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Rise 2: Resurrection

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The game features eighteen standard characters and ten hidden characters. The hidden characters tend to be stronger than the other ones, and some are very easy to unlock while others are much harder. Eight of the hidden characters are clones of the standard characters with similar moves and different
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The game features a far broader fighting experience than its predecessor. Each robot has its own original moves, death moves which are called E-X-E-C-U-T-E-D, the ability to steal and use a defeated robot projectile, and a devastating super move that can be used when the power bar is full, similar to
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The seven robots (including the hidden character Supervisor) of the original game return with new graphics and moves, and aside from the original Rook, all have an offspring modified robot. All robots also get one projectile they can use from a distance, and all five projectiles have a different
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At this point, the story ends, and it is left open-ended - and dependent on the player's ability - whether Coton is successful in either attempt. The uploaded Coton's consciousness of any robots who defeats the Supervisor, it will only have one ending, as they destroy the Supervisor, destroy the
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stage, while two-player mode allows the player to either choose the stage or to leave it at random. Each stage is graphically tuned to its corresponding robot, and some stages feature traps that players can use to gain an advantage against their opponent. The traps also tend to match their owner
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Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had earlier sent them. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the
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defeated his opponents and faced the Supervisor, who used her morphing ability to defeat him and assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected
474:, was released in September 1996. The Director's Cut version features 2 additional hidden characters, Sheepman and Bunnyrabbit. An extra CD contains a novel, extra music tracks, voices, footage on the making of the game, and the actual game has a number of new backgrounds. 434:, quickly depleting the numbers of the Supervisor's army. Coton used the distraction caused by the malfunctioning robots to upload his consciousness to another robot, and prepared to either escape the Electrocorp building or to attempt another attack on the Supervisor. 652:
gave the PC version a 5.1/10, saying that the graphics, music, sound effects, variety of characters, and overall atmosphere of the game are all excellent, but that the moves are awkward and difficult to perform, making the game no more than "an expensive
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did not bother to review any version of the game until their end-of-1996 overview of the Saturn and PlayStation libraries. They gave both these versions 1 out of 5 stars, saying the game is a step down from the already exceptionally poor original
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robot's characteristics: as the stage for Steppenwolf, the gun-wielding robot, features a trap that fires bullets, and the stage for Vandal, the saw-wielding robot, features a trap with a saw. Unlike the previous game,
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allows the players to control any robot, both in one and two-player mode. Players can choose from 256 different palette rotations for each robot. There are six different types of projectiles available to each robot.
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other fighting games of the time. The game also features a combo counter system, named Chaos. The controls are standard for a fighting game, and non-humanoid robots adapt their moves to the punch/kick model.
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does not have character-specific endings, as the player will earn the same ending regardless of the characters they used to complete Arcade Mode.
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robots previously under Supervisor's control - the robots waged war against each other, disconnecting from the
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was released." They cited the game's poor controls and outdated graphics as reasons for this statement.
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The in-game music features hard-rock themed music by Tom Grimshaw at Mirage, and a theme by
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Resurrection, Rise 2 is due out on PlayStation, Saturn, and PC...Out: April
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robots to imbue them with the ability to improve upon their own design.
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gave the PlayStation version 2/10, declaring that "The original 16-bit
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was possibly one of the worst fighters ever made. That is, until
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In one-player mode, the player faces each robot in its own
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Anarchy virus and then destroy the Electrocorp buildings.
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A fight between Loader (yellow) and Griller (green).
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The game is a sequel to 620: 615: 610: 605: 600: 591: 586: 581: 576: 571: 528: 523: 518: 513: 508: 345:is a fighting game developed by 20: 908:IGN Staff (November 25, 1996). 31:needs additional citations for 1156:Video games with 2.5D graphics 929:GameStop Staff (May 1, 1996). 767:IGN Staff (25 November 1996). 1: 795:GameSpot Staff (1 May 1996). 769:"Rise 2: Resurrection Review" 1136:Video games set in the 2040s 931:"Rise 2 Resurrection Review" 797:"Rise 2 Resurrection Review" 745:. 1998-06-11. Archived from 720:. 1997-06-05. Archived from 685:Leys, Alex (April 3, 1996). 1106:PlayStation (console) games 1071:Acclaim Entertainment games 866:. January 1997. p. 65. 839:. 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"Rise 2: Resurrection"
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Developer(s)
Mirage
Publisher(s)
Acclaim Entertainment
Designer(s)
Artist(s)
Composer(s)
Brian May
Platform(s)
PlayStation
Saturn
DOS
NA
EU
NA
EU
EU
NA

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