Knowledge (XXG)

Rithmomachia

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123:, but no trace of it has been discovered in Greek literature. The earliest surviving mentions of it is are from the early 11th century, suggesting it was created in the late 10th or early 11th century. The name and its many variations are from Greek; it is unclear whether this was due to being created by a rare Western European with a classical education that involved learning Greek, or if the game had a genuine origin in Greece and the Greek-speaking 213: 246: 280:"49" square, a "36" triangle, a "25" triangle, and a "16" round, which adds up to the pyramid's value of 190. These irregular values make it hard for them to be captured by most of the capturing methods listed below, except for siege. Pyramids can move like a round, a triangle, or a square, as long as they still contain the respective piece, which makes them very valuable. 228:. It lost its popularity sharply in the 17th century, virtually disappearing as the style of teaching mathematics changed, and Boethius's mathematics was considered old-fashioned and obsolete. One issue was that the rules were never standardized, with major variations from teacher to teacher. The game partially survived by clinging to the now far more popular 158:. In the following centuries, Rithmomachia spread through schools and monasteries in the southern parts of Germany and France. It was used mainly as a teaching aid, but gradually intellectuals started to play it for pleasure. In the 13th century Rithmomachia came to England, where famous mathematician 279:
Pyramids: Pyramids are not actually one piece, but more than one piece put together. The white pyramid is made of a "36" square, a "25" square, a "16" triangle, a "9" triangle, a "4" round, and a "1" round, which totals up to the pyramid's value of 91. The black pyramid is made up of a "64" square, a
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de honore liteque ("by honour and lawsuit"): If a player captures enough pieces to add up to or exceed a certain value that is set by both players, the number of digits in their captured pieces' values are less than a number set by both players, and the number of pieces they captured are less than a
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Rithmomachia is played on a board resembling the one used for chess or checkers with eight squares on the shorter side, but with sixteen on the longer side. The forms used for the pieces were triangles, squares, and rounds. Pyramids could be formed by stacking pieces. The game was noteworthy in that
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There were also a variety of victory conditions for determining when a game would end and who the winner was. There were common victories, and proper victories, which were recommended for more skilled players. Proper victories required placing pieces in linear arrangements in the opponent's side of
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included the rules of rithmomachia as an appendix in one of his books on chess, and the game persisted as "arithmetic chess" or "numerical checkers" as a side mention in German chess books for some time afterward, a curiosity but a rarely-played one. The game was rediscovered in the 20th century by
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play it for recreation. The game was known well enough to justify printed treatises in Latin, French, Italian, and German, in the sixteenth century. Two notices advertising a game set for sale have been found, one in Paris (1556) and the other in London (1563). Nevertheless, no archaeological
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mathematical philosophy, which emphasized the natural harmony and perfection of number and proportion, that it was used both as a mnemonic drill for the study of Boethian number theory and, more importantly, as a vehicle for moral education, by reminding players of the mathematical harmony of
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The rules below describe the most common version of the game, played through much of the Middle Ages and Renaissance. There was also a variant propounded by Fulke in the 16th century, with significantly different (and somewhat more consistent) capture rules.
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to those in Western Europe who received a classical education during the medieval period. David Sepkoski wrote that between the twelfth and sixteenth centuries, "rithmomachia served as a practical exemplar for teaching the contemplative values of
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the board, with the numbers formed by the arrangement following various types of numerical progression. The types of progression required — arithmetic, geometric and harmonic — fit with the mathematical and numerological teachings of Boethius.
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De lite ("by lawsuit"): If a player captures enough pieces to add up to or exceed a certain value that is set by both players, and the number of digits in their captured pieces' values are less than a number set by both players, they win the
57:, and other variants) is an early European mathematical board game. Its earliest known description dates from the eleventh century. The name comes loosely from Greek and means "The Battle of the Numbers." The game is somewhat like 334:
De honore ("by honour"): If a player captures enough pieces to add up to or exceed a certain value that is set by both players, and the number of pieces they captured are less than a certain number set by both players, they win the
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The most ancient and learned Playe, called the Philosopher's Game invented for the honest recreation of Students and other sober persons, in passing the tedious of tyme to the release of their labours, and the exercise of their
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was the standard textbook for instruction in arithmetics in the period for those lucky enough to receive a medieval education. The rules of the game were improved and spelled out more shortly thereafter by another monk,
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the black and white forces were not symmetrical. Although each side had the same array of pieces, the numbers on them differed, allowing different possible captures and winning configurations to the two players.
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Ambuscade: If two pieces' sum is equal to an enemy piece that is placed between the two (i.e. the enemy piece is within a move of both attacking pieces), the enemy piece is captured and removed from the
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Victoria major ("greater victory"): This occurs when four pieces that are arranged have three pieces that are in a certain progression, and another three pieces that are in another type of progression.
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There were a variety of capture methods. Pieces do not land on another piece to capture it, but instead remain in their square and remove the other. If a piece is captured, it changes sides.
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creation." The game declined sharply in popularity in the 17th century, as it was no longer used in education, and potential players were not introduced to it during their schooling.
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Assault: If a piece with a small value, multiplied by the number of vacant spaces between it and another larger piece is equal to the larger piece, the larger piece is captured.
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Victoria excellentissima ("most excellent victory"): This occurs when four pieces that are arranged have all three types of mathematical progressions in three different groups.
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Meeting: If a piece could capture another piece with the same value by landing on it, the piece stays in its location and the opponent's piece is taken from the board.
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Ortografia Enciclopedica Universale Della Lingua Italiana: PO - R; Con Appendice. 2,6 : Dizionario Enciclopedico Delle Scienze, Lettere Ed Arti
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De bonis ("by goods"): If a player captures enough pieces to add up to or exceed a certain value that is set by both players, they win the game.
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evidence of the game (such as playing boards) has survived from the medieval and early modern periods, in contrast to many other board games.
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Sir Rowland Hill's headquarters in Shropshire: the tiled floor of a basement room contains a 16th century Rithmomachia board
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The first written evidence of Rithmomachia dates to around 1030, when a monk named Asilo (probably the future Bishop
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The game was used as an educational tool that teachers could introduce while teaching arithmetic as part of the
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David Sepkoski, "Ann E. Moyer: The Philosopher’s Game: Rithmomachia in Medieval and Renaissance Europe.”
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Vestigia mathematica: Studies in Medieval and Early Modern Mathematics in Honour of H.L.L. Busard
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Triangles: Triangles can move exactly two squares vertically or horizontally, but not diagonally.
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Squares: Squares can move exactly three squares vertically or horizontally, but not diagonally.
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Victoria magna ("great victory"): This occurs when three pieces that are arranged are in an
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Literatur des Schachspiels, [a bibliogr.] gesammelt, geordnet und mit Anmerkungen
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Ann E. Moyer, "The Philosopher's Game: Rithmomachia in Medieval and Renaissance Europe."
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A World of Chess: Its Development and Variations Through Centuries and Civilizations
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except that most methods of capture depend on the numbers inscribed on each piece.
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Little is known about the origin of the game. Medieval writers attributed it to
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Rithmomachia was at its most popular in the 16th century. The Tudor polymath,
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There are four types of pieces: Rounds, Triangles, Squares, and Pyramids.
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1554 illustration of a Rithmomachy board and pieces by Claude de Boissière
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The Most Noble, ancient and learned playe, called the Philosopher's Game
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The Philosopher's Game: Rithmomachia in Medieval and Renaissance Europe
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A translation of the rules established by Claude de Boissière in 1556
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Stigter, Jurgen (2007). "Rithmomachia, the Philosopher's Game". In
460:, Vol. 95, No. 4 (December 2004), pp. 697–699. David Seposki 321: 244: 229: 224:
published a version in Venice which was translated into German by
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Siege: If a piece is surrounded on all four sides, it is removed.
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Rounds: Rounds move one square in any of the four diagonals.
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Strutt's Sports & Pastimes of the People of England
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Rules for the Fulke's 16th century variant of the game
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certain number set by both players, they win the game.
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William Fulke (1563), translating Boissiere (1556),
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Fulke, "Of these partes in the fyrst kynd of playng"
686:, Vol. 95, No. 4 (December 2004), pp. 697–699. 201:also contains a board for the game on a basement 166:recommended Rithmomachia to his students, while 84: 436:. The British Museum Press. pp. 263–269. 237:historians of board games such as Arno Borst. 8: 473:(University of Michigan Press, 2001), p. 20. 621:Die «Rithmachia» des Werinher von Tegernsee 714:Medieval & Renaissance Games Home Page 170:let the inhabitants described in the book 141:, for the students of monastery schools. 423: 421: 419: 417: 192:, published on the game under the title 413: 369: 603:Numerology, or What Pythagoras Wrought 584:Jean-Louis Cazaux and Rick Knowlton, 572:Das mittelalterliche Zahlenkampfspiel 7: 623:, in M. Folkerts - J. P. Hogendijk, 721:— modern version of the rules (rus) 607:Mathematical Association of America 376:The first word is a combination of 689:Joseph Strutt and J. Charles Cox, 627:, Amsterdam 1993, pp. 107–142 434:Ancient Board Games in Perspective 89:Which dulle wittits dothe encombre 14: 670:The Oxford History of Board Games 529:Mathematics in Historical Context 506:(in Italian). Bazzarini, Antonio. 91:For thys play stant al by noumbre 658:, University of Michigan Press, 112:Earliest known English reference 21:The Philosophers' Football Match 489:(in German). Oxford University. 226:Augustus II, Duke of Brunswick 87:The play he can of Ryghtmadhye 1: 605:, Chapter 17, "Rithmomachy", 392:, rhythm; the second word is 644:, pp. 201 & 598-9, 642:Histoire des jeux de société 162:wrote a text about it. Even 101:By thise Philosophurs olde. 500:Bazzarini, Antonio (1834). 143:De institutione arithmetica 139:De institutione arithmetica 93:And hath al his conclusions 766: 18: 249:Hand-made Rithmomachy set 99:As hyt ys in remembraunce 745:Traditional board games 735:Abstract strategy games 154:, and in the school of 114:to Rithmomachia, ~1407. 109:Reson & Sensuallyte 16:Mathematical board game 740:History of board games 656:The Philosopher's Game 349:arithmetic progression 250: 217: 197:in 1562; his house at 104: 97:By so sotil ordynaunce 31: 526:Suzuki, Jeff (2009). 483:Anton Schmid (1847). 248: 215: 184:and publisher of the 95:Chefly in proporsions 29: 672:, pp. 332–342, 636:Online transcription 148:Hermannus Contractus 132:Adalbero of Würzburg 19:For other uses, see 750:Mathematical games 719:Ритмомахия «ASILO» 640:Jean-Marie Lhôte, 558:The Boardgame Book 344:Proper victories: 317:Common victories: 251: 218: 160:Thomas Bradwardine 107:John Lydgate, 55:philosophers' game 32: 539:978-0-88385-570-6 430:Finkel, Irving L. 222:Francesco Barozzi 150:(1013–1054) from 757: 693:, pp. 254–5 619:Menso Folkerts, 599:Underwood Dudley 544: 543: 523: 517: 514: 508: 507: 497: 491: 490: 480: 474: 467: 461: 454: 448: 447: 425: 401: 374: 234:Gustavus Selenus 190:Sir Rowland Hill 125:Byzantine Empire 115: 765: 764: 760: 759: 758: 756: 755: 754: 725: 724: 700: 668:David Parlett, 560:, p. 136, 553: 548: 547: 540: 525: 524: 520: 515: 511: 499: 498: 494: 482: 481: 477: 468: 464: 455: 451: 444: 427: 426: 415: 410: 405: 404: 375: 371: 366: 310: 287: 264: 243: 168:Sir Thomas More 127:of the period. 117: 113: 111: 106: 103: 100: 98: 96: 94: 92: 90: 88: 82: 37:(also known as 24: 17: 12: 11: 5: 763: 761: 753: 752: 747: 742: 737: 727: 726: 723: 722: 716: 711: 706: 699: 698:External links 696: 695: 694: 687: 680: 666: 654:Ann E. Moyer, 652: 638: 634:, STC 15542a. 628: 617: 596: 594:978-0786494279 582: 568: 552: 549: 546: 545: 538: 518: 509: 492: 475: 469:Ann E. 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C. Bell, 551:Bibliography 528: 521: 512: 502: 495: 485: 478: 470: 465: 457: 452: 433: 397: 389: 381: 372: 320:De corpore ( 311: 288: 265: 256: 252: 219: 199:Soulton Hall 193: 186:Geneva Bible 179: 171: 142: 138: 129: 118: 108: 105: 86: 65: 63: 54: 51:rhythmomachy 50: 46: 42: 38: 35:Rithmomachia 34: 33: 207:prayer room 164:Roger Bacon 47:rythmomachy 39:rithmomachy 729:Categories 408:References 121:Pythagoras 67:quadrivium 285:Capturing 182:statesman 152:Reichenau 136:Boethius' 382:arithmós 241:Gameplay 220:In 1572 73:Boethian 432:(ed.). 390:rythmós 378:αριθμός 308:Victory 203:parlour 80:History 676:  662:  648:  613:  592:  578:  564:  536:  440:  398:máchia 386:ρυθμός 300:board. 262:Pieces 195:Wittes 173:Utopia 53:, the 394:μάχια 364:Notes 335:game. 331:game. 322:Latin 230:chess 156:Liège 59:chess 684:Isis 674:ISBN 660:ISBN 646:ISBN 611:ISBN 590:ISBN 576:ISBN 562:ISBN 534:ISBN 458:Isis 438:ISBN 205:or 731:: 609:, 601:, 588:, 574:, 416:^ 396:, 388:, 380:, 232:. 209:. 188:, 49:, 45:, 41:, 542:. 446:. 351:. 23:.

Index

The Philosophers' Football Match

chess
quadrivium
Boethian
Pythagoras
Byzantine Empire
Adalbero of Würzburg
Boethius'
Hermannus Contractus
Reichenau
Liège
Thomas Bradwardine
Roger Bacon
Sir Thomas More
Utopia
statesman
Geneva Bible
Sir Rowland Hill
Soulton Hall
parlour
prayer room

Francesco Barozzi
Augustus II, Duke of Brunswick
chess
Gustavus Selenus

Latin
arithmetic progression

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