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Star Castle

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player movement at all times. If the player manages to hit the cannon, it explodes violently, collapsing the remnants of the shield rings, and the player is awarded with an extra ship. The next level then starts with a new gun and fully restored shield rings, with the difficulty increased (the mines move faster, the rings rotate more quickly, and the core tracks the player faster).
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Once the innermost ring has been breached, the central weapon is vulnerable to attack from the player, but the player is also more vulnerable at this point, as with the shield rings eliminated, the gun can fire out a large projectile that hisses with white noise. Moreover, the central core tracks
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If the player completely destroys the outermost shield ring, the cannon will create a new one. The middle ring expands to replace the lost outer ring, the inner ring replaces the middle, and a new ring emerges from the core to become the inner ring. Therefore, in order to penetrate the cannon's
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The three homing mines will destroy the player's ship on contact. The mines can be destroyed, but they are very small and difficult to fire on, and the player does not receive points for destroying them. Mines are revived when shield rings regenerate (some variants keep three mines churning
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is to destroy an enemy cannon which sits in the center of three concentric, rotating energy shield rings while avoiding or destroying "mines"–enemies that spawn from the core, pass through the energy rings, and then home in on the player's ship. The player-controlled
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in 1980. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The display is black and white with the colors of the rings and screen provided by a transparent plastic screen overlay.
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can rotate, thrust forward, and fire small projectiles. The cannon's shields are composed of twelve sections each, and each section takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire.
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constantly so that a new mine respawns from the core as soon as one is destroyed). As the player progresses through the levels, the mines get faster and faster, forcing the player to keep moving to avoid them.
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In an interview, Skelly admitted that the stellar field was made using the shape of a woman from a nude magazine.
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83rd on their Top 100 Video Games list, calling it "one of the all-time great vector graphics classics".
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and programmed by Scott Boden. Skelly created a number of other Cinematronics vector games, including
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A color overlay tints the rings yellow, orange, and red and the rest of the playfield blue.
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defenses, the player must be careful not to completely obliterate the outer ring.
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as "a standout among the wave of free-flight games that emerged after
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for the Atari 2600 was eventually released in 2012.
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Star Castle, Isles of Scilly
Starcastle

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Developer(s)
Cinematronics
Publisher(s)
Cinematronics
Designer(s)
Tim Skelly
Programmer(s)
Platform(s)
Arcade
Vectrex
Genre(s)
Multidirectional shooter
vector graphics
multidirectional shooter
Cinematronics
Tim Skelly

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