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In keyboard mode, ten keys are in use, although only six are used regularly. That's too many for my uncoordinated fingers. Regular joystick mode is somewhat easier, although you still need the keyboard to detonate antimatter bombs or enter hyperspace. But perhaps I am just being petulant because I
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arcade game. One button applies thrust, the other button shoots in the direction the ship is pointing. The joystick orients the ship. A hyperspace key drops the ship in a random location in the maze, and a finite number of antimatter bombs destroy all visible enemies. Unlike
197:, the ship has limited fuel, and the hyperspace option uses a significant amount of it. A jewel can only be collected it the ship's speed is below a certain threshold, then the jewel can be flown to the mothership in exchange for additional fuel.
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a 10 for playability, with the reviewer writing, "Once I mastered the controls the game became more and more fascinating and I can confidently recommend it as one of the best games now on sale for the Apple."
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pointed out the difficulty of the control scheme, but called it "so fascinating and varied in its play-action that it overcomes any such learning difficulties with ease," giving a 10/10 score.
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gave an "A" grade, but noted that the mazes all feel similar and sometimes a new ship is destroyed by an enemy or rock immediately after starting out.
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is a well-designed game that should provide you with many hours of enjoyable game playing." Apple magazine
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The player flies through the maze in a spaceship that looks and controls like the ship from
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is a space-themed shooter taking place in a multidirectional scrolling maze published by
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Completing a maze gives a bonus based on how much time it took. There are 16 levels.
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Sipe, Russell (Nov–Dec 1982). "Star Maze: Sir-tech's New Hi-Res Space Arcade Game".
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is to collect the nine jewels in a large, randomly generated, maze-like structure.
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in 1982. It was written by
Canadian programmer Gordon Eastman for the
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294:, another Apple II multidirectional shooter in a large maze
473:. Vol. 1, no. 8. November 21, 1982. p. 7.
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was never able even to come close to mastering the game.
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434:"Software Creators and Crooks Play Hardball"
338:"The Giant List of Classic Game Programmers"
455:. Vol. 1, no. 7. pp. 26, 44.
397:. Vol. 1, no. 13. pp. 68–70.
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561:Video games developed in the United States
421:. Vol. 4, no. 8. pp. 26–27.
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246:was impressed with the visuals and called
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274:found the controls difficult to manage:
359:. Vol. 2, no. 12. p. 36.
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216:took ten months of weekends to create.
491:. No. 20. June 1983. p. 105.
440:. Vol. 2, no. 3. p. 10.
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353:"Exec Sir-Tech: Wizzing to the Top"
224:Russell Sipe reviewed the game for
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208:According to a 1983 article in
432:Hohmann, Kaye (January 1983).
389:Davidson, Steve (March 1983).
1:
503:"An Avalanche of Apple Games"
485:"Software Reviews: Star Maze"
391:"Computer Gaming: Star Maze"
351:Salmons, Jim (August 1982).
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541:Atari 8-bit computer games
566:Single-player video games
556:Multidirectional shooters
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489:Computer and Video Games
467:"The Hotseat: Star Maze"
257:Computer and Video Games
125:Multidirectional shooter
155:, based on a design by
513:(1): 68. January 1983.
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453:Computer Gaming World
227:Computer Gaming World
161:Atari 8-bit computers
413:Lee, Monty (1983).
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546:Commodore 64 games
507:Creative Computing
271:Creative Computing
167:followed in 1983.
268:The reviewer for
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44:Eastman Computing
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531:1982 video games
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97:Commodore 64
50:Publisher(s)
40:Developer(s)
419:Peelings II
415:"Star Maze"
374:at Lemon 64
320:Atari Mania
316:"Star Maze"
236:Peelings II
204:Development
184:Atari, Inc.
93:Atari 8-bit
84:Platform(s)
62:Designer(s)
551:Maze games
525:Categories
299:References
212:magazine,
114:Atari, C64
371:Star Maze
262:Star Maze
248:Star Maze
232:Star Maze
220:Reception
214:Star Maze
195:Asteroids
189:Asteroids
177:Star Maze
144:Star Maze
25:Star Maze
357:SoftTalk
284:See also
171:Gameplay
153:Apple II
149:Sir-Tech
120:Genre(s)
89:Apple II
55:Sir-Tech
260:scored
131:Mode(s)
103:Release
438:TODAY
210:TODAY
112:1983:
109:Apple
107:1982:
291:Bolo
163:and
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403:^
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379:^
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328:^
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307:^
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511:9
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322:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.