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Super Columns

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413:. The player must defeat five opponents thrice each in order to advance in the game. During story matches, both the player and the player's opponents can unleash various spells, indicated by a numbered display that ascends as gems are matched. Each spell has a different effect, such as increasing the speed at which opponent columns fall, or restricting the opponent's ability to rotate their columns. Like in previous 110: 22: 63: 401:
gameplay by adding new types of blocks and the ability to turn the lines of blocks. New blocks include glitter columns (which remove gems of a certain type from the grid), reversal columns (which flip the grid upside-down), magic columns (which clears all gems above a section), and lanterns (which
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games, there are also "Endless" and "Flash" modes available. In an "Endless" game, the player matches gems until inevitably reaching a game-over. "Flash" mode presents the player with 10 puzzle stages where all flashing gems must be matched in order to progress to the next stage.
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The main gameplay mode is "Story," wherein the player is pitted against an evil merchant, Surhand, who wants to harness the power of a mystical
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a positive review. They praised the variety of addictive game modes, simple controls, and clean graphics.
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Index

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talk page
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lead section
summarize
provide an accessible overview

verification
improve this article
adding citations to reliable sources
"Super Columns"
news
newspapers
books
scholar
JSTOR
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Learn how and when to remove this message

Developer(s)
Sega
Publisher(s)
Composer(s)
Columns
Platform(s)
Game Gear
EU
JP
NA

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