Knowledge (XXG)

Stern Electronics, Inc. v. Kaufman

Source πŸ“

31: 278: 417:, with Stern as the plaintiff and Omni as the defendant. Omni had argued that the audiovisual display could not be copyrighted as it was created by a program, and not an author. The court rejected Omni's argument as "senseless", and noted that "an author's work does not become any less original after he has found a means to replicate it." The court further found that Omni's first use of the "Scramble" mark was not in 454:
display was copyrightable, independent of copyright in the underlying code. The appellate court also agreed with the lower court's ruling that Omni's use of the "Scramble" mark was not in good faith, and that they did this anticipate both the debut of Stern's game and Omni's imitation. The preliminary injunction was affirmed, and Omni was stopped from selling their version of
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Before the Copyright Act was updated in 1985 to specifically include computer software, game developers typically looked for copyright protection by treating the code as a literary work. Since it is possible to produce the same sound and images with several different computer programs, Konami decided
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rejected both these arguments. Despite the variations in each play through of the game, the audiovisual display was sufficiently fixed due to the repeated use of certain images and sounds. The court also found that there was originality in the creation of these images and sounds, and the audiovisual
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In the 1982 essay "The Adaptation of Copyright Law to Video Games", Thomas Hemnes noted that it is common "for defendants in video game cases to include in their pleadings the argument that 'the original work of authorship is the computer program' ... and not the game itself. This argument has been
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in December 1980. Omni argued that they did not copy Konami's underlying code. Despite similarities in the audiovisual display, Omni also argued that Konami could not register any copyright in their game as an audiovisual work, as the display for a video game varies each time that it is played, and
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against Omni's game. This also led the court to reject Omni's trademark argument, since any use of the "Scramble" mark was made in bad faith, in anticipation of creating a knock-off game under the same name. The principle that a video game is copyrightable as an audiovisual work was affirmed in
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does not meet the originality requirement for copyright, as the sequence of images was not an original work of a game developer, but an underlying computer program. Omni further argued that each play of the game produced a new, original audiovisual work, and was not a fixed work as required by
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where an identical display is created using different computer code. When Stern accused Omni of violating their copyright, Omni responded that the audiovisual display is different for each player, and did not meet the fixation requirement for a valid copyright. Omni argued that Stern was only
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Computers and Intellectual Property: Hearings Before the Subcommittee on Courts, Intellectual Property, and the Administration of Justice of the Committee on the Judiciary, House of Representatives, One Hundred First Congress, First and Second Sessions, November 8, 1989, and March 7,
229:, Omni began marketing a nearly identical game with the same name on their arcade cabinets, leading Stern to sue Omni for copyright and trademark infringement. Omni counter-sued for trademark infringement, showing that they had ordered arcade nameplates for their version of 486:, separate from copyright in the underlying code. This case established that video games may qualify for multiple types of copyright protection at the same time – as audiovisual, graphical, and/or literary works – and corresponded with legal developments in 509:, that the audiovisual display is plainly original enough to be copyrightable, even though the underlying code exists independently and is itself eligible for copyright. Hemnes also summarized the efforts of defendants to say that video games lack the 362:. During this time, Omni Video Games began developing an interchangeable arcade game machine to be marketed under the name "Scramble", and ordered several name plates for the machines in December 1980. Between that date and the first sale of Konami's 517:
explains how this case established that video games are audiovisual works, because the audiovisual data is fixed in "memory devices" that can be displayed via hardware. The principle that video games are fixed, audiovisual works would be affirmed in
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also cites it as the first federal appellate court to conclude that a video game qualified for copyright as an audiovisual work. The decision also influenced case law for other types of computer software, granting copyright to the software's
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expanded from "protect entertainment software involving fanciful creatures and characters to allowing this protection to extend to the user interface of productivity ... software containing little or no artistic or creative originality."
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in 1981, and marketed in the Americas by Stern Electronics. The game was first sold in the United States in March 1981, and became a breakthrough hit for Konami, reaching the top of the sales charts in June 1981, and becoming the first
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cites this as an early case that enforced the plaintiff's copyright protection, before limiting the scope of this protection in the cases that followed – a trend that continued until the 2013 copyright cases of
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trademark as well as their copyright in the game, and Omni responded by suing Stern for violating their common law trademark rights for the mark "Scramble." By that time, Omni was marketing their product as
414: 95: 1346: 241:'s audiovisual display was sufficiently fixed due to the repeated use of certain images and sounds. The court found that the games were nearly identical in their audiovisual display, and granted an 173: 306:
in which the player pilots an aircraft and fires weapons at enemies. The player wins the game by completing six different levels, before running out of fuel or crashing into an obstacle.
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entitled to copyright protection in the written computer code stored in the machine's memory, a legal argument that had been successful in the past. Both parties claimed that they owned
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asked copyright registrants to decide whether to register the display as an audiovisual work and the computer program as a literary work, not both. The
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Justice, United States Congress House Committee on the Judiciary Subcommittee on Courts, Intellectual Property, and the Administration of (1991).
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is also credited with being the first game with distinct levels, and the first game that automatically scrolls the screen from left-to-right.
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was part of a wave of Konami titles that brought them success both in their native Japan and around the world. In the United States, Konami's
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and the large number of units already sold, the court determined that Stern was more likely to experience hardship, treating Omni's game as
202:" video games in the early 1980s, leading to one of the earliest findings of copyright infringement for a video game, and the first federal 1241: 510: 370:, Omni began marketing a visually similar game with the same title on the machine. Stern responded by suing Omni for violating their 1370: 421:, and was solely in anticipation of imitating the audiovisual display of Stern's game. Based on Stern's considerable investment in 1402: 1170: 1067: 758: 477: 429:. The court granted a preliminary injunction against Omni, preventing them from selling their game or using the "Scramble" mark. 1130: 1099: 1036: 856: 1394: 545: 535: 393: 475:
has noted the ruling as one of the earliest and leading cases where the court found copyright infringement in a video game.
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rights to the word "Scramble", with Omni noting that they were the first ones to sell arcade machines bearing the mark.
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game, Omni sold several arcade machines with the "Scramble" name on the headboard. One month after Stern introduced
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as an audiovisual work instead of a literary work. Stern sent a video tape recording of the game to the
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sold 15,000 units, generating $ 20 million (equivalent to $ 67 million in 2023) in two months alone
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was one of the first lawsuits prompted by the increase in "knock-off" video games in the early 1980s.
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Copyright Office Notice of Registration Decision, Docket No. 87-4, 53 Fed. Reg. 21817, June 10, 1988.
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An electronics company can copyright the sounds and images in a video game, not just the source code.
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was first sold in the United States on March 17, 1981, distributed in North and South America by
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STERN ELECTRONICS, INC v. Harold KAUFMAN d/b/a Bay Coin, et al; Omni Video Games, Inc., et al.
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In November 1980, Stern Electronics sued Omni Video Games for violating their copyright over
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to qualify for copyright, saying "this defense is also unavailing." The 1997 book
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agreed with the district court's decision. Omni once again argued that
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Ownership of Rights in Audiovisual Productions: A Comparative Study
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uniformly unsuccessful." Hemnes summarized the court's position on
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United States District Court for the Eastern District of New York
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arcade charts in June 1981, and became the 14th highest-grossing
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Atari, Inc. v. North American Philips Consumer Electronics Corp.
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in the early 1980s. One of Konami's first titles was their game
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The Future of Copyright in the Age of Artificial Intelligence
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Game Machine's Survey Of "The Year's Best Three AM Machines"
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United States Court of Appeals for the Second Circuit cases
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became one of the most popular cartridges on the console.
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Attract Mode: The Rise and Fall of Coin-Op Arcade Games
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to stop selling their virtually identical game called
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Preliminary injunction issued against defendants, 523
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Midway Manufacturing Co. v. Artic International, Inc.
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Craig Joyce et al., Copyright Law 77 (7th ed. 2006).
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Midway Manufacturing Co. v. Artic International, Inc.
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Midway Manufacturing Co. v. Artic International, Inc.
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United States Court of Appeals for the Second Circuit
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Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
528:. The principle would continue through the decision 1413: 1323: 1264: 149: 141: 136: 117: 112: 102: 86: 81: 73: 65: 57: 47: 37: 23: 1363:Universal City Studios, Inc. v. Nintendo Co., Ltd. 1003:"Copyrightability of Video Games: Stern and Atari" 314:, who secured an exclusive license from Konami. 1101:How Law Works: Collected Articles and New Essays 759:"The Adaptation of Copyright Law to Video Games" 237:The court rejected Omni's argument, saying that 493:Apple Computer, Inc. v. Franklin Computer Corp. 950:Loyola of Los Angeles Entertainment Law Review 515:Ownership of Rights in Audiovisual Productions 478:Loyola of Los Angeles Entertainment Law Review 261:Apple Computer, Inc. v. Franklin Computer Corp 1424:Atari Games Corp. v. Nintendo of America Inc. 1242: 438:United States Court of Appeals Second Circuit 216:was created by Japanese video game developer 174:United States Court of Appeals Second Circuit 8: 1387:Tetris Holding, LLC v. Xio Interactive, Inc. 1218:669 F2d 852 Stern Electronics Inc v. Kaufman 1083:: CS1 maint: multiple names: authors list ( 939: 937: 935: 933: 931: 929: 927: 925: 923: 916:. No. 38. SPH Magazines. pp. 30–1. 206:to recognize a video game as a copyrighted 1249: 1235: 1227: 908:Santos, Wayne; Lip, Khang (October 2006). 225:game. A month after the debut of Konami's 29: 20: 472:The University of Pennsylvania Law Review 910:"Twitch on Live: Xbox Live Arcade Games" 176:held that Omni Video Games violated the 984:Santa Clara High Technology Law Journal 564: 1076: 879: 877: 379:, and had sold a total of five units. 354:, and Omni consented to a preliminary 337:in Japan. The home adaptation for the 1379:Capcom U.S.A. Inc. v. Data East Corp. 1176:University of Pennsylvania Law Review 1030: 1028: 1007:Loyola University Chicago Law Journal 973: 971: 969: 967: 965: 963: 764:University of Pennsylvania Law Review 752: 750: 748: 746: 744: 742: 650:. Steel Gear Press. pp. 137–139. 644:Lendino, Jamie (September 27, 2020). 540:University of Pennsylvania Law Review 292:repair company that began developing 7: 978:Hunter, Daniel A.D. (January 1991). 687:Brudvig, Erik (September 13, 2006). 661:Reed, Kristan (September 18, 2006). 639: 637: 635: 633: 601: 599: 597: 317:As Konami's first breakthrough hit, 281:Screenshot of Konami's Scramble game 168:, 669 F.2d 852 (2d Cir. 1982), is a 1195:from the original on August 7, 2019 1129:Salokannel, Marjut (May 28, 1997). 1035:Gaon, Aviv H. (September 7, 2021). 855:Moyse, Chris (September 29, 2019). 198:The lawsuit was due to a trend of " 1355:Stern Electronics, Inc. v. Kaufman 1281:Stern Electronics, Inc. v. Kaufman 1073:. U.S. Government Printing Office. 944:Grabowski Jr., Theodore J (1983). 733:Stern Electronics, Inc. v. Kaufman 588:Stern Electronics, Inc. v. Kaufman 14: 1371:Data East USA, Inc. v. Epyx, Inc. 552:Tetris Holding v. Xio Interactive 467:Stern Electronics, Inc v. Kaufman 413:The case was first argued in the 165:Stern Electronics Inc. v. Kaufman 24:Stern Electronics, Inc. v Kaufman 1455:United States copyright case law 1403:Stardock Systems, Inc. v. Reiche 1098:Hemnes, Thomas (March 2, 2021). 829:Martin, Garrett (May 25, 2021). 801:The Winners' Book of Video Games 736:, 523 F.Supp 635 (E.D.N.Y. 1982) 496:By 1988, the trend of copyright 1135:. Martinus Nijhoff Publishers. 1465:1982 in United States case law 1395:Spry Fox, LLC v. Lolapps, Inc. 626:February 15, 1982. p. 30. 591:, 669 F.2d 852 (2nd Cir. 1982) 394:United States Copyright Office 1: 1470:Video game copyright case law 757:Hemnes, Thomas M. S. (1982). 607:""Donkey Kong" No.1 Of '81 β€” 526:Williams Electronics v. Artic 396:, to protect themselves from 329:The game topped the American 191:an arcade game marketed by 1491: 1313:Micro Star v. FormGen Inc. 1297:Atari Games Corp. v. Oman 1265:Eligibility and ownership 335:arcade video game of 1981 154: 127:Ellsworth Van Graafeiland 107: 28: 1339:Atari v. Amusement World 1273:Atari v. Amusement World 1258:Video game copyright law 1001:McKenna, Pamela (1982). 831:"The Best Games of 1981" 521:Atari v. Amusement World 249:Atari v. Amusement World 1043:Edward Elgar Publishing 1169:Dean, Drew S. (2016). 436:the injunction to the 304:side-scrolling shooter 282: 223:side-scrolling shooter 798:Kubey, Craig (1982). 624:Amusement Press, Inc. 536:U.S. Copyright Office 280: 156:Copyright Act of 1976 1475:1982 in video gaming 403:common law trademark 1415:Reverse engineering 546:Spry Fox v. Lolapps 449:copyright law. The 77:669 F.2d 852 (1982) 16:American legal case 1108:. pp. 77–87. 534:, after which the 283: 87:Procedural history 1442: 1441: 1142:978-90-411-0415-1 1115:978-1-64889-161-8 1052:978-1-83910-315-5 815:978-0-446-37115-5 689:"Scramble Review" 488:computer software 398:video game clones 312:Stern Electronics 193:Stern Electronics 161: 160: 1482: 1432:Sega v. Accolade 1251: 1244: 1237: 1228: 1205: 1204: 1202: 1200: 1183:(5): 1239–1280. 1166: 1160: 1153: 1147: 1146: 1126: 1120: 1119: 1095: 1089: 1088: 1082: 1074: 1063: 1057: 1056: 1032: 1023: 1022: 1020: 1018: 998: 992: 991: 975: 958: 957: 941: 918: 917: 914:GameAxis Unwired 905: 899: 898: 881: 872: 871: 869: 867: 852: 846: 845: 843: 841: 826: 820: 819: 795: 789: 788: 754: 737: 729: 704: 703: 701: 699: 684: 678: 677: 675: 673: 658: 652: 651: 641: 628: 627: 622:. No. 182. 615: 603: 592: 584: 113:Court membership 33: 21: 1490: 1489: 1485: 1484: 1483: 1481: 1480: 1479: 1445: 1444: 1443: 1438: 1409: 1327: 1319: 1260: 1255: 1214: 1209: 1208: 1198: 1196: 1168: 1167: 1163: 1154: 1150: 1143: 1128: 1127: 1123: 1116: 1097: 1096: 1092: 1075: 1065: 1064: 1060: 1053: 1034: 1033: 1026: 1016: 1014: 1000: 999: 995: 977: 976: 961: 943: 942: 921: 907: 906: 902: 883: 882: 875: 865: 863: 854: 853: 849: 839: 837: 828: 827: 823: 816: 808:. p. 118. 797: 796: 792: 777:10.2307/3311832 756: 755: 740: 730: 707: 697: 695: 686: 685: 681: 671: 669: 660: 659: 655: 643: 642: 631: 613: 605: 604: 595: 585: 566: 561: 464: 411: 385: 288:was a Japanese 275: 270: 204:appellate court 131:Edward Dumbauld 129:District Judge 121:Circuit Judges 69:January 20 1982 17: 12: 11: 5: 1488: 1486: 1478: 1477: 1472: 1467: 1462: 1457: 1447: 1446: 1440: 1439: 1437: 1436: 1428: 1419: 1417: 1411: 1410: 1408: 1407: 1399: 1391: 1383: 1375: 1367: 1359: 1351: 1343: 1334: 1332: 1321: 1320: 1318: 1317: 1309: 1301: 1293: 1285: 1277: 1268: 1266: 1262: 1261: 1256: 1254: 1253: 1246: 1239: 1231: 1225: 1224: 1213: 1212:External links 1210: 1207: 1206: 1161: 1148: 1141: 1121: 1114: 1090: 1058: 1051: 1024: 993: 959: 919: 900: 873: 847: 835:Paste Magazine 821: 814: 790: 771:(1): 171–233. 738: 705: 679: 653: 629: 593: 563: 562: 560: 557: 463: 460: 432:Omni tried to 410: 407: 384: 381: 351:Astro Invaders 274: 271: 269: 266: 234:is not fixed. 159: 158: 152: 151: 147: 146: 143: 139: 138: 134: 133: 119: 118:Judges sitting 115: 114: 110: 109: 105: 104: 100: 99: 88: 84: 83: 79: 78: 75: 71: 70: 67: 63: 62: 59: 55: 54: 49: 48:Full case name 45: 44: 39: 35: 34: 26: 25: 15: 13: 10: 9: 6: 4: 3: 2: 1487: 1476: 1473: 1471: 1468: 1466: 1463: 1461: 1458: 1456: 1453: 1452: 1450: 1434: 1433: 1429: 1426: 1425: 1421: 1420: 1418: 1416: 1412: 1405: 1404: 1400: 1397: 1396: 1392: 1389: 1388: 1384: 1381: 1380: 1376: 1373: 1372: 1368: 1365: 1364: 1360: 1357: 1356: 1352: 1349: 1348: 1344: 1341: 1340: 1336: 1335: 1333: 1331: 1326: 1322: 1315: 1314: 1310: 1307: 1306: 1302: 1299: 1298: 1294: 1291: 1290: 1286: 1283: 1282: 1278: 1275: 1274: 1270: 1269: 1267: 1263: 1259: 1252: 1247: 1245: 1240: 1238: 1233: 1232: 1229: 1223: 1219: 1216: 1215: 1211: 1194: 1190: 1186: 1182: 1178: 1177: 1172: 1165: 1162: 1158: 1152: 1149: 1144: 1138: 1134: 1133: 1125: 1122: 1117: 1111: 1107: 1103: 1102: 1094: 1091: 1086: 1080: 1072: 1071: 1062: 1059: 1054: 1048: 1044: 1040: 1039: 1031: 1029: 1025: 1012: 1008: 1004: 997: 994: 989: 985: 981: 974: 972: 970: 968: 966: 964: 960: 956:(1): 140–146. 955: 951: 947: 940: 938: 936: 934: 932: 930: 928: 926: 924: 920: 915: 911: 904: 901: 896: 895: 890: 888: 880: 878: 874: 862: 858: 851: 848: 836: 832: 825: 822: 817: 811: 807: 803: 802: 794: 791: 786: 782: 778: 774: 770: 766: 765: 760: 753: 751: 749: 747: 745: 743: 739: 735: 734: 728: 726: 724: 722: 720: 718: 716: 714: 712: 710: 706: 694: 690: 683: 680: 668: 667:Eurogamer.net 664: 657: 654: 649: 648: 640: 638: 636: 634: 630: 625: 621: 620: 612: 610: 602: 600: 598: 594: 590: 589: 583: 581: 579: 577: 575: 573: 571: 569: 565: 558: 556: 555: 553: 548: 547: 541: 537: 533: 532: 527: 524:, as well as 523: 522: 516: 512: 508: 502: 499: 498:jurisprudence 495: 494: 489: 485: 484:look-and-feel 480: 479: 474: 473: 468: 461: 459: 457: 452: 447: 443: 442:Jon O. Newman 439: 435: 430: 428: 424: 420: 416: 408: 406: 404: 399: 395: 391: 382: 380: 378: 373: 369: 365: 361: 357: 353: 352: 346: 344: 340: 336: 332: 328: 324: 320: 315: 313: 309: 305: 301: 300: 295: 291: 287: 279: 272: 267: 265: 263: 262: 257: 256: 251: 250: 244: 240: 235: 232: 228: 224: 219: 215: 211: 209: 205: 201: 197: 194: 190: 188: 183: 179: 175: 172:in which the 171: 167: 166: 157: 153: 148: 144: 140: 137:Case opinions 135: 132: 128: 124: 123:Jon O. Newman 120: 116: 111: 106: 101: 97: 93: 89: 85: 80: 76: 72: 68: 64: 60: 56: 53: 50: 46: 43: 40: 36: 32: 27: 22: 19: 1430: 1422: 1401: 1393: 1385: 1377: 1369: 1361: 1354: 1353: 1345: 1337: 1311: 1303: 1295: 1287: 1280: 1279: 1271: 1197:. Retrieved 1180: 1174: 1164: 1156: 1151: 1131: 1124: 1106:Vernon Press 1100: 1093: 1068: 1061: 1037: 1015:. Retrieved 1013:(2): 391–413 1010: 1006: 996: 990:(1): 95–155. 987: 983: 953: 949: 913: 903: 892: 886: 864:. Retrieved 860: 850: 838:. Retrieved 834: 824: 806:Warner Books 804:. New York: 800: 793: 768: 762: 731: 698:November 27, 696:. Retrieved 692: 682: 670:. Retrieved 666: 656: 646: 619:Game Machine 617: 608: 586: 550: 544: 539: 529: 525: 519: 514: 506: 503: 491: 476: 470: 466: 465: 455: 451:appeal court 445: 440:, but Judge 431: 422: 412: 389: 388:to register 386: 376: 371: 367: 363: 359: 350: 347: 342: 330: 326: 322: 318: 316: 307: 297: 294:arcade games 284: 259: 253: 247: 238: 236: 230: 226: 213: 212: 195: 185: 164: 163: 162: 150:Laws applied 82:Case history 61:July 15 1981 51: 18: 1199:January 19, 861:Destructoid 427:counterfeit 208:audiovisual 1449:Categories 1325:Plagiarism 1222:OpenJurist 663:"Scramble" 559:References 419:good faith 377:Scramble 2 356:injunction 268:Background 243:injunction 170:legal case 1079:cite book 1017:March 21, 200:knock-off 182:trademark 178:copyright 1193:Archived 1189:24753539 1157:See also 866:June 26, 840:June 26, 672:June 26, 511:fixation 507:Scramble 456:Scramble 446:Scramble 423:Scramble 390:Scramble 372:Scramble 368:Scramble 364:Scramble 343:Scramble 323:Scramble 319:Scramble 308:Scramble 299:Scramble 239:Scramble 231:Scramble 227:Scramble 214:Scramble 187:Scramble 142:Majority 96:E.D.N.Y. 92:F. Supp. 74:Citation 885:"After 785:3311832 339:Vectrex 290:jukebox 103:Holding 66:Decided 1435:(1992) 1427:(1992) 1406:(2018) 1398:(2012) 1390:(2012) 1382:(1994) 1374:(1988) 1366:(1984) 1358:(1982) 1350:(1982) 1342:(1981) 1330:clones 1316:(1998) 1308:(1992) 1300:(1992) 1292:(1983) 1284:(1982) 1276:(1981) 1187:  1139:  1112:  1049:  812:  783:  462:Impact 434:appeal 409:Ruling 331:RePlay 286:Konami 218:Konami 210:work. 145:Newman 58:Argued 1185:JSTOR 781:JSTOR 614:(PDF) 490:with 360:Zygon 273:Facts 98:1981) 94:635 ( 38:Court 1328:and 1201:2021 1137:ISBN 1110:ISBN 1085:link 1070:1990 1047:ISBN 1019:2012 887:Pong 868:2022 842:2022 810:ISBN 700:2022 674:2022 549:and 302:, a 252:and 180:and 1220:at 1181:164 894:ACE 773:doi 769:131 693:IGN 383:Law 184:of 1451:: 1191:. 1179:. 1173:. 1104:. 1081:}} 1077:{{ 1045:. 1041:. 1027:^ 1011:14 1009:. 1005:. 986:. 982:. 962:^ 952:. 948:. 922:^ 912:. 891:. 876:^ 859:. 833:. 779:. 767:. 761:. 741:^ 708:^ 691:. 665:. 632:^ 616:. 611:β€”" 596:^ 567:^ 458:. 264:. 125:, 1250:e 1243:t 1236:v 1203:. 1145:. 1118:. 1087:) 1055:. 1021:. 988:7 954:3 889:" 870:. 844:. 818:. 787:. 775:: 702:. 676:. 554:. 327:. 196:. 189:,

Index


United States Court of Appeals for the Second Circuit
F. Supp.
E.D.N.Y.
Jon O. Newman
Ellsworth Van Graafeiland
Edward Dumbauld
Copyright Act of 1976
legal case
United States Court of Appeals Second Circuit
copyright
trademark
Scramble
Stern Electronics
knock-off
appellate court
audiovisual
Konami
side-scrolling shooter
injunction
Atari v. Amusement World
Midway Manufacturing Co. v. Artic International, Inc.
Apple Computer, Inc. v. Franklin Computer Corp
A screen shot of Scramble, in which a spaceship controlled by the player is shooting at incoming enemies to the right. At the top of the screen are the current score and high score. Below the highscore is a bar depicting progress through the game. At the bottom is a status bar displaying fuel capacity.
Konami
jukebox
arcade games
Scramble
side-scrolling shooter
Stern Electronics

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