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player movement at all times. If the player manages to hit the cannon, it explodes violently, collapsing the remnants of the shield rings, and the player is awarded with an extra ship. The next level then starts with a new gun and fully restored shield rings, with the difficulty increased (the mines move faster, the rings rotate more quickly, and the core tracks the player faster).
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Once the innermost ring has been breached, the central weapon is vulnerable to attack from the player, but the player is also more vulnerable at this point, as with the shield rings eliminated, the gun can fire out a large projectile that hisses with white noise. Moreover, the central core tracks
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If the player completely destroys the outermost shield ring, the cannon will create a new one. The middle ring expands to replace the lost outer ring, the inner ring replaces the middle, and a new ring emerges from the core to become the inner ring. Therefore, in order to penetrate the cannon's
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The three homing mines will destroy the player's ship on contact. The mines can be destroyed, but they are very small and difficult to fire on, and the player does not receive points for destroying them. Mines are revived when shield rings regenerate (some variants keep three mines churning
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is to destroy an enemy cannon which sits in the center of three concentric, rotating energy shield rings while avoiding or destroying "mines"–enemies that spawn from the core, pass through the energy rings, and then home in on the player's ship. The player-controlled
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in 1980. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The display is black and white with the colors of the rings and screen provided by a transparent plastic screen overlay.
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can rotate, thrust forward, and fire small projectiles. The cannon's shields are composed of twelve sections each, and each section takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire.
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constantly so that a new mine respawns from the core as soon as one is destroyed). As the player progresses through the levels, the mines get faster and faster, forcing the player to keep moving to avoid them.
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In an interview, Skelly admitted that the stellar field was made using the shape of a woman from a nude magazine.
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83rd on their Top 100 Video Games list, calling it "one of the all-time great vector graphics classics".
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and programmed by Scott Boden. Skelly created a number of other
Cinematronics vector games, including
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A color overlay tints the rings yellow, orange, and red and the rest of the playfield blue.
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defenses, the player must be careful not to completely obliterate the outer ring.
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422:", describing the game's increase in difficulty over time, rather than between
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491:) published in 1981. Anthony Weber of Stedek Software wrote a clone for
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as "a standout among the wave of free-flight games that emerged after
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for the Atari 2600 was eventually released in 2012.
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60:. Unsourced material may be challenged and removed.
613:(Spanish ed.). Mc Graw Hill. p. 28.
654:"Atari 2600 Star Castle Kickstarter Campaign"
570:. New York: Simon and Schuster. p. 109.
8:
553:"The Giant List of Classic Game Programmers"
546:
544:
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338:. Unsourced material may be challenged and
19:For the castle on the Isles of Scilly, see
768:Video games developed in the United States
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598:(4). Harris Publications: 32. April 1995.
358:Learn how and when to remove this message
120:Learn how and when to remove this message
538:
675:"Bio and Gameography of Jim Nitchals"
7:
634:Onfrichuk, Brendan (April 5, 2006).
336:adding citations to reliable sources
58:adding citations to reliable sources
14:
636:"Howard Scott Warshaw Interview"
518:
504:
454:investigated writing a clone of
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34:
45:needs additional citations for
1:
408:Michael Blanchet's 1982 book
21:Star Castle, Isles of Scilly
568:How to Beat the Video Games
410:How to Beat the Video Games
784:
566:Blanchet, Michael (1982).
296:for was released in 1983.
18:
758:Vector arcade video games
753:Multidirectional shooters
723:Killer List of Videogames
693:"Anthony Weber Interview"
679:Game Designers Remembered
142:
23:. For the rock band, see
609:De Maria, Rusel (2004).
489:Raiders of the Lost Ring
255:released in arcades by
253:multidirectional shooter
236:Multidirectional shooter
487:(referenced in-game as
479:wrote a clone for the
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592:"Top 100 Video Games"
493:Atari 8-bit computers
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681:. December 28, 2011.
452:Howard Scott Warshaw
332:improve this section
54:improve this article
748:Cinematronics games
743:Arcade video games
526:Video games portal
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69:"Star Castle"
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65:Find sources:
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43:This article
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696:. Retrieved
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657:. Retrieved
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512:1980s portal
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485:Ring Raiders
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330:Please help
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279:Armor Attack
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165:Publisher(s)
153:Developer(s)
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110:October 2015
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52:Please help
47:verification
44:
718:Star Castle
497:Star Island
470:Star Castle
456:Star Castle
450:programmer
448:Atari, Inc.
434:Star Castle
424:game levels
414:Star Castle
372:Star Castle
294:Star Castle
264:Star Castle
245:Star Castle
199:Platform(s)
193:Scott Boden
177:Designer(s)
138:Star Castle
732:Categories
611:HIGH SCORE
577:0671453750
533:References
460:Atari 2600
268:Tim Skelly
182:Tim Skelly
80:newspapers
25:Starcastle
419:Asteroids
404:Reception
377:spaceship
319:does not
698:June 15,
499:(1982).
481:Apple II
458:for the
412:praised
300:Gameplay
292:port of
273:Starhawk
231:Genre(s)
721:at the
495:called
483:called
340:removed
325:sources
290:Vectrex
285:Rip-Off
225:Vectrex
220:Arcade
214:Release
208:Vectrex
94:scholar
659:May 3,
617:
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440:Legacy
282:, and
204:Arcade
96:
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82:
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248:is a
223:1983:
218:1980:
101:JSTOR
87:books
700:2020
661:2012
615:ISBN
596:Flux
572:ISBN
429:Flux
323:any
321:cite
288:. A
73:news
334:by
56:by
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541:^
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