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251:
area. Different weapons can be used, including one with a wide spread shot, one that shoots behind Opa-Opa, one that shoots a laser, and more. These upgrades eventually run out, regardless of whether they are used or not. The game allows players to use a rapid fire option to fight enemies. The game features a reference to the shooter
225:. The original Mega Drive release received positive reception, as did the Virtual Console re-release. Praise was given to its challenging gameplay, colorful visuals, and soundtrack. However, some critics identified the challenge as being prohibitively high, while other critics felt that it had pacing issues.
440:
never came to the US, especially when considering poor-quality Mega Drive games that released there. He noted that the challenge ramps up significantly when fighting a boss, and appreciated the simple controls. He recommended it, though noted that "diehard fans" of shoot 'em ups might find the pace a
435:
arcade game that "not only matches, but surpasses its predecessor in aesthetics, with gorgeous graphics and an insanely catchy soundtrack." He noted how its visuals defy the Mega Drive's limited color palette, and the music was among the best on the platform. He also commented that, despite being
250:
The player can upgrade Opa-Opa's weapon loadout by collecting gold coins dropped by destroyed enemies, with varying amount of gold dropped depending on the enemy. These upgrades can be used to change various aspects of Opa-Opa, including his speed, offensive capabilities, and ability to light the
240:
puts the player in control of Opa-Opa, a winged, sentient spaceship who can either fly or walk on the ground. His father, Opapa, was killed by members of the planet Menon as he progresses through levels that scroll to the left or right depending on Opa-Opa's direction, similar to the video game
415:
writers Paul and Mark felt lukewarm about the game, with Mark feeling let down due to its initial promise. He felt that younger players would find it lacking, commenting that both its visual style and gameplay are "laid back." Paul, meanwhile, felt it was a standard Mega Drive shoot 'em up
361:
343:
service on March 17, 2022, as part of its Mega Drive collection. It was also featured as part of the Mega Drive Mini on
September 19, 2019, a collection of video games released on the Mega Drive. There was discussion about whether to include the Mega Drive version of
496:
writer Corbie
Dillard, in his review of the Virtual Console re-release, felt it was a good Virtual Console release, noting that while its difficulty may prove too frustrating for some players, people who are into "highly difficult" games like this would have fun.
210:, where the screen scrolls in the direction that Opa-Opa is going. The player shoots at enemies to defeat them, collecting gold coins that are used to purchase temporary upgrades that improve Opa-Opa's offensive capabilities and speed, among other things.
445:
writer David Kelly felt that it was simple even by comparison to its contemporaries, praising it for being "highly entertaining" and giving commendation for making a faithful sequel despite being a different developer. Game designer Ste Wilson identified
34:
379:
staff recommended that people who enjoy cuter games would enjoy it, praising its music and graphics, as well as the gameplay, which they identified as being challenging for beginners and professionals alike. Multiple reviewers for
464:
writer Levi
Buchanan enjoyed the game, noting that it would likely only be appealing to fans of the series. He praised it for its gameplay, controls, music, and visuals, hoping to see it released on the
395:
Despite the positive reception, some critics were less enthused. Writer Kirk Rutter felt that it was "nicely put together," stating that while he thought shoot 'em ups "should be basic,"
507:
contrasted with the Wii's typically "deadly serious shooters" on the
Virtual Console, He felt that it was not among the greatest of the genre, but still enjoyed it.
200:
series, it was released only in Japan and Europe. Players control the character Opa-Opa on his quest to defeat Dark Menon, and the game plays similarly to previous
1015:
436:
challenging, the game was not frustrating, owing this to being designed as a home console game instead of an arcade game. Writer Ken
Horowitz begrudged that
1573:
247:. It is a single-player game, and the player's goal is to destroy every enemy generator, leading to them fighting a boss battle at the end of that level.
1593:
1451:
1202:
480:
writer Lucas M. Thomas agreed with Levi's assessment, echoing similar praise, though suggesting that players new to the series may want to try
1553:
1234:
740:
1588:
1307:
1056:
1444:
1331:
1273:
392:
staff speculated that the designers must have enjoyed making the visuals and premise of the levels, overall enjoying the game.
1578:
1538:
521:
in terms of presentation, stating that its "surreal charm" helps it stand out from other shooters. Staff for the
Venezuelan
492:
staff felt that it was a good value for the quality behind it, though noting that players may get frustrated while playing.
316:
service on May 7, 2008 in Japan. Later, it was released in Europe on June 27, 2008 and on July 21, 2008 in North
America.
407:
was a good shooter, praising the ability to scroll both left and right for giving the game more variety. However, fellow
301:
352:
games, and since the original game was getting a release on the
Nintendo Switch, they felt it would be less impactful.
1563:
1558:
1386:
280:, originally released 14 January, 1992 in Japan before releasing in Europe in 1993. Sunsoft previously developed the
399:
suffered from both a "lack of ideas" and substance. He also felt that it was a better fit for Mega Drive newcomers.
1409:
1195:
1137:
488:
1548:
1023:
795:
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1543:
578:
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magazine reviewed it positively, both considering it a good shoot 'em up while noting its visuals as quality.
1568:
1430:
340:
222:
1472:
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1300:
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writer O.Prezeau felt it was boring, feeling that the goal in each level is too similar to one another.
243:
206:
1080:
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218:
56:
44:
1108:
1402:
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66:
90:
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received generally positive reception for its Mega Drive release from contemporary reviewers.
360:
237:
179:
140:
1423:
1416:
1293:
217:
version was released in July 2008, making its debut in North
America. It is included in the
135:
1316:
984:
J'm DESTROY; O.Prezeau (March 1992). "Super
Fantasy Zone: Opa-Opa au Pays des Marmites!".
470:
336:
313:
277:
214:
898:
872:
846:
1338:
1154:
672:
533:
509:
1048:
The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers
637:
388:
staff felt it was enjoyable "for a few hours," though players may grow "weary" of it.
1532:
1259:
537:
series, suggesting it did not require much skill to play, making it more accessible.
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writer Steve T. recommended it, stating it was an improvement over the
281:
273:
183:
49:
1180:
847:"「エイリアンソルジャー」(1995年)などの3タイトルがセガ メガドライブ for Nintendo Switch Onlineに登場"
122:
359:
109:
450:
as a favorite game of his childhood, stating that it, along with
191:
1289:
1184:
741:"Podcast: NLFM Episode 18: Rageful Streets and Happy Dinosaurs"
1113:
1085:
873:"「メガドライブ ミニ」の収録タイトル第2弾が発表。「サンダーフォースIII」や「ランドストーカー ~皇帝の財宝~】」など"
466:
460:
309:
348:, but the team decided that they didn't want to include two
368:. Critics praised the visuals for their wide color palette.
1285:
476:
The Virtual Console release was similarly well received.
403:
writer J'm DESTROY felt that, despite its appearance,
423:
Later online reviews were positive towards the game.
899:"メガドライブ版「ダライアス」は,なぜ「メガドライブミニ」に収録されたのか。キーマン4人にインタビュー"
1510:
1385:
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1219:
146:
134:
101:
89:
77:
65:
55:
43:
26:
257:, including a code that replaces the music with
171:
553:French version copyright info lists it as 1993
165:
1301:
1196:
290:. The soundtrack to the game was composed by
8:
609:
607:
605:
603:
601:
599:
1051:. McFarland, Incorporated. pp. 67–68.
1308:
1294:
1286:
1203:
1189:
1181:
32:
23:
1158:. No. 233. October 2008. p. 23.
1003:. No. 3. March 1992. pp. 48–49.
943:. No. 25. November 1993. p. 80.
728:. No. 12. December 1992. p. 10.
1173:. No. 10. October 2008. p. 28.
796:"Super Fantasy Zone Review (Mega Drive)"
579:"Super Fantasy Zone (Mega Drive) Review"
294:, and features themes from the original
1107:Thomas, Lucas M. (September 25, 2008).
666:
664:
662:
660:
566:
546:
341:Nintendo Switch Online + Expansion Pack
223:Nintendo Switch Online + Expansion Pack
1045:Hickey Jr., Patrick (March 12, 2021).
327:in Japan on September 11, 2008 in the
182:video game developed and published by
789:
787:
572:
570:
503:writer Dan Whitehead appreciated how
431:was the first sequel to the original
204:entries. The game plays similarly to
7:
631:
629:
627:
625:
765:Horowitz, Ken (February 15, 2016).
671:Kalata, Kurt (September 27, 2017).
531:, compared its visual style to the
319:It was featured in a collection of
1574:Video games scored by Naoki Kodaka
14:
1274:Sonic & Sega All-Stars Racing
794:Dillard, Corbie (June 27, 2008).
618:. Europress Impact. January 1993.
577:Kelly, David (January 14, 2017).
1445:Galaxy Fight: Universal Warriors
1376:
739:Wahlgren, Jon (March 21, 2011).
636:Whitehead, Dan (June 30, 2008).
441:little slow before they adjust.
1079:Buchanan, Levi (May 30, 2008).
1014:Horowitz, Ken (July 12, 2004).
821:"『ファンタジーゾーン』、シリーズ全作まとめてPS2に登場!"
767:"Sega Stars: Hiroshi Kawaguchi"
272:was developed and published by
1594:Video games developed in Japan
999:"Review: Super Fantasy Zone".
1:
1135:"Super Fantasy Zone review".
924:"Super Fantasy Zone review".
427:writer Kurt Kalata felt that
416:experience, though also that
221:, and was re-released on the
1554:Nintendo Switch Online games
969:"Now it's the Sega No Opa".
18:1993 shoot 'em up video game
1109:"Super Fantasy Zone Review"
1081:"Super Fantasy Zone Review"
958:. No. 12. p. 101.
284:version of the first game,
172:
1610:
1410:Zero the Kamikaze Squirrel
1138:Official Nintendo Magazine
928:. April 1992. p. 130.
489:Official Nintendo Magazine
1589:Single-player video games
1452:Gremlins 2: The New Batch
1374:
638:"Virtual Console Roundup"
527:magazine, in a review of
454:, inspired how his game,
166:
31:
1235:II: The Tears of Opa-Opa
456:Super Mega Space Blaster
323:games released for the
1169:"Super Fantasy Zone".
1152:"Super Fantasy Zone".
954:"Super Fantasy Zone".
614:"Super Fantasy Zone".
369:
38:PAL Mega Drive box art
1579:Virtual Console games
1539:Fantasy Zone (series)
420:fans would enjoy it.
363:
1026:on September 1, 2010
1016:"Super Fantasy Zone"
673:"Super Fantasy Zone"
335:was released on the
308:was released on the
219:Sega Mega Drive Mini
1403:Aero the Acro-Bat 2
956:MEGA Force Magazine
905:. September 4, 2019
677:Hardcore Gaming 101
425:Hardcore Gaming 101
390:MEGA Force Magazine
1564:Sega Genesis games
1559:Scrolling shooters
1487:Super Fantasy Zone
1242:Super Fantasy Zone
529:Super Fantasy Zone
505:Super Fantasy Zone
458:, handled bosses.
448:Super Fantasy Zone
438:Super Fantasy Zone
429:Super Fantasy Zone
405:Super Fantasy Zone
397:Super Fantasy Zone
373:Super Fantasy Zone
370:
366:Super Fantasy Zone
333:Super Fantasy Zone
306:Super Fantasy Zone
270:Super Fantasy Zone
234:Super Fantasy Zone
160:Super Fantasy Zone
27:Super Fantasy Zone
1526:
1525:
1459:Journey to Silius
1396:Aero the Acro-Bat
1283:
1282:
973:. September 1992.
302:Hiroshi Kawaguchi
300:game composed by
238:scrolling shooter
180:scrolling shooter
156:
155:
141:Scrolling shooter
1601:
1584:Sega video games
1544:1992 video games
1424:Atlantis no Nazo
1417:Astra Superstars
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1022:. Archived from
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879:. April 19, 2019
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853:. March 17, 2022
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724:"Old Made New".
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173:Sūpā Fantajī Zōn
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114:January 14, 1992
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1141:. October 2008.
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986:Joypad Magazine
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978:
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939:"The Profile".
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827:. June 30, 2008
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698:"スーパーファンタジーゾーン"
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471:Virtual Console
409:Joypad Magazine
401:Joypad Magazine
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337:Nintendo Switch
314:Virtual Console
278:Sega Mega Drive
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215:Virtual Console
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21:1992 video game
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988:. No. 6.
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