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187:, an enemy base or tank, or a wall, a turn is lost. A turn is also lost if the player runs out of fuel; destroying an enemy base will replenish the player's fuel supply. The player is provided with four tanks per game, and no opportunity is provided to earn more.
175:, and must destroy the six enemy bases to advance to the next level. The player can view 1/132 of the maze at one time; indicators on the right side of the screen show the player's position within the maze, the direction of the enemy bases and the
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Enemy tanks constantly emerge from each of the six enemy bases. Different levels feature different types of enemy tanks; some move randomly while others pursue the player. All enemy tanks fire deadly shells. If the player collides with a
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Once all six enemy bases are destroyed, the player is presented with a congratulatory message from the
Dinochrome Brigade, and a new maze (with the same level and density) is generated.
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The player can turn the tank's gun turret with 1 and 2 keys, a necessity in more advanced levels as enemies give chase as fast as the player's tank can move.
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at number three out of "The 10 Greatest Games for the Apple II". Grossman praised the game's fast action, smooth scrolling, elegant graphics and
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216:"is a hot game. Who ever said that the only good arcade games were in the arcades? ... Animation, graphics, playability—
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containing six enemy bases. The higher the density specified, the more walls appear in the maze. The player controls a
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This article is about the Apple II game. For the BBC Micro game (later ported to the Mac), see
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requests a level number (1–9) and density (1–5); the game then generates a random rectangular
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s play-action is, in its way, every bit as entertaining as the earlier game".
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called the game's graphics "a bit plain" compared to
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299:"The Giant List of Classic Game Programmers"
125:is a video game written by Jim Lane for the
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498:Video games developed in the United States
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435:"The 10 Greatest Games for the Apple II"
199:uses pixel-perfect collision detection.
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413:Forum post from James Lane, author of
140:Bolo: Annals of the Dinochrome Brigade
220:is in every way a superior 'game' to
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137:'s 1976 science fiction novel
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386:Davidson, Steve (June 1983).
359:Hunter, David (March 1983).
133:in 1982. It was inspired by
317:Popular computing, Volume 2
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493:Synergistic Software games
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488:Single-player video games
483:Multidirectional shooters
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103:Multidirectional shooter
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18:Bolo (1987 video game)
365:Computer Gaming World
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131:Synergistic Software
62:Synergistic Software
51:Synergistic Software
478:Apple II-only games
433:(January 6, 2010).
336:"Software Received"
324:. 1983. p. 42.
159:Gameplay screenshot
212:in 1983 said that
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143:, which featured
129:and published by
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468:1982 video games
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229:Electronic Games
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163:Upon startup
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444:. Retrieved
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396:. Retrieved
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369:. Retrieved
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135:Keith Laumer
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58:Publisher(s)
46:Developer(s)
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446:February 8,
322:McGraw-Hill
179:remaining.
78:Platform(s)
68:Designer(s)
462:Categories
398:January 6,
281:References
265:columnist
253:Choplifter
277:enemies.
259:In 2010,
239:Star Maze
203:Reception
371:July 28,
234:Sir-Tech
209:Softline
151:Gameplay
127:Apple II
98:Genre(s)
83:Apple II
72:Jim Lane
269:ranked
242:, but "
109:Mode(s)
89:Release
388:"Bolo"
361:"Bolo"
185:bullet
250:tied
244:Bolo'
448:2012
440:Time
415:Bolo
400:2015
373:2014
341:Byte
271:Bolo
262:Time
248:Bolo
223:Tron
218:Bolo
214:Bolo
197:Bolo
177:fuel
173:tank
169:maze
165:Bolo
122:Bolo
92:1982
31:Bolo
236:'s
226:".
464::
437:.
422:^
390:.
363:.
344:.
338:.
320:.
307:^
289:^
275:AI
147:.
450:.
402:.
375:.
346:8
301:.
20:.
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