487:. In this mode, a much smaller table, only one screen tall, houses a number of buttons and switches that lower the score of the player on that side by various amounts. Four sensors in the middle of the table will switch the scores of the two players whenever they all become lit. A slot machine is spun by the buttons on the outer walls, and its bonus is enacted by hitting the button on the top wall. The first player to lose all his or her points loses.
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already activated letters has no effect.) After this is done and the ball is placed in the kickback hole at the top of the screen, the letters turn into bumpers which must be hit numerous times to remove and start the bonus game again. Successfully finishing this bonus gives the player a large sum of points, as well as an extra ball (the first time completed) or an increase of the bonus multiplier (any other completion).
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1,000 points during play. Upon draining the ball, the bonus is counted down to 0 points and added to the player's score; to represent any increase in the bonus multiplier, this count is repeated. The bonus multiplier can be increased by finishing the bonus game more than once, or by receiving three cherries or three bells on the main screen slot machine.
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If the ball passes the flippers on the lower screen, on either side or between the flippers, it is drained and the end-of-ball bonus is calculated. A tally of the current bonus is kept during gameplay and shown on the lower screen; this bonus starts at 1,000 points and is increased in intervals of
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While on the bonus screen, the player must shoot the ball over each of seven sensors, with the letters in the phrase "SKY HIGH" written on them, in a random but forced order. (That is, the player must shoot the ball over the flashing letter to light it and activate it; passing over non-flashing or
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holes in the upper left of the main screen, with a bumper in proximity to the upper one. The lower one will shoot the ball straight up, relying on the curvature of the wall to direct it into the upper hole if the player is lucky. If the ball falls in the upper hole, one of two things can happen.
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Two sets of four targets, similar to drop targets, are in the top corners of the bonus screen. When all activated, the upper left targets, labeled "RAISE THE SAVER", place a stopper at the gap between the left wall and the left flipper apparatus. The upper right targets, labeled "OPEN THE GATE",
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The apparatus on the left side of the screen acts as a kind of slot machine to provide bonuses. The button on the lower side of the apparatus enables it, the spinner changes the bonus indicated, and the flashing sensor will (as long as it is flashing when the ball passes over it) award the player
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open a kickback slot in the lower right corner. Locking a ball in the kickback slot will send the ball into play as part of a two-ball multiball event when the bonus game is enabled. If the slot is opened when a ball is already locked, the locked ball will kick the entering ball back into play.
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A smaller right flipper sits near a kickback hole at the upper right of the screen. If enabled through either receiving three cherries on the main screen or the Exit Hole bonus from the lower screen bonus apparatus, this hole sends the ball back to the plunger to be relaunched, with no lost ball
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When in the intermediate screen, the most viable way of returning to the main screen is by a kickback hole on the upper left of the screen. It initially fires up to the main screen when entered, but switches directions every time it is used. If the player gets three cherries on the main screen
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display in the center of the screen cycles, with various penalties or rewards given when one of the three symbols (an eggplant, a pair of cherries, or a bell) appears three times. The center of the SLOT loop is open, allowing the player to enter the bonus screen.
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Two animals in the middle of each player's area show an emotion, from ecstasy to sadness, through neutral indifference, depending on that player's score and the score margin between the two players. In the
Japanese version, the left player's animal is an
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If the kickback slot in the bonus screen is empty, the ball will be transferred to that slot and another ball will be released to the plunger to enter play. If the kickback slot is already filled, the ball is relaunched from the lower hole.
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The game ends after three balls (in addition to any extra balls from the bonus screen) are drained; a typical final score can be around 300,000 points. Scoring 1,000,000 points enables the credits after the final ball is drained.
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A kickback slot to the left of the left flipper complex can be opened the same way as the Exit Hole, as can a stopper between the two flippers. The kickback can also be opened by lighting the ABC slots in the middle of the
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is composed of four screens, which, by proportion, would be about as long as two standard pinball tables if it were a real table. The graphics on two of the four screens are based on various aspects of the
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The lower screen, however, is the least desirable place to be. The ball can only be officially drained from this screen. However, some options are still available to the player:
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slot, this hole will always shoot the ball upwards. Otherwise, there are some chances to score in this screen, but it is not a desirable place to have the ball.
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version of the game was released in 1988. It is designed to be played by one to four players, in turn. It is an emulation of a
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There are three sets of three drop targets, and a set of three slots. When the game begins, a light (with the letter
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In the main mode, each player launches the ball directly into the main screen. To the top is a small loop marked
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679:Science Fiction Radio Theater - Rollerball Murder
483:The alternate mode is a two-player game called
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638:"Rollerball (NES) - The Cutting Room Floor"
530:List of Nintendo Entertainment System games
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727:Multiplayer and single-player video games
109:Learn how and when to remove this message
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47:adding citations to reliable sources
732:Nintendo Entertainment System games
370:) shows the lower skyline and the
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665:Info on HAL Laboratory's website
345:The pinball machine rendered in
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34:needs additional citations for
742:Video games developed in Japan
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198:Hideki Kanazashi, Hiroaki Suga
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688:Rollerball Murder Audio Drama
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58:"Rollerball" video game
692:Infosheet at Generation MSX
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670:Rollerball World Records
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127:Rollerball (video game)
364:Empire State Building
712:HAL Laboratory games
437:the indicated bonus.
43:improve this article
737:Pinball video games
590:"Rollerball (1984)"
412:Intermediate screen
403:There is a pair of
684:2008-10-05 at the
188:Makoto Kanai (NES)
525:List of MSX games
513:political parties
372:Statue of Liberty
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54:Find sources:
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32:This article
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717:Mobile games
645:. Retrieved
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621:. Retrieved
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614:"Rollerball"
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597:. Retrieved
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544:Rock 'n Ball
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172:Satoru Iwata
157:Publisher(s)
145:Developer(s)
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41:Please help
36:verification
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387:Main screen
360:main screen
296:Multiplayer
239:Famicom/NES
213:Famicom/NES
204:Platform(s)
194:Composer(s)
179:Designer(s)
167:Producer(s)
701:Categories
647:2022-07-17
623:2022-07-17
599:2022-07-17
576:References
568:High Speed
509:Democratic
505:Republican
485:Match Play
479:Match play
347:Rollerball
308:Rollerball
69:newspapers
722:MSX games
594:MobyGames
342:machine.
99:July 2022
682:Archived
642:tcrf.net
618:IGDB.com
519:See also
493:elephant
441:penalty.
405:kickback
382:Gameplay
321:Rōrābōru
277:Genre(s)
560:Pin*Bot
536:Pinball
497:giraffe
445:screen.
340:pinball
315:ローラーボール
288:Mode(s)
282:Pinball
219:Release
83:scholar
571:(1991)
563:(1990)
555:(1989)
547:(1989)
539:(1984)
501:donkey
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376:final
186:(MSX)
90:JSTOR
76:books
507:and
393:SLOT
334:. A
268:1992
234:1984
62:news
672:at
332:MSX
223:MSX
209:MSX
45:by
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