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Bolo (1982 video game)

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38: 156: 187:, an enemy base or tank, or a wall, a turn is lost. A turn is also lost if the player runs out of fuel; destroying an enemy base will replenish the player's fuel supply. The player is provided with four tanks per game, and no opportunity is provided to earn more. 175:, and must destroy the six enemy bases to advance to the next level. The player can view 1/132 of the maze at one time; indicators on the right side of the screen show the player's position within the maze, the direction of the enemy bases and the 182:
Enemy tanks constantly emerge from each of the six enemy bases. Different levels feature different types of enemy tanks; some move randomly while others pursue the player. All enemy tanks fire deadly shells. If the player collides with a
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Once all six enemy bases are destroyed, the player is presented with a congratulatory message from the Dinochrome Brigade, and a new maze (with the same level and density) is generated.
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The player can turn the tank's gun turret with 1 and 2 keys, a necessity in more advanced levels as enemies give chase as fast as the player's tank can move.
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at number three out of "The 10 Greatest Games for the Apple II". Grossman praised the game's fast action, smooth scrolling, elegant graphics and
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containing six enemy bases. The higher the density specified, the more walls appear in the maze. The player controls a
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This article is about the Apple II game. For the BBC Micro game (later ported to the Mac), see
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requests a level number (1–9) and density (1–5); the game then generates a random rectangular
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s play-action is, in its way, every bit as entertaining as the earlier game".
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called the game's graphics "a bit plain" compared to
256:for SoftTalk Magazine's #1 game for the year 1982. 108: 96: 88: 76: 66: 56: 44: 30: 310: 308: 8: 299:"The Giant List of Classic Game Programmers" 125:is a video game written by Jim Lane for the 292: 290: 498:Video games developed in the United States 36: 27: 435:"The 10 Greatest Games for the Apple II" 199:uses pixel-perfect collision detection. 286: 425: 423: 413:Forum post from James Lane, author of 140:Bolo: Annals of the Dinochrome Brigade 220:is in every way a superior 'game' to 7: 14: 137:'s 1976 science fiction novel 1: 386:Davidson, Steve (June 1983). 359:Hunter, David (March 1983). 133:in 1982. It was inspired by 317:Popular computing, Volume 2 514: 493:Synergistic Software games 15: 488:Single-player video games 483:Multidirectional shooters 35: 103:Multidirectional shooter 160: 18:Bolo (1987 video game) 365:Computer Gaming World 158: 131:Synergistic Software 62:Synergistic Software 51:Synergistic Software 478:Apple II-only games 433:(January 6, 2010). 336:"Software Received" 324:. 1983. p. 42. 159:Gameplay screenshot 212:in 1983 said that 161: 143:, which featured 129:and published by 118: 117: 505: 468:1982 video games 452: 451: 449: 447: 427: 418: 410: 404: 403: 401: 399: 392:Electronic Games 383: 377: 376: 374: 372: 356: 350: 349: 332: 326: 325: 312: 303: 302: 294: 229:Electronic Games 145:self-aware tanks 40: 28: 513: 512: 508: 507: 506: 504: 503: 502: 458: 457: 456: 455: 445: 443: 429: 428: 421: 411: 407: 397: 395: 385: 384: 380: 370: 368: 358: 357: 353: 348:(5): 509. 1983. 334: 333: 329: 314: 313: 306: 296: 295: 288: 283: 205: 153: 26: 25:1982 video game 21: 12: 11: 5: 511: 509: 501: 500: 495: 490: 485: 480: 475: 473:Apple II games 470: 460: 459: 454: 453: 419: 405: 378: 351: 327: 304: 297:Hague, James. 285: 284: 282: 279: 204: 201: 152: 149: 116: 115: 110: 106: 105: 100: 94: 93: 90: 86: 85: 80: 74: 73: 70: 64: 63: 60: 54: 53: 48: 42: 41: 33: 32: 24: 13: 10: 9: 6: 4: 3: 2: 510: 499: 496: 494: 491: 489: 486: 484: 481: 479: 476: 474: 471: 469: 466: 465: 463: 442: 441: 436: 432: 431:Grossman, Lev 426: 424: 420: 417: 416: 409: 406: 393: 389: 382: 379: 366: 362: 355: 352: 347: 343: 342: 337: 331: 328: 323: 319: 318: 311: 309: 305: 300: 293: 291: 287: 280: 278: 276: 272: 268: 264: 263: 257: 255: 254: 249: 245: 241: 240: 235: 231: 230: 225: 224: 219: 215: 211: 210: 202: 200: 198: 194: 191: 188: 186: 180: 178: 174: 170: 166: 163:Upon startup 157: 150: 148: 146: 142: 141: 136: 132: 128: 124: 123: 114: 113:Single-player 111: 107: 104: 101: 99: 95: 91: 87: 84: 81: 79: 75: 71: 69: 65: 61: 59: 55: 52: 49: 47: 43: 39: 34: 29: 23: 19: 444:. Retrieved 438: 414: 408: 396:. Retrieved 394:. p. 72 391: 381: 369:. Retrieved 367:. p. 37 364: 354: 345: 339: 330: 316: 270: 267:Lev Grossman 260: 258: 251: 247: 243: 237: 227: 221: 217: 213: 207: 206: 196: 195: 192: 189: 181: 164: 162: 138: 135:Keith Laumer 121: 120: 119: 58:Publisher(s) 46:Developer(s) 22: 446:February 8, 322:McGraw-Hill 179:remaining. 78:Platform(s) 68:Designer(s) 462:Categories 398:January 6, 281:References 265:columnist 253:Choplifter 277:enemies. 259:In 2010, 239:Star Maze 203:Reception 371:July 28, 234:Sir-Tech 209:Softline 151:Gameplay 127:Apple II 98:Genre(s) 83:Apple II 72:Jim Lane 269:ranked 242:, but " 109:Mode(s) 89:Release 388:"Bolo" 361:"Bolo" 185:bullet 250:tied 244:Bolo' 448:2012 440:Time 415:Bolo 400:2015 373:2014 341:Byte 271:Bolo 262:Time 248:Bolo 223:Tron 218:Bolo 214:Bolo 197:Bolo 177:fuel 173:tank 169:maze 165:Bolo 122:Bolo 92:1982 31:Bolo 236:'s 226:". 464:: 437:. 422:^ 390:. 363:. 344:. 338:. 320:. 307:^ 289:^ 275:AI 147:. 450:. 402:. 375:. 346:8 301:. 20:.

Index

Bolo (1987 video game)

Developer(s)
Synergistic Software
Publisher(s)
Designer(s)
Platform(s)
Apple II
Genre(s)
Multidirectional shooter
Single-player
Apple II
Synergistic Software
Keith Laumer
Bolo: Annals of the Dinochrome Brigade
self-aware tanks

maze
tank
fuel
bullet
Softline
Tron
Electronic Games
Sir-Tech
Star Maze
Choplifter
Time
Lev Grossman
AI

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