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Black & White 2

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from which to eventually defeat the Aztec empire. To do so, the player must conquer the Norse, the Japanese and the Aztecs, either by peace or war. Throughout the game there is a theme of "The prophecy", which states that a tribe will be destroyed by the mightiest power in the world but will receive a god who will lead them to glory and dominance of the world.
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The player comes upon a scene of a Greek city being devastated by a huge Aztec army after being summoned from a "pure prayer". After the player saves a certain number of people, their people are transported to a new land with a handful of refugee worshipers, the player must re-establish a power base
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Special Edition. The premise involves the player's return to Eden, where they discover that the Aztecs have raised their own evil deity which must be confronted head-on for control of the land. The player may choose how they will challenge this new god, either by countering the evil deity's actions
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The player can choose between several creatures, including the ape, lion, wolf, cow and tiger, although the tiger is not available in the base game. The player's creature can do most things the player can do, such as cast miracles. Since the player trains the creature, their personality can become
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can be played in three ways: Good, Evil, or combination of the two. Evil involves the use of fear, torture, conquest and destruction using armies along with the creation of building such as a pit of torture. Good involves benevolence, more positive city building, and looking after the populace,
543:, players can create disciples to do the player's job in certain areas of the game while the player tends to other business. For example, if the player needs to lead an invasion, they can set villagers, and even their creature to farm for them while they lead an invasion. 115: 447: 398:. The creature can grow to an immense size, and adopt a good or evil persona based on how the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original 458:. This activates the miracle, and if the player has enough Prayer Power, it appears in the player's hand ready to cast. Miracles have a variety of different uses. There are six ordinary miracles: 431:
The only way the player can directly interact with this world is through the player's hand, which can be used to pick up people, trees, food, and influence the ground. The player can also cast
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whatever the player makes of it. Each tribe, like the player, owns creatures at some stage. As the game progresses, the enemies' creatures increase in strength and size. Unlike
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The player takes the role of a god called from the void (nothingness) to help the villagers who invoked them. The player must help develop their nature according to their
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features HUD notifications that inform players of their creature's state of mind, the effects of their actions on their creature, the status of villages, etc. The
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is almost button-less. The player sees little else on the screen but the world, the player's hand, and toolbars which the player can make disappear.
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allows the player to revisit everything they've taught their creature in order to alter and fine-tune it at any time, while the original
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To do things such as cast miracles, the player moves the hand in such a way to make a symbol on the ground, referred to as a
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desires. The player is physically represented in the world as an avatar-like creature, which takes the form of a giant
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allows the player to 'buy' creature miracles with 'Tribute' currency. Along with this,
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A Mac OS X port was released in January 2009, and released for download via the
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The game received "generally favorable reviews" according to video game
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gameplay, with the addition of controllable warfare and fighting units.
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This article is about the 2005 video game. For the Pokémon games, see
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only allowed changes to be made as the creature repeated an action.
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with good deeds, or attempting to defeat through evil actions.
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particularly defending it from attacks. Both of these require
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The good and evil advisors return, both once again voiced by
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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released in October 2005. It is the sequel to 2001's
1882: 1841: 1793: 1726: 1680: 1664: 1603: 1560: 1093:Edge staff (November 2005). "Black & White 2". 304: 288: 229: 213: 201: 191: 175: 161: 145: 133: 121: 107: 1173:"Black & White 2 Review for PC on GamePro.com" 1502:: CS1 maint: bot: original URL status unknown ( 817: 732: 682: 1642: 1537: 1484:. Archived from the original on 24 March 2006 443:"), which comes from the player's believers. 8: 977:"Updated Australian Release List - 10/10/05" 941:Ported to Mac OS X by Robosoft Technologies. 625: 2018:Video games developed in the United Kingdom 1148:. No. 151. p. 172. Archived from 1649: 1635: 1627: 1544: 1530: 1522: 624: 599: 113: 104: 1232:Rausch, Allen "Delsyn" (5 October 2005). 898:received a "Silver" sales award from the 450:Two creatures battling in the Greek city. 88:Learn how and when to remove this message 51:This article includes a list of general 1930: 1480:Black & White 2: Battle of the Gods 967: 934: 918:Black & White 2: Battle of the Gods 912:Black & White 2: Battle of the Gods 1495: 975:van Leuveren, Luke (10 October 2005). 513:, of which there is a limited amount. 33:Black & White: The Dawn of Justice 1040:"Mac App Store - Black & White 2" 7: 1288:Knutson, Michael (17 October 2005). 1067:"Black & White 2 for PC Reviews" 1061: 1059: 629: 604: 1296:from the original on 5 October 2008 1290:"Black & White 2 - PC - Review" 819: 734: 684: 595: 2023:Video games scored by Russell Shaw 1315:Butts, Steve (28 September 2005). 351:in November 2014. The game blends 57:it lacks sufficient corresponding 25: 1420:Caoili, Eric (26 November 2008). 1265:. 28 October 2005. Archived from 1020:from the original on 11 June 2011 1945: 1933: 1204:Ocampo, Jason (5 October 2005). 1006:Holt, Chris (23 February 2009). 853: 838: 833: 828: 823: 818: 753: 748: 743: 738: 733: 703: 698: 693: 688: 683: 42: 1360:Hill, Jason (3 November 2005). 1110:Walker, John (4 October 2005). 1998:Real-time strategy video games 1973:Black & White (video game) 1234:"GameSpy: Black & White 2" 1: 416:features a more conventional 1389:"ELSPA Sales Awards: Silver" 1362:"Traditional and structured" 1259:"Black & White 2 Review" 1206:"Black & White 2 Review" 1171:Boba Fatt (4 October 2005). 2003:Robosoft Technologies games 1430:Reach Diamond Status in UK" 1138:Juba, Joe (November 2005). 1099:. No. 155. p. 94. 1008:"Review: Black and White 2" 2044: 950:Published for Mac OS X by 909: 516:The player's tribe is the 406:also features elements of 26: 2008:Single-player video games 1367:The Sydney Morning Herald 812:The Sydney Morning Herald 633: 630: 608: 605: 435:for a certain amount of " 112: 31:. For the 2014 film, see 29:Pokémon Black and White 2 1983:Feral Interactive games 1672:List of games developed 1349:: 74. 25 December 2005. 1343:"Black & White 2". 520:. Other tribes include 72:more precise citations. 451: 1978:Electronic Arts games 1442:on 18 September 2017. 1317:"Black & White 2" 1140:"Black & White 2" 1112:"Black & White 2" 449: 439:Power" (in essence, " 1890:Bullfrog Productions 1816:Stunts & Effects 1052:on 30 December 2014. 1708:Black & White 2 1585:Black & White 2 1512:Black & White 2 1401:on 21 February 2009 987:on 11 December 2005 922:Black & White 2 916:An expansion pack, 896:Black & White 2 627: 602: 564:Black & White 2 560:Black & White 2 502:Black & White 2 422:Black & White 2 414:Black & White 2 404:Black & White 2 318:Black & White 2 108:Black & White 2 2013:Video game sequels 1777:Fable: The Journey 1715:Battle of the Gods 1592:Battle of the Gods 1458:"Official website" 1185:on 13 October 2005 865:. 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Index

Ron Millar
Pokémon Black and White 2
Black & White: The Dawn of Justice
references
inline citations
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Developer(s)
Lionhead Studios
Publisher(s)
Electronic Arts
Designer(s)
Peter Molyneux
Ron Millar
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Craig Beattie
Platform(s)
Windows
Mac OS X
NA
EU
AU
NA
Genre(s)
Real-time strategy

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