Knowledge (XXG)

Star Wars Roleplaying Game (Wizards of the Coast)

Source ๐Ÿ“

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to the die roll, and certain applications of some skills cannot be attempted unless trained in the skill. Skills themselves have been simplified and integrated, with such skills as Deception covering the former skills of Bluff, Disguise, and Forgery. The Mechanics skill now encompasses Repair, Disable Device, and Demolitions (as well as crafting devices in the expansion books). Likewise, the new Perception skill combines the Spot, Search, Sense Motive, and Listen skills.
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1st level with 30 hit points + Con bonus. Characters then roll a hit die for additional hit points as they progress in level. Characters also have a Condition Track which measures how much they are currently impaired. If Damage from a single attack exceeds the damage threshold, the PC is moved down the condition track. Each level of the track enforces progressively worse penalties until the PC is knocked out. Further damage can kill the character.
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which are used up, and recharge between encounters; all Force Powers involve a "Use the Force" skill check, and a greater margin of success on the check will produce a stronger effect. Force users can also select Talents related to the Force, and prestige classes grant Force Techniques and Force Secrets which further improve their ability to use the Force.
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Skill points have been eliminated. Characters have a number of "trained" skills they can pick based on their class and Intelligence bonus. When a character makes a skill check, they roll a d20 and add half their character level + any other bonuses. If they roll for a trained skill they get a +5 bonus
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The game includes an optional Destiny system. Characters receive "Destiny Points" which are more powerful than Force Points. They allow such things as scoring an automatic critical hit without rolling, gaining 3 Force Points, or automatically succeeding at a virtually impossible task. Destiny Points
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Rules and stats for NPCs have been refined. There is only one non-heroic class for NPC characters. They do not get heroic Defense bonuses, their Hit Points are limited to 1d4 + Con bonus per level (and they do not receive triple maximum starting hit points at first level), they receive less ability
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The character class Attack Bonus progressions no longer allow for multiple attacks during a full-round action. Instead, a character wielding a single weapon must pick the new "Double Attack" feat (for one extra attack) and "Triple Attack" feat (for two extra attacks), but both incurring significant
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Force sensitive characters now have a single "Use the Force" skill, which allows them to do a number of things such as moving small objects and searching their feelings. Force Powers are special abilities such as Force Choke or Move Object that form a "suite" of powers, similar to a hand of cards,
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Standard hit points have replaced the former Wounds/Vitality system. Each character begins first level with three times their maximum hit die in hit points based on their class which is modified by the character's Constitution bonus. Jedi and Soldiers for instance, have a hit die of d10, and begin
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system where characters are built with talents and feats. Jedi for instance, can follow talent paths such as Jedi Guardian, Jedi Consular, plus the new Jedi Sentinel and Lightsaber Combat talent trees. This allows for greater customization and more variety amongst characters of the same class.
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Saving Throws have been changed to a series of "Defenses". Virtually all attacks and offensive powers now require a roll against one of three defenses โ€” Reflex Defense, Fortitude Defense, or Will Defense. These Defenses are analogous to both Saving Throws and Armor Class (or Defense as in the
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allow advanced characters who wish to specialize in certain suites of abilities to join a class devoted to them. For example, Jedi with special talents at helping others can choose to specialize as a Jedi Healer, while a blaster-wielding mercenary might earn a reputation as a
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score increases for every four levels they have, and they get only the feats granted by gaining levels; non-heroic characters do not gain Talents. Non-sentient creatures in the game use the "Beast" class and gain 1d8 + Con hit points per level.
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On January 28, 2010, Wizards of the Coast announced on their website that they would not be renewing their license to produce Star Wars products for their roleplaying and miniature gaming lines. Their license ended in May 2010.
502:. The core rulebook includes the Jedi Master, Jedi Ace, Crime lord, Elite Trooper, Starship Ace, Officer, Darkside Marauder, and Darkside Devotee. Supplements to the core rulebook introduce many more prestige classes. 51: 1186:
Many minor bonuses have been eliminated. Alien races and classes now rarely grant bonuses to skill checks; instead they often allow a reroll of the check under particular circumstances.
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The number of character classes have been reduced to five โ€” Jedi, Noble, Scoundrel, Scout and Soldier. Each class progresses along "character trees" similar to the
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are used to help characters with a predetermined fate (usually determined during character creation) eventually fulfill their specific overarching goal.
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attack roll penalties uniformly to all attacks that turn. Multiple attacks are, in general, less common, streamlining and speeding up combat turns.
341: 478:(this is unusual because it allows you to create your own race to an extent, and also you are ruled - technically mastered - by another player). 84: 1058: 494: 2013: 1558: 1536: 1514: 1492: 1470: 1448: 1426: 1404: 1382: 1360: 1338: 1316: 1295: 1273: 1252: 1230: 1037: 1015: 991: 969: 947: 925: 903: 881: 859: 816: 792: 770: 748: 726: 704: 682: 660: 638: 614: 592: 570: 548: 66: 1739: 1075: 145: 1855: 999: 117: 1998: 1969: 1934: 1652: 324: 289: 376: 91: 55: 1670: 475: 459: 455: 451: 447: 443: 439: 435: 431: 423: 419: 415: 257: 168: 20: 1962: 1948: 1927: 1913: 44: 1872: 339:
was originally published on November 2000. It included statistics for many of the major characters of the movie
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for Best Game, Best d20/OGL Product, and Best Rules, and the Silver award for Product of the Year.
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Prestige Classes are still available, but they each also have one or more talent trees.
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universe, namely the Rise of the Empire, the Galactic Civil War, and the time of the
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This game from Wizards of the Coast is currently out of print. The current official
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offers playable races (called species) and classes to the Player Characters (PCs).
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of the game, which made major changes in an effort to streamline the rules system.
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Saga edition changed things around and made Force Adept a prestige class.
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Consular, Scout, and Tech Specialist (added with the Revised Edition).
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as a d6 product, enjoying many years of play before WEG went bankrupt.
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The game covers three major eras coinciding with major events in the
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The Core Rulebook exists as an original and as a revised printing.
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in late 2000 and revised in 2002. In 2007, Wizards released the
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The following books are available for the original edition.
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The following books are available for the revised edition.
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Star Wars: Roleplaying Game - Saga Edition Core Rulebook
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Star Wars: Roleplaying Game - Saga Edition Core Rulebook
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Star Wars: Roleplaying Game - Saga Edition Core Rulebook
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Star Wars: Roleplaying Game - Saga Edition Core Rulebook
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the game of same title published by Fantasy Flight Games
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uses a Vitality/Wound point system instead of standard
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that are included with the Revised Core Rulebook are:
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was one of the designers of that former game as well.
67:"Star Wars Roleplaying Game" Wizards of the Coast 1689:"Pyramid: Pyramid Review: Star Wars Roleplaying Game" 485:
are Fringer, Noble, Scoundrel, Soldier, Force Adept,
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For other types of Star Wars role-playing game, see
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"ProFiles: Andy Collins". 1616: 1579:Star Wars Roleplaying Game Saga Edition 351:and changed various feats and classes. 342:Star Wars Episode I: The Phantom Menace 1238:Starships of the Galaxy (Saga Edition) 1049: 509:Original and revised editions releases 474:and the unusual option for d20 games, 129: 2009:Role-playing games introduced in 2000 1144:. Some of the major changes include: 7: 1163:previous system) in other d20 games. 56:adding citations to reliable sources 1195:The following books were released: 1856:The Wheel of Time Roleplaying Game 1346:The Force Unleashed Campaign Guide 1134:On June 5, 2007, Wizards released 375:-based games. Characters have six 252:universe. The game was written by 14: 1671:"The ENnie Awards -- 2008 Awards" 1000:Geonosis and the Outer Rim Worlds 270: 1794: 1673:. April 30, 2009. Archived from 1056: 143: 32: 399:As with most d20 System games, 325:Star Wars: The Roleplaying Game 43:needs additional citations for 1: 1655:. wizards.com. 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290: 287: 278: 276: 271:Saga Edition 269: 258:Andy Collins 247: 235: 234: 232: 200: 195: 169:Andy Collins 149: 114: 105: 95: 88: 81: 74: 62: 50:Please help 45:verification 42: 25: 1328:August 2008 1116:Space opera 1100:Publication 981:August 2003 871:August 2002 716:August 2001 460:Trandoshans 262:J. D. Wiker 246:set in the 215:Space opera 189:Publication 108:August 2019 1993:Categories 1963:Starfinder 1949:Pathfinder 1826:d20 Future 1819:d20 Modern 1776:Monte Cook 1749:d20 System 1611:References 1548:April 2010 1416:March 2009 1155:d20 Modern 1142:miniatures 1127:d20 System 1090:Publishers 1005:March 2004 937:April 2003 806:March 2002 650:March 2001 489:Guardian, 456:Sullustans 371:and other 360:hit points 241:d20 System 226:d20 System 179:Publishers 78:newspapers 1866:Licensing 1574:Reception 1460:July 2009 1307:June 2008 1220:June 2007 1071:Designers 1027:July 2004 959:June 2003 436:Ithorians 401:Star Wars 308:Star Wars 291:Star Wars 279:Star Wars 249:Star Wars 160:Designers 131:Star Wars 1956:Spycraft 1900:13th Age 1840:d20 Past 1641:: 18โ€“19. 1633:(#272). 1438:May 2009 1285:May 2008 1264:Jan 2008 849:May 2002 694:May 2001 672:May 2001 468:Wookiees 464:Twi'leks 173:JD Wiker 1603:Pyramid 1596:Pyramid 1589:Reviews 1123:Systems 452:Rodians 448:Quarren 440:Kel Dor 432:Gungans 420:Cereans 416:Bothans 222:Systems 92:scholar 1977:True20 1630:Dragon 1557:  1535:  1513:  1491:  1469:  1447:  1425:  1403:  1381:  1359:  1337:  1315:  1294:  1272:  1251:  1229:  1108:Genres 1036:  1014:  990:  968:  946:  924:  902:  880:  858:  815:  791:  769:  747:  725:  703:  681:  659:  637:  613:  591:  569:  547:  472:Zabrak 470:, and 412:Humans 207:Genres 94:  87:  80:  73:  65:  1804:Games 1210:ISBN 1207:Pages 1201:Title 839:ISBN 836:Pages 830:Title 528:ISBN 525:Pages 519:Title 476:Droid 428:Ewoks 424:Duros 389:feats 385:level 381:class 239:is a 199:2007 194:2002 99:JSTOR 85:books 1555:ISBN 1533:ISBN 1511:ISBN 1489:ISBN 1467:ISBN 1445:ISBN 1423:ISBN 1401:ISBN 1379:ISBN 1357:ISBN 1335:ISBN 1313:ISBN 1292:ISBN 1270:ISBN 1249:ISBN 1227:ISBN 1204:Date 1034:ISBN 1012:ISBN 988:ISBN 966:ISBN 944:ISBN 922:ISBN 900:ISBN 878:ISBN 856:ISBN 833:Date 813:ISBN 789:ISBN 767:ISBN 745:ISBN 723:ISBN 701:ISBN 679:ISBN 657:ISBN 635:ISBN 611:ISBN 589:ISBN 567:ISBN 545:ISBN 522:Date 491:Jedi 487:Jedi 481:The 383:and 354:The 260:and 233:The 192:2000 71:news 1551:224 1529:224 1507:160 1485:224 1463:224 1441:160 1419:224 1397:224 1375:244 1353:224 1331:224 1288:160 1245:160 1223:288 1030:160 1008:160 984:160 962:160 940:224 918:160 874:160 852:384 809:128 785:160 741:128 719:160 675:160 541:288 373:d20 54:by 1995:: 1637:: 1082:, 1078:, 896:96 763:96 697:96 653:64 607:96 585:96 563:32 466:, 462:, 458:, 454:, 450:, 446:, 442:, 438:, 434:, 430:, 426:, 422:, 418:, 414:, 387:, 314:. 285:. 256:, 171:, 167:, 1741:e 1734:t 1727:v 1705:. 1691:. 1118:) 1114:( 631:8 217:) 213:( 121:) 115:( 110:) 106:( 96:ยท 89:ยท 82:ยท 75:ยท 48:. 23:.

Index

Star Wars role-playing games

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Designers
Bill Slavicsek
Andy Collins
JD Wiker
Wizards of the Coast
Science fiction
Space opera
d20 System
d20 System
roleplaying game
Star Wars
Bill Slavicsek
Andy Collins
J. D. Wiker
Wizards of the Coast
Saga Edition
New Jedi Order

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