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described it as an interesting and innovative title, citing the track design and use of weaponry in addition to driving, though he criticized the upgrade system as being illogical at points and an overt determining factor in the player's combat performance. However, most critics asserted the
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Multiple critics also complained at the ease with which vehicles slip into frustrating spinouts and the unnecessarily complex and confusing interface screen. Adam
Douglas recounted in
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as a generic and derivative title which makes no meaningful change from earlier futuristic shoot-em-up racers such as
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found them merely satisfactory. While finding the sound effects nondescript and the controls difficult,
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159:. In North America it was stripped of its association with the series and retitled simply
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described them as sloppy, citing extensive polygon clipping and lackluster effects, and
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is the definite 'must-play' example. Fact is, if you happened to miss out on playing
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cube puzzle the day before." Most considered the game's graphics impressive, though
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Full-On Ferret (December 1997). "PlayStation ProReview: Red
Asphalt".
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a bad game? Definitely not. It's just that for a game like this,
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The game received mostly mediocre reviews. Josh Smith of
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distinguished itself though its vehicle customization.
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https://psxdatacenter.com/games/P/R/SLES-00056.html
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300:is a bad game, but it is spectacularly average."
141:is a 1997 video game developed and published by
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676:Video games developed in the United States
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651:Multiplayer and single-player video games
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151:Rock & Roll Racing 2: Red Asphalt
138:Rock & Roll Racing 2: Red Asphalt
25:Rock & Roll Racing 2: Red Asphalt
7:
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365:#60 (Vol 5, Issue 12) 1997 December
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582:Douglas, Adam (January 15, 1998).
552:from the original on July 30, 2015
416:. January 13, 1998. Archived from
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538:Smith, Josh (February 10, 1998).
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661:PlayStation (console)-only games
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318:, you probably wouldn't care."
1:
646:Interplay Entertainment games
522:. December 1997. p. 205.
490:. September 1997. p. 37.
370:Official PlayStation Magazine
512:"Review Crew: Red Asphalt".
469:. January 1998. p. 154.
656:PlayStation (console) games
692:
290:. Kelly Rickards wrote in
515:Electronic Gaming Monthly
483:Electronic Gaming Monthly
306:similarly commented, "Is
293:Electronic Gaming Monthly
274:opposite, characterizing
193:Electronic Gaming Monthly
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480:"Protos: Red Asphalt".
413:Interplay Entertainment
666:Vehicular combat games
540:"Red Asphalt Review"
420:on January 16, 1998
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156:Rock n' Roll Racing
671:Video game sequels
408:Hits The Pavement"
383:Ultra Game Players
373:#3 (1997 December)
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36:European cover art
404:"Blood Spills As
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153:is the sequel to
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88:December 26, 1997
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641:1997 video games
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619:. No. 111.
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97:January 13, 1998
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465:. No. 37.
462:Next Generation
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377:Power Unlimited
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339:Next Generation
303:Next Generation
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584:"Red Asphalt"
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287:Crash 'n Burn
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178:Review scores
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593:. Retrieved
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424:February 21,
422:. Retrieved
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55:Publisher(s)
43:Developer(s)
406:Red Asphalt
379:- Feb, 1998
349:Red Asphalt
316:Red Asphalt
308:Red Asphalt
298:Red Asphalt
276:Red Asphalt
183:Publication
162:Red Asphalt
147:PlayStation
129:multiplayer
70:PlayStation
65:Platform(s)
635:Categories
520:Ziff Davis
488:Ziff Davis
459:"Finals".
390:References
330:Hellraiser
312:Wipeout XL
174:Reception
169:Reception
143:Interplay
59:Interplay
48:Interplay
595:25 April
556:25 April
550:Archived
545:GameSpot
270:GameSpot
205:GameSpot
145:for the
106:Genre(s)
616:GamePro
362:GameFan
355:Reviews
344:GamePro
281:Wipeout
198:5.25/10
121:Mode(s)
76:Release
385:- 1998
210:6.9/10
111:Racing
347:felt
186:Score
597:2020
558:2020
426:2024
284:and
222:5/10
621:IDG
589:IGN
335:IGN
324:IGN
217:IGN
84:PAL
637::
605:^
586:.
566:^
548:.
542:.
528:^
496:^
445:^
410:.
165:.
149:.
127:,
113:,
93:NA
599:.
560:.
428:.
95::
86::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.