's the ultimate in old-style high-energy RPGs. It uses a class-and-level system, and its supplements are full of new character classes, as well as weapons, robots and power armour. Fantasy-style creatures are a bit less common, and
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Racial Character Classes. These are not trades or skills you learn, but a group of classes that were born with their powers. They include hatchling dragons, the Dog-Boy from the Coalition which is a mutated dog that walks upright, talks, and can psychically detect the supernatural, the Psi-Stalker
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Men of Arms are the combat specialists of the game. They include cyborgs, freelance warriors called Headhunters, the Coalition Army, the Glitterboy powered armor pilot (the Glitterboy named for its laser proof chrome alloy armor), the Cyber-Knight psychic warrior, the drug enhanced Juicer who will
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While many different events that make up the world begin before and after this time, such as with the invasion of Chi-Town by the Federation of Magic (before) or as the Four Horsemen appear in Africa (after), this time frame is the setting for most "World Books" that describe a kind of snapshot in
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The energy release from the deaths of millions more in turn releases even more mystic energy, causing more disasters in a vicious cycle. Ultimately, the total destruction brings an unprecedented energy release of billions. Ley Line networks that crisscross the globe are energized as never before,
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reviewed the game and noted the company was hosting organized play events and gave retail support, when publisher support for the game immediately ceased as the company went out of business. They also remarked you couldn't play the full game with the starter packs alone but rather a "dumbed down"
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or MDC is an important game concept. Each point of mega-damage is equal to 100 points of "Structural Damage" or SDC. Armor and vehicles of this power level have protection of equivalent levels. For example, most personal body armor in the Rifts setting has on average 40 to 80 MDC, comparable to a
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freed Human and D-Bees slave soldiers, of the race called "Dakir", have formed the "Megaversal Legion": a mercenary company with one of the highest levels of technology on Rifts Earth (possibly even the Megaverse). Their Inertia Beam weapons are truly one of a kind, allowing them to keep the edge
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By this time, most of the disasters have quieted down, though Earth is still bathed in the released PPE. The planet's mystical energy has added untold numbers of alien beings from other dimensions, who continue to arrive through the Rifts both accidentally and deliberately. The humanoid creatures
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named ARCHIE 3. In Japan the main technology base is a part of the country that was "rifted" from Earth's past. The technology, regardless of the unlikelihood of the varied factions obtaining it, is in fact instrumental to the continued survival of mankind in a world where many creatures now can
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is Rifts' past it is also commonly accepted that Beyond the Supernatural is the distant past (due to the presence of the same mystic energy AND use of Lazlo's name) which may or may not include Ninjas and Superspies, Heroes Unlimited, After the Bomb (or if you have the books Teenage Mutant Ninja
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Earth, many people turn to the magical arts. Others form pacts with alien intelligences or deities in exchange for great magical knowledge, risking becoming a pawn of the beings they dared turn to for power. Still others discover that they have great natural psionic potential, and dedicate their
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Earth, they become visible based on PPE intensity. Some are visible during the day as evident by a slight blue shift of the surrounding environment. Otherwise at night or from space the massive bands of blue-white energy can be as large as half a mile wide in some places, and stretching for many
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was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character types. The web site is quick to point out that this is not a second edition but an improvement and expansion of the
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Now controlled by the Splugorth, a race of Supernatural Intelligences, Atlantis is a land ruled by magic and monsters. An inter-dimensional marketplace where any number of creatures, including humans, are bought and sold as slaves, and often serve as fodder in gladiatorial arenas. Enhanced by
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Men of Magic. These are the Ley Line Walker with special abilities when on Ley Lines and normal magic spell casting, the Shifter who is taught their magic by an external supernatural creature and specialize in travel magic, the Mystic who is instinctive and self-taught and half psychic, the
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books; the city welcomed users of magic. A military campaign made by the Coalition States (which is the primary event of 109 PA) resulted in the magic-user kingdom being wiped off the map (this is covered in the highly debated six-volume series of source/storybooks "Coalition Wars: Siege on
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of the solar system is conquered, humanity's wars will end, and harmony will reign. Second, that this golden age is followed by an unknown cause near the winter solstice and a rare planetary alignment, causing a disaster that cascades into tremendous destruction via a ripple effect.
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To cope with these natural, supernatural, and alien menaces, the human race has adapted in a variety of ways, many of them borrowed from the technological developments of the lost Golden Age. Powered armor suits and giant robot vehicles are frequently used to combat the dangers of
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has been overrun by demons. The remnants of the People's Republic of China live in the pre-Rifts subterranean city Geofront, possessing pre-rifts technology equal or exceeding any other human nation on Rifts Earth, fighting to free their nation from the grip of the Yama Kings.
1192:-plated melee weapons and silver-plated bullets have also risen in popularity. For more conventional opponents, vibro-blades (knives, swords, and other edged weapons whose edges vibrate very rapidly to increase cutting power) are the weapon of choice for hand-to-hand combat. 1199:, and are used in a way similar to machine guns in modern times. However, the weapon, ammunition belts/drums/clips, and energy packs to power the weapon make most rail guns very heavy, and are usually restricted to Powered Armor, 'Borgs, and vehicles. One of the most famous 1775:
the formation of the Coalition States in One P.A. ~ the formation of the Coalition States, an event marked by the creation of the Post Apocalyptic Calendar (the CS instituted the P.A. calendar and declared that with the creation of the unified States, it was a New Age for
1120:- Earth as it was during and immediately after the devastation of the Apocalypse. (Was supposed to be an alternate Earth where the governments and civilizations of the Golden Age were able to stay intact all because the first nuke strike was one minute after midnight.) 460:
called psioics) can also vary from individuals, ranging from none at all to Master level abilities. Psychic abilities can manifest in virtually any way imaginable. Some psychics develop differently, such as psi-stalkers; human mutants that feed on psychic energy.
721:, and fight a battle against alien invaders known as the "Arkons". Coming together as one, the "Empire of the Sun" has created a wide range of technology and magic, including "Nazca Line Magic", exclusive to the Empire. The Empire incorporates the cities of 1100:- Superheroes lead a resistance movement against alien conquerors amongst the massive cities of their home planet. Like Mutants in Orbit, Skraypers is designed for both Rifts (where it is set in the Three Galaxies), and another Palladium game, in this case 935: 1478:. Precedence spent more time developing this game than any other. The core set had 286 cards with an additional 38 fixed cards released in a starter box format designed to sit on a bookshelf next to the RPG. The fixed cards had different stats than the 443:, or a hole in space-time leading to another place, time, or a new/parallel dimension. Ley Lines in most lower capacity "realities" have less Potential Psychic Energy or PPE to allow them to be visible, but in the magic or PPE saturated worlds like 1154:- if you like the system but you have an old favorite character... convert it. Conversions are encouraged but due to copyright issues Kevin doesn't want any conversions that have a basis copyrighted by someone else posted on the Palladium Forums. 1296:
Scholars and Adventurers. These are the wilderness scout, the rogue scientist, the rogue scholar, the Cyber-doctor, the Operator (a mechanic second to none), City-Rat street punk and computer hacker, and even a vagabond who has minimal gear and
1128:- an alternative dimension to Rifts:Earth, published as a sourcebook under license from Palladium Books by Myrmidon Press. In this dimension, humankind fights an intense battle against artificially intelligent robots bent on human extermination. 1139:- though the above sourcebooks are more specifically related to Rifts all of Palladium's games are considered to be within the same "megaverse" and so all of their other games can be used as source books. Though the canon incarnation of 1630:, saying that "There are just five pages of short adventure ideas which are usable and versatile - providing a good mixture of combat and moral dilemmas - but they aren't enough." She gave the book a below-average rating of 6 out of 10. 1033:, now called the "New Navy". Other forces above and below the waves include a floating city known as Tritonia, pirates including the ruthless aliens known as the "Horune", monsters, dolphins/orca/whales, and extradimensional invaders. 620:, the "Clarkdale Confederacy" (Clarkdale, Jerome, and Cottonwood), has managed to survive even as Flagstaff, Prescott and Phoenix have collapsed around them; there is also the town founded and run by mercenaries known as "Arzno". 290:
serves as a cross-over environment for a variety of other Palladium games with different universes connected through "rifts" on Earth that lead to different spaces, times, and realities that Palladium calls the "Rifts Megaverse".
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The Ley Lines, formerly invisible, now dominate the landscape, appearing as massive lines of bluish energy half a mile wide, some twice that tall, stretching thousands of miles, crisscrossing the globe. The largest can even be
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known as the "Boom Gun" used famously by the USA-G10 Glitter Boy power armor. It is a weapon so powerful that it creates an immensely deafening sonic boom whenever it is fired that shatters glass for hundreds of yards around.
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causing rifts to open both on Earth and throughout the Megaverse. Untold numbers of alien beings are pulled from their own home worlds, while Great Powers of the Megaverse are alerted of a new and valuable planet to conquer.
677:, the city-state of "Lazlo", named after the great 20th century supernatural researcher and writer Victor Lazlo (from another Palladium RPG, "Beyond The Supernatural"), was built upon the ruins of the Canadian city of 819:
troops. The only major civilized nation is the "Sovietski", all that truly remain of the pre-Rifts Russian Empire and a trade partner of the NGR, who, like them, are in constant battle with the Gargoyle and Brodkil
1490:. The game is set 300 years in the future where dimensional anomalies called "rifts" have beset the world and through which aliens, demons, gods, and magical forces invade Earth. Each player adopts the role of a 880:
divided into two islands from the risen sea levels) is dominated by smaller breakaway governments; a significant portion of the northern half of Japan is dominated by Oni and other denizens from Rifts called the
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as #9 in the top ten role-playing games of all time, saying "Think about how many gaming groups have fallen apart, how many campaigns have turned to dust, all because people got tired of the same old story.
650:) are in constant opposition to the CS and claim independence. North Dakota is home to the Wilk's firearms corporation, though not much else. Arkansas is home to the independent CS ally "El Dorado". Southern 608:, where outlaws ride hovercycles into battle, cowboys are as likely to raise dinosaurs as they are cattle, cyborgs prospect for gold and other minerals, and wild buffalo, sent to another dimension to prevent 1287:
While the game books rapidly expanded the number of character classes to a large number, the original game book contained four overall character groups with approximately 4 to 5 character classes per group.
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changes all that, because one week your characters could be fighting aliens in giant mecha and the next they could be raiding a dragon's hoard with Vikings. Not bad, Mr. Siembieda, not bad at all..."
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which is more powerful than a Dog-Boy, but must also feed on mystic energy which a Dog-Boy does not, the Burster with psychic powers over fire, and the Mind Melter with large amounts of psychic power.
638:'s Upper Peninsula, both Coalition allies, are among the biggest weapons manufacturing areas on the continent. "New Lazlo" is one of the largest cities in Michigan's southern portion. Chillicothe in 1358:, gods and alien intelligences have mega-damage bodies caused by the high levels of magic energy present in this game setting, and their MDC can soar into the thousands, if not tens of thousands. 1342:
Earth with standard-issue armor and weapons has the effective durability and firepower of a modern tank. Even minimal skirmishes may leave deep craters or even level towns from collateral damage.
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city of Chi-Town and lays claim to northern Illinois (the southern part being controlled by the "Federation of Magic") and all of Iowa. Other member states consist of "Lone Star", formed from the
681:. This major center of civilization is well known as a melting pot of humans, D-Bees and other, stranger beings, and is the home of Techno-Wizardry. "Mad Haven" is the name given to the ruins of 627:
managed to survive the great cataclysm, though Canada itself did not. The Mounties have become an independent law enforcement force called the Tundra Rangers, patrolling the northern wilderness.
1248:. In addition to their role as war machines, Giant Robots are also intimidating, and turned out to be good in combating very large supernatural creatures (such as dragons, demons, and giants). 1505:'s had a desire to reprint in an art book. It featured characters such as Fury Iron Juggernaut, General Ross Underhill, and King Victor Macklin. Eventually, the artwork was republished in the 954:
appeared after the cataclysm that caused the rifts. According to some it rose from the sea, but more accurately it returned from an alternate dimension to which it had shifted to ages ago.
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because of its setting and potential for great scenarios. There is enough here to keep any GM busy thinking up new scenarios and creating new archvillains for players for quite a while."
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games developed for other consoles. However, he has stated that the niche nature of the role-playing game industry means it is hard to attract prospective developers to the property.
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Island, although tectonic forces during the cataclysm have moved it into the coast creating a peninsula. It is seen by most denizens of Rifts Earth as a refuge of demons and madness.
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die in a few years as a side effect, and the Crazy who has microchips installed into their brains to force higher performance and psychic abilities at the expense of their sanity.
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times and is effectively useless in most combat situations. It does retain certain value as an antique, and from a survival standpoint can be desirable as a hunting weapon.
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has already been overrun by Gargoyle hordes and other monsters and cults. New Camelot, the NGR, and the Gargoyle Empire are all making moves into the territory as well.
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has gone back to nature, making the land a wild, mysterious Dark Continent again, where only those foolhardy enough to ignore the cautionary tales would willingly go.
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unusual difficulty or proficiency, these are rare in the system, usually reserved for special skills. Some criticize this as being more cumbersome than the D&D
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and roaming most of the American Southwest are large nomadic bands/tribes of bandits who collectively form the "Pecos Empire" which incorporates the cities of
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as the minimalistic, needy, and weak are forced or coerced to serve. Some aren't aware of the dangers, and accept the augmentation blind to the side-effects.
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Savage Rifts® brings the incredibly popular world of Palladium Books' Rifts® to the award-winning Savage Worlds system by Pinnacle Entertainment Group.
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version of the game. Essentially, the game suffered from lack of expansions and felt "too basic", though they did mention the designer in an archived
2889: 1491: 737:. Much of the rest of the continent is a wide collection of states ranging from democracies, corrupt oligarchies, and communist guerrillas known as 191: 872:) accidentally rifted off the planet at the exact moment of the Great Cataclysm, and sent hundreds of years into their future. The rest of the 1700: 2939: 1758:
2389. Generally speaking, the Post Apocalyptic Dark Ages lasted about 188 years. The new P.A. calendar starts with the end of the Dark Ages.
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inflicts between 1 and 4 "points" of damage. This point system makes sense when considering a small animal killed has between 1 and 4 "
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is a large supplier of Coalition food processing and growing. However, Missouri's southern half, home to the city-states of "Whykin" (
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creates many of its own." He also found the rules badly organized. Despite these issues, Smith concluded, "I highly recommend
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The Splugorth are evil, trans-dimensional conquerors that are reminiscent of supernatural entities described in the works of
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The cataclysm begins with unprecedented storms of all kinds, earthquakes and tsunamis, and volcanic eruptions including the
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nation such as CyberWorks or the Tolkeen. The game is played so that the first person to run out of cards, loses the game.
2944: 2508: 1817: 1124: 624: 439:. If a Ley Line nexus energy surges or is purposely activated, the very fabric of space and time can be torn, creating a 2924: 2699: 1537: 1025:) slowly grows ever larger in size and may someday try to devour every living thing on the planet. It is opposed by the 2934: 1063: 888:
Korea - both North and South - has been completely overrun by demons with nothing remaining of the pre-Rifts nations.
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is home to the "Federation of Magic". Also in the Ohio Valley is "Psyscape": a city-state founded by Psychics.
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the most technologically advanced. In the "Northland" exist the races known as the Mokoloi and Shadow People.
523:, but more invasive augmentation is common. This has three basic categories: "Juicers" do it chemically, the " 2899: 2564: 2354: 1440: 849: 399: 59: 2296: 2285: 1548:
system. April 2016 Pinnacle announced a 2-month Kickstarter. By November 2016 they had dubbed this project
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existed in orbit at the time of the Great Cataclysm. The descendants of their inhabitants, including many
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describes itself as an "advanced" role-playing game and not an introduction for those new to the concept.
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as they have no guidance system. Due to the proliferation of supernatural monsters such as vampires,
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kingdoms, who treat humans as little more than cattle to feed upon. North of the Rio Grande, west of
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armored vehicles start around 100-200 MDC and go up from there. Exceedingly powerful beings such as
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parasites or other magic, they are then pitted against one another or bizarre, monstrous creatures.
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According to author Jane Frank, players thought the game artwork and game detail were excellent.
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this phase (103-109 P.A). In the latest World Books, the current date is around 110 P.A. (2396).
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initially takes place in 101 P.A. (equivalent to the year 2387) 289 years after this event. The "
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due to catastrophe and domestic failure, immeasurably. This period is covered in Palladium's
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Just recently (Editor's note: August 101 P. A.), CS troops have been dispatched to Minnesota.
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weapons are also popular, presumably because they do provide sound and recoil unlike lasers.
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https://www.peginc.com/wp-content/uploads/2016/07/RIFTS_Contamination_Principle_Cover900.jpg
2213: 1263: 1102: 1050: 428: 325: 204: 907:, the ley lines coursing through the pyramids have brought Rama-Set, an evil oriental-type 2781: 2524: 2467: 2388: 2133: 1607: 1502: 1448: 1110: 962: 943: 869: 785: 572: 320: 277: 265: 253: 249: 194: 155: 136: 1926: 1902: 1482:
versions. Two additional promo cards were also available and their names were homages to
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A vast inland sea has flooded the centre of the continent leaving notable landmarks like
567:
is the Coalition States (CS). The governing body of the Coalition States is based in the
2427:
Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
2067: 1334:," which make it realistic that it could be killed by a single strike. Yet even a basic 1132:
Additionally any other Palladium RPG can become the setting for a Rifts style campaign.
1010: 609: 452: 273: 934: 2833: 2095:"Rifts® Ultimate Edition – Bigger, Better and at the Printers July 18, 2005 – Update" 1545: 1371: 1055: 1017:(sometimes mistakenly believed by survivors of its rampages on Rifts Earth to be the 745:, Aliens, Transdimensional Mercenaries, pre-historic creatures and dozens of others. 698: 601: 564: 140: 131: 2162:
Role-Playing Game and Collectible Card Game Artists : A Biographical Dictionary
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roll will determine if the defender is struck by the offensive character's attack.
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are generally far more destructive than in other gaming systems. For example, in
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weapons, which have great stopping power, but also generally have a short range.
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while Palladium defends their method as allowing for a wider variety of skills.
1367: 1114:- Knights and symbiote-bearing warriors fight against demons on a living planet. 1086:
setting of a series of galaxies centered on the planet and dimensional nexus of
1083: 990: 873: 781: 662: 655: 647: 2341:
https://www.peginc.com/wp-content/uploads/2016/08/RIFTS_Archetypes_Set2_900.jpg
2330:
https://www.peginc.com/wp-content/uploads/2016/08/RIFTS_Archetypes_Set1_900.jpg
2319:
https://www.peginc.com/wp-content/uploads/2016/07/RIFTS_Character_Folio_900.jpg
483:
powerful natural disasters across the world, including the return of Atlantis.
2810: 2571: 2432: 2413: 1995: 1435: 1400: 1331: 436: 424: 2043: 1366:
they are thus required to buy the most recent supplement to keep up with the
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Turtles), System Failure, Dead Reign and even Nightspawn/bane or Robotech or
507:" calendar was established by the formation of the Coalition States in 2286. 2578: 1022: 994: 861: 749: 682: 532: 281: 261: 2377:
https://www.peginc.com/wp-content/uploads/2016/07/RIFTS_TGTG_Cover_9001.jpg
2308:
https://www.peginc.com/wp-content/uploads/2016/07/RIFTS_SFoNA_Cover_900.jpg
1305:
Techno-Wizard who can install magical properties into technological devices
877: 2447:"Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate" 542:
Some turn to other means to become "more" than human. As magic abounds on
2642: 2355:
https://www.peginc.com/wp-content/uploads/2016/07/RIFTS_Coalition_900.jpg
1637:
in 1996 to determine the 50 most popular role-playing games of all time,
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https://www.peginc.com/wp-content/uploads/2016/07/RIFTS_GM_Cover_900.jpg
2286:
https://www.peginc.com/wp-content/uploads/2016/06/RIFTS_PG_Cover_900.jpg
1982:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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released in September 2001 and was also one of the last games made by
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has become a vast wilderness again, broken up by the occasional giant
319:, named after the original name for the Glitter Boy power armor until 1528:, Event cards, as well as, adding new factions in future expansions. 1355: 1189: 1018: 908: 897: 816: 808: 802: 613: 585: 579: 524: 2479: 2019: 2493: 1952: 1445: 1416: 1327: 1245: 1029:, rebellious creations of the monster, and the descendants of the 978: 933: 904: 837: 830: 726: 722: 718: 593: 411: 260:
takes place in a post-apocalyptic future, deriving elements from
1509:
book. The book reproduced approximately 75 images from the CCG.
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the Coalition States it is suggested that their benefactor is a
1094:, a powerful artifact that is said to have created the universe. 981:
completely submerged. With the return of magic to the land, the
923: 734: 714: 432: 2497: 1856: 1394:, like other Palladium games, use percentile dice to calculate 989:
magic. The "civilized" world has devolved into often competing
788:). Also the magic of Druids and Faeries has become commonplace. 701:, giving it the nickname "The Land of a Thousand Islands". In 336: 18: 302:
series, with about 80 books published between 1990 and 2011.
225: 1874: 1318:
versus other game systems is scale: weaponry and combat in
1626:(December 1996), Lucya Sachnowski was disappointed in the 57:
and tools are available to assist in formatting, such as
2229:"RIFTS® for Savage Worlds Kickstarter Starts April 26!" 1842: 1169:
survive being struck by the main gun of a battle tank.
915:(with Rama-Set, in human form, leading it as Pharaoh). 547:
lives to discovering the abilities of their own minds.
420:, lines of magic energy, criss-cross the earth forming 840:
has become a mixture of tradition and technology. The
397:
world were originally developed in the Palladium game
323:
changed the name after finding out it was in use for
2720:
Teenage Mutant Ninja Turtles & Other Strangeness
2408:
Sachnowski, Lucya (December 1996). "Games Reviews".
1892:"RIFTS Collectible Card Game - Version 1.0 Rulebook" 2798: 2763: 2742: 2681: 2674: 2652: 2613: 2588: 2556: 2538: 2531: 1956:, vol. #8.8 Nov/Dec, p. 20, December 2001 220: 210: 200: 187: 179: 161: 151: 130: 2249:the Kickstarter is running from April 26 to May 19 1184:, and miniaturized rockets inappropriately called 1013:, a massive, evil Alien Intelligence known as the 1209:RG13 Rapid Acceleration Electro-Magnetic Rail Gun 911:who has conquered the locals and established the 2118:: CS1 maint: bot: original URL status unknown ( 1633:In a readers' poll conducted by the UK magazine 860:an alliance centered on three pre-Rifts cities ( 1466:RIFTS Collectible Card Game is an out-of-print 1454:Siembieda has stated that he would like to see 717:have returned to their ancient holdings in the 1379:the same bullets with the same effects during 815:, who rule through the use of vast armies and 2509: 2350: 2348: 1540:announced a series of supplements converting 1251:An increasingly popular use of technology is 799:that has apparently conquered much of Europe. 372:. Please discuss this issue on the article's 298:Palladium continues to publish books for the 252:in August 1990 and published continuously by 8: 2101:. Archived from the original on May 11, 2006 2089: 2087: 876:(which now has the pre-Rifts main island of 109: 38:, which are uninformative and vulnerable to 1628:Rifts World Book 11: Coalition War Campaign 1045:game have expanded the setting to include: 697:basin to flood most of the western part of 455:energy making up Ley lines as mentioned is 53:and maintains a consistent citation style. 2678: 2535: 2516: 2502: 2494: 1975: 1973: 1971: 1969: 1967: 1965: 1963: 1950:"Player's Choice - Scrye Reviews: Rifts", 1501:by Mark Evans, among others, that creator 985:have enjoyed resurgence and many practice 147:, Patrick Nowak, Julius Rosenstein, et al. 1559:The Tomorrow Legion's Player's Guide (PG) 1444:), was released in November 2005 for the 1423:, several mush/muxs and large amounts of 1374:episode fittingly titled "Glitter Boy"). 661:"Tolkeen" was a major city in the former 414:, but hundreds of years into the future. 123:Rifts Role-Playing Game, Ultimate Edition 95:Learn how and when to remove this message 2184: 2182: 2180: 2155: 2153: 1886: 1884: 1816:. Palladium Books Online. Archived from 1699:. Palladium Books Online. Archived from 2164:, McFarland, Incorporated, Publishers, 1684: 1555:Titles released in the series include: 776:or feudal kingdom, complete with a New 2910:Fiction about brain–computer interface 2111: 852:demons and high-tech raiders from the 693:The return of Atlantis has caused the 108: 2905:Fiction about artificial intelligence 2860:Role-playing games introduced in 1990 1240:, a common vehicle used in battle in 1166:rogue artificial intelligent computer 7: 2880:Alternate history role-playing games 2875:Video games about parallel universes 2214:"Rifts is Coming for Savage Worlds!" 1565:Savage Foes of North America (SFoNA) 1326:and other Palladium games, a simple 946:, depicting a Splugorth slave barge. 926:. (See Rifts: World Book 4: Africa) 2855:Post-apocalyptic role-playing games 2819:List of role-playing games by genre 2547:Palladium Fantasy Role-Playing Game 578:The second greatest power is "Free 45:Please consider converting them to 2870:Science fiction role-playing games 2865:Science fantasy role-playing games 1176:Earth, in nearly all regions, are 14: 2930:Fiction about genetic engineering 1996:"The Rifts Collectible Card Game" 1195:Rail guns are highly advanced in 1427:have been based on the world of 356:to read and navigate comfortably 341: 315:The RPG had the tentative title 115: 23: 2890:Dark fantasy role-playing games 2730:Robotech: The Shadow Chronicles 2675:Out of print role-playing games 2532:Active role-playing game series 2227:Kinstle, Joel (12 April 2016). 2190:"Epic Gumdrop EP 20: Rifts CCG" 1411:Spinoffs and alternate editions 920:Four Horsemen of the Apocalypse 2397:. No. 48. pp. 91–92. 942:core rulebook, illustrated by 760:over all opponents they face. 175:August 2005 (Ultimate edition) 125:, illustrated by Scott Johnson 49:to ensure the article remains 1: 2466:official discussion board at 2391:(1990). "Challenge Reviews". 2020:"Rifts Collectible Card Game" 1980:Miller, John Jackson (2003), 1588:The Garnet Town Gambit (TGTG) 1172:The most prolific weapons on 625:Royal Canadian Mounted Police 2940:Fiction about nanotechnology 1664:Other reviews and commentary 1538:Pinnacle Entertainment Group 1221:Heavy weapons are generally 811:is ruled by a collection of 307:original role playing game. 2850:American role-playing games 2845:Megaverse (Palladium Books) 1562:Game Master's Handbook (GM) 1462:RIFTS Collectible Card Game 1345:To accommodate this scale, 1041:Further supplements to the 938:Cover of the first edition 709:fight against a kingdom of 364:content into sub-articles, 2971: 2710:Robotech II: The Sentinels 2262:"Rifts® for Savage Worlds" 1789:"Episode 645: Glitter Boy" 1507:RIFTS Ultimate Edition RPG 1484:Diamond Comic Distributors 1258:The ultimate in magic are 403:(first released in 1987). 16:Tabletop role-playing game 2920:Demons in popular culture 2840:Rifts (role-playing game) 2589:Martial Arts and Military 2000:Riftsccg.mahasamatman.com 1899:Riftsccg.mahasamatman.com 1857:"Chronicles of Kingsdale" 1314:One important note about 844:and warrior monks of the 705:, a nation of humans and 114: 2950:Transhumanism in fiction 1814:"Rifts Conversion Books" 1370:(This is parodied in an 457:Potential Psychic Energy 393:The foundations for the 2597:Ninjas & Superspies 2565:Beyond the Supernatural 2470:Forums of the Megaverse 1580:Contamination Principle 1441:Rifts: Promise of Power 600:, Los Alamos (formerly 588:is ruled by a group of 563:The strongest power in 400:Beyond the Supernatural 284:and many other genres. 2885:Collectible card games 2772:The Mechanoid Invasion 2751:Valley of the Pharaohs 1722:Rifts Ultimate Edition 1695:Rifts Ultimate Edition 1577:Coalition Field Manual 1474:. It was based on the 1376:Rifts Conversion Books 1159:Weapons and technology 950:The lost continent of 947: 304:Rifts Ultimate Edition 2915:Fiction about cyborgs 2272:on 14 November 2016. 1674:#26 (April/May, 1991) 1524:addressed cards like 1468:collectible card game 1350:modern-day tank, and 937: 2945:Fiction about robots 2160:Frank, Jane (2012), 1347:Mega Damage Capacity 1310:Damage and firepower 2925:Fiction about magic 2048:SF-Encyclopedia.com 1984:, pp. 486–487. 1771:Federation of Magic 1266:'s fictional sword 1137:ALL Palladium Books 646:) and "Kingsdale" ( 477:Yellowstone Caldera 111: 2935:Mutants in fiction 1515:The Breaking Dads 1497:The game included 1125:Manhunter Universe 1080:The Three Galaxies 1031:United States Navy 948: 858:Republic of Japan, 713:. The gods of the 427:areas such as the 2955:Vampires in games 2895:Dystopian fiction 2827: 2826: 2815: 2806:Megaversal system 2794: 2793: 2787: 2777: 2756: 2735: 2725: 2715: 2705: 2695: 2670: 2669: 2629:Rifts Chaos Earth 2489:RPGnet Game Index 2480:RPG Geek Database 2433:Future Publishing 2414:Future Publishing 1753:Triax and the NGR 1645:Scott Taylor for 1488:Gilbert Gottfried 1476:role-playing game 1283:Character classes 1118:Rifts Chaos Earth 1082:- an alternative 755:In what was once 748:In what was once 497:spin-off series. 494:Rifts Chaos Earth 391: 390: 246:role-playing game 234: 233: 105: 104: 97: 55:Several templates 2962: 2813: 2785: 2775: 2754: 2733: 2723: 2713: 2703: 2693: 2682:Anime and Comics 2679: 2661:Heroes Unlimited 2614:Post-apocalyptic 2536: 2518: 2511: 2504: 2495: 2468:Palladium Books 2451: 2450: 2443: 2437: 2436: 2424: 2418: 2417: 2405: 2399: 2398: 2389:Smith, Lester W. 2385: 2379: 2374: 2368: 2363: 2357: 2352: 2343: 2338: 2332: 2327: 2321: 2316: 2310: 2305: 2299: 2294: 2288: 2283: 2277: 2276: 2268:. 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Archived from 1835: 1829: 1828: 1826: 1825: 1810: 1804: 1803: 1801: 1800: 1785: 1779: 1778: 1767: 1761: 1760: 1749: 1743: 1742: 1732: 1726: 1725: 1718: 1712: 1711: 1709: 1708: 1689: 1574:Archetypes Set 2 1571:Archetypes Set 1 1264:Michael Moorcock 1103:Heroes Unlimited 1051:Mutants in Orbit 1015:Lord of the Deep 1009:Deep within the 665:region in early 610:their extinction 429:Bermuda Triangle 386: 383: 377: 345: 344: 337: 326:Bubblegum Crisis 230: 227: 192:Post-apocalyptic 172: 170: 165:August 1990 119: 112: 100: 93: 89: 86: 80: 78: 67: 27: 26: 19: 2970: 2969: 2965: 2964: 2963: 2961: 2960: 2959: 2830: 2829: 2828: 2823: 2790: 2782:Systems Failure 2764:Science Fiction 2759: 2738: 2666: 2648: 2609: 2584: 2552: 2527: 2525:Palladium Books 2522: 2460: 2455: 2454: 2449:. 10 June 2013. 2445: 2444: 2440: 2426: 2425: 2421: 2407: 2406: 2402: 2387: 2386: 2382: 2375: 2371: 2364: 2360: 2353: 2346: 2339: 2335: 2328: 2324: 2317: 2313: 2306: 2302: 2295: 2291: 2284: 2280: 2260: 2259: 2255: 2242: 2240: 2226: 2225: 2221: 2212: 2211: 2207: 2198: 2196: 2188: 2187: 2178: 2172: 2159: 2158: 2151: 2142: 2140: 2132: 2131: 2127: 2110: 2104: 2102: 2093: 2092: 2085: 2076: 2074: 2066: 2065: 2061: 2052: 2050: 2042: 2041: 2037: 2028: 2026: 2018: 2017: 2013: 2004: 2002: 1994: 1993: 1989: 1979: 1978: 1961: 1949: 1948: 1944: 1935: 1933: 1925: 1924: 1920: 1911: 1909: 1905: 1894: 1890: 1889: 1882: 1869: 1868: 1864: 1855: 1854: 1850: 1837: 1836: 1832: 1823: 1821: 1812: 1811: 1807: 1798: 1796: 1787: 1786: 1782: 1769: 1768: 1764: 1751: 1750: 1746: 1738:. p. 139. 1734: 1733: 1729: 1720: 1719: 1715: 1706: 1704: 1691: 1690: 1686: 1681: 1666: 1622:In Issue 13 of 1608:Lester W. Smith 1600:In Issue 48 of 1598: 1591:Tome of Destiny 1568:Character Folio 1534: 1503:Kevin Siembieda 1464: 1413: 1389: 1312: 1285: 1280: 1253:Techno-Wizardry 1161: 1039: 1007: 975: 963:H. P. Lovecraft 944:Keith Parkinson 932: 918:Meanwhile, the 894: 854:Otomo Shogunate 827: 774:Millennium Tree 766: 691: 573:Texas Panhandle 561: 553:seen from space 505:Post-Apocalypse 466: 387: 381: 378: 359: 346: 342: 335: 321:Kevin Siembieda 313: 266:science fiction 254:Palladium Books 250:Kevin Siembieda 224: 195:science fiction 174: 168: 166: 156:Palladium Books 137:Kevin Siembieda 126: 121:Front cover of 101: 90: 84: 81: 69: 58: 44: 28: 24: 17: 12: 11: 5: 2968: 2966: 2958: 2957: 2952: 2947: 2942: 2937: 2932: 2927: 2922: 2917: 2912: 2907: 2902: 2900:Fantasy worlds 2897: 2892: 2887: 2882: 2877: 2872: 2867: 2862: 2857: 2852: 2847: 2842: 2832: 2831: 2825: 2824: 2822: 2821: 2816: 2808: 2802: 2800: 2796: 2795: 2792: 2791: 2789: 2788: 2778: 2767: 2765: 2761: 2760: 2758: 2757: 2746: 2744: 2740: 2739: 2737: 2736: 2726: 2716: 2706: 2696: 2685: 2683: 2676: 2672: 2671: 2668: 2667: 2665: 2664: 2656: 2654: 2650: 2649: 2647: 2646: 2639: 2636:After the Bomb 2632: 2625: 2617: 2615: 2611: 2610: 2608: 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The Bomb 1056:Space Stations 1038: 1037:Other settings 1035: 1011:Mariana Trench 1006: 1003: 974: 971: 931: 928: 913:Phoenix Empire 893: 890: 826: 823: 822: 821: 806: 800: 789: 765: 762: 741:, to Mutants, 690: 687: 560: 557: 465: 462: 389: 388: 368:it, or adding 349: 347: 340: 334: 331: 312: 309: 232: 231: 226:palladiumbooks 222: 218: 217: 212: 208: 207: 202: 198: 197: 189: 185: 184: 181: 177: 176: 163: 159: 158: 153: 149: 148: 134: 128: 127: 120: 103: 102: 47:full citations 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 2967: 2956: 2953: 2951: 2948: 2946: 2943: 2941: 2938: 2936: 2933: 2931: 2928: 2926: 2923: 2921: 2918: 2916: 2913: 2911: 2908: 2906: 2903: 2901: 2898: 2896: 2893: 2891: 2888: 2886: 2883: 2881: 2878: 2876: 2873: 2871: 2868: 2866: 2863: 2861: 2858: 2856: 2853: 2851: 2848: 2846: 2843: 2841: 2838: 2837: 2835: 2820: 2817: 2812: 2809: 2807: 2804: 2803: 2801: 2797: 2784: 2783: 2779: 2774: 2773: 2769: 2768: 2766: 2762: 2753: 2752: 2748: 2747: 2745: 2741: 2732: 2731: 2727: 2722: 2721: 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Designers
Kevin Siembieda
C. J. Carella
Kevin Long
Palladium Books
Post-apocalyptic
science fiction
English
Megaversal
palladiumbooks.com
multi-genre
role-playing game
Kevin Siembieda
Palladium Books
cyberpunk
science fiction
fantasy
horror
western

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